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doryna2281337

Untitled

Aug 23rd, 2019
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  1. -- FE template created by MintyLatios (V3rm) aka mikel11114 (ROBLOX)
  2. local username = "xdielivex"
  3.  
  4. if(script:FindFirstChild'Owner')then
  5. repeat wait() until script.Owner.Value
  6. end
  7. function GetPlr(user)
  8. for _,v in next, game:service'Players':players() do
  9. if(v.Name==user)then
  10. return v
  11. end
  12. end
  13. return nil
  14. end
  15.  
  16. local Player = (script:FindFirstChild'Owner' and script:FindFirstChild'Owner'.Value or GetPlr(username))
  17. pcall(game.Destroy,script:FindFirstChild'Owner')
  18. local FakeMouse = script.FakeMouse:Clone();
  19. FakeMouse.Parent = Player.Character;
  20. script.FakeMouse:Destroy()
  21. do
  22. local GUID = {}
  23. do
  24. GUID.IDs = {};
  25. function GUID:new(len)
  26. local id;
  27. if(not len)then
  28. id = (tostring(function() end))
  29. id = id:gsub("function: ","")
  30. else
  31. local function genID(len)
  32. local newID = ""
  33. for i = 1,len do
  34. newID = newID..string.char(math.random(48,90))
  35. end
  36. return newID
  37. end
  38. repeat id = genID(len) until not GUID.IDs[id]
  39. local oid = id;
  40. id = {Trash=function() GUID.IDs[oid]=nil; end;Get=function() return oid; end}
  41. GUID.IDs[oid]=true;
  42. end
  43. return id
  44. end
  45. end
  46.  
  47. local AHB = Instance.new("BindableEvent")
  48.  
  49. local FPS = 30
  50.  
  51. local TimeFrame = 0
  52.  
  53. local LastFrame = tick()
  54. local Frame = 1/FPS
  55.  
  56. game:service'RunService'.Heartbeat:connect(function(s,p)
  57. TimeFrame = TimeFrame + s
  58. if(TimeFrame >= Frame)then
  59. for i = 1,math.floor(TimeFrame/Frame) do
  60. AHB:Fire()
  61. end
  62. LastFrame=tick()
  63. TimeFrame=TimeFrame-Frame*math.floor(TimeFrame/Frame)
  64. end
  65. end)
  66.  
  67.  
  68. function swait(dur)
  69. if(dur == 0 or typeof(dur) ~= 'number')then
  70. AHB.Event:wait()
  71. else
  72. for i = 1, dur*FPS do
  73. AHB.Event:wait()
  74. end
  75. end
  76. end
  77.  
  78. local oPlayer = Player
  79. local Player = oPlayer
  80.  
  81. local loudnesses={}
  82. script.Parent = Player.Character
  83. local CoAS = {Actions={}}
  84. local Event = Instance.new("RemoteEvent")
  85. Event.Name = "UserInputEvent"
  86. Event.Parent = Player.Character
  87. local Func = Instance.new("RemoteFunction")
  88. Func.Name = "GetClientProperty"
  89. Func.Parent = Player.Character
  90. local fakeEvent = function()
  91. local t = {_fakeEvent=true,Waited={},Connected={}}
  92. t.Connect = function(self,f)
  93. local ft={}
  94. ft={Disconnected=false;disconnect=function(s) if(self.Function==ft)then self.Function=nil end s.Disconnected=true end}
  95. ft.Disconnect=ft.disconnect
  96.  
  97. ft.Func=function(...)
  98. for id,_ in next, t.Waited do
  99. t.Waited[id] = true
  100. end
  101. return f(...)
  102. end;
  103.  
  104. table.insert(self.Connected,ft)
  105. return ft;
  106. end
  107. t.connect = t.Connect
  108. t.Wait = function()
  109. local guid = GUID:new(25)
  110. local waitingId = guid:Get()
  111. t.Waited[waitingId]=false
  112. repeat swait() until t.Waited[waitingId]==true
  113. t.Waited[waitingId]=nil;
  114. guid:Trash()
  115. end
  116. t.wait = t.Wait
  117. return t
  118. end
  119. local m = {Target=nil,Hit=CFrame.new(),KeyUp=fakeEvent(),KeyDown=fakeEvent(),Button1Up=fakeEvent(),Button1Down=fakeEvent()}
  120. local UsIS = {InputBegan=fakeEvent(),InputEnded=fakeEvent()}
  121. local Run = {RenderStepped=fakeEvent()}
  122.  
  123. function CoAS:BindAction(name,fun,touch,...)
  124. CoAS.Actions[name] = {Name=name,Function=fun,Keys={...}}
  125. end
  126. function CoAS:UnbindAction(name)
  127. CoAS.Actions[name] = nil
  128. end
  129. local function te(self,ev,...)
  130. local t = self[ev]
  131. if t and t._fakeEvent and t.Connected then
  132. for i,v in next, t.Connected do
  133. if(v.Func and not v.Disconnected)then
  134. v.Func(...)
  135. else
  136. t.Connected[i]=nil
  137. end
  138. end
  139. end
  140. end
  141. m.TrigEvent = te
  142. UsIS.TrigEvent = te
  143. Run.TrigEvent = te
  144. Event.OnServerEvent:Connect(function(plr,io)
  145. if plr~=Player then return end
  146. --[[table.foreach(io,print)
  147. print'---']]
  148. if io.Mouse then
  149. m.Target = io.Target
  150. m.Hit = io.Hit
  151. elseif io.KeyEvent then
  152. m:TrigEvent('Key'..io.KeyEvent,io.Key)
  153. elseif io.UserInputType == Enum.UserInputType.MouseButton1 then
  154. if io.UserInputState == Enum.UserInputState.Begin then
  155. m:TrigEvent("Button1Down")
  156. else
  157. m:TrigEvent("Button1Up")
  158. end
  159. end
  160. if(not io.KeyEvent and not io.Mouse)then
  161.  
  162. for n,t in pairs(CoAS.Actions) do
  163. for _,k in pairs(t.Keys) do
  164. if k==io.KeyCode then
  165. t.Function(t.Name,io.UserInputState,io)
  166. end
  167. end
  168. end
  169. if io.UserInputState == Enum.UserInputState.Begin then
  170. UsIS:TrigEvent("InputBegan",io,false)
  171. else
  172. UsIS:TrigEvent("InputEnded",io,false)
  173. end
  174. end
  175. end)
  176.  
  177. Func.OnServerInvoke = function(plr,inst,play)
  178. if plr~=Player then return end
  179. if(inst and typeof(inst) == 'Instance' and inst:IsA'Sound')then
  180. loudnesses[inst]=play
  181. end
  182. end
  183.  
  184. function GetClientProperty(inst,prop)
  185. if(prop == 'PlaybackLoudness' and loudnesses[inst])then
  186. return loudnesses[inst]
  187. elseif(prop == 'PlaybackLoudness')then
  188. return Func:InvokeClient(Player,'RegSound',inst)
  189. end
  190. return Func:InvokeClient(Player,inst,prop)
  191. end
  192. local oldGame = game;
  193. function GetFakePlayer()
  194. local oldPlayer = Player;
  195. local fakePlayer = newproxy(true)
  196. getmetatable(fakePlayer).__index = function(s,i)
  197. if(i == 'GetMouse')then
  198. return function() return m; end
  199. end
  200. return Player[i]
  201. end
  202. getmetatable(fakePlayer).__newindex = function(s,i,v)
  203. Player[i]=v
  204. end
  205. getmetatable(fakePlayer).__call=function(self,...)
  206. if(self == fakePlayer)then self = Player end
  207. local wh = {...}
  208. local name = table.remove(wh,1)
  209. for i,v in next, wh do
  210. wh[i]=v
  211. end
  212. if(name == 'GetMouse')then
  213. return m;
  214. end
  215. return self(name,unpack(wh))
  216. end
  217. getmetatable(fakePlayer).__namecall=function(self,...)
  218. if(self == fakePlayer)then self = Player end
  219. local tuple={...}
  220. local name = table.remove(tuple,#tuple)
  221.  
  222. if(name == 'GetMouse')then
  223. return m;
  224. else
  225. return self[name](self,unpack(tuple))
  226. end
  227. end
  228.  
  229. return fakePlayer
  230. end
  231. local oll = LoadLibrary;
  232. function LoadLibrary(libtard)
  233. local libtarddestroyed=oll(libtard)
  234. if(libtard=='RbxUtility')then
  235. local library={Create=function(obj)
  236. local inst = Instance.new(obj)
  237. return function(props)
  238. for prop,valu in next, props do
  239. inst[prop]=valu
  240. end
  241. return inst
  242. end
  243. end}
  244. setmetatable(library,{__index=libtarddestroyed,__newindex=function(s,i,v) libtarddestroyed[i]=v end})
  245.  
  246. return library
  247. else
  248. return libtarddestroyed
  249. end
  250. end
  251. fakePlayer = GetFakePlayer()
  252. local function GetService(s,i)
  253. local service = s:GetService(i)
  254. if(i == 'Players')then
  255. local oldService = service;
  256. local fakeService = newproxy(true)
  257. getmetatable(fakeService).__index = function(s,i)
  258. if(s == fakeService)then s=oldService end
  259. if(i == 'LocalPlayer' or i == 'localPlayer')then
  260. return fakePlayer
  261. elseif(i == 'oPlayer')then
  262. return oPlayer
  263. else
  264. return s[i]
  265. end
  266. end
  267. getmetatable(fakeService).__newindex = function(s,i,v)
  268. if(s == fakeService)then s=oldService end
  269. s[i]=v
  270. end
  271. getmetatable(fakeService).__call=function(self,...)
  272. if(self == fakeService)then self = oldService end
  273. local wh = {...}
  274. local name = table.remove(wh,1)
  275. for i,v in next, wh do
  276. wh[i]=v
  277. end
  278. return self(name,unpack(wh))
  279. end
  280. getmetatable(fakeService).__namecall=function(self,...)
  281. if(self == fakeService)then self = oldService end
  282. local tuple={...}
  283. local name = table.remove(tuple,#tuple)
  284.  
  285. return self[name](self,unpack(tuple))
  286. end
  287. getmetatable(fakeService).__metatable = 'gay'
  288. return fakeService
  289. elseif(i == 'RunService')then
  290. local oldService = service;
  291. local fakeService = newproxy(true)
  292. getmetatable(fakeService).__index = function(s,i)
  293. if(s == fakeService)then s=oldService end
  294. return Run[i] or s[i]
  295. end
  296. getmetatable(fakeService).__newindex = function(s,i,v)
  297. if(s == fakeService)then s=oldService end
  298. s[i]=v
  299. end
  300. getmetatable(fakeService).__call=function(self,...)
  301. if(self == fakeService)then self = oldService end
  302. local wh = {...}
  303. local name = table.remove(wh,1)
  304. for i,v in next, wh do
  305. wh[i]=v
  306. end
  307. return self(name,unpack(wh))
  308. end
  309. getmetatable(fakeService).__namecall=function(self,...)
  310. if(self == fakeService)then self = oldService end
  311. local tuple={...}
  312. local name = table.remove(tuple,#tuple)
  313.  
  314. return self[name](self,unpack(tuple))
  315. end
  316. getmetatable(fakeService).__metatable = 'gay'
  317. return fakeService
  318. elseif(i == 'UserInputService')then
  319. return UsIS
  320. elseif(i == 'ContextActionService')then
  321. return CoAS;
  322. else
  323. return service
  324. end
  325. end
  326.  
  327. local new = Instance.new;
  328. Instance = {}
  329. Instance.new = function(inst,obje)
  330. local lp = GetService(oldGame,'Players').localPlayer
  331. local instance = new(inst)
  332. if(inst=='ObjectValue')then
  333. local fake = newproxy(true)
  334. getmetatable(fake).__index=function(self,index)
  335. if(self==fake)then self=instance end
  336. return self[index]
  337. end
  338. getmetatable(fake).__newindex=function(self,index,value)
  339. if(self==fake)then self=instance end
  340. if(index=='Value' and typeof(value)~='Instance' and value==fakePlayer)then
  341. self[index]=oPlayer
  342. else
  343. self[index]=value
  344. end
  345. end
  346. getmetatable(fake).__call=function(self,...)
  347. if(self == fake)then self = instance end
  348. local wh = {...}
  349. local name = table.remove(wh,1)
  350. for i,v in next, wh do
  351. if(v == fake)then v = instance end
  352. wh[i]=v
  353. end
  354. return self(name,unpack(wh))
  355. end
  356. getmetatable(fake). __namecall=function(self,...)
  357. if(self == fake)then self = instance end
  358. local tuple={...}
  359. local name = table.remove(tuple,#tuple)
  360. return self[name](self,unpack(tuple))
  361. end
  362. return fake
  363. else
  364. instance.Parent = obje
  365. return instance;
  366. end
  367.  
  368. end
  369. local serviceFunctions={
  370. service=true,
  371. GetService=true,
  372. }
  373. local fakeGame = newproxy(true)
  374. getmetatable(fakeGame).__index = function(s,i)
  375. if(s == fakeGame)then s=oldGame end
  376. local serv = GetService(oldGame,i)
  377. if serviceFunctions[i] then
  378. return GetService
  379. elseif(serv)then
  380. return serv
  381. else
  382. return s[i]
  383. end
  384. end
  385. getmetatable(fakeGame).__newindex = function(s,i,v)
  386. if(s == fakeGame)then s=oldGame end
  387. s[i]=v
  388. end
  389. getmetatable(fakeGame).__call=function(self,...)
  390. if(self == fakeGame)then self = oldGame end
  391. local wh = {...}
  392. local name = table.remove(wh,1)
  393. for i,v in next, wh do
  394. if(v == fakeGame)then v = oldGame end
  395. wh[i]=v
  396. end
  397. if serviceFunctions[name] then
  398. return GetService(self,unpack(wh))
  399. else
  400. return self(name,unpack(wh))
  401. end
  402. end
  403. getmetatable(fakeGame). __namecall=function(self,...)
  404. if(self == fakeGame)then self = oldGame end
  405. local tuple={...}
  406. local name = table.remove(tuple,#tuple)
  407.  
  408. local funcToCall=self[name]
  409.  
  410. if serviceFunctions[name] then
  411. return GetService(self,unpack(tuple))
  412. else
  413. return self[name](self,unpack(tuple))
  414. end
  415. end
  416. getmetatable(fakeGame).__metatable = 'gay'
  417.  
  418. coroutine.wrap(function()
  419. while true do
  420. Run:TrigEvent('RenderStepped')
  421. swait()
  422. end
  423. end)()
  424. game=fakeGame
  425. UserInputService,ContextActionService = UsIS,CoAS
  426. end
  427.  
  428.  
  429.  
  430.  
  431. --[[local egui = script:WaitForChild'ETHGUI':Clone();
  432. egui.Parent=game:GetService("Players").LocalPlayer:FindFirstChildOfClass'PlayerGui'
  433.  
  434. local main = egui:WaitForChild'Main'
  435. local info = main:WaitForChild'InfoBG':WaitForChild'Info':WaitForChild'Text'
  436. local use = main:WaitForChild'Play':WaitForChild'Button'
  437. info.Text=[[
  438. Credit to Lunnekoo for StarGlitcher.
  439.  
  440. CASSIDY, THE ETHEREAL GLITCHER.
  441. PROTECTOR OF SOULS.
  442.  
  443. DEVELOPERS:
  444. mikel (SpectrumEeveez) -- LEAD DEV / OWNER
  445. wanTH092 (Filano) -- LEAD DEV / CO-OWNER
  446. KrYn0MoRe(AlmightyToast) -- CORE DEV (rip toasty he'll be missed)
  447. DerpzDeNugget_YT -- Associated Dev
  448. KillerzTH -- Associated Dev
  449. Nebula_Zorua(aka mikel11114) -- SEMI-MAIN DEV
  450. Salvo_Starly(aka Blazey) -- GUI/SEMI-MAIN DEV
  451. UnfairGaming1(Very) -- Associated Dev
  452. RoStrap Devs -- Ripple effect
  453.  
  454. CHANGELOGS:
  455. KEEP THE CHANGELOGS OF PAST 3 UPDATES.
  456. + : ADDED FEATURE
  457. - : REMOVED FEATURE
  458. * : CHANGE
  459. # : FIXES
  460. / : NOTES
  461. --------------------------
  462. mikel11114:
  463. * New Antecedent wings
  464.  
  465. / Check if your camshake is too shakey now or not.
  466. --------------------------
  467. SALVO_STARLY:
  468. + Added new boss chatfunc. Press H to show.
  469. * Make delaying time longer on showdamage.
  470. # Fixed RecolorThing(pcall)
  471. --------------------------
  472. mikel11114:
  473. * Updated EQUILIBRIUM's idle a bit
  474. * Updated the camshake.
  475. * Updated wings. Same base, just slightly different.
  476. - Removed COMMOTIAUS's X.
  477. * Removed un-needed code and coroutines
  478. * Nerfed Cursed Slash
  479.  
  480. / Check if your camshake is too shakey now or not.
  481.  
  482.  
  483.  
  484. local clickedButton=false;
  485. local hovering=false
  486.  
  487. if(game:service'RunService':IsClient())then
  488. local libraries={}
  489.  
  490. for _,v in next, script:WaitForChild'Libraries':children() do
  491. shared[v.Name:lower()]=v;
  492. end
  493.  
  494. local pseudo=require(shared.pseudoinstance)
  495. local rippl=pseudo.new'Rippler'
  496. rippl.RippleTransparency = 0.3
  497. rippl.Parent = use
  498. main:TweenPosition(UDim2.new(.165,0,.288,0),Enum.EasingDirection.Out,Enum.EasingStyle.Back,2)
  499.  
  500. use.InputBegan:connect(function(io)
  501. if(io.UserInputType==Enum.UserInputType.MouseButton1)then
  502. rippl:Down(io.Position.X,io.Position.Y)
  503. elseif(io.UserInputType==Enum.UserInputType.MouseMovement)then
  504. hovering=true
  505. use.Size=UDim2.new(1,0,1,0)
  506. use.Position=UDim2.new(0,0,0,0)
  507. use.BackgroundColor3 = Color3.fromRGB(0,200,0)
  508. end
  509. end)
  510.  
  511. use.InputEnded:connect(function(io)
  512. rippl:Up()
  513. if(io.UserInputType==Enum.UserInputType.MouseButton1 and hovering)then clickedButton=true end
  514. if(io.UserInputType==Enum.UserInputType.MouseMovement)then
  515. hovering=false
  516. use.Size=UDim2.new(.973,0,1,0)
  517. use.Position=UDim2.new(0.027,0,0,0)
  518. use.BackgroundColor3 = Color3.fromRGB(0,255,0)
  519. end
  520. end)
  521.  
  522. repeat
  523. wait()
  524. pcall(function() main.Title.Rotation=math.rad(45*math.sin(time()*2)) end)
  525. local hue = (time()%360)*30
  526. if(hue/360 >= 1)then
  527. hue = hue - math.floor(hue/360)*360
  528. end
  529. pcall(function() main.Title.TextColor3 = Color3.fromHSV(hue/360,1,1) end)
  530. until clickedButton
  531. main:TweenPosition(UDim2.new(1,0,.288,0),Enum.EasingDirection.In,Enum.EasingStyle.Back,1,true,function()
  532. egui:destroy()
  533. end)
  534. else
  535. local rem = Instance.new("RemoteEvent")
  536. rem.Name = "Clickie"
  537. rem.OnServerEvent:connect(function(plr)
  538. if(plr.Name==game:service'Players'.localPlayer.Name)then
  539. print'fired'
  540. clickedButton=true
  541. rem:destroy()
  542. game:service'Debris':AddItem(egui,3)
  543. end
  544. end)
  545. script:WaitForChild'Libraries'.Parent = egui
  546. rem.Parent=egui
  547. egui:WaitForChild'EthGUICode'.Disabled=false
  548. repeat wait() print(clickedButton) until clickedButton
  549. end]]
  550.  
  551.  
  552.  
  553. NewInstance = function(instance,parent,properties)
  554. local inst = Instance.new(instance)
  555. inst.Parent = parent
  556. if(properties)then
  557. for i,v in next, properties do
  558. pcall(function() inst[i] = v end)
  559. end
  560. end
  561. return inst;
  562. end
  563. -- Script --
  564.  
  565. plr = game:GetService("Players").LocalPlayer
  566. Player = plr
  567. char = plr.Character
  568. hum = char.Humanoid
  569. mouse = plr:GetMouse()
  570. local cam = game.Workspace.CurrentCamera
  571. Camera = cam
  572. local CamInterrupt = false
  573. local TwoD = false
  574. local TargetInfo = {nil, nil}
  575. cam.CameraType = "Custom"
  576. t = char.Torso
  577. h = char.Head
  578. ra = char["Right Arm"]
  579. la = char["Left Arm"]
  580. rl = char["Right Leg"]
  581. ll = char["Left Leg"]
  582. tors = char.Torso
  583. lleg = char["Left Leg"]
  584. root = char.HumanoidRootPart
  585. hed = char.Head
  586. rleg = char["Right Leg"]
  587. rarm = char["Right Arm"]
  588. larm = char["Left Arm"]
  589. radian = math.rad
  590. random = math.random
  591. Vec3 = Vector3.new
  592. Inst = Instance.new
  593. cFrame = CFrame.new
  594. Euler = CFrame.fromEulerAnglesXYZ
  595. vt = Vector3.new
  596. bc = BrickColor.new
  597. br = BrickColor.random
  598. it = Instance.new
  599. cf = CFrame.new
  600. local Player_Size = 0
  601. cam = game.Workspace.CurrentCamera
  602. CF = CFrame.new
  603. angles = CFrame.Angles
  604. attack = false
  605. Euler = CFrame.fromEulerAnglesXYZ
  606. Rad = math.rad
  607. IT = Instance.new
  608. BrickC = BrickColor.new
  609. Cos = math.cos
  610. Acos = math.acos
  611. Sin = math.sin
  612. Asin = math.asin
  613. Abs = math.abs
  614. Mrandom = math.random
  615. Floor = math.floor
  616. IT = Instance.new
  617. CF = CFrame.new
  618. VT = Vector3.new
  619. RAD = math.rad
  620. C3 = Color3.new
  621. UD2 = UDim2.new
  622. BRICKC = BrickColor.new
  623. ANGLES = CFrame.Angles
  624. EULER = CFrame.fromEulerAnglesXYZ
  625. COS = math.cos
  626. ACOS = math.acos
  627. SIN = math.sin
  628. ASIN = math.asin
  629. ABS = math.abs
  630. MRANDOM = math.random
  631. FLOOR = math.floor
  632. local SINE = 0
  633. local RootCF = CFrame.fromEulerAnglesXYZ(-1.57, 0, 3.14)
  634. local RHCF = CFrame.fromEulerAnglesXYZ(0, 1.6, 0)
  635. local LHCF = CFrame.fromEulerAnglesXYZ(0, -1.6, 0)
  636. local ModeOfGlitch = 1
  637. CF = CFrame.new
  638. local hed = char.Head
  639. local root = char.HumanoidRootPart
  640. local rootj = root.RootJoint
  641. local tors = char.Torso
  642. Player_Size = 1
  643. Cos = math.cos
  644. Sin = math.sin
  645. Rad = math.rad
  646. CF = CFrame.new
  647. local DoDamage = true
  648. local FlyingTypes = false
  649. local visWings={0,0,0,0,0,0}
  650.  
  651. local Booleans = {
  652. CamFollow = true,
  653. GyroUse = true
  654. }
  655.  
  656. function lerp(object, newCFrame, alpha)
  657. return object:lerp(newCFrame, alpha)
  658. end
  659.  
  660. local Directer = Inst("BodyGyro", root)
  661. Directer.MaxTorque = Vec3(0, 0, 0)
  662. Directer.P = 600000
  663. local CPart = Inst("Part")
  664. CPart.Anchored = true
  665. CPart.CanCollide = false
  666. CPart.Locked = true
  667. CPart.Transparency = 1
  668.  
  669.  
  670.  
  671. local CRAZED = false
  672. local rainbowmode = false
  673. local chaosmode = false
  674. local Error = false
  675. local unstablemode = false
  676. local MAINRUINCOLOR = BrickColor.new("Bright bluish green")
  677. local SECONDRUINCOLOR = BrickColor.new("Pastel blue-green")
  678.  
  679. local cp="2071274388"
  680. local kan = Instance.new("Sound",Torso)
  681. kan.Volume = 1.25
  682. kan.TimePosition = 0
  683. kan.PlaybackSpeed = 1
  684. kan.Pitch = 1
  685. kan.SoundId = "rbxassetid://2071274388"
  686. kan.Name = "wrecked"
  687. kan.Looped = true
  688. kan:Play()
  689.  
  690. local currentThemePlaying = kan.SoundId
  691. local currentPitch = kan.Pitch
  692. local currentVol = kan.Volume
  693. function newTheme(ID,timepos,pitch,vol)
  694. local kanz = kan
  695. --kanz:Stop()
  696. kanz.Volume = vol
  697. --kanz.TimePosition = timepos
  698. kanz.PlaybackSpeed = pitch
  699. kanz.Pitch = pitch
  700. kanz.SoundId = ID
  701. kanz.Name = "wrecked"
  702. kanz.Looped = true
  703. currentThemePlaying = kanz.SoundId
  704. currentVol = kanz.Volume
  705. currentPitch = kanz.Pitch
  706. end
  707.  
  708.  
  709. function newThemeCust(ID,timepos,pitch,vol)
  710. local kanz = kan
  711. kanz:Stop()
  712. kanz.Volume = vol
  713. kanz.TimePosition = timepos
  714. kanz.PlaybackSpeed = pitch
  715. kanz.Pitch = pitch
  716. kanz.SoundId = ID
  717. kanz.Name = "wrecked"
  718. kanz.Looped = true
  719. currentThemePlaying = kanz.SoundId
  720. currentVol = kanz.Volume
  721. currentPitch = kanz.Pitch
  722. kanz:Play()
  723. end
  724.  
  725. local mutedtog = false
  726.  
  727. ArtificialHB = Instance.new("BindableEvent", script)
  728. ArtificialHB.Name = "ArtificialHB"
  729.  
  730. script:WaitForChild("ArtificialHB")
  731. Frame_Speed = 1 / 60
  732. frame = Frame_Speed
  733. tf = 0
  734. allowframeloss = false
  735. tossremainder = false
  736. lastframe = tick()
  737. script.ArtificialHB:Fire()
  738.  
  739. game:GetService("RunService").Heartbeat:connect(function(s, p)
  740. tf = tf + s
  741. if tf >= frame then
  742. if allowframeloss then
  743. script.ArtificialHB:Fire()
  744. lastframe = tick()
  745. else
  746. for i = 1, math.floor(tf / frame) do
  747. script.ArtificialHB:Fire()
  748. end
  749. lastframe = tick()
  750. end
  751. if tossremainder then
  752. tf = 0
  753. else
  754. tf = tf - frame * math.floor(tf / frame)
  755. end
  756. end
  757. end)
  758.  
  759. ------------------
  760. function swait(num)
  761. if num == 0 or num == nil then
  762. ArtificialHB.Event:wait()
  763. else
  764. for i = 1, num do
  765. ArtificialHB.Event:wait()
  766. end
  767. end
  768. end
  769.  
  770. local Instance = setmetatable({ClearChildrenOfClass = function(where,class,recursive) local children = (recursive and where:GetDescendants() or where:GetChildren()) for _,v in next, children do if(v:IsA(class))then v:destroy();end;end;end},{__index = Instance})
  771.  
  772. --// Require stuff \\--
  773. FXFolder=script.Effects
  774. function CamShake(who,data)
  775. coroutine.wrap(function()
  776. if(FXFolder:FindFirstChild'CamShake')then
  777. local cam = FXFolder.CamShake:Clone()
  778. cam:WaitForChild'intensity'.Value = data.Intensity or 5
  779. cam:WaitForChild'duration'.Value = data.Duration or 5
  780. cam:WaitForChild'speed'.Value = data.Speed or 10;
  781. if(data.Origin)then NewInstance((typeof(data.Origin) == 'Instance' and "ObjectValue" or typeof(data.Origin) == 'Vector3' and 'Vector3Value' or typeof(data.Origin)=='CFrame' and 'CFrameValue'),cam,{Name='origin',Value=data.Origin}) end
  782. cam:WaitForChild'rot'.Value = data.Rotation or Vector3.new(1,1,5)
  783. cam:WaitForChild'pos'.Value = data.Position or Vector3.new(.5,.5,.5)
  784. cam:WaitForChild'startdist'.Value = data.DropDist or 25;
  785. cam:WaitForChild'enddist'.Value = data.IneffectiveDist or 150;
  786.  
  787. cam.Parent = who
  788. wait()
  789. cam.Disabled = false
  790. end
  791. end)()
  792. end
  793.  
  794. function CamShakeAll(data)
  795. for _,v in next, game:service'Players':players() do
  796. CamShake(v:FindFirstChildOfClass'PlayerGui' or v:FindFirstChildOfClass'Backpack' or v.Character,data)
  797. end
  798. end
  799.  
  800.  
  801. local toggleTag = true
  802. local bilguit = Instance.new("BillboardGui", hed)
  803. bilguit.Adornee = nil
  804. bilguit.Name = "ModeName"
  805. bilguit.Size = UDim2.new(4, 0, 1.2, 0)
  806. bilguit.StudsOffset = Vector3.new(-8, 8/1.5, 0)
  807. local modet = Instance.new("TextLabel", bilguit)
  808. modet.Size = UDim2.new(10/2, 0, 7/2, 0)
  809. modet.FontSize = "Size8"
  810. modet.TextScaled = true
  811. modet.TextTransparency = 0
  812. modet.BackgroundTransparency = 1
  813. modet.TextTransparency = 0
  814. modet.TextStrokeTransparency = 0
  815. modet.Font = "Antique"
  816. modet.TextStrokeColor3 = Color3.new(1,0,0)
  817. modet.TextColor3 = Color3.new(0.25,0,0)
  818. modet.Text = "COMMOTIAUS"
  819.  
  820.  
  821. function chatfunc(text,color,typet,font,timeex)
  822. local chat = coroutine.wrap(function()
  823. if Character:FindFirstChild("TalkingBillBoard")~= nil then
  824. Character:FindFirstChild("TalkingBillBoard"):destroy()
  825. end
  826. local naeeym2 = Instance.new("BillboardGui",Character)
  827. naeeym2.Size = UDim2.new(0,100,0,40)
  828. naeeym2.StudsOffset = Vector3.new(0,3,0)
  829. naeeym2.Adornee = Character.Head
  830. naeeym2.Name = "TalkingBillBoard"
  831. local tecks2 = Instance.new("TextLabel",naeeym2)
  832. tecks2.BackgroundTransparency = 1
  833. tecks2.BorderSizePixel = 0
  834. tecks2.Text = ""
  835. tecks2.Font = font
  836. tecks2.TextSize = 30
  837. tecks2.TextStrokeTransparency = 0
  838. tecks2.TextColor3 = color
  839. tecks2.TextStrokeColor3 = Color3.new(0,0,0)
  840. tecks2.Size = UDim2.new(1,0,0.5,0)
  841. local tecks3 = Instance.new("TextLabel",naeeym2)
  842. tecks3.BackgroundTransparency = 1
  843. tecks3.BorderSizePixel = 0
  844. tecks3.Text = ""
  845. tecks3.Font = font
  846. tecks3.TextSize = 30
  847. tecks3.TextStrokeTransparency = 0
  848. if typet == "Inverted" then
  849. tecks3.TextColor3 = Color3.new(0,0,0)
  850. tecks3.TextStrokeColor3 = color
  851. elseif typet == "Normal" then
  852. tecks3.TextColor3 = color
  853. tecks3.TextStrokeColor3 = Color3.new(0,0,0)
  854. end
  855. tecks3.Size = UDim2.new(1,0,0.5,0)
  856. modet.TextTransparency = modet.TextTransparency + 1
  857. modet.TextStrokeTransparency = modet.TextStrokeTransparency + 1
  858. for i = 0, 74*timeex do
  859. swait()
  860. modet.TextTransparency = 1
  861. modet.TextStrokeTransparency = 1
  862. tecks2.Text = text
  863. tecks3.Text = text
  864. end
  865. local randomrot = math.random(1,2)
  866. if randomrot == 1 then
  867. for i = 1, 50 do
  868. swait()
  869. tecks2.Text = text
  870. tecks3.Text = text
  871. modet.TextTransparency = modet.TextTransparency - .02
  872. modet.TextStrokeTransparency = modet.TextStrokeTransparency - .02
  873. tecks2.TextStrokeTransparency = tecks2.TextStrokeTransparency +.04
  874. tecks2.TextTransparency = tecks2.TextTransparency + .04
  875. tecks3.TextStrokeTransparency = tecks2.TextStrokeTransparency +.04
  876. tecks3.TextTransparency = tecks2.TextTransparency + .04
  877. end
  878. elseif randomrot == 2 then
  879. for i = 1, 50 do
  880. swait()
  881. tecks2.Text = text
  882. tecks3.Text = text
  883. modet.TextTransparency = modet.TextTransparency - .02
  884. modet.TextStrokeTransparency = modet.TextStrokeTransparency - .02
  885. tecks2.TextStrokeTransparency = tecks2.TextStrokeTransparency +.04
  886. tecks2.TextTransparency = tecks2.TextTransparency + .04
  887. tecks3.TextStrokeTransparency = tecks2.TextStrokeTransparency +.04
  888. tecks3.TextTransparency = tecks2.TextTransparency + .04
  889. end
  890. end
  891. modet.TextTransparency = 0
  892. modet.TextStrokeTransparency = 0
  893. if toggleTag == false then
  894. modet.TextTransparency = 1
  895. modet.TextStrokeTransparency = 1
  896. end
  897. naeeym2:Destroy()
  898. end)
  899. chat()
  900. end
  901.  
  902. local rai = {"USER","User","USer","USEr","uSER","usER","useR","uSer","usEr","useR","PlAyEr","666"}
  903.  
  904. function bosschatfunc(text,color,watval)
  905. for i,v in pairs(game:GetService("Players"):GetPlayers()) do
  906. coroutine.resume(coroutine.create(function()
  907. if v.PlayerGui:FindFirstChild("Dialog")~= nil then
  908. v.PlayerGui:FindFirstChild("Dialog"):destroy()
  909. end
  910. local scrg = Instance.new("ScreenGui",v.PlayerGui)
  911. CFuncs["EchoSound"].Create("rbxassetid://525200869", scrg, 0.5, 1,0,10,0.1,0.25,1)
  912. scrg.Name = "Dialog"
  913. local txtlb = Instance.new("TextLabel",scrg)
  914. txtlb.Text = ""
  915. txtlb.Font = "Arcade"
  916. txtlb.TextColor3 = Color3.new(0,0,0)
  917. txtlb.TextStrokeTransparency = 0
  918. txtlb.BackgroundTransparency = 0.75
  919. txtlb.BackgroundColor3 = Color3.new(0,0,0)
  920. txtlb.TextStrokeColor3 = color
  921. txtlb.TextScaled = true
  922. txtlb.Size = UDim2.new(1,0,0.25,0)
  923. txtlb.TextXAlignment = "Left"
  924. txtlb.Position = UDim2.new(0,0,0.75 + 1,0)
  925. local txtlb2 = Instance.new("TextLabel",scrg)
  926. txtlb2.Text = modet.Text.." USER:"
  927. txtlb2.Font = "Arcade"
  928. txtlb2.TextColor3 = Color3.new(0,0,0)
  929. txtlb2.TextStrokeTransparency = 0
  930. txtlb2.BackgroundTransparency = 1
  931. txtlb2.TextStrokeColor3 = color
  932. txtlb2.TextSize = 40
  933. txtlb2.Size = UDim2.new(1,0,0.25,0)
  934. txtlb2.TextXAlignment = "Left"
  935. txtlb2.Position = UDim2.new(0,0,1,0)
  936. local fvalen = 0.55
  937. local fval = -0.49
  938. local flol = 1.75
  939. local flil = 1.6
  940. for i = 0, 9 do
  941. swait()
  942. fval = fval + 0.05
  943. flol = flol - 0.1
  944. flil = flil - 0.1
  945. txtlb.Text = ""
  946. txtlb.Position = UDim2.new(0,0,flol,0)
  947. txtlb2.Position = UDim2.new(0,0,flil,0)
  948. end
  949. txtlb.Text = text
  950. wait(watval)
  951. local valinc = 0
  952. for i = 0, 99 do
  953. swait()
  954. valinc = valinc + 0.0001
  955. flol = flol + valinc
  956. flil = flil + valinc
  957. txtlb.Rotation = txtlb.Rotation + valinc*20
  958. txtlb2.Rotation = txtlb2.Rotation - valinc*50
  959. txtlb.Position = UDim2.new(0,0,flol,0)
  960. txtlb2.Position = UDim2.new(0,0,flil,0)
  961. txtlb.TextStrokeTransparency = txtlb.TextStrokeTransparency + 0.01
  962. txtlb.TextTransparency = txtlb.TextTransparency + 0.01
  963. txtlb2.TextStrokeTransparency = txtlb2.TextStrokeTransparency + 0.01
  964. txtlb2.TextTransparency = txtlb2.TextTransparency + 0.01
  965. txtlb.BackgroundTransparency = txtlb.BackgroundTransparency + 0.0025
  966. end
  967. scrg:Destroy()
  968. end))
  969. end
  970. end
  971.  
  972. --[[
  973. function CamShake(who,data)
  974. coroutine.wrap(function()
  975. if(FXFolder:FindFirstChild'CamShake')then
  976. local cam = FXFolder.CamShake:Clone()
  977. cam:WaitForChild'intensity'.Value = data.Intensity or 5
  978. cam:WaitForChild'duration'.Value = data.Duration or 5
  979. cam:WaitForChild'speed'.Value = data.Speed or 10;
  980. if(data.Origin)then NewInstance((typeof(data.Origin) == 'Instance' and "ObjectValue" or typeof(data.Origin) == 'Vector3' and 'Vector3Value' or typeof(data.Origin)=='CFrame' and 'CFrameValue'),cam,{Name='origin',Value=data.Origin}) end
  981. cam:WaitForChild'rot'.Value = data.Rotation or Vector3.new(1,1,5)
  982. cam:WaitForChild'pos'.Value = data.Position or Vector3.new(.5,.5,.5)
  983. cam:WaitForChild'startdist'.Value = data.DropDist or 25;
  984. cam:WaitForChild'enddist'.Value = data.IneffectiveDist or 150;
  985.  
  986. cam.Parent = who
  987. wait()
  988. cam.Disabled = false
  989. end
  990. end)()
  991. end
  992.  
  993. function CamShakeAll(data)
  994. for _,v in next, game:service'Players':players() do
  995. CamShake(v:FindFirstChildOfClass'PlayerGui' or v:FindFirstChildOfClass'Backpack' or v.Character,data)
  996. end
  997. end
  998. --]]
  999. function newbosschatfunc(text,color1,color2,delay)
  1000. for _,v in next, game:service'Players':players() do
  1001. coroutine.wrap(function()
  1002. if(FXFolder:FindFirstChild'BossChat' and v.Character)then
  1003. local cha = FXFolder.BossChat:Clone()
  1004. cha.Color1.Value=color1
  1005. cha.Color2.Value=color2
  1006. cha.Text.Value=text
  1007. cha.Ghghghghgh.Value=delay
  1008. cha.Mode.Value=ModeOfGlitch
  1009. cha.ModeName.Value=modet.Text
  1010. cha.Music.Value=kan
  1011. cha.Parent=v.Character
  1012. wait()
  1013. cha.Disabled = false
  1014. game:service'Debris':AddItem(cha,(delay/60)*4)
  1015. end
  1016. end)()
  1017. end
  1018. end
  1019. local Create = LoadLibrary("RbxUtility").Create
  1020.  
  1021. CFuncs = {
  1022. ["Part"] = {
  1023. Create = function(Parent, Material, Reflectance, Transparency, BColor, Name, Size)
  1024. local Part = Create("Part"){
  1025. Parent = Parent,
  1026. Reflectance = Reflectance,
  1027. Transparency = Transparency,
  1028. CanCollide = false,
  1029. Locked = true,
  1030. BrickColor = BrickColor.new(tostring(BColor)),
  1031. Name = Name,
  1032. Size = Size,
  1033. Material = Material,
  1034. }
  1035. RemoveOutlines(Part)
  1036. return Part
  1037. end;
  1038. };
  1039.  
  1040. ["Mesh"] = {
  1041. Create = function(Mesh, Part, MeshType, MeshId, OffSet, Scale)
  1042. local Msh = Create(Mesh){
  1043. Parent = Part,
  1044. Offset = OffSet,
  1045. Scale = Scale,
  1046. }
  1047. if Mesh == "SpecialMesh" then
  1048. Msh.MeshType = MeshType
  1049. Msh.MeshId = MeshId
  1050. end
  1051. return Msh
  1052. end;
  1053. };
  1054.  
  1055. ["Mesh"] = {
  1056. Create = function(Mesh, Part, MeshType, MeshId, OffSet, Scale)
  1057. local Msh = Create(Mesh){
  1058. Parent = Part,
  1059. Offset = OffSet,
  1060. Scale = Scale,
  1061. }
  1062. if Mesh == "SpecialMesh" then
  1063. Msh.MeshType = MeshType
  1064. Msh.MeshId = MeshId
  1065. end
  1066. return Msh
  1067. end;
  1068. };
  1069.  
  1070. ["Weld"] = {
  1071. Create = function(Parent, Part0, Part1, C0, C1)
  1072. local Weld = Create("Weld"){
  1073. Parent = Parent,
  1074. Part0 = Part0,
  1075. Part1 = Part1,
  1076. C0 = C0,
  1077. C1 = C1,
  1078. }
  1079. return Weld
  1080. end;
  1081. };
  1082.  
  1083. ["Sound"] = {
  1084. Create = function(id, par, vol, pit)
  1085. local S = Create("Sound"){
  1086. Volume = vol,
  1087. Name = "EffectSoundo",
  1088. Pitch = pit or 1,
  1089. SoundId = id,
  1090. Parent = par or workspace,
  1091. }
  1092. S:play()
  1093. game:GetService("Debris"):AddItem(S, 10)
  1094. end;
  1095. };
  1096.  
  1097. ["TimeSound"] = {
  1098. Create = function(id, par, vol, pit, timepos)
  1099. local S = Create("Sound"){
  1100. Volume = vol,
  1101. Name = "EffectSoundo",
  1102. Pitch = pit or 1,
  1103. SoundId = id,
  1104. TimePosition = timepos,
  1105. Parent = par or workspace,
  1106. }
  1107. wait()
  1108. S:play()
  1109. game:GetService("Debris"):AddItem(S, 10)
  1110. end;
  1111. };
  1112. ["EchoSound"] = {
  1113. Create = function(id, par, vol, pit, timepos,delays,echodelay,fedb,dryl)
  1114. local Sas = Create("Sound"){
  1115. Volume = vol,
  1116. Name = "EffectSoundo",
  1117. Pitch = pit or 1,
  1118. SoundId = id,
  1119. TimePosition = timepos,
  1120. Parent = par or workspace,
  1121. }
  1122. local E = Create("EchoSoundEffect"){
  1123. Delay = echodelay,
  1124. Name = "Echo",
  1125. Feedback = fedb,
  1126. DryLevel = dryl,
  1127. Parent = Sas,
  1128. }
  1129. wait()
  1130. Sas:play()
  1131. game:GetService("Debris"):AddItem(Sas, delays)
  1132. end;
  1133. };
  1134.  
  1135. ["LongSound"] = {
  1136. Create = function(id, par, vol, pit)
  1137. local S = Create("Sound"){
  1138. Volume = vol,
  1139. Pitch = pit or 1,
  1140. SoundId = id,
  1141. Parent = par or workspace,
  1142. }
  1143. wait()
  1144. S:play()
  1145. game:GetService("Debris"):AddItem(S, 60)
  1146. end;
  1147. };
  1148.  
  1149. ["ParticleEmitter"] = {
  1150. Create = function(Parent, Color1, Color2, LightEmission, Size, Texture, Transparency, ZOffset, Accel, Drag, LockedToPart, VelocityInheritance, EmissionDirection, Enabled, LifeTime, Rate, Rotation, RotSpeed, Speed, VelocitySpread)
  1151. local fp = Create("ParticleEmitter"){
  1152. Parent = Parent,
  1153. Color = ColorSequence.new(Color1, Color2),
  1154. LightEmission = LightEmission,
  1155. Size = Size,
  1156. Texture = Texture,
  1157. Transparency = Transparency,
  1158. ZOffset = ZOffset,
  1159. Acceleration = Accel,
  1160. Drag = Drag,
  1161. LockedToPart = LockedToPart,
  1162. VelocityInheritance = VelocityInheritance,
  1163. EmissionDirection = EmissionDirection,
  1164. Enabled = Enabled,
  1165. Lifetime = LifeTime,
  1166. Rate = Rate,
  1167. Rotation = Rotation,
  1168. RotSpeed = RotSpeed,
  1169. Speed = Speed,
  1170. VelocitySpread = VelocitySpread,
  1171. }
  1172. return fp
  1173. end;
  1174. };
  1175.  
  1176. CreateTemplate = {
  1177.  
  1178. };
  1179. }
  1180.  
  1181.  
  1182.  
  1183. New = function(Object, Parent, Name, Data)
  1184. local Object = Instance.new(Object)
  1185. for Index, Value in pairs(Data or {}) do
  1186. Object[Index] = Value
  1187. end
  1188. Object.Parent = Parent
  1189. Object.Name = Name
  1190. return Object
  1191. end
  1192. local halocolor = BrickColor.new("Pastel light blue")
  1193. local halocolor2 = BrickColor.new("Cool yellow")
  1194. local starcolor = BrickColor.new("Bright yellow")
  1195. local lunacolor = BrickColor.new("Navy blue")
  1196. local lunacolor2 = BrickColor.new("Bright blue")
  1197. local wepcolor = BrickColor.new("Really black")
  1198. local maincolor = BrickColor.new("Really black")
  1199. local m = Instance.new("Model",char)
  1200. local m2 = Instance.new("Model",char)
  1201. local m3 = Instance.new("Model",char)
  1202. local mw1 = Instance.new("Model",char)
  1203. local mw2 = Instance.new("Model",char)
  1204. local mwN = Instance.new("Model",char)
  1205. local mwY = Instance.new("Model",char)
  1206.  
  1207. local est = {"error","Errors","eRror","erRor","errOr","erroR","ERror","ErRor","ErrOr","ErroR","eRRor","eRrOr","eRroR","erROr","erRoR","errOR","ERROR"}
  1208.  
  1209.  
  1210.  
