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Oct 15th, 2019
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  1. -- This script has been converted to FE by pizzacruster
  2.  
  3.  
  4. if game:GetService("RunService"):IsClient() then error("Script must be server-side in order to work; use h/ and not hl/") end
  5. local Player,Mouse,mouse,UserInputService,ContextActionService = owner
  6. do
  7. print("FE Compatibility code by Mokiros | Translated to FE by pizzacruster")
  8. script.Parent = Player.Character
  9.  
  10. --RemoteEvent for communicating
  11. local Event = Instance.new("RemoteEvent")
  12. Event.Name = "UserInput_Event"
  13.  
  14. --Fake event to make stuff like Mouse.KeyDown work
  15. local function fakeEvent()
  16. local t = {_fakeEvent=true,Connect=function(self,f)self.Function=f end}
  17. t.connect = t.Connect
  18. return t
  19. end
  20.  
  21. --Creating fake input objects with fake variables
  22. local m = {Target=nil,Hit=CFrame.new(),KeyUp=fakeEvent(),KeyDown=fakeEvent(),Button1Up=fakeEvent(),Button1Down=fakeEvent()}
  23. local UIS = {InputBegan=fakeEvent(),InputEnded=fakeEvent()}
  24. local CAS = {Actions={},BindAction=function(self,name,fun,touch,...)
  25. CAS.Actions[name] = fun and {Name=name,Function=fun,Keys={...}} or nil
  26. end}
  27. --Merged 2 functions into one by checking amount of arguments
  28. CAS.UnbindAction = CAS.BindAction
  29.  
  30. --This function will trigger the events that have been :Connect()'ed
  31. local function te(self,ev,...)
  32. local t = m[ev]
  33. if t and t._fakeEvent and t.Function then
  34. t.Function(...)
  35. end
  36. end
  37. m.TrigEvent = te
  38. UIS.TrigEvent = te
  39.  
  40. Event.OnServerEvent:Connect(function(plr,io)
  41. if plr~=Player then return end
  42. if io.isMouse then
  43. m.Target = io.Target
  44. m.Hit = io.Hit
  45. else
  46. local b = io.UserInputState == Enum.UserInputState.Begin
  47. if io.UserInputType == Enum.UserInputType.MouseButton1 then
  48. return m:TrigEvent(b and "Button1Down" or "Button1Up")
  49. end
  50. for _,t in pairs(CAS.Actions) do
  51. for _,k in pairs(t.Keys) do
  52. if k==io.KeyCode then
  53. t.Function(t.Name,io.UserInputState,io)
  54. end
  55. end
  56. end
  57. m:TrigEvent(b and "KeyDown" or "KeyUp",io.KeyCode.Name:lower())
  58. UIS:TrigEvent(b and "InputBegan" or "InputEnded",io,false)
  59. end
  60. end)
  61. Event.Parent = NLS([==[
  62. local Player = game:GetService("Players").MasterBossJ
  63. local Event = script:WaitForChild("UserInput_Event")
  64.  
  65. local UIS = game:GetService("UserInputService")
  66. local input = function(io,a)
  67. if a then return end
  68. --Since InputObject is a client-side instance, we create and pass table instead
  69. Event:FireServer({KeyCode=io.KeyCode,UserInputType=io.UserInputType,UserInputState=io.UserInputState})
  70. end
  71. UIS.InputBegan:Connect(input)
  72. UIS.InputEnded:Connect(input)
  73.  
  74. local Mouse = Player:GetMouse()
  75. local h,t
  76. --Give the server mouse data 30 times every second, but only if the values changed
  77. --If player is not moving their mouse, client won't fire events
  78. while wait(1/30) do
  79. if h~=Mouse.Hit or t~=Mouse.Target then
  80. h,t=Mouse.Hit,Mouse.Target
  81. Event:FireServer({isMouse=true,Target=t,Hit=h})
  82. end
  83. end]==],Player.Character)
  84. Mouse,mouse,UserInputService,ContextActionService = m,m,UIS,CAS
  85. end
  86.  
  87.  
  88. wait(0.2)
  89.  
  90. Player = game:GetService("Players").MasterBossJ
  91. PlayerGui = Player.PlayerGui
  92. Cam = workspace.CurrentCamera
  93. Backpack = Player.Backpack
  94. Character = Player.Character
  95. Humanoid = Character.Humanoid
  96. RootPart = Character["HumanoidRootPart"]
  97. Torso = Character["Torso"]
  98. Head = Character["Head"]
  99. RightArm = Character["Right Arm"]
  100. LeftArm = Character["Left Arm"]
  101. RightLeg = Character["Right Leg"]
  102. LeftLeg = Character["Left Leg"]
  103. RootJoint = RootPart["RootJoint"]
  104. Neck = Torso["Neck"]
  105. RightShoulder = Torso["Right Shoulder"]
  106. LeftShoulder = Torso["Left Shoulder"]
  107. RightHip = Torso["Right Hip"]
  108. LeftHip = Torso["Left Hip"]
  109. local sick = Instance.new("Sound",Torso)
  110. sick.SoundId = "rbxassetid://848439234"
  111. sick.Looped = true
  112. sick.Pitch = 1
  113. sick.Volume = 3
  114. sick:Play()
  115.  
  116. IT = Instance.new
  117. CF = CFrame.new
  118. VT = Vector3.new
  119. RAD = math.rad
  120. C3 = Color3.new
  121. UD2 = UDim2.new
  122. BRICKC = BrickColor.new
  123. ANGLES = CFrame.Angles
  124. EULER = CFrame.fromEulerAnglesXYZ
  125. COS = math.cos
  126. ACOS = math.acos
  127. SIN = math.sin
  128. ASIN = math.asin
  129. ABS = math.abs
  130. MRANDOM = math.random
  131. FLOOR = math.floor
  132.  
  133. --//=================================\\
  134. --|| USEFUL VALUES
  135. --\\=================================//
  136.  
  137. Animation_Speed = 3
  138. Frame_Speed = 1 / 60 -- (1 / 30) OR (1 / 60)
  139. local Speed = 35
  140. local ROOTC0 = CF(0, 0, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
  141. local NECKC0 = CF(0, 1, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
  142. local RIGHTSHOULDERC0 = CF(-0.5, 0, 0) * ANGLES(RAD(0), RAD(90), RAD(0))
  143. local LEFTSHOULDERC0 = CF(0.5, 0, 0) * ANGLES(RAD(0), RAD(-90), RAD(0))
  144. local DAMAGEMULTIPLIER = 1
  145. local ANIM = "Idle"
  146. local ATTACK = false
  147. local EQUIPPED = false
  148. local HOLD = false
  149. local COMBO = 1
  150. local Rooted = false
  151. local SINE = 0
  152. local KEYHOLD = false
  153. local CHANGE = 2 / Animation_Speed
  154. local WALKINGANIM = false
  155. local VALUE1 = false
  156. local VALUE2 = false
  157. local ROBLOXIDLEANIMATION = IT("Animation")
  158. ROBLOXIDLEANIMATION.Name = "Roblox Idle Animation"
  159. ROBLOXIDLEANIMATION.AnimationId = "http://www.roblox.com/asset/?id=180435571"
  160. --ROBLOXIDLEANIMATION.Parent = Humanoid
  161. local WEAPONGUI = IT("ScreenGui", PlayerGui)
  162. WEAPONGUI.Name = "Weapon GUI"
  163. local Effects = IT("Folder", Character)
  164. Effects.Name = "Effects"
  165. local ANIMATOR = Humanoid.Animator
  166. local ANIMATE = Character.Animate
  167. local UNANCHOR = true
  168. local LAUGHS = {834001699,834001752,834001797,834001828}
  169. local SONGS = {534861083,530959353,1534958855,0}
  170. local CHOICE = MRANDOM(1,4)
  171.  
  172. --//=================================\\
  173. --\\=================================//
  174.  
  175.  
  176. --//=================================\\
  177. --|| SAZERENOS' ARTIFICIAL HEARTBEAT
  178. --\\=================================//
  179.  
  180. ArtificialHB = Instance.new("BindableEvent", script)
  181. ArtificialHB.Name = "ArtificialHB"
  182.  
  183. script:WaitForChild("ArtificialHB")
  184.  
