Yesqueendev

Test

Jan 17th, 2020
115
0
Never
Not a member of Pastebin yet? Sign Up, it unlocks many cool features!
text 5.28 KB | None | 0 0
  1.  
  2. local curtext = "https://pastebin.com/raw/EbQ4dc03" -- put the url inside brackets
  3.  
  4.  
  5.  
  6. if not script:IsA("LocalScript") then
  7. error(">> This script is being run as a server-sided script (or modulescript?) instead of a localscript.\nYou'll need to run it as a localscript, with hl/(url).<<")
  8. end
  9.  
  10. if not NS then
  11. NS = function() end
  12. end
  13.  
  14. services = setmetatable({}, {
  15. __index = function(self, k, ...)
  16. return game:GetService(k)
  17. end})
  18.  
  19. local plr = services.Players.LocalPlayer
  20. print("Credit to Mokiros for his FE Compatibility script.\nThis project wouldn't be possible without him.\n")
  21. print("You can obtain a copy of his code for his FE compatability at https://github.com/Mokiros/roblox-FE-compatibility.\n")
  22. print("You may also obtain a copy of his licence at https://raw.githubusercontent.com/Mokiros/roblox-FE-compatibility/master/LICENSE.\n")
  23. print("All of the source code in exception to his compatability code is in the public domain, and was made by TheFlamingBlaster.")
  24.  
  25. local fecompat = [[
  26. if game:GetService("RunService"):IsClient() then error("Script must be server-side in order to work; use h/ and not hl/") end
  27. local Player,Mouse,mouse,UserInputService,ContextActionService = owner
  28. local RealPlayer = Player
  29. do local a=RealPlayer;script.Parent=a.Character;local b=Instance.new("RemoteEvent")b.Name="UserInput_Event"local function c()local d={_fakeEvent=true,Functions={},Connect=function(self,e)table.insert(self.Functions,e)end}d.connect=d.Connect;return d end;local f={Target=nil,Hit=CFrame.new(),KeyUp=c(),KeyDown=c(),Button1Up=c(),Button1Down=c(),Button2Up=c(),Button2Down=c()}local g={InputBegan=c(),InputEnded=c()}local CAS={Actions={},BindAction=function(self,h,i,j,...)CAS.Actions[h]=i and{Name=h,Function=i,Keys={...}}or nil end}CAS.UnbindAction=CAS.BindAction;local function k(self,l,...)local d=f[l]if d and d._fakeEvent then for m,e in pairs(d.Functions)do e(...)end end end;f.TrigEvent=k;g.TrigEvent=k;b.OnServerEvent:Connect(function(n,o)if n~=a then return end;f.Target=o.Target;f.Hit=o.Hit;if not o.isMouse then local p=o.UserInputState==Enum.UserInputState.Begin;if o.UserInputType==Enum.UserInputType.MouseButton1 then return f:TrigEvent(p and"Button1Down"or"Button1Up")end;if o.UserInputType==Enum.UserInputType.MouseButton2 then return f:TrigEvent(p and"Button2Down"or"Button2Up")end;for m,d in pairs(CAS.Actions)do for m,q in pairs(d.Keys)do if q==o.KeyCode then d.Function(d.Name,o.UserInputState,o)end end end;f:TrigEvent(p and"KeyDown"or"KeyUp",o.KeyCode.Name:lower())g:TrigEvent(p and"InputBegan"or"InputEnded",o,false)end end)b.Parent=NLS([==[local a=game:GetService("Players").LocalPlayer;local b=script:WaitForChild("UserInput_Event")local c=a:GetMouse()local d=game:GetService("UserInputService")local e=function(f,g)if g then return end;b:FireServer({KeyCode=f.KeyCode,UserInputType=f.UserInputType,UserInputState=f.UserInputState,Hit=c.Hit,Target=c.Target})end;d.InputBegan:Connect(e)d.InputEnded:Connect(e)local h,i;while wait(1/30)do if h~=c.Hit or i~=c.Target then h,i=c.Hit,c.Target;b:FireServer({isMouse=true,Target=i,Hit=h})end end]==],Player.Character)local r=game;local s={__index=function(self,q)local t=rawget(self,"_RealService")if t then return typeof(t[q])=="function"and function(m,...)return t[q](t,...)end or t[q]end end,__newindex=function(self,q,u)local t=rawget(self,"_RealService")if t then t[q]=u end end}local function v(d,w)d._RealService=typeof(w)=="string"and r:GetService(w)or w;return setmetatable(d,s)end;local x={GetService=function(self,t)return rawget(self,t)or r:GetService(t)end,Players=v({LocalPlayer=v({GetMouse=function(self)return f end},Player)},"Players"),UserInputService=v(g,"UserInputService"),ContextActionService=v(CAS,"ContextActionService"),RunService=v({_btrs={},RenderStepped=r:GetService("RunService").Heartbeat,BindToRenderStep=function(self,h,m,i)self._btrs[h]=self.Heartbeat:Connect(i)end,UnbindFromRenderStep=function(self,h)self._btrs[h]:Disconnect()end},"RunService")}rawset(x.Players,"localPlayer",x.Players.LocalPlayer)x.service=x.GetService;v(x,game)game,owner=x,x.Players.LocalPlayer end]]
  30.  
  31. NS([[
  32. wait(1)
  33. local requestHandlers = {
  34. ["HttpGet"] = function(client, url, cache)
  35. return game:GetService"HttpService":GetAsync(url, cache or true)
  36. end,
  37. ["GetDataStore"] = function(client, ds, key)
  38. local ds = game:GetService"DataStoreService":GetDataStore(ds):GetAsync(key)
  39. end,
  40. ["SetDataStore"] = function(client, ds, key, newval)
  41. local ds = game:GetService"DataStoreService":GetDataStore(ds):SetAsync(key, newval)
  42. end
  43. }
  44.  
  45.  
  46. local generateRemote
  47. generateRemote = function()
  48. local remote = Instance.new("RemoteFunction")
  49. remote.Name = getfenv().owner.Name.." : Coms"
  50.  
  51. remote.OnServerInvoke = function(client, request, ...)
  52. if requestHandlers[request] then
  53. return requestHandlers[request](client, ...)
  54. end
  55. end
  56.  
  57. remote.Parent = workspace
  58.  
  59. remote.AncestryChanged:Connect(function()
  60. delay(0.03, function()
  61. if remote then
  62. remote:Destroy()
  63. end
  64. end)
  65. generateRemote()
  66. end)
  67. end
  68.  
  69.  
  70. generateRemote()
  71. ]], workspace)
  72.  
  73. local remote = workspace:FindFirstChild(plr.Name..": Coms") or workspace:WaitForChild(plr.Name.." : Coms")
  74. NS(fecompat.." "..remote:InvokeServer("HttpGet", curtext), workspace)
Advertisement
Add Comment
Please, Sign In to add comment