  1211. gui = function(GuiType, parent, text, backtrans, backcol, pos, size)
  1212. local gui = it(GuiType)
  1213. gui.Parent = parent
  1214. gui.Text = text
  1215. gui.BackgroundTransparency = backtrans
  1216. gui.BackgroundColor3 = backcol
  1217. gui.SizeConstraint = "RelativeXY"
  1218. gui.TextXAlignment = "Center"
  1219. gui.TextYAlignment = "Center"
  1220. gui.Position = pos
  1221. gui.Size = size
  1222. gui.Font = "SourceSans"
  1223. gui.FontSize = "Size14"
  1224. gui.TextWrapped = false
  1225. gui.TextStrokeTransparency = 0
  1226. gui.TextColor = BrickColor.new("White")
  1227. return gui
  1228. end
  1229. --------------------------- GUI STUFF
  1230. local basgui = it("GuiMain")
  1231. basgui.Parent = plr.PlayerGui
  1232. basgui.Name = "VISgui"
  1233. local fullscreenz = it("Frame")
  1234. fullscreenz.Parent = basgui
  1235. fullscreenz.BackgroundColor3 = Color3.new(255, 255, 255)
  1236. fullscreenz.BackgroundTransparency = .5
  1237. fullscreenz.BorderColor3 = Color3.new(17, 17, 17)
  1238. fullscreenz.AnchorPoint=Vector2.new(1,.5)
  1239. fullscreenz.Size = UDim2.new(.2, 0, 1.2, 0)
  1240. fullscreenz.Position = UDim2.new(1.01, 0, .5, 0)
  1241. fullscreenz.BorderSizePixel=12
  1242. fullscreenz.ZIndex=2
  1243. local fullscreenz2 = it("Frame")
  1244. fullscreenz2.Parent = fullscreenz
  1245. fullscreenz2.BackgroundTransparency = 1
  1246. fullscreenz2.AnchorPoint=Vector2.new(.5,.5)
  1247. fullscreenz2.Size = UDim2.new(1, 0, 1, 0)
  1248. fullscreenz2.Position = UDim2.new(.5, 0, .5, 0)
  1249. fullscreenz2.ClipsDescendants=true
  1250.  
  1251. local hh1 = it("Frame")
  1252. hh1.Parent = fullscreenz
  1253. hh1.BackgroundColor3 = Color3.new(255, 255, 255)
  1254. hh1.BackgroundTransparency = .5
  1255. hh1.BorderColor3 = Color3.new(17, 17, 17)
  1256. hh1.AnchorPoint=Vector2.new(.5,.5)
  1257. hh1.Size = UDim2.new(.04, 0, 1.2, 0)
  1258. hh1.Position = UDim2.new(-.1, 0, .5, 0)
  1259. hh1.BorderSizePixel=0
  1260. hh1.ZIndex=4
  1261.  
  1262.  
  1263. local hh2 = it("Frame")
  1264. hh2.Parent = fullscreenz
  1265. hh2.BackgroundColor3 = Color3.new(255, 255, 255)
  1266. hh2.BackgroundTransparency = .5
  1267. hh2.BorderColor3 = Color3.new(17, 17, 17)
  1268. hh2.AnchorPoint=Vector2.new(.5,.5)
  1269. hh2.Size = UDim2.new(.025, 0, 1.2, 0)
  1270. hh2.Position = UDim2.new(-.14, 0, .5, 0)
  1271. hh2.BorderSizePixel=0
  1272. hh2.ZIndex=4
  1273.  
  1274.  
  1275. local hh3 = it("Frame")
  1276. hh3.Parent = fullscreenz
  1277. hh3.BackgroundColor3 = Color3.new(255, 255, 255)
  1278. hh3.BackgroundTransparency = .5
  1279. hh3.BorderColor3 = Color3.new(17, 17, 17)
  1280. hh3.AnchorPoint=Vector2.new(.5,.5)
  1281. hh3.Size = UDim2.new(.01, 0, 1.2, 0)
  1282. hh3.Position = UDim2.new(-.16, 0, .5, 0)
  1283. hh3.BorderSizePixel=0
  1284. hh3.ZIndex=4
  1285.  
  1286.  
  1287. local vis1 = it("Frame")
  1288. vis1.Parent = fullscreenz2
  1289. vis1.BackgroundColor3 = Color3.new(255, 255, 255)
  1290. vis1.BackgroundTransparency = .5
  1291. vis1.BorderColor3 = Color3.new(17, 17, 17)
  1292. vis1.AnchorPoint=Vector2.new(.5,1)
  1293. vis1.Size = UDim2.new(.1, 0, 1, 0)
  1294. vis1.Position = UDim2.new(.93, 0, 1, 0)
  1295. vis1.BorderSizePixel=0
  1296. vis1.ZIndex=2
  1297. local vis2=vis1:Clone()
  1298. vis2.Parent = fullscreenz2
  1299. vis2.Size = UDim2.new(.07, 0, 1, 0)
  1300. vis2.Position = UDim2.new(.81, 0, 1, 0)
  1301.  
  1302. local vis3=vis1:Clone()
  1303. vis3.Parent = fullscreenz2
  1304. vis3.Size = UDim2.new(.045, 0, 1, 0)
  1305. vis3.Position = UDim2.new(.74, 0, 1, 0)
  1306.  
  1307. local vis4=vis1:Clone()
  1308. vis4.Parent = fullscreenz2
  1309. vis4.Size = UDim2.new(.03, 0, 1, 0)
  1310. vis4.Position = UDim2.new(.69, 0, 1, 0)
  1311.  
  1312. local vis5=vis1:Clone()
  1313. vis5.Parent = fullscreenz2
  1314. vis5.Size = UDim2.new(.012, 0, 1, 0)
  1315. vis5.Position = UDim2.new(.65, 0, 1, 0)
  1316.  
  1317. --fullscreenz
  1318. local nedf = it("TextLabel",fullscreenz)
  1319. nedf.AnchorPoint=Vector2.new(1,1)
  1320. nedf.Font = "Arcade"
  1321. nedf.BackgroundTransparency = 1
  1322. nedf.BorderSizePixel = 0.65
  1323. nedf.Size = UDim2.new(1,0,.2,0)
  1324. nedf.Position = UDim2.new(.9,0,0.95,0)
  1325. nedf.TextColor3 = Color3.new(0,0,0)
  1326. nedf.TextStrokeColor3 = Color3.new(0,0,0)
  1327. nedf.TextScaled = true
  1328. nedf.TextStrokeTransparency = 0
  1329. nedf.Text = "ETHEREAL GLITCHER"
  1330. nedf.TextSize = 24
  1331. nedf.ZIndex=101
  1332.  
  1333.  
  1334. function ggg()
  1335. local afa = it("ImageLabel",fullscreenz2)
  1336. afa.BackgroundTransparency = 1
  1337. afa.BorderSizePixel = 0
  1338. afa.AnchorPoint=Vector2.new(.5,.5)
  1339. afa.Parent = fullscreenz2
  1340. afa.ImageTransparency = 0
  1341. afa.Size = UDim2.new(0,40,0,40)
  1342. local mfmf=math.random(10,90)/100
  1343. afa.Position = UDim2.new(mfmf,0,1.2,0)
  1344. afa.ImageColor3 = MAINRUINCOLOR.Color
  1345. afa.Image = "rbxassetid://2710333451"
  1346. afa.Rotation=math.random(-360,360)
  1347. afa.ZIndex=3
  1348. coroutine.resume(coroutine.create(function(g)
  1349. local kokha=math.random(30,200)/30
  1350. local hh1=math.random(-100,100)/50
  1351. local hh2=math.random(100,400)/22
  1352. for i=0,1.1,kokha/100 do
  1353. swait()
  1354. g.Position = g.Position+UDim2.new(0,hh1,0,-hh2)
  1355. g.ImageTransparency=i
  1356. g.Rotation=g.Rotation+3
  1357. end
  1358. g:Remove()
  1359. end),afa)
  1360. end
  1361.  
  1362. local hhahaha=false
  1363. function nice(teext,h1,h2)
  1364. local ned = it("TextLabel",fullscreenz)
  1365. ned.AnchorPoint=Vector2.new(1,1)
  1366. ned.Font = "Arcade"
  1367. ned.BackgroundTransparency = 1
  1368. ned.BorderSizePixel = 0.65
  1369. ned.Size = UDim2.new(2.2,0,.2,0)
  1370. ned.Position = UDim2.new(1.4,0,0.85,0)
  1371. ned.TextColor3 = h1
  1372. ned.TextStrokeColor3 = h2
  1373. ned.TextScaled = true
  1374. ned.TextStrokeTransparency = 0
  1375. ned.Text = teext
  1376. ned.TextSize = 24
  1377. ned.Rotation = 90
  1378. ned.TextXAlignment = "Right"
  1379. ned.TextYAlignment = "Bottom"
  1380. ned.ZIndex=100
  1381. hhahaha=false
  1382. coroutine.resume(coroutine.create(function()
  1383. swait(3)
  1384. hhahaha=true
  1385. ned:TweenPosition(UDim2.new(1.4-.02* math.sin(SINE/41),0,0.55+.03* math.cos(SINE/42),0), "Out", "Quad", 1,true)
  1386. for i=1.1,0,-.02 do
  1387. swait()
  1388. ned.TextTransparency=i
  1389. ned.TextStrokeTransparency = i
  1390. ned:TweenPosition(UDim2.new(1.4-.02* math.sin(SINE/41),0,0.55+.03* math.cos(SINE/42),0), "Out", "Quad", 1,true)
  1391. if hhahaha==false then
  1392. break
  1393. end
  1394. end
  1395.  
  1396. local hai=0
  1397. local hai2=1
  1398. repeat
  1399. swait()
  1400. ned:TweenPosition(UDim2.new(1.4-.02* math.sin(SINE/41),0,0.55+.03* math.cos(SINE/42),0), "Out", "Quad", 1,true)
  1401. if ModeOfGlitch == 5 then
  1402. ned.TextColor3=Color3.new(math.random(0,255)/255,0,0)
  1403. end
  1404. until hhahaha==false
  1405. ned:TweenPosition(UDim2.new(1.4,0,0.1,0), "In", "Quart", 1,true)
  1406. for i=0,1.1,.02 do
  1407. swait()
  1408. ned.ZIndex=100-100*i
  1409. ned.TextTransparency=i
  1410. ned.TextStrokeTransparency = i
  1411. end
  1412. ned:Remove()
  1413. end))
  1414. end
  1415.  
  1416. local hhahaha2=true
  1417. function nice2(h1,h2)
  1418. local ned = it("TextLabel",fullscreenz)
  1419. ned.AnchorPoint=Vector2.new(1,1)
  1420. ned.Font = "Arcade"
  1421. ned.BackgroundTransparency = 1
  1422. ned.BorderSizePixel = 0.65
  1423. ned.Size = UDim2.new(2.2,0,.1,0)
  1424. ned.Position = UDim2.new(1.9,0,0.88,0)
  1425. ned.TextColor3 = h1
  1426. ned.TextStrokeColor3 = h2
  1427. ned.TextScaled = true
  1428. ned.TextStrokeTransparency = 0
  1429. --ned.Text = teext
  1430. ned.TextSize = 24
  1431. ned.Rotation = 90
  1432. ned.TextXAlignment = "Right"
  1433. ned.TextYAlignment = "Bottom"
  1434. ned.ZIndex=100
  1435. hhahaha2=false
  1436. coroutine.resume(coroutine.create(function()
  1437. swait(3)
  1438. hhahaha2=true
  1439. ned:TweenPosition(UDim2.new(1.9-.02* math.cos(SINE/41),0,0.48+.03* math.sin(SINE/42),0), "Out", "Quad", 1,true)
  1440. for i=1.1,0,-.02 do
  1441. swait()
  1442. ned.TextTransparency=i
  1443. ned.TextStrokeTransparency = i
  1444. ned:TweenPosition(UDim2.new(1.9-.02* math.cos(SINE/41),0,0.48+.03* math.sin(SINE/42),0), "Out", "Quad", 1,true)
  1445. local mps=game:GetService("MarketplaceService"):GetProductInfo(cp, Enum.InfoType.Asset)
  1446. ned.Text=(mps.Name)
  1447. if hhahaha2==false then
  1448. break
  1449. end
  1450. end
  1451.  
  1452. local lastnam=ned.Text
  1453. local hai=0
  1454. local hai2=1
  1455. local lastMode = ModeOfGlitch
  1456. repeat
  1457. ned:TweenPosition(UDim2.new(1.9-.02* math.cos(SINE/41),0,0.48+.03* math.sin(SINE/42),0), "Out", "Quad", 1,true)
  1458. pcall(function() local mps=game:GetService("MarketplaceService"):GetProductInfo(cp, Enum.InfoType.Asset)
  1459. ned.Text=(mps.Name) end)
  1460. if ModeOfGlitch == 5 then
  1461. ned.TextColor3=Color3.new(math.random(0,255)/255,0,0)
  1462. end
  1463.  
  1464. swait()
  1465. lastnam=ned.Text
  1466. until hhahaha2==false
  1467. ned:TweenPosition(UDim2.new(1.9,0,0.08,0), "In", "Quart", 1,true)
  1468. for i=0,1.1,.02 do
  1469. swait()
  1470. ned.Text=lastnam
  1471. ned.ZIndex=100-100*i
  1472. ned.TextTransparency=i
  1473. ned.TextStrokeTransparency = i
  1474. end
  1475. ned:Remove()
  1476. end))
  1477. end
  1478.  
  1479. local extrawingmod1 = Instance.new("Model",char)
  1480. local extrawingmod2 = Instance.new("Model",char)
  1481.  
  1482. function CreateParta(parent,transparency,reflectance,material,brickcolor)
  1483. local p = Instance.new("Part")
  1484. p.TopSurface = 0
  1485. p.BottomSurface = 0
  1486. p.Parent = parent
  1487. p.Size = Vector3.new(0.1,0.1,0.1)
  1488. p.Transparency = transparency
  1489. p.Reflectance = reflectance
  1490. p.CanCollide = false
  1491. p.Locked = true
  1492. p.BrickColor = brickcolor
  1493. p.Material = material
  1494. return p
  1495. end
  1496.  
  1497. function CreateMesh(parent,meshtype,x1,y1,z1)
  1498. local mesh = Instance.new("SpecialMesh",parent)
  1499. mesh.MeshType = meshtype
  1500. mesh.Scale = Vector3.new(x1*10,y1*10,z1*10)
  1501. return mesh
  1502. end
  1503.  
  1504. function CreateSpecialMesh(parent,meshid,x1,y1,z1)
  1505. local mesh = Instance.new("SpecialMesh",parent)
  1506. mesh.MeshType = "FileMesh"
  1507. mesh.MeshId = meshid
  1508. mesh.Scale = Vector3.new(x1,y1,z1)
  1509. return mesh
  1510. end
  1511.  
  1512.  
  1513. function CreateSpecialGlowMesh(parent,meshid,x1,y1,z1)
  1514. local mesh = Instance.new("SpecialMesh",parent)
  1515. mesh.MeshType = "FileMesh"
  1516. mesh.MeshId = meshid
  1517. mesh.TextureId = "http://www.roblox.com/asset/?id=269748808"
  1518. mesh.Scale = Vector3.new(x1,y1,z1)
  1519. mesh.VertexColor = Vector3.new(parent.BrickColor.r, parent.BrickColor.g, parent.BrickColor.b)
  1520. return mesh
  1521. end
  1522.  
  1523. function CreateWeld(parent,part0,part1,C1X,C1Y,C1Z,C1Xa,C1Ya,C1Za,C0X,C0Y,C0Z,C0Xa,C0Ya,C0Za)
  1524. local weld = Instance.new("Weld")
  1525. weld.Parent = parent
  1526. weld.Part0 = part0
  1527. weld.Part1 = part1
  1528. weld.C1 = CFrame.new(C1X,C1Y,C1Z)*CFrame.Angles(C1Xa,C1Ya,C1Za)
  1529. weld.C0 = CFrame.new(C0X,C0Y,C0Z)*CFrame.Angles(C0Xa,C0Ya,C0Za)
  1530. return weld
  1531. end
  1532.  
  1533.  
  1534. --------------
  1535. -------------- ground effect
  1536. local cen = CreateParta(m,1,1,"SmoothPlastic",BrickColor.random())
  1537. CreateWeld(cen,root,cen,0,3,0,math.rad(0),math.rad(0),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  1538. local effar = Instance.new("ParticleEmitter",cen)
  1539. effar.Texture = "rbxassetid://2344870656"
  1540. effar.LightEmission = 1
  1541. effar.Color = ColorSequence.new(Color3.new(1,0,0))
  1542. effar.Rate = 50
  1543. effar.Enabled = false
  1544. effar.EmissionDirection = "Front"
  1545. effar.Lifetime = NumberRange.new(1)
  1546. effar.Size = NumberSequence.new({NumberSequenceKeypoint.new(0,15,0),NumberSequenceKeypoint.new(0.1,5,0),NumberSequenceKeypoint.new(0.8,15,0),NumberSequenceKeypoint.new(1,40,0)})
  1547. effar.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0,1,0),NumberSequenceKeypoint.new(0.8,0.5,0),NumberSequenceKeypoint.new(1,1,0)})
  1548. effar.Speed = NumberRange.new(80,90)
  1549. effar.Acceleration = Vector3.new(0,10,0)
  1550. effar.Drag = 5
  1551. effar.Rotation = NumberRange.new(-500,500)
  1552. effar.SpreadAngle = Vector2.new(0,900)
  1553. effar.RotSpeed = NumberRange.new(-500,500)
  1554.  
  1555. ----
  1556. local sorb = CreateParta(m,1,1,"SmoothPlastic",BrickColor.random())
  1557. CreateWeld(sorb,rarm,sorb,0,1,0,math.rad(0),math.rad(0),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  1558. local sorb2 = CreateParta(m,1,1,"SmoothPlastic",BrickColor.random())
  1559. CreateWeld(sorb2,larm,sorb2,0,1,0,math.rad(0),math.rad(0),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  1560.  
  1561. local handlex = CreateParta(mwN,1,1,"Neon",maincolor)
  1562. CreateMesh(handle,"Brick",0,0,0)
  1563. local handlexweld = CreateWeld(handlex,tors,handlex,0,-1.5,-1.05,math.rad(0),math.rad(0),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  1564. local valuaring = 10
  1565. for i = 0, 49 do
  1566. valuaring = valuaring + 10
  1567. rn = CreateParta(mwY,0,0,"Neon",MAINRUINCOLOR)
  1568. CreateMesh(rn,"Brick",0.25,0.1,0.1)
  1569. CreateWeld(rn,handlex,rn,0,1,0,math.rad(0),math.rad(0),math.rad(valuaring),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  1570. end
  1571.  
  1572. local refec = Instance.new("ParticleEmitter",handlex)
  1573. refec.Texture = "rbxassetid://249270319"
  1574. refec.LightEmission = 0.95
  1575. refec.Color = ColorSequence.new(MAINRUINCOLOR.Color)
  1576. refec.Rate = 50
  1577. refec.Lifetime = NumberRange.new(0.5)
  1578. refec.Size = NumberSequence.new({NumberSequenceKeypoint.new(0,0.5,0),NumberSequenceKeypoint.new(0.5,0.75,0),NumberSequenceKeypoint.new(1,0.1,0)})
  1579. refec.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0,1,0),NumberSequenceKeypoint.new(0.5,0.25,0),NumberSequenceKeypoint.new(1,1,0)})
  1580. refec.Speed = NumberRange.new(0,2)
  1581. refec.Drag = 5
  1582. refec.LockedToPart = true
  1583. refec.Rotation = NumberRange.new(-500,500)
  1584. refec.VelocitySpread = 9000
  1585. refec.RotSpeed = NumberRange.new(-500,500)
  1586.  
  1587. local handle = CreateParta(m,1,1,"Neon",MAINRUINCOLOR)
  1588. CreateMesh(handle,"Brick",0.5,0.5,0.5)
  1589. local handleweld = CreateWeld(handle,tors,handle,0,-1.5,-1.05,math.rad(0),math.rad(0),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  1590.  
  1591. --"rbxassetid://31727915"
  1592. --Sword
  1593.  
  1594. local sword = script.BloodCurse.BloodCurse:WaitForChild'hitbox'
  1595. for i,v in pairs(script.BloodCurse.BloodCurse:GetChildren()) do
  1596. v.Anchored = false
  1597. end
  1598. w1 = Instance.new("Weld")
  1599. w1.Parent = ra
  1600. w1.Part0 = ra
  1601. w1.Part1 = sword
  1602. w1.C0 = ra.CFrame:Inverse()
  1603. w1.C1 = sword.CFrame:Inverse()
  1604. w1.C0 = CFrame.new(0,-0.4,-3)*CFrame.Angles(RAD(0),RAD(90),RAD(0))*CFrame.Angles(RAD(00-0.05*math.cos(0+1 / 32)),RAD(0-0.05*math.cos(0+1 / 32)),RAD(00-0.05*math.cos(0+1 / 32)))
  1605.  
  1606. --Sword2
  1607.  
  1608. local cursedsword = script.CursedSword.CursedSword:WaitForChild'hitbox'
  1609. for i,v in pairs(script.CursedSword.CursedSword:GetChildren()) do
  1610. v.Anchored = false
  1611. end
  1612. w2 = Instance.new("Weld")
  1613. w2.Parent = ra
  1614. w2.Part0 = ra
  1615. w2.Part1 = sword
  1616. w2.C0 = ra.CFrame:Inverse()
  1617. w2.C1 = sword.CFrame:Inverse()
  1618. w2.C0 = CFrame.new(0,-0.4,-3)*CFrame.Angles(RAD(0),RAD(90),RAD(0))*CFrame.Angles(RAD(0),RAD(0),RAD(0))
  1619.  
  1620. --- Left wing.
  1621.  
  1622.  
  1623.  
  1624. local lwing1 = CreateParta(m,1,1,"Neon",maincolor)
  1625. CreateMesh(handle,"Brick",0.5,0.5,0.5)
  1626. local lwing1weld = CreateWeld(lwing1,handle,lwing1,1.5,0,0,math.rad(5),math.rad(0),math.rad(12.5),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  1627.  
  1628. local ae4 = script.E:Clone()
  1629. ae4.Parent = mw1
  1630. ae4.Color = MAINRUINCOLOR.Color
  1631. ae4.Anchored = false
  1632. CreateWeld(ae4,lwing1,ae4,0,0,-1.75,math.rad(0),math.rad(0),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  1633.  
  1634. local lwing2 = CreateParta(m,1,1,"Neon",maincolor)
  1635. CreateMesh(handle,"Brick",0.5,0.5,0.5)
  1636. local lwing2weld = CreateWeld(lwing2,handle,lwing2,3,1,0,math.rad(10),math.rad(0),math.rad(25),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  1637.  
  1638. local ae5 = script.E:Clone()
  1639. ae5.Parent = mw1
  1640. ae5.Color = MAINRUINCOLOR.Color
  1641. ae5.Anchored = false
  1642. CreateWeld(ae5,lwing2,ae5,0,0,-1.75,math.rad(0),math.rad(0),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  1643.  
  1644. local lwing3 = CreateParta(m,1,1,"Neon",maincolor)
  1645. CreateMesh(handle,"Brick",0.5,0.5,0.5)
  1646. local lwing3weld = CreateWeld(lwing3,handle,lwing3,4.5,2,0,math.rad(15),math.rad(0),math.rad(37.5),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  1647.  
  1648. local ae6 = script.E:Clone()
  1649. ae6.Parent = mw1
  1650. ae6.Color = MAINRUINCOLOR.Color
  1651. ae6.Anchored = false
  1652. CreateWeld(ae6,lwing3,ae6,0,0,-1.75,math.rad(0),math.rad(0),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  1653.  
  1654. local lwing4 = CreateParta(m,1,1,"Neon",maincolor)
  1655. CreateMesh(handle,"Brick",0.5,0.5,0.5)
  1656. local lwing4weld = CreateWeld(lwing4,handle,lwing4,5.75,3,0,math.rad(20),math.rad(0),math.rad(50),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  1657.  
  1658. wed = CreateParta(extrawingmod1,0,0,"Neon",halocolor)
  1659. CreateMesh(wed,"Wedge",0.05*2,0.5*2,0.5*2)
  1660. CreateWeld(wed,lwing4,wed,0,0,0.25*2,math.rad(0),math.rad(90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  1661. wed = CreateParta(extrawingmod1,0,0,"Neon",halocolor)
  1662. CreateMesh(wed,"Wedge",0.05*2,0.5*2,0.5*2)
  1663. CreateWeld(wed,lwing4,wed,0,0,0.25*2,math.rad(0),math.rad(-90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  1664. A0 = Instance.new('Attachment',wed)
  1665. A0.Position = vt(0,0.25*2,0.25*2)
  1666. wed = CreateParta(extrawingmod1,0,0,"Neon",halocolor)
  1667. CreateMesh(wed,"Wedge",0.05*2,0.5*2,3*2)
  1668. CreateWeld(wed,lwing4,wed,0,-0.25*2,1.75*2,math.rad(0),math.rad(90),math.rad(90),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  1669. A1 = Instance.new('Attachment',wed)
  1670. A1.Position = vt(0,-0.25*2,-2*2)
  1671. wed = CreateParta(extrawingmod1,0,0,"Neon",halocolor)
  1672. CreateMesh(wed,"Wedge",0.0*25,3*2,0.5*2)
  1673. CreateWeld(wed,lwing4,wed,0,-1.75*2,0.25*2,math.rad(90),math.rad(90),math.rad(90),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  1674.  
  1675. tl4 = Instance.new('Trail',wed)
  1676. tl4.Attachment0 = A1
  1677. tl4.Attachment1 = A0
  1678. tl4.Texture = "rbxassetid://2108945559"
  1679. tl4.LightEmission = 1
  1680. tl4.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0, 0),NumberSequenceKeypoint.new(1, 1)})
  1681. tl4.Color = ColorSequence.new(BrickColor.new('Really red').Color)
  1682. tl4.Lifetime = 0.6
  1683. local lwing5 = CreateParta(m,1,1,"Neon",maincolor)
  1684. CreateMesh(handle,"Brick",0.5,0.5,0.5)
  1685. local lwing5weld = CreateWeld(lwing5,handle,lwing5,6.75,4,0,math.rad(25),math.rad(0),math.rad(62.5),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  1686.  
  1687. wed = CreateParta(extrawingmod1,0,0,"Neon",halocolor)
  1688. CreateMesh(wed,"Wedge",0.05*2,0.5*2,0.5*2)
  1689. CreateWeld(wed,lwing5,wed,0,0,0.25*2,math.rad(0),math.rad(90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  1690. wed = CreateParta(extrawingmod1,0,0,"Neon",halocolor)
  1691. CreateMesh(wed,"Wedge",0.05*2,0.5*2,0.5*2)
  1692. CreateWeld(wed,lwing5,wed,0,0,0.25*2,math.rad(0),math.rad(-90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  1693. A0 = Instance.new('Attachment',wed)
  1694. A0.Position = vt(0,0.25*2,0.25*2)
  1695. wed = CreateParta(extrawingmod1,0,0,"Neon",halocolor)
  1696. CreateMesh(wed,"Wedge",0.05*2,0.5*2,3*2)
  1697. CreateWeld(wed,lwing5,wed,0,-0.25*2,1.75*2,math.rad(0),math.rad(90),math.rad(90),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  1698. A1 = Instance.new('Attachment',wed)
  1699. A1.Position = vt(0,-0.25*2,-2*2)
  1700. wed = CreateParta(extrawingmod1,0,0,"Neon",halocolor)
  1701. CreateMesh(wed,"Wedge",0.05*2,3*2,0.5*2)
  1702. CreateWeld(wed,lwing5,wed,0,-1.75*2,0.25*2,math.rad(90),math.rad(90),math.rad(90),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  1703.  
  1704. tl5 = Instance.new('Trail',wed)
  1705. tl5.Attachment0 = A1
  1706. tl5.Attachment1 = A0
  1707. tl5.Texture = "rbxassetid://2108945559"
  1708. tl5.LightEmission = 1
  1709. tl5.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0, 0),NumberSequenceKeypoint.new(1, 1)})
  1710. tl5.Color = ColorSequence.new(BrickColor.new('Really red').Color)
  1711. tl5.Lifetime = 0.6
  1712. local lwing6 = CreateParta(m,1,1,"Neon",maincolor)
  1713. CreateMesh(handle,"Brick",0.5,0.5,0.5)
  1714. local lwing6weld = CreateWeld(lwing6,handle,lwing6,7.75,5,0,math.rad(30),math.rad(0),math.rad(75),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  1715.  
  1716. wed = CreateParta(extrawingmod1,0,0,"Neon",halocolor)
  1717. CreateMesh(wed,"Wedge",0.05*2,0.5*2,0.5*2)
  1718. CreateWeld(wed,lwing6,wed,0,0,0.25*2,math.rad(0),math.rad(90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  1719. wed = CreateParta(extrawingmod1,0,0,"Neon",halocolor)
  1720. CreateMesh(wed,"Wedge",0.05*2,0.5*2,0.5*2)
  1721. CreateWeld(wed,lwing6,wed,0,0,0.25*2,math.rad(0),math.rad(-90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  1722. A0 = Instance.new('Attachment',wed)
  1723. A0.Position = vt(0,0.25*2,0.25*2)
  1724. wed = CreateParta(extrawingmod1,0,0,"Neon",halocolor)
  1725. CreateMesh(wed,"Wedge",0.05*2,0.5*2,3*2)
  1726. CreateWeld(wed,lwing6,wed,0,-0.25*2,1.75*2,math.rad(0),math.rad(90),math.rad(90),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  1727. A1 = Instance.new('Attachment',wed)
  1728. A1.Position = vt(0,-0.25*2,-2*2)
  1729. wed = CreateParta(extrawingmod1,0,0,"Neon",halocolor)
  1730. CreateMesh(wed,"Wedge",0.05*2,3*2,0.5*2)
  1731. CreateWeld(wed,lwing6,wed,0,-1.75*2,0.25*2,math.rad(90),math.rad(90),math.rad(90),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  1732. tl6 = Instance.new('Trail',wed)
  1733. tl6.Attachment0 = A1
  1734. tl6.Attachment1 = A0
  1735. tl6.Texture = "rbxassetid://2108945559"
  1736. tl6.LightEmission = 1
  1737. tl6.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0, 0),NumberSequenceKeypoint.new(1, 1)})
  1738. tl6.Color = ColorSequence.new(BrickColor.new('Really red').Color)
  1739. tl6.Lifetime = 0.6
  1740.  
  1741.  
  1742. tl4.Enabled = false
  1743. tl5.Enabled = false
  1744. tl6.Enabled = false
  1745. -- Right wing.
  1746.  
  1747. local rwing1 = CreateParta(m,1,1,"Neon",maincolor)
  1748. CreateMesh(handle,"Brick",0.5,0.5,0.5)
  1749. local rwing1weld = CreateWeld(rwing1,handle,rwing1,-1.5,0,0,math.rad(5),math.rad(0),math.rad(-12.5),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  1750.  
  1751. local ae1 = script.E:Clone()
  1752. ae1.Parent = mw2
  1753. ae1.Transparency = 1
  1754. ae1.Anchored = false
  1755. CreateWeld(ae1,rwing1,ae1,0,0,-1.75,math.rad(0),math.rad(0),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  1756.  
  1757. local rwing2 = CreateParta(m,1,1,"Neon",maincolor)
  1758. CreateMesh(handle,"Brick",0.5,0.5,0.5)
  1759. local rwing2weld = CreateWeld(rwing2,handle,rwing2,-3,1,0,math.rad(10),math.rad(0),math.rad(-25),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  1760.  
  1761. local ae2 = script.E:Clone()
  1762. ae2.Parent = mw2
  1763. ae2.Transparency = 1
  1764. ae2.Anchored = false
  1765. CreateWeld(ae2,rwing2,ae2,0,0,-1.75,math.rad(0),math.rad(0),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  1766.  
  1767. local rwing3 = CreateParta(m,1,1,"Neon",maincolor)
  1768. CreateMesh(handle,"Brick",0.5,0.5,0.5)
  1769. local rwing3weld = CreateWeld(rwing3,handle,rwing3,-4.5,2,0,math.rad(15),math.rad(0),math.rad(-37.5),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  1770.  
  1771. local ae3 = script.E:Clone()
  1772. ae3.Parent = mw2
  1773. ae3.Transparency = 1
  1774. ae3.Anchored = false
  1775. CreateWeld(ae3,rwing3,ae3,0,0,-1.75,math.rad(0),math.rad(0),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  1776.  
  1777.  
  1778. local rwing4 = CreateParta(m,1,1,"Neon",maincolor)
  1779. CreateMesh(handle,"Brick",0.5,0.5,0.5)
  1780. local rwing4weld = CreateWeld(rwing4,handle,rwing4,-5.75,3,0,math.rad(20),math.rad(0),math.rad(-50),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  1781.  
  1782. wed = CreateParta(extrawingmod2,0,0,"Neon",halocolor)
  1783. CreateMesh(wed,"Wedge",0.05*2,0.5*2,0.5*2)
  1784. CreateWeld(wed,rwing4,wed,0,0,0.25*2,math.rad(0),math.rad(90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  1785. A0 = Instance.new('Attachment',wed)
  1786. A0.Position = vt(0,0.25*2,0.25*2)
  1787. wed = CreateParta(extrawingmod2,0,0,"Neon",halocolor)
  1788. CreateMesh(wed,"Wedge",0.05*2,0.5*2,0.5*2)
  1789. CreateWeld(wed,rwing4,wed,0,0,0.25*2,math.rad(0),math.rad(-90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  1790. wed = CreateParta(extrawingmod2,0,0,"Neon",halocolor)
  1791. CreateMesh(wed,"Wedge",0.05*2,0.5*2,3*2)
  1792. CreateWeld(wed,rwing4,wed,0,-0.25*2,1.75*2,math.rad(0),math.rad(90),math.rad(90),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  1793. wed = CreateParta(extrawingmod2,0,0,"Neon",halocolor)
  1794. CreateMesh(wed,"Wedge",0.05*2,3*2,0.5*2)
  1795. CreateWeld(wed,rwing4,wed,0,-1.75*2,0.25*2,math.rad(90),math.rad(90),math.rad(90),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  1796. A1 = Instance.new('Attachment',wed)
  1797. A1.Position = vt(0,2,0.25)
  1798.  
  1799. tr4 = Instance.new('Trail',wed)
  1800. tr4.Attachment0 = A1
  1801. tr4.Attachment1 = A0
  1802. tr4.Texture = "rbxassetid://2108945559"
  1803. tr4.LightEmission = 1
  1804. tr4.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0, 0),NumberSequenceKeypoint.new(1, 1)})
  1805. tr4.Color = ColorSequence.new(BrickColor.new('Really red').Color)
  1806. tr4.Lifetime = 0.6
  1807.  
  1808. local rwing5 = CreateParta(m,1,1,"Neon",maincolor)
  1809. CreateMesh(handle,"Brick",0.5,0.5,0.5)
  1810. local rwing5weld = CreateWeld(rwing5,handle,rwing5,-6.75,4,0,math.rad(25),math.rad(0),math.rad(-62.5),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  1811.  
  1812. wed = CreateParta(extrawingmod2,0,0,"Neon",halocolor)
  1813. CreateMesh(wed,"Wedge",0.05*2,0.5*2,0.5*2)
  1814. CreateWeld(wed,rwing5,wed,0,0,0.25*2,math.rad(0),math.rad(90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  1815. A0 = Instance.new('Attachment',wed)
  1816. A0.Position = vt(0,0.25*2,0.25*2)
  1817. wed = CreateParta(extrawingmod2,0,0,"Neon",halocolor)
  1818. CreateMesh(wed,"Wedge",0.05*2,0.5*2,0.5*2)
  1819. CreateWeld(wed,rwing5,wed,0,0,0.25*2,math.rad(0),math.rad(-90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  1820. wed = CreateParta(extrawingmod2,0,0,"Neon",halocolor)
  1821. CreateMesh(wed,"Wedge",0.05*2,0.5*2,3*2)
  1822. CreateWeld(wed,rwing5,wed,0,-0.25*2,1.75*2,math.rad(0),math.rad(90),math.rad(90),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  1823. wed = CreateParta(extrawingmod2,0,0,"Neon",halocolor)
  1824. CreateMesh(wed,"Wedge",0.05*2,3*2,0.5*2)
  1825. CreateWeld(wed,rwing5,wed,0,-1.75*2,0.25*2,math.rad(90),math.rad(90),math.rad(90),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  1826. A1 = Instance.new('Attachment',wed)
  1827. A1.Position = vt(0,2,0.25)
  1828.  
  1829. tr5 = Instance.new('Trail',wed)
  1830. tr5.Attachment0 = A1
  1831. tr5.Attachment1 = A0
  1832. tr5.Texture = "rbxassetid://2108945559"
  1833. tr5.LightEmission = 1
  1834. tr5.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0, 0),NumberSequenceKeypoint.new(1, 1)})
  1835. tr5.Color = ColorSequence.new(BrickColor.new('Really red').Color)
  1836. tr5.Lifetime = 0.6
  1837.  
  1838. local rwing6 = CreateParta(m,1,1,"Neon",maincolor)
  1839. CreateMesh(handle,"Brick",0.5,0.5,0.5)
  1840. local rwing6weld = CreateWeld(rwing6,handle,rwing6,-7.75,3,0,math.rad(30),math.rad(0),math.rad(-75),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  1841.  
  1842. wed = CreateParta(extrawingmod2,0,0,"Neon",halocolor)
  1843. CreateMesh(wed,"Wedge",0.05*2,0.5*2,0.5*2)
  1844. CreateWeld(wed,rwing6,wed,0,0,0.25*2,math.rad(0),math.rad(90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  1845. A0 = Instance.new('Attachment',wed)
  1846. A0.Position = vt(0,0.25*2,0.25*2)
  1847. wed = CreateParta(extrawingmod2,0,0,"Neon",halocolor)
  1848. CreateMesh(wed,"Wedge",0.05*2,0.5*2,0.5*2)
  1849. CreateWeld(wed,rwing6,wed,0,0,0.25*2,math.rad(0),math.rad(-90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  1850. wed = CreateParta(extrawingmod2,0,0,"Neon",halocolor)
  1851. CreateMesh(wed,"Wedge",0.05*2,0.5*2,3*2)
  1852. CreateWeld(wed,rwing6,wed,0,-0.25*2,1.75*2,math.rad(0),math.rad(90),math.rad(90),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  1853. wed = CreateParta(extrawingmod2,0,0,"Neon",halocolor)
  1854. CreateMesh(wed,"Wedge",0.05*2,3*2,0.5*2)
  1855. CreateWeld(wed,rwing6,wed,0,-1.75*2,0.25*2,math.rad(90),math.rad(90),math.rad(90),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  1856. A1 = Instance.new('Attachment',wed)
  1857. A1.Position = vt(0,2,0.25)
  1858.  
  1859. tr6 = Instance.new('Trail',wed)
  1860. tr6.Attachment0 = A1
  1861. tr6.Attachment1 = A0
  1862. tr6.Texture = "rbxassetid://2108945559"
  1863. tr6.LightEmission = 1
  1864. tr6.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0, 0),NumberSequenceKeypoint.new(1, 1)})
  1865. tr6.Color = ColorSequence.new(BrickColor.new('Really red').Color)
  1866. tr6.Lifetime = 0.6
  1867.  
  1868. ae4.Trail.Enabled=false
  1869. ae5.Trail.Enabled=false
  1870. ae6.Trail.Enabled=false
  1871. tr4.Enabled = false
  1872. tr5.Enabled = false
  1873. tr6.Enabled = false
  1874. ---- HERES THE RING
  1875.  
  1876.  
  1877. --[[ran = CreateParta(m2,0,0,"SmoothPlastic",wepcolor)
  1878. CreateMesh(ran,"Wedge",1.02,1.02,1.02)
  1879. CreateWeld(ran,larm,ran,0,0.15,0,math.rad(0),math.rad(90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  1880. ran = CreateParta(m,0,0,"SmoothPlastic",wepcolor)
  1881. CreateMesh(ran,"Wedge",0.9,0.9,1.025)
  1882. CreateWeld(ran,larm,ran,0,0.155,0,math.rad(0),math.rad(90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  1883. ran = CreateParta(m,0,0,"SmoothPlastic",wepcolor)
  1884. CreateMesh(ran,"Wedge",1.025,0.9,0.9)
  1885. CreateWeld(ran,larm,ran,0,0.155,-0.025,math.rad(0),math.rad(90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  1886.  
  1887.  
  1888. gan = CreateParta(m,0,0,"SmoothPlastic",wepcolor)
  1889. CreateMesh(gan,"Brick",1.075,0.1,1.075)
  1890. CreateWeld(gan,larm,gan,0,0.5,0,math.rad(0),math.rad(0),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  1891.  
  1892. gan = CreateParta(m,0,0,"SmoothPlastic",wepcolor)
  1893. CreateMesh(gan,"Brick",1.075,0.1,1.075)
  1894. CreateWeld(gan,larm,gan,0,0.75,0,math.rad(0),math.rad(0),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  1895.  
  1896.  
  1897.  
  1898. gan = CreateParta(m2,0,0,"Neon",halocolor2)
  1899. CreateMesh(gan,"Brick",1.095,0.035,1.095)
  1900. CreateWeld(gan,larm,gan,0,0.5,0,math.rad(0),math.rad(0),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  1901.  
  1902. gan = CreateParta(m2,0,0,"Neon",halocolor2)
  1903. CreateMesh(gan,"Brick",1.095,0.035,1.095)
  1904. CreateWeld(gan,larm,gan,0,0.75,0,math.rad(0),math.rad(0),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  1905.  
  1906. gane = CreateParta(m3,0,0,"SmoothPlastic",lunacolor2)
  1907. CreateMesh(gane,"Brick",1.0625,0.2,1.0625)
  1908. CreateWeld(gane,larm,gane,0,0.6,0,math.rad(0),math.rad(0),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  1909.  
  1910. star = CreateParta(m,0,0,"SmoothPlastic",wepcolor)
  1911. CreateSpecialMesh(star,"http://www.roblox.com/asset/?id=45428961",2.5,2.5,2.5)
  1912. CreateWeld(star,larm,star,0,0.475,0.6,math.rad(90),math.rad(90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  1913. starl = CreateParta(m3,0,0,"SmoothPlastic",starcolor)
  1914. CreateSpecialMesh(starl,"http://www.roblox.com/asset/?id=45428961",1.95,2.55,1.95)
  1915. CreateWeld(starl,larm,starl,0,0.475,0.6,math.rad(90),math.rad(90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  1916.  
  1917. --- second ring
  1918.  
  1919. ran = CreateParta(m2,0,0,"SmoothPlastic",wepcolor)
  1920. CreateMesh(ran,"Wedge",1.02,1.02,1.02)
  1921. CreateWeld(ran,rarm,ran,0,0.15,0,math.rad(0),math.rad(-90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  1922. ran = CreateParta(m,0,0,"SmoothPlastic",wepcolor)
  1923. CreateMesh(ran,"Wedge",0.9,0.9,1.025)
  1924. CreateWeld(ran,rarm,ran,0,0.155,0,math.rad(0),math.rad(-90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  1925. ran = CreateParta(m,0,0,"SmoothPlastic",wepcolor)
  1926. CreateMesh(ran,"Wedge",1.025,0.9,0.9)
  1927. CreateWeld(ran,rarm,ran,0,0.155,-0.025,math.rad(0),math.rad(-90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  1928.  
  1929. gan = CreateParta(m,0,0,"SmoothPlastic",wepcolor)
  1930. CreateMesh(gan,"Brick",1.075,0.1,1.075)
  1931. CreateWeld(gan,rarm,gan,0,0.5,0,math.rad(0),math.rad(0),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  1932.  
  1933. gan = CreateParta(m,0,0,"SmoothPlastic",wepcolor)
  1934. CreateMesh(gan,"Brick",1.075,0.1,1.075)
  1935. CreateWeld(gan,rarm,gan,0,0.75,0,math.rad(0),math.rad(0),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  1936.  
  1937.  
  1938.  
  1939. gan = CreateParta(m2,0,0,"Neon",halocolor2)
  1940. CreateMesh(gan,"Brick",1.095,0.035,1.095)
  1941. CreateWeld(gan,rarm,gan,0,0.5,0,math.rad(0),math.rad(0),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  1942.  
  1943. gan = CreateParta(m2,0,0,"Neon",halocolor2)
  1944. CreateMesh(gan,"Brick",1.095,0.035,1.095)
  1945. CreateWeld(gan,rarm,gan,0,0.75,0,math.rad(0),math.rad(0),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  1946.  
  1947. gane = CreateParta(m3,0,0,"SmoothPlastic",lunacolor2)
  1948. CreateMesh(gane,"Brick",1.0625,0.2,1.0625)
  1949. CreateWeld(gane,rarm,gane,0,0.6,0,math.rad(0),math.rad(0),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  1950.  
  1951. star = CreateParta(m,0,0,"SmoothPlastic",wepcolor)
  1952. CreateSpecialMesh(star,"http://www.roblox.com/asset/?id=45428961",2.5,2.5,2.5)
  1953. CreateWeld(star,rarm,star,0,-0.475,0.6,math.rad(90),math.rad(90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  1954. starl = CreateParta(m3,0,0,"SmoothPlastic",starcolor)
  1955. CreateSpecialMesh(starl,"http://www.roblox.com/asset/?id=45428961",1.95,2.55,1.95)
  1956. CreateWeld(starl,rarm,starl,0,-0.475,0.6,math.rad(90),math.rad(90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))]]--
  1957.  
  1958.  
  1959.  
  1960. for i, v in pairs(m:GetChildren()) do
  1961. if v:IsA("Part") then
  1962. v.BrickColor = BrickColor.new("Really black")
  1963. v.Material = "Glass"
  1964. end
  1965. end
  1966. for i, v in pairs(m2:GetChildren()) do
  1967. if v:IsA("Part") then
  1968. v.BrickColor = BrickColor.new("Crimson")
  1969. v.Material = "Granite"
  1970. end
  1971. end
  1972. for i, v in pairs(m3:GetChildren()) do
  1973. if v:IsA("Part") then
  1974. v.BrickColor = MAINRUINCOLOR
  1975. v.Material = "Neon"
  1976. end
  1977. end
  1978. for i, v in pairs(mw2:GetChildren()) do
  1979. if v:IsA("Part") then
  1980. v.BrickColor = MAINRUINCOLOR
  1981. v.Material = "Neon"
  1982. end
  1983. end
  1984. for i, v in pairs(mw1:GetChildren()) do
  1985. if v:IsA("Part") then
  1986. v.Transparency = 1
  1987. v.BrickColor = MAINRUINCOLOR
  1988. v.Material = "Neon"
  1989. end
  1990. end
  1991. for i, v in pairs(extrawingmod1:GetChildren()) do
  1992. if v:IsA("Part") then
  1993. v.Transparency = 1
  1994. v.BrickColor = BrickColor.new("White")
  1995. v.Material = "Neon"
  1996. end
  1997. end
  1998. for i, v in pairs(extrawingmod2:GetChildren()) do
  1999. if v:IsA("Part") then
  2000. v.Transparency = 1
  2001. v.BrickColor = BrickColor.new("White")
  2002. v.Material = "Neon"
  2003. end
  2004. end
  2005. ------
  2006.  
  2007.  
  2008. function RemoveOutlines(part)
  2009. part.TopSurface, part.BottomSurface, part.LeftSurface, part.RightSurface, part.FrontSurface, part.BackSurface = 10, 10, 10, 10, 10, 10
  2010. end
  2011. function CreatePart(Parent, Material, Reflectance, Transparency, BColor, Name, Size)
  2012. local Part = Create("Part")({
  2013. Parent = Parent,
  2014. Reflectance = Reflectance,
  2015. Transparency = Transparency,
  2016. CanCollide = false,
  2017. Locked = true,
  2018. BrickColor = BrickColor.new(tostring(BColor)),
  2019. Name = Name,
  2020. Size = Size,
  2021. Material = Material
  2022. })
  2023. Part.CustomPhysicalProperties = PhysicalProperties.new(0.001, 0.001, 0.001, 0.001, 0.001)
  2024. RemoveOutlines(Part)
  2025. return Part
  2026. end
  2027. function CreateMesha(Mesh, Part, MeshType, MeshId, OffSet, Scale)
  2028. local Msh = Create(Mesh)({
  2029. Parent = Part,
  2030. Offset = OffSet,
  2031. Scale = Scale
  2032. })
  2033. if Mesh == "SpecialMesh" then
  2034. Msh.MeshType = MeshType
  2035. Msh.MeshId = MeshId
  2036. end
  2037. return Msh
  2038. end
  2039. function CreateWeld(Parent, Part0, Part1, C0, C1)
  2040. local Weld = Create("Weld")({
  2041. Parent = Parent,
  2042. Part0 = Part0,
  2043. Part1 = Part1,
  2044. C0 = C0,
  2045. C1 = C1
  2046. })
  2047. return Weld
  2048. end
  2049.  
