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- #include "..\..\script_macros.hpp"
- /*
- File: fn_weaponShopAccs.sqf
- Author: Daniel Stuart
- Description:
- Set Weapon Shop in accessories mode
- */
- disableSerialization;
- if ((uiNamespace getVariable ["Weapon_Accessories", 0]) isEqualTo 0) then {
- private _weapon = lbData [38403, lbCurSel (38403)];
- private _silencers = [_weapon, "muzzle"] call CBA_fnc_compatibleItems;
- private _optics = [_weapon, "optic"] call CBA_fnc_compatibleItems;
- private _pointers = [_weapon, "pointer"] call CBA_fnc_compatibleItems;
- private _bipods = [_weapon, "bipod"] call CBA_fnc_compatibleItems;
- uiNamespace setVariable ["Accessories_Array", _silencers, _bipods, _optics, _pointers];
- uiNamespace setVariable ["Weapon_Accessories", 1];
- } else {
- uiNamespace setVariable ["Weapon_Accessories", 0];
- };
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