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Sep 22nd, 2018
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  1. #include "..\..\script_macros.hpp"
  2. /*
  3. File: fn_weaponShopAccs.sqf
  4. Author: Daniel Stuart
  5. Description:
  6. Set Weapon Shop in accessories mode
  7. */
  8. disableSerialization;
  9.  
  10. if ((uiNamespace getVariable ["Weapon_Accessories", 0]) isEqualTo 0) then {
  11. private _weapon = lbData [38403, lbCurSel (38403)];
  12. private _silencers = [_weapon, "muzzle"] call CBA_fnc_compatibleItems;
  13. private _optics = [_weapon, "optic"] call CBA_fnc_compatibleItems;
  14. private _pointers = [_weapon, "pointer"] call CBA_fnc_compatibleItems;
  15. private _bipods = [_weapon, "bipod"] call CBA_fnc_compatibleItems;
  16. uiNamespace setVariable ["Accessories_Array", _silencers, _bipods, _optics, _pointers];
  17. uiNamespace setVariable ["Weapon_Accessories", 1];
  18. } else {
  19. uiNamespace setVariable ["Weapon_Accessories", 0];
  20. };
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