  2050. Character=Player.Character
  2051. PlayerGui=Player.PlayerGui
  2052. Backpack=Player.Backpack
  2053. Torso=Character.Torso
  2054. Head=Character.Head
  2055. Humanoid=Character.Humanoid
  2056. m=Instance.new('Model',Character)
  2057. LeftArm=Character["Left Arm"]
  2058. LeftLeg=Character["Left Leg"]
  2059. RightArm=Character["Right Arm"]
  2060. RightLeg=Character["Right Leg"]
  2061. LS=Torso["Left Shoulder"]
  2062. LH=Torso["Left Hip"]
  2063. RS=Torso["Right Shoulder"]
  2064. RH=Torso["Right Hip"]
  2065. Face = Head.face
  2066. Neck=Torso.Neck
  2067. it=Instance.new
  2068. attacktype=1
  2069. vt=Vector3.new
  2070. cf=CFrame.new
  2071. euler=CFrame.fromEulerAnglesXYZ
  2072. angles=CFrame.Angles
  2073. cloaked=false
  2074. necko=cf(0, 1, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0)
  2075. necko2=cf(0, -0.5, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0)
  2076. LHC0=cf(-1,-1,0,-0,-0,-1,0,1,0,1,0,0)
  2077. LHC1=cf(-0.5,1,0,-0,-0,-1,0,1,0,1,0,0)
  2078. RHC0=cf(1,-1,0,0,0,1,0,1,0,-1,-0,-0)
  2079. RHC1=cf(0.5,1,0,0,0,1,0,1,0,-1,-0,-0)
  2080. RootPart=Character.HumanoidRootPart
  2081. RootJoint=RootPart.RootJoint
  2082. RootCF=euler(-1.57,0,3.14)
  2083. attack = false
  2084. attackdebounce = false
  2085. deb=false
  2086. equipped=true
  2087. hand=false
  2088. MMouse=nil
  2089. combo=0
  2090. mana=0
  2091. trispeed=.2
  2092. attackmode='none'
  2093. local idle=0
  2094. local Anim="Idle"
  2095. local Effects={}
  2096. local gun=false
  2097. local shoot=false
  2098. local sine = 0
  2099. local change = 1
  2100.  
  2101.  
  2102. function RecolorTextAndRename(name,col1,col2,font)
  2103. modet.TextStrokeColor3 = col2
  2104. modet.TextColor3 = col1
  2105. modet.Font = font
  2106. modet.Text = name
  2107. --[[ned.Text = name
  2108. ned.TextColor3 = col1
  2109. ned.TextStrokeColor3 = col2]]
  2110. nice(name,col1,col2)
  2111. nice2(col1,col2)
  2112. end
  2113.  
  2114. local disably = false
  2115.  
  2116. local r = 255
  2117. local g = 0
  2118. local b = 0
  2119.  
  2120.  
  2121. LW=Torso["Left Shoulder"]
  2122. LH=Torso["Left Hip"]
  2123. RW=Torso["Right Shoulder"]
  2124. RH=Torso["Right Hip"]
  2125.  
  2126. --save shoulders
  2127. --[[RSH, LSH=nil, nil
  2128. --welds
  2129. RW, LW=Instance.new("Weld"), Instance.new("Weld")
  2130. RW.Name="Right Shoulder" LW.Name="Left Shoulder"
  2131. LH=Torso["Left Hip"]
  2132. RH=Torso["Right Hip"]
  2133. TorsoColor=Torso.BrickColor
  2134. function NoOutline(Part)
  2135. Part.TopSurface,Part.BottomSurface,Part.LeftSurface,Part.RightSurface,Part.FrontSurface,Part.BackSurface = 10,10,10,10,10,10
  2136. end
  2137. ch=Character
  2138. RSH=ch.Torso["Right Shoulder"]
  2139. LSH=ch.Torso["Left Shoulder"]
  2140. --
  2141. RSH.Parent=nil
  2142. LSH.Parent=nil ]]--
  2143. --
  2144. RW.Name="Right Shoulder"
  2145. RW.Part0=char.Torso
  2146. RW.C0=cf(1.5, 0.5, 0) --* CFrame.fromEulerAnglesXYZ(1.3, 0, -0.5)
  2147. RW.C1=cf(0, 0.5, 0)
  2148. RW.Part1=char["Right Arm"]
  2149. RW.Parent=char.Torso
  2150. --
  2151. LW.Name="Left Shoulder"
  2152. LW.Part0=char.Torso
  2153. LW.C0=cf(-1.5, 0.5, 0) --* CFrame.fromEulerAnglesXYZ(1.7, 0, 0.8)
  2154. LW.C1=cf(0, 0.5, 0)
  2155. LW.Part1=char["Left Arm"]
  2156. LW.Parent=char.Torso
  2157.  
  2158. local Stats=Instance.new("BoolValue")
  2159. Stats.Name="Stats"
  2160. Stats.Parent=Character
  2161. local Atk=Instance.new("NumberValue")
  2162. Atk.Name="Damage"
  2163. Atk.Parent=Stats
  2164. Atk.Value=1
  2165. local Def=Instance.new("NumberValue")
  2166. Def.Name="Defense"
  2167. Def.Parent=Stats
  2168. Def.Value=1
  2169. local Speed=Instance.new("NumberValue")
  2170. Speed.Name="Speed"
  2171. Speed.Parent=Stats
  2172. Speed.Value=1
  2173. local Mvmt=Instance.new("NumberValue")
  2174. Mvmt.Name="Movement"
  2175. Mvmt.Parent=Stats
  2176. Mvmt.Value=1
  2177.  
  2178. local donum=0
  2179.  
  2180.  
  2181. function part(formfactor,parent,reflectance,transparency,brickcolor,name,size)
  2182. local fp=it("Part")
  2183. fp.formFactor=formfactor
  2184. fp.Parent=parent
  2185. fp.Reflectance=reflectance
  2186. fp.Transparency=transparency
  2187. fp.CanCollide=false
  2188. fp.Locked=true
  2189. fp.BrickColor=brickcolor
  2190. fp.Name=name
  2191. fp.Size=size
  2192. fp.Position=Torso.Position
  2193. NoOutline(fp)
  2194. fp.Material="SmoothPlastic"
  2195. fp:BreakJoints()
  2196. return fp
  2197. end
  2198.  
  2199. function mesh(Mesh,part,meshtype,meshid,offset,scale)
  2200. local mesh=it(Mesh)
  2201. mesh.Parent=part
  2202. if Mesh=="SpecialMesh" then
  2203. mesh.MeshType=meshtype
  2204. if meshid~="nil" then
  2205. mesh.MeshId="http://www.roblox.com/asset/?id="..meshid
  2206. end
  2207. end
  2208. mesh.Offset=offset
  2209. mesh.Scale=scale
  2210. return mesh
  2211. end
  2212.  
  2213. function weld(parent,part0,part1,c0)
  2214. local weld=it("Weld")
  2215. weld.Parent=parent
  2216. weld.Part0=part0
  2217. weld.Part1=part1
  2218. weld.C0=c0
  2219. return weld
  2220. end
  2221.  
  2222. local Color1=Torso.BrickColor
  2223.  
  2224. local bodvel=Instance.new("BodyVelocity")
  2225. local bg=Instance.new("BodyGyro")
  2226.  
  2227. --------- SazEreno's Artificial HB --------------
  2228.  
  2229. -------- RAINBOW LEAVE IT TO ME
  2230.  
  2231.  
  2232. so = function(id,par,vol,pit)
  2233. local sou = Instance.new("Sound",par or workspace)
  2234. sou.Volume=vol
  2235. sou.Pitch=pit or 1
  2236. sou.SoundId=id
  2237. swait()
  2238. sou:play()
  2239. game:GetService("Debris"):AddItem(sou,6)
  2240. end
  2241.  
  2242. function clerp(a,b,t)
  2243. local qa = {QuaternionFromCFrame(a)}
  2244. local qb = {QuaternionFromCFrame(b)}
  2245. local ax, ay, az = a.x, a.y, a.z
  2246. local bx, by, bz = b.x, b.y, b.z
  2247. local _t = 1-t
  2248. return QuaternionToCFrame(_t*ax + t*bx, _t*ay + t*by, _t*az + t*bz,QuaternionSlerp(qa, qb, t))
  2249. end
  2250.  
  2251. function aclerp(startCF,endCF,alpha)
  2252. return startCF:lerp(endCF, alpha)
  2253. end
  2254.  
  2255. function QuaternionFromCFrame(cf)
  2256. local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components()
  2257. local trace = m00 + m11 + m22
  2258. if trace > 0 then
  2259. local s = math.sqrt(1 + trace)
  2260. local recip = 0.5/s
  2261. return (m21-m12)*recip, (m02-m20)*recip, (m10-m01)*recip, s*0.5
  2262. else
  2263. local i = 0
  2264. if m11 > m00 then
  2265. i = 1
  2266. end
  2267. if m22 > (i == 0 and m00 or m11) then
  2268. i = 2
  2269. end
  2270. if i == 0 then
  2271. local s = math.sqrt(m00-m11-m22+1)
  2272. local recip = 0.5/s
  2273. return 0.5*s, (m10+m01)*recip, (m20+m02)*recip, (m21-m12)*recip
  2274. elseif i == 1 then
  2275. local s = math.sqrt(m11-m22-m00+1)
  2276. local recip = 0.5/s
  2277. return (m01+m10)*recip, 0.5*s, (m21+m12)*recip, (m02-m20)*recip
  2278. elseif i == 2 then
  2279. local s = math.sqrt(m22-m00-m11+1)
  2280. local recip = 0.5/s return (m02+m20)*recip, (m12+m21)*recip, 0.5*s, (m10-m01)*recip
  2281. end
  2282. end
  2283. end
  2284.  
  2285. function QuaternionToCFrame(px, py, pz, x, y, z, w)
  2286. local xs, ys, zs = x + x, y + y, z + z
  2287. local wx, wy, wz = w*xs, w*ys, w*zs
  2288. local xx = x*xs
  2289. local xy = x*ys
  2290. local xz = x*zs
  2291. local yy = y*ys
  2292. local yz = y*zs
  2293. local zz = z*zs
  2294. return CFrame.new(px, py, pz,1-(yy+zz), xy - wz, xz + wy,xy + wz, 1-(xx+zz), yz - wx, xz - wy, yz + wx, 1-(xx+yy))
  2295. end
  2296.  
  2297. function QuaternionSlerp(a, b, t)
  2298. local cosTheta = a[1]*b[1] + a[2]*b[2] + a[3]*b[3] + a[4]*b[4]
  2299. local startInterp, finishInterp;
  2300. if cosTheta >= 0.0001 then
  2301. if (1 - cosTheta) > 0.0001 then
  2302. local theta = math.acos(cosTheta)
  2303. local invSinTheta = 1/math.sin(theta)
  2304. startInterp = math.sin((1-t)*theta)*invSinTheta
  2305. finishInterp = math.sin(t*theta)*invSinTheta
  2306. else
  2307. startInterp = 1-t
  2308. finishInterp = t
  2309. end
  2310. else
  2311. if (1+cosTheta) > 0.0001 then
  2312. local theta = math.acos(-cosTheta)
  2313. local invSinTheta = 1/math.sin(theta)
  2314. startInterp = math.sin((t-1)*theta)*invSinTheta
  2315. finishInterp = math.sin(t*theta)*invSinTheta
  2316. else
  2317. startInterp = t-1
  2318. finishInterp = t
  2319. end
  2320. end
  2321. return a[1]*startInterp + b[1]*finishInterp, a[2]*startInterp + b[2]*finishInterp, a[3]*startInterp + b[3]*finishInterp, a[4]*startInterp + b[4]*finishInterp
  2322. end
  2323.  
  2324. local function CFrameFromTopBack(at, top, back)
  2325. local right = top:Cross(back)
  2326. return CFrame.new(at.x, at.y, at.z,
  2327. right.x, top.x, back.x,
  2328. right.y, top.y, back.y,
  2329. right.z, top.z, back.z)
  2330. end
  2331.  
  2332. function Triangle(a, b, c)
  2333. local edg1 = (c-a):Dot((b-a).unit)
  2334. local edg2 = (a-b):Dot((c-b).unit)
  2335. local edg3 = (b-c):Dot((a-c).unit)
  2336. if edg1 <= (b-a).magnitude and edg1 >= 0 then
  2337. a, b, c = a, b, c
  2338. elseif edg2 <= (c-b).magnitude and edg2 >= 0 then
  2339. a, b, c = b, c, a
  2340. elseif edg3 <= (a-c).magnitude and edg3 >= 0 then
  2341. a, b, c = c, a, b
  2342. else
  2343. assert(false, "unreachable")
  2344. end
  2345.  
  2346. local len1 = (c-a):Dot((b-a).unit)
  2347. local len2 = (b-a).magnitude - len1
  2348. local width = (a + (b-a).unit*len1 - c).magnitude
  2349.  
  2350. local maincf = CFrameFromTopBack(a, (b-a):Cross(c-b).unit, -(b-a).unit)
  2351.  
  2352. local list = {}
  2353.  
  2354. if len1 > 0.01 then
  2355. local w1 = Instance.new('WedgePart', m)
  2356. game:GetService("Debris"):AddItem(w1,5)
  2357. w1.Material = "SmoothPlastic"
  2358. w1.FormFactor = 'Custom'
  2359. w1.BrickColor = MAINRUINCOLOR
  2360. w1.Transparency = 0
  2361. w1.Reflectance = 0
  2362. w1.Material = "SmoothPlastic"
  2363. w1.CanCollide = false
  2364. local l1 = Instance.new("PointLight",w1)
  2365. l1.Color = Color3.new(170,0,0)
  2366. NoOutline(w1)
  2367. local sz = Vector3.new(0.2, width, len1)
  2368. w1.Size = sz
  2369. local sp = Instance.new("SpecialMesh",w1)
  2370. sp.MeshType = "Wedge"
  2371. sp.Scale = Vector3.new(0,1,1) * sz/w1.Size
  2372. w1:BreakJoints()
  2373. w1.Anchored = true
  2374. w1.Parent = workspace
  2375. w1.Transparency = 0.7
  2376. table.insert(Effects,{w1,"Disappear",.01})
  2377. w1.CFrame = maincf*CFrame.Angles(math.pi,0,math.pi/2)*CFrame.new(0,width/2,len1/2)
  2378. table.insert(list,w1)
  2379. end
  2380.  
  2381. if len2 > 0.01 then
  2382. local w2 = Instance.new('WedgePart', m)
  2383. game:GetService("Debris"):AddItem(w2,5)
  2384. w2.Material = "SmoothPlastic"
  2385. w2.FormFactor = 'Custom'
  2386. w2.BrickColor = MAINRUINCOLOR
  2387. w2.Transparency = 0
  2388. w2.Reflectance = 0
  2389. w2.Material = "SmoothPlastic"
  2390. w2.CanCollide = false
  2391. local l2 = Instance.new("PointLight",w2)
  2392. l2.Color = Color3.new(170,0,0)
  2393. NoOutline(w2)
  2394. local sz = Vector3.new(0.2, width, len2)
  2395. w2.Size = sz
  2396. local sp = Instance.new("SpecialMesh",w2)
  2397. sp.MeshType = "Wedge"
  2398. sp.Scale = Vector3.new(0,1,1) * sz/w2.Size
  2399. w2:BreakJoints()
  2400. w2.Anchored = true
  2401. w2.Parent = workspace
  2402. w2.Transparency = 0.7
  2403. table.insert(Effects,{w2,"Disappear",.01})
  2404. w2.CFrame = maincf*CFrame.Angles(math.pi,math.pi,-math.pi/2)*CFrame.new(0,width/2,-len1 - len2/2)
  2405. table.insert(list,w2)
  2406. end
  2407. return unpack(list)
  2408. end
  2409.  
  2410.  
  2411. function Damagefunc(Part, hit, minim, maxim, knockback, Type, Property, Delay, HitSound, HitPitch)
  2412. if DoDamage == true then
  2413. if hit.Parent == nil then
  2414. return
  2415. end
  2416. local h = hit.Parent:FindFirstChildOfClass("Humanoid")
  2417. for _, v in pairs(hit.Parent:children()) do
  2418. if v:IsA("Humanoid") then
  2419. h = v
  2420. end
  2421. end
  2422. if h ~= nil and hit.Parent.Name ~= Character.Name and hit.Parent:FindFirstChild("Head") ~= nil then
  2423. if hit.Parent:findFirstChild("DebounceHit") ~= nil and hit.Parent.DebounceHit.Value == true then
  2424. return
  2425. end
  2426. local c = Create("ObjectValue")({
  2427. Name = "creator",
  2428. Value = game:GetService("Players").LocalPlayer,
  2429. Parent = h
  2430. })
  2431. game:GetService("Debris"):AddItem(c, 0.5)
  2432. if HitSound ~= nil and HitPitch ~= nil then
  2433. CFuncs.Sound.Create(HitSound, hit, 1, HitPitch)
  2434. end
  2435. local Damage = math.random(minim, maxim)
  2436. local blocked = false
  2437. local block = hit.Parent:findFirstChild("Block")
  2438. if block ~= nil and block.className == "IntValue" and block.Value > 0 then
  2439. blocked = true
  2440. block.Value = block.Value - 1
  2441. print(block.Value)
  2442. end
  2443. if blocked == false then
  2444. local HitHealth = h.Health
  2445. h.MaxHealth = 100
  2446. h.Health = h.Health - Damage
  2447. if HitHealth ~= h.Health and HitHealth ~= 0 and 0 >= h.Health and h.Parent.Name ~= "Hologram" then
  2448. --print("gained kill")
  2449. dmg(h.Parent)
  2450. end
  2451. ShowDamage(Part.CFrame * CFrame.new(0, 0, Part.Size.Z / 2).p + Vector3.new(0, 1.5, 0), Damage, .03, Part.BrickColor.Color)
  2452. else
  2453. h.Health = h.Health - Damage / 2
  2454. ShowDamage(Part.CFrame * CFrame.new(0, 0, Part.Size.Z / 2).p + Vector3.new(0, 1.5, 0), Damage, .03, Part.BrickColor.Color)
  2455. end
  2456. if Type == "Knockdown" then
  2457. local hum = hit.Parent.Humanoid
  2458. hum.PlatformStand = true
  2459. coroutine.resume(coroutine.create(function(HHumanoid)
  2460. swait(1)
  2461. HHumanoid.PlatformStand = false
  2462. end), hum)
  2463. local angle = hit.Position - (Property.Position + Vector3.new(0, 0, 0)).unit
  2464. local bodvol = Create("BodyVelocity")({
  2465. velocity = angle * knockback,
  2466. P = 5000,
  2467. maxForce = Vector3.new(8000, 8000, 8000),
  2468. Parent = hit
  2469. })
  2470. local rl = Create("BodyAngularVelocity")({
  2471. P = 3000,
  2472. maxTorque = Vector3.new(500000, 500000, 500000) * 50000000000000,
  2473. angularvelocity = Vector3.new(math.random(-10, 10), math.random(-10, 10), math.random(-10, 10)),
  2474. Parent = hit
  2475. })
  2476. game:GetService("Debris"):AddItem(bodvol, 0.5)
  2477. game:GetService("Debris"):AddItem(rl, 0.5)
  2478. elseif Type == "Normal" then
  2479. local vp = Create("BodyVelocity")({
  2480. P = 500,
  2481. maxForce = Vector3.new(math.huge, 0, math.huge),
  2482. velocity = Property.CFrame.lookVector * knockback + Property.Velocity / 1.05
  2483. })
  2484. if knockback > 0 then
  2485. vp.Parent = hit.Parent.Head
  2486. end
  2487. game:GetService("Debris"):AddItem(vp, 0.5)
  2488. elseif Type == "Up" then
  2489. local bodyVelocity = Create("BodyVelocity")({
  2490. velocity = Vector3.new(0, 20, 0),
  2491. P = 5000,
  2492. maxForce = Vector3.new(8000, 8000, 8000),
  2493. Parent = hit
  2494. })
  2495. game:GetService("Debris"):AddItem(bodyVelocity, 0.5)
  2496. local bodyVelocity = Create("BodyVelocity")({
  2497. velocity = Vector3.new(0, 20, 0),
  2498. P = 5000,
  2499. maxForce = Vector3.new(8000, 8000, 8000),
  2500. Parent = hit
  2501. })
  2502. game:GetService("Debris"):AddItem(bodyVelocity, 1)
  2503. elseif Type == "Leech" then
  2504. local hum = hit.Parent.Humanoid
  2505. if hum ~= nil then
  2506. for i = 0, 2 do
  2507. Effects.Sphere.Create(BrickColor.new("Bright red"), hit.Parent.Torso.CFrame * cn(0, 0, 0) * angles(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50)), 1, 15, 1, 0, 5, 0, 0.02)
  2508. end
  2509. Humanoid.Health = Humanoid.Health + 10
  2510. end
  2511. elseif Type == "UpKnock" then
  2512. local hum = hit.Parent.Humanoid
  2513. hum.PlatformStand = true
  2514. if hum ~= nil then
  2515. hitr = true
  2516. end
  2517. coroutine.resume(coroutine.create(function(HHumanoid)
  2518. swait(5)
  2519. HHumanoid.PlatformStand = false
  2520. hitr = false
  2521. end), hum)
  2522. local bodyVelocity = Create("BodyVelocity")({
  2523. velocity = Vector3.new(0, 20, 0),
  2524. P = 5000,
  2525. maxForce = Vector3.new(8000, 8000, 8000),
  2526. Parent = hit
  2527. })
  2528. game:GetService("Debris"):AddItem(bodyVelocity, 0.5)
  2529. local bodyVelocity = Create("BodyVelocity")({
  2530. velocity = Vector3.new(0, 20, 0),
  2531. P = 5000,
  2532. maxForce = Vector3.new(8000, 8000, 8000),
  2533. Parent = hit
  2534. })
  2535. game:GetService("Debris"):AddItem(bodyVelocity, 1)
  2536. elseif Type == "Snare" then
  2537. local bp = Create("BodyPosition")({
  2538. P = 2000,
  2539. D = 100,
  2540. maxForce = Vector3.new(math.huge, math.huge, math.huge),
  2541. position = hit.Parent.Torso.Position,
  2542. Parent = hit.Parent.Torso
  2543. })
  2544. game:GetService("Debris"):AddItem(bp, 1)
  2545. elseif Type == "Slashnare" then
  2546. Effects.Block.Create(BrickColor.new("Pastel Blue"), hit.Parent.Torso.CFrame * cn(0, 0, 0), 15*4, 15*4, 15*4, 3*4, 3*4, 3*4, 0.07)
  2547. for i = 1, math.random(4, 5) do
  2548. Effects.Sphere.Create(BrickColor.new("Teal"), hit.Parent.Torso.CFrame * cn(math.random(-5, 5), math.random(-5, 5), math.random(-5, 5)) * angles(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50)), 1, 15, 1, 0, 5, 0, 0.02)
  2549. end
  2550. local bp = Create("BodyPosition")({
  2551. P = 2000,
  2552. D = 100,
  2553. maxForce = Vector3.new(math.huge, math.huge, math.huge),
  2554. position = hit.Parent.Torso.Position,
  2555. Parent = hit.Parent.Torso
  2556. })
  2557. game:GetService("Debris"):AddItem(bp, 1)
  2558. elseif Type == "Spike" then
  2559. -- CreateBigIceSword(hit.Parent.Torso.CFrame)
  2560. local bp = Create("BodyPosition")({
  2561. P = 2000,
  2562. D = 100,
  2563. maxForce = Vector3.new(math.huge, math.huge, math.huge),
  2564. position = hit.Parent.Torso.Position,
  2565. Parent = hit.Parent.Torso
  2566. })
  2567. game:GetService("Debris"):AddItem(bp, 1)
  2568. elseif Type == "Freeze" then
  2569. local BodPos = Create("BodyPosition")({
  2570. P = 50000,
  2571. D = 1000,
  2572. maxForce = Vector3.new(math.huge, math.huge, math.huge),
  2573. position = hit.Parent.Torso.Position,
  2574. Parent = hit.Parent.Torso
  2575. })
  2576. local BodGy = Create("BodyGyro")({
  2577. maxTorque = Vector3.new(400000, 400000, 400000) * math.huge,
  2578. P = 20000,
  2579. Parent = hit.Parent.Torso,
  2580. cframe = hit.Parent.Torso.CFrame
  2581. })
  2582. hit.Parent.Torso.Anchored = true
  2583. coroutine.resume(coroutine.create(function(Part)
  2584. swait(1.5)
  2585. Part.Anchored = false
  2586. end), hit.Parent.Torso)
  2587. game:GetService("Debris"):AddItem(BodPos, 3)
  2588. game:GetService("Debris"):AddItem(BodGy, 3)
  2589. end
  2590. local debounce = Create("BoolValue")({
  2591. Name = "DebounceHit",
  2592. Parent = hit.Parent,
  2593. Value = true
  2594. })
  2595. game:GetService("Debris"):AddItem(debounce, Delay)
  2596. c = Instance.new("ObjectValue")
  2597. c.Name = "creator"
  2598. c.Value = Player
  2599. c.Parent = h
  2600. game:GetService("Debris"):AddItem(c, 0.5)
  2601. end
  2602. elseif DoDamage == false then
  2603. print("Damage is disabled")
  2604. end
  2605.  
  2606. end
  2607. function ShowDamage(Pos, Text, Time, Color)
  2608. coroutine.resume(coroutine.create(function()
  2609. local Rate = 0.03333333333333333
  2610. local Pos = Pos or Vector3.new(0, 0, 0)
  2611. local Text = Text or ""
  2612. local Color = Color or Color3.new(1, 0, 1)
  2613. local EffectPart = CreatePart(Character, "SmoothPlastic", 0, 1, BrickColor.new(Color), "Effect", Vector3.new(0, 0, 0))
  2614. EffectPart.Anchored = true
  2615. EffectPart.CFrame = CFrame.new(Pos)
  2616. local BillboardGui = Create("BillboardGui")({
  2617. Size = UDim2.new(6, 0, 6, 0),
  2618. Adornee = EffectPart,
  2619. Parent = EffectPart,
  2620. AlwaysOnTop=true,
  2621. Active=true
  2622. })
  2623. local TextLabel = Create("TextLabel")({
  2624. BackgroundTransparency = 1,
  2625. AnchorPoint=Vector2.new(.5,.5),
  2626. Position = UDim2.new(.5, 0, .5, 0),
  2627. Size = UDim2.new(1, 0, 1, 0),
  2628. Text = Text,
  2629. TextColor3 = MAINRUINCOLOR.Color,
  2630. TextStrokeColor3 = SECONDRUINCOLOR.Color,
  2631. TextStrokeTransparency=0,
  2632. TextScaled = true,
  2633. Font = Enum.Font.Bodoni,
  2634. Parent = BillboardGui,
  2635. ZIndex=4,
  2636. })
  2637.  
  2638. local aaa=math.random(-360,360)
  2639. local bbb=math.random(-360,360)
  2640.  
  2641. local F1 = Create("Frame")({
  2642. AnchorPoint=Vector2.new(.5,.5),
  2643. Position = UDim2.new(.5, 0, .5, 0),
  2644. Size = UDim2.new(.4,0,.4,0),
  2645. BackgroundColor3 =MAINRUINCOLOR.Color,
  2646. BorderColor3 =SECONDRUINCOLOR.Color,
  2647. BorderSizePixel=4,
  2648. Parent = BillboardGui,
  2649. Rotation=aaa
  2650. })
  2651. local F2 = Create("Frame")({
  2652. AnchorPoint=Vector2.new(.5,.5),
  2653. Position = UDim2.new(.5, 0, .5, 0),
  2654. Size = UDim2.new(.4,0,.4,0),
  2655. BackgroundColor3 =MAINRUINCOLOR.Color,
  2656. BorderColor3 =SECONDRUINCOLOR.Color,
  2657. BorderSizePixel=4,
  2658. Parent = BillboardGui,
  2659. Rotation=-aaa
  2660. })
  2661. local F3 = Create("Frame")({
  2662. AnchorPoint=Vector2.new(.5,.5),
  2663. Position = UDim2.new(.5, 0, .5, 0),
  2664. Size = UDim2.new(.2,0,.2,0),
  2665. BackgroundColor3 =MAINRUINCOLOR.Color,
  2666. BorderColor3 =SECONDRUINCOLOR.Color,
  2667. BorderSizePixel=4,
  2668. Parent = BillboardGui,
  2669. ZIndex=2,
  2670. Rotation=bbb
  2671. })
  2672. local F4 = Create("Frame")({
  2673. AnchorPoint=Vector2.new(.5,.5),
  2674. Position = UDim2.new(.5, 0, .5, 0),
  2675. Size = UDim2.new(.2,0,.2,0),
  2676. BackgroundColor3 =MAINRUINCOLOR.Color,
  2677. BorderColor3 =SECONDRUINCOLOR.Color,
  2678. BorderSizePixel=4,
  2679. Parent = BillboardGui,
  2680. ZIndex=2,
  2681. Rotation=-bbb
  2682. })
  2683.  
  2684. --[[delay(0, function() -- no thank
  2685. local Frames = Time / Rate
  2686. for Frame = 1, Frames do
  2687. wait(Rate)
  2688. local Percent = Frame / Frames
  2689. EffectPart.CFrame = CFrame.new(Pos) + Vector3.new(0, Percent, 0)
  2690. TextLabel.TextTransparency = Percent
  2691. end
  2692. if EffectPart and EffectPart.Parent then
  2693. EffectPart:Destroy()
  2694. end
  2695. end)]]
  2696. local ha=EffectPart
  2697. local oring=ha.CFrame*CFrame.new(0,3.4,0)
  2698. F1:TweenPosition(UDim2.new(.2,0,.5,0), "Out", "Quint", 1,true)
  2699. F2:TweenPosition(UDim2.new(.8,0,.5,0), "Out", "Quint", 1,true)
  2700. F3:TweenPosition(UDim2.new(-.1,0,.5,0), "Out", "Quint", 1.5,true)
  2701. F4:TweenPosition(UDim2.new(1.1,0,.5,0), "Out", "Quint", 1.5,true)
  2702. for aaa=0,1.1,Time do
  2703. swait()
  2704. ha.CFrame=clerp(ha.CFrame,oring,.1)
  2705. F1.BackgroundTransparency=0+1*aaa
  2706. F2.BackgroundTransparency=0+1*aaa
  2707. F3.BackgroundTransparency=0+.5*aaa
  2708. F4.BackgroundTransparency=0+.5*aaa
  2709. F1.Rotation=F1.Rotation+math.random(5,10)
  2710. F2.Rotation=F2.Rotation-math.random(5,10)
  2711. F3.Rotation=F3.Rotation+math.random(3,6)
  2712. F4.Rotation=F4.Rotation-math.random(3,6)
  2713. end
  2714. for aaa=0,1,.1 do
  2715. swait()
  2716. TextLabel.TextTransparency=aaa
  2717. TextLabel.TextStrokeTransparency=aaa
  2718. F3.BackgroundTransparency=.5+.5*aaa
  2719. F4.BackgroundTransparency=.5+.5*aaa
  2720. F3.Rotation=F3.Rotation+math.random(3,6)
  2721. F4.Rotation=F4.Rotation-math.random(3,6)
  2722. end
  2723. --ha:Remove()
  2724. end))
  2725. end
  2726. function MagniDamage(Part, magni, mindam, maxdam, knock, Type)
  2727. for _, c in pairs(workspace:children()) do
  2728. local hum = c:findFirstChildOfClass("Humanoid")
  2729. if hum ~= nil then
  2730. local head = c:findFirstChild("Head")
  2731. if head ~= nil then
  2732. local targ = head.Position - Part.Position
  2733. local mag = targ.magnitude
  2734. if magni >= mag and c.Name ~= Player.Name then
  2735. Damagefunc(head, head, mindam, maxdam, knock, Type, RootPart, 0.1, "rbxassetid://231917784", 1)
  2736. end
  2737. end
  2738. end
  2739. end
  2740. end
  2741.  
  2742. function MagniDamageWithEffect(Part, magni, mindam, maxdam, knock, Type)
  2743. for _, c in pairs(workspace:children()) do
  2744. local hum = c:findFirstChild("Humanoid")
  2745. if hum ~= nil then
  2746. local head = c:findFirstChild("Torso")
  2747. if head ~= nil then
  2748. local targ = head.Position - Part.Position
  2749. local mag = targ.magnitude
  2750. if magni >= mag and c.Name ~= Player.Name then
  2751. MagicBlock(BrickColor.new("Pastel light blue"),head.CFrame,5,5,5,1,1,1,0.05)
  2752. Damagefunc(head, head, mindam, maxdam, knock, Type, RootPart, 0.1, "rbxassetid://231917784", 1)
  2753. end
  2754. end
  2755. end
  2756. end
  2757. end
  2758.  
  2759. function rayCast(Pos, Dir, Max, Ignore) -- Origin Position , Direction, MaxDistance , IgnoreDescendants
  2760. return game:service("Workspace"):FindPartOnRay(Ray.new(Pos, Dir.unit * (Max or 999.999)), Ignore)
  2761. end
  2762.  
  2763. function waveEff(bonuspeed,type,typeoftrans,pos,scale,value,value2,color)
  2764. local type = type
  2765. local rng = Instance.new("Part", char)
  2766. rng.Anchored = true
  2767. rng.BrickColor = color
  2768. rng.CanCollide = false
  2769. rng.FormFactor = 3
  2770. rng.Name = "Ring"
  2771. rng.Material = "Neon"
  2772. rng.Size = Vector3.new(1, 1, 1)
  2773. rng.Transparency = 0
  2774. if typeoftrans == "In" then
  2775. rng.Transparency = 1
  2776. end
  2777. rng.TopSurface = 0
  2778. rng.BottomSurface = 0
  2779. rng.CFrame = pos
  2780. local rngm = Instance.new("SpecialMesh", rng)
  2781. rngm.MeshType = "FileMesh"
  2782. rngm.MeshId = "rbxassetid://20329976"
  2783. rngm.Scale = scale
  2784. local scaler2 = 1
  2785. local scaler2b = 1
  2786. if type == "Add" then
  2787. scaler2 = 1*value
  2788. scaler2b = 1*value2
  2789. elseif type == "Divide" then
  2790. scaler2 = 1/value
  2791. scaler2b = 1/value2
  2792. end
  2793. local randomrot = math.random(1,2)
  2794. coroutine.resume(coroutine.create(function()
  2795. for i = 0,10/bonuspeed,0.1 do
  2796. swait()
  2797. if type == "Add" then
  2798. scaler2 = scaler2 - 0.01*value/bonuspeed
  2799. scaler2b = scaler2b - 0.01*value/bonuspeed
  2800. elseif type == "Divide" then
  2801. scaler2 = scaler2 - 0.01/value*bonuspeed
  2802. scaler2b = scaler2b - 0.01/value*bonuspeed
  2803. end
  2804. if randomrot == 1 then
  2805. rng.CFrame = rng.CFrame*CFrame.Angles(0,math.rad(5*bonuspeed/2),0)
  2806. elseif randomrot == 2 then
  2807. rng.CFrame = rng.CFrame*CFrame.Angles(0,math.rad(-5*bonuspeed/2),0)
  2808. end
  2809. if typeoftrans == "Out" then
  2810. rng.Transparency = rng.Transparency + 0.01*bonuspeed
  2811. elseif typeoftrans == "In" then
  2812. rng.Transparency = rng.Transparency - 0.01*bonuspeed
  2813. end
  2814. rngm.Scale = rngm.Scale + Vector3.new(scaler2*bonuspeed, scaler2b*bonuspeed, scaler2*bonuspeed)
  2815. end
  2816. rng:Destroy()
  2817. end))
  2818. end
  2819.  
  2820. function StravEffect(brickcolor,cframe,x,y,z,x1,y1,z1,delay)
  2821. local prt=part(3,workspace,0,0,brickcolor,"Effect",vt(0.5,0.5,0.5))
  2822. prt.Anchored=true
  2823. prt.CFrame=cframe*cf(x,y,z)
  2824. msh=mesh("SpecialMesh",prt,"FileMesh","rbxassetid://168892363",vt(0,0,0),vt(x1,y1,z1))
  2825. game:GetService("Debris"):AddItem(prt,5)
  2826. coroutine.resume(coroutine.create(function(Part,Mesh,ex,why,zee)
  2827. local num=math.random()
  2828. local num2=math.random(-3,2)+math.random()
  2829. local numm=0
  2830. for i=0,1,delay*2 do
  2831. swait()
  2832. Part.CFrame=cframe*euler(0,numm*num*10,0)*cf(ex,why,zee)*cf(-i*10,num2,0)
  2833. Part.Transparency=i
  2834. numm=numm+0.01
  2835. end
  2836. Part.Parent=nil
  2837. Mesh.Parent=nil
  2838. end),prt,msh,x,y,z)
  2839. end
  2840.  
  2841. function dmgstart(dmg,what)
  2842. hitcon = what.Touched:connect(function(hit)
  2843. local hum = hit.Parent:FindFirstChild("Humanoid")
  2844. if hum and not hum:IsDescendantOf(Character) then
  2845. hum:TakeDamage(dmg)
  2846. end
  2847. end)
  2848. end
  2849.  
  2850. function dmgstop()
  2851. hitcon:disconnect()
  2852. end
  2853.  
  2854. function Cloak()
  2855. Face.Parent=nil
  2856. cloaked=true
  2857. coroutine.wrap(function()
  2858. for i = 0, 1, .05 do
  2859. for _,v in next, Character:GetDescendants() do
  2860. if(v:IsA'BasePart' and v ~= RootPart)then
  2861. v.Transparency=i>v.Transparency and i or v.Transparency
  2862. end
  2863. end
  2864. swait()
  2865. end
  2866. end)()
  2867. end
  2868.  
  2869. function UnCloak()
  2870. so("http://roblox.com/asset/?id=2767090",Torso,1,1.1)
  2871. Face.Parent=Head
  2872. cloaked=false
  2873. coroutine.wrap(function()
  2874. for i = 1, 0, -.05 do
  2875. for _,v in next, Character:GetDescendants() do
  2876. if(v:IsA'BasePart' and v ~= RootPart)then
  2877. v.Transparency=i
  2878. end
  2879. end
  2880. swait()
  2881. end
  2882. end)()
  2883. end
  2884.  
  2885. local origcolor = BrickColor.new("Pastel light blue")
  2886. ---- This section of explosions.
  2887.  
  2888. ----
  2889.  
  2890.  
  2891. function ring(type,pos,scale,value)
  2892. local type = type
  2893. local rng = Instance.new("Part", char)
  2894. rng.Anchored = true
  2895. rng.BrickColor = origcolor
  2896. rng.CanCollide = false
  2897. rng.FormFactor = 3
  2898. rng.Name = "Ring"
  2899. rng.Size = Vector3.new(1, 1, 1)
  2900. rng.Transparency = 0
  2901. rng.TopSurface = 0
  2902. rng.BottomSurface = 0
  2903. rng.CFrame = pos
  2904. local rngm = Instance.new("SpecialMesh", rng)
  2905. rngm.MeshId = "http://www.roblox.com/asset/?id=3270017"
  2906. rngm.Scale = scale
  2907. local scaler2 = 1
  2908. if type == "Add" then
  2909. scaler2 = 1*value
  2910. elseif type == "Divide" then
  2911. scaler2 = 1/value
  2912. end
  2913. coroutine.resume(coroutine.create(function()
  2914. for i = 0,10,0.1 do
  2915. swait()
  2916. if type == "Add" then
  2917. scaler2 = scaler2 - 0.01*value
  2918. elseif type == "Divide" then
  2919. scaler2 = scaler2 - 0.01/value
  2920. end
  2921. rng.Transparency = rng.Transparency + 0.01
  2922. rngm.Scale = rngm.Scale + Vector3.new(scaler2, scaler2, 0)
  2923. end
  2924. rng:Destroy()
  2925. end))
  2926. end
  2927.  
  2928.  
  2929. function wave(type,pos,scale,value)
  2930. local type = type
  2931. local rng = Instance.new("Part", char)
  2932. rng.Anchored = true
  2933. rng.BrickColor = origcolor
  2934. rng.CanCollide = false
  2935. rng.FormFactor = 3
  2936. rng.Name = "Ring"
  2937. rng.Size = Vector3.new(1, 1, 1)
  2938. rng.Transparency = 0
  2939. rng.TopSurface = 0
  2940. rng.BottomSurface = 0
  2941. rng.CFrame = pos
  2942. local rngm = Instance.new("SpecialMesh", rng)
  2943. rngm.MeshId = "http://www.roblox.com/asset/?id=20329976"
  2944. rngm.Scale = scale
  2945. local scaler2 = 1
  2946. if type == "Add" then
  2947. scaler2 = 1*value
  2948. elseif type == "Divide" then
  2949. scaler2 = 1/value
  2950. end
  2951. coroutine.resume(coroutine.create(function()
  2952. for i = 0,10,0.1 do
  2953. swait()
  2954. if type == "Add" then
  2955. scaler2 = scaler2 - 0.01*value
  2956. elseif type == "Divide" then
  2957. scaler2 = scaler2 - 0.01/value
  2958. end
  2959. rng.Transparency = rng.Transparency + 0.01
  2960. rngm.Scale = rngm.Scale + Vector3.new(scaler2, scaler2, scaler2)
  2961. end
  2962. rng:Destroy()
  2963. end))
  2964. end
  2965.  
  2966. function wind(type,pos,scale,value,speed)
  2967. local type = type
  2968. local rng = Instance.new("Part", char)
  2969. rng.Anchored = true
  2970. rng.BrickColor = origcolor
  2971. rng.CanCollide = false
  2972. rng.FormFactor = 3
  2973. rng.Name = "Ring"
  2974. rng.Size = Vector3.new(1, 1, 1)
  2975. rng.Transparency = 0
  2976. rng.TopSurface = 0
  2977. rng.BottomSurface = 0
  2978. rng.CFrame = pos
  2979. local rngm = Instance.new("SpecialMesh", rng)
  2980. rngm.MeshId = "http://www.roblox.com/asset/?id=1051557"
  2981. rngm.Scale = scale
  2982. local scaler2 = 1
  2983. if type == "Add" then
  2984. scaler2 = 1*value
  2985. elseif type == "Divide" then
  2986. scaler2 = 1/value
  2987. end
  2988. coroutine.resume(coroutine.create(function()
  2989. for i = 0,10,0.1 do
  2990. swait()
  2991. if type == "Add" then
  2992. scaler2 = scaler2 - 0.01*value
  2993. elseif type == "Divide" then
  2994. scaler2 = scaler2 - 0.01/value
  2995. end
  2996. rng.CFrame = rng.CFrame*CFrame.Angles(0,0.025*speed,0)
  2997. rng.Transparency = rng.Transparency + 0.01
  2998. rngm.Scale = rngm.Scale + Vector3.new(scaler2, scaler2, scaler2)
  2999. end
  3000. rng:Destroy()
  3001. end))
  3002. end
  3003.  
  3004. function groundwind(type,pos,scale,value,speed)
  3005. local type = type
  3006. local rng = Instance.new("Part", char)
  3007. rng.Anchored = true
  3008. rng.BrickColor = origcolor
  3009. rng.CanCollide = false
  3010. rng.FormFactor = 3
  3011. rng.Name = "Ring"
  3012. rng.Size = Vector3.new(1, 1, 1)
  3013. rng.Transparency = 0
  3014. rng.TopSurface = 0
  3015. rng.BottomSurface = 0
  3016. rng.CFrame = pos
  3017. local rngm = Instance.new("SpecialMesh", rng)
  3018. rngm.MeshId = "http://www.roblox.com/asset/?id=1051557"
  3019. rngm.Scale = scale
  3020. local scaler2 = 1
  3021. if type == "Add" then
  3022. scaler2 = 1*value
  3023. elseif type == "Divide" then
  3024. scaler2 = 1/value
  3025. end
  3026. coroutine.resume(coroutine.create(function()
  3027. for i = 0,10,0.1 do
  3028. swait()
  3029. if type == "Add" then
  3030. scaler2 = scaler2 - 0.01*value
  3031. elseif type == "Divide" then
  3032. scaler2 = scaler2 - 0.01/value
  3033. end
  3034. rng.CFrame = rng.CFrame*CFrame.Angles(0,0.025*speed,0)
  3035. rng.Transparency = rng.Transparency + 0.01
  3036. rngm.Scale = rngm.Scale + Vector3.new(scaler2, scaler2/5, scaler2)
  3037. end
  3038. rng:Destroy()
  3039. end))
  3040. end
  3041.  
  3042. function CameraManager()
  3043. if TwoD and not CamInterrupt then
  3044. if Humanoid.Health > 0 then
  3045. Camera.CameraSubject = Humanoid
  3046. Camera.CameraType = "Scriptable"
  3047. Humanoid.AutoRotate = false
  3048. if Booleans.GyroUse then
  3049. Directer.MaxTorque = Vec3(0, huge, 0)
  3050. else
  3051. Directer.MaxTorque = Vec3(0, 0, 0)
  3052. end
  3053. if TargetInfo[1] ~= nil and TargetInfo[2] ~= nil then
  3054. if Booleans.CamFollow then
  3055. CPart.CFrame = cFrame(RootPart.Position, Vec3(TargetInfo[1].Position.X, RootPart.Position.Y, TargetInfo[1].Position.Z))
  3056. Directer.CFrame = cFrame((RootPart.CFrame * cFrame(0, 0, 10)).p, TargetInfo[1].Position)
  3057. else
  3058. CPart.Position = RootPart.Position
  3059. end
  3060. else
  3061. local ahead = (RootPart.CFrame * cFrame(0, 0, -3)).p
  3062. CPart.CFrame = cFrame(RootPart.Position, Vec3(ahead.X, RootPart.Position.Y, ahead.Z))
  3063. end
  3064. Camera.CFrame = lerp(Camera.CFrame, CPart.CFrame * cFrame(25, 3, 0) * Euler(0, radian(90), 0), 0.2)
  3065. else
  3066. Camera.CameraSubject = Humanoid
  3067. Camera.CameraType = "Custom"
  3068. Controller.Disabled = false
  3069. end
  3070. end
  3071. end
  3072.  
  3073. function ring(type,pos,scale,value)
  3074. local type = type
  3075. local rng = Instance.new("Part", char)
  3076. rng.Anchored = true
  3077. rng.BrickColor = origcolor
  3078. rng.CanCollide = false
  3079. rng.FormFactor = 3
  3080. rng.Name = "Ring"
  3081. rng.Size = Vector3.new(1, 1, 1)
  3082. rng.Transparency = 0
  3083. rng.TopSurface = 0
  3084. rng.BottomSurface = 0
  3085. rng.CFrame = pos
  3086. local rngm = Instance.new("SpecialMesh", rng)
  3087. rngm.MeshId = "http://www.roblox.com/asset/?id=3270017"
  3088. rngm.Scale = scale
  3089. local scaler2 = 1
  3090. if type == "Add" then
  3091. scaler2 = 1*value
  3092. elseif type == "Divide" then
  3093. scaler2 = 1/value
  3094. end
  3095. coroutine.resume(coroutine.create(function()
  3096. for i = 0,10,0.1 do
  3097. swait()
  3098. if type == "Add" then
  3099. scaler2 = scaler2 - 0.01*value
  3100. elseif type == "Divide" then
  3101. scaler2 = scaler2 - 0.01/value
  3102. end
  3103. rng.Transparency = rng.Transparency + 0.01
  3104. rngm.Scale = rngm.Scale + Vector3.new(scaler2, scaler2, 0)
  3105. end
  3106. rng:Destroy()
  3107. end))
  3108. end
  3109.  
