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  1. # ------------------------------ #
  2. #
  3. # FeatherBoard 3
  4. # Runs like a feather on your server
  5. # (c) Maxim Van de Wynckel
  6. #
  7. # ------------------------------ #
  8.  
  9. # Permissions: To use the action groups give them the permission
  10. # featherboard.group.<group>
  11. # Make sure to remove them from the other groups
  12. # when giving a new permission.
  13.  
  14. # Variables: These variables can be used in the TEXT section
  15. # of both the header as the footer.
  16. #
  17. # {PLAYER} - Player name
  18. # {PLAYERNICK} - Player nickname
  19. # {SERVER} - Server name
  20. # {PLAYERCOUNT} - Server player count
  21. # {BUNGEECOUNT} - Bungee network player count
  22. # 5000+ more ... see spigot page
  23.  
  24. # Formatting: These are formatting tags allowing you to format the animations
  25. # or placeholders.
  26. #
  27. # Substring: This allows you to split a word (even a placeholder) in parts
  28. # example: <substring begin=0 end=3>Hello World</substring> = Hel
  29. # usage: This can be used to split placeholders when creating a typewriter
  30. # or to split the colors in a placeholder.
  31. #
  32. # Scroll: This creates a scrolling animation of the text inside it. It accepts
  33. # two arguments (the length and space between scrolls).
  34. # example: <scroll width=20 spaces=20>&2This is a &atest</scroll>
  35. #
  36. # PLENTY MORE! See spigot page
  37.  
  38. #~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~#
  39. # GENERAL PLUGIN SETTINGS
  40. #~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~#
  41.  
  42. ## Config version (DO NOT EDIT)
  43. config: 3
  44.  
  45. ## Language file
  46. lang: 'en'
  47.  
  48. ## Debug mode
  49. debug: false
  50.  
  51. ## Log to file
  52. log:
  53. enabled: true
  54. # Reset log on startup
  55. reset: false
  56.  
  57. ## Update checking
  58. update:
  59. check: true # RECOMMENDED YOU LEAVE THIS TRUE
  60.  
  61. #~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~#
  62. # PLUGIN SPECIFIC SETTINGS
  63. #~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~#
  64.  
  65. # Placeholder settings
  66. placeholder:
  67. # logs the memory usage of placeholders on startup
  68. log-memory: false
  69. # Clear unused placeholders that are not enabled.
  70. clear-unused: true
  71. # Config cache only
  72. # This will only use placeholders in the config
  73. # HOWEVER: IT WILL BREAK ALL CUSTOM PLACEHOLDERS!
  74. # IT WILL ALSO PREVENT ANY HOOKS (PlaceholderAPI)
  75. config-cache: false
  76.  
  77. # Tweaks to increase performance (Use at own risk)
  78. tweaks:
  79. # This option does not send scoreboard remove packets
  80. # to the client on quit. This can increase performance on servers
  81. # where players quit a lot (hubs, ...)
  82. #
  83. # Removal of the plugin requires you to manually delete the scoreboard.dat in the worlds
  84. # /data folder
  85. #
  86. # Enabling this can cause the scoreboard not to work anymore. Use at your own risk
  87. keepScoreboardOnQuit: false
  88. # Some placeholders have a slow process behind them. Meaning they might contact a database
  89. # and take a while to 'resolve'. This will never cause lagg since the placeholders are loaded
  90. # separate from the sending. But can slow down the animation because it has to wait
  91. # for the placeholder to be loaded. When having multiple lines like a text that shows
  92. # the information about the placeholders you put below it, this can cause problems.
  93. # Enabling this will output a message in the console and ingame to operators
  94. # saying when a placeholder is causing delays.
  95. detect-placeholderdelay: false
  96. # Putting this to true will SPAM your console with timings report per placeholder/animation
  97. # refresh. Used for debugging purposes.
  98. # This requires detect-placeholderdelay to true
  99. verbose-placeholder-timings: false
  100. # Ignore placeholder problems
  101. # When set to true, the placeholder will not be disabled
  102. # this also means that no ERRORS will be logged -> no troubleshooting
  103. ignore-placeholder-problems: false
  104.  
  105. # Toggling allows you to disable the scoreboard
  106. database:
  107. # If you want the toggle to stay even when your users
  108. # log off you can enable this. Keep in mind that this requires a
  109. # MySQL or SQLite database.
  110. # If you are configuring the plugin for the first time it is advised
  111. # to stay away from these settings until you managed the scoreboard
  112. # set up.
  113. persistent: false
  114. # Database configuration is SIMILAR to http://wiki.bukkit.org/Bukkit.yml#database
  115. # with isolation, url, driver, ...
