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Android x64 Build Windows

Aug 21st, 2019
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  1. Failed running D:\Program Files\Unity\2019.2.0f1\Editor\Data\il2cpp/build/il2cpp.exe --convert-to-cpp --emit-null-checks --enable-array-bounds-check --dotnetprofile="unityaot" --compile-cpp --libil2cpp-static --platform="Android" --architecture="ARMv7" --configuration="Release" --outputpath="D:\Work\Unity\VRLaCroix\Temp\StagingArea\assets\bin\Data\Native\armeabi-v7a\libil2cpp.so" --cachedirectory="D:\Work\Unity\VRLaCroix\Assets\..\Library\il2cpp_android_armeabi-v7a/il2cpp_cache" --additional-include-directories="D:/Program Files/Unity/2019.2.0f1/Editor/Data/PlaybackEngines/AndroidPlayer/Tools\bdwgc/include" --additional-include-directories="D:/Program Files/Unity/2019.2.0f1/Editor/Data/PlaybackEngines/AndroidPlayer/Tools\libil2cpp/include" --tool-chain-path="D:/Program Files/Unity/2019.2.0f1/Editor/Data/PlaybackEngines/AndroidPlayer/NDK" --profiler-report --map-file-parser="D:/Program Files/Unity/2019.2.0f1/Editor/Data/Tools/MapFileParser/MapFileParser.exe" --directory=D:/Work/Unity/VRLaCroix/Temp/StagingArea/assets/bin/Data/Managed --generatedcppdir=D:/Work/Unity/VRLaCroix/Temp/StagingArea/Il2Cpp/il2cppOutput
  2. stdout:
  3. Building libil2cpp.so with AndroidToolChain
  4. Output directory: D:\Work\Unity\VRLaCroix\Temp\StagingArea\assets\bin\Data\Native\armeabi-v7a
  5. Cache directory: D:\Work\Unity\VRLaCroix\Library\il2cpp_android_armeabi-v7a\il2cpp_cache
  6. ObjectFiles: 332 of which compiled: 0
  7. Total compilation time: 8607 milliseconds.
  8. il2cpp.exe didn't catch exception: Unity.IL2CPP.Building.BuilderFailedException: D:\Program Files\Unity\2019.2.0f1\Editor\Data\PlaybackEngines\AndroidPlayer\NDK\toolchains\llvm\prebuilt\windows-x86_64\bin\clang++ @"C:\Users\archie\AppData\Local\Temp\tmp8538.tmp" -o "D:\Work\Unity\VRLaCroix\Library\il2cpp_android_armeabi-v7a\il2cpp_cache\linkresult_6EEC894EDC0A10A2186BF2B7B97F3394\libil2cpp.so" -shared -Wl,-soname,libil2cpp.so -Wl,--no-undefined -Wl,-z,noexecstack -Wl,--gc-sections -Wl,--build-id --sysroot "D:\Program Files\Unity\2019.2.0f1\Editor\Data\PlaybackEngines\AndroidPlayer\NDK\platforms\android-16\arch-arm" -gcc-toolchain "D:\Program Files\Unity\2019.2.0f1\Editor\Data\PlaybackEngines\AndroidPlayer\NDK\toolchains\arm-linux-androideabi-4.9\prebuilt\windows-x86_64" -target armv7-none-linux-androideabi -Wl,--wrap,sigaction -L "D:\Program Files\Unity\2019.2.0f1\Editor\Data\PlaybackEngines\AndroidPlayer\NDK\sources\cxx-stl\gnu-libstdc++\4.9\libs\armeabi-v7a" -lgnustl_static -latomic -llog -rdynamic -fuse-ld=gold.exe
  9. D:\Work\Unity\VRLaCroix\Temp\StagingArea\Il2Cpp\il2cppOutput/Assembly-CSharp22.cpp:19153: error: undefined reference to 'EnumerateVideoFormats'
  10. D:\Work\Unity\VRLaCroix\Temp\StagingArea\Il2Cpp\il2cppOutput/Assembly-CSharp22.cpp:19167: error: undefined reference to 'EnumerateFaceTrackingVideoFormats'
  11. D:\Work\Unity\VRLaCroix\Temp\StagingArea\Il2Cpp\il2cppOutput/Assembly-CSharp22.cpp:19153: error: undefined reference to 'EnumerateVideoFormats'
  12. D:\Work\Unity\VRLaCroix\Temp\StagingArea\Il2Cpp\il2cppOutput/Assembly-CSharp22.cpp:19167: error: undefined reference to 'EnumerateFaceTrackingVideoFormats'
  13. clang++.exe: error: linker command failed with exit code 1 (use -v to see invocation)
  14. at Unity.IL2CPP.Building.CppProgramBuilder.PostprocessObjectFiles(HashSet`1 objectFiles, CppToolChainContext toolChainContext)