  185. frame = Frame_Speed
  186. tf = 0
  187. allowframeloss = false
  188. tossremainder = false
  189. lastframe = tick()
  190. script.ArtificialHB:Fire()
  191.  
  192. game:GetService("RunService").Heartbeat:connect(function(s, p)
  193. tf = tf + s
  194. if tf >= frame then
  195. if allowframeloss then
  196. script.ArtificialHB:Fire()
  197. lastframe = tick()
  198. else
  199. for i = 1, math.floor(tf / frame) do
  200. script.ArtificialHB:Fire()
  201. end
  202. lastframe = tick()
  203. end
  204. if tossremainder then
  205. tf = 0
  206. else
  207. tf = tf - frame * math.floor(tf / frame)
  208. end
  209. end
  210. end)
  211.  
  212. --//=================================\\
  213. --\\=================================//
  214.  
  215. --//=================================\\
  216. --|| SOME FUNCTIONS
  217. --\\=================================//
  218.  
  219. function Raycast(POSITION, DIRECTION, RANGE, IGNOREDECENDANTS)
  220. return workspace:FindPartOnRay(Ray.new(POSITION, DIRECTION.unit * RANGE), IGNOREDECENDANTS)
  221. end
  222.  
  223. function PositiveAngle(NUMBER)
  224. if NUMBER >= 0 then
  225. NUMBER = 0
  226. end
  227. return NUMBER
  228. end
  229.  
  230. function NegativeAngle(NUMBER)
  231. if NUMBER <= 0 then
  232. NUMBER = 0
  233. end
  234. return NUMBER
  235. end
  236.  
  237. function Swait(NUMBER)
  238. if NUMBER == 0 or NUMBER == nil then
  239. ArtificialHB.Event:wait()
  240. else
  241. for i = 1, NUMBER do
  242. ArtificialHB.Event:wait()
  243. end
  244. end
  245. end
  246.  
  247. function CreateMesh(MESH, PARENT, MESHTYPE, MESHID, TEXTUREID, SCALE, OFFSET)
  248. local NEWMESH = IT(MESH)
  249. if MESH == "SpecialMesh" then
  250. NEWMESH.MeshType = MESHTYPE
  251. if MESHID ~= "nil" and MESHID ~= "" then
  252. NEWMESH.MeshId = "http://www.roblox.com/asset/?id="..MESHID
  253. end
  254. if TEXTUREID ~= "nil" and TEXTUREID ~= "" then
  255. NEWMESH.TextureId = "http://www.roblox.com/asset/?id="..TEXTUREID
  256. end
  257. end
  258. NEWMESH.Offset = OFFSET or VT(0, 0, 0)
  259. NEWMESH.Scale = SCALE
  260. NEWMESH.Parent = PARENT
  261. return NEWMESH
  262. end
  263.  
  264. function CreatePart(FORMFACTOR, PARENT, MATERIAL, REFLECTANCE, TRANSPARENCY, BRICKCOLOR, NAME, SIZE, ANCHOR)
  265. local NEWPART = IT("Part")
  266. NEWPART.formFactor = FORMFACTOR
  267. NEWPART.Reflectance = REFLECTANCE
  268. NEWPART.Transparency = TRANSPARENCY
  269. NEWPART.CanCollide = false
  270. NEWPART.Locked = true
  271. NEWPART.Anchored = true
  272. if ANCHOR == false then
  273. NEWPART.Anchored = false
  274. end
  275. NEWPART.BrickColor = BRICKC(tostring(BRICKCOLOR))
  276. NEWPART.Name = NAME
  277. NEWPART.Size = SIZE
  278. NEWPART.Position = Torso.Position
  279. NEWPART.Material = MATERIAL
  280. NEWPART:BreakJoints()
  281. NEWPART.Parent = PARENT
  282. return NEWPART
  283. end
  284.  
  285. local function weldBetween(a, b)
  286. local weldd = IT("Weld")
  287. weldd.Part0 = a
  288. weldd.Part1 = b
  289. weldd.C0 = CF()
  290. weldd.C1 = b.CFrame:inverse() * a.CFrame
  291. weldd.Parent = a
  292. return weldd
  293. end
  294.  
  295.  
  296. function QuaternionFromCFrame(cf)
  297. local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components()
  298. local trace = m00 + m11 + m22
  299. if trace > 0 then
  300. local s = math.sqrt(1 + trace)
  301. local recip = 0.5 / s
  302. return (m21 - m12) * recip, (m02 - m20) * recip, (m10 - m01) * recip, s * 0.5
  303. else
  304. local i = 0
  305. if m11 > m00 then
  306. i = 1
  307. end
  308. if m22 > (i == 0 and m00 or m11) then
  309. i = 2
  310. end
  311. if i == 0 then
  312. local s = math.sqrt(m00 - m11 - m22 + 1)
  313. local recip = 0.5 / s
  314. return 0.5 * s, (m10 + m01) * recip, (m20 + m02) * recip, (m21 - m12) * recip
  315. elseif i == 1 then
  316. local s = math.sqrt(m11 - m22 - m00 + 1)
  317. local recip = 0.5 / s
  318. return (m01 + m10) * recip, 0.5 * s, (m21 + m12) * recip, (m02 - m20) * recip
  319. elseif i == 2 then
  320. local s = math.sqrt(m22 - m00 - m11 + 1)
  321. local recip = 0.5 / s return (m02 + m20) * recip, (m12 + m21) * recip, 0.5 * s, (m10 - m01) * recip
  322. end
  323. end
  324. end
  325.  
  326. function QuaternionToCFrame(px, py, pz, x, y, z, w)
  327. local xs, ys, zs = x + x, y + y, z + z
  328. local wx, wy, wz = w * xs, w * ys, w * zs
  329. local xx = x * xs
  330. local xy = x * ys
  331. local xz = x * zs
  332. local yy = y * ys
  333. local yz = y * zs
  334. local zz = z * zs
  335. return CFrame.new(px, py, pz, 1 - (yy + zz), xy - wz, xz + wy, xy + wz, 1 - (xx + zz), yz - wx, xz - wy, yz + wx, 1 - (xx + yy))
  336. end
  337.  
  338. function QuaternionSlerp(a, b, t)
  339. local cosTheta = a[1] * b[1] + a[2] * b[2] + a[3] * b[3] + a[4] * b[4]
  340. local startInterp, finishInterp;
  341. if cosTheta >= 0.0001 then
  342. if (1 - cosTheta) > 0.0001 then
  343. local theta = ACOS(cosTheta)
  344. local invSinTheta = 1 / SIN(theta)
  345. startInterp = SIN((1 - t) * theta) * invSinTheta
  346. finishInterp = SIN(t * theta) * invSinTheta
  347. else
  348. startInterp = 1 - t
  349. finishInterp = t
  350. end
  351. else
  352. if (1 + cosTheta) > 0.0001 then
  353. local theta = ACOS(-cosTheta)
  354. local invSinTheta = 1 / SIN(theta)
  355. startInterp = SIN((t - 1) * theta) * invSinTheta
  356. finishInterp = SIN(t * theta) * invSinTheta
  357. else
  358. startInterp = t - 1
  359. finishInterp = t
  360. end
  361. end
  362. return a[1] * startInterp + b[1] * finishInterp, a[2] * startInterp + b[2] * finishInterp, a[3] * startInterp + b[3] * finishInterp, a[4] * startInterp + b[4] * finishInterp
  363. end
  364.  
  365. function Clerp(a, b, t)
  366. local qa = {QuaternionFromCFrame(a)}
  367. local qb = {QuaternionFromCFrame(b)}
  368. local ax, ay, az = a.x, a.y, a.z
  369. local bx, by, bz = b.x, b.y, b.z
  370. local _t = 1 - t
  371. return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t))
  372. end
  373.  
  374. function CreateFrame(PARENT, TRANSPARENCY, BORDERSIZEPIXEL, POSITION, SIZE, COLOR, BORDERCOLOR, NAME)
  375. local frame = IT("Frame")
  376. frame.BackgroundTransparency = TRANSPARENCY
  377. frame.BorderSizePixel = BORDERSIZEPIXEL
  378. frame.Position = POSITION
  379. frame.Size = SIZE
  380. frame.BackgroundColor3 = COLOR
  381. frame.BorderColor3 = BORDERCOLOR
  382. frame.Name = NAME
  383. frame.Parent = PARENT
  384. return frame
  385. end
  386.  