  116. # Database name
  117. database: "featherboard"
  118. # Database username
  119. username: bukkit
  120. # Database isolation type
  121. isolation: SERIALIZABLE
  122. # Database driver
  123. driver: org.sqlite.JDBC
  124. # Database password
  125. password: walrus
  126. # Database driver URL
  127. # {DIR} will be replaced with the plugin directory
  128. # {NAME} will be replaced wit the plugin name
  129. url: jdbc:sqlite:{DIR}{NAME}.db
  130. # Save interval in ticks
  131. save-interval: 6000
  132.  
  133. # Disabled worlds. Add your world name in this list to
  134. # disable it.
  135. disabled-worlds:
  136. - 'example_world'
  137.  
  138. # Show delay on join. Usefull if you wish to let the user
  139. # enjoy a Title MOTD without having the scoreboard obstructing
  140. # the view.
  141. show-delay: 0
  142.  
  143. # Anti Flicker will use a new engine that will allow you to use fast animations
  144. # without any flicker.
  145. # You can disable this feature if you do not have fast refresh rates.
  146. antiflicker: true
  147.  
  148. # Scoreboard assigning. The boards can be assigned by various ways.
  149. # default the scoreboards will be assigned by permissions.
  150. # You can only have one way of assigning the scoreboards
  151. #
  152. # PERMISSION - Assign scoreboards based on permissions
  153. # This is the default setting (since 2014)
  154. # featherboard.group.<scoreboard>
  155. #
  156. # GROUP - Assign scoreboards based on Vault groups
  157. # this means the scoreboard name has to
  158. # have the name of your Vault group.
  159. #
  160. # WORLD - Assign scoreboards based on the world
  161. # the player is in.
  162. #
  163. # NONE - Do no assign scoreboards and just rely on
  164. # manual assigning (triggers, etc...)
  165. scoreboard-assigning: "PERMISSION"
  166.  
  167. # GUI: This is a feature enabling a GUI to select a specific scoreboard
  168. # The GUI will show all scoreboards you have permission to. It is not very
  169. # configurable in the way you can't control the location or order of the scoreboards
  170. # For a more configurable GUI I recommend DeluxeMenus
  171. gui:
  172. # This is the title of the GUI
  173. title: "Scoreboards"
  174. # Size of the GUI (leave to -1 to make it dynamic)
  175. # Sizes: 9,27,54
  176. size: -1
  177.  
  178. # A list of different scoreboards
  179. boards:
  180. # Default FeatherBoard comes with a board called "default". All players have the permission
  181. # featherboard.group.default (by default) meaning all players should see the scoreboard unless
  182. # the permission is negated.
  183. #
  184. # You can create as many boards as you want as long as the name is unique. It is advised to give logical
  185. # names such as "vip-board", "mcmmo-levelup", ...
  186. default:
  187. # Every section here are different lines. The first section will be used as the title
  188. # the following sections will be used as the lines on the scoreboard (max 15)
  189. # Just as the scoreboard names you can name these 'lines' whatever you want. But to make
  190. # things simple I will use logical names such as "title", "spacer", "header", ...
  191. title:
  192. # Every line has its own frames. The animation will loop through these frames on intervals
  193. # that you configure below.
  194. # Put all your frames under 'text:'. You can make as many lines as you want and use
  195. # placeholders and preset effects.
  196. # Keep in mind that there is a limit in line width!
  197. text:
  198. # To create cool looking animations you create yourself
  199. # you can use the graphical tool AnimationCreator
  200. # https://www.spigotmc.org/resources/animationcreator.6001/
  201. # For all placeholders: https://www.spigotmc.org/wiki/mvdw-placeholders/
  202. # For all preset effects: https://www.spigotmc.org/wiki/mvdw-effects/
  203. - '&b&lPOWERCRAFTING'
  204. - '&f&lP&b&lOWERCRAFTING'
  205. - '&b&lP&f&lO&b&lWERCRAFTING'
  206. - '&b&lPO&f&lW&b&lERCRAFTING'
  207. - '&b&lPOW&f&lE&b&lRCRAFTING'
  208. - '&b&lPOWE&f&lR&b&lCRAFTING'
  209. - '&b&lPOWER&f&lC&b&lRAFTING'
  210. - '&b&lPOWERC&f&lR&b&lAFTING'
  211. - '&b&lPOWERCR&f&LA&B&LFTING'
  212. - '&b&lPOWERCRA&f&lF&b&lTING'
  213. - '&b&lPOWERCRAF&f&lT&b&lING'
  214. - '&b&lPOWERCRAFT&f&lI&b&lNG'
  215. - '&b&lPOWERCRAFTI&f&lN&b&lG'
  216. - '&b&lPOWERCRAFTIN&f&lG&b&l'
  217. - '&f&lPOWERCRAFTING'
  218. - '&b&lPOWERCRAFTING'
  219. - '&f&lPOWERCRAFTING'
  220. # Interval is the animation interval in TICKS (20 ticks is one second).