  3110.  
  3111. function wave(type,pos,scale,value)
  3112. local type = type
  3113. local rng = Instance.new("Part", char)
  3114. rng.Anchored = true
  3115. rng.BrickColor = origcolor
  3116. rng.CanCollide = false
  3117. rng.FormFactor = 3
  3118. rng.Name = "Ring"
  3119. rng.Size = Vector3.new(1, 1, 1)
  3120. rng.Transparency = 0
  3121. rng.TopSurface = 0
  3122. rng.BottomSurface = 0
  3123. rng.CFrame = pos
  3124. local rngm = Instance.new("SpecialMesh", rng)
  3125. rngm.MeshId = "http://www.roblox.com/asset/?id=20329976"
  3126. rngm.Scale = scale
  3127. local scaler2 = 1
  3128. if type == "Add" then
  3129. scaler2 = 1*value
  3130. elseif type == "Divide" then
  3131. scaler2 = 1/value
  3132. end
  3133. coroutine.resume(coroutine.create(function()
  3134. for i = 0,10,0.1 do
  3135. swait()
  3136. if type == "Add" then
  3137. scaler2 = scaler2 - 0.01*value
  3138. elseif type == "Divide" then
  3139. scaler2 = scaler2 - 0.01/value
  3140. end
  3141. rng.Transparency = rng.Transparency + 0.01
  3142. rngm.Scale = rngm.Scale + Vector3.new(scaler2, scaler2, scaler2)
  3143. end
  3144. rng:Destroy()
  3145. end))
  3146. end
  3147.  
  3148. function sphere(bonuspeed,type,pos,scale,value,color)
  3149. local type = type
  3150. local rng = Instance.new("Part", char)
  3151. rng.Anchored = true
  3152. rng.BrickColor = color
  3153. rng.CanCollide = false
  3154. rng.FormFactor = 3
  3155. rng.Name = "Ring"
  3156. rng.Material = "Neon"
  3157. rng.Size = Vector3.new(1, 1, 1)
  3158. rng.Transparency = 0
  3159. rng.TopSurface = 0
  3160. rng.BottomSurface = 0
  3161. rng.CFrame = pos
  3162. local rngm = Instance.new("SpecialMesh", rng)
  3163. rngm.MeshType = "Sphere"
  3164. rngm.Scale = scale
  3165. if rainbowmode == true then
  3166. rng.Color = Color3.new(r/255,g/255,b/255)
  3167. end
  3168. local scaler2 = 1
  3169. if type == "Add" then
  3170. scaler2 = 1*value
  3171. elseif type == "Divide" then
  3172. scaler2 = 1/value
  3173. end
  3174. coroutine.resume(coroutine.create(function()
  3175. for i = 0,10/bonuspeed,0.1 do
  3176. swait()
  3177. if rainbowmode == true then
  3178. rng.Color = Color3.new(r/255,g/255,b/255)
  3179. end
  3180. if type == "Add" then
  3181. scaler2 = scaler2 - 0.01*value/bonuspeed
  3182. elseif type == "Divide" then
  3183. scaler2 = scaler2 - 0.01/value*bonuspeed
  3184. end
  3185. if chaosmode == true then
  3186. rng.BrickColor = BrickColor.random()
  3187. end
  3188. rng.Transparency = rng.Transparency + 0.01*bonuspeed
  3189. rngm.Scale = rngm.Scale + Vector3.new(scaler2*bonuspeed, scaler2*bonuspeed, scaler2*bonuspeed)
  3190. end
  3191. rng:Destroy()
  3192. end))
  3193. end
  3194.  
  3195. function sphere2(bonuspeed,type,pos,scale,value,value2,value3,color)
  3196. local type = type
  3197. local rng = Instance.new("Part", char)
  3198. rng.Anchored = true
  3199. rng.BrickColor = color
  3200. rng.CanCollide = false
  3201. rng.FormFactor = 3
  3202. rng.Name = "Ring"
  3203. rng.Material = "Neon"
  3204. rng.Size = Vector3.new(1, 1, 1)
  3205. rng.Transparency = 0
  3206. rng.TopSurface = 0
  3207. rng.BottomSurface = 0
  3208. rng.CFrame = pos
  3209. local rngm = Instance.new("SpecialMesh", rng)
  3210. rngm.MeshType = "Sphere"
  3211. rngm.Scale = scale
  3212. local scaler2 = 1
  3213. local scaler2b = 1
  3214. local scaler2c = 1
  3215. if type == "Add" then
  3216. scaler2 = 1*value
  3217. scaler2b = 1*value2
  3218. scaler2c = 1*value3
  3219. elseif type == "Divide" then
  3220. scaler2 = 1/value
  3221. scaler2b = 1/value2
  3222. scaler2c = 1/value3
  3223. end
  3224. coroutine.resume(coroutine.create(function()
  3225. for i = 0,10/bonuspeed,0.1 do
  3226. swait()
  3227. if type == "Add" then
  3228. scaler2 = scaler2 - 0.01*value/bonuspeed
  3229. scaler2b = scaler2b - 0.01*value/bonuspeed
  3230. scaler2c = scaler2c - 0.01*value/bonuspeed
  3231. elseif type == "Divide" then
  3232. scaler2 = scaler2 - 0.01/value*bonuspeed
  3233. scaler2b = scaler2b - 0.01/value*bonuspeed
  3234. scaler2c = scaler2c - 0.01/value*bonuspeed
  3235. end
  3236. rng.Transparency = rng.Transparency + 0.01*bonuspeed
  3237. rngm.Scale = rngm.Scale + Vector3.new(scaler2*bonuspeed, scaler2b*bonuspeed, scaler2c*bonuspeed)
  3238. end
  3239. rng:Destroy()
  3240. end))
  3241. end
  3242.  
  3243.  
  3244. function slash(bonuspeed,rotspeed,rotatingop,typeofshape,type,typeoftrans,pos,scale,value,color)
  3245. local type = type
  3246. local rotenable = rotatingop
  3247. local rng = Instance.new("Part", char)
  3248. rng.Anchored = true
  3249. rng.BrickColor = color
  3250. rng.CanCollide = false
  3251. rng.FormFactor = 3
  3252. rng.Name = "Ring"
  3253. rng.Material = "Neon"
  3254. rng.Size = Vector3.new(1, 1, 1)
  3255. rng.Transparency = 0
  3256. if typeoftrans == "In" then
  3257. rng.Transparency = 1
  3258. end
  3259. rng.TopSurface = 0
  3260. rng.BottomSurface = 0
  3261. rng.CFrame = pos
  3262. local rngm = Instance.new("SpecialMesh", rng)
  3263. rngm.MeshType = "FileMesh"
  3264. if typeofshape == "Normal" then
  3265. rngm.MeshId = "rbxassetid://662586858"
  3266. elseif typeofshape == "Round" then
  3267. rngm.MeshId = "rbxassetid://662585058"
  3268. end
  3269. rngm.Scale = scale
  3270. local scaler2 = 1/10
  3271. if type == "Add" then
  3272. scaler2 = 1*value/10
  3273. elseif type == "Divide" then
  3274. scaler2 = 1/value/10
  3275. end
  3276. local randomrot = math.random(1,2)
  3277. coroutine.resume(coroutine.create(function()
  3278. for i = 0,10/bonuspeed,0.1 do
  3279. swait()
  3280. if type == "Add" then
  3281. scaler2 = scaler2 - 0.01*value/bonuspeed/10
  3282. elseif type == "Divide" then
  3283. scaler2 = scaler2 - 0.01/value*bonuspeed/10
  3284. end
  3285. if rotenable == true then
  3286. if randomrot == 1 then
  3287. rng.CFrame = rng.CFrame*CFrame.Angles(0,math.rad(rotspeed*bonuspeed/2),0)
  3288. elseif randomrot == 2 then
  3289. rng.CFrame = rng.CFrame*CFrame.Angles(0,math.rad(-rotspeed*bonuspeed/2),0)
  3290. end
  3291. end
  3292. if typeoftrans == "Out" then
  3293. rng.Transparency = rng.Transparency + 0.01*bonuspeed
  3294. elseif typeoftrans == "In" then
  3295. rng.Transparency = rng.Transparency - 0.01*bonuspeed
  3296. end
  3297. rngm.Scale = rngm.Scale + Vector3.new(scaler2*bonuspeed/10, 0, scaler2*bonuspeed/10)
  3298. end
  3299. rng:Destroy()
  3300. end))
  3301. end
  3302.  
  3303. function PixelBlock(bonuspeed,FastSpeed,type,pos,x1,y1,z1,value,color,outerpos)
  3304. local type = type
  3305. local rng = Instance.new("Part", char)
  3306. rng.Anchored = true
  3307. rng.BrickColor = color
  3308. rng.CanCollide = false
  3309. rng.FormFactor = 3
  3310. rng.Name = "Ring"
  3311. rng.Material = "Neon"
  3312. rng.Size = Vector3.new(1, 1, 1)
  3313. rng.Transparency = 0
  3314. rng.TopSurface = 0
  3315. rng.BottomSurface = 0
  3316. rng.CFrame = pos
  3317. rng.CFrame = rng.CFrame + rng.CFrame.lookVector*outerpos
  3318. local rngm = Instance.new("SpecialMesh", rng)
  3319. rngm.MeshType = "Brick"
  3320. rngm.Scale = vt(x1,y1,z1)
  3321. if rainbowmode == true then
  3322. rng.Color = Color3.new(r/255,g/255,b/255)
  3323. end
  3324. local scaler2 = 1
  3325. local speeder = FastSpeed/10
  3326. if type == "Add" then
  3327. scaler2 = 1*value
  3328. elseif type == "Divide" then
  3329. scaler2 = 1/value
  3330. end
  3331. coroutine.resume(coroutine.create(function()
  3332. for i = 0,10/bonuspeed,0.1 do
  3333. swait()
  3334. if rainbowmode == true then
  3335. rng.Color = Color3.new(r/255,g/255,b/255)
  3336. end
  3337. if type == "Add" then
  3338. scaler2 = scaler2 - 0.01*value/bonuspeed
  3339. elseif type == "Divide" then
  3340. scaler2 = scaler2 - 0.01/value*bonuspeed
  3341. end
  3342. if chaosmode == true then
  3343. rng.BrickColor = BrickColor.random()
  3344. end
  3345. speeder = speeder - 0.01*FastSpeed*bonuspeed/10
  3346. rng.CFrame = rng.CFrame + rng.CFrame.lookVector*speeder*bonuspeed
  3347. --rng.Transparency = rng.Transparency + 0.01*bonuspeed
  3348. rngm.Scale = rngm.Scale - Vector3.new(scaler2*bonuspeed, scaler2*bonuspeed, scaler2*bonuspeed)
  3349. end
  3350. rng:Destroy()
  3351. end))
  3352. end
  3353.  
  3354. function PixelBlockX(bonuspeed,FastSpeed,type,pos,x1,y1,z1,value,color,outerpos)
  3355. local type = type
  3356. local rng = Instance.new("Part", char)
  3357. rng.Anchored = true
  3358. rng.BrickColor = color
  3359. rng.CanCollide = false
  3360. rng.FormFactor = 3
  3361. rng.Name = "Ring"
  3362. if ModeOfGlitch ~= 666666 then
  3363. rng.Material = "Neon"
  3364. elseif ModeOfGlitch == 666666 then
  3365. rng.Material = "Glass"
  3366. end
  3367. rng.Size = Vector3.new(1, 1, 1)
  3368. rng.Transparency = 0
  3369. rng.TopSurface = 0
  3370. rng.BottomSurface = 0
  3371. rng.CFrame = pos
  3372. rng.CFrame = rng.CFrame + rng.CFrame.lookVector*outerpos
  3373. local rngm = Instance.new("SpecialMesh", rng)
  3374. rngm.MeshType = "Brick"
  3375. rngm.Scale = vt(x1,y1,z1)
  3376. if rainbowmode == true then
  3377. rng.Color = Color3.new(r/255,g/255,b/255)
  3378. end
  3379. local scaler2 = 1
  3380. local speeder = FastSpeed/10
  3381. if type == "Add" then
  3382. scaler2 = 1*value
  3383. elseif type == "Divide" then
  3384. scaler2 = 1/value
  3385. end
  3386. coroutine.resume(coroutine.create(function()
  3387. for i = 0,10/bonuspeed,0.1 do
  3388. swait()
  3389. if rainbowmode == true then
  3390. rng.Color = Color3.new(r/255,g/255,b/255)
  3391. end
  3392. if type == "Add" then
  3393. scaler2 = scaler2 - 0.01*value/bonuspeed
  3394. elseif type == "Divide" then
  3395. scaler2 = scaler2 - 0.01/value*bonuspeed
  3396. end
  3397. if chaosmode == true then
  3398. rng.BrickColor = BrickColor.random()
  3399. end
  3400. speeder = speeder - 0.01*FastSpeed*bonuspeed/10
  3401. rng.CFrame = rng.CFrame + rng.CFrame.lookVector*speeder*bonuspeed
  3402. rng.Transparency = rng.Transparency + 0.01*bonuspeed
  3403. rngm.Scale = rngm.Scale - Vector3.new(scaler2*bonuspeed, scaler2*bonuspeed, scaler2*bonuspeed)
  3404. end
  3405. rng:Destroy()
  3406. end))
  3407. end
  3408.  
  3409. function PixelBlockNeg(bonuspeed,FastSpeed,type,pos,x1,y1,z1,value,color,outerpos)
  3410. local type = type
  3411. local rng = Instance.new("Part", char)
  3412. rng.Anchored = true
  3413. rng.BrickColor = color
  3414. rng.CanCollide = false
  3415. rng.FormFactor = 3
  3416. rng.Name = "Ring"
  3417. rng.Material = "Neon"
  3418. rng.Size = Vector3.new(1, 1, 1)
  3419. rng.Transparency = 0
  3420. rng.TopSurface = 0
  3421. rng.BottomSurface = 0
  3422. rng.CFrame = pos
  3423. rng.CFrame = rng.CFrame + rng.CFrame.lookVector*outerpos
  3424. local rngm = Instance.new("SpecialMesh", rng)
  3425. rngm.MeshType = "Brick"
  3426. rngm.Scale = vt(x1,y1,z1)
  3427. if rainbowmode == true then
  3428. rng.Color = Color3.new(r/255,g/255,b/255)
  3429. end
  3430. local scaler2 = 0
  3431. local speeder = FastSpeed/10
  3432. if type == "Add" then
  3433. scaler2 = 1*value
  3434. elseif type == "Divide" then
  3435. scaler2 = 1/value
  3436. end
  3437. coroutine.resume(coroutine.create(function()
  3438. for i = 0,10/bonuspeed,0.1 do
  3439. swait()
  3440. if rainbowmode == true then
  3441. rng.Color = Color3.new(r/255,g/255,b/255)
  3442. end
  3443. if type == "Add" then
  3444. scaler2 = scaler2 - 0.01*value/bonuspeed
  3445. elseif type == "Divide" then
  3446. scaler2 = scaler2 - 0.01/value*bonuspeed
  3447. end
  3448. if chaosmode == true then
  3449. rng.BrickColor = BrickColor.random()
  3450. end
  3451. speeder = speeder + 0.01*FastSpeed*bonuspeed/10
  3452. rng.CFrame = rng.CFrame + rng.CFrame.lookVector*speeder*bonuspeed
  3453. --rng.Transparency = rng.Transparency + 0.01*bonuspeed
  3454. rngm.Scale = rngm.Scale - Vector3.new(scaler2*bonuspeed, scaler2*bonuspeed, scaler2*bonuspeed)
  3455. end
  3456. rng:Destroy()
  3457. end))
  3458. end
  3459.  
  3460. function block(bonuspeed,type,pos,scale,value,value2,value3,color,color3)
  3461. local type = type
  3462. local rng = Instance.new("Part", char)
  3463. rng.Anchored = true
  3464. rng.BrickColor = color
  3465. rng.Color = color3
  3466. rng.CanCollide = false
  3467. rng.FormFactor = 3
  3468. rng.Name = "Ring"
  3469. rng.Material = "Neon"
  3470. rng.Size = Vector3.new(1, 1, 1)
  3471. rng.Transparency = 0
  3472. rng.TopSurface = 0
  3473. rng.BottomSurface = 0
  3474. rng.CFrame = pos
  3475. local rngm = Instance.new("SpecialMesh", rng)
  3476. rngm.MeshType = "Brick"
  3477. rngm.Scale = scale
  3478. local scaler2 = 1
  3479. local scaler2b = 1
  3480. local scaler2c = 1
  3481. if type == "Add" then
  3482. scaler2 = 1*value
  3483. scaler2b = 1*value2
  3484. scaler2c = 1*value3
  3485. elseif type == "Divide" then
  3486. scaler2 = 1/value
  3487. scaler2b = 1/value2
  3488. scaler2c = 1/value3
  3489. end
  3490. coroutine.resume(coroutine.create(function()
  3491. for i = 0,10/bonuspeed,0.1 do
  3492. swait()
  3493. if type == "Add" then
  3494. scaler2 = scaler2 - 0.01*value/bonuspeed
  3495. scaler2b = scaler2b - 0.01*value/bonuspeed
  3496. scaler2c = scaler2c - 0.01*value/bonuspeed
  3497. elseif type == "Divide" then
  3498. scaler2 = scaler2 - 0.01/value*bonuspeed
  3499. scaler2b = scaler2b - 0.01/value*bonuspeed
  3500. scaler2c = scaler2c - 0.01/value*bonuspeed
  3501. end
  3502. rng.CFrame = rng.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360)))
  3503. rng.Transparency = rng.Transparency + 0.01*bonuspeed
  3504. rngm.Scale = rngm.Scale + Vector3.new(scaler2*bonuspeed, scaler2b*bonuspeed, scaler2c*bonuspeed)
  3505. end
  3506. rng:Destroy()
  3507. end))
  3508. end
  3509.  
  3510. function block2(bonuspeed,aaa,type,pos,scale,value,value2,value3,color,color3)
  3511. local type = type
  3512. local rng = Instance.new("Part", char)
  3513. rng.Anchored = true
  3514. rng.BrickColor = color
  3515. rng.Color = color3
  3516. rng.CanCollide = false
  3517. rng.FormFactor = 3
  3518. rng.Name = "Ring"
  3519. rng.Material = "Neon"
  3520. rng.Size = Vector3.new(1, 1, 1)
  3521. rng.Transparency = 0
  3522. rng.TopSurface = 0
  3523. rng.BottomSurface = 0
  3524. rng.CFrame = pos
  3525. local rngm = Instance.new("SpecialMesh", rng)
  3526. rngm.MeshType = "Brick"
  3527. rngm.Scale = scale
  3528. local scaler2 = 1
  3529. local scaler2b = 1
  3530. local scaler2c = 1
  3531. if type == "Add" then
  3532. scaler2 = 1*value
  3533. scaler2b = 1*value2
  3534. scaler2c = 1*value3
  3535. elseif type == "Divide" then
  3536. scaler2 = 1/value
  3537. scaler2b = 1/value2
  3538. scaler2c = 1/value3
  3539. end
  3540. coroutine.resume(coroutine.create(function()
  3541. for i = 0,10/bonuspeed,aaa do
  3542. swait()
  3543. if type == "Add" then
  3544. scaler2 = scaler2 - 0.01*value/bonuspeed
  3545. scaler2b = scaler2b - 0.01*value/bonuspeed
  3546. scaler2c = scaler2c - 0.01*value/bonuspeed
  3547. elseif type == "Divide" then
  3548. scaler2 = scaler2 - 0.01/value*bonuspeed
  3549. scaler2b = scaler2b - 0.01/value*bonuspeed
  3550. scaler2c = scaler2c - 0.01/value*bonuspeed
  3551. end
  3552. rng.CFrame = rng.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360)))
  3553. rng.Transparency = rng.Transparency + 0.01*bonuspeed
  3554. rngm.Scale = rngm.Scale + Vector3.new(scaler2*bonuspeed, scaler2b*bonuspeed, scaler2c*bonuspeed)
  3555. end
  3556. rng:Destroy()
  3557. end))
  3558. end
  3559.  
  3560. function sphereMK(bonuspeed,FastSpeed,type,pos,x1,y1,z1,value,color,outerpos)
  3561. local type = type
  3562. local rng = Instance.new("Part", char)
  3563. rng.Anchored = true
  3564. rng.BrickColor = color
  3565. rng.CanCollide = false
  3566. rng.FormFactor = 3
  3567. rng.Name = "Ring"
  3568. rng.Material = "Neon"
  3569. rng.Size = Vector3.new(1, 1, 1)
  3570. rng.Transparency = 0
  3571. rng.TopSurface = 0
  3572. rng.BottomSurface = 0
  3573. rng.CFrame = pos
  3574. rng.CFrame = rng.CFrame + rng.CFrame.lookVector*outerpos
  3575. local rngm = Instance.new("SpecialMesh", rng)
  3576. rngm.MeshType = "Sphere"
  3577. rngm.Scale = vt(x1,y1,z1)
  3578. if rainbowmode == true then
  3579. rng.Color = Color3.new(r/255,g/255,b/255)
  3580. end
  3581. local scaler2 = 1
  3582. local speeder = FastSpeed
  3583. if type == "Add" then
  3584. scaler2 = 1*value
  3585. elseif type == "Divide" then
  3586. scaler2 = 1/value
  3587. end
  3588. coroutine.resume(coroutine.create(function()
  3589. for i = 0,10/bonuspeed,0.1 do
  3590. swait()
  3591. if rainbowmode == true then
  3592. rng.Color = Color3.new(r/255,g/255,b/255)
  3593. end
  3594. if type == "Add" then
  3595. scaler2 = scaler2 - 0.01*value/bonuspeed
  3596. elseif type == "Divide" then
  3597. scaler2 = scaler2 - 0.01/value*bonuspeed
  3598. end
  3599. if chaosmode == true then
  3600. rng.BrickColor = BrickColor.random()
  3601. end
  3602. speeder = speeder - 0.01*FastSpeed*bonuspeed
  3603. rng.CFrame = rng.CFrame + rng.CFrame.lookVector*speeder*bonuspeed
  3604. rng.Transparency = rng.Transparency + 0.01*bonuspeed
  3605. rngm.Scale = rngm.Scale + Vector3.new(scaler2*bonuspeed, scaler2*bonuspeed, 0)
  3606. end
  3607. rng:Destroy()
  3608. end))
  3609. end
  3610.  
  3611.  
  3612. function sphereMKCharge(bonuspeed,FastSpeed,type,pos,x1,y1,z1,value,color,outerpos)
  3613. local type = type
  3614. local rng = Instance.new("Part", char)
  3615. rng.Anchored = true
  3616. rng.BrickColor = color
  3617. rng.CanCollide = false
  3618. rng.FormFactor = 3
  3619. rng.Name = "Ring"
  3620. rng.Material = "Neon"
  3621. rng.Size = Vector3.new(1, 1, 1)
  3622. rng.Transparency = 1
  3623. rng.TopSurface = 0
  3624. rng.BottomSurface = 0
  3625. rng.CFrame = pos
  3626. rng.CFrame = rng.CFrame + rng.CFrame.lookVector*outerpos
  3627. local rngm = Instance.new("SpecialMesh", rng)
  3628. rngm.MeshType = "Sphere"
  3629. rngm.Scale = vt(x1,y1,z1)
  3630. if rainbowmode == true then
  3631. rng.Color = Color3.new(r/255,g/255,b/255)
  3632. end
  3633.  
  3634. local scaler2 = 1
  3635. local speeder = FastSpeed
  3636. if type == "Add" then
  3637. scaler2 = 1*value
  3638. elseif type == "Divide" then
  3639. scaler2 = 1/value
  3640. end
  3641. coroutine.resume(coroutine.create(function()
  3642. for i = 0,10/bonuspeed,0.1 do
  3643. swait()
  3644. if rainbowmode == true then
  3645. rng.Color = Color3.new(r/255,g/255,b/255)
  3646. end
  3647. if type == "Add" then
  3648. scaler2 = scaler2 - 0.01*value/bonuspeed
  3649. elseif type == "Divide" then
  3650. scaler2 = scaler2 - 0.01/value*bonuspeed
  3651. end
  3652. if chaosmode == true then
  3653. rng.BrickColor = BrickColor.random()
  3654. end
  3655. speeder = speeder - 0.01*FastSpeed*bonuspeed
  3656. rng.CFrame = rng.CFrame + rng.CFrame.lookVector*speeder*bonuspeed
  3657. rng.Transparency = rng.Transparency - 0.01*bonuspeed
  3658. rngm.Scale = rngm.Scale + Vector3.new(scaler2*bonuspeed, scaler2*bonuspeed, 0)
  3659. end
  3660. rng:Destroy()
  3661. end))
  3662. end
  3663.  
  3664. function dmg(dude)
  3665. if dude.Name ~= Character then
  3666. local keptcolor = MAINRUINCOLOR
  3667. local bgf = Instance.new("BodyGyro",dude.Head)
  3668. bgf.CFrame = bgf.CFrame * CFrame.fromEulerAnglesXYZ(math.rad(-90),0,0)
  3669. --[[local val = Instance.new("BoolValue",dude)
  3670. val.Name = "IsHit"]]--
  3671. local ds = coroutine.wrap(function()
  3672. dude:WaitForChild("Head"):BreakJoints()
  3673. for i, v in pairs(dude:GetChildren()) do
  3674. if v:IsA("Part") or v:IsA("BasePart") then
  3675. v.Name = "DEMINISHED"
  3676. end
  3677. end
  3678. wait(0.5)
  3679. targetted = nil
  3680. CFuncs["Sound"].Create("rbxassetid://62339698", char, 0.75, 0.285)
  3681. coroutine.resume(coroutine.create(function()
  3682. for i, v in pairs(dude:GetChildren()) do
  3683. if v:IsA("Accessory") then
  3684. v:Destroy()
  3685. end
  3686. if v:IsA("Humanoid") then
  3687. v:Destroy()
  3688. end
  3689. if v:IsA("CharacterMesh") then
  3690. v:Destroy()
  3691. end
  3692. if v:IsA("Model") then
  3693. v:Destroy()
  3694. end
  3695. if v:IsA("Part") or v:IsA("BasePart") then
  3696. for x, o in pairs(v:GetChildren()) do
  3697. if o:IsA("Decal") then
  3698. o:Destroy()
  3699. end
  3700. end
  3701. coroutine.resume(coroutine.create(function()
  3702. v.Material = "Neon"
  3703. v.CanCollide = false
  3704. v.Anchored = false
  3705. local bld = Instance.new("ParticleEmitter",v)
  3706. bld.LightEmission = 0.75
  3707. bld.Texture = "rbxassetid://363275192" ---284205403
  3708. bld.Color = ColorSequence.new(keptcolor.Color)
  3709. bld.Rate = 500
  3710. bld.Lifetime = NumberRange.new(1)
  3711. bld.Size = NumberSequence.new({NumberSequenceKeypoint.new(0,2,0),NumberSequenceKeypoint.new(0.8,2.25,0),NumberSequenceKeypoint.new(1,0,0)})
  3712. bld.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0,0.5,0),NumberSequenceKeypoint.new(0.8,0.75,0),NumberSequenceKeypoint.new(1,1,0)})
  3713. bld.Speed = NumberRange.new(2,5)
  3714. bld.VelocitySpread = 50000
  3715. bld.Rotation = NumberRange.new(-500,500)
  3716. bld.RotSpeed = NumberRange.new(-500,500)
  3717. local sbs = Instance.new("BodyPosition", v)
  3718. sbs.P = 3000
  3719. sbs.D = 1000
  3720. sbs.maxForce = Vector3.new(50000000000, 50000000000, 50000000000)
  3721. sbs.position = v.Position + Vector3.new(math.random(-2,2),10 + math.random(-2,2),math.random(-2,2))
  3722. v.Color = keptcolor.Color
  3723. coroutine.resume(coroutine.create(function()
  3724. for i = 0, 49 do
  3725. swait(1)
  3726. v:BreakJoints()
  3727. v.Transparency = v.Transparency + 0.02
  3728. end
  3729. v:BreakJoints()
  3730. sphere2(1,"Add",v.CFrame,vt(0,0,0),0.1,0.1,0.1,keptcolor)
  3731. CFuncs["Sound"].Create("rbxassetid://1192402877", v, 0.5, 0.75)
  3732. bld.Speed = NumberRange.new(10,25)
  3733. bld.Drag = 5
  3734. bld.Acceleration = vt(0,2,0)
  3735. wait(0.5)
  3736. bld.Enabled = false
  3737. wait(8)
  3738. v:Destroy()
  3739. dude:Destroy()
  3740. end))
  3741. end))
  3742. end
  3743. end
  3744. end))
  3745. end)
  3746. ds()
  3747. end
  3748. end
  3749.  
  3750.  
  3751. function FindNearestHead(Position, Distance, SinglePlayer)
  3752. if SinglePlayer then
  3753. return (SinglePlayer.Torso.CFrame.p - Position).magnitude < Distance
  3754. end
  3755. local List = {}
  3756. for i, v in pairs(workspace:GetChildren()) do
  3757. if v:IsA("Model") then
  3758. if v:findFirstChild("Head") then
  3759. if v ~= Character then
  3760. if (v.Head.Position - Position).magnitude <= Distance then
  3761. table.insert(List, v)
  3762. end
  3763. end
  3764. end
  3765. end
  3766. end
  3767. return List
  3768. end
  3769.  
  3770. function FaceMouse()
  3771. Cam = workspace.CurrentCamera
  3772. return {
  3773. CFrame.new(char.Torso.Position, Vector3.new(mouse.Hit.p.x, char.Torso.Position.y, mouse.Hit.p.z)),
  3774. Vector3.new(mouse.Hit.p.x, mouse.Hit.p.y, mouse.Hit.p.z)
  3775. }
  3776. end
  3777.  
  3778. function FaceMouse2()
  3779. Cam = workspace.CurrentCamera
  3780. return {
  3781. CFrame.new(char.Torso.Position, Vector3.new(mouse.Hit.p.x, mouse.Hit.p.y, mouse.Hit.p.z)),
  3782. Vector3.new(mouse.Hit.p.x, mouse.Hit.p.y, mouse.Hit.p.z)
  3783. }
  3784. end
  3785.  
  3786.  
  3787. -- Functions are ready.
  3788. local storehumanoidWS = 16
  3789.  
  3790. function createBGCircle(size,parent,color)
  3791. local bgui = Instance.new("BillboardGui",parent)
  3792. bgui.Size = UDim2.new(size, 0, size, 0)
  3793. local imgc = Instance.new("ImageLabel",bgui)
  3794. imgc.BackgroundTransparency = 1
  3795. imgc.ImageTransparency = 0
  3796. imgc.Size = UDim2.new(1,0,1,0)
  3797. imgc.Image = "rbxassetid://997291547" --997291547,521073910
  3798. imgc.ImageColor3 = color
  3799. return bgui,imgc
  3800. end
  3801.  
  3802. function symbolizeBlink(guipar,size,img,color,bonussize,vol,pit,soundid,spar,rotationenabled,rotsp,delay)
  3803. local bgui,imgc = createBGCircle(size,guipar,color)
  3804. bgui.AlwaysOnTop = true
  3805. imgc.Image = "rbxassetid://" ..img
  3806. local rrot = math.random(1,2)
  3807. CFuncs["Sound"].Create("rbxassetid://" ..soundid, spar, vol,pit)
  3808. coroutine.resume(coroutine.create(function()
  3809. for i = 0, 24*delay do
  3810. swait()
  3811. if rotationenabled == true then
  3812. if rrot == 1 then
  3813. imgc.Rotation = imgc.Rotation + rotsp
  3814. elseif rrot == 2 then
  3815. imgc.Rotation = imgc.Rotation - rotsp
  3816. end
  3817. end
  3818. bgui.Size = bgui.Size + UDim2.new(1*bonussize/delay,0,1*bonussize/delay,0)
  3819. imgc.ImageTransparency = imgc.ImageTransparency + 0.04/delay
  3820. end
  3821. bgui:Destroy()
  3822. end))
  3823. end
  3824.  
  3825.  
  3826.  
  3827. function RecolorThing(one,two,three,four,five,exonetran,exone,extwotran,extwo,secondaryenabled,sectrailenabled,mainenabled)
  3828. for i, v in pairs(mwY:GetChildren()) do
  3829. if v:IsA("Part") then
  3830. v.Color = (typeof(one) == 'Color3' and one or one.Color)
  3831. v.Material = "Neon"
  3832. end
  3833. end
  3834. for i, v in pairs(mw2:GetDescendants()) do
  3835. if v:IsA("Part") or v:IsA("BasePart") then
  3836. v.Color = (typeof(one) == 'Color3' and one or one.Color)
  3837. v.Material = "Neon"
  3838. if mainenabled == true then
  3839. v.Transparency = 0
  3840. elseif mainenabled == false then
  3841. v.Transparency = 1
  3842. end
  3843. elseif v:IsA("Trail") or v:IsA("ParticleEmitter") then
  3844. v.Color = ColorSequence.new((typeof(one) == 'Color3' and one or one.Color))
  3845. if mainenabled == true then
  3846. v.Enabled = true
  3847. elseif mainenabled == false then
  3848. v.Enabled = false
  3849. end
  3850. end
  3851. end
  3852. for i, v in pairs(mw1:GetDescendants()) do
  3853. if v:IsA("Part") or v:IsA("BasePart") then
  3854. v.Color = (typeof(two) == 'Color3' and two or two.Color)
  3855. v.Material = "Neon"
  3856. if secondaryenabled == true then
  3857. v.Transparency = 0
  3858. elseif secondaryenabled == false then
  3859. v.Transparency = 1
  3860. end
  3861. elseif v:IsA("Trail") or v:IsA("ParticleEmitter") then
  3862. v.Color = ColorSequence.new((typeof(two) == 'Color3' and two or two.Color))
  3863. if secondaryenabled == true then
  3864. v.Enabled = true
  3865. elseif secondaryenabled == false then
  3866. v.Enabled = false
  3867. end
  3868. end
  3869. end
  3870. CFuncs["EchoSound"].Create("rbxassetid://847061203", root, 1, 1,0,10,0.25,0.25,1)
  3871. symbolizeBlink(root,0,2092248396,(typeof(one) == 'Color3' and one or one.Color),5,3,1,847061203,root,true,10,1)
  3872. symbolizeBlink(root,0,2092248396,(typeof(one) == 'Color3' and one or one.Color),4,0,0,0,root,true,-5,1)
  3873. refec.Color = ColorSequence.new(MAINRUINCOLOR.Color)
  3874. for i, v in pairs(m:GetChildren()) do
  3875. if v:IsA("Part") then
  3876. v.BrickColor = three
  3877. v.Material = "Ice"
  3878. end
  3879. end
  3880. for i, v in pairs(m2:GetChildren()) do
  3881. if v:IsA("Part") then
  3882. v.BrickColor = four
  3883. v.Material = "Ice"
  3884. end
  3885. end
  3886. for i, v in pairs(m3:GetChildren()) do
  3887. if v:IsA("Part") then
  3888. v.BrickColor = five
  3889. v.Material = "Neon"
  3890. end
  3891. end
  3892. for i, v in pairs(extrawingmod1:GetChildren()) do
  3893. if v:IsA("Part") then
  3894. v.Transparency = exonetran
  3895. v.BrickColor = exone
  3896. v.Material = "Neon"
  3897. end
  3898. end
  3899. if sectrailenabled == true then
  3900. tl4.Enabled = true
  3901. tl5.Enabled = true
  3902. tl6.Enabled = true
  3903. tr4.Enabled = true
  3904. tr5.Enabled = true
  3905. tr6.Enabled = true
  3906. tl4.Color = ColorSequence.new(exone.Color)
  3907. tl5.Color = ColorSequence.new(exone.Color)
  3908. tl6.Color = ColorSequence.new(exone.Color)
  3909. tr4.Color = ColorSequence.new(extwo.Color)
  3910. tr5.Color = ColorSequence.new(extwo.Color)
  3911. tr6.Color = ColorSequence.new(extwo.Color)
  3912. elseif sectrailenabled == false then
  3913. tl4.Enabled = false
  3914. tl5.Enabled = false
  3915. tl6.Enabled = false
  3916. tr4.Enabled = false
  3917. tr5.Enabled = false
  3918. tr6.Enabled = false
  3919. end
  3920. for i, v in pairs(extrawingmod2:GetChildren()) do
  3921. if v:IsA("Part") then
  3922. v.Transparency = extwotran
  3923. v.BrickColor = extwo
  3924. v.Material = "Neon"
  3925. end
  3926. end
  3927. end
  3928.  
  3929. function attacktwo()
  3930. attack = true
  3931. hum.WalkSpeed = 2
  3932. local keptcolor = MAINRUINCOLOR
  3933. CFuncs["Sound"].Create("rbxassetid://847061203", root, 2, 1)
  3934. sphere2(5,"Add",rarm.CFrame*CFrame.new(0,-2,0)*CFrame.Angles(math.rad(90),0,0),vt(1,1,1),0.1,0.1,0.1,keptcolor,keptcolor.Color)
  3935. sphere2(5,"Add",rarm.CFrame*CFrame.new(0,-2,0)*CFrame.Angles(math.rad(90),0,0),vt(1,1,1),0.2,0.2,0.2,keptcolor,keptcolor.Color)
  3936. for i = 0, 14 do
  3937. PixelBlock(1,math.random(1,3),"Add",rarm.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),1,1,1,0.02,SECONDRUINCOLOR,0)
  3938. end
  3939. for i = 0,1,0.1 do
  3940. swait()
  3941. sphere2(8,"Add",larm.CFrame*CFrame.new(0,-2,0)*CFrame.Angles(math.rad(90),0,0),vt(2.25,0.1,2.25),0.01,0.01,0.01,keptcolor,keptcolor.Color)
  3942. RH.C0=clerp(RH.C0,cf(1,-1,0)*angles(math.rad(0),math.rad(90),math.rad(0))*angles(math.rad(-2.5),math.rad(0),math.rad(-5)),.3)
  3943. LH.C0=clerp(LH.C0,cf(-1,-1,0)*angles(math.rad(0),math.rad(-90),math.rad(0))*angles(math.rad(-2.5),math.rad(30),math.rad(0)),.3)
  3944. RootJoint.C0=clerp(RootJoint.C0,RootCF*cf(0,0,0)*angles(math.rad(0),math.rad(0),math.rad(60)),.3)
  3945. Torso.Neck.C0=clerp(Torso.Neck.C0,necko*angles(math.rad(20),math.rad(0),math.rad(-30)),.3)
  3946. RW.C0=clerp(RW.C0,cf(1.15,0.5,-0.5)*angles(math.rad(90),math.rad(0),math.rad(-60)),.3)
  3947. LW.C0=clerp(LW.C0,cf(-1.15,0.5,0)*angles(math.rad(-20),math.rad(0),math.rad(-10)),.3)
  3948. end
  3949. for i = 0, 1 do
  3950. CFuncs["Sound"].Create("rbxassetid://763755889", root, 3,1.1)
  3951. for i = 0,1,0.6 do
  3952. swait()
  3953. sphere2(8,"Add",rarm.CFrame*CFrame.new(0,-2,0)*CFrame.Angles(math.rad(90),0,0),vt(2.25,0.1,2.25),0.01,0.01,0.01,keptcolor,keptcolor.Color)
  3954. slash(math.random(15,30)/10,5,true,"Round","Add","Out",root.CFrame*CFrame.Angles(math.rad(math.random(-5,5)),math.rad(math.random(-5,5)),math.rad(math.random(-5,5))),vt(0.05,0.01,0.05),math.random(25,75)/250,BrickColor.new("White"))
  3955. RH.C0=clerp(RH.C0,cf(1,-1,0)*angles(math.rad(0),math.rad(90),math.rad(0))*angles(math.rad(-2.5),math.rad(0),math.rad(-5)),.6)
  3956. LH.C0=clerp(LH.C0,cf(-1,-1,0)*angles(math.rad(0),math.rad(-90),math.rad(0))*angles(math.rad(-2.5),math.rad(30),math.rad(0)),.6)
  3957. RootJoint.C0=clerp(RootJoint.C0,RootCF*cf(0,0,0)*angles(math.rad(0),math.rad(0),math.rad(0)),.6)
  3958. Torso.Neck.C0=clerp(Torso.Neck.C0,necko*angles(math.rad(20),math.rad(0),math.rad(-30)),.6)
  3959. RW.C0=clerp(RW.C0,cf(1.15,0.5,-0.5)*angles(math.rad(90),math.rad(0),math.rad(-60)),.6)
  3960. LW.C0=clerp(LW.C0,cf(-1.15,0.5,0)*angles(math.rad(-20),math.rad(0),math.rad(-10)),.6)
  3961. end
  3962. for i = 0,1,0.6 do
  3963. swait()
  3964. sphere2(8,"Add",rarm.CFrame*CFrame.new(0,-2,0)*CFrame.Angles(math.rad(90),0,0),vt(2.25,0.1,2.25),0.01,0.01,0.01,keptcolor,keptcolor.Color)
  3965. slash(math.random(15,30)/10,5,true,"Round","Add","Out",root.CFrame*CFrame.Angles(math.rad(math.random(-5,5)),math.rad(math.random(-5,5)),math.rad(math.random(-5,5))),vt(0.05,0.01,0.05),math.random(25,75)/250,BrickColor.new("White"))
  3966. RH.C0=clerp(RH.C0,cf(1,-1,0)*angles(math.rad(0),math.rad(90),math.rad(0))*angles(math.rad(-2.5),math.rad(0),math.rad(-5)),.6)
  3967. LH.C0=clerp(LH.C0,cf(-1,-1,0)*angles(math.rad(0),math.rad(-90),math.rad(0))*angles(math.rad(-2.5),math.rad(30),math.rad(0)),.6)
  3968. RootJoint.C0=clerp(RootJoint.C0,RootCF*cf(0,0,0)*angles(math.rad(0),math.rad(0),math.rad(-90)),.6)
  3969. Torso.Neck.C0=clerp(Torso.Neck.C0,necko*angles(math.rad(20),math.rad(0),math.rad(-30)),.6)
  3970. RW.C0=clerp(RW.C0,cf(1.15,0.5,-0.5)*angles(math.rad(90),math.rad(0),math.rad(-60)),.6)
  3971. LW.C0=clerp(LW.C0,cf(-1.15,0.5,0)*angles(math.rad(-20),math.rad(0),math.rad(-10)),.6)
  3972. end
  3973. for i = 0,1,0.6 do
  3974. swait()
  3975. sphere2(8,"Add",rarm.CFrame*CFrame.new(0,-2,0)*CFrame.Angles(math.rad(90),0,0),vt(2.25,0.1,2.25),0.01,0.01,0.01,keptcolor,keptcolor.Color)
  3976. slash(math.random(15,30)/10,5,true,"Round","Add","Out",root.CFrame*CFrame.Angles(math.rad(math.random(-5,5)),math.rad(math.random(-5,5)),math.rad(math.random(-5,5))),vt(0.05,0.01,0.05),math.random(25,75)/250,BrickColor.new("White"))
  3977. RH.C0=clerp(RH.C0,cf(1,-1,0)*angles(math.rad(0),math.rad(90),math.rad(0))*angles(math.rad(-2.5),math.rad(0),math.rad(-5)),.6)
  3978. LH.C0=clerp(LH.C0,cf(-1,-1,0)*angles(math.rad(0),math.rad(-90),math.rad(0))*angles(math.rad(-2.5),math.rad(30),math.rad(0)),.6)
  3979. RootJoint.C0=clerp(RootJoint.C0,RootCF*cf(0,0,0)*angles(math.rad(0),math.rad(0),math.rad(-180)),.6)
  3980. Torso.Neck.C0=clerp(Torso.Neck.C0,necko*angles(math.rad(20),math.rad(0),math.rad(-30)),.6)
  3981. RW.C0=clerp(RW.C0,cf(1.15,0.5,-0.5)*angles(math.rad(90),math.rad(0),math.rad(-60)),.6)
  3982. LW.C0=clerp(LW.C0,cf(-1.15,0.5,0)*angles(math.rad(-20),math.rad(0),math.rad(-10)),.6)
  3983. end
  3984. for i = 0,1,0.6 do
  3985. swait()
  3986. sphere2(8,"Add",rarm.CFrame*CFrame.new(0,-2,0)*CFrame.Angles(math.rad(90),0,0),vt(2.25,0.1,2.25),0.01,0.01,0.01,keptcolor,keptcolor.Color)
  3987. slash(math.random(15,30)/10,5,true,"Round","Add","Out",root.CFrame*CFrame.Angles(math.rad(math.random(-5,5)),math.rad(math.random(-5,5)),math.rad(math.random(-5,5))),vt(0.05,0.01,0.05),math.random(25,75)/250,BrickColor.new("White"))
  3988. RH.C0=clerp(RH.C0,cf(1,-1,0)*angles(math.rad(0),math.rad(90),math.rad(0))*angles(math.rad(-2.5),math.rad(0),math.rad(-5)),.6)
  3989. LH.C0=clerp(LH.C0,cf(-1,-1,0)*angles(math.rad(0),math.rad(-90),math.rad(0))*angles(math.rad(-2.5),math.rad(30),math.rad(0)),.6)
  3990. RootJoint.C0=clerp(RootJoint.C0,RootCF*cf(0,0,0)*angles(math.rad(0),math.rad(0),math.rad(-270)),.6)
  3991. Torso.Neck.C0=clerp(Torso.Neck.C0,necko*angles(math.rad(20),math.rad(0),math.rad(-30)),.6)
  3992. RW.C0=clerp(RW.C0,cf(1.15,0.5,-0.5)*angles(math.rad(90),math.rad(0),math.rad(-60)),.6)
  3993. LW.C0=clerp(LW.C0,cf(-1.15,0.5,0)*angles(math.rad(-20),math.rad(0),math.rad(-10)),.6)
  3994. end
  3995. local rot = 0
  3996. local dis = CreateParta(char,0.5,1,"Neon",keptcolor)
  3997. CFuncs["EchoSound"].Create("rbxassetid://763718160", dis, 3, 1.1,0,10,0.15,0.5,1)
  3998. dis.CFrame = root.CFrame*CFrame.new(0,2,-3)
  3999. CreateMesh(dis,"Sphere",10,1,10)
  4000. local at1 = Instance.new("Attachment",dis)
  4001. at1.Position = vt(-5,0,0)
  4002. local at2 = Instance.new("Attachment",dis)
  4003. at2.Position = vt(5,0,0)
  4004. local trl = Instance.new('Trail',wed)
  4005. trl.Attachment0 = at1
  4006. trl.Attachment1 = at2
  4007. trl.Texture = "rbxassetid://1049219073"
  4008. trl.LightEmission = 1
  4009. trl.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0, 0),NumberSequenceKeypoint.new(1, 1)})
  4010. trl.Color = ColorSequence.new(dis.Color)
  4011. trl.Lifetime = 0.6
  4012. local a = Instance.new("Part",workspace)
  4013. a.Name = "Direction"
  4014. a.Anchored = true
  4015. a.BrickColor = bc("Bright red")
  4016. a.Material = "Neon"
  4017. a.Transparency = 1
  4018. a.CanCollide = false
  4019. local ray = Ray.new(
  4020. dis.CFrame.p, -- origin
  4021. (mouse.Hit.p - dis.CFrame.p).unit * 500 -- direction
  4022. )
  4023. local ignore = dis
  4024. local hit, position, normal = workspace:FindPartOnRay(ray, ignore)
  4025. a.BottomSurface = 10
  4026. a.TopSurface = 10
  4027. local distance = (dis.CFrame.p - position).magnitude
  4028. a.Size = Vector3.new(0.1, 0.1, 0.1)
  4029. a.CFrame = CFrame.new(dis.CFrame.p, position) * CFrame.new(0, 0, 0)
  4030. dis.CFrame = a.CFrame
  4031. dis.CFrame = dis.CFrame*CFrame.Angles(0,math.rad(rot),0)
  4032. a:Destroy()
  4033. local bv = Instance.new("BodyVelocity")
  4034. bv.maxForce = Vector3.new(1e9, 1e9, 1e9)
  4035. bv.velocity = dis.CFrame.lookVector*250
  4036. bv.Parent = dis
  4037. game:GetService("Debris"):AddItem(dis, 5)
  4038. local hitted = false
  4039. coroutine.resume(coroutine.create(function()
  4040. dis.Touched:connect(function(hit)
  4041. if hitted == false and hit.Parent ~= char then
  4042. hitted = true
  4043. CFuncs["EchoSound"].Create("rbxassetid://782200047", dis, 7, 1.1,0,10,0.15,0.5,1)
  4044. CamShakeAll({
  4045. Duration=0.4; -- Lasts for .1 seconds
  4046. Intensity=3; -- Intensity of 5
  4047. Position=Vector3.new(2,2,2); -- What axises the shake effects and how much (position)
  4048. Rotation=Vector3.new(2,2,6); -- What axises the shake effects and how much (rotation)
  4049. DropDist=60; -- Camera dist from origin when the shake starts to gradually get weaker
  4050. IneffectiveDist=80; -- Camera dist from origin when the shake goes away
  4051. Origin=dis.Position; -- Where the shake is coming from (Part, CFrame, or Vector3)
  4052. })
  4053. MagniDamage(dis, 30, 13,36, 0, "Normal")
  4054. sphere2(8,"Add",dis.CFrame,vt(10,1,10),1,0.1,1,keptcolor,keptcolor.Color)
  4055. sphere2(4,"Add",dis.CFrame,vt(1,1,1),0.5,0.5,0.5,SECONDRUINCOLOR,SECONDRUINCOLOR.Color)
  4056. sphere2(3,"Add",dis.CFrame,vt(1,1,1),0.5,0.5,0.5,SECONDRUINCOLOR,SECONDRUINCOLOR.Color)
  4057. local eff = Instance.new("ParticleEmitter",dis)
  4058. eff.Texture = "rbxassetid://2344870656"
  4059. eff.LightEmission = 1
  4060. eff.Color = ColorSequence.new(dis.Color)
  4061. eff.Rate = 10000000
  4062. eff.Enabled = true
  4063. eff.EmissionDirection = "Front"
  4064. eff.Lifetime = NumberRange.new(1)
  4065. eff.Size = NumberSequence.new({NumberSequenceKeypoint.new(0,75,0),NumberSequenceKeypoint.new(0.1,20,0),NumberSequenceKeypoint.new(0.8,40,0),NumberSequenceKeypoint.new(1,60,0)})
  4066. eff.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0,0.8,0),NumberSequenceKeypoint.new(0.5,0,0),NumberSequenceKeypoint.new(1,1,0)})
  4067. eff.Speed = NumberRange.new(150)
  4068. eff.Drag = 5
  4069. eff.Rotation = NumberRange.new(-500,500)
  4070. eff.SpreadAngle = Vector2.new(0,900)
  4071. eff.RotSpeed = NumberRange.new(-500,500)
  4072. delay(0.2, function() eff.Enabled = false end)
  4073. coroutine.resume(coroutine.create(function()
  4074. for i = 0, 9 do
  4075. local disr = CreateParta(char,1,1,"Neon",keptcolor)
  4076. disr.CFrame = dis.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360)))
  4077. local at1 = Instance.new("Attachment",disr)
  4078. at1.Position = vt(-5,0,0)
  4079. local at2 = Instance.new("Attachment",disr)
  4080. at2.Position = vt(5,0,0)
  4081. local trl = Instance.new('Trail',disr)
  4082. trl.Attachment0 = at1
  4083. trl.FaceCamera = true
  4084. trl.Attachment1 = at2
  4085. trl.Texture = "rbxassetid://2342682798"
  4086. trl.LightEmission = 1
  4087. trl.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0, 0),NumberSequenceKeypoint.new(1, 1)})
  4088. trl.Color = ColorSequence.new(SECONDRUINCOLOR.Color)
  4089. trl.Lifetime = 0.5
  4090. local bv = Instance.new("BodyVelocity")
  4091. bv.maxForce = Vector3.new(1e9, 1e9, 1e9)
  4092. bv.velocity = disr.CFrame.lookVector*math.random(50,200)
  4093. bv.Parent = disr
  4094. local val = 0
  4095. coroutine.resume(coroutine.create(function()
  4096. swait(30)
  4097. for i = 0, 9 do
  4098. swait()
  4099. val = val + 0.1
  4100. trl.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0, val),NumberSequenceKeypoint.new(1, 1)})
  4101. end
  4102. game:GetService("Debris"):AddItem(disr, 3)
  4103. end))
  4104. end
  4105. local eff = Instance.new("ParticleEmitter",dis)
  4106. eff.Texture = "rbxassetid://2273224484"
  4107. eff.LightEmission = 1
  4108. eff.Color = ColorSequence.new(keptcolor.Color)
  4109. eff.Rate = 500000
  4110. eff.Lifetime = NumberRange.new(0.5,2)
  4111. eff.Size = NumberSequence.new({NumberSequenceKeypoint.new(0,20,0),NumberSequenceKeypoint.new(0.2,2,0),NumberSequenceKeypoint.new(0.8,2,0),NumberSequenceKeypoint.new(1,0,0)})
  4112. eff.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0,1,0),NumberSequenceKeypoint.new(0.1,0,0),NumberSequenceKeypoint.new(0.8,0,0),NumberSequenceKeypoint.new(1,1,0)})
  4113. eff.Speed = NumberRange.new(20,250)
  4114. eff.Drag = 5
  4115. eff.Rotation = NumberRange.new(-500,500)
  4116. eff.VelocitySpread = 9000
  4117. eff.RotSpeed = NumberRange.new(-50,50)
  4118. wait(0.25)
  4119. eff.Enabled = false
  4120. end))
  4121. for i = 0, 9 do
  4122. slash(math.random(10,20)/10,5,true,"Round","Add","Out",dis.CFrame*CFrame.Angles(math.rad(math.random(-5,5)),math.rad(math.random(-5,5)),math.rad(math.random(-5,5))),vt(0.01,0.01,0.01),math.random(100,200)/250,SECONDRUINCOLOR)
  4123. end
  4124. for i = 0, 19 do
  4125. PixelBlock(1,math.random(5,20),"Add",dis.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),4,4,4,0.08,keptcolor,0)
  4126. end
  4127. dis.Anchored = true
  4128. dis.Transparency = 1
  4129. wait(8)
  4130. dis:Destroy()
  4131. end
  4132. end)
  4133. end))
  4134. rot = rot - 15
  4135. end
  4136. for i = 0,2,0.1 do
  4137. swait()
  4138. RH.C0=clerp(RH.C0,cf(1,-1,0)*angles(math.rad(0),math.rad(90),math.rad(0))*angles(math.rad(-2.5),math.rad(-30),math.rad(0)),.3)
  4139. LH.C0=clerp(LH.C0,cf(-1,-1,0)*angles(math.rad(0),math.rad(-90),math.rad(0))*angles(math.rad(-2.5),math.rad(0),math.rad(5)),.3)
  4140. RootJoint.C0=clerp(RootJoint.C0,RootCF*cf(0,0,0)*angles(math.rad(0),math.rad(0),math.rad(-60)),.3)
  4141. Torso.Neck.C0=clerp(Torso.Neck.C0,necko*angles(math.rad(10),math.rad(0),math.rad(50)),.3)
  4142. RW.C0=clerp(RW.C0,cf(1.5,0.5,0)*angles(math.rad(90),math.rad(0),math.rad(60)),.3)
  4143. LW.C0=clerp(LW.C0,cf(-1.5,0.5,0)*angles(math.rad(-20),math.rad(0),math.rad(-10)),.3)
  4144. end
  4145. attack = false
  4146. hum.WalkSpeed = storehumanoidWS
  4147. end
  4148.  