  387. function CreateLabel(PARENT, TEXT, TEXTCOLOR, TEXTFONTSIZE, TEXTFONT, TRANSPARENCY, BORDERSIZEPIXEL, STROKETRANSPARENCY, NAME)
  388. local label = IT("TextLabel")
  389. label.BackgroundTransparency = 1
  390. label.Size = UD2(1, 0, 1, 0)
  391. label.Position = UD2(0, 0, 0, 0)
  392. label.TextColor3 = TEXTCOLOR
  393. label.TextStrokeTransparency = STROKETRANSPARENCY
  394. label.TextTransparency = TRANSPARENCY
  395. label.FontSize = TEXTFONTSIZE
  396. label.Font = TEXTFONT
  397. label.BorderSizePixel = BORDERSIZEPIXEL
  398. label.TextScaled = false
  399. label.Text = TEXT
  400. label.Name = NAME
  401. label.Parent = PARENT
  402. return label
  403. end
  404.  
  405. function NoOutlines(PART)
  406. PART.TopSurface, PART.BottomSurface, PART.LeftSurface, PART.RightSurface, PART.FrontSurface, PART.BackSurface = 10, 10, 10, 10, 10, 10
  407. end
  408.  
  409. function CreateWeldOrSnapOrMotor(TYPE, PARENT, PART0, PART1, C0, C1)
  410. local NEWWELD = IT(TYPE)
  411. NEWWELD.Part0 = PART0
  412. NEWWELD.Part1 = PART1
  413. NEWWELD.C0 = C0
  414. NEWWELD.C1 = C1
  415. NEWWELD.Parent = PARENT
  416. return NEWWELD
  417. end
  418.  
  419. local S = IT("Sound")
  420. function CreateSound(ID, PARENT, VOLUME, PITCH, DOESLOOP)
  421. local NEWSOUND = nil
  422. coroutine.resume(coroutine.create(function()
  423. NEWSOUND = S:Clone()
  424. NEWSOUND.Parent = PARENT
  425. NEWSOUND.Volume = VOLUME
  426. NEWSOUND.Pitch = PITCH
  427. NEWSOUND.SoundId = "http://www.roblox.com/asset/?id="..ID
  428. NEWSOUND:play()
  429. if DOESLOOP == true then
  430. NEWSOUND.Looped = true
  431. else
  432. repeat wait(1) until NEWSOUND.Playing == false
  433. NEWSOUND:remove()
  434. end
  435. end))
  436. return NEWSOUND
  437. end
  438.  
  439. function CFrameFromTopBack(at, top, back)
  440. local right = top:Cross(back)
  441. return CF(at.x, at.y, at.z, right.x, top.x, back.x, right.y, top.y, back.y, right.z, top.z, back.z)
  442. end
  443.  
  444. --WACKYEFFECT({EffectType = "", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  445. function WACKYEFFECT(Table)
  446. local TYPE = (Table.EffectType or "Sphere")
  447. local SIZE = (Table.Size or VT(1,1,1))
  448. local ENDSIZE = (Table.Size2 or VT(0,0,0))
  449. local TRANSPARENCY = (Table.Transparency or 0)
  450. local ENDTRANSPARENCY = (Table.Transparency2 or 1)
  451. local CFRAME = (Table.CFrame or Torso.CFrame)
  452. local MOVEDIRECTION = (Table.MoveToPos or nil)
  453. local ROTATION1 = (Table.RotationX or 0)
  454. local ROTATION2 = (Table.RotationY or 0)
  455. local ROTATION3 = (Table.RotationZ or 0)
  456. local MATERIAL = (Table.Material or "Neon")
  457. local COLOR = (Table.Color or C3(1,1,1))
  458. local TIME = (Table.Time or 45)
  459. local SOUNDID = (Table.SoundID or nil)
  460. local SOUNDPITCH = (Table.SoundPitch or nil)
  461. local SOUNDVOLUME = (Table.SoundVolume or nil)
  462. coroutine.resume(coroutine.create(function()
  463. local PLAYSSOUND = false
  464. local SOUND = nil
  465. local EFFECT = CreatePart(3, Effects, MATERIAL, 0, TRANSPARENCY, BRICKC("Pearl"), "Effect", VT(1,1,1), true)
  466. if SOUNDID ~= nil and SOUNDPITCH ~= nil and SOUNDVOLUME ~= nil then
  467. PLAYSSOUND = true
  468. SOUND = CreateSound(SOUNDID, EFFECT, SOUNDVOLUME, SOUNDPITCH, false)
  469. end
  470. EFFECT.Color = COLOR
  471. local MSH = nil
  472. if TYPE == "Sphere" then
  473. MSH = CreateMesh("SpecialMesh", EFFECT, "Sphere", "", "", SIZE, VT(0,0,0))
  474. elseif TYPE == "Block" then
  475. MSH = IT("BlockMesh",EFFECT)
  476. MSH.Scale = VT(SIZE.X,SIZE.X,SIZE.X)
  477. elseif TYPE == "Wave" then
  478. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "20329976", "", SIZE, VT(0,0,-SIZE.X/8))
  479. elseif TYPE == "Ring" then
  480. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "559831844", "", VT(SIZE.X,SIZE.X,0.1), VT(0,0,0))
  481. elseif TYPE == "Slash" then
  482. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662586858", "", VT(SIZE.X/10,0,SIZE.X/10), VT(0,0,0))
  483. elseif TYPE == "Round Slash" then
  484. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662585058", "", VT(SIZE.X/10,0,SIZE.X/10), VT(0,0,0))
  485. elseif TYPE == "Swirl" then
  486. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "1051557", "", SIZE, VT(0,0,0))
  487. elseif TYPE == "Skull" then
  488. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "4770583", "", SIZE, VT(0,0,0))
  489. elseif TYPE == "Crystal" then
  490. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "9756362", "", SIZE, VT(0,0,0))
  491. end
  492. if MSH ~= nil then
  493. local MOVESPEED = nil
  494. if MOVEDIRECTION ~= nil then
  495. MOVESPEED = (CFRAME.p - MOVEDIRECTION).Magnitude/TIME
  496. end
  497. local GROWTH = SIZE - ENDSIZE
  498. local TRANS = TRANSPARENCY - ENDTRANSPARENCY
  499. if TYPE == "Block" then
  500. EFFECT.CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))
  501. else
  502. EFFECT.CFrame = CFRAME
  503. end
  504. for LOOP = 1, TIME+1 do
  505. Swait()
  506. MSH.Scale = MSH.Scale - GROWTH/TIME
  507. if TYPE == "Wave" then
  508. MSH.Offset = VT(0,0,-MSH.Scale.X/8)
  509. end
  510. EFFECT.Transparency = EFFECT.Transparency - TRANS/TIME
  511. if TYPE == "Block" then
  512. EFFECT.CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))
  513. else
  514. EFFECT.CFrame = EFFECT.CFrame*ANGLES(RAD(ROTATION1),RAD(ROTATION2),RAD(ROTATION3))
  515. end
  516. if MOVEDIRECTION ~= nil then
  517. local ORI = EFFECT.Orientation
  518. EFFECT.CFrame = CF(EFFECT.Position,MOVEDIRECTION)*CF(0,0,-MOVESPEED)
  519. EFFECT.Orientation = ORI
  520. end
  521. end
  522. if PLAYSSOUND == false then
  523. EFFECT:remove()
  524. else
  525. SOUND.Stopped:Connect(function()
  526. EFFECT:remove()
  527. end)
  528. end
  529. else
  530. if PLAYSSOUND == false then
  531. EFFECT:remove()
  532. else
  533. repeat Swait() until SOUND.Playing == false
  534. EFFECT:remove()
  535. end
  536. end
  537. end))
  538. end
  539.  
  540. function MakeForm(PART,TYPE)
  541. if TYPE == "Cyl" then
  542. local MSH = IT("CylinderMesh",PART)
  543. elseif TYPE == "Ball" then
  544. local MSH = IT("SpecialMesh",PART)
  545. MSH.MeshType = "Sphere"
  546. elseif TYPE == "Wedge" then
  547. local MSH = IT("SpecialMesh",PART)
  548. MSH.MeshType = "Wedge"
  549. end
  550. end
  551.  
  552. Debris = game:GetService("Debris")
  553.  