  221. # Every X ticks the animation goes to the next frame (see above)
  222. # Once all frames are finished it will start over from the first one
  223. interval: 3
  224. # If you don't want a static order of the frames and want to show each frame at random
  225. # you can enable this option.
  226. random: false
  227. # A scoreboard is dynamic. The lines can change length due to smaller placeholders or scrolling text.
  228. # that is why it is advised to have something on your scoreboard that is bigger then all other lines.
  229. # These lines (usually a header or footer) are also good for decoration.
  230. header:
  231. text: []
  232. interval: 10
  233. random: true
  234. texto21:
  235. text:
  236. - '&7Speler: &7{PLAYERNAME}'
  237. interval: 100
  238. random: false
  239. text234o21:
  240. text:
  241. - ' &bRank: &7{GROUP}'
  242. interval: 100
  243. random: false
  244. texto42:
  245. text:
  246. - ' &bPing: &7{Ping}'
  247. interval: 100
  248. random: false
  249. text234wwo21:
  250. text:
  251. - ' &bGeld: &7{money_formatted}&eā›'
  252. interval: 100
  253. random: false
  254. te2xto11:
  255. text:
  256. - ' &bKills: &7{stat_pkills}'
  257. interval: 2
  258. random: false
  259. te4xto12:
  260. text:
  261. - ' &bDeaths: &7{stat_deaths}'
  262. interval: 2
  263. random: false
  264. spac34er1:
  265. text: []
  266. interval: 100
  267. random: false
  268. texto2:
  269. text:
  270. - '&7Island info:'
  271. interval: 100
  272. random: false
  273. tex3t234o21:
  274. text:
  275. - ' &bIs. level: &f{askyblock_island_level}&eāœÆ'
  276. interval: 100
  277. random: false
  278. texto342:
  279. text:
  280. - ' &bIs. members: &f{askyblock_team_members}'
  281. interval: 100
  282. random: false
  283. spacer1:
  284. text: []
  285. interval: 100
  286. random: false
  287. textoee10:
  288. text:
  289. - '&7&oplay.powercrafting.nl'
  290. interval: 2
  291. random: false
  292. mcmmo-subirnivel:
  293. title:
  294. # Every line has its own frames. The animation will loop through these frames on intervals
  295. # that you configure below.
  296. # Put all your frames under 'text:'. You can make as many lines as you want and use
  297. # placeholders and preset effects.
  298. # Keep in mind that there is a limit in line width!
  299. text:
  300. # To create cool looking animations you create yourself
  301. # you can use the graphical tool AnimationCreator
  302. # https://www.spigotmc.org/resources/animationcreator.6001/
  303. # For all placeholders: https://www.spigotmc.org/wiki/mvdw-placeholders/
  304. # For all preset effects: https://www.spigotmc.org/wiki/mvdw-effects/
  305. - '<delay times="15">&b&lATLANTICMC</delay>'
  306. - '&b&lATLANTICMC'
  307. - '&3&lA&b&lTLANTICMC'
  308. - '&f&lA&3&lT&b&lLANTICMC'
  309. - '&f&lAT&3&lL&b&lANTICMC'
  310. - '&f&lATL&3&lA&b&lNTICMC'
  311. - '&f&lATLA&3&lN&b&lTICMC'
  312. - '&f&lATLAN&3&lT&b&lICMC'
  313. - '&f&lATLANT&3&lI&b&lCMC'
  314. - '&f&lATLANTI&3&lC&b&lMC'
  315. - '&f&lATLANTIC&3&lM&b&lC'
  316. - '&f&lATLANTICM&3&lC'
  317. - '&f&lATLANTICMC'
  318. - '&b&lATLANTICMC'
  319. - '&f&lATLANTICMC'
  320. # Interval is the animation interval in TICKS (20 ticks is one second).
  321. # Every X ticks the animation goes to the next frame (see above)
  322. # Once all frames are finished it will start over from the first one
  323. interval: 5
  324. # If you don't want a static order of the frames and want to show each frame at random
  325. # you can enable this option.
  326. random: false
  327. # A scoreboard is dynamic. The lines can change length due to smaller placeholders or scrolling text.
  328. # that is why it is advised to have something on your scoreboard that is bigger then all other lines.
  329. # These lines (usually a header or footer) are also good for decoration.