  4149. function attackone()
  4150. attack = true
  4151. symbolizeBlink(sorb,0,2109052855,MAINRUINCOLOR.Color,1.5,5,0.9,1614005837,sorb,true,10,1)
  4152. symbolizeBlink(sorb,0,2109052855,SECONDRUINCOLOR.Color,1.6,5,1,1923591005,sorb,true,10,1)
  4153. symbolizeBlink(sorb,0,2092248396,MAINRUINCOLOR.Color,3,0,0,0,sorb,true,10,1.25)
  4154. symbolizeBlink(sorb,0,2344870656,SECONDRUINCOLOR.Color,10,0,0,0,sorb,true,10,1.5)
  4155. for i = 0,1,0.1 do
  4156. swait()
  4157. RootJoint.C0 = clerp(RootJoint.C0,RootCF*cf(0,0,0)* angles(math.rad(0),math.rad(-10),math.rad(-20)),0.3)
  4158. Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(20),math.rad(10),math.rad(20)),.3)
  4159. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(30), math.rad(0), math.rad(30)), 0.3)
  4160. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(10), math.rad(0), math.rad(-20)), 0.3)
  4161. RH.C0=clerp(RH.C0,cf(1,-1 - 0.05 * math.cos(sine / 25),0)*angles(math.rad(0),math.rad(90),math.rad(0))*angles(math.rad(-15),math.rad(0),math.rad(0)),.3)
  4162. LH.C0=clerp(LH.C0,cf(-1,-1 - 0.05 * math.cos(sine / 25),0)*angles(math.rad(0),math.rad(-90),math.rad(0))*angles(math.rad(2.5),math.rad(0),math.rad(0)),.3)
  4163. end
  4164. coroutine.resume(coroutine.create(function()
  4165. local hite = Instance.new("Part", char)
  4166. hite.Anchored = true
  4167. hite.CanCollide = false
  4168. hite.FormFactor = 3
  4169. hite.Name = "Ring"
  4170. hite.Material = "Neon"
  4171. hite.Size = Vector3.new(1, 1, 1)
  4172. hite.Transparency = 1
  4173. hite.TopSurface = 0
  4174. hite.BottomSurface = 0
  4175. local eff = Instance.new("ParticleEmitter",hite)
  4176. eff.Texture = "rbxassetid://2273224484"
  4177. eff.LightEmission = 1
  4178. eff.Color = ColorSequence.new(MAINRUINCOLOR.Color)
  4179. eff.Rate = 90000000
  4180. eff.Lifetime = NumberRange.new(0.5,2)
  4181. eff.Size = NumberSequence.new({NumberSequenceKeypoint.new(0,20,0),NumberSequenceKeypoint.new(0.2,2,0),NumberSequenceKeypoint.new(0.8,2,0),NumberSequenceKeypoint.new(1,0,0)})
  4182. eff.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0,1,0),NumberSequenceKeypoint.new(0.1,0,0),NumberSequenceKeypoint.new(0.8,0,0),NumberSequenceKeypoint.new(1,1,0)})
  4183. eff.Speed = NumberRange.new(20,90)
  4184. eff.Drag = 5
  4185. eff.Rotation = NumberRange.new(-500,500)
  4186. eff.VelocitySpread = 9000
  4187. eff.RotSpeed = NumberRange.new(-50,50)
  4188. local distlook = 12.5
  4189. for i = 0, 4 do
  4190. swait(4)
  4191. hite.CFrame = root.CFrame + root.CFrame.lookVector*distlook
  4192. sphere(3,"Add",hite.CFrame,vt(0,0,0),0.15,SECONDRUINCOLOR)
  4193. sphere(3,"Add",hite.CFrame,vt(0,0,0),0.3,MAINRUINCOLOR)
  4194. CamShakeAll({
  4195. Duration=0.25; -- Lasts for .1 seconds
  4196. Intensity=1.75; -- Intensity of 5
  4197. Position=Vector3.new(2,2,2); -- What axises the shake effects and how much (position)
  4198. Rotation=Vector3.new(2,2,6); -- What axises the shake effects and how much (rotation)
  4199. DropDist=35; -- Camera dist from origin when the shake starts to gradually get weaker
  4200. IneffectiveDist=65; -- Camera dist from origin when the shake goes away
  4201. Origin=hite.Position; -- Where the shake is coming from (Part, CFrame, or Vector3)
  4202. })
  4203. MagniDamage(hite, 11.5, 10,25, 0, "Normal")
  4204. for i = 0, 21 do
  4205. sphereMK(3,0.2,"Add",hite.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),0.5,0.5,5,-0.005,MAINRUINCOLOR,0)
  4206. sphereMK(6,0.35,"Add",hite.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),0.5,0.5,5,-0.005,SECONDRUINCOLOR,0)
  4207. end
  4208. CFuncs["Sound"].Create("rbxassetid://183763506", hite, 3, 1)
  4209. CFuncs["Sound"].Create("rbxassetid://178452221", hite, 1, 0.6)
  4210. game:GetService("Debris"):AddItem(hite, 5)
  4211. distlook = distlook + 15
  4212. end
  4213. wait(0.5)
  4214. eff.Enabled = false
  4215. wait(3.1)
  4216. eff:Destroy()
  4217. end))
  4218. for i = 0,2,0.1 do
  4219. swait()
  4220. RootJoint.C0 = clerp(RootJoint.C0,RootCF*cf(0,0,0)* angles(math.rad(0),math.rad(5),math.rad(90)),0.5)
  4221. Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(5),math.rad(0),math.rad(-90)),.5)
  4222. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(120)), 0.5)
  4223. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(10), math.rad(0), math.rad(-20)), 0.5)
  4224. RH.C0=clerp(RH.C0,cf(1,-1 - 0.05 * math.cos(sine / 25),0)*angles(math.rad(0),math.rad(90),math.rad(0))*angles(math.rad(-0.5),math.rad(0),math.rad(-10)),.5)
  4225. LH.C0=clerp(LH.C0,cf(-1,-1 - 0.05 * math.cos(sine / 25),0)*angles(math.rad(0),math.rad(-90),math.rad(0))*angles(math.rad(-2.5),math.rad(0),math.rad(-10)),.5)
  4226. end
  4227. attack = false
  4228. end
  4229.  
  4230. function attackthree()
  4231. attack = true
  4232. hum.WalkSpeed = 5
  4233. CFuncs["Sound"].Create("rbxassetid://136007472", root, 5, 1.5)
  4234. for i = 0,3.5,0.1 do
  4235. swait()
  4236. sphereMK(2.5,-4.5,"Add",root.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),3.5,3.5,45,-0.035,SECONDRUINCOLOR,200)
  4237. slash(math.random(30,60)/10,5,true,"Round","Add","In",root.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),vt(0.5,0.01,0.5),-0.5,MAINRUINCOLOR)
  4238. RH.C0=clerp(RH.C0,cf(1,-1 - 0.05 * math.cos(sine / 28),0)*angles(math.rad(0),math.rad(90),math.rad(0))*angles(math.rad(-2.5),math.rad(0),math.rad(30)),.2)
  4239. LH.C0=clerp(LH.C0,cf(-1,-1 - 0.05 * math.cos(sine / 28),0)*angles(math.rad(0),math.rad(-90),math.rad(0))*angles(math.rad(-2.5),math.rad(0),math.rad(-30)),.2)
  4240. RootJoint.C0=clerp(RootJoint.C0,RootCF*cf(0,-0.3,-0.15)*angles(math.rad(30),math.rad(0),math.rad(0)),.2)
  4241. Torso.Neck.C0=clerp(Torso.Neck.C0,necko*angles(math.rad(30),math.rad(0),math.rad(0 - 5 * math.cos(sine / 0.2))),.2)
  4242. RW.C0=clerp(RW.C0,cf(1.05,0.4,-0.5)*angles(math.rad(140),math.rad(0),math.rad(-50)),.2)
  4243. LW.C0=clerp(LW.C0,cf(-1.05,0.4,-0.5)*angles(math.rad(140),math.rad(0),math.rad(50)),.2)
  4244. end
  4245. for i = 0, 24 do
  4246. slash(math.random(10,30)/10,5,true,"Round","Add","Out",root.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),vt(0.01,0.01,0.01),math.random(150,350)/250,MAINRUINCOLOR)
  4247. end
  4248. CamShakeAll({
  4249. Duration=1; -- Lasts for .1 seconds
  4250. Intensity=2; -- Intensity of 5
  4251. Position=Vector3.new(2,2,2); -- What axises the shake effects and how much (position)
  4252. Rotation=Vector3.new(2,2,6); -- What axises the shake effects and how much (rotation)
  4253. DropDist=50; -- Camera dist from origin when the shake starts to gradually get weaker
  4254. IneffectiveDist=120; -- Camera dist from origin when the shake goes away
  4255. Origin=root.Position; -- Where the shake is coming from (Part, CFrame, or Vector3)
  4256. })
  4257. MagniDamage(root,50,20,45,0,"Normal")
  4258. coroutine.resume(coroutine.create(function()
  4259. for i = 0, 46 do
  4260. swait()
  4261. sphere2(2,"Add",tors.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),vt(1,1,1),-0.01,7,-0.01,MAINRUINCOLOR)
  4262. slash(math.random(10,30)/10,5,true,"Round","Add","Out",root.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),vt(0.01,0.01,0.01),math.random(150,350)/250,SECONDRUINCOLOR)
  4263. end
  4264. end))
  4265. CFuncs["Sound"].Create("rbxassetid://206082327", root, 5,1)
  4266. CFuncs["Sound"].Create("rbxassetid://847061203", root, 6,1)
  4267. CFuncs["Sound"].Create("rbxassetid://239000203", root, 5,1)
  4268. CFuncs["Sound"].Create("rbxassetid://579687077", root, 5,0.75)
  4269. CFuncs["Sound"].Create("rbxassetid://1368637781", root, 7,1)
  4270. CFuncs["Sound"].Create("rbxassetid://763718160", root, 4, 1.1)
  4271. CFuncs["Sound"].Create("rbxassetid://782353443", root, 4.5, 1)
  4272. for i = 0,3,0.1 do
  4273. swait()
  4274. RH.C0=clerp(RH.C0,cf(1,-1 - 0.05 * math.cos(sine / 28),0)*angles(math.rad(0),math.rad(90),math.rad(0))*angles(math.rad(-2.5),math.rad(0),math.rad(-30)),.5)
  4275. LH.C0=clerp(LH.C0,cf(-1,-1 - 0.05 * math.cos(sine / 28),0)*angles(math.rad(0),math.rad(-90),math.rad(0))*angles(math.rad(-2.5),math.rad(0),math.rad(30)),.5)
  4276. RootJoint.C0=clerp(RootJoint.C0,RootCF*cf(0,0.3,-0.15)*angles(math.rad(-30),math.rad(0),math.rad(0)),.5)
  4277. Torso.Neck.C0=clerp(Torso.Neck.C0,necko*angles(math.rad(-30),math.rad(0),math.rad(0 - 2.5 * math.cos(sine / 0.2))),.5)
  4278. RW.C0=clerp(RW.C0,cf(1.45,0.4,0)*angles(math.rad(-20),math.rad(0 - 2 * math.cos(sine / 0.2)),math.rad(80 + 2 * math.cos(sine / 0.2))),.5)
  4279. LW.C0=clerp(LW.C0,cf(-1.45,0.4,0)*angles(math.rad(-20),math.rad(0 + 2 * math.cos(sine / 0.2)),math.rad(-80 - 2 * math.cos(sine / 0.2))),.5)
  4280. end
  4281. hum.WalkSpeed = storehumanoidWS
  4282. attack = false
  4283. end
  4284.  
  4285. local blush = Instance.new("Decal",hed)
  4286. blush.Texture = "rbxassetid://898404027"
  4287. blush.Face = "Front"
  4288. blush.Parent = nil
  4289. blush.Transparency = 1
  4290. ----------------------------------- Abilities
  4291.  
  4292. function ExtinctiveHeartbreak()
  4293. local targetted = nil
  4294. if mouse.Target.Parent ~= Character and mouse.Target.Parent.Parent ~= Character and mouse.Target.Parent:FindFirstChildOfClass("Humanoid") ~= nil then
  4295. targetted = mouse.Target.Parent
  4296. end
  4297. if targetted ~= nil then
  4298. attack = true
  4299. CFuncs["Sound"].Create("rbxassetid://847061203", root, 2.5,1)
  4300. for i = 0, 9 do
  4301. sphereMK(3,0.25,"Add",root.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),1,1,10,-0.01,MAINRUINCOLOR,0)
  4302. end
  4303. for i = 0, 24 do
  4304. PixelBlock(1,math.random(4,8),"Add",root.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),3,3,3,0.06,MAINRUINCOLOR,0)
  4305. end
  4306. sphere(3,"Add",root.CFrame,vt(0,0,0),0.25,MAINRUINCOLOR)
  4307. local originalpos = root.CFrame
  4308. RootPart.CFrame = targetted.Head.CFrame * CFrame.new(0,-2,2)
  4309. for i = 0, 9 do
  4310. sphereMK(3,0.25,"Add",root.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),1,1,10,-0.01,MAINRUINCOLOR,0)
  4311. end
  4312. for i = 0, 24 do
  4313. PixelBlock(1,math.random(4,8),"Add",root.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),3,3,3,0.06,MAINRUINCOLOR,0)
  4314. end
  4315. hum.WalkSpeed = 0
  4316. sphere(3,"Add",root.CFrame,vt(0,0,0),0.25,MAINRUINCOLOR)
  4317. local radm = math.random(1,3)
  4318. if radm == 1 then
  4319. bosschatfunc("YOU WONT BE NECCESSARY.",MAINRUINCOLOR.Color,2)
  4320. elseif radm == 2 then
  4321. bosschatfunc("YOUR EXISTANCE WILL BE GONE.",MAINRUINCOLOR.Color,2)
  4322. elseif radm == 3 then
  4323. bosschatfunc("DIE!",MAINRUINCOLOR.Color,2)
  4324. end
  4325. for i = 0,2,0.1 do
  4326. swait()
  4327. RH.C0=clerp(RH.C0,cf(1,-1 - 0.05 * math.cos(sine / 28),0)*angles(math.rad(0),math.rad(90),math.rad(0))*angles(math.rad(-2.5),math.rad(-10),math.rad(0)),.4)
  4328. LH.C0=clerp(LH.C0,cf(-1,-1 - 0.05 * math.cos(sine / 28),0)*angles(math.rad(0),math.rad(-90),math.rad(0))*angles(math.rad(-2.5),math.rad(0),math.rad(0)),.4)
  4329. RootJoint.C0=clerp(RootJoint.C0,RootCF*cf(0,0,0 + 0.05 * math.cos(sine / 28))*angles(math.rad(0),math.rad(0),math.rad(80)),.4)
  4330. Torso.Neck.C0=clerp(Torso.Neck.C0,necko*angles(math.rad(20),math.rad(0),math.rad(10)),.8)
  4331. RW.C0=clerp(RW.C0,cf(1.5,0.5 + 0.1 * math.cos(sine / 28),0)*angles(math.rad(20),math.rad(0),math.rad(10)),.4)
  4332. LW.C0=clerp(LW.C0,cf(-1.5,0.5 + 0.1 * math.cos(sine / 28),0)*angles(math.rad(90),math.rad(0),math.rad(60)),.4)
  4333. end
  4334. CFuncs["Sound"].Create("rbxassetid://153092227", root, 5,1)
  4335. CFuncs["EchoSound"].Create("rbxassetid://153092227", root, 10, 1,0,10,0.25,0.5,1)
  4336. for i = 0,2,0.1 do
  4337. swait()
  4338. coroutine.resume(coroutine.create(function()
  4339. targetted.Head.CFrame = larm.CFrame*CFrame.new(0,-1,0)*CFrame.Angles(math.rad(-90),0,0)
  4340. for i,v in pairs(targetted:GetChildren()) do
  4341. if v:IsA("Part") or v:IsA("BasePart") then
  4342. v.Velocity = vt(0,0,0)
  4343. end
  4344. end
  4345. end))
  4346. RH.C0=clerp(RH.C0,cf(1,-1 - 0.05 * math.cos(sine / 28),0)*angles(math.rad(0),math.rad(90),math.rad(0))*angles(math.rad(-2.5),math.rad(0),math.rad(0)),.8)
  4347. LH.C0=clerp(LH.C0,cf(-1,-1 - 0.05 * math.cos(sine / 28),0)*angles(math.rad(0),math.rad(-90),math.rad(0))*angles(math.rad(-2.5),math.rad(10),math.rad(0)),.8)
  4348. RootJoint.C0=clerp(RootJoint.C0,RootCF*cf(0,0.25,0 + 0.05 * math.cos(sine / 28))*angles(math.rad(0),math.rad(0),math.rad(-80)),.8)
  4349. Torso.Neck.C0=clerp(Torso.Neck.C0,necko*angles(math.rad(20),math.rad(0),math.rad(80)),.8)
  4350. RW.C0=clerp(RW.C0,cf(1.5,0.5 + 0.1 * math.cos(sine / 28),0)*angles(math.rad(20),math.rad(0),math.rad(10)),.8)
  4351. LW.C0=clerp(LW.C0,cf(-1.5,0.5 + 0.1 * math.cos(sine / 28),0)*angles(math.rad(90),math.rad(0),math.rad(-80)),.8)
  4352. end
  4353. CFuncs["EchoSound"].Create("rbxassetid://824687369", char, 1.5, 1,0,10,0.25,0.5,1)
  4354. CFuncs["EchoSound"].Create("rbxassetid://153092227", char, 1.5, 0.9,0,10,0.25,0.5,1)
  4355. for i = 0, 1 do
  4356. CFuncs["EchoSound"].Create("rbxassetid://1690476035", char, 1.5, 1,0.1,10,0.15,0.5,1)
  4357. end
  4358. CFuncs["EchoSound"].Create("rbxassetid://1690476035", root, 10, 1,0.1,10,0.15,0.5,1)
  4359. chatfunc("RRRRROOAGHH!",Color3.new(1,0,0),"Inverted","Antique",0.75)
  4360. for i = 0,4,0.1 do
  4361. swait()
  4362. coroutine.resume(coroutine.create(function()
  4363. local dis = CreateParta(char,1,1,"Neon",MAINRUINCOLOR)
  4364. dis.CFrame = targetted.Head.CFrame*CFrame.new(math.random(-5,5),math.random(-5,5),math.random(-5,5))*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360)))
  4365. local at1 = Instance.new("Attachment",dis)
  4366. at1.Position = vt(-25000,0,0)
  4367. local at2 = Instance.new("Attachment",dis)
  4368. at2.Position = vt(25000,0,0)
  4369. local trl = Instance.new('Trail',dis)
  4370. trl.Attachment0 = at1
  4371. trl.FaceCamera = true
  4372. trl.Attachment1 = at2
  4373. trl.Texture = "rbxassetid://1049219073"
  4374. trl.LightEmission = 1
  4375. trl.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0, 0),NumberSequenceKeypoint.new(1, 1)})
  4376. trl.Color = ColorSequence.new(SECONDRUINCOLOR.Color)
  4377. trl.Lifetime = 5
  4378. local bv = Instance.new("BodyVelocity")
  4379. bv.maxForce = Vector3.new(1e9, 1e9, 1e9)
  4380. bv.velocity = dis.CFrame.lookVector*math.random(500,2500)
  4381. bv.Parent = dis
  4382. game:GetService("Debris"):AddItem(dis, 5)
  4383. targetted.Head.CFrame = larm.CFrame*CFrame.new(0,-1,0)*CFrame.Angles(math.rad(-90),0,0)
  4384. CFuncs["Sound"].Create("rbxassetid://782353443", targetted.Head, 4,1)
  4385. CFuncs["Sound"].Create("rbxassetid://824687369", targetted.Head, 6, 1)
  4386. CFuncs["Sound"].Create("rbxassetid://153092227", targetted.Head,6,math.random(75,150)/150)
  4387. CFuncs["Sound"].Create("rbxassetid://163680447", targetted.Head, 3,math.random(75,150)/150)
  4388. CFuncs["Sound"].Create("rbxassetid://782354021", targetted.Head, 2.5,0.75)
  4389. sphere2(5,"Add",targetted.Head.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),vt(3,3,3),-0.03,15,-0.03,MAINRUINCOLOR)
  4390. targetted:FindFirstChildOfClass("Humanoid").CameraOffset = vt(math.random(-10,10)/5,math.random(-10,10)/5,math.random(-10,10)/5)
  4391. for i = 0, 2 do
  4392. slash(5,5,true,"Round","Add","Out",targetted.Head.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),vt(0.01,0.01,0.01),math.random(50,350)/250,SECONDRUINCOLOR)
  4393. end
  4394. symbolizeBlink(targetted.Head,0,2092248396,MAINRUINCOLOR.Color,math.random(3,35),0,0,0,targetted.Head,true,math.random(3,9),0.25)
  4395. for i,v in pairs(targetted:GetChildren()) do
  4396. if v:IsA("Part") or v:IsA("BasePart") then
  4397. v.Velocity = vt(0,0,0)
  4398. end
  4399. end
  4400. end))
  4401. CamShakeAll({
  4402. Duration=.1; -- Lasts for .1 seconds
  4403. Intensity=5; -- Intensity of 5
  4404. Position=Vector3.new(2,2,2); -- What axises the shake effects and how much (position)
  4405. Rotation=Vector3.new(2,2,6); -- What axises the shake effects and how much (rotation)
  4406. DropDist=200; -- Camera dist from origin when the shake starts to gradually get weaker
  4407. IneffectiveDist=300; -- Camera dist from origin when the shake goes away
  4408. Origin=sorb.Position; -- Where the shake is coming from (Part, CFrame, or Vector3)
  4409. })
  4410. RH.C0=clerp(RH.C0,cf(1,-1 - 0.05 * math.cos(sine / 28),0)*angles(math.rad(0),math.rad(90),math.rad(0))*angles(math.rad(-2.5),math.rad(0),math.rad(0)),.8)
  4411. LH.C0=clerp(LH.C0,cf(-1,-1 - 0.05 * math.cos(sine / 28),0)*angles(math.rad(0),math.rad(-90),math.rad(0))*angles(math.rad(-2.5),math.rad(10),math.rad(0)),.8)
  4412. RootJoint.C0=clerp(RootJoint.C0,RootCF*cf(0,0.25,0 + 0.05 * math.cos(sine / 28))*angles(math.rad(0),math.rad(0),math.rad(-80)),.8)
  4413. Torso.Neck.C0=clerp(Torso.Neck.C0,necko*angles(math.rad(-10),math.rad(0),math.rad(80)),.8)
  4414. RW.C0=clerp(RW.C0,cf(1.5,0.5 + 0.1 * math.cos(sine / 28),0)*angles(math.rad(20),math.rad(0),math.rad(40)),.8)
  4415. LW.C0=clerp(LW.C0,cf(-1.5,0.5 + 0.1 * math.cos(sine / 28),0)*angles(math.rad(170),math.rad(0),math.rad(-30)),.8)
  4416. end
  4417. for i = 0, 49 do
  4418. local dis = CreateParta(char,1,1,"Neon",MAINRUINCOLOR)
  4419. dis.CFrame = targetted.Head.CFrame*CFrame.new(math.random(-5,5),math.random(-5,5),math.random(-5,5))*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360)))
  4420. local at1 = Instance.new("Attachment",dis)
  4421. at1.Position = vt(-50000,0,0)
  4422. local at2 = Instance.new("Attachment",dis)
  4423. at2.Position = vt(50000,0,0)
  4424. local trl = Instance.new('Trail',dis)
  4425. trl.Attachment0 = at1
  4426. trl.FaceCamera = true
  4427. trl.Attachment1 = at2
  4428. trl.Texture = "rbxassetid://1049219073"
  4429. trl.LightEmission = 1
  4430. trl.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0, 0),NumberSequenceKeypoint.new(1, 1)})
  4431. trl.Color = ColorSequence.new(SECONDRUINCOLOR.Color)
  4432. trl.Lifetime = 5
  4433. local bv = Instance.new("BodyVelocity")
  4434. bv.maxForce = Vector3.new(1e9, 1e9, 1e9)
  4435. bv.velocity = dis.CFrame.lookVector*math.random(500,2500)
  4436. bv.Parent = dis
  4437. game:GetService("Debris"):AddItem(dis, 5)
  4438. end
  4439. for i = 0, 49 do
  4440. sphere2(math.random(10,75)/10,"Add",targetted.Head.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),vt(5,5,5),-0.05,50,-0.05,MAINRUINCOLOR)
  4441. slash(math.random(10,30)/15,5,true,"Round","Add","Out",targetted.Head.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),vt(0.01,0.01,0.01),math.random(40,500)/250,MAINRUINCOLOR)
  4442. end
  4443. CFuncs["EchoSound"].Create("rbxassetid://824687369", char, 2, 0.9,0,10,0.25,0.5,1)
  4444. for i = 0, 1 do
  4445. CFuncs["Sound"].Create("rbxassetid://221920821", targetted.Head, 5,0.9)
  4446. CFuncs["Sound"].Create("rbxassetid://221920821", targetted.Head, 7.5,0.75)
  4447. end
  4448. for i = 0, 4 do
  4449. CFuncs["Sound"].Create("rbxassetid://824687369", targetted.Head, 10, 1)
  4450. end
  4451. symbolizeBlink(targetted.Head,0,2109052855,MAINRUINCOLOR.Color,30,0,0,0,root,false,0,1)
  4452. symbolizeBlink(targetted.Head,0,2109052855,MAINRUINCOLOR.Color,30,0,0,0,root,false,0,2)
  4453. symbolizeBlink(targetted.Head,0,2109052855,MAINRUINCOLOR.Color,30,0,0,0,root,false,0,4)
  4454. dmg(targetted)
  4455. CFuncs["Sound"].Create("rbxassetid://847061203", root, 2.5,1)
  4456. for i = 0, 9 do
  4457. sphereMK(3,0.25,"Add",root.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),1,1,10,-0.01,MAINRUINCOLOR,0)
  4458. end
  4459. for i = 0, 24 do
  4460. PixelBlock(1,math.random(4,8),"Add",root.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),3,3,3,0.06,MAINRUINCOLOR,0)
  4461. end
  4462. sphere(3,"Add",root.CFrame,vt(0,0,0),0.25,MAINRUINCOLOR)
  4463. root.CFrame = originalpos
  4464. for i = 0, 9 do
  4465. sphereMK(3,0.25,"Add",root.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),1,1,10,-0.01,MAINRUINCOLOR,0)
  4466. end
  4467. for i = 0, 24 do
  4468. PixelBlock(1,math.random(4,8),"Add",root.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),3,3,3,0.06,MAINRUINCOLOR,0)
  4469. end
  4470. sphere(3,"Add",root.CFrame,vt(0,0,0),0.25,MAINRUINCOLOR)
  4471. attack = false
  4472. hum.WalkSpeed = storehumanoidWS
  4473. end
  4474. end
  4475.  
  4476. local stealth = false
  4477. function StealthWarped()
  4478. if stealth then
  4479. return
  4480. end
  4481. attack = true
  4482. stealth = true
  4483. hum.WalkSpeed = 0
  4484. CFuncs["Sound"].Create("rbxassetid://838392947", root, 10, 1)
  4485. CFuncs["Sound"].Create("rbxassetid://1368598393", root, 10, 1)
  4486. for i = 0, 4, 0.1 do
  4487. swait()
  4488. block(10,"Add",sorb.CFrame*CFrame.new(0,-1,0),vt(1,1,1),0.01,0.01,0.01,MAINRUINCOLOR,MAINRUINCOLOR.Color)
  4489. block(10,"Add",sorb2.CFrame*CFrame.new(0,-1,0),vt(1,1,1),0.01,0.01,0.01,MAINRUINCOLOR,MAINRUINCOLOR.Color)
  4490. Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(-15),math.rad(0),math.rad(0)),.2)
  4491. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(90), math.rad(0), math.rad(100)), 0.2)
  4492. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(90), math.rad(0), math.rad(-100)), 0.2)
  4493. end
  4494. sphere2(4,"Add",sorb2.CFrame,vt(5,5,5),0.1,0.1,0.1,MAINRUINCOLOR)
  4495. sphere2(2,"Add",sorb2.CFrame,vt(5,5,5),0.1,0.1,0.1,MAINRUINCOLOR)
  4496. sphere2(4,"Add",sorb.CFrame,vt(5,5,5),0.1,0.1,0.1,MAINRUINCOLOR)
  4497. sphere2(2,"Add",sorb.CFrame,vt(5,5,5),0.1,0.1,0.1,MAINRUINCOLOR)
  4498. CFuncs["Sound"].Create("rbxassetid://840567549", root, 10, 1)
  4499. newTheme("rbxassetid://0",48.6,1,0.8)
  4500. char.Head.Transparency = 0.5
  4501. char["Left Arm"].Transparency = 0.5
  4502. char["Left Leg"].Transparency = 0.5
  4503. char["Right Arm"].Transparency = 0.5
  4504. char["Right Leg"].Transparency = 0.5
  4505. char.Torso.Transparency = 0.5
  4506. attack = false
  4507. hum.WalkSpeed = 60
  4508. storehumanoidWS = 60
  4509. swait(400)
  4510. char.Head.Transparency = 0
  4511. char["Left Arm"].Transparency = 0
  4512. char["Left Leg"].Transparency = 0
  4513. char["Right Arm"].Transparency = 0
  4514. char["Right Leg"].Transparency = 0
  4515. char.Torso.Transparency = 0
  4516. stealth = false
  4517. storehumanoidWS = 16
  4518. hum.WalkSpeed = storehumanoidWS
  4519. newTheme("rbxassetid://1119453744",48.6,1,0.8)
  4520. end
  4521.  
  4522. function QuickSnap()
  4523. hum.WalkSpeed = 1
  4524. attack = true
  4525. for i = 0,0.5,0.1 do
  4526. swait()
  4527. RH.C0=clerp(RH.C0,cf(1,-1,0)*angles(math.rad(0),math.rad(90),math.rad(0))*angles(math.rad(0),math.rad(0),math.rad(0)),.2)
  4528. LH.C0=clerp(LH.C0,cf(-1,-1,0)*angles(math.rad(0),math.rad(-90),math.rad(0))*angles(math.rad(0),math.rad(0),math.rad(0)),.2)
  4529. RootJoint.C0=clerp(RootJoint.C0,RootCF*cf(0,-0.3,-0.05)*angles(math.rad(0),math.rad(0),math.rad(0)),.2)
  4530. Torso.Neck.C0=clerp(Torso.Neck.C0,necko*angles(math.rad(15),math.rad(0),math.rad(0)),.2)
  4531. RW.C0=clerp(RW.C0,cf(1.5,0.5,0)*angles(math.rad(-40),math.rad(0),math.rad(50)),.2)
  4532. LW.C0=clerp(LW.C0,cf(-1.5,0.5,0)*angles(math.rad(-40),math.rad(0),math.rad(-50)),.2)
  4533. end
  4534. sphere2(5,"Add",root.CFrame,vt(1,1,1),1.5,1.5,1.5,MAINRUINCOLOR)
  4535. sphere2(5,"Add",root.CFrame,vt(1,1,1),1,1,1,SECONDRUINCOLOR)
  4536. for i = 0, 24 do
  4537. slash(math.random(10,50)/10,5,true,"Round","Add","Out",root.CFrame*CFrame.Angles(math.rad(90),math.rad(math.random(-360,360)),math.rad(0)),vt(0.01,0.01,0.01),math.random(100,400)/250,SECONDRUINCOLOR)
  4538. end
  4539. CFuncs["Sound"].Create("rbxassetid://763716870", root, 8,1)
  4540. CFuncs["Sound"].Create("rbxassetid://782353443", root, 10,0.8)
  4541. CFuncs["Sound"].Create("rbxassetid://782225570", root, 9,0.5)
  4542. CFuncs["Sound"].Create("rbxassetid://763717569", root, 8,0.9)
  4543. local eff = Instance.new("ParticleEmitter",sorb2)
  4544. eff.Texture = "rbxassetid://2273224484"
  4545. eff.LightEmission = 1
  4546. eff.Color = ColorSequence.new(SECONDRUINCOLOR.Color)
  4547. eff.Rate = 900000000
  4548. eff.Lifetime = NumberRange.new(0.5,2)
  4549. eff.Size = NumberSequence.new({NumberSequenceKeypoint.new(0,8,0),NumberSequenceKeypoint.new(0.2,2,0),NumberSequenceKeypoint.new(0.8,2,0),NumberSequenceKeypoint.new(1,0,0)})
  4550. eff.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0,1,0),NumberSequenceKeypoint.new(0.1,0,0),NumberSequenceKeypoint.new(0.8,0,0),NumberSequenceKeypoint.new(1,1,0)})
  4551. eff.Speed = NumberRange.new(50,250)
  4552. eff.Drag = 5
  4553. eff.Rotation = NumberRange.new(-500,500)
  4554. eff.VelocitySpread = 9000
  4555. eff.RotSpeed = NumberRange.new(-50,50)
  4556. local eff2 = eff:Clone()
  4557. eff2.Parent = sorb
  4558. eff2.LightEmission = 0
  4559. eff2.Color = ColorSequence.new(MAINRUINCOLOR.Color)
  4560. for i = 0,4,0.1 do
  4561. swait(1)
  4562. root.CFrame = root.CFrame + root.CFrame.lookVector*7.5
  4563. local dis = CreateParta(char,0.25,1,"Neon",SECONDRUINCOLOR)
  4564. CreateMesh(dis,"Sphere",1,1,1)
  4565. dis.Anchored = true
  4566. dis.CFrame = sorb2.CFrame
  4567. local dis2 = CreateParta(char,0.25,1,"Neon",MAINRUINCOLOR)
  4568. CreateMesh(dis2,"Sphere",1,1,1)
  4569. dis2.Anchored = true
  4570. dis2.CFrame = sorb.CFrame
  4571. sphere2(5,"Add",dis.CFrame,vt(1,1,1),0.1,0.1,0.1,dis.BrickColor,dis.Color)
  4572. sphere2(5,"Add",dis2.CFrame,vt(1,1,1),0.1,0.1,0.1,dis2.BrickColor,dis2.Color)
  4573. game:GetService("Debris"):AddItem(dis, 5)
  4574. game:GetService("Debris"):AddItem(dis2, 5)
  4575. RH.C0=clerp(RH.C0,cf(1,-1 - 0.15 * math.cos(sine / 1.5),0)*angles(math.rad(0),math.rad(90),math.rad(0))*angles(math.rad(0),math.rad(0),math.rad(0 + 95 * math.cos(sine / 3))),.2)
  4576. LH.C0=clerp(LH.C0,cf(-1,-1 - 0.15 * math.cos(sine / 1.5),0)*angles(math.rad(0),math.rad(-90),math.rad(0))*angles(math.rad(0),math.rad(0),math.rad(0 + 95 * math.cos(sine / 3))),.2)
  4577. RootJoint.C0=clerp(RootJoint.C0,RootCF*cf(0,-0.3,-0.05 + 0.15 * math.cos(sine / 1.5))*angles(math.rad(25 - 4 * math.cos(sine / 1.5)),math.rad(0),math.rad(0 - 1 * math.cos(sine / 3))),.2)
  4578. Torso.Neck.C0=clerp(Torso.Neck.C0,necko*angles(math.rad(-6 + 2 * math.cos(sine / 1.5)),math.rad(0),math.rad(0 + 1 * math.cos(sine / 3))),.2)
  4579. RW.C0=clerp(RW.C0,cf(1.5,0.5,0)*angles(math.rad(70 + 4 * math.cos(sine / 1.5)),math.rad(0),math.rad(70)),.2)
  4580. LW.C0=clerp(LW.C0,cf(-1.5,0.5,0)*angles(math.rad(70 + 4 * math.cos(sine / 1.5)),math.rad(0),math.rad(-70)),.2)
  4581. sphereMK(2,-0.5,"Add",root.CFrame*CFrame.new(math.random(-5,5),math.random(-5,5),math.random(1,10))*CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)),0.25,0.25,3,-0.00375,MAINRUINCOLOR,0)
  4582. sphereMK(2,-0.5,"Add",root.CFrame*CFrame.new(math.random(-5,5),math.random(-5,5),math.random(1,10))*CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)),0.25,0.25,3,-0.00375,SECONDRUINCOLOR,0)
  4583. coroutine.resume(coroutine.create(function()
  4584. swait(5)
  4585. coroutine.resume(coroutine.create(function()
  4586. CamShakeAll({
  4587. Duration=0.25; -- Lasts for .1 seconds
  4588. Intensity=0.9; -- Intensity of 5
  4589. Position=Vector3.new(2,2,2); -- What axises the shake effects and how much (position)
  4590. Rotation=Vector3.new(2,2,6); -- What axises the shake effects and how much (rotation)
  4591. DropDist=75; -- Camera dist from origin when the shake starts to gradually get weaker
  4592. IneffectiveDist=125; -- Camera dist from origin when the shake goes away
  4593. Origin=dis.Position; -- Where the shake is coming from (Part, CFrame, or Vector3)
  4594. })
  4595. CamShakeAll({
  4596. Duration=0.25; -- Lasts for .1 seconds
  4597. Intensity=0.9; -- Intensity of 5
  4598. Position=Vector3.new(2,2,2); -- What axises the shake effects and how much (position)
  4599. Rotation=Vector3.new(2,2,6); -- What axises the shake effects and how much (rotation)
  4600. DropDist=75; -- Camera dist from origin when the shake starts to gradually get weaker
  4601. IneffectiveDist=125; -- Camera dist from origin when the shake goes away
  4602. Origin=dis2.Position; -- Where the shake is coming from (Part, CFrame, or Vector3)
  4603. })
  4604. end))
  4605. swait(20)
  4606. dis.Transparency = 1
  4607. dis2.Transparency = 1
  4608. MagniDamage(dis, 55, 50,99, 0, "Normal")
  4609. MagniDamage(dis2, 55, 50,99, 0, "Normal")
  4610. for i = 0, 2 do
  4611. slash(math.random(10,80)/10,5,true,"Round","Add","Out",dis.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),vt(0.01,0.01,0.01),math.random(100,300)/250,dis.BrickColor)
  4612. slash(math.random(10,80)/10,5,true,"Round","Add","Out",dis2.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),vt(0.01,0.01,0.01),math.random(100,300)/250,dis2.BrickColor)
  4613. end
  4614. CFuncs["Sound"].Create("rbxassetid://782353117", dis, 1,0.75)
  4615. CFuncs["Sound"].Create("rbxassetid://782353117", dis2, 1,0.75)
  4616. CFuncs["Sound"].Create("rbxassetid://1666361078", dis, 1,1.25)
  4617. CFuncs["Sound"].Create("rbxassetid://1666361078", dis2, 1,1.25)
  4618. CFuncs["Sound"].Create("rbxassetid://782353443", dis, 2,1.15)
  4619. CFuncs["Sound"].Create("rbxassetid://782353443", dis2, 2,1.15)
  4620. sphere2(3,"Add",dis.CFrame,vt(1,1,1),0.8,0.8,0.8,dis.BrickColor,dis.Color)
  4621. sphere2(3,"Add",dis2.CFrame,vt(1,1,1),0.8,0.8,0.8,dis2.BrickColor,dis2.Color)
  4622. dis:Destroy()
  4623. dis2:Destroy()
  4624. end))
  4625. end
  4626. eff.Enabled=false
  4627. eff2.Enabled=false
  4628. attack = false
  4629. hum.WalkSpeed = storehumanoidWS
  4630. wait(2)
  4631. eff:Destroy()
  4632. eff2:Destroy()
  4633. end
  4634.  
