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- render.ClearStencil()
- render.SetStencilEnable( true )
- render.SetStencilReferenceValue( 69 )
- render.SetStencilWriteMask( 255 )
- render.SetStencilTestMask( 255 )
- render.SetStencilCompareFunction( STENCILCOMPARISONFUNCTION_ALWAYS )
- render.SetStencilPassOperation( STENCILOPERATION_REPLACE )
- local VAngles = v:GetAngles()
- VAngles:RotateAroundAxis( VAngles:Right(), -90 )
- cam.Start3D2D( v:GetPos() - ( v:GetAngles():Up() * -5 ), VAngles, 0.5 )
- draw.NoTexture()
- draw.RoundedBox( 0, -190, -60, 190, 120, Color( 255, 255, 255, 1 ) )
- cam.End3D2D()
- render.SetStencilCompareFunction( STENCILCOMPARISONFUNCTION_EQUAL )
- render.DepthRange( 0, 0.8 )
- v.VaultRear:DrawModel()
- render.SetStencilEnable(false)
- render.DepthRange( 0, 1 )
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