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- GameStatus.CurrentMapCell [х] [у + 1] .LandPosition = GameStatus.LandPosition [
- setLandPosition ({
- LandType : GameStatus.CurrentMapCell [х] [у + 1] .LandType,
- uLandType : GameStatus.CurrentMapCell [X] [Y]. LandType,
- rLandType : GameStatus.CurrentMapCell [х + 1] [у + 1] .LandType,
- dLandType : GameStatus.CurrentMapCell [X] [Y + 2] .LandType,
- lLandType : GameStatus.CurrentMapCell [х-1] [у + 1 ] .LandType
- })
- ];
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