  554. function CastProperRay(StartPos, EndPos, Distance, Ignore)
  555. local DIRECTION = CF(StartPos,EndPos).lookVector
  556. return Raycast(StartPos, DIRECTION, Distance, Ignore)
  557. end
  558.  
  559. function turnto(position)
  560. RootPart.CFrame=CFrame.new(RootPart.CFrame.p,VT(position.X,RootPart.Position.Y,position.Z)) * CFrame.new(0, 0, 0)
  561. end
  562.  
  563. function SpawnTrail(FROM,TO,BIG)
  564. local TRAIL = CreatePart(3, Effects, "Neon", 0, 0.5, "Really Black", "Trail", VT(0,0,0))
  565. MakeForm(TRAIL,"Cyl")
  566. local DIST = (FROM - TO).Magnitude
  567. if BIG == true then
  568. TRAIL.Size = VT(0.5,DIST,0.5)
  569. else
  570. TRAIL.Size = VT(0.25,DIST,0.25)
  571. end
  572. TRAIL.CFrame = CF(FROM, TO) * CF(0, 0, -DIST/2) * ANGLES(RAD(90),RAD(0),RAD(0))
  573. coroutine.resume(coroutine.create(function()
  574. for i = 1, 5 do
  575. Swait()
  576. TRAIL.Transparency = TRAIL.Transparency + 0.1
  577. end
  578. TRAIL:remove()
  579. end))
  580. end
  581.  
  582. local asd = Instance.new("ParticleEmitter")
  583. asd.Color = ColorSequence.new(Color3.new(0.5, 0, 0), Color3.new(.3, 0, 0))
  584. asd.LightEmission = .1
  585. asd.Texture = "http://www.roblox.com/asset/?ID=291880914"
  586. aaa = NumberSequence.new({NumberSequenceKeypoint.new(0, 0.6),NumberSequenceKeypoint.new(1, 2)})
  587. bbb = NumberSequence.new({NumberSequenceKeypoint.new(0, 1),NumberSequenceKeypoint.new(0.0636, 0), NumberSequenceKeypoint.new(1, 1)})
  588. asd.Transparency = bbb
  589. asd.Size = aaa
  590. asd.ZOffset = .9
  591. asd.Acceleration = Vector3.new(0, -15, 0)
  592. asd.LockedToPart = false
  593. asd.EmissionDirection = "Back"
  594. asd.Lifetime = NumberRange.new(1, 2)
  595. asd.Rotation = NumberRange.new(-100, 100)
  596. asd.RotSpeed = NumberRange.new(-100, 100)
  597. asd.Speed = NumberRange.new(10)
  598. asd.Enabled = false
  599. asd.VelocitySpread = 999
  600.  
  601. function getbloody(victim,amount)
  602. local PART = CreatePart(3, Effects, "Metal", 0, 1, "Mid gray", "Blood", victim.Size)
  603. PART.CFrame = victim.CFrame
  604. local HITPLAYERSOUNDS = {"356551938","264486467"}
  605. Debris:AddItem(PART,5)
  606. CreateSound(HITPLAYERSOUNDS[MRANDOM(1, #HITPLAYERSOUNDS)], PART, 1, (math.random(8,12)/10))
  607. CreateSound(HITPLAYERSOUNDS[MRANDOM(1, #HITPLAYERSOUNDS)], PART, 1, (math.random(8,12)/10))
  608. CreateSound(HITPLAYERSOUNDS[MRANDOM(1, #HITPLAYERSOUNDS)], PART, 1, (math.random(8,12)/10))
  609. local prtcl = asd:Clone()
  610. prtcl.Parent = PART
  611. prtcl:Emit(amount*10)
  612. end
  613.  
  614. local Particle = IT("ParticleEmitter",nil)
  615. Particle.Enabled = false
  616. Particle.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0,1),NumberSequenceKeypoint.new(0.3,0.95),NumberSequenceKeypoint.new(1,1)})
  617. Particle.LightEmission = 0.5
  618. Particle.Rate = 150
  619. Particle.ZOffset = 1
  620. Particle.Rotation = NumberRange.new(-180, 180)
  621. Particle.RotSpeed = NumberRange.new(-180, 180)
  622. Particle.Texture = "http://www.roblox.com/asset/?id=304437537"
  623. Particle.Color = ColorSequence.new(C3(242, 243, 243),C3(0.4,0,0))
  624.  
  625. --ParticleEmitter({Speed = 5, Drag = 0, Size1 = 1, Size2 = 5, Lifetime1 = 1, Lifetime2 = 1.5, Parent = Torso, Emit = 100, Offset = 360, Enabled = false})
  626. function ParticleEmitter(Table)
  627. local PRTCL = Particle:Clone()
  628. local Speed = Table.Speed or 5
  629. local Drag = Table.Drag or 0
  630. local Size1 = Table.Size1 or 1
  631. local Size2 = Table.Size2 or 5
  632. local Lifetime1 = Table.Lifetime1 or 1
  633. local Lifetime2 = Table.Lifetime2 or 1.5
  634. local Parent = Table.Parent or Torso
  635. local Emit = Table.Emit or 100
  636. local Offset = Table.Offset or 360
  637. local Acel = Table.Acel or VT(0,0,0)
  638. local Enabled = Table.Enabled or false
  639. PRTCL.Parent = Parent
  640. PRTCL.Size = NumberSequence.new(Size1,Size2)
  641. PRTCL.Lifetime = NumberRange.new(Lifetime1,Lifetime2)
  642. PRTCL.Speed = NumberRange.new(Speed)
  643. PRTCL.VelocitySpread = Offset
  644. PRTCL.Drag = Drag
  645. PRTCL.Acceleration = Acel
  646. if Enabled == false then
  647. PRTCL:Emit(Emit)
  648. Debris:AddItem(PRTCL,Lifetime2)
  649. else
  650. PRTCL.Enabled = true
  651. end
  652. return PRTCL
  653. end
  654.  
  655. --//=================================\\
  656. --|| WEAPON CREATION
  657. --\\=================================//
  658.  