  4635. function Ballesta_Shards()
  4636. attack = true
  4637. hum.WalkSpeed = 2
  4638. local keptcolor = BrickColor.new("Really red")
  4639. local keptcolor2 = SECONDRUINCOLOR
  4640. local rval = 0
  4641. local eval = 1
  4642. for i = 0,3,0.1 do
  4643. swait()
  4644. rval = rval + 30
  4645. eval = eval + 1.5
  4646. slash(math.random(40,70)/10,5,true,"Round","Add","Out",root.CFrame*CFrame.new(0,-2.5,0)*CFrame.Angles(math.rad(math.random(-5,5)),math.rad(math.random(-360,360)),math.rad(math.random(-5,5))),vt(0.01*rval/25,0.002,0.01*rval/25),math.random(5,20)/250,keptcolor2)
  4647. RH.C0=clerp(RH.C0,cf(1,-1 - 0.05 * math.cos(sine / 32),0)*angles(math.rad(0),math.rad(90),math.rad(0))*angles(math.rad(-3),math.rad(0 - 1 * math.cos(sine / 56)),math.rad(0 - 2 * math.cos(sine / 32))),.1)
  4648. LH.C0=clerp(LH.C0,cf(-1,-1 - 0.05 * math.cos(sine / 32),0)*angles(math.rad(0),math.rad(-90),math.rad(0))*angles(math.rad(-3),math.rad(0 - 1 * math.cos(sine / 56)),math.rad(0 + 2 * math.cos(sine / 32))),.1)
  4649. RootJoint.C0=clerp(RootJoint.C0,RootCF*cf(0,0.15 + 0.02 * math.cos(sine / 32),-0.1 + 0.05 * math.cos(sine / 32))*angles(math.rad(0 - 2 * math.cos(sine / 32)),math.rad(0),math.rad(0)),.1)
  4650. Torso.Neck.C0=clerp(Torso.Neck.C0,necko*angles(math.rad(35 - 2 * math.cos(sine / 37)),math.rad(0),math.rad(0)),.3)
  4651. RW.C0=clerp(RW.C0,cf(1,0.5 + 0.025 * math.cos(sine / 45),-0.5)*angles(math.rad(90 + 6 * math.cos(sine / 72)),math.rad(3 - 2 * math.cos(sine / 58)),math.rad(-80 + 2 * math.cos(sine / 45))),.3)
  4652. LW.C0=clerp(LW.C0,cf(-1,0.5 + 0.025 * math.cos(sine / 45),-0.5)*angles(math.rad(80 - 7 * math.cos(sine / 66)),math.rad(4 - 3 * math.cos(sine / 59)),math.rad(71 - 4 * math.cos(sine / 45))),.3)
  4653. end
  4654. for i = 0, 19 do
  4655. slash(math.random(10,30)/10,5,true,"Round","Add","Out",root.CFrame*CFrame.new(0,-2.5,0)*CFrame.Angles(math.rad(math.random(-5,5)),math.rad(math.random(-360,360)),math.rad(math.random(-5,5))),vt(0.01,0.002,0.01),math.random(150,250)/250,keptcolor2)
  4656. end
  4657. CFuncs["Sound"].Create("rbxassetid://1368637781", root, 4,1)
  4658. CFuncs["Sound"].Create("rbxassetid://763718160", root, 4, 1.1)
  4659. CFuncs["Sound"].Create("rbxassetid://1310128035", root, 9, 0.9)
  4660. CFuncs["Sound"].Create("rbxassetid://199145739", root, 3,1)
  4661. MagniDamage(root, 50, 40,50, 0, "Normal")
  4662. sphere2(2,"Add",root.CFrame*CFrame.new(0,-3,0),vt(1,1,1),2,2,2,keptcolor,keptcolor.Color)
  4663. sphere2(3,"Add",root.CFrame*CFrame.new(0,-3,0),vt(1,1,1),2,2,2,keptcolor2,keptcolor2.Color)
  4664.  
  4665. coroutine.resume(coroutine.create(function()
  4666. for i = 0, 51 do
  4667. swait()
  4668. local dis = CreateParta(char,0.5,1,"Neon",keptcolor)
  4669. dis.BrickColor = keptcolor
  4670. dis.Anchored = true
  4671. local at1 = Instance.new("Attachment",dis)
  4672. at1.Position = vt(-0.25,0,0)
  4673. local at2 = Instance.new("Attachment",dis)
  4674. at2.Position = vt(0.25,0,0)
  4675. local trl = Instance.new('Trail',dis)
  4676. trl.Attachment0 = at1
  4677. trl.FaceCamera = true
  4678. trl.Attachment1 = at2
  4679. trl.Texture = "rbxassetid://1049219073"
  4680. trl.LightEmission = 1
  4681. trl.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0, 0),NumberSequenceKeypoint.new(1, 1)})
  4682. trl.Color = ColorSequence.new(dis.Color)
  4683. trl.Lifetime = 0.6
  4684. dis.Velocity = vt(math.random(-50,50),math.random(125,210),math.random(-50,50))
  4685. CFuncs["Sound"].Create("rbxassetid://199145967", dis, 0.1,1)
  4686. dis.CFrame = root.CFrame*CFrame.new(math.random(-3,3),math.random(5,25),math.random(-3,3))*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360)))
  4687. CreateMesh(dis,"Sphere",0.5,0.5,4)
  4688. dis.Anchored = false
  4689. coroutine.resume(coroutine.create(function()
  4690. wait(1)
  4691. local a = Instance.new("Part",workspace)
  4692. a.Name = "Direction"
  4693. a.Anchored = true
  4694. a.BrickColor = bc("Bright red")
  4695. a.Material = "Neon"
  4696. a.Transparency = 1
  4697. a.CanCollide = false
  4698. local ray = Ray.new(
  4699. dis.CFrame.p, -- origin
  4700. (mouse.Hit.p - dis.CFrame.p).unit * 500 -- direction
  4701. )
  4702. local ignore = dis
  4703. local hit, position, normal = workspace:FindPartOnRay(ray, ignore)
  4704. a.BottomSurface = 10
  4705. a.TopSurface = 10
  4706. local distance = (dis.CFrame.p - position).magnitude
  4707. a.Size = Vector3.new(0.1, 0.1, 0.1)
  4708. a.CFrame = CFrame.new(dis.CFrame.p, position) * CFrame.new(0, 0, 0)
  4709. dis.CFrame = a.CFrame
  4710. a:Destroy()
  4711. local bv = Instance.new("BodyVelocity")
  4712. bv.maxForce = Vector3.new(1e9, 1e9, 1e9)
  4713. bv.velocity = dis.CFrame.lookVector*200
  4714. bv.Parent = dis
  4715. game:GetService("Debris"):AddItem(dis, 5)
  4716. local hitted = false
  4717. coroutine.resume(coroutine.create(function()
  4718. dis.Touched:connect(function(hit)
  4719. if hitted == false and hit.Parent ~= char then
  4720. hitted = true
  4721. CFuncs["Sound"].Create("rbxassetid://199146035", dis, 1.5,1)
  4722. MagniDamage(dis, 20, 10,20, 0, "Normal")
  4723. sphere2(5,"Add",dis.CFrame,vt(1,1,1),0.5,0.5,0.5,keptcolor2,keptcolor2.Color)
  4724. sphere2(8,"Add",dis.CFrame,vt(1,1,1),0.5,0.5,0.5,keptcolor,keptcolor.Color)
  4725. coroutine.resume(coroutine.create(function()
  4726. local eff = Instance.new("ParticleEmitter",dis)
  4727. eff.Texture = "rbxassetid://2344870656"
  4728. eff.LightEmission = 1
  4729. eff.Color = ColorSequence.new(dis.Color)
  4730. eff.Rate = 10000000
  4731. eff.Enabled = true
  4732. --eff.EmissionDirection = "Front"
  4733. eff.Lifetime = NumberRange.new(0.5)
  4734. eff.Size = NumberSequence.new({NumberSequenceKeypoint.new(0,75,0),NumberSequenceKeypoint.new(0.1,10,0),NumberSequenceKeypoint.new(0.8,20,0),NumberSequenceKeypoint.new(1,30,0)})
  4735. eff.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0,0.8,0),NumberSequenceKeypoint.new(0.5,0,0),NumberSequenceKeypoint.new(1,1,0)})
  4736. eff.Speed = NumberRange.new(100)
  4737. eff.Drag = 5
  4738. eff.Rotation = NumberRange.new(-500,500)
  4739. eff.SpreadAngle = Vector2.new(0,900)
  4740. eff.RotSpeed = NumberRange.new(-500,500)
  4741. wait(0.1)
  4742. eff.Enabled = false
  4743. end))
  4744. coroutine.resume(coroutine.create(function()
  4745. local eff = Instance.new("ParticleEmitter",dis)
  4746. eff.Texture = "rbxassetid://695499847"
  4747. eff.LightEmission = 1
  4748. eff.Color = ColorSequence.new(dis.Color)
  4749. eff.Rate = 500000
  4750. eff.Lifetime = NumberRange.new(0.5,2)
  4751. eff.Size = NumberSequence.new({NumberSequenceKeypoint.new(0,0,0),NumberSequenceKeypoint.new(0.2,2,0),NumberSequenceKeypoint.new(0.8,2,0),NumberSequenceKeypoint.new(1,0,0)})
  4752. eff.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0,1,0),NumberSequenceKeypoint.new(0.1,0,0),NumberSequenceKeypoint.new(0.8,0,0),NumberSequenceKeypoint.new(1,1,0)})
  4753. eff.Speed = NumberRange.new(20,150)
  4754. eff.Drag = 5
  4755. eff.Rotation = NumberRange.new(-500,500)
  4756. eff.VelocitySpread = 9000
  4757. eff.RotSpeed = NumberRange.new(-150,150)
  4758. wait(0.5)
  4759. eff.Enabled = false
  4760. end))
  4761. dis.Anchored = true
  4762. dis.Transparency = 1
  4763. wait(8)
  4764. dis:Destroy()
  4765. end
  4766. end)
  4767. end))
  4768. end))
  4769. end
  4770. end))
  4771. coroutine.resume(coroutine.create(function()
  4772. local eff = Instance.new("ParticleEmitter",root)
  4773. eff.Texture = "rbxassetid://695499847"
  4774. eff.LightEmission = 0
  4775. eff.Color = ColorSequence.new(BrickColor.new("Crimson").Color)
  4776. eff.Rate = 500000
  4777. eff.Lifetime = NumberRange.new(0.5,2)
  4778. eff.Size = NumberSequence.new({NumberSequenceKeypoint.new(0,0,0),NumberSequenceKeypoint.new(0.2,3,0),NumberSequenceKeypoint.new(0.8,3,0),NumberSequenceKeypoint.new(1,0,0)})
  4779. eff.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0,1,0),NumberSequenceKeypoint.new(0.1,0,0),NumberSequenceKeypoint.new(0.8,0,0),NumberSequenceKeypoint.new(1,1,0)})
  4780. eff.Speed = NumberRange.new(30,250)
  4781. eff.Drag = 5
  4782. eff.Rotation = NumberRange.new(-500,500)
  4783. eff.VelocitySpread = 9000
  4784. eff.RotSpeed = NumberRange.new(-150,150)
  4785. wait(1.5)
  4786. eff.Enabled = false
  4787. end))
  4788. local eval2 = 1
  4789. sphere2(1,"Add",root.CFrame,vt(12.5,1,12.5),-0.05,3,-0.05,keptcolor)
  4790. sphere2(1,"Add",root.CFrame,vt(25,1,25),-0.1,6,-0.1,keptcolor2)
  4791. CamShakeAll({
  4792. Duration=0.6; -- Lasts for .1 seconds
  4793. Intensity=2; -- Intensity of 5
  4794. Position=Vector3.new(2,2,2); -- What axises the shake effects and how much (position)
  4795. Rotation=Vector3.new(2,2,4); -- What axises the shake effects and how much (rotation)
  4796. DropDist=130; -- Camera dist from origin when the shake starts to gradually get weaker
  4797. IneffectiveDist=165; -- Camera dist from origin when the shake goes away
  4798. Origin=root.Position; -- Where the shake is coming from (Part, CFrame, or Vector3)
  4799. })
  4800. for i = 0,9,0.1 do
  4801. swait()
  4802. rval = rval + 20
  4803. eval = eval + 1.5
  4804. eval2 = eval2 + 10
  4805. slash(math.random(40,70)/10,5,true,"Round","Add","Out",root.CFrame*CFrame.new(0,3.5,0)*CFrame.Angles(math.rad(math.random(-5,5)),math.rad(math.random(-360,360)),math.rad(math.random(-5,5))),vt(0.01*eval2/60,0.002,0.01*eval2/60),math.random(5,20)/250,MAINRUINCOLOR)
  4806. RH.C0=clerp(RH.C0,cf(1,-1 - 0.05 * math.cos(sine / 32),0)*angles(math.rad(0),math.rad(90),math.rad(0))*angles(math.rad(-3),math.rad(0 - 1 * math.cos(sine / 56)),math.rad(-15 - 2 * math.cos(sine / 32))),.1)
  4807. LH.C0=clerp(LH.C0,cf(-1,-1 - 0.05 * math.cos(sine / 32),0)*angles(math.rad(0),math.rad(-90),math.rad(0))*angles(math.rad(-3),math.rad(0 - 1 * math.cos(sine / 56)),math.rad(15 + 2 * math.cos(sine / 32))),.1)
  4808. RootJoint.C0=clerp(RootJoint.C0,RootCF*cf(0,0.15 + 0.02 * math.cos(sine / 32),-0.1 + 0.05 * math.cos(sine / 32))*angles(math.rad(-15 - 2 * math.cos(sine / 32)),math.rad(0),math.rad(0)),.1)
  4809. Torso.Neck.C0=clerp(Torso.Neck.C0,necko*angles(math.rad(-25 - 2 * math.cos(sine / 37)),math.rad(0 + 1 * math.cos(sine / 58)),math.rad(0 + 2 * math.cos(sine / 53))),.1)
  4810. RW.C0=clerp(RW.C0,cf(1.35,1 + 0.025 * math.cos(sine / 45),0)*angles(math.rad(165 + 5 * math.cos(sine / 74)),math.rad(1 - 3 * math.cos(sine / 53)),math.rad(-10 + 3 * math.cos(sine / 45))),.1)
  4811. LW.C0=clerp(LW.C0,cf(-1.35,1 + 0.025 * math.cos(sine / 45),0)*angles(math.rad(165 - 3 * math.cos(sine / 73)),math.rad(2 - 1 * math.cos(sine / 55)),math.rad(13 - 3 * math.cos(sine / 45))),.1)
  4812. end
  4813. attack = false
  4814. hum.WalkSpeed = storehumanoidWS
  4815. end
  4816.  
  4817.  
  4818. function CursedSlash()
  4819. attack = true
  4820. hum.WalkSpeed = 2
  4821. local keptcolor = BrickColor.new("Black")
  4822. local keptcolor2 = SECONDRUINCOLOR
  4823. for i = 0,3,0.1 do
  4824. swait()
  4825. slash(math.random(80,90),90,true,"Round","Add","In",sword.CFrame*CFrame.new(0,0,0)*CFrame.Angles(math.rad(math.random(-5,5)),math.rad(math.random(-360,360)),math.rad(math.random(-90,90))),vt(0.01*2/60,0.002,0.01*2/60),math.random(5,20)/250,MAINRUINCOLOR)
  4826. RH.C0=clerp(RH.C0,cf(1,-1 - 0.05 * math.cos(sine / 32),0)*angles(math.rad(-5),math.rad(90),math.rad(-5)),.1)
  4827. LH.C0=clerp(LH.C0,cf(-1,-1 - 0.05 * math.cos(sine / 32),0)*angles(math.rad(5),math.rad(-90),math.rad(5)),.1)
  4828. RootJoint.C0=clerp(RootJoint.C0,RootCF*cf(0,0.01 + 0.001 * math.cos(sine / 32),0 + 0.05 * math.cos(sine / 32))*angles(math.rad(2 - 2 * math.cos(sine / 32)),math.rad(0),math.rad(-20 - 1 * math.cos(sine / 44))),.1)
  4829. Torso.Neck.C0 = clerp(Torso.Neck.C0, necko * angles(math.rad(0 - 1.5 * math.cos(sine / 32)), math.rad(0 - 0.5 * math.cos(sine / 32)), math.rad(0 - 0.5 * math.cos(sine / 32))), 0.1)
  4830. RW.C0 = clerp(RW.C0, cf(1.5, 0.5, 0) * angles(math.rad(162 - 2 * math.cos(sine / 32)), math.rad(35), math.rad(-5 + 1.5 * math.cos(sine / 32))), 0.1)
  4831. LW.C0 = clerp(LW.C0, cf(-1.5, 0.5, 0) * angles(math.rad(15 - 2 * math.cos(sine / 32)), math.rad(0), math.rad(15 - 2 * math.cos(sine / 32))), 0.1)
  4832. end
  4833. MagniDamage(sword, 2, 15,30, 0, "Normal")
  4834. CamShakeAll({
  4835. Duration=0.6; -- Lasts for .1 seconds
  4836. Intensity=2; -- Intensity of 5
  4837. Position=Vector3.new(2,2,2); -- What axises the shake effects and how much (position)
  4838. Rotation=Vector3.new(2,2,4); -- What axises the shake effects and how much (rotation)
  4839. DropDist=130; -- Camera dist from origin when the shake starts to gradually get weaker
  4840. IneffectiveDist=165; -- Camera dist from origin when the shake goes away
  4841. Origin=root.Position; -- Where the shake is coming from (Part, CFrame, or Vector3)
  4842. })
  4843. for i = 0,9,0.1 do
  4844. swait()
  4845. slash(math.random(40,70)/10,5,true,"Round","Add","Out",sword.CFrame*CFrame.new(0,0,0)*CFrame.Angles(math.rad(math.random(-5,5)),math.rad(math.random(-360,360)),math.rad(math.random(-90,90))),vt(0.01*2/60,0.002,0.01*2/60),math.random(5,20)/250,MAINRUINCOLOR)
  4846. MagniDamage(sword, 10, 1,5, 0, "Normal")
  4847. RH.C0=clerp(RH.C0,cf(1,-1 - 0.05 * math.cos(sine / 32),0)*angles(math.rad(-5),math.rad(90),math.rad(-5)),.1)
  4848. LH.C0=clerp(LH.C0,cf(-1,-1 - 0.05 * math.cos(sine / 32),0)*angles(math.rad(5),math.rad(-90),math.rad(5)),.1)
  4849. RootJoint.C0=clerp(RootJoint.C0,RootCF*cf(0,0.01 + 0.001 * math.cos(sine / 32),0 + 0.05 * math.cos(sine / 32))*angles(math.rad(2 - 2 * math.cos(sine / 32)),math.rad(0),math.rad(-20 - 1 * math.cos(sine / 44))),.1)
  4850. Torso.Neck.C0=clerp(Torso.Neck.C0,necko*angles(math.rad(0 - 2 * math.cos(sine / 37)),math.rad(0 + 1 * math.cos(sine / 58)),math.rad(0 + 2 * math.cos(sine / 53))),.1)
  4851. RW.C0=clerp(RW.C0,cf(1.5,0.5 + 0.1 * math.cos(sine / 28),-0.2)*angles(math.rad(17),math.rad(-360),math.rad(-15)),.1)
  4852. LW.C0=clerp(LW.C0,cf(-1.5,0.5 + 0.1 * math.cos(sine / 28),0)*angles(math.rad(-25),math.rad(0),math.rad(0)),.1)
  4853. end
  4854. attack = false
  4855. hum.WalkSpeed = storehumanoidWS
  4856. end
  4857. function desstomp()
  4858. attack = true
  4859. bosschatfunc("To the depths of hell...",MAINRUINCOLOR.Color,4)
  4860. for i = 0, 8, 0.1 do
  4861. swait()
  4862. RH.C0=clerp(RH.C0,cf(1,-0.25,-0.5)*angles(math.rad(0),math.rad(90),math.rad(0))*angles(math.rad(0),math.rad(0),math.rad(20)),.2)
  4863. LH.C0=clerp(LH.C0,cf(-1,-1,0)*angles(math.rad(0),math.rad(-90),math.rad(0))*angles(math.rad(0),math.rad(0),math.rad(20)),.2)
  4864. RootJoint.C0=clerp(RootJoint.C0,RootCF*cf(0,0,1.4 + 0.5 * math.cos(sine / 32))*angles(math.rad(0 - 1 * math.cos(sine / 34)),math.rad(0),math.rad(0)),.1)
  4865. Torso.Neck.C0=clerp(Torso.Neck.C0,necko*angles(math.rad(-20),math.rad(0),math.rad(0)),.2)
  4866. RW.C0=clerp(RW.C0,cf(1.5,0.5,0)*angles(math.rad(140),math.rad(0),math.rad(-20)),.2)
  4867. LW.C0=clerp(LW.C0,cf(-1.5,0.5,0)*angles(math.rad(140),math.rad(0),math.rad(20)),.2)
  4868. end
  4869. CFuncs["Sound"].Create("rbxassetid://438666141", root, 7.5,1)
  4870. CFuncs["Sound"].Create("rbxassetid://1208650519", root, 7.5, 1)
  4871. for i, v in pairs(FindNearestHead(Torso.CFrame.p, 105)) do
  4872. if v:FindFirstChild('Head') then
  4873. dmg(v)
  4874. end
  4875. end
  4876. sphere(5,"Add",root.CFrame*CFrame.new(0,-2.9,0),vt(0,0,0),1,MAINRUINCOLOR)
  4877. sphere(10,"Add",root.CFrame*CFrame.new(0,-2.9,0),vt(0,0,0),2,MAINRUINCOLOR)
  4878. sphere(1,"Add",root.CFrame*CFrame.new(0,-2.9,0),vt(200,0.1,200),0.01,MAINRUINCOLOR)
  4879. bosschatfunc("YOU GO!",MAINRUINCOLOR.Color,4)
  4880. CamShakeAll({
  4881. Duration=0.2; -- Lasts for .1 seconds
  4882. Intensity=4; -- Intensity of 5
  4883. Position=Vector3.new(2,2,2); -- What axises the shake effects and how much (position)
  4884. Rotation=Vector3.new(2,2,4); -- What axises the shake effects and how much (rotation)
  4885. DropDist=200; -- Camera dist from origin when the shake starts to gradually get weaker
  4886. IneffectiveDist=250; -- Camera dist from origin when the shake goes away
  4887. Origin=root.Position; -- Where the shake is coming from (Part, CFrame, or Vector3)
  4888. })
  4889. for i = 0, 6, 0.1 do
  4890. swait()
  4891. sphereMK(2.5,0.75,"Add",root.CFrame*CFrame.new(math.random(-105,105),-5,math.random(-105,105))*CFrame.Angles(math.rad(90 + math.rad(math.random(-45,45))),math.rad(math.random(-45,45)),math.rad(math.random(-45,45))),2.5,2.5,25,-0.025,MAINRUINCOLOR,0)
  4892. sphereMK(2.5,0.75,"Add",root.CFrame*CFrame.new(math.random(-105,105),-5,math.random(-105,105))*CFrame.Angles(math.rad(90 + math.rad(math.random(-45,45))),math.rad(math.random(-45,45)),math.rad(math.random(-45,45))),2.5,2.5,25,-0.025,MAINRUINCOLOR,0)
  4893. RH.C0=clerp(RH.C0,cf(1,-1,-0.5)*angles(math.rad(0),math.rad(90),math.rad(0))*angles(math.rad(0),math.rad(0),math.rad(10)),.4)
  4894. LH.C0=clerp(LH.C0,cf(-1,-1,0)*angles(math.rad(0),math.rad(-90),math.rad(0))*angles(math.rad(0),math.rad(0),math.rad(10)),.4)
  4895. RootJoint.C0=clerp(RootJoint.C0,RootCF*cf(0,0,0)*angles(math.rad(10),math.rad(0),math.rad(0)),.4)
  4896. Torso.Neck.C0=clerp(Torso.Neck.C0,necko*angles(math.rad(30),math.rad(0),math.rad(0)),.4)
  4897. RW.C0=clerp(RW.C0,cf(1.5,0.5,0)*angles(math.rad(0),math.rad(0),math.rad(-10)),.4)
  4898. LW.C0=clerp(LW.C0,cf(-1.5,0.5,0)*angles(math.rad(0),math.rad(0),math.rad(-10)),.4)
  4899. end
  4900. attack = false
  4901. end
  4902. function destaunt()
  4903. attack = true
  4904. bosschatfunc("Did you expect a different and more recognisable name? My bad.",MAINRUINCOLOR.Color,4)
  4905. for i = 0,20,0.1 do
  4906. swait()
  4907. RH.C0=clerp(RH.C0,cf(1,-0.5,-0.6)*angles(math.rad(0),math.rad(90),math.rad(0))*angles(math.rad(1.5),math.rad(0),math.rad(-20 - 5 * math.cos(sine / 34))),.2)
  4908. LH.C0=clerp(LH.C0,cf(-1,-1,0)*angles(math.rad(0),math.rad(-90),math.rad(0))*angles(math.rad(-6),math.rad(22 - 2 * math.cos(sine / 56)),math.rad(-1 + 2 * math.cos(sine / 32))),.1)
  4909. RootJoint.C0=clerp(RootJoint.C0,RootCF*cf(0,0,1.4 + 0.5 * math.cos(sine / 32))*angles(math.rad(0 - 1 * math.cos(sine / 34)),math.rad(0),math.rad(-35)),.1)
  4910. Torso.Neck.C0=clerp(Torso.Neck.C0,necko*angles(math.rad(5 - 5 * math.cos(sine / 10)),math.rad(0),math.rad(34)),.1)
  4911. RW.C0=clerp(RW.C0,cf(1.3,0.5 + 0.1 * math.cos(sine / 70),-0.9)*angles(math.rad(120 + 1 * math.cos(sine / 0.0001) ),math.rad(0),math.rad(-90 + 1 * math.cos(sine / 0.0001))),.1)
  4912. LW.C0=clerp(LW.C0,cf(-1.1,0.6 + 0.1 * math.cos(sine / 28),0.2)*angles(math.rad(220),math.rad(0),math.rad(45 + 1 * math.cos(sine / 50))),.1)
  4913. end
  4914. attack = false
  4915. end
  4916. -------------------------------------
  4917.  
  4918. if Humanoid:findFirstChild("Animator")~=nil then
  4919. Humanoid:findFirstChild("Animator").Parent=nil
  4920. end
  4921.  
  4922. if Character:findFirstChild("Animate")~=nil then
  4923. Character:findFirstChild("Animate").Parent=nil
  4924. end
  4925. local TransformCD = false
  4926. hum.WalkSpeed = 16
  4927. -------------------------------------
  4928.  
  4929. local NewInstance = function(instance,parent,properties)
  4930. local inst = Instance.new(instance,parent)
  4931. if(properties)then
  4932. for i,v in next, properties do
  4933. pcall(function() inst[i] = v end)
  4934. end
  4935. end
  4936. return inst;
  4937. end
  4938.  
  4939. local attacktype = 1
  4940. mouse.Button1Down:connect(function()
  4941. if attack == false and attacktype == 1 then
  4942. attacktype = 2
  4943. attackone()
  4944. elseif attack == false and attacktype == 2 then
  4945. attacktype = 3
  4946. attacktwo()
  4947. elseif attack == false and attacktype == 3 then
  4948. attacktype = 1
  4949. attackthree()
  4950. elseif attack == false and attacktype == 4 then
  4951. attacktype = 1
  4952. --attackfour()
  4953. end
  4954. end)
  4955.  
  4956. local modeInformation={
  4957. {Name='COMMOTIAUS',ThemePitch=1,Walkspeed=16,Rainbow=false,Chaos=false,Theme="rbxassetid://2071274388",Volume=1.2,TextColor=BrickColor.new("Bright bluish green").Color,Stroke=Color3.new(0,0.3,1),Font='SciFi',MainColor=BrickColor.new("Bright bluish green"),SecColor=BrickColor.new("Pastel light blue"),WingColor1=BrickColor.new("Bright bluish green"),WingColor2=BrickColor.new("Bright bluish green"),ExWing1={Trans=1,Color=BrickColor.new("Bright bluish green")},ExWing2={Trans=1,Color=BrickColor.new("Bright bluish green")},SecondWing=true,SecondTrail=false,MainTrail=false};
  4958. {Name='DURABITINE',ThemePitch=1,Walkspeed=12,Rainbow=false,Chaos=false,Theme="rbxassetid://692083837",Volume=1.2,TextColor=BrickColor.new("Earth green").Color,Stroke=BrickColor.new("Forest green").Color,Font='Bodoni',MainColor=BrickColor.new("Earth green"),SecColor=BrickColor.new("Forest green"),WingColor1=BrickColor.new("Earth green"),WingColor2=BrickColor.new("Forest green"),ExWing1={Trans=1,Color=BrickColor.new("Earth green")},ExWing2={Trans=1,Color=BrickColor.new("Earth green")},SecondWing=true,SecondTrail=false,MainTrail=true};
  4959. {Name='ENCHANTER',ThemePitch=1,Walkspeed=19,Rainbow=false,Chaos=false,Theme="rbxassetid://436447939",Volume=1.2,TextColor=Color3.new(0.1,0.1,0.1),Stroke=BrickColor.new"Royal purple".Color,Font='Antique',MainColor=BrickColor.new("Mulberry"),SecColor=BrickColor.new("Royal purple"),WingColor1=BrickColor.new("Mulberry"),WingColor2=BrickColor.new("Royal purple"),ExWing1={Trans=1,Color=BrickColor.new("Mulberry")},ExWing2={Trans=1,Color=BrickColor.new("Mulberry")},SecondWing=true,SecondTrail=false,MainTrail=true};
  4960. {Name='LACONISM',ThemePitch=.8,Walkspeed=9,Rainbow=false,Chaos=false,Theme="rbxassetid://2668496921",Volume=1.3,TextColor=Color3.new(0,0,0),Stroke=BrickColor.new("Really black").Color,Font='Cartoon',MainColor=BrickColor.new("Really black"),SecColor=BrickColor.new("Really black"),WingColor1=BrickColor.new("Really black"),WingColor2=BrickColor.new("Really black"),ExWing1={Trans=1,Color=BrickColor.new("Really black")},ExWing2={Trans=1,Color=BrickColor.new("Really black")},SecondWing=true,SecondTrail=false,MainTrail=true};
  4961. {Name='METALEMPSYSIS',ThemePitch=1,Walkspeed=37,Rainbow=false,Chaos=false,Theme="rbxassetid://1880845619",Volume=1.1,TextColor=Color3.new(0,0,0),Stroke=Color3.new(0.02,0.02,0.02),Font='SciFi',MainColor=BrickColor.new("Really black"),SecColor=BrickColor.new("Really black"),WingColor1=BrickColor.new("Really black"),WingColor2=BrickColor.new("Really black"),ExWing1={Trans=1,Color=BrickColor.new("Really black")},ExWing2={Trans=1,Color=BrickColor.new("Really black")},SecondWing=true,SecondTrail=false,MainTrail=true};
  4962. {Name='AMBUSTUME',ThemePitch=1,Walkspeed=37,Rainbow=false,Chaos=false,Theme="rbxassetid://1290419263",Volume=0.9,TextColor=Color3.new(143/255, 76/255, 42/255),Stroke=Color3.new(86/255, 36/255, 36/255),Font='Bodoni',MainColor=BrickColor.new("Rust"),SecColor=BrickColor.new("Cocoa"),WingColor1=BrickColor.new("Rust"),WingColor2=BrickColor.new("Rust"),ExWing1={Trans=1,Color=BrickColor.new("Cocoa")},ExWing2={Trans=1,Color=BrickColor.new("Cocoa")},SecondWing=true,SecondTrail=false,MainTrail=true};
  4963. {Name='CURSED',ThemePitch=0.5,Walkspeed=20,Rainbow=false,Chaos=false,Theme="rbxassetid://343860759",Volume=1.2,TextColor=Color3.new(0,0,0),Stroke=BrickColor.new"Dark stone grey".Color,Font='Bodoni',MainColor=BrickColor.new("Really black"),SecColor=BrickColor.new("Black"),WingColor1=BrickColor.new("Really black"),WingColor2=BrickColor.new("Really black"),ExWing1={Trans=1,Color=BrickColor.new("Black")},ExWing2={Trans=1,Color=BrickColor.new("Black")},SecondWing=true,SecondTrail=false,MainTrail=false};
  4964. {Name='ACCESSIONIST',ThemePitch=1,Walkspeed=100,Rainbow=false,Chaos=false,Theme="rbxassetid://227551982",Volume=1.2,TextColor=Color3.new(239/255, 184/255, 56/255),Stroke=BrickColor.new"White".Color,Font='SourceSansBold',MainColor=BrickColor.new("White"),SecColor=BrickColor.new("Daisy orange"),WingColor1=BrickColor.new("White"),WingColor2=BrickColor.new("Daisy orange"),ExWing1={Trans=1,Color=BrickColor.new("White")},ExWing2={Trans=1,Color=BrickColor.new("Daisy orange")},SecondWing=true,SecondTrail=false,MainTrail=true};
  4965. {Name='DESCENTED',ThemePitch=0.81,Walkspeed=55,Rainbow=false,Chaos=false,Theme="rbxassetid://150384451",Volume=1.2,TextColor=BrickColor.new"Alder".Color,Stroke=BrickColor.new"Cyan".Color,Font='Garamond',MainColor=BrickColor.new("Alder"),SecColor=BrickColor.new("Cyan"),WingColor1=BrickColor.new("Alder"),WingColor2=BrickColor.new("Cyan"),ExWing1={Trans=1,Color=BrickColor.new("White")},ExWing2={Trans=1,Color=BrickColor.new("Cyan")},SecondWing=true,SecondTrail=false,MainTrail=true};
  4966. {Name='DISGUITIVE',ThemePitch=1,Walkspeed=125,Rainbow=false,Chaos=false,Theme="rbxassetid://189701469",Volume=1.2,TextColor=Color3.new(0,0,0.5),Stroke=BrickColor.new"Really blue".Color,Font='Arcade',MainColor=BrickColor.new("Navy blue"),SecColor=BrickColor.new("Navy blue"),WingColor1=BrickColor.new("Navy blue"),WingColor2=BrickColor.new("Really blue"),ExWing1={Trans=1,Color=BrickColor.new("Mulberry")},ExWing2={Trans=1,Color=BrickColor.new("Mulberry")},SecondWing=false,SecondTrail=false,MainTrail=true};
  4967. {Name='SHAMBOLIACY',ThemePitch=1,Walkspeed=65,Rainbow=false,Chaos=false,Theme="rbxassetid://668243190",Volume=1.25,TextColor=Color3.new(0.1,0.1,0.1),Stroke=Color3.new(0.35,0,0),Font='SciFi',MainColor=BrickColor.new("Maroon"),SecColor=BrickColor.new("Really black"),WingColor1=BrickColor.new("Maroon"),WingColor2=BrickColor.new("Really black"),ExWing1={Trans=1,Color=BrickColor.new("Really black")},ExWing2={Trans=1,Color=BrickColor.new("Black")},SecondWing=true,SecondTrail=false,MainTrail=true};
  4968. {Name='STEALTH',ThemePitch=1,Walkspeed=16,Rainbow=false,Chaos=false,Theme="rbxassetid://1119453744",Volume=0.8,TextColor=Color3.new(0.15,0.15,0.15),Stroke=Color3.new(0.3,0.3,0.3),Font='Antique',MainColor=BrickColor.new("Dark stone grey"),SecColor=BrickColor.new("Light blue"),WingColor1=BrickColor.new("Dark stone grey"),WingColor2=BrickColor.new("Light blue"),ExWing1={Trans=1,Color=BrickColor.new("Really black")},ExWing2={Trans=1,Color=BrickColor.new("Black")},SecondWing=true,SecondTrail=false,MainTrail=true};
  4969. {Name='RETINENTIA',ThemePitch=1,Walkspeed=12,Rainbow=false,Chaos=false,Theme="rbxassetid://579259104",Volume=0.8,TextColor=Color3.new(.8,.8,.8),Stroke=Color3.new(0.1,0.1,0.1),Font='Bodoni',MainColor=BrickColor.new("Medium stone grey"),SecColor=BrickColor.new("Black"),WingColor1=BrickColor.new("Dark stone grey"),WingColor2=BrickColor.new("White"),ExWing1={Trans=1,Color=BrickColor.new("Really black")},ExWing2={Trans=1,Color=BrickColor.new("Black")},SecondWing=false,SecondTrail=false,MainTrail=true};
  4970. {Name='SYMBOLICITY',ThemePitch=1,Walkspeed=125,Rainbow=false,Chaos=false,Theme="rbxassetid://899090278",Volume=1.25,TextColor=Color3.new(1,0,0),Stroke=Color3.new(1,1,1),Font='Arcade',MainColor=BrickColor.new("Really red"),SecColor=BrickColor.new("White"),WingColor1=BrickColor.new("Really red"),WingColor2=BrickColor.new("White"),ExWing1={Trans=1,Color=BrickColor.new("Really black")},ExWing2={Trans=1,Color=BrickColor.new("Black")},SecondWing=true,SecondTrail=false,MainTrail=true};
  4971. {Name='ANTECEDENT',ThemePitch=1,Walkspeed=16,Rainbow=false,Chaos=false,Theme="rbxassetid://657143125",Volume=1.25,TextColor=Color3.new(1,0,.31),Stroke=Color3.new(1,0,1),Font='Arcade',MainColor=BrickColor.new("Really red"),SecColor=BrickColor.new("Hot pink"),WingColor1=Color3.new(1,0,.31),WingColor2=Color3.new(1,0,.31),ExWing1={Trans=1,Color=BrickColor.new("Really black")},ExWing2={Trans=1,Color=BrickColor.new("Black")},SecondWing=true,SecondTrail=false,MainTrail=true};
  4972. {Name='EQUILIBRIUM',ThemePitch=1,Walkspeed=32,Rainbow=false,Chaos=false,Theme="rbxassetid://837090776",Volume=1.25,TextColor=Color3.new(1,1,1),Stroke=Color3.new(0,0,0),Font='Gotham',MainColor=BrickColor.new("Really black"),SecColor=BrickColor.new("Institutional white"),WingColor1=Color3.new(0,0,0),WingColor2=Color3.new(1,1,1),ExWing1={Trans=1,Color=BrickColor.new("Really black")},ExWing2={Trans=1,Color=BrickColor.new("Black")},SecondWing=true,SecondTrail=false,MainTrail=true};
  4973. }
  4974.  
  4975.  
  4976. --Ench 565863302
  4977.  
  4978. --407122850 2128439818 1134696007
  4979. --^ die
  4980.  
  4981. --[[local modeInformation2={ v v v for future flying modetypes
  4982. {Name='SILENTIAC',ThemePitch=1,Walkspeed=9,Rainbow=false,Chaos=false,Theme="rbxassetid://209322206",TextColor=Color3.new(0,0,0),Stroke=BrickColor.new("Really black").Color,Font='Cartoon',MainColor=BrickColor.new("Really black"),SecColor=BrickColor.new("Really black"),WingColor1=BrickColor.new("Really black"),WingColor2=BrickColor.new("Really black"),ExWing1={Trans=1,Color=BrickColor.new("Really black")},ExWing2={Trans=1,Color=BrickColor.new("Really black")},SecondWing=true,SecondTrail=false,MainTrail=true};
  4983. {Name='ACCESSION',ThemePitch=1,Walkspeed=70,Rainbow=false,Chaos=false,Theme="rbxassetid://227551982",TextColor=Color3.new(239, 184, 56),Stroke=BrickColor.new"White".Color,Font='SourceSansBold',MainColor=BrickColor.new("White"),SecColor=BrickColor.new("Daisy orange"),WingColor1=BrickColor.new("White"),WingColor2=BrickColor.new("Daisy orange"),ExWing1={Trans=1,Color=BrickColor.new("White")},ExWing2={Trans=1,Color=BrickColor.new("Daisy orange")},SecondWing=true,SecondTrail=false,MainTrail=true};
  4984. {Name='DESCENTED',ThemePitch=0.81,Walkspeed=70,Rainbow=false,Chaos=false,Theme="rbxassetid://150384451",TextColor=BrickColor.new"Alder".Color,Stroke=BrickColor.new"Cyan".Color,Font='Garamond',MainColor=BrickColor.new("Alder"),SecColor=BrickColor.new("Cyan"),WingColor1=BrickColor.new("Alder"),WingColor2=BrickColor.new("Cyan"),ExWing1={Trans=1,Color=BrickColor.new("White")},ExWing2={Trans=1,Color=BrickColor.new("Cyan")},SecondWing=true,SecondTrail=false,MainTrail=true};
  4985. }]]
  4986.  
  4987. RecolorTextAndRename("COMMOTIAUS",MAINRUINCOLOR.Color,Color3.new(0,0.3,1),Enum.Font.SciFi)
  4988.  
  4989. mouse.KeyDown:connect(function(k)
  4990. if stealth==false and k == "q" and attack == false and TransformCD == false or stealth==false and k == "e" and attack == false and FlyingTypes==false and TransformCD == false then
  4991. local pmode=ModeOfGlitch
  4992. attack = true
  4993. hum.WalkSpeed = 5
  4994. TransformCD = true
  4995. CFuncs["Sound"].Create("rbxassetid://136007472", root, 5, 1.8)
  4996.  
  4997. for i = 0,2,0.1 do
  4998. swait()
  4999. sphereMK(5,-4.5,"Add",sorb.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),3.5,3.5,45,-0.035,MAINRUINCOLOR,225)
  5000. sphereMK(5,-4.5,"Add",sorb2.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),3.5,3.5,45,-0.035,MAINRUINCOLOR,225)
  5001. RootJoint.C0 = clerp(RootJoint.C0,RootCF*cf(0,-0.1,-0.1)* angles(math.rad(20),math.rad(0),math.rad(0)),0.3)
  5002. Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(35),math.rad(0),math.rad(0)),.3)
  5003. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, -0.5) * angles(math.rad(0), math.rad(0), math.rad(-90)), 0.3)
  5004. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, -0.5) * angles(math.rad(0), math.rad(0), math.rad(90)), 0.3)
  5005. RH.C0=clerp(RH.C0,cf(1,-1 - 0.05 * math.cos(sine / 25),0)*angles(math.rad(0),math.rad(90),math.rad(0))*angles(math.rad(-1.5),math.rad(0),math.rad(20)),.3)
  5006. LH.C0=clerp(LH.C0,cf(-1,-1 - 0.05 * math.cos(sine / 25),0)*angles(math.rad(0),math.rad(-90),math.rad(0))*angles(math.rad(-2.5),math.rad(0),math.rad(-20)),.3)
  5007. end
  5008. swait(4)
  5009. if k == "e" then
  5010. ModeOfGlitch = ModeOfGlitch + 1
  5011. elseif k == "q" then
  5012. ModeOfGlitch = ModeOfGlitch - 1
  5013. end
  5014. if ModeOfGlitch > #modeInformation then
  5015. ModeOfGlitch = 1
  5016. end
  5017. if ModeOfGlitch < 1 then
  5018. ModeOfGlitch = #modeInformation
  5019. end
  5020. local info = modeInformation[ModeOfGlitch]
  5021. if(info and pmode~=ModeOfGlitch)then
  5022. storehumanoidWS = info.Walkspeed
  5023. hum.WalkSpeed = info.Walkspeed
  5024. MAINRUINCOLOR = info.MainColor
  5025. SECONDRUINCOLOR = info.SecColor
  5026. sphere2(3,"Add",tors.CFrame,vt(1,1,1),0.25,0.25,0.25,MAINRUINCOLOR)
  5027. sphere2(4,"Add",tors.CFrame,vt(1,1,1),0.5,0.5,0.5,SECONDRUINCOLOR)
  5028. sphere2(5,"Add",tors.CFrame,vt(1,1,1),0.75,0.75,0.75,MAINRUINCOLOR)
  5029. for i = 0, 24 do
  5030. slash(math.random(10,30)/10,5,true,"Round","Add","Out",root.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),vt(0.01,0.01,0.01),math.random(150,350)/250,MAINRUINCOLOR)
  5031. end
  5032. CFuncs["Sound"].Create("rbxassetid://206082327", root, 5,1)
  5033. CFuncs["Sound"].Create("rbxassetid://1368637781", root, 7,1)
  5034. CFuncs["Sound"].Create("rbxassetid://763718160", root, 4, 1.1)
  5035. CFuncs["Sound"].Create("rbxassetid://1310128035", root, 9, 0.9)
  5036. hum.WalkSpeed = storehumanoidWS
  5037. rainbowmode = info.Rainbow
  5038. chaosmode = info.Chaos
  5039. cp = info.Theme:gsub("rbxassetid://","")
  5040. newTheme(info.Theme,0,info.ThemePitch,info.Volume)
  5041. RecolorTextAndRename(info.Name,info.TextColor,info.Stroke,info.Font)
  5042. RecolorThing(info.WingColor1,info.WingColor2,info.WingColor1,info.WingColor1,info.WingColor1,info.ExWing1.Trans,info.ExWing1.Color,info.ExWing2.Trans,info.ExWing1.Color,info.SecondWing,info.SecondTrail,info.MainTrail)
  5043. if ModeOfGlitch==11 then
  5044. for i, v in pairs(mw2:GetDescendants()) do
  5045. if v:IsA("Part") or v:IsA("BasePart") then
  5046. v.Color = Color3.new(0.35,0,0)
  5047. v.Material = "Neon"
  5048. v.Transparency = 0
  5049. elseif v:IsA("Trail") or v:IsA("ParticleEmitter") then
  5050. v.Color = ColorSequence.new(Color3.new(MRANDOM(0,1),0,0))
  5051. v.Enabled = true
  5052. end
  5053. end
  5054. end
  5055. for i = 0,2.5,0.1 do
  5056. swait()
  5057. RootJoint.C0 = clerp(RootJoint.C0,RootCF*cf(0,0.1,-0.1)* angles(math.rad(-20),math.rad(0),math.rad(0)),0.3)
  5058. Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(-35),math.rad(0),math.rad(0)),.3)
  5059. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(-20), math.rad(0), math.rad(35)), 0.3)
  5060. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-20), math.rad(0), math.rad(-35)), 0.3)
  5061. RH.C0=clerp(RH.C0,cf(1,-1 - 0.05 * math.cos(sine / 25),0)*angles(math.rad(0),math.rad(90),math.rad(0))*angles(math.rad(-1.5),math.rad(0),math.rad(-20)),.3)
  5062. LH.C0=clerp(LH.C0,cf(-1,-1 - 0.05 * math.cos(sine / 25),0)*angles(math.rad(0),math.rad(-90),math.rad(0))*angles(math.rad(-2.5),math.rad(0),math.rad(20)),.3)
  5063. end
  5064. attack = false
  5065. wait(0.3)
  5066. TransformCD = false
  5067. end
  5068. end
  5069. if k == "i" and mutedtog == false then
  5070. mutedtog = true
  5071. kan.Volume = 0
  5072. elseif k == "i" and mutedtog == true then
  5073. mutedtog = false
  5074. kan.Volume = 1.25
  5075. end
  5076. if k == "h" then
  5077. local ggagag=math.random(1,4)
  5078. if ggagag==1 then
  5079. newbosschatfunc("ok.",MAINRUINCOLOR.Color,SECONDRUINCOLOR.Color,200)
  5080. elseif ggagag==2 then
  5081. newbosschatfunc("s",MAINRUINCOLOR.Color,SECONDRUINCOLOR.Color,200)
  5082. elseif ggagag==3 then
  5083. newbosschatfunc("AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA",MAINRUINCOLOR.Color,SECONDRUINCOLOR.Color,200)
  5084. elseif ggagag==4 then
  5085. newbosschatfunc("g",MAINRUINCOLOR.Color,SECONDRUINCOLOR.Color,200)
  5086. end
  5087. end
  5088. if k == "z" and attack == false and ModeOfGlitch == 1 then
  5089. ExtinctiveHeartbreak()
  5090. elseif k == "z" and attack == false and ModeOfGlitch == 12 then
  5091. StealthWarped()
  5092. elseif k == "z" and attack == false and ModeOfGlitch == 11 then
  5093. Ballesta_Shards()
  5094. elseif k == "z" and attack == false and ModeOfGlitch == 7 then
  5095. CursedSlash()
  5096. elseif k == "z" and attack == false and ModeOfGlitch == 9 then
  5097. QuickSnap()
  5098. elseif k == "z" and attack == false and ModeOfGlitch == 10 then
  5099. desstomp()
  5100. elseif k == "b" and attack == false and ModeOfGlitch == 10 then
  5101. destaunt()
  5102. end
  5103. end)
  5104.  
