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- --[[any games?]]
- for i, v in pairs(getgc(true)) do
- if type(v) == "table" and rawget(v,"firemode") then
- v.firemode = 2
- v.weight = 0
- v.spread = Vector3.new()
- v.aimspread = Vector3.new()
- v.damage = 900
- v.recoily = 0
- v.recoilx = 0
- v.rate = .05
- v.maxclip = 9e9
- v.stored = 9e9
- v.range = 9e9
- end
- if type(v) == "table" and rawget(v,"dur") then
- v.dur = 0
- v.speedweaponleft = 0
- v.speedweaponright = 0
- v.weaponleft = CFrame.new()
- v.weaponright = CFrame.new()
- end
- if type(v) == "table" and rawget(v,"price") then
- v.price = 1
- end
- end
- game:GetService("RunService").RenderStepped:Connect(function()
- pcall(function()
- game.Players.LocalPlayer.Character.Humanoid.WalkSpeed = 20
- end)
- end)
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