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- local galymove = require("galymoveAPI")
- local function moveTowards(targetX, targetY, targetZ)
- local currentPosition = galymove.getPosition()
- local deltaX = targetX - currentPosition.x
- local deltaY = targetY - currentPosition.y
- local deltaZ = targetZ - currentPosition.z
- -- Move in the X-axis
- if deltaX > 0 then
- galymove.move("f", deltaX)
- elseif deltaX < 0 then
- galymove.move("b", math.abs(deltaX))
- end
- -- Move in the Y-axis
- if deltaY > 0 then
- galymove.move("u", deltaY)
- elseif deltaY < 0 then
- galymove.move("d", math.abs(deltaY))
- end
- -- Move in the Z-axis
- if deltaZ > 0 then
- galymove.move("r", deltaZ)
- elseif deltaZ < 0 then
- galymove.move("l", math.abs(deltaZ))
- end
- end
- -- Specify the target coordinates
- local targetX = 10
- local targetY = 5
- local targetZ = 3
- -- Move the turtle towards the target coordinates
- moveTowards(targetX, targetY, targetZ)
- -- Retrieve and print the current position
- local currentPosition = galymove.getPosition()
- print("Current Position: x = " .. currentPosition.x .. ", y = " .. currentPosition.y .. ", z = " .. currentPosition.z)
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