  5105. plr.Chatted:connect(function(message)
  5106. newbosschatfunc(message,MAINRUINCOLOR.Color,SECONDRUINCOLOR.Color,200)
  5107. end)
  5108.  
  5109. local no=0
  5110. local no2=0
  5111. local spin=0
  5112. coroutine.resume(coroutine.create(function()
  5113. while true do
  5114. swait()
  5115. spin=spin+1
  5116.  
  5117.  
  5118. if ModeOfGlitch ~= 7 then
  5119. for i,v in pairs(script.BloodCurse.BloodCurse:GetChildren()) do
  5120. if v:IsA("Part") then
  5121. v.Transparency = 1
  5122. end
  5123. end
  5124. elseif ModeOfGlitch == 7 then
  5125. for i,v in pairs(script.BloodCurse.BloodCurse:GetChildren()) do
  5126. if v:IsA("Part") then
  5127. v.Transparency = 0
  5128. end
  5129. end
  5130. end
  5131.  
  5132.  
  5133.  
  5134. if ModeOfGlitch == 5 and attack==false or ModeOfGlitch==10 and attack==false then
  5135. no=no+1
  5136. if no>3 then
  5137. no=0
  5138. local rsiz = math.random(1,3)
  5139. sphereMK(math.random(3,6),math.random(-25,25)/750,"Add",sorb2.CFrame*CFrame.new(math.random(-20,20)/50,math.random(-20,20)/50,math.random(-20,20)/50)*CFrame.Angles(math.rad(90 + math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),rsiz/10,rsiz/10,rsiz/10,0,MAINRUINCOLOR,0)
  5140. sphereMK(math.random(6,9),math.random(-10,10)/750,"Add",sorb2.CFrame*CFrame.new(math.random(-5,5)/50,math.random(-5,5)/50,math.random(-5,5)/50)*CFrame.Angles(math.rad(90 + math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),rsiz/3,rsiz/3,rsiz/3,0,MAINRUINCOLOR,0)
  5141. end
  5142. end
  5143.  
  5144.  
  5145. if ModeOfGlitch==8 or ModeOfGlitch==10 or ModeOfGlitch==12 or ModeOfGlitch==14 then
  5146. effar.Enabled = true
  5147. effar.Color = ColorSequence.new(MAINRUINCOLOR.Color)
  5148. rotperm = rotperm + 2
  5149. no2=no2+1
  5150. if no2>4 then
  5151. no2=0
  5152. sphere2(8,"Add",root.CFrame*CFrame.Angles(0,math.rad(0 +rotperm),0)*CFrame.new(0+4*math.sin(sine / 45),1.4+3*math.cos(sine / 45),2.5),vt(1,1,1),-0.01,-0.01,-0.01,MAINRUINCOLOR)
  5153. sphere2(8,"Add",root.CFrame*CFrame.Angles(0,math.rad(90 +rotperm),0)*CFrame.new(0+4*math.sin(sine / 45),1.4+3*math.cos(sine / 45),2.5),vt(1,1,1),-0.01,-0.01,-0.01,MAINRUINCOLOR)
  5154. sphere2(8,"Add",root.CFrame*CFrame.Angles(0,math.rad(180 + rotperm),0)*CFrame.new(0+4*math.sin(sine / 45),1.4+3*math.cos(sine / 45),2.5),vt(1,1,1),-0.01,-0.01,-0.01,MAINRUINCOLOR)
  5155. sphere2(8,"Add",root.CFrame*CFrame.Angles(0,math.rad(270 +rotperm),0)*CFrame.new(0+4*math.sin(sine / 45),1.4+3*math.cos(sine / 45),2.5),vt(1,1,1),-0.01,-0.01,-0.01,MAINRUINCOLOR)
  5156. sphere2(8,"Add",root.CFrame*CFrame.Angles(0,math.rad(0 - rotperm),0)*CFrame.new(0+4*math.sin(sine / 45),1.4-3*math.cos(sine / 45),2.5),vt(1,1,1),-0.01,-0.01,-0.01,SECONDRUINCOLOR)
  5157. sphere2(8,"Add",root.CFrame*CFrame.Angles(0,math.rad(90 - rotperm),0)*CFrame.new(0+4*math.sin(sine / 45),1.4-3*math.cos(sine / 45),2.5),vt(1,1,1),-0.01,-0.01,-0.01,SECONDRUINCOLOR)
  5158. sphere2(8,"Add",root.CFrame*CFrame.Angles(0,math.rad(180 - rotperm),0)*CFrame.new(0+4*math.sin(sine / 45),1.4-3*math.cos(sine / 45),2.5),vt(1,1,1),-0.01,-0.01,-0.01,SECONDRUINCOLOR)
  5159. sphere2(8,"Add",root.CFrame*CFrame.Angles(0,math.rad(270 - rotperm),0)*CFrame.new(0+4*math.sin(sine / 45),1.4-3*math.cos(sine / 45),2.5),vt(1,1,1),-0.01,-0.01,-0.01,SECONDRUINCOLOR)
  5160. end
  5161. if ModeOfGlitch==10 then
  5162. sphere2(8,"Add",root.CFrame*CFrame.new(0,-3,0),vt(0,1,0),0.15+GetClientProperty(kan,'PlaybackLoudness')/850,0.01,0.15+GetClientProperty(kan,'PlaybackLoudness')/850,SECONDRUINCOLOR)
  5163. else
  5164. sphere2(8,"Add",root.CFrame*CFrame.new(0,-3,0),vt(0,1,0),0.15,0.01,0.15,SECONDRUINCOLOR)
  5165. end
  5166. else
  5167. effar.Enabled = false
  5168. end
  5169.  
  5170. if ModeOfGlitch == 1 then
  5171. local hitfloor2,posfloor2=rayCast(RootPart.Position,-RootPart.CFrame.upVector,100,Character)
  5172. if hitfloor2 then
  5173. sphereMK(5,math.random(2,12)/25,"Add",CFrame.new(posfloor2)*CFrame.Angles(0,math.rad(spin*5.4),0),3,1,9,0,SECONDRUINCOLOR,-1)
  5174. sphereMK(5,math.random(2,12)/25,"Add",CFrame.new(posfloor2)*CFrame.Angles(0,math.rad(90+spin*5.4),0),3,1,9,0,SECONDRUINCOLOR,0)
  5175. sphereMK(5,math.random(2,12)/25,"Add",CFrame.new(posfloor2)*CFrame.Angles(0,math.rad(180+spin*5.4),0),3,1,9,0,SECONDRUINCOLOR,0)
  5176. sphereMK(5,math.random(2,12)/25,"Add",CFrame.new(posfloor2)*CFrame.Angles(0,math.rad(270+spin*5.4),0),3,1,9,0,SECONDRUINCOLOR,0)
  5177. end
  5178. elseif ModeOfGlitch == 4 then
  5179. block2(10,4,"Add",CFrame.new(RootPart.Position)*CFrame.Angles(math.random(-120,120),math.random(-120,120),math.random(-120,120))*CFrame.new(0,0,math.random(-150,150)/10),vt(math.random(10,80)/30,math.random(10,80)/30,math.random(10,80)/30),0,0,0,MAINRUINCOLOR,SECONDRUINCOLOR.Color)
  5180. block2(10,4,"Add",CFrame.new(RootPart.Position)*CFrame.Angles(math.random(-120,120),math.random(-120,120),math.random(-120,120))*CFrame.new(0,0,math.random(-150,150)/10),vt(math.random(10,80)/30,math.random(10,80)/30,math.random(10,80)/30),0,0,0,MAINRUINCOLOR,SECONDRUINCOLOR.Color)
  5181. elseif ModeOfGlitch == 8 or ModeOfGlitch == 10 or ModeOfGlitch==12 or ModeOfGlitch==14 then
  5182. sphereMK(6,math.random(5,15)/45,"Add",root.CFrame*CFrame.new(math.random(-7,7),-5,math.random(-7,7))*CFrame.Angles(math.rad(90 + math.random(-3,3)),math.rad(math.random(-3,3)),math.rad(math.random(-3,3))),0.1,0.1,3,0,MAINRUINCOLOR,0)
  5183. sphereMK(6,math.random(5,15)/45,"Add",root.CFrame*CFrame.new(math.random(-7,7),-5,math.random(-7,7))*CFrame.Angles(math.rad(90 + math.random(-3,3)),math.rad(math.random(-3,3)),math.rad(math.random(-3,3))),0.1,0.1,3,0,SECONDRUINCOLOR,0)
  5184. elseif ModeOfGlitch == 11 then
  5185. if hitfloor ~= nil then
  5186. sphereMK(10,math.random(10,25)/45,"Add",root.CFrame*CFrame.new(math.random(-20,20),-5,math.random(-20,20))*CFrame.Angles(math.rad(90 + math.random(-5,5)),math.rad(math.random(-5,5)),math.rad(math.random(-5,5))),0.25,0.25,8,0,MAINRUINCOLOR,0)
  5187. sphereMK(10,math.random(10,25)/45,"Add",root.CFrame*CFrame.new(math.random(-20,20),-5,math.random(-20,20))*CFrame.Angles(math.rad(90 + math.random(-5,5)),math.rad(math.random(-5,5)),math.rad(math.random(-5,5))),0.25,0.25,8,0,SECONDRUINCOLOR,0)
  5188. end
  5189. elseif ModeOfGlitch == 2 or ModeOfGlitch == 3 or ModeOfGlitch==5 or ModeOfGlitch==6 then
  5190. sphereMK(6,math.random(5,15)/45,"Add",root.CFrame*CFrame.new(math.random(-10,10),-5,math.random(-10,10))*CFrame.Angles(math.rad(90 + math.random(-3,3)),math.rad(math.random(-3,3)),math.rad(math.random(-3,3))),0.2,0.2,3,0,MAINRUINCOLOR,0)
  5191. elseif ModeOfGlitch == 13 then
  5192. no=no+1
  5193. if no>4 then
  5194. no=0
  5195. sphereMK(2,math.random(5,15)/60,"Add",root.CFrame*CFrame.new(math.random(-10,10),-5,math.random(-10,10))*CFrame.Angles(math.rad(90 + math.random(-3,3)),math.rad(math.random(-3,3)),math.rad(math.random(-3,3))),1,1,1,0,MAINRUINCOLOR,0)
  5196. sphereMK(2,math.random(5,15)/60,"Add",root.CFrame*CFrame.new(math.random(-10,10),-5,math.random(-10,10))*CFrame.Angles(math.rad(90 + math.random(-3,3)),math.rad(math.random(-3,3)),math.rad(math.random(-3,3))),1,1,1,0,SECONDRUINCOLOR,0)
  5197. end
  5198. elseif ModeOfGlitch==15 and GetClientProperty(kan,'PlaybackLoudness')/850 > .4 then
  5199. sphere2(8,"Add",root.CFrame*CFrame.new(0,-3,0),vt(0,1,0),0.05+GetClientProperty(kan,'PlaybackLoudness')/1000,0.01,0.05+GetClientProperty(kan,'PlaybackLoudness')/1000,SECONDRUINCOLOR)
  5200.  
  5201. elseif ModeOfGlitch==16 then
  5202. sphere2(8,"Add",root.CFrame*CFrame.new(-2+4*math.sin(sine / 24)+.5*math.sin(sine/8),1.4+3*math.cos(sine / 28)+2*math.sin(sine / 34),1-3*math.sin(sine / 21)),vt(1,1,1),-0.01,-0.01,-0.01,MAINRUINCOLOR)
  5203. sphere2(8,"Add",root.CFrame*CFrame.new(2-4*math.sin(sine / 24)-.5*math.sin(sine/8),-1.4-3*math.cos(sine / 28)-2*math.sin(sine / 34),-1+3*math.sin(sine / 21)),vt(1,1,1),-0.01,-0.01,-0.01,SECONDRUINCOLOR)
  5204.  
  5205. end
  5206. end
  5207. end))
  5208.  
  5209.  
  5210. for i,v in pairs(script.BloodCurse.BloodCurse:GetChildren()) do
  5211. v.Anchored = false
  5212. end
  5213.  
  5214. rotperm = 0
  5215.  
  5216.  
  5217. Humanoid.Name = "ETHEREAL"
  5218. Humanoid.MaxHealth = math.huge
  5219. Humanoid.Health = math.huge
  5220. Instance.new("ForceField",char).Visible = false
  5221.  
  5222. local bguis = Instance.new("BillboardGui",tors)
  5223. bguis.Size = UDim2.new(25, 0, 25, 0)
  5224. local imgca = Instance.new("ImageLabel",bguis)
  5225. imgca.BackgroundTransparency = 1
  5226. imgca.ImageTransparency = 1
  5227. imgca.Size = UDim2.new(1,0,1,0)
  5228. imgca.Image = "rbxassetid://2344830904" --997291547,521073910,2312119891,2344830904
  5229. imgca.ImageColor3 = Color3.new(0,0,0)
  5230. local rvalu = 0
  5231.  
  5232. idleanim=.4
  5233. local hai=0
  5234. local hai2=1
  5235. local khhkh=0
  5236. local asine1=0
  5237. local asine2=0
  5238. local asine3=0
  5239. local hahahaaa={"Black","Crimson","Maroon","Bright red","Cocoa","Really red"}
  5240. while true do
  5241. ggg()
  5242. if ModeOfGlitch==5 then
  5243. hai=hai+1
  5244. if hai>math.random(2,5) then
  5245. hai=0
  5246. if hai2==1 then
  5247. hai2=2
  5248. MAINRUINCOLOR = BrickColor.new("Really black")
  5249. SECONDRUINCOLOR = BrickColor.new("Really black")
  5250. else
  5251. hai2=1
  5252. MAINRUINCOLOR = BrickColor.new(hahahaaa[math.random(1,#hahahaaa)])
  5253. SECONDRUINCOLOR = BrickColor.new(hahahaaa[math.random(1,#hahahaaa)])
  5254. end
  5255. end
  5256. end
  5257. if khhkh<50 then
  5258. khhkh=khhkh+1
  5259. end
  5260.  
  5261. if khhkh>12 then
  5262.  
  5263. asine1=asine1+change
  5264. end
  5265.  
  5266. if khhkh>24 then
  5267. asine2=asine2+change
  5268. end
  5269.  
  5270. if khhkh>36 then
  5271. asine3=asine3+change
  5272. end
  5273. if mutedtog == false then
  5274. kan.Volume = currentVol
  5275. elseif mutedtog == true then
  5276. kan.Volume = 0
  5277. end
  5278. local what = math.random()*0.6
  5279. if ModeOfGlitch == 5 then
  5280. modet.TextStrokeColor3 = Color3.new(what,0,0)
  5281. modet.TextColor3 = Color3.new(math.random(0,255)/255,0,0)
  5282. for i, v in pairs(mwY:GetChildren()) do
  5283. if v:IsA("Part") then
  5284. v.Color = Color3.new(MRANDOM(0,1),0,0)
  5285. v.Material = "Neon"
  5286. end
  5287. end
  5288. for i, v in pairs(mw2:GetDescendants()) do
  5289. if v:IsA("Part") or v:IsA("BasePart") then
  5290. v.Color = Color3.new(what,0,0)
  5291. v.Material = "Neon"
  5292. v.Transparency = 0
  5293. elseif v:IsA("Trail") or v:IsA("ParticleEmitter") then
  5294. v.Color = ColorSequence.new(Color3.new(MRANDOM(0,1),0,0))
  5295. v.Enabled = true
  5296. end
  5297. end
  5298. for i, v in pairs(mw1:GetDescendants()) do
  5299. if v:IsA("Part") or v:IsA("BasePart") then
  5300. v.Color = Color3.new(MRANDOM(0,1),0,0)
  5301. v.Material = "Neon"
  5302. v.Transparency = 0
  5303. elseif v:IsA("Trail") or v:IsA("ParticleEmitter") then
  5304. v.Color = ColorSequence.new(Color3.new(MRANDOM(0,1),0,0))
  5305. v.Enabled = true
  5306. end
  5307. end
  5308. end
  5309. local what = math.random()*0.6
  5310. if ModeOfGlitch == 4 then
  5311. local gay = math.random()
  5312. modet.TextStrokeColor3 = Color3.new(gay,gay,gay)
  5313. modet.TextColor3 = Color3.new(gay,gay,gay)
  5314. for i, v in pairs(mwY:GetChildren()) do
  5315. if v:IsA("Part") then
  5316. v.Color = Color3.new(gay,gay,gay)
  5317. v.Material = "Neon"
  5318. end
  5319. end
  5320. for i, v in pairs(mw2:GetDescendants()) do
  5321. if v:IsA("Part") or v:IsA("BasePart") then
  5322. v.Color = Color3.new(gay,gay,gay)
  5323. v.Material = "Neon"
  5324. v.Transparency = 0
  5325. elseif v:IsA("Trail") or v:IsA("ParticleEmitter") then
  5326. v.Color = ColorSequence.new(Color3.new(gay,gay,gay))
  5327. v.Enabled = true
  5328. end
  5329. end
  5330. for i, v in pairs(mw1:GetDescendants()) do
  5331. if v:IsA("Part") or v:IsA("BasePart") then
  5332. v.Color = Color3.new(gay,gay,gay)
  5333. v.Material = "Neon"
  5334. v.Transparency = 0
  5335. elseif v:IsA("Trail") or v:IsA("ParticleEmitter") then
  5336. v.Color = ColorSequence.new(Color3.new(gay,gay,gay))
  5337. v.Enabled = true
  5338. end
  5339. end
  5340. end
  5341. kan:ClearAllChildren()
  5342. local succ = pcall(function()
  5343. kan.PlaybackSpeed = currentPitch
  5344. end)
  5345. if(not succ)then
  5346. local tp = kan.TimePosition
  5347. kan = Instance.new("Sound",Torso)
  5348. kan.PlaybackSpeed = currentPitch
  5349. kan.TimePosition = tp
  5350. kan.Name = "wrecked"
  5351. kan.Looped = true
  5352. kan:Play()
  5353. end
  5354. pcall(function()
  5355. kan.Pitch = currentPitch
  5356. kan.Volume = currentVol
  5357. kan.SoundId = currentThemePlaying
  5358. kan.Looped = true
  5359. kan.Parent = Torso
  5360. kan:Resume()
  5361. end)
  5362. if ModeOfGlitch ~= 1264532489 and ModeOfGlitch ~= 101 and ModeOfGlitch ~= 090 and ModeOfGlitch ~= 103 and ModeOfGlitch ~= 55469696922 and ModeOfGlitch ~= 4367677813 and ModeOfGlitch ~= 9999999921111 and ModeOfGlitch ~= 999999999556 and ModeOfGlitch ~= 765688533321 and ModeOfGlitch ~= 88893333388 and ModeOfGlitch ~= 808080808080808080808080 then
  5363. imgca.ImageTransparency = 1
  5364. elseif ModeOfGlitch == 1264532489 or ModeOfGlitch == 101 or ModeOfGlitch == 103 or ModeOfGlitch == 55469696922 or ModeOfGlitch == 4367677813 or ModeOfGlitch == 9999999921111 or ModeOfGlitch == 999999999556 or ModeOfGlitch == 765688533321 or ModeOfGlitch == 88893333388 or ModeOfGlitch == 808080808080808080808080 then
  5365. imgca.ImageColor3 = MAINRUINCOLOR.Color
  5366. imgca.ImageTransparency = 0 + 0.25 * math.cos(sine / 30)
  5367. elseif ModeOfGlitch == 090 then
  5368. imgca.ImageColor3 = Color3.new(r/255,g/255,b/255)
  5369. imgca.ImageTransparency = 0 + 0.25 * math.cos(sine / 30)
  5370. end
  5371. imgca.Rotation = imgca.Rotation + 5 + GetClientProperty(kan,'PlaybackLoudness')/100
  5372. bguis.Size = UDim2.new(15 + 3 * math.cos(sine / 30),0, 15 + 3 * math.cos(sine / 30),0)
  5373. modet.Rotation = - 5 * math.cos(sine / 32)
  5374. nedf.Rotation = 0 - 2 * math.cos(sine / 24)
  5375. --nedf.Position = UDim2.new(0.7,0 - 10 * math.cos(sine / 32),0.8,0 - 10 * math.cos(sine / 45))
  5376. fullscreenz.BackgroundColor3 = SECONDRUINCOLOR.Color
  5377. fullscreenz.BorderColor3 = MAINRUINCOLOR.Color
  5378. hh1.BackgroundColor3 = MAINRUINCOLOR.Color
  5379. hh2.BackgroundColor3 = MAINRUINCOLOR.Color
  5380. hh3.BackgroundColor3 = MAINRUINCOLOR.Color
  5381. hh1.Position=UDim2.new(-.1-.02*math.cos(asine3/66), 0, .5, 0)
  5382. hh2.Position=UDim2.new(-.14-.02*math.cos(asine2/66), 0, .5, 0)
  5383. hh3.Position=UDim2.new(-.16-.02*math.cos(asine1/66), 0, .5, 0)
  5384. hh1.Rotation=0+.8*math.sin(asine1/66)
  5385. hh2.Rotation=0+.8*math.sin(asine2/66)
  5386. nedf.TextColor3=SECONDRUINCOLOR.Color
  5387. nedf.TextStrokeColor3=MAINRUINCOLOR.Color
  5388. fullscreenz.Rotation=0+.8*math.sin(sine/66)
  5389. vis1.BackgroundColor3 = MAINRUINCOLOR.Color
  5390. vis2.BackgroundColor3 = MAINRUINCOLOR.Color
  5391. vis3.BackgroundColor3 = MAINRUINCOLOR.Color
  5392. vis4.BackgroundColor3 = MAINRUINCOLOR.Color
  5393. vis5.BackgroundColor3 = MAINRUINCOLOR.Color
  5394.  
  5395. vis1.Size = UDim2.new(.1, 0, 0+ GetClientProperty(kan,'PlaybackLoudness')/330, 0)
  5396. vis2.Size = UDim2.new(.07, 0, 0+ GetClientProperty(kan,'PlaybackLoudness')/410, 0)
  5397. vis3.Size = UDim2.new(.045, 0, 0+ GetClientProperty(kan,'PlaybackLoudness')/470, 0)
  5398. vis4.Size = UDim2.new(.03, 0, 0+ GetClientProperty(kan,'PlaybackLoudness')/540, 0)
  5399. vis5.Size = UDim2.new(.012, 0, 0+ GetClientProperty(kan,'PlaybackLoudness')/590, 0)
  5400.  
  5401. CameraManager()
  5402. swait()
  5403. kan:Resume()
  5404. if ModeOfGlitch == 2 or ModeOfGlitch == 15 or ModeOfGlitch == 16 then
  5405. rvalu = rvalu + 0.25 + GetClientProperty(kan,'PlaybackLoudness')/90
  5406. else
  5407. rvalu = rvalu + 0.5
  5408. end
  5409. if ModeOfGlitch==2 then
  5410. handleweld.C0=clerp(handleweld.C0,cf(0,0,0)*angles(math.rad(0),math.rad(0),math.rad(0)),.3)
  5411. handlexweld.C0=clerp(handleweld.C0,cf(0,0,-0.3)*angles(math.rad(0),math.rad(0),math.rad(0)),.3)
  5412. lwing1weld.C1=clerp(lwing1weld.C1,cf(0,2.25- .25 * math.cos(sine / 38),1.85)*angles(math.rad(0),math.rad(0),math.rad(60 + rvalu)),.3)
  5413. lwing2weld.C1=clerp(lwing2weld.C1,cf(0,2.25- .25 * math.cos(sine / 38),1.85)*angles(math.rad(0),math.rad(0),math.rad(180 + rvalu)),.3)
  5414. lwing3weld.C1=clerp(lwing3weld.C1,cf(0,2.25- .25 * math.cos(sine / 38),1.85)*angles(math.rad(0),math.rad(0),math.rad(-60 + rvalu)),.3)
  5415. rwing1weld.C1=clerp(rwing1weld.C1,cf(0,3+ 1 * math.cos(sine / 38),1.25)*angles(math.rad(0),math.rad(0),math.rad(120 - rvalu)),.3)
  5416. rwing2weld.C1=clerp(rwing2weld.C1,cf(0,3+ 1 * math.cos(sine / 38),1.25)*angles(math.rad(0),math.rad(0),math.rad(-120 - rvalu)),.3)
  5417. rwing3weld.C1=clerp(rwing3weld.C1,cf(0,3+ 1 * math.cos(sine / 38),1.25)*angles(math.rad(0),math.rad(0),math.rad(0 - rvalu)),.3)
  5418. elseif ModeOfGlitch == 3 or ModeOfGlitch==16 then
  5419. handleweld.C0=clerp(handleweld.C0,cf(0,0,0)*angles(math.rad(0),math.rad(0),math.rad(0)),.3)
  5420. handlexweld.C0=clerp(handleweld.C0,cf(0,0,0)*angles(math.rad(0),math.rad(0),math.rad(0)),.3)
  5421. rwing1weld.C1=clerp(rwing1weld.C1,cf(-5.25,3+ 1 * math.cos(sine / 23.5),0)*angles(math.rad(0),math.rad(0),math.rad(0))*angles(math.rad(0),math.rad(0+ 20 * math.cos(sine / 47)),math.rad(135+ 10 * math.cos(sine / 47))),.3)
  5422. rwing2weld.C1=clerp(rwing2weld.C1,cf(0,-6 + 0.75 * math.cos(sine / 34),0)*angles(math.rad(0),math.rad(0),math.rad(0))*angles(math.rad(0),math.rad(0),math.rad(0 + 10 * math.cos(sine / 47))),.3)
  5423. rwing3weld.C1=clerp(rwing3weld.C1,cf(5.25,3+ 1 * math.cos(sine / 23.5),0)*angles(math.rad(0),math.rad(0),math.rad(0))*angles(math.rad(0),math.rad(0+ 20 * math.cos(sine / 47)),math.rad(-135+ 10 * math.cos(sine / 47))),.3)
  5424. lwing1weld.C1=clerp(lwing1weld.C1,cf(-3.75,-2,0)*angles(math.rad(0),math.rad(0),math.rad(0))*angles(math.rad(0),math.rad(0+ 20 * math.cos(sine / 47)),math.rad(-135+ 10 * math.cos(sine / 47))),.3)
  5425. lwing2weld.C1=clerp(lwing2weld.C1,cf(0,1 + 0.75 * math.cos(sine / 34),0)*angles(math.rad(0),math.rad(0),math.rad(0))*angles(math.rad(0),math.rad(0),math.rad(180 + 10 * math.cos(sine / 47))),.3)
  5426. lwing3weld.C1=clerp(lwing3weld.C1,cf(3.75,-2,0)*angles(math.rad(0),math.rad(0),math.rad(0))*angles(math.rad(0),math.rad(0+ 20 * math.cos(sine / 47)),math.rad(135+ 10 * math.cos(sine / 47))),.3)
  5427. elseif ModeOfGlitch==4 then
  5428. handleweld.C0=clerp(handleweld.C0,cf(0,0,0)*angles(math.rad(0),math.rad(0),math.rad(0)),.3)
  5429. handlexweld.C0=clerp(handleweld.C0,cf(0,0,-0.3)*angles(math.rad(0),math.rad(0),math.rad(0)),.3)
  5430. lwing1weld.C1=clerp(lwing1weld.C1,cf(2.25+MRANDOM(-1,1),0+MRANDOM(-1,1),1.75+MRANDOM(-1,1))*angles(math.rad(0),math.rad(0),math.rad(0))*angles(math.rad(0),math.rad(0),math.rad(0+MRANDOM(-15,15))),.3)
  5431. lwing2weld.C1=clerp(lwing2weld.C1,cf(5+MRANDOM(-1,1),0+MRANDOM(-1,1),1.75+MRANDOM(-1,1))*angles(math.rad(0),math.rad(0),math.rad(0))*angles(math.rad(0),math.rad(0),math.rad(0+MRANDOM(-15,15))),.3)
  5432. lwing3weld.C1=clerp(lwing3weld.C1,cf(7.75+MRANDOM(-1,1),0+MRANDOM(-1,1),1.75+MRANDOM(-1,1))*angles(math.rad(0),math.rad(0),math.rad(0))*angles(math.rad(0),math.rad(0),math.rad(0+MRANDOM(-15,15))),.3)
  5433. rwing1weld.C1=clerp(rwing1weld.C1,cf(-2.25+MRANDOM(-1,1),0+MRANDOM(-1,1),1.75+MRANDOM(-1,1))*angles(math.rad(0),math.rad(0),math.rad(0))*angles(math.rad(0),math.rad(0),math.rad(0+MRANDOM(-15,15))),.3)
  5434. rwing2weld.C1=clerp(rwing2weld.C1,cf(-5+MRANDOM(-1,1),0+MRANDOM(-1,1),1.75+MRANDOM(-1,1))*angles(math.rad(0),math.rad(0),math.rad(0))*angles(math.rad(0),math.rad(0),math.rad(0+MRANDOM(-15,15))),.3)
  5435. rwing3weld.C1=clerp(rwing3weld.C1,cf(-7.75+MRANDOM(-1,1),0+MRANDOM(-1,1),1.75+MRANDOM(-1,1))*angles(math.rad(0),math.rad(0),math.rad(0))*angles(math.rad(0),math.rad(0),math.rad(0+MRANDOM(-15,15))),.3)
  5436. elseif ModeOfGlitch == 5 then
  5437. lwing1weld.C1=clerp(lwing1weld.C1,cf(0 + 2.5 * math.cos(sine / 180),1.5 + 0.75 * math.cos(sine / 25),0)*angles(math.rad(0 + 1 * math.cos(sine / 50)),math.rad(0 - 2 * math.cos(sine / 36)),math.rad(90 + 3600 * math.cos(sine / 360))),.3)
  5438. lwing2weld.C1=clerp(lwing2weld.C1,cf(0 + 2.5 * math.cos(sine / 180),1.5 + 0.75 * math.cos(sine / 25),0)*angles(math.rad(0 + 1 * math.cos(sine / 70)),math.rad(0 - 2 * math.cos(sine / 37)),math.rad(147.5 + 3600 * math.cos(sine / 360))),.3)
  5439. lwing3weld.C1=clerp(lwing3weld.C1,cf(0 + 2.5 * math.cos(sine / 180),1.5 + 0.75 * math.cos(sine / 25),0)*angles(math.rad(0 + 1 * math.cos(sine / 60)),math.rad(0 - 2 * math.cos(sine / 51)),math.rad(32.5 + 3600 * math.cos(sine / 360))),.3)
  5440. rwing1weld.C1=clerp(rwing1weld.C1,cf(0 + 2.5 * math.cos(sine / 180),1.5 + 0.75 * math.cos(sine / 25),0)*angles(math.rad(0 + 1 * math.cos(sine / 50)),math.rad(0 - 2 * math.cos(sine / 36)),math.rad(-90 + 3600 * math.cos(sine / 360))),.3)
  5441. rwing2weld.C1=clerp(rwing2weld.C1,cf(0 + 2.5 * math.cos(sine / 180),1.5 + 0.75 * math.cos(sine / 25),0)*angles(math.rad(0 + 1 * math.cos(sine / 70)),math.rad(0 - 2 * math.cos(sine / 37)),math.rad(-147.5 + 3600 * math.cos(sine / 360))),.3)
  5442. rwing3weld.C1=clerp(rwing3weld.C1,cf(0 + 2.5 * math.cos(sine / 180),1.5 + 0.75 * math.cos(sine / 25),0)*angles(math.rad(0 + 1 * math.cos(sine / 60)),math.rad(0 - 2 * math.cos(sine / 51)),math.rad(-32.5 + 3600 * math.cos(sine / 360))),.3)
  5443. elseif ModeOfGlitch==11 then
  5444. handleweld.C0=clerp(handleweld.C0,cf(0,0,0)*angles(math.rad(0),math.rad(0),math.rad(0)),.3)
  5445. handlexweld.C0=clerp(handleweld.C0,cf(0,0,-0.3)*angles(math.rad(0),math.rad(0),math.rad(0)),.3)
  5446. lwing1weld.C1=clerp(lwing1weld.C1,cf(-3- 0.75 * math.cos(sine / 32),1.5+ 0.5 * math.cos(sine / 18),1)*angles(math.rad(0),math.rad(0),math.rad(0))*angles(math.rad(0),math.rad(0),math.rad(0 - 7.5 * math.cos(sine / 16))),.3)
  5447. lwing2weld.C1=clerp(lwing2weld.C1,cf(0,4+ 0.5 * math.cos(sine / 18),1)*angles(math.rad(0),math.rad(0),math.rad(0))*angles(math.rad(0),math.rad(0),math.rad(180)),.3)
  5448. lwing3weld.C1=clerp(lwing3weld.C1,cf(3+ 0.75 * math.cos(sine / 32),1.5+ 0.5 * math.cos(sine / 18),1)*angles(math.rad(0),math.rad(0),math.rad(0))*angles(math.rad(0),math.rad(0),math.rad(0 + 7.5 * math.cos(sine / 16))),.3)
  5449. rwing1weld.C1=clerp(rwing1weld.C1,cf(-3- 0.75 * math.cos(sine / 32),4+ 0.5 * math.cos(sine / 18),1)*angles(math.rad(0),math.rad(0),math.rad(0))*angles(math.rad(0),math.rad(0),math.rad(180 - 7.5 * math.cos(sine / 16))),.3)
  5450. rwing2weld.C1=clerp(rwing2weld.C1,cf(0,1.5+ 0.5 * math.cos(sine / 18),1)*angles(math.rad(0),math.rad(0),math.rad(0))*angles(math.rad(0),math.rad(0),math.rad(0)),.3)
  5451. rwing3weld.C1=clerp(rwing3weld.C1,cf(3+ 0.75 * math.cos(sine / 32),4+ 0.5 * math.cos(sine / 18),1)*angles(math.rad(0),math.rad(0),math.rad(0))*angles(math.rad(0),math.rad(0),math.rad(180 + 7.5 * math.cos(sine / 16))),.3)
  5452. elseif ModeOfGlitch==12 or ModeOfGlitch==13 then
  5453. handleweld.C0=clerp(handleweld.C0,cf(0,0,0)*angles(math.rad(0),math.rad(0),math.rad(0)),.3)
  5454. handlexweld.C0=clerp(handleweld.C0,cf(0,0,-0.3)*angles(math.rad(0),math.rad(0),math.rad(0)),.3)
  5455. lwing1weld.C1=clerp(lwing1weld.C1,cf(2.25-0.25*math.cos(sine / 32),0,1.75)*angles(math.rad(0),math.rad(0),math.rad(0))*angles(math.rad(0),math.rad(0),math.rad(0 + 5 * math.cos(sine / 16))),.3)
  5456. lwing2weld.C1=clerp(lwing2weld.C1,cf(5-0.5*math.cos(sine / 32),0,1.75)*angles(math.rad(0),math.rad(0),math.rad(0))*angles(math.rad(0),math.rad(0),math.rad(0 + 7.5 * math.cos(sine / 16))),.3)
  5457. lwing3weld.C1=clerp(lwing3weld.C1,cf(7.75-0.75*math.cos(sine / 32),0,1.75)*angles(math.rad(0),math.rad(0),math.rad(0))*angles(math.rad(0),math.rad(0),math.rad(0 + 10 * math.cos(sine / 16))),.3)
  5458. rwing1weld.C1=clerp(rwing1weld.C1,cf(-2.25+0.25*math.cos(sine / 32),0,1.75)*angles(math.rad(0),math.rad(0),math.rad(0))*angles(math.rad(0),math.rad(0),math.rad(-0 - 5 * math.cos(sine / 16))),.3)
  5459. rwing2weld.C1=clerp(rwing2weld.C1,cf(-5+0.5*math.cos(sine / 32),0,1.75)*angles(math.rad(0),math.rad(0),math.rad(0))*angles(math.rad(0),math.rad(0),math.rad(-0 - 7.5 * math.cos(sine / 16))),.3)
  5460. rwing3weld.C1=clerp(rwing3weld.C1,cf(-7.75+0.75*math.cos(sine / 32),0,1.75)*angles(math.rad(0),math.rad(0),math.rad(0))*angles(math.rad(0),math.rad(0),math.rad(-0 - 10 * math.cos(sine / 16))),.3)
  5461. elseif ModeOfGlitch==14 then
  5462. handleweld.C0=clerp(handleweld.C0,cf(0,0,0)*angles(math.rad(0),math.rad(0),math.rad(0)),.3)
  5463. handlexweld.C0=clerp(handleweld.C0,cf(0,0,-0.3)*angles(math.rad(0),math.rad(0),math.rad(0)),.3)
  5464. lwing1weld.C1=clerp(lwing1weld.C1,cf(0,2.25- .25 * math.cos(sine / 38),1.85)*angles(math.rad(0),math.rad(0),math.rad(60 - 3600 * math.cos(sine / 360))),.3)
  5465. lwing2weld.C1=clerp(lwing2weld.C1,cf(0,2.25- .25 * math.cos(sine / 38),1.85)*angles(math.rad(0),math.rad(0),math.rad(180 - 3600 * math.cos(sine / 360))),.3)
  5466. lwing3weld.C1=clerp(lwing3weld.C1,cf(0,2.25- .25 * math.cos(sine / 38),1.85)*angles(math.rad(0),math.rad(0),math.rad(-60 - 3600 * math.cos(sine / 360))),.3)
  5467. rwing1weld.C1=clerp(rwing1weld.C1,cf(0,3+ 1 * math.cos(sine / 38),1.25)*angles(math.rad(0),math.rad(0),math.rad(120 + 3600 * math.cos(sine / 360))),.3)
  5468. rwing2weld.C1=clerp(rwing2weld.C1,cf(0,3+ 1 * math.cos(sine / 38),1.25)*angles(math.rad(0),math.rad(0),math.rad(-120 + 3600 * math.cos(sine / 360))),.3)
  5469. rwing3weld.C1=clerp(rwing3weld.C1,cf(0,3+ 1 * math.cos(sine / 38),1.25)*angles(math.rad(0),math.rad(0),math.rad(0 + 3600 * math.cos(sine / 360))),.3)
  5470. elseif ModeOfGlitch==15 then
  5471. for i = 6, 2, -1 do
  5472. visWings[i]=visWings[i-1]
  5473. end
  5474. visWings[1]=GetClientProperty(kan,'PlaybackLoudness')/250
  5475. handleweld.C0=clerp(handleweld.C0,cf(0,0,0)*angles(math.rad(0),math.rad(0),math.rad(0)),.3)
  5476. handlexweld.C0=clerp(handleweld.C0,cf(0,0,-0.3)*angles(math.rad(0),math.rad(0),math.rad(0)),.3)
  5477. lwing1weld.C1=clerp(lwing1weld.C1,cf(2.25,0+visWings[3],1.75)*angles(math.rad(0),math.rad(0),math.rad(0))*angles(math.rad(0),math.rad(0),math.rad(0 + 1.25 * math.cos(sine / 32))),.3)
  5478. lwing2weld.C1=clerp(lwing2weld.C1,cf(5,0+visWings[2],1.75)*angles(math.rad(0),math.rad(0),math.rad(0))*angles(math.rad(0),math.rad(0),math.rad(0 + 1.875 * math.cos(sine / 32))),.3)
  5479. lwing3weld.C1=clerp(lwing3weld.C1,cf(7.75,0+visWings[1],1.75)*angles(math.rad(0),math.rad(0),math.rad(0))*angles(math.rad(0),math.rad(0),math.rad(0 + 2.5 * math.cos(sine / 32))),.3)
  5480. rwing1weld.C1=clerp(rwing1weld.C1,cf(-2.25,0+visWings[6],1.75)*angles(math.rad(0),math.rad(0),math.rad(0))*angles(math.rad(0),math.rad(0),math.rad(-0 - 1.25 * math.cos(sine / 32))),.3)
  5481. rwing2weld.C1=clerp(rwing2weld.C1,cf(-5,0+visWings[5],1.75)*angles(math.rad(0),math.rad(0),math.rad(0))*angles(math.rad(0),math.rad(0),math.rad(-0 - 1.875 * math.cos(sine / 32))),.3)
  5482. rwing3weld.C1=clerp(rwing3weld.C1,cf(-7.75,0+visWings[4],1.75)*angles(math.rad(0),math.rad(0),math.rad(0))*angles(math.rad(0),math.rad(0),math.rad(-0 - 2.5 * math.cos(sine / 32))),.3)
  5483.  
  5484. else
  5485. handleweld.C0=clerp(handleweld.C0,cf(0,0,0)*angles(math.rad(0),math.rad(0),math.rad(0)),.3)
  5486. handlexweld.C0=clerp(handleweld.C0,cf(0,0,-0.3)*angles(math.rad(0),math.rad(0),math.rad(0)),.3)
  5487. lwing1weld.C1=clerp(lwing1weld.C1,cf(2.25,0,1.75)*angles(math.rad(0),math.rad(0),math.rad(0))*angles(math.rad(0),math.rad(0),math.rad(0 + 5 * math.cos(sine / 32))),.3)
  5488. lwing2weld.C1=clerp(lwing2weld.C1,cf(5,0,1.75)*angles(math.rad(0),math.rad(0),math.rad(0))*angles(math.rad(0),math.rad(0),math.rad(0 + 7.5 * math.cos(sine / 32))),.3)
  5489. lwing3weld.C1=clerp(lwing3weld.C1,cf(7.75,0,1.75)*angles(math.rad(0),math.rad(0),math.rad(0))*angles(math.rad(0),math.rad(0),math.rad(0 + 10 * math.cos(sine / 32))),.3)
  5490. rwing1weld.C1=clerp(rwing1weld.C1,cf(-2.25,0,1.75)*angles(math.rad(0),math.rad(0),math.rad(0))*angles(math.rad(0),math.rad(0),math.rad(-0 - 5 * math.cos(sine / 32))),.3)
  5491. rwing2weld.C1=clerp(rwing2weld.C1,cf(-5,0,1.75)*angles(math.rad(0),math.rad(0),math.rad(0))*angles(math.rad(0),math.rad(0),math.rad(-0 - 7.5 * math.cos(sine / 32))),.3)
  5492. rwing3weld.C1=clerp(rwing3weld.C1,cf(-7.75,0,1.75)*angles(math.rad(0),math.rad(0),math.rad(0))*angles(math.rad(0),math.rad(0),math.rad(-0 - 10 * math.cos(sine / 32))),.3)
  5493. end
  5494. sine = sine + change
  5495. SINE=SINE+change
  5496. if(ModeOfGlitch==16)then
  5497.  
  5498. end
  5499.  