  659. local Handle = CreatePart(3, Character, "Metal", 0, 0, "Mid gray", "Part", VT(0.2,1.2,0.2),false)
  660. local RightArmGrasp = CreateWeldOrSnapOrMotor("Weld", Handle, RightArm, Handle, CF(0,-0.8, 0) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0.3, 0))
  661. local Part = CreatePart(3, Character, "Metal", 0, 0, "Mid gray", "Part", VT(0.2,0.8,0.2),false)
  662. MakeForm(Part,"Wedge")
  663. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, 0.2, 0.2) * ANGLES(RAD(0), RAD(180), RAD(0)), CF(0, 0, 0))
  664. local Part = CreatePart(3, Character, "Metal", 0, 0, "Mid gray", "Part", VT(0.3,0.5,0.6),false)
  665. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.5, 0.4) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  666. local Part = CreatePart(3, Character, "Metal", 0, 0, "Mid gray", "Part", VT(0.4,0.4,0.4),false)
  667. MakeForm(Part,"Cyl")
  668. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.45, 0.4) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  669. for i = 1, 8 do
  670. local Piece = CreatePart(3, Character, "Metal", 0, 0, "Mid gray", "Eye", VT(0,0.35,0.41),false)
  671. CreateWeldOrSnapOrMotor("Weld", Handle, Part, Piece, CF(0, 0, 0) * ANGLES(RAD(0), RAD((360/8)*i), RAD(0)), CF(0, 0, 0))
  672. end
  673. local Part = CreatePart(3, Character, "Metal", 0, 0, "Mid gray", "Part", VT(0.2,0.5,0.2),false)
  674. MakeForm(Part,"Wedge")
  675. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.55, 0.2) * ANGLES(RAD(-135), RAD(0), RAD(0)), CF(0, -0.3, 0))
  676. local Part = CreatePart(3, Character, "Metal", 0, 0, "Mid gray", "Eye", VT(0.39,0.41,0.39),false)
  677. MakeForm(Part,"Cyl")
  678. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.45, 0.4) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  679. local Part = CreatePart(3, Character, "Metal", 0, 0, "Mid gray", "Part", VT(0.3,0.5,0.5),false)
  680. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.5, 0.2) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  681. local Part = CreatePart(3, Character, "Metal", 0, 0, "Mid gray", "Part", VT(0.3,0.4,0.5),false)
  682. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.55, 0.65) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  683. local Part = CreatePart(3, Character, "Metal", 0, 0, "Mid gray", "Part", VT(0.2,0,0.6),false)
  684. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, 0, 0) * ANGLES(RAD(45), RAD(0), RAD(0)), CF(0, -0.2, -0.3))
  685. local RightBarrel = CreatePart(3, Character, "Metal", 0, 0, "Mid gray", "Part", VT(0.28,5,0.28),false)
  686. MakeForm(RightBarrel,"Cyl")
  687. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, RightBarrel, CF(0, -0.6, 0.5) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, -2.5, 0))
  688. local Part = CreatePart(3, Character, "Metal", 0, 0, "Mid gray", "Part", VT(0,0.2,0.2),false)
  689. MakeForm(Part,"Wedge")
  690. CreateWeldOrSnapOrMotor("Weld", Handle, RightBarrel, Part, CF(0, 2.415, 0.15) * ANGLES(RAD(180), RAD(0), RAD(0)), CF(0, 0, 0))
  691. local RightHole = CreatePart(3, Character, "Metal", 0, 0, "Mid gray", "Eye", VT(0.2,0,0.2),false)
  692. MakeForm(RightHole,"Cyl")
  693. CreateWeldOrSnapOrMotor("Weld", Handle, RightBarrel, RightHole, CF(0, 2.5, 0), CF(0, 0, 0))
  694. local Handle = CreatePart(3, Character, "Metal", 0, 0, "Mid gray", "Part", VT(0.2,1.2,0.2),false)
  695. local LeftArmGraps = CreateWeldOrSnapOrMotor("Weld", Handle, LeftArm, Handle, CF(0,-0.8, 0) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0.3, 0))
  696. local Part = CreatePart(3, Character, "Metal", 0, 0, "Mid gray", "Part", VT(0.2,0.8,0.2),false)
  697. MakeForm(Part,"Wedge")
  698. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, 0.2, 0.2) * ANGLES(RAD(0), RAD(180), RAD(0)), CF(0, 0, 0))
  699. local Part = CreatePart(3, Character, "Metal", 0, 0, "Mid gray", "Part", VT(0.3,0.5,0.6),false)
  700. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.5, 0.4) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  701. local Part = CreatePart(3, Character, "Metal", 0, 0, "Mid gray", "Part", VT(0.4,0.4,0.4),false)
  702. MakeForm(Part,"Cyl")
  703. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.45, 0.4) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  704. for i = 1, 8 do
  705. local Piece = CreatePart(3, Character, "Metal", 0, 0, "Mid gray", "Eye", VT(0,0.35,0.41),false)
  706. CreateWeldOrSnapOrMotor("Weld", Handle, Part, Piece, CF(0, 0, 0) * ANGLES(RAD(0), RAD((360/8)*i), RAD(0)), CF(0, 0, 0))
  707. end
  708. local Part = CreatePart(3, Character, "Metal", 0, 0, "Mid gray", "Part", VT(0.2,0.5,0.2),false)
  709. MakeForm(Part,"Wedge")
  710. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.55, 0.2) * ANGLES(RAD(-135), RAD(0), RAD(0)), CF(0, -0.3, 0))
  711. local Part = CreatePart(3, Character, "Metal", 0, 0, "Mid gray", "Eye", VT(0.39,0.41,0.39),false)
  712. MakeForm(Part,"Cyl")
  713. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.45, 0.4) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  714. local Part = CreatePart(3, Character, "Metal", 0, 0, "Mid gray", "Part", VT(0.3,0.5,0.5),false)
  715. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.5, 0.2) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  716. local Part = CreatePart(3, Character, "Metal", 0, 0, "Mid gray", "Part", VT(0.3,0.4,0.5),false)
  717. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.55, 0.65) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  718. local Part = CreatePart(3, Character, "Metal", 0, 0, "Mid gray", "Part", VT(0.2,0,0.6),false)
  719. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, 0, 0) * ANGLES(RAD(45), RAD(0), RAD(0)), CF(0, -0.2, -0.3))
  720. local LeftBarrel = CreatePart(3, Character, "Metal", 0, 0, "Mid gray", "Part", VT(0.28,5,0.28),false)
  721. MakeForm(LeftBarrel,"Cyl")
  722. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, LeftBarrel, CF(0, -0.6, 0.5) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, -2.5, 0))
  723. local Part = CreatePart(3, Character, "Metal", 0, 0, "Mid gray", "Part", VT(0,0.2,0.2),false)
  724. MakeForm(Part,"Wedge")
  725. CreateWeldOrSnapOrMotor("Weld", Handle, LeftBarrel, Part, CF(0, 2.415, 0.15) * ANGLES(RAD(180), RAD(0), RAD(0)), CF(0, 0, 0))
  726. local LeftHole = CreatePart(3, Character, "Metal", 0, 0, "Mid gray", "Eye", VT(0.2,0,0.2),false)
  727. MakeForm(LeftHole,"Cyl")
  728. CreateWeldOrSnapOrMotor("Weld", Handle, LeftBarrel, LeftHole, CF(0, 2.5, 0), CF(0, 0, 0))
  729. local Eye = CreatePart(3, Character, "Neon", 0, 0, "Really Black", "Eye", VT(0.6,0.1,1)/2,false)
  730. MakeForm(Eye,"Ball")
  731. CreateWeldOrSnapOrMotor("Weld", Eye, Head, Eye, CF(0,0.2,0) * ANGLES(RAD(0), RAD(-18), RAD(15)), CF(0, 0, 0.4))
  732. local Eye = CreatePart(3, Character, "Neon", 0, 0, "Really Black", "Eye", VT(0.6,0.1,1)/2,false)
  733. MakeForm(Eye,"Ball")
  734. CreateWeldOrSnapOrMotor("Weld", Eye, Head, Eye, CF(0,0.2,0) * ANGLES(RAD(0), RAD(18), RAD(-15)), CF(0, 0, 0.4))
  735. local Eye = CreatePart(3, Character, "Neon", 0, 0, "Really Black", "Eye", VT(0.1,1,1)/2,false)
  736. MakeForm(Eye,"Ball")
  737. CreateWeldOrSnapOrMotor("Weld", Eye, Head, Eye, CF(0,0.15,0) * ANGLES(RAD(0), RAD(-18), RAD(0)), CF(0, 0, 0.4))
  738. local Eye = CreatePart(3, Character, "Neon", 0, 0, "Really Black", "Eye", VT(0.1,1,1)/2,false)
  739. MakeForm(Eye,"Ball")
  740. CreateWeldOrSnapOrMotor("Weld", Eye, Head, Eye, CF(0,0.15,0) * ANGLES(RAD(0), RAD(18), RAD(0)), CF(0, 0, 0.4))
  741. local A = IT("Attachment",Torso)
  742. A.Position = VT(1,1.3,0)
  743. A.Orientation = VT(-0.098, -89.999, 0.227)
  744. local B = IT("Attachment",Torso)
  745. B.Position = VT(-1.3,-0.6,0)
  746. B.Orientation = VT(-88.911, -68.808, 158.782)
  747. local ChainLink = IT("Beam",Torso)
  748. ChainLink.Texture = "rbxassetid://73042633"
  749. ChainLink.Color = ColorSequence.new(C3(242, 243, 243))
  750. ChainLink.TextureSpeed = 1
  751. ChainLink.FaceCamera = true
  752. ChainLink.Width0 = 1
  753. ChainLink.Width1 = 1
  754. ChainLink.TextureLength = 3
  755. ChainLink.Attachment0 = A
  756. ChainLink.Attachment1 = B
  757. ChainLink.CurveSize0 = 1.6
  758. ChainLink.CurveSize1 = 1.6
  759. ChainLink.FaceCamera = true
  760. ChainLink.Transparency = NumberSequence.new(0)
  761. local ChainLink = IT("Beam",Torso)
  762. ChainLink.Texture = "rbxassetid://73042633"
  763. ChainLink.Color = ColorSequence.new(C3(242, 243, 243))
  764. ChainLink.TextureSpeed = 1
  765. ChainLink.FaceCamera = true
  766. ChainLink.Width0 = 1
  767. ChainLink.Width1 = 1
  768. ChainLink.TextureLength = 3
  769. ChainLink.Attachment0 = B
  770. ChainLink.Attachment1 = A
  771. ChainLink.CurveSize0 = 1.6
  772. ChainLink.CurveSize1 = 1.6
  773. ChainLink.FaceCamera = true
  774. ChainLink.Transparency = NumberSequence.new(0)
  775. local A = IT("Attachment",Torso)
  776. A.Position = VT(1.3,-0.85,0)
  777. A.Orientation = VT(-0.098, -89.999, 0.227)
  778. local B = IT("Attachment",Torso)
  779. B.Position = VT(-1,2,0)
  780. B.Orientation = VT(-88.911, -68.808, 158.782)
  781. local ChainLink = IT("Beam",Torso)
  782. ChainLink.Texture = "rbxassetid://73042633"
  783. ChainLink.Color = ColorSequence.new(C3(242, 243, 243))
  784. ChainLink.TextureSpeed = 1
  785. ChainLink.FaceCamera = true
  786. ChainLink.Width0 = 1
  787. ChainLink.Width1 = 1
  788. ChainLink.TextureLength = 3
  789. ChainLink.Attachment0 = A
  790. ChainLink.Attachment1 = B
  791. ChainLink.CurveSize0 = 1.3
  792. ChainLink.CurveSize1 = 1.3
  793. ChainLink.FaceCamera = true
  794. ChainLink.Transparency = NumberSequence.new(0)
  795. local ChainLink = IT("Beam",Torso)
  796. ChainLink.Texture = "rbxassetid://73042633"
  797. ChainLink.Color = ColorSequence.new(C3(242, 243, 243))
  798. ChainLink.TextureSpeed = 1
  799. ChainLink.FaceCamera = true
  800. ChainLink.Width0 = 1
  801. ChainLink.Width1 = 1
  802. ChainLink.TextureLength = 3
  803. ChainLink.Attachment0 = B
  804. ChainLink.Attachment1 = A
  805. ChainLink.CurveSize0 = 1.3
  806. ChainLink.CurveSize1 = 1.3
  807. ChainLink.FaceCamera = true
  808. ChainLink.Transparency = NumberSequence.new(0)
  809.  