  15. at Unity.IL2CPP.Building.CppProgramBuilder.Build(IBuildStatistics& statistics)
  16. at il2cpp.Program.DoRun(String[] args)
  17. at il2cpp.Program.Run(String[] args)
  18. at il2cpp.Program.Main(String[] args)
  19. stderr:
  20. Unhandled Exception: Unity.IL2CPP.Building.BuilderFailedException: D:\Program Files\Unity\2019.2.0f1\Editor\Data\PlaybackEngines\AndroidPlayer\NDK\toolchains\llvm\prebuilt\windows-x86_64\bin\clang++ @"C:\Users\archie\AppData\Local\Temp\tmp8538.tmp" -o "D:\Work\Unity\VRLaCroix\Library\il2cpp_android_armeabi-v7a\il2cpp_cache\linkresult_6EEC894EDC0A10A2186BF2B7B97F3394\libil2cpp.so" -shared -Wl,-soname,libil2cpp.so -Wl,--no-undefined -Wl,-z,noexecstack -Wl,--gc-sections -Wl,--build-id --sysroot "D:\Program Files\Unity\2019.2.0f1\Editor\Data\PlaybackEngines\AndroidPlayer\NDK\platforms\android-16\arch-arm" -gcc-toolchain "D:\Program Files\Unity\2019.2.0f1\Editor\Data\PlaybackEngines\AndroidPlayer\NDK\toolchains\arm-linux-androideabi-4.9\prebuilt\windows-x86_64" -target armv7-none-linux-androideabi -Wl,--wrap,sigaction -L "D:\Program Files\Unity\2019.2.0f1\Editor\Data\PlaybackEngines\AndroidPlayer\NDK\sources\cxx-stl\gnu-libstdc++\4.9\libs\armeabi-v7a" -lgnustl_static -latomic -llog -rdynamic -fuse-ld=gold.exe
  21. D:\Work\Unity\VRLaCroix\Temp\StagingArea\Il2Cpp\il2cppOutput/Assembly-CSharp22.cpp:19153: error: undefined reference to 'EnumerateVideoFormats'
  22. D:\Work\Unity\VRLaCroix\Temp\StagingArea\Il2Cpp\il2cppOutput/Assembly-CSharp22.cpp:19167: error: undefined reference to 'EnumerateFaceTrackingVideoFormats'
  23. D:\Work\Unity\VRLaCroix\Temp\StagingArea\Il2Cpp\il2cppOutput/Assembly-CSharp22.cpp:19153: error: undefined reference to 'EnumerateVideoFormats'
  24. D:\Work\Unity\VRLaCroix\Temp\StagingArea\Il2Cpp\il2cppOutput/Assembly-CSharp22.cpp:19167: error: undefined reference to 'EnumerateFaceTrackingVideoFormats'
  25. clang++.exe: error: linker command failed with exit code 1 (use -v to see invocation)
  26. at Unity.IL2CPP.Building.CppProgramBuilder.PostprocessObjectFiles(HashSet`1 objectFiles, CppToolChainContext toolChainContext)
  27. at Unity.IL2CPP.Building.CppProgramBuilder.Build(IBuildStatistics& statistics)
  28. at il2cpp.Program.DoRun(String[] args)
  29. at il2cpp.Program.Run(String[] args)
  30. at il2cpp.Program.Main(String[] args)
  31. UnityEngine.Debug:LogError(Object)
  32. UnityEditorInternal.Runner:RunProgram(Program, String, String, String, CompilerOutputParserBase) (at C:/buildslave/unity/build/Editor/Mono/BuildPipeline/BuildUtils.cs:126)
  33. UnityEditorInternal.Runner:RunManagedProgram(String, String, String, CompilerOutputParserBase, Action`1) (at C:/buildslave/unity/build/Editor/Mono/BuildPipeline/BuildUtils.cs:71)
  34. UnityEditorInternal.IL2CPPBuilder:RunIl2CppWithArguments(List`1, Action`1, String) (at C:/buildslave/unity/build/Editor/Mono/BuildPipeline/Il2Cpp/IL2CPPUtils.cs:502)
  35. UnityEditorInternal.IL2CPPBuilder:ConvertPlayerDlltoCpp(String, String, String, Boolean) (at C:/buildslave/unity/build/Editor/Mono/BuildPipeline/Il2Cpp/IL2CPPUtils.cs:483)
  36. UnityEditorInternal.IL2CPPBuilder:Run() (at C:/buildslave/unity/build/Editor/Mono/BuildPipeline/Il2Cpp/IL2CPPUtils.cs:334)
  37. UnityEditorInternal.IL2CPPUtils:RunIl2Cpp(String, String, IIl2CppPlatformProvider, Action`1, RuntimeClassRegistry) (at C:/buildslave/unity/build/Editor/Mono/BuildPipeline/Il2Cpp/IL2CPPUtils.cs:63)
  38. UnityEngine.GUIUtility:ProcessEvent(Int32, IntPtr)
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