  5500. local torvel=(RootPart.Velocity*Vector3.new(1,0,1)).magnitude
  5501. local velderp=RootPart.Velocity.y
  5502. hitfloor,posfloor=rayCast(RootPart.Position,(CFrame.new(RootPart.Position,RootPart.Position - Vector3.new(0,1,0))).lookVector,4,Character)
  5503. if equipped==true or equipped==false then
  5504. if attack==false then
  5505. idle=idle+1
  5506. else
  5507. idle=0
  5508. end
  5509. if idle>=500 then
  5510. if attack==false then
  5511. --Sheath()
  5512. end
  5513. end
  5514. if RootPart.Velocity.y > 1 and hitfloor==nil then
  5515. Anim="Jump"
  5516. if attack==false then
  5517. RH.C0=clerp(RH.C0,cf(1,-0.35 - 0.05 * math.cos(sine / 25),-0.75)*angles(math.rad(0),math.rad(90),math.rad(0))*angles(math.rad(-5),math.rad(0),math.rad(-20)),.1)
  5518. LH.C0=clerp(LH.C0,cf(-1,-1 - 0.05 * math.cos(sine / 25),0)*angles(math.rad(0),math.rad(-90),math.rad(0))*angles(math.rad(-5),math.rad(0),math.rad(20)),.1)
  5519. RootJoint.C0=clerp(RootJoint.C0,RootCF*cf(0,0,0 + 0.05 * math.cos(sine / 25))*angles(math.rad(-10),math.rad(0),math.rad(0)),.1)
  5520. Torso.Neck.C0=clerp(Torso.Neck.C0,necko*angles(math.rad(-2.5),math.rad(0),math.rad(0)),.1)
  5521. RW.C0=clerp(RW.C0,cf(1.45,0.5 + 0.1 * math.cos(sine / 25),0)*angles(math.rad(-5),math.rad(0),math.rad(25)),.1)
  5522. LW.C0=clerp(LW.C0,cf(-1.45,0.5 + 0.1 * math.cos(sine / 25),0)*angles(math.rad(-5),math.rad(0),math.rad(-25)),.1)
  5523. end
  5524. elseif RootPart.Velocity.y < -1 and hitfloor==nil then
  5525. Anim="Fall"
  5526. if attack==false then
  5527. RH.C0=clerp(RH.C0,cf(1,-0.35 - 0.05 * math.cos(sine / 25),-0.75)*angles(math.rad(0),math.rad(90),math.rad(0))*angles(math.rad(-5),math.rad(0),math.rad(-20)),.1)
  5528. LH.C0=clerp(LH.C0,cf(-1,-1 - 0.05 * math.cos(sine / 25),0)*angles(math.rad(0),math.rad(-90),math.rad(0))*angles(math.rad(-5),math.rad(0),math.rad(20)),.1)
  5529. RootJoint.C0=clerp(RootJoint.C0,RootCF*cf(0,0,0 + 0.05 * math.cos(sine / 25))*angles(math.rad(10),math.rad(0),math.rad(0)),.1)
  5530. Torso.Neck.C0=clerp(Torso.Neck.C0,necko*angles(math.rad(2.5),math.rad(0),math.rad(0)),.1)
  5531. RW.C0=clerp(RW.C0,cf(1.45,0.5 + 0.1 * math.cos(sine / 25),0)*angles(math.rad(-15),math.rad(0),math.rad(55)),.1)
  5532. LW.C0=clerp(LW.C0,cf(-1.45,0.5 + 0.1 * math.cos(sine / 25),0)*angles(math.rad(-15),math.rad(0),math.rad(-55)),.1)
  5533. end
  5534. elseif torvel<1 and hitfloor~=nil then
  5535. Anim="Idle"
  5536. if attack==false then
  5537. if ModeOfGlitch == 2 then
  5538. RH.C0=clerp(RH.C0,cf(1,-1 - 0.05 * math.cos(sine / 32),0)*angles(math.rad(0),math.rad(90),math.rad(0))*angles(math.rad(-3),math.rad(0 - 1 * math.cos(sine / 56)),math.rad(1 - 2 * math.cos(sine / 32))),.1)
  5539. LH.C0=clerp(LH.C0,cf(-1,-1 - 0.05 * math.cos(sine / 32),0)*angles(math.rad(0),math.rad(-90),math.rad(0))*angles(math.rad(-3),math.rad(0 - 1 * math.cos(sine / 56)),math.rad(-1 + 2 * math.cos(sine / 32))),.1)
  5540. RootJoint.C0=clerp(RootJoint.C0,RootCF*cf(0,0.02 + 0.02 * math.cos(sine / 32),0 + 0.05 * math.cos(sine / 32))*angles(math.rad(2 - 2 * math.cos(sine / 32)),math.rad(0),math.rad(0 - 1 * math.cos(sine / 44))),.1)
  5541. Torso.Neck.C0=clerp(Torso.Neck.C0,necko*cf(0, 0, 0 + ((1) - 1))*angles(math.rad(25 - 2.5 * math.sin(sine / 32)),math.rad(0),math.rad(0 - 5 * math.sin(sine / 95))),0.1)
  5542. RW.C0=clerp(RW.C0,cf(1,0.4,-0.45)*angles(math.rad(82 + 6 * math.cos(sine / 72)),math.rad(3 - 1 * math.cos(sine / 58)),math.rad(-82 + 2 * math.cos(sine / 45))),.1)
  5543. LW.C0=clerp(LW.C0,cf(-1,0.55,-0.5)*angles(math.rad(69 - 7 * math.cos(sine / 66)),math.rad(4 - 2 * math.cos(sine / 59)),math.rad(61 - 4 * math.cos(sine / 45))),.1)
  5544. elseif ModeOfGlitch == 3 then
  5545. local snap = math.random(1,32)
  5546. if snap == 1 then
  5547. Torso.Neck.C0=clerp(Torso.Neck.C0,necko*angles(math.rad(22 - 8.5 * math.cos(sine / 41)+MRANDOM(-35,15)),math.rad(0 + 1 * math.cos(sine / 57)+MRANDOM(-65,65)),math.rad(0 - 30 * math.cos(sine / 47)+MRANDOM(-65,65))),.4)
  5548. end
  5549. RH.C0=clerp(RH.C0,cf(1,-1 - 0.05 * math.cos(sine / 32),0)*angles(math.rad(0),math.rad(90),math.rad(0))*angles(math.rad(-3),math.rad(0 - 1 * math.cos(sine / 56)),math.rad(1 - 2 * math.cos(sine / 32))),.1)
  5550. LH.C0=clerp(LH.C0,cf(-1,-1 - 0.05 * math.cos(sine / 32),0)*angles(math.rad(0),math.rad(-90),math.rad(0))*angles(math.rad(-3),math.rad(0 - 1 * math.cos(sine / 56)),math.rad(-1 + 2 * math.cos(sine / 32))),.1)
  5551. RootJoint.C0=clerp(RootJoint.C0,RootCF*cf(0,0.02 + 0.02 * math.cos(sine / 32),0 + 0.05 * math.cos(sine / 32))*angles(math.rad(2 - 2 * math.cos(sine / 32)),math.rad(0),math.rad(0 - 1 * math.cos(sine / 44))),.1)
  5552. Torso.Neck.C0=clerp(Torso.Neck.C0,necko*angles(math.rad(22 - 8.5 * math.cos(sine / 41)),math.rad(0 + 1 * math.cos(sine / 57)),math.rad(0 - 30 * math.cos(sine / 47))),.1)
  5553. RW.C0=clerp(RW.C0,cf(1,0.5 + 0.025 * math.cos(sine / 45),0.45)*angles(math.rad(-33 + 5 * math.cos(sine / 74)),math.rad(1 - 3 * math.cos(sine / 53)),math.rad(-33 - 10 * math.cos(sine / 47))),.1)
  5554. LW.C0=clerp(LW.C0,cf(-1,0.5 + 0.025 * math.cos(sine / 45),0.45)*angles(math.rad(-23 - 3 * math.cos(sine / 73)),math.rad(2 - 1 * math.cos(sine / 55)),math.rad(33 - 10 * math.cos(sine / 47))),.1)
  5555. elseif ModeOfGlitch == 4 then
  5556. local snap = math.random(1,24)
  5557. if snap == 1 then
  5558. Torso.Neck.C0=clerp(Torso.Neck.C0,necko*cf(0, 0, 0 + ((1) - 1))*angles(math.rad(35+math.random(-50,50)),math.rad(10+math.random(-50,50)),math.rad(0+math.random(-50,50))),.5)
  5559. end
  5560. local snap = math.random(1,78)
  5561. if snap == 1 then
  5562. Torso.Neck.C0=clerp(Torso.Neck.C0,necko*cf(0, 0, 0 + ((1) - 1))*angles(math.rad(35+math.random(-100,100)),math.rad(10+math.random(-100,100)),math.rad(0+math.random(-100,100))),.5)
  5563. end
  5564. RH.C0=clerp(RH.C0,cf(1,-1,0)*angles(math.rad(0),math.rad(90),math.rad(0))*angles(math.rad(-3.5+ 1 * math.cos(sine / 45)),math.rad(0),math.rad(0)),.1)
  5565. LH.C0=clerp(LH.C0,cf(-1,-1,0)*angles(math.rad(0),math.rad(-90),math.rad(0))*angles(math.rad(-3.5+ 1 * math.cos(sine / 45)),math.rad(0),math.rad(0)),.1)
  5566. RootJoint.C0=clerp(RootJoint.C0,RootCF*cf(0,0 + 0.02 * math.cos(sine / 45),1 + 0.25 * math.cos(sine / 45))*angles(math.rad(0 - 2 * math.cos(sine / 45)+math.random(-5,5)),math.rad(0+math.random(-5,5)),math.rad(0+math.random(-5,5))),.1)
  5567. Torso.Neck.C0=clerp(Torso.Neck.C0,necko*angles(math.rad(23 - 2 * math.cos(sine / 37)+math.random(-5,5)),math.rad(0 + 1 * math.cos(sine / 58)+math.random(-5,5)),math.rad(0 + 2 * math.cos(sine / 53)+math.random(-5,5))),.1)
  5568. RW.C0=clerp(RW.C0,cf(1.5,0.5,0)*angles(math.rad(2 + 5 * math.cos(sine / 74)+math.random(-5,5)),math.rad(1 - 3 * math.cos(sine / 53)+math.random(-5,5)),math.rad(14 + 5 * math.sin(sine / 45)+math.random(-5,5))),.1)
  5569. LW.C0=clerp(LW.C0,cf(-1.5,0.5,0)*angles(math.rad(5 - 3 * math.cos(sine / 73)+math.random(-5,5)),math.rad(2 - 1 * math.cos(sine / 55)+math.random(-5,5)),math.rad(-14 - 6 * math.sin(sine / 45)+math.random(-5,5))),.1)
  5570. elseif ModeOfGlitch == 5 then
  5571. RH.C0=clerp(RH.C0,cf(1,-1 - 0.1 * math.cos(sine / 24),0)*angles(math.rad(0),math.rad(80),math.rad(17 - 2 * math.cos(sine / 32)))*angles(math.rad(-3),math.rad(-5.5 - 2 * math.cos(sine / 56)),math.rad(-12 - 2 * math.cos(sine / 32))),.1)
  5572. LH.C0=clerp(LH.C0,cf(-1,-1 - 0.1 * math.cos(sine / 24),0)*angles(math.rad(0),math.rad(-82),math.rad(-17 - 2 * math.cos(sine / 32)))*angles(math.rad(-6),math.rad(22 - 2 * math.cos(sine / 56)),math.rad(-1 + 2 * math.cos(sine / 32))),.1)
  5573. RootJoint.C0=clerp(RootJoint.C0,RootCF*cf(0,0,0 + 0.1 * math.cos(sine / 24))*angles(math.rad(15 - 2 * math.cos(sine / 32)),math.rad(0),math.rad(-22 + 2 * math.cos(sine / 56))),.1)
  5574. Torso.Neck.C0=clerp(Torso.Neck.C0,necko*angles(math.rad(15 - 2 * math.cos(sine / 37)),math.rad(0 + 1.8 * math.cos(sine / 43) - 5 * math.cos(sine / 0.25)),math.rad(22 - 2 * math.cos(sine / 56))),.1)
  5575. RW.C0=clerp(RW.C0,cf(1.35,0.4 + 0.025 * math.cos(sine / 30),0)*angles(math.rad(25 + 3 * math.cos(sine / 30)),math.rad(0),math.rad(-20 + 2 * math.cos(sine / 30))),.1)
  5576. LW.C0=clerp(LW.C0,cf(-1.5,0.5 + 0.025 * math.cos(sine / 30),0)*angles(math.rad(-25 + 2 * math.cos(sine / 30)),math.rad(0),math.rad(-12 + 5 * math.cos(sine / 30))),.1)
  5577. elseif ModeOfGlitch == 6 then -- soon to change anim
  5578. RH.C0=clerp(RH.C0,cf(1,-1 - 0.1 * math.cos(sine / 24),0)*angles(math.rad(0),math.rad(80),math.rad(17 - 2 * math.cos(sine / 32)))*angles(math.rad(-3),math.rad(5.5 - 2 * math.cos(sine / 56)),math.rad(1 - 2 * math.cos(sine / 32))),.1)
  5579. LH.C0=clerp(LH.C0,cf(-1,-1 - 0.1 * math.cos(sine / 24),0)*angles(math.rad(0),math.rad(-82),math.rad(-17 - 2 * math.cos(sine / 32)))*angles(math.rad(-6),math.rad(-22 - 2 * math.cos(sine / 56)),math.rad(12 + 2 * math.cos(sine / 32))),.1)
  5580. RootJoint.C0=clerp(RootJoint.C0,RootCF*cf(0,0,0 + 0.1 * math.cos(sine / 24))*angles(math.rad(15 - 2 * math.cos(sine / 32)),math.rad(0),math.rad(22 + 2 * math.cos(sine / 56))),.1)
  5581. Torso.Neck.C0=clerp(Torso.Neck.C0,necko*angles(math.rad(15 - 2 * math.cos(sine / 37)),math.rad(0 + 1.8 * math.cos(sine / 43) - 5 * math.cos(sine / 0.25)),math.rad(-22 - 2 * math.cos(sine / 56))),.1)
  5582. RW.C0=clerp(RW.C0,cf(1.5,0.5 + 0.025 * math.cos(sine / 45),0)*angles(math.rad(5 + 3 * math.cos(sine / 43)),math.rad(-16 - 5 * math.cos(sine / 52)),math.rad(13 + 9 * math.cos(sine / 45))),.1)
  5583. LW.C0=clerp(LW.C0,cf(-1.5,0.5 + 0.025 * math.cos(sine / 45),0)*angles(math.rad(7 - 2 * math.cos(sine / 51)),math.rad(0 - 4 * math.cos(sine / 64)),math.rad(-22 - 2 * math.cos(sine / 45))),.1)
  5584. elseif ModeOfGlitch == 7 then -- Cursed by Unfair
  5585. local rsiz = math.random(1,2)
  5586. sphereMK(math.random(3,6),math.random(-25,25)/750,"Add",sorb2.CFrame*CFrame.new(math.random(-20,20)/50,math.random(-20,20)/50,math.random(-20,20)/50)*CFrame.Angles(math.rad(90 + math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),rsiz/10,rsiz/10,rsiz/10,0,MAINRUINCOLOR,0)
  5587. sphereMK(math.random(6,9),math.random(-10,10)/750,"Add",sorb2.CFrame*CFrame.new(math.random(-5,5)/50,math.random(-5,5)/50,math.random(-5,5)/50)*CFrame.Angles(math.rad(90 + math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),rsiz/3,rsiz/3,rsiz/3,0,MAINRUINCOLOR,0)
  5588. RH.C0=clerp(RH.C0,cf(1,-1 - 0.05 * math.cos(sine / 32),0)*angles(math.rad(-5),math.rad(90),math.rad(-5)),.1)
  5589. LH.C0=clerp(LH.C0,cf(-1,-1 - 0.05 * math.cos(sine / 32),0)*angles(math.rad(5),math.rad(-90),math.rad(5)),.1)
  5590. RootJoint.C0=clerp(RootJoint.C0,RootCF*cf(0,0.01 + 0.001 * math.cos(sine / 32),0 + 0.05 * math.cos(sine / 32))*angles(math.rad(2 - 2 * math.cos(sine / 32)),math.rad(0),math.rad(-20 - 1 * math.cos(sine / 44))),.1)
  5591. Torso.Neck.C0=clerp(Torso.Neck.C0,necko*angles(math.rad(22 - 8.5 * math.cos(sine / 41)+MRANDOM(-5,5)),math.rad(0 + 1 * math.cos(sine / 57)+MRANDOM(-5,5)),math.rad(20 + 10 * math.cos(sine / 47)+MRANDOM(-5,5))),.1)
  5592. RW.C0=clerp(RW.C0,cf(1.5,0.5 + 0.025 * math.cos(sine / 45),0)*angles(math.rad(10 + 3 * math.cos(sine / 43)),math.rad(35 - 2 * math.cos(sine / 52)),math.rad(13 + 0.9 * math.cos(sine / 45))),.1)
  5593. LW.C0=clerp(LW.C0,cf(-1.5,0.5 + 0.025 * math.cos(sine / 45),0)*angles(math.rad(134 - 0.2 * math.cos(sine / 51)),math.rad(0 - 4 * math.cos(sine / 64)),math.rad(47 - 0.2 * math.cos(sine / 45))),.1)
  5594. elseif ModeOfGlitch == 8 then -- Accession by Unfair
  5595. RH.C0=clerp(RH.C0,cf(1,-0.4,-0.5)*angles(math.rad(0),math.rad(90),math.rad(0))*angles(math.rad(-3),math.rad(0 - 1 * math.cos(sine / 56)),math.rad(-10 - 7 * math.cos(sine / 56))),.1)
  5596. LH.C0=clerp(LH.C0,cf(-1,-1,0)*angles(math.rad(0),math.rad(-90),math.rad(0))*angles(math.rad(-3),math.rad(0 - 1 * math.cos(sine / 56)),math.rad(10 + 3 * math.cos(sine / 52))),.1)
  5597. RootJoint.C0=clerp(RootJoint.C0,RootCF*cf(0,0,1.4 + 0.5 * math.cos(sine / 32))*angles(math.rad(2 - 2 * math.cos(sine / 32)),math.rad(0),math.rad(0 - 1 * math.cos(sine / 44))),.1)
  5598. Torso.Neck.C0=clerp(Torso.Neck.C0,necko*angles(math.rad(15 - 2.5 * math.cos(sine / 41)),math.rad(0 + 1 * math.cos(sine / 57)),math.rad(0 - 0.3 * math.cos(sine / 47))),.1)
  5599. RW.C0=clerp(RW.C0,cf(1,0.5 + 0.025 * math.cos(sine / 45),-0.5)*angles(math.rad(90 + 6 * math.cos(sine / 72)),math.rad(3 - 2 * math.cos(sine / 58)),math.rad(-80 + 2 * math.cos(sine / 45))),.3)
  5600. LW.C0=clerp(LW.C0,cf(-1,0.5 + 0.025 * math.cos(sine / 45),-0.5)*angles(math.rad(80 - 7 * math.cos(sine / 66)),math.rad(4 - 3 * math.cos(sine / 59)),math.rad(71 - 4 * math.cos(sine / 45))),.3)
  5601. elseif ModeOfGlitch == 9 then -- Descented by Unfair
  5602. RH.C0=clerp(RH.C0,cf(1,-1 - 0.05 * math.cos(sine / 32),0)*angles(math.rad(0),math.rad(90),math.rad(0))*angles(math.rad(-3),math.rad(0 - 1 * math.cos(sine / 56)),math.rad(1 - 2 * math.cos(sine / 32))),.1)
  5603. LH.C0=clerp(LH.C0,cf(-1,-1 - 0.05 * math.cos(sine / 32),0)*angles(math.rad(0),math.rad(-90),math.rad(0))*angles(math.rad(-3),math.rad(0 - 1 * math.cos(sine / 56)),math.rad(-1 + 2 * math.cos(sine / 32))),.1)
  5604. RootJoint.C0=clerp(RootJoint.C0,RootCF*cf(0,0.02 + 0.02 * math.cos(sine / 32),0 + 0.05 * math.cos(sine / 32))*angles(math.rad(2 - 2 * math.cos(sine / 32)),math.rad(0),math.rad(0 - 1 * math.cos(sine / 44))),.1)
  5605. Torso.Neck.C0=clerp(Torso.Neck.C0,necko*angles(math.rad(22 - 3 * math.cos(sine / 37)),math.rad(0 + 1 * math.cos(sine / 58)),math.rad(0 + 2 * math.cos(sine / 53))),.1)
  5606. RW.C0=clerp(RW.C0,cf(1,0.5 + 0.05 * math.cos(sine / 45),0.45)*angles(math.rad(-23 + 6 * math.cos(sine / 74)),math.rad(1 - 2 * math.cos(sine / 53)),math.rad(-53 + 3 * math.cos(sine / 45))),.1)
  5607. LW.C0=clerp(LW.C0,cf(-1,0.5 + 0.05 * math.cos(sine / 45),-0.5)*angles(math.rad(84 - 3 * math.cos(sine / 73)),math.rad(8 - 5 * math.cos(sine / 55)),math.rad(80 - 3 * math.cos(sine / 45))),.1)
  5608. elseif ModeOfGlitch == 10 then
  5609. local snap = math.random(1,100)
  5610. if snap == 1 then
  5611. Torso.Neck.C0=clerp(Torso.Neck.C0,necko*angles(math.rad(23 + math.random(-5,5)),math.rad(math.random(-5,5)),math.rad(22 + math.random(-5,5))),1)
  5612. end
  5613. RH.C0=clerp(RH.C0,cf(1,-0.5,-0.6)*angles(math.rad(0),math.rad(90),math.rad(0))*angles(math.rad(1.5),math.rad(0),math.rad(-20 - 5 * math.cos(sine / 34))),.2)
  5614. LH.C0=clerp(LH.C0,cf(-1,-1,0)*angles(math.rad(0),math.rad(-90),math.rad(0))*angles(math.rad(-6),math.rad(22 - 2 * math.cos(sine / 56)),math.rad(-1 + 2 * math.cos(sine / 32))),.1)
  5615. RootJoint.C0=clerp(RootJoint.C0,RootCF*cf(0,0,1.4 + 0.5 * math.cos(sine / 32))*angles(math.rad(0 - 1 * math.cos(sine / 34)),math.rad(0),math.rad(-35)),.1)
  5616. Torso.Neck.C0=clerp(Torso.Neck.C0,necko*angles(math.rad(5 - 3 * math.cos(sine / 45)),math.rad(0),math.rad(34)),.1)
  5617. RW.C0=clerp(RW.C0,cf(1.5,0.5 + 0.1 * math.cos(sine / 70),0)*angles(math.rad(0 + 1 * math.cos(sine / 0.0001) ),math.rad(0),math.rad(10 + 1 * math.cos(sine / 0.0001))),.1)
  5618. LW.C0=clerp(LW.C0,cf(-1.1,0.6 + 0.1 * math.cos(sine / 28),0.2)*angles(math.rad(220),math.rad(0),math.rad(45 + 1 * math.cos(sine / 50))),.1)
  5619. elseif ModeOfGlitch == 11 then
  5620. RH.C0=clerp(RH.C0,cf(1,-1 - 0.1 * math.cos(sine / 32),0)*angles(math.rad(0),math.rad(90),math.rad(0))*angles(math.rad(-3),math.rad(-5.5 - 2 * math.cos(sine / 56)),math.rad(-12 - 2 * math.cos(sine / 32))),.1)
  5621. LH.C0=clerp(LH.C0,cf(-1,-1 - 0.1 * math.cos(sine / 32),0)*angles(math.rad(0),math.rad(-90),math.rad(0))*angles(math.rad(-6),math.rad(22 - 2 * math.cos(sine / 56)),math.rad(-1 + 2 * math.cos(sine / 32))),.1)
  5622. RootJoint.C0=clerp(RootJoint.C0,RootCF*cf(0,0.01 + 0.03 * math.cos(sine / 32),0 + 0.1 * math.cos(sine / 32))*angles(math.rad(1 - 4 * math.cos(sine / 32)),math.rad(0),math.rad(-22 + 2 * math.cos(sine / 56))),.1)
  5623. Torso.Neck.C0=clerp(Torso.Neck.C0,necko*angles(math.rad(15 - 6 * math.cos(sine / 32)),math.rad(0 + 2 * math.cos(sine / 58)),math.rad(0 + 5 * math.sin(sine / 32))),.1)
  5624. RW.C0 = clerp(RW.C0, CF(1.1, 0.4 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-30), Rad(-0), Rad(-30)), 0.1)
  5625. LW.C0=clerp(LW.C0,cf(-1,0.5 + 0.025 * math.cos(sine / 45),-0.5)*angles(math.rad(89 - 7 * math.cos(sine / 66)),math.rad(4 - 3 * math.cos(sine / 59)),math.rad(67 - 4 * math.cos(sine / 45))),.1)
  5626. elseif ModeOfGlitch == 12 then
  5627. RH.C0=clerp(RH.C0,cf(1,-1.3,-0.6)*angles(math.rad(0),math.rad(90),math.rad(0))*angles(math.rad(30),math.rad(0 - 1 * math.cos(sine / 56)),math.rad(15 - 2 * math.cos(sine / 39))),.1)
  5628. LH.C0=clerp(LH.C0,cf(-1,-1,0)*angles(math.rad(0),math.rad(-90),math.rad(0))*angles(math.rad(0),math.rad(0 - 1 * math.cos(sine / 56)),math.rad(0 + 6 * math.cos(sine / 31))),.1)
  5629. RootJoint.C0=clerp(RootJoint.C0,RootCF*cf(0,0 + 0.02 * math.cos(sine / 32),1 + 0.15 * math.cos(sine / 32))*angles(math.rad(-66 - 2 * math.cos(sine / 32)),math.rad(0),math.rad(0)),.1)
  5630. Torso.Neck.C0=clerp(Torso.Neck.C0,necko*angles(math.rad(0 - 2 * math.cos(sine / 37)),math.rad(0 + 1 * math.cos(sine / 58)),math.rad(0 + 2 * math.cos(sine / 53))),.1)
  5631. RW.C0=clerp(RW.C0,cf(1,0.5 + 0.025 * math.cos(sine / 45),0.45)*angles(math.rad(183 + 5 * math.cos(sine / 74)),math.rad(1 - 3 * math.cos(sine / 53)),math.rad(-33 + 3 * math.cos(sine / 45))),.1)
  5632. LW.C0=clerp(LW.C0,cf(-1,0.5 + 0.025 * math.cos(sine / 45),0.45)*angles(math.rad(183 - 3 * math.cos(sine / 73)),math.rad(2 - 1 * math.cos(sine / 55)),math.rad(33 - 3 * math.cos(sine / 45))),.1)
  5633. elseif ModeOfGlitch == 13 then
  5634. RH.C0=clerp(RH.C0,cf(1,-1 - 0.05 * math.cos(sine / 28),0)*angles(math.rad(0),math.rad(90),math.rad(0))*angles(math.rad(-2.5),math.rad(0),math.rad(0 + 1 * math.cos(sine / 34))),.1)
  5635. LH.C0=clerp(LH.C0,cf(-1,-1 + 0.05 * math.cos(sine / 28),0)*angles(math.rad(0),math.rad(-90),math.rad(0))*angles(math.rad(-2.5),math.rad(20),math.rad(0 + 1 * math.cos(sine / 34))),.1)
  5636. RootJoint.C0=clerp(RootJoint.C0,RootCF*cf(0,0,0 + 0.05 * math.cos(sine / 28))*angles(math.rad(0 - 1 * math.cos(sine / 34)),math.rad(0),math.rad(0)),.1)
  5637. Torso.Neck.C0=clerp(Torso.Neck.C0,necko*angles(math.rad(5 - 2.5 * math.cos(sine / 28)),math.rad(20),math.rad(0)),.1)
  5638. RW.C0=clerp(RW.C0,cf(1.5,0.5 + 0.05 * math.cos(sine / 28),0)*angles(math.rad(180),math.rad(45),math.rad(0)),.1)
  5639. LW.C0=clerp(LW.C0,cf(-1.5,0.5 + 0.05 * math.cos(sine / 28),0)*angles(math.rad(0),math.rad(0),math.rad(10)),.1)
  5640. elseif ModeOfGlitch == 14 then
  5641. RH.C0=clerp(RH.C0,cf(1,-1 + 0.05 * math.cos(sine / 28),0)*angles(math.rad(-10),math.rad(90),math.rad(0))*angles(math.rad(-5),math.rad(0),math.rad(0 + 1 * math.cos(sine / 34))),.1)
  5642. LH.C0=clerp(LH.C0,cf(-1,-1 + 0.05 * math.cos(sine / 28),0)*angles(math.rad(-10),math.rad(-90),math.rad(0))*angles(math.rad(-5),math.rad(0),math.rad(0 + 1 * math.cos(sine / 34))),.1)
  5643. RootJoint.C0=clerp(RootJoint.C0,RootCF*cf(0,0 + 0.01 * math.cos(sine / 32),2 + 0.35 * math.cos(sine / 32))*angles(math.rad(0 - 2 * math.cos(sine / 18)),math.rad(0),math.rad(0)),.1)
  5644. Torso.Neck.C0=clerp(Torso.Neck.C0,necko*angles(math.rad(13 - 5 * math.cos(sine / 0.5265)),math.rad(0 - 5 * math.cos(sine / 0.25)),math.rad(-15 - 5 * math.cos(sine / 62))),.1)
  5645. RW.C0=clerp(RW.C0,cf(1.2,0.5 + 0.05 * math.cos(sine / 28),0.3)*angles(math.rad(-30),math.rad(0),math.rad(-20)),.1)
  5646. LW.C0=clerp(LW.C0,cf(-1.2,0.5 + 0.05 * math.cos(sine / 28),0.3)*angles(math.rad(-30),math.rad(0),math.rad(20)),.1)
  5647.  
  5648. elseif(ModeOfGlitch == 15)then -- Antecedent
  5649. local snap = math.random(1,10)
  5650. if snap == 1 then
  5651. Torso.Neck.C0=clerp(Torso.Neck.C0,necko*angles(math.rad(23 + math.random(-5,5)),math.rad(math.random(-5,5)),math.rad(0 + math.random(-5,5))),1)
  5652. end
  5653. RH.C0=clerp(RH.C0,cf(1,-1 - 0.1 * math.cos(sine / 32),0)*angles(math.rad(0),math.rad(90),math.rad(0))*angles(math.rad(-3),math.rad(-5.5 - 2 * math.cos(sine / 56)),math.rad(-12 - 2 * math.cos(sine / 32))),.1)
  5654. LH.C0=clerp(LH.C0,cf(-1,-1 - 0.1 * math.cos(sine / 32),0)*angles(math.rad(0),math.rad(-90),math.rad(0))*angles(math.rad(-6),math.rad(-10 +10 * math.cos(sine / 56)),math.rad(-1 + 2 * math.cos(sine / 32))),.1)
  5655. RootJoint.C0=clerp(RootJoint.C0,RootCF*cf(0,0.01 + 0.03 * math.cos(sine / 32),0 + 0.1 * math.cos(sine / 32))*angles(math.rad(1 - 2 * math.cos(sine / 32)),math.rad(0),math.rad(10-10 * math.cos(sine / 56))),.1)
  5656. Torso.Neck.C0=clerp(Torso.Neck.C0,necko*angles(math.rad(23 - 2 * math.cos(sine / 37)),math.rad(0 + 5 * math.cos(sine / 43) - 5 * math.cos(sine / 0.25)),math.rad(-10 + 10 * math.cos(sine / 56))),.1)
  5657. RW.C0=clerp(RW.C0,cf(1.5,0.5 + 0.025 * math.cos(sine / 45),0)*angles(math.rad(5 + 3 * math.cos(sine / 43)),math.rad(-16 - 5 * math.cos(sine / 52)),math.rad(-3 + 9 * math.cos(sine / 45))),.1)
  5658. LW.C0=clerp(LW.C0,cf(-1.5,0.5 + 0.025 * math.cos(sine / 45),0+.1*math.sin(sine/52))*angles(math.rad(7 - 2 * math.cos(sine / 51)),math.rad(-10+10 * math.cos(sine / 52)),math.rad(-12 + 5 * math.cos(sine / 45))),.1)
  5659. elseif(ModeOfGlitch == 16)then -- Balanced
  5660. --Balanced Anim by Derpz
  5661. -- ^ thanks Derpz
  5662. local color = math.random(0,1)
  5663. sphere2(8,"Add",larm.CFrame*CFrame.new(0,-1,0)*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),vt(1,1,1),-0.01,0.05,-0.01,BrickColor.new(Color3.new(color,color,color)),Color3.new(color,color,color))
  5664.  
  5665. RH.C0=clerp(RH.C0,cf(1,-1 - 0.1 * math.cos(sine / 30),0)*angles(math.rad(0),math.rad(90),math.rad(0))*angles(math.rad(-2.5),math.rad(0),math.rad(0 - 1 * math.cos(sine / 34))),.1)
  5666. LH.C0=clerp(LH.C0,cf(-1,-1 - 0.1 * math.cos(sine / 30),0)*angles(math.rad(0),math.rad(-80),math.rad(0))*angles(math.rad(-2.5),math.rad(0),math.rad(0 - 1 * math.cos(sine / 34))),.1)
  5667. RootJoint.C0=clerp(RootJoint.C0,RootCF*cf(0,0,0 + 0.1 * math.cos(sine / 30))*angles(math.rad(0 - 1 * math.cos(sine / 34)),math.rad(0),math.rad(0)),.1)
  5668. Torso.Neck.C0=clerp(Torso.Neck.C0,necko*angles(math.rad(30 - 3 * math.cos(sine / 45)),math.rad(0),math.rad(0)),.1)
  5669. RW.C0=clerp(RW.C0,cf(1.2,0.5 + 0.05 * math.cos(sine / 50),0.3)*angles(math.rad(-50),math.rad(0),math.rad(-50 - 5 * math.cos(sine / 50))),.1)
  5670. LW.C0=clerp(LW.C0,cf(-1.5,0.5 + 0.05 * math.cos(sine / 50),0)*angles(math.rad(180),math.rad(0),math.rad(-20 + 5 * math.cos(sine / 50))),.1)
  5671.  
  5672. else
  5673. local snap = math.random(1,10)
  5674. if snap == 1 then
  5675. Torso.Neck.C0=clerp(Torso.Neck.C0,necko*angles(math.rad(23 + math.random(-5,5)),math.rad(math.random(-5,5)),math.rad(22 + math.random(-5,5))),1)
  5676. end
  5677. RH.C0=clerp(RH.C0,cf(1,-1 - 0.1 * math.cos(sine / 32),0)*angles(math.rad(0),math.rad(90),math.rad(0))*angles(math.rad(-3),math.rad(-5.5 - 2 * math.cos(sine / 56)),math.rad(-12 - 2 * math.cos(sine / 32))),.1)
  5678. LH.C0=clerp(LH.C0,cf(-1,-1 - 0.1 * math.cos(sine / 32),0)*angles(math.rad(0),math.rad(-90),math.rad(0))*angles(math.rad(-6),math.rad(22 - 2 * math.cos(sine / 56)),math.rad(-1 + 2 * math.cos(sine / 32))),.1)
  5679. RootJoint.C0=clerp(RootJoint.C0,RootCF*cf(0,0.01 + 0.03 * math.cos(sine / 32),0 + 0.1 * math.cos(sine / 32))*angles(math.rad(1 - 2 * math.cos(sine / 32)),math.rad(0),math.rad(-22 + 2 * math.cos(sine / 56))),.1)
  5680. Torso.Neck.C0=clerp(Torso.Neck.C0,necko*angles(math.rad(23 - 2 * math.cos(sine / 37)),math.rad(0 + 5 * math.cos(sine / 43) - 5 * math.cos(sine / 0.25)),math.rad(22 - 2 * math.cos(sine / 56))),.1)
  5681. RW.C0=clerp(RW.C0,cf(1.5,0.5 + 0.025 * math.cos(sine / 45),0)*angles(math.rad(5 + 3 * math.cos(sine / 43)),math.rad(-16 - 5 * math.cos(sine / 52)),math.rad(13 + 9 * math.cos(sine / 45))),.1)
  5682. LW.C0=clerp(LW.C0,cf(-1.5,0.5 + 0.025 * math.cos(sine / 45),0)*angles(math.rad(7 - 2 * math.cos(sine / 51)),math.rad(0 - 4 * math.cos(sine / 64)),math.rad(-22 - 2 * math.cos(sine / 45))),.1)
  5683. end
  5684. end
  5685. elseif torvel>2 and Humanoid.WalkSpeed<32 and hitfloor~=nil then
  5686. Anim="Walk"
  5687. if attack==false then
  5688. if ModeOfGlitch == 3 then
  5689. RH.C0=clerp(RH.C0,cf(1,-1 + 0.05 * math.cos(sine / 4),0)*angles(math.rad(0),math.rad(90),math.rad(0))*angles(math.rad(0),math.rad(0 + 5 * math.cos(sine / 8)),math.rad(0 + 35 * math.cos(sine / 8))),.1)
  5690. LH.C0=clerp(LH.C0,cf(-1,-1 + 0.05 * math.cos(sine / 4),0)*angles(math.rad(0),math.rad(-90),math.rad(0))*angles(math.rad(0),math.rad(0 + 5 * math.cos(sine / 8)),math.rad(0 + 35 * math.cos(sine / 8))),.1)
  5691. RootJoint.C0=clerp(RootJoint.C0,RootCF*cf(0,-0.05,-0.05 - 0.05 * math.cos(sine / 4))*angles(math.rad(5 + 3 * math.cos(sine / 8)),math.rad(0 + root.RotVelocity.Y/1.5),math.rad(0 - root.RotVelocity.Y - 5 * math.cos(sine / 8))),.1)
  5692. Torso.Neck.C0=clerp(Torso.Neck.C0,necko*angles(math.rad(10 - 3 * math.cos(sine / 4)),math.rad(0 + root.RotVelocity.Y/1.5),math.rad(0 - hed.RotVelocity.Y*1.5 + 5 * math.cos(sine / 8) - 30 * math.cos(sine / 47))),.1)
  5693. RW.C0=clerp(RW.C0,cf(1,0.5 + 0.025 * math.cos(sine / 45),0.45)*angles(math.rad(-33 + 5 * math.cos(sine / 74)),math.rad(1 - 3 * math.cos(sine / 53)),math.rad(-33 - 10 * math.cos(sine / 47))),.1)
  5694. LW.C0=clerp(LW.C0,cf(-1,0.5 + 0.025 * math.cos(sine / 45),0.45)*angles(math.rad(-23 - 3 * math.cos(sine / 73)),math.rad(2 - 1 * math.cos(sine / 55)),math.rad(33 - 10 * math.cos(sine / 47))),.1)
  5695. elseif ModeOfGlitch == 4 then
  5696. local snap = math.random(1,24)
  5697. if snap == 1 then
  5698. Torso.Neck.C0=clerp(Torso.Neck.C0,necko*cf(0, 0, 0 + ((1) - 1))*angles(math.rad(35+math.random(-50,50)),math.rad(10+math.random(-50,50)),math.rad(0+math.random(-50,50))),.5)
  5699. end
  5700. local snap = math.random(1,48)
  5701. if snap == 1 then
  5702. Torso.Neck.C0=clerp(Torso.Neck.C0,necko*cf(0, 0, 0 + ((1) - 1))*angles(math.rad(35+math.random(-100,100)),math.rad(10+math.random(-100,100)),math.rad(0+math.random(-100,100))),.5)
  5703. end
  5704. RH.C0=clerp(RH.C0,cf(1,-1,0)*angles(math.rad(0),math.rad(90),math.rad(0))*angles(math.rad(0),math.rad(0),math.rad(0)),.1)
  5705. LH.C0=clerp(LH.C0,cf(-1,-1,0)*angles(math.rad(0),math.rad(-90),math.rad(0))*angles(math.rad(0),math.rad(0),math.rad(0)),.1)
  5706. RootJoint.C0=clerp(RootJoint.C0,RootCF*cf(0,0,1+ 0.1 * math.cos(sine / 29))*angles(math.rad(2.5),math.rad(0),math.rad(0)),.1)
  5707. Torso.Neck.C0=clerp(Torso.Neck.C0,necko*cf(0, 0, 0 + ((1) - 1))*angles(math.rad(35),math.rad(10),math.rad(0)),0.5)
  5708. RW.C0=clerp(RW.C0,cf(1.5+math.random(-.5,.5),0.5+math.random(-.5,.5),0+math.random(-.5,.5))*angles(math.rad(0+math.random(-5,5)),math.rad(0+math.random(-5,5)),math.rad(0+math.random(-5,5))),.1)
  5709. LW.C0=clerp(LW.C0,cf(-1.5+math.random(-.5,.5),0.5+math.random(-.5,.5),0+math.random(-.5,.5))*angles(math.rad(0+math.random(-5,5)),math.rad(0+math.random(-5,5)),math.rad(0+math.random(-5,5))),.1)
  5710. elseif ModeOfGlitch == 7 then
  5711. local rsiz = math.random(1,2)
  5712. sphereMK(math.random(3,6),math.random(-25,25)/750,"Add",sorb2.CFrame*CFrame.new(math.random(-20,20)/50,math.random(-20,20)/50,math.random(-20,20)/50)*CFrame.Angles(math.rad(90 + math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),rsiz/10,rsiz/10,rsiz/10,0,MAINRUINCOLOR,0)
  5713. sphereMK(math.random(6,9),math.random(-10,10)/750,"Add",sorb2.CFrame*CFrame.new(math.random(-5,5)/50,math.random(-5,5)/50,math.random(-5,5)/50)*CFrame.Angles(math.rad(90 + math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),rsiz/3,rsiz/3,rsiz/3,0,MAINRUINCOLOR,0)
  5714. RH.C0=clerp(RH.C0,cf(1,-1 + 0.05 * math.cos(sine / 4),0)*angles(math.rad(0),math.rad(90),math.rad(0))*angles(math.rad(0),math.rad(0 + 5 * math.cos(sine / 8)),math.rad(0 + 35 * math.cos(sine / 8))),.1)
  5715. LH.C0=clerp(LH.C0,cf(-1,-1 + 0.05 * math.cos(sine / 4),0)*angles(math.rad(0),math.rad(-90),math.rad(0))*angles(math.rad(0),math.rad(0 + 5 * math.cos(sine / 8)),math.rad(0 + 35 * math.cos(sine / 8))),.1)
  5716. RootJoint.C0=clerp(RootJoint.C0,RootCF*cf(0,-0.05,-0.05 - 0.05 * math.cos(sine / 4))*angles(math.rad(5 + 3 * math.cos(sine / 8)),math.rad(0 + root.RotVelocity.Y/1.5),math.rad(0 - root.RotVelocity.Y - 5 * math.cos(sine / 8))),.1)
  5717. Torso.Neck.C0=clerp(Torso.Neck.C0,necko*angles(math.rad(25 - 3 * math.cos(sine / 4)+MRANDOM(-5,5)),math.rad(0 + root.RotVelocity.Y/1.5+MRANDOM(-5,5)),math.rad(0 - hed.RotVelocity.Y*1.5 + 5 * math.cos(sine / 8)+MRANDOM(-5,5))),.1)
  5718. RW.C0=clerp(RW.C0,cf(1.5,0.5,0 + 0.025 * math.cos(sine / 8))*angles(math.rad(-25 - 5 * math.cos(sine / 4)),math.rad(0),math.rad(25 - 0.015 * math.cos(sine / 4))),.1)
  5719. LW.C0=clerp(LW.C0,cf(-1.5,0.5,0 - 0.25 * math.cos(sine / 8))*angles(math.rad(0 + 50 * math.cos(sine / 8)),math.rad(0),math.rad(-10 + 15 * math.cos(sine / 4))),.1)
  5720. elseif ModeOfGlitch==12 then
  5721. RH.C0=clerp(RH.C0,cf(1,-1 - 0.05 * math.cos(sine / 32),-0.2)*angles(math.rad(-40),math.rad(90),math.rad(0)),.1)
  5722. LH.C0=clerp(LH.C0,cf(-1,-1 - 0.05 * math.cos(sine / 32),-0.3)*angles(math.rad(-40),math.rad(-90),math.rad(0)),.1)
  5723. RootJoint.C0=clerp(RootJoint.C0,RootCF*cf(0 - 0.45 * math.cos(sine / 49),0,1 + 0.25 * math.cos(sine / 28))*angles(math.rad(50),math.rad(0 - root.RotVelocity.Y),math.rad(0 - root.RotVelocity.Y *4.5 + 3 * math.cos(sine / 47))),.05)
  5724. Torso.Neck.C0=clerp(Torso.Neck.C0,necko*angles(math.rad(-35 + 2.5 * math.cos(sine / 41)),math.rad(0 + 1 * math.cos(sine / 57)),math.rad(0)),.1)
  5725. RW.C0=clerp(RW.C0,cf(1.5,0.5 + 0.025 * math.cos(sine / 45),0)*angles(math.rad(0 - 0.3 * math.cos(sine / 43)),math.rad(-35 - 2 * math.cos(sine / 52)),math.rad(19 + 0.9 * math.cos(sine / 45))),.1)
  5726. LW.C0=clerp(LW.C0,cf(-1.5,0.5 + 0.025 * math.cos(sine / 45),0)*angles(math.rad(0 - 0.2 * math.cos(sine / 51)),math.rad(35 - 4 * math.cos(sine / 64)),math.rad(-19 - 0.2 * math.cos(sine / 45))),.1)
  5727. else
  5728. RH.C0=clerp(RH.C0,cf(1,-1 + 0.05 * math.cos(sine / 4),0)*angles(math.rad(0),math.rad(90),math.rad(0))*angles(math.rad(0),math.rad(0 + 5 * math.cos(sine / 8)),math.rad(0 + 35 * math.cos(sine / 8))),.1)
  5729. LH.C0=clerp(LH.C0,cf(-1,-1 + 0.05 * math.cos(sine / 4),0)*angles(math.rad(0),math.rad(-90),math.rad(0))*angles(math.rad(0),math.rad(0 + 5 * math.cos(sine / 8)),math.rad(0 + 35 * math.cos(sine / 8))),.1)
  5730. RootJoint.C0=clerp(RootJoint.C0,RootCF*cf(0,-0.05,-0.05 - 0.05 * math.cos(sine / 4))*angles(math.rad(5 + 3 * math.cos(sine / 8)),math.rad(0 + root.RotVelocity.Y/1.5),math.rad(0 - root.RotVelocity.Y - 5 * math.cos(sine / 8))),.1)
  5731. Torso.Neck.C0=clerp(Torso.Neck.C0,necko*angles(math.rad(10 - 3 * math.cos(sine / 4)),math.rad(0 + root.RotVelocity.Y/1.5),math.rad(0 - hed.RotVelocity.Y*1.5 + 5 * math.cos(sine / 8))),.1)
  5732. RW.C0=clerp(RW.C0,cf(1.5,0.5,0 + 0.25 * math.cos(sine / 8))*angles(math.rad(0 - 50 * math.cos(sine / 8)),math.rad(0),math.rad(10 - 15 * math.cos(sine / 4))),.1)
  5733. LW.C0=clerp(LW.C0,cf(-1.5,0.5,0 - 0.25 * math.cos(sine / 8))*angles(math.rad(0 + 50 * math.cos(sine / 8)),math.rad(0),math.rad(-10 + 15 * math.cos(sine / 4))),.1)
  5734. end
  5735. end
  5736. elseif torvel>=4 and Humanoid.WalkSpeed>=32 and hitfloor~=nil then
  5737. Anim="Run"
  5738. if attack==false then
  5739. if ModeOfGlitch==8 or ModeOfGlitch==10 or ModeOfGlitch == 14 or ModeOfGlitch==12 then
  5740. RH.C0=clerp(RH.C0,cf(1,-1 - 0.05 * math.cos(sine / 32),-0.2)*angles(math.rad(-40),math.rad(90),math.rad(0)),.1)
  5741. LH.C0=clerp(LH.C0,cf(-1,-1 - 0.05 * math.cos(sine / 32),-0.3)*angles(math.rad(-40),math.rad(-90),math.rad(0)),.1)
  5742. RootJoint.C0=clerp(RootJoint.C0,RootCF*cf(0 - 0.15 * math.cos(sine / 29),0 + 0.125 * math.cos(sine / 34),1 + 0.25 * math.cos(sine / 28))*angles(math.rad(50),math.rad(0 - root.RotVelocity.Y),math.rad(0 - root.RotVelocity.Y *4.5 + 3 * math.cos(sine / 47))),.05)
  5743. Torso.Neck.C0=clerp(Torso.Neck.C0,necko*angles(math.rad(-35 + 2.5 * math.cos(sine / 41)),math.rad(0 + 1 * math.cos(sine / 57)),math.rad(0)),.1)
  5744. RW.C0=clerp(RW.C0,cf(1.5,0.5 + 0.025 * math.cos(sine / 45),0)*angles(math.rad(0 - 0.3 * math.cos(sine / 43)),math.rad(-35 - 2 * math.cos(sine / 52)),math.rad(19 + 0.9 * math.cos(sine / 45))),.1)
  5745. LW.C0=clerp(LW.C0,cf(-1.5,0.5 + 0.025 * math.cos(sine / 45),0)*angles(math.rad(0 - 0.2 * math.cos(sine / 51)),math.rad(35 - 4 * math.cos(sine / 64)),math.rad(-19 - 0.2 * math.cos(sine / 45))),.1)
  5746. else
  5747. RH.C0=clerp(RH.C0,cf(1,-1 - 0.15 * math.cos(sine / 3),0)*angles(math.rad(0),math.rad(90),math.rad(0))*angles(math.rad(0),math.rad(0),math.rad(0 + 95 * math.cos(sine / 6))),.1)
  5748. LH.C0=clerp(LH.C0,cf(-1,-1 - 0.15 * math.cos(sine / 3),0)*angles(math.rad(0),math.rad(-90),math.rad(0))*angles(math.rad(0),math.rad(0),math.rad(0 + 95 * math.cos(sine / 6))),.1)
  5749. RootJoint.C0=clerp(RootJoint.C0,RootCF*cf(0,-0.3,-0.05 + 0.15 * math.cos(sine / 3))*angles(math.rad(25 - 4 * math.cos(sine / 3)),math.rad(0 + root.RotVelocity.Y*1.5),math.rad(0 - root.RotVelocity.Y - 1 * math.cos(sine / 6))),.1)
  5750. Torso.Neck.C0=clerp(Torso.Neck.C0,necko*angles(math.rad(-6 + 2 * math.cos(sine / 3)),math.rad(0 + root.RotVelocity.Y*1.5),math.rad(0 - hed.RotVelocity.Y*1.5 + 1 * math.cos(sine / 6))),.1)
  5751. RW.C0=clerp(RW.C0,cf(1.5,0.5,0 + 0.5 * math.cos(sine / 6))*angles(math.rad(0 - 140 * math.cos(sine / 6)),math.rad(0),math.rad(5 - 20 * math.cos(sine / 3))),.1)
  5752. LW.C0=clerp(LW.C0,cf(-1.5,0.5,0 - 0.5 * math.cos(sine / 6))*angles(math.rad(0 + 140 * math.cos(sine / 6)),math.rad(0),math.rad(-5 + 20 * math.cos(sine / 3))),.1)
  5753. sphereMK(2,-0.5,"Add",root.CFrame*CFrame.new(math.random(-5,5),math.random(-5,5),math.random(1,10))*CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)),0.25,0.25,3,-0.00375,MAINRUINCOLOR,0)
  5754. sphereMK(2,-0.5,"Add",root.CFrame*CFrame.new(math.random(-5,5),math.random(-5,5),math.random(1,10))*CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)),0.25,0.25,3,-0.00375,SECONDRUINCOLOR,0)
  5755. end
  5756. end
  5757. end
  5758. end
  5759. end
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