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- Fortress
- [Class] [+Defense] [Weapon]
- Prerequisites: Novice Combat, Novice Focus
- At Will - Free Action
- Trigger: You target an enemy with a Struggle attack or Weapon Attack and end your turn adjacent to the target.
- Effect: You Mark all targets of the attack until the end of your next turn. Marked foes take a -3 penalty to Attack Rolls against any targets besides you. A Mark from a different source (such as a second Fortress or a Fighting Type Ace’s Pokémon) will overwrite your Mark.
- Slow or Steady
- [+Defense]
- Prerequisites: Fortress
- Static
- Effect: You gain the Battle Armor Ability.
- Stalwart Bastion
- [+Defense]
- Prerequisites: Fortress
- Bind 2 AP – Standard Action
- Effect: While this Feature is Bound, you and all cardinally adjacent allies gain Damage Reduction equal to your Combat or Focus Rank.
- Shield Bearer
- [+Defense]
- Prerequisites: Stalwart Bastion
- 2 AP – Swift Action
- Effect: You may immediately ready a Shield, and do not become Slowed as a result. You may choose to grant an adjacent Ally the Evasion and Damage Reduction bonuses from your shield instead of gaining them yourself, but these bonuses only apply as long as the ally remains adjacent to you. If you do and the ally Shifts, you may Shift alongside your ally as a Shift Action Interrupt. This cannot cause you to shift more than your normal Movement.
- --Wall of Iron-- Shelltron
- [+Defense]
- Prerequisites: Fortress, Adept Combat or Focus
- Static
- Effect: You learn the Move Protect.
- Guardian’s Punishment
- [+Defense]
- Prerequisites: Fortress, Expert Combat or Focus
- Scene x2 – Swift Action
- Trigger: You hit a Marked Foe with a Damaging
- Weapon attack
- Effect: Add your Defense Stat to the Damage Roll. The Marked Foe takes a penalty to Damage Rolls equal to your Combat or Focus Rank for 1 full round.
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