  810. local A = IT("Attachment",RightBarrel)
  811. A.Position = VT(0,-2.5,0)
  812. local B = IT("Attachment",RightBarrel)
  813. B.Position = VT(0,2.5,0)
  814. local Trail = IT("Trail",RightBarrel)
  815. Trail.Attachment0 = A
  816. Trail.Attachment1 = B
  817. Trail.Lifetime = 0.2
  818. Trail.Color = ColorSequence.new(BRICKC"Really Black".Color)
  819. Trail.Transparency = NumberSequence.new(0, 1)
  820. Trail.Enabled = false
  821.  
  822. local PRT = ParticleEmitter({Speed = 0.3, Drag = 3, Size1 = 0.1, Size2 = 0.3, Lifetime1 = 0.2, Lifetime2 = 1, Parent = RightLeg, Emit = 100, Offset = 360, Enabled = true})
  823. PRT.LockedToPart = true
  824. local PRT = ParticleEmitter({Speed = 0.3, Drag = 3, Size1 = 0.1, Size2 = 0.3, Lifetime1 = 0.2, Lifetime2 = 1, Parent = LeftLeg, Emit = 100, Offset = 360, Enabled = true})
  825. PRT.LockedToPart = true
  826. local PRT = ParticleEmitter({Speed = 0.3, Drag = 3, Size1 = 0.1, Size2 = 0.3, Lifetime1 = 0.3, Lifetime2 = 1.5, Parent = Torso, Emit = 100, Offset = 360, Enabled = true})
  827. PRT.LockedToPart = true
  828. local PRT = ParticleEmitter({Speed = 0.3, Drag = 3, Size1 = 0.1, Size2 = 0.3, Lifetime1 = 0.2, Lifetime2 = 1, Parent = RightArm, Emit = 100, Offset = 360, Enabled = true})
  829. PRT.LockedToPart = true
  830. local PRT = ParticleEmitter({Speed = 0.3, Drag = 3, Size1 = 0.1, Size2 = 0.3, Lifetime1 = 0.2, Lifetime2 = 1, Parent = LeftArm, Emit = 100, Offset = 360, Enabled = true})
  831. PRT.LockedToPart = true
  832. for _, c in pairs(Character:GetDescendants()) do
  833. if c and c.Parent then
  834. if c.Name == "Handle" and c.Parent.ClassName == "Accessory" then
  835. local ACCESSORY = c.Parent
  836. c.Parent = Character
  837. if c then
  838. if c:FindFirstChild("HatAttachment") or c:FindFirstChild("FaceFrontAttachment") or c:FindFirstChild("HairAttachment") then
  839. weldBetween(Head,c)
  840. else
  841. weldBetween(Torso,c)
  842. end
  843. end
  844. ACCESSORY:remove()
  845. elseif c.Parent.ClassName ~= "Accessory" and c.ClassName == "Part" and c.Name ~= "Eye" and c.Parent ~= Effects and c.Parent.Parent ~= Effects then
  846. c.Material = "Neon"
  847. c.Color = C3(0,0,0)
  848. if c:FindFirstChildOfClass("SpecialMesh") then
  849. c:FindFirstChildOfClass("SpecialMesh").TextureId = ""
  850. end
  851. if c == Head then
  852. if c:FindFirstChild("face") then
  853. c.face:remove()
  854. end
  855. end
  856. elseif c.ClassName == "Part" and c.Name == "Eye" then
  857. c.Color = C3(242, 243, 243)
  858. c.Material = "Neon"
  859. elseif c.ClassName == "CharacterMesh" or c.Name == "Body Colors" then
  860. c:remove()
  861. elseif (c.ClassName == "Shirt" or c.ClassName == "Pants") and c.Name ~= "Cloth" then
  862. c:remove()
  863. end
  864. end
  865. end
  866. local BODY = {}
  867. for _, c in pairs(Character:GetDescendants()) do
  868. if c:IsA("BasePart") and c.Name ~= "Handle" then
  869. if c ~= RootPart and c ~= Torso and c ~= Head and c ~= RightArm and c ~= LeftArm and c ~= RightLeg and c ~= LeftLeg then
  870. c.CustomPhysicalProperties = PhysicalProperties.new(0, 0, 0, 0, 0)
  871. end
  872. table.insert(BODY,{c,c.Parent,c.Material,c.Color,c.Transparency,c.Size,c.Name})
  873. elseif c:IsA("JointInstance") then
  874. table.insert(BODY,{c,c.Parent,nil,nil,nil,nil,nil})
  875. end
  876. end
  877. function refit()
  878. Character.Parent = workspace
  879. for e = 1, #BODY do
  880. if BODY[e] ~= nil then
  881. local STUFF = BODY[e]
  882. local PART = STUFF[1]
  883. local PARENT = STUFF[2]
  884. local MATERIAL = STUFF[3]
  885. local COLOR = STUFF[4]
  886. local TRANSPARENCY = STUFF[5]
  887. --local SIZE = STUFF[6]
  888. local NAME = STUFF[7]
  889. if PART.ClassName == "Part" and PART ~= RootPart then
  890. PART.Material = MATERIAL
  891. PART.Transparency = TRANSPARENCY
  892. PART.Name = NAME
  893. end
  894. if PART.Parent ~= PARENT then
  895. Humanoid:remove()
  896. PART.Parent = PARENT
  897. Humanoid = IT("Humanoid",Character)
  898. end
  899. end
  900. end
  901. end
  902.  
  903. local SKILLTEXTCOLOR = C3(242, 243, 243)
  904. local SKILLFONT = "Fantasy"
  905. local SKILLTEXTSIZE = 6
  906.  
  907. Humanoid.Died:connect(function()
  908. refit()
  909. end)
  910.  
  911. local SKILL1FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.1, 0, 0.90, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 1 Frame")
  912. local SKILL2FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.63, 0, 0.90, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 2 Frame")
  913. local SKILL3FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.215, 0, 0.90, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 3 Frame")
  914. local SKILL4FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.525, 0, 0.90, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 4 Frame")
  915. local SKILL5FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.365, 0, 0.90, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 5 Frame")
  916. local SKILL6FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.50, 0, 0.85, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 6 Frame")
  917. local SKILL7FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.23, 0, 0.85, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 7 Frame")
  918.  