  330. header:
  331. text: []
  332. interval: 10
  333. random: true
  334. texto1:
  335. text:
  336. - '&3Congratulations, you'
  337. interval: 2
  338. random: false
  339. texto14324:
  340. text:
  341. - '&3leveled up!'
  342. interval: 2
  343. random: false
  344. spacer1344:
  345. text: []
  346. interval: 2
  347. random: false
  348. texto2:
  349. text:
  350. - '&8Ā· &3Information'
  351. interval: 2
  352. random: false
  353. texto2:
  354. text:
  355. - '&fAbilitie: &a{mcmmo-levelup_skill_name}'
  356. interval: 2
  357. random: false
  358. texto45:
  359. text:
  360. - '&fLevel: &a{mcmmo-levelup_skill_level}'
  361. interval: 2
  362. random: false
  363. texto134:
  364. text:
  365. - '&fExperience: &a{mcmmo-levelup_skill_xplevel}'
  366. interval: 2
  367. random: false
  368. texto16234:
  369. text: []
  370. interval: 2
  371. random: false
  372. texto112fs:
  373. text:
  374. - '&fGained: &a{mcmmo-levelup_levelsgained}'
  375. interval: 2
  376. random: false
  377. texto11:
  378. text:
  379. - '&fNeeded: &a{mcmmo-levelup_skill_xptolevel}'
  380. interval: 2
  381. random: false
  382. texto16:
  383. text: []
  384. interval: 2
  385. random: false
  386. texto10:
  387. text:
  388. - '&aplay.example.net'
  389. interval: 2
  390. random: false
  391. entrar:
  392. title:
  393. # Every line has its own frames. The animation will loop through these frames on intervals
  394. # that you configure below.
  395. # Put all your frames under 'text:'. You can make as many lines as you want and use
  396. # placeholders and preset effects.
  397. # Keep in mind that there is a limit in line width!
  398. text:
  399. # To create cool looking animations you create yourself
  400. # you can use the graphical tool AnimationCreator
  401. # https://www.spigotmc.org/resources/animationcreator.6001/
  402. # For all placeholders: https://www.spigotmc.org/wiki/mvdw-placeholders/
  403. # For all preset effects: https://www.spigotmc.org/wiki/mvdw-effects/
  404. - '<delay times="15">&b&lATLANTICMC</delay>'
  405. - '&b&lATLANTICMC'
  406. - '&3&lA&b&lTLANTICMC'
  407. - '&f&lA&3&lT&b&lLANTICMC'
  408. - '&f&lAT&3&lL&b&lANTICMC'
  409. - '&f&lATL&3&lA&b&lNTICMC'
  410. - '&f&lATLA&3&lN&b&lTICMC'
  411. - '&f&lATLAN&3&lT&b&lICMC'
  412. - '&f&lATLANT&3&lI&b&lCMC'
  413. - '&f&lATLANTI&3&lC&b&lMC'
  414. - '&f&lATLANTIC&3&lM&b&lC'
  415. - '&f&lATLANTICM&3&lC'
  416. - '&f&lATLANTICMC'
  417. - '&b&lATLANTICMC'
  418. - '&f&lATLANTICMC'
  419. # Interval is the animation interval in TICKS (20 ticks is one second).
  420. # Every X ticks the animation goes to the next frame (see above)
  421. # Once all frames are finished it will start over from the first one
  422. interval: 5
  423. # If you don't want a static order of the frames and want to show each frame at random
  424. # you can enable this option.
  425. random: false
  426. # A scoreboard is dynamic. The lines can change length due to smaller placeholders or scrolling text.
  427. # that is why it is advised to have something on your scoreboard that is bigger then all other lines.
  428. # These lines (usually a header or footer) are also good for decoration.
  429. header:
  430. text: []
  431. interval: 10
  432. random: true
  433. texto1:
  434. text:
  435. - '&3Welcome again'
  436. interval: 100
  437. random: false
  438. spacer1344:
  439. text: []
  440. interval: 100
  441. random: false
  442. texto2:
  443. text:
  444. - '&8Ā· &3Stats'
  445. interval: 100
  446. random: false
  447. texto2:
  448. text:
  449. - '&fPlayed: &a{stat_time_played}'
  450. interval: 100
  451. random: false
  452. texto45:
  453. text:
  454. - '&fLast Time: &a{lastplayed}'
  455. interval: 100
  456. random: false
  457. texto134:
  458. text:
  459. - '&fJoined: &a{firstplayed}'
  460. interval: 100
  461. random: false
  462. texto16234:
  463. text: []
  464. interval: 2
  465. random: false
  466. texto10:
  467. text:
  468. - '&aplay.example.net'
  469. interval: 2
  470. random: false
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