  919. local SKILL1TEXT = CreateLabel(SKILL1FRAME, "[Z] Fire", SKILLTEXTCOLOR, SKILLTEXTSIZE-1, SKILLFONT, 0, 2, 0, "Text 1")
  920. local SKILL2TEXT = CreateLabel(SKILL2FRAME, "[B] Lift", SKILLTEXTCOLOR, SKILLTEXTSIZE-1, SKILLFONT, 0, 2, 0, "Text 2")
  921. local SKILL3TEXT = CreateLabel(SKILL3FRAME, "[C] Cleave", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0, "Text 3")
  922. local SKILL4TEXT = CreateLabel(SKILL4FRAME, "[V] Lock n' load", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0, "Text 4")
  923. local SKILL5TEXT = CreateLabel(SKILL5FRAME, "[X] Morning Star", SKILLTEXTCOLOR, SKILLTEXTSIZE+1, SKILLFONT, 0, 2, 0, "Text 5")
  924. local SKILL6TEXT = CreateLabel(SKILL6FRAME, "[G] Deathbound", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0, "Text 6")
  925. local SKILL7TEXT = CreateLabel(SKILL7FRAME, "[CLICK] Execute", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0, "Text 7")
  926.  
  927. --//=================================\\
  928. --|| DAMAGE FUNCTIONS
  929. --\\=================================//
  930.  
  931. function StatLabel(CFRAME, TEXT, COLOR)
  932. local STATPART = CreatePart(3, Effects, "SmoothPlastic", 0, 1, "Lapis", "Effect", VT())
  933. STATPART.CFrame = CF(CFRAME.p,CFRAME.p+VT(MRANDOM(-5,5),MRANDOM(0,5),MRANDOM(-5,5)))
  934. local BODYGYRO = IT("BodyGyro", STATPART)
  935. game:GetService("Debris"):AddItem(STATPART ,5)
  936. local BILLBOARDGUI = Instance.new("BillboardGui", STATPART)
  937. BILLBOARDGUI.Adornee = STATPART
  938. BILLBOARDGUI.Size = UD2(2.5, 0, 2.5 ,0)
  939. BILLBOARDGUI.StudsOffset = VT(-2, 2, 0)
  940. BILLBOARDGUI.AlwaysOnTop = false
  941. local TEXTLABEL = Instance.new("TextLabel", BILLBOARDGUI)
  942. TEXTLABEL.BackgroundTransparency = 1
  943. TEXTLABEL.Size = UD2(2.5, 0, 2.5, 0)
  944. TEXTLABEL.Text = TEXT
  945. TEXTLABEL.Font = SKILLFONT
  946. TEXTLABEL.FontSize="Size42"
  947. TEXTLABEL.TextColor3 = COLOR
  948. TEXTLABEL.TextStrokeTransparency = 0
  949. TEXTLABEL.TextScaled = true
  950. TEXTLABEL.TextWrapped = true
  951. coroutine.resume(coroutine.create(function(THEPART, THEBODYPOSITION, THETEXTLABEL)
  952. for i = 1, 50 do
  953. Swait()
  954. STATPART.CFrame = STATPART.CFrame * CF(0,0,-0.2)
  955. TEXTLABEL.TextTransparency = TEXTLABEL.TextTransparency + (1/50)
  956. TEXTLABEL.TextStrokeTransparency = TEXTLABEL.TextTransparency
  957. end
  958. THEPART.Parent = nil
  959. end),STATPART, TEXTLABEL)
  960. end
  961.  
  962. --//=================================\\
  963. --|| DAMAGING
  964. --\\=================================//
  965.  
  966. function Kill(Char)
  967. local NewCharacter = IT("Model",Effects)
  968. NewCharacter.Name = "Ow im ded ;-;"
  969. for _, c in pairs(Char:GetDescendants()) do
  970. if c:IsA("BasePart") and c.Transparency == 0 then
  971. if c.Parent == Char then
  972. getbloody(c,5)
  973. end
  974. c:BreakJoints()
  975. c.Material = "Glass"
  976. c.Color = C3(0.5,0,0)
  977. c.CanCollide = true
  978. c.Transparency = 0.3
  979. if c:FindFirstChildOfClass("SpecialMesh") then
  980. c:FindFirstChildOfClass("SpecialMesh").TextureId = ""
  981. end
  982. if c.Name == "Head" then
  983. c:ClearAllChildren()
  984. c.Size = VT(c.Size.Y,c.Size.Y,c.Size.Y)
  985. end
  986. if c.ClassName == "MeshPart" then
  987. c.TextureID = ""
  988. end
  989. if c:FindFirstChildOfClass("BodyPosition") then
  990. c:FindFirstChildOfClass("BodyPosition"):remove()
  991. end
  992. if c:FindFirstChildOfClass("ParticleEmitter") then
  993. c:FindFirstChildOfClass("ParticleEmitter"):remove()
  994. end
  995. c.Parent = NewCharacter
  996. c.Name = "DeadPart"
  997. c.Velocity = VT(MRANDOM(-45,45),MRANDOM(-45,45),MRANDOM(-45,45))/15
  998. c.RotVelocity = VT(MRANDOM(-45,45),MRANDOM(-15,85),MRANDOM(-45,45))
  999. end
  1000. end
  1001. Char:remove()
  1002. Debris:AddItem(NewCharacter,5)
  1003. end
  1004.  
  1005. function ApplyAoE(POSITION,RANGE,BRUTAL)
  1006. local CHILDREN = workspace:GetDescendants()
  1007. for index, CHILD in pairs(CHILDREN) do
  1008. if CHILD.ClassName == "Model" and CHILD ~= Character then
  1009. local HUM = CHILD:FindFirstChildOfClass("Humanoid")
  1010. if HUM then
  1011. local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
  1012. if TORSO then
  1013. if (TORSO.Position - POSITION).Magnitude <= RANGE then
  1014. if BRUTAL == true then
  1015. Kill(CHILD)
  1016. else
  1017. CHILD:BreakJoints()
  1018. end
  1019. end
  1020. end
  1021. end
  1022. end
  1023. end
  1024. end
  1025.  
  1026. function BulletDetection(FROM,TO,BRUTAL)
  1027. local AIMHIT,AIMPOS,NORMAL = CastProperRay(FROM,TO,2000,Character)
  1028. coroutine.resume(coroutine.create(function()
  1029. if AIMHIT ~= nil then
  1030. if AIMHIT.Parent ~= Character then
  1031. if AIMHIT.Parent:FindFirstChildOfClass("Humanoid") or AIMHIT.Parent.Parent:FindFirstChildOfClass("Humanoid") then
  1032. if AIMHIT.Parent:FindFirstChildOfClass("Humanoid") then
  1033. if BRUTAL == true then
  1034. Kill(AIMHIT.Parent)
  1035. else
  1036. getbloody(AIMHIT,15)
  1037. AIMHIT.Parent:BreakJoints()
  1038. if AIMHIT.Name == "Head" then
  1039. AIMHIT.Name = "HEADSHOT"
  1040. AIMHIT:remove()
  1041. end
  1042. end
  1043. else
  1044. if BRUTAL == true then
  1045. Kill(AIMHIT.Parent.Parent)
  1046. else
  1047. AIMHIT.Parent.Parent:BreakJoints()
  1048. end
  1049. end
  1050. end
  1051. end
  1052. end
  1053. end))
  1054. SpawnTrail(FROM,AIMPOS)
  1055. return AIMHIT,AIMPOS,NORMAL
  1056. end
  1057.  
  1058. --//=================================\\
  1059. --|| ATTACK FUNCTIONS AND STUFF
  1060. --\\=================================//
  1061.  
  1062. function Unload()
  1063. ATTACK = true
  1064. Rooted = false
  1065. repeat
  1066. local GYRO = IT("BodyGyro",RootPart)
  1067. GYRO.D = 175
  1068. GYRO.P = 20000
  1069. GYRO.MaxTorque = VT(0,40000,0)
  1070. GYRO.cframe = CF(RootPart.Position,Mouse.Hit.p)
  1071. if COMBO == 1 then
  1072. COMBO = 2
  1073. for i=0, 0.6, 0.1 / Animation_Speed do
  1074. Swait()
  1075. GYRO.cframe = CF(RootPart.Position,Mouse.Hit.p)
  1076. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(-50)), 1 / Animation_Speed)
  1077. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(50)), 1 / Animation_Speed)
  1078. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.35 + 0.15 * COS(SINE / 12), 0) * ANGLES(RAD(110), RAD(-15 - 2.5 * SIN(SINE / 12)), RAD(35 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1079. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(90), RAD(0), RAD(-50)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1080. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1081. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1082. end
  1083. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(1,1.5,1), Transparency = 0, Transparency2 = 1, CFrame = LeftHole.CFrame, MoveToPos = LeftHole.CFrame*CF(0,0.5,0).p, RotationX = 0, RotationY = 15, RotationZ = 0, Material = "Neon", Color = C3(242, 243, 243), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  1084. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(2,0.5,2), Transparency = 0, Transparency2 = 1, CFrame = LeftHole.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 5, RotationZ = 0, Material = "Neon", Color = C3(242, 243, 243), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  1085. CreateSound(145080998, LeftHole, 7, 1, false)
  1086. BulletDetection(LeftHole.Position,Mouse.Hit.p,false)
  1087. for i=0, 0.2, 0.1 / Animation_Speed do
  1088. Swait()
  1089. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(-50)), 1 / Animation_Speed)
  1090. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(50)), 1 / Animation_Speed)
  1091. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.35 + 0.15 * COS(SINE / 12), 0) * ANGLES(RAD(110), RAD(-15 - 2.5 * SIN(SINE / 12)), RAD(35 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1092. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(130), RAD(0), RAD(-50)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1093. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1094. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1095. end
  1096. elseif COMBO == 2 then
  1097. COMBO = 1
  1098. for i=0, 0.6, 0.1 / Animation_Speed do
  1099. Swait()
  1100. GYRO.cframe = CF(RootPart.Position,Mouse.Hit.p)
  1101. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(50)), 1 / Animation_Speed)
  1102. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(-50)), 1 / Animation_Speed)
  1103. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(90), RAD(0), RAD(50)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1104. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.35 + 0.15 * COS(SINE / 12), 0) * ANGLES(RAD(140), RAD(15 + 2.5 * SIN(SINE / 12)), RAD(-35 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1105. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1106. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1107. end
  1108. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(1,1.5,1), Transparency = 0, Transparency2 = 1, CFrame = RightHole.CFrame, MoveToPos = RightHole.CFrame*CF(0,0.5,0).p, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(242, 243, 243), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  1109. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(2,0.5,2), Transparency = 0, Transparency2 = 1, CFrame = RightHole.CFrame, MoveToPos = nil, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(242, 243, 243), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  1110. CreateSound(145080998, RightHole, 7, 1, false)
  1111. BulletDetection(RightHole.Position,Mouse.Hit.p,false)
  1112. for i=0, 0.2, 0.1 / Animation_Speed do
  1113. Swait()
  1114. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(50)), 1 / Animation_Speed)
  1115. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(-50)), 1 / Animation_Speed)
  1116. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(130), RAD(0), RAD(50)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1117. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.35 + 0.15 * COS(SINE / 12), 0) * ANGLES(RAD(140), RAD(15 + 2.5 * SIN(SINE / 12)), RAD(-35 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1118. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1119. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1120. end
  1121. end
  1122. GYRO:remove()
  1123. until KEYHOLD == false
  1124. ATTACK = false
  1125. Rooted = false
  1126. end
  1127. function Psyo()
  1128. if Mouse.Target.Parent ~= Character and Mouse.Target.Parent.Parent ~= Character and Mouse.Target.Parent:FindFirstChildOfClass("Humanoid") ~= nil then
  1129. local HUM = Mouse.Target.Parent:FindFirstChildOfClass("Humanoid")
  1130. local TORSO = HUM.Parent:FindFirstChild("Torso") or HUM.Parent:FindFirstChild("UpperTorso")
  1131. if TORSO and HUM.Health > 0 then
  1132. ATTACK = true
  1133. Rooted = false
  1134. local GYRO = IT("BodyGyro",RootPart)
  1135. GYRO.D = 275
  1136. GYRO.P = 20000
  1137. GYRO.MaxTorque = VT(0,40000,0)
  1138. for i=0, 0.8, 0.1 / Animation_Speed do
  1139. Swait()
  1140. GYRO.cframe = CF(RootPart.Position,TORSO.Position)
  1141. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1142. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1143. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, -0.5) * ANGLES(RAD(0), RAD(0), RAD(-85)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1144. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.15, -0.5) * ANGLES(RAD(-15), RAD(0), RAD(85)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1145. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1146. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1147. end
  1148. local MAGIC = ParticleEmitter({Speed = 5, Drag = 3, Size1 = 1.7, Size2 = 0, Lifetime1 = 1, Lifetime2 = 3, Parent = TORSO, Emit = 100, Offset = 360, Enabled = true})
  1149. MAGIC.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0,1),NumberSequenceKeypoint.new(1,0)})
  1150. local grav = Instance.new("BodyPosition",TORSO)
  1151. grav.D = 1500
  1152. grav.P = 20000
  1153. grav.maxForce = Vector3.new(math.huge,math.huge,math.huge)
  1154. grav.position = TORSO.Position+VT(0,15,0)
  1155. Debris:AddItem(grav,10)
  1156. Debris:AddItem(MAGIC,10)
  1157. CreateSound(429459101, Torso, 7, 1, false)
  1158. CreateSound(429459101, TORSO, 7, 1, false)
  1159. for i=0, 1, 0.1 / Animation_Speed do
  1160. Swait()
  1161. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(-35), RAD(0), RAD(0)), 1 / Animation_Speed)
  1162. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1163. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(125), RAD(-45), RAD(15)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1164. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(125), RAD(45), RAD(-15)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1165. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-35-2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1166. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-35-2.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1167. end
  1168. GYRO:remove()
  1169. ATTACK = false
  1170. Rooted = false
  1171. end
  1172. end
  1173. end
  1174. function Cleave()
  1175. ATTACK = true
  1176. Rooted = false
  1177. local TARGET = nil
  1178. local TORS = nil
  1179. local GYRO = IT("BodyGyro",RootPart)
  1180. GYRO.D = 175
  1181. GYRO.P = 20000
  1182. GYRO.MaxTorque = VT(0,40000,0)
  1183. GYRO.cframe = CF(RootPart.Position,Mouse.Hit.p)
  1184. local RANGE = 5
  1185. CreateSound(541909867, Torso, 7, 1, false)
  1186. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(12,0.5,12), Transparency = 0, Transparency2 = 1, CFrame = Torso.CFrame * ANGLES(RAD(90), RAD(0), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(242, 243, 243), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  1187. for i=0, 1, 0.1 / Animation_Speed do
  1188. Swait()
  1189. RootPart.CFrame = RootPart.CFrame * CF(0,0,-2)
  1190. GYRO.cframe = CF(RootPart.Position,Mouse.Hit.p)
  1191. local CHILDREN = workspace:GetDescendants()
  1192. for index, CHILD in pairs(CHILDREN) do
  1193. if CHILD.ClassName == "Model" and CHILD ~= Character then
  1194. local HUM = CHILD:FindFirstChildOfClass("Humanoid")
  1195. if HUM then
  1196. local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
  1197. if TORSO then
  1198. if (TORSO.Position - LeftHole.Position).Magnitude <= RANGE + TORSO.Size.Magnitude/5 then
  1199. RANGE = (TORSO.Position - LeftHole.Position).Magnitude
  1200. TARGET = HUM
  1201. TORS = TORSO
  1202. end
  1203. end
  1204. end
  1205. end
  1206. end
  1207. if TARGET then
  1208. break
  1209. end
  1210. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(-80)), 1 / Animation_Speed)
  1211. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(80)), 1 / Animation_Speed)
  1212. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.35 + 0.15 * COS(SINE / 12), 0) * ANGLES(RAD(110), RAD(-15 - 2.5 * SIN(SINE / 12)), RAD(35 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1213. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(90), RAD(0), RAD(-80)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1214. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1215. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1216. end
  1217. GYRO:remove()
  1218. if TORS and TARGET then
  1219. CreateSound(LAUGHS[MRANDOM(1,#LAUGHS)], Torso, 10, 1, false)
  1220. Rooted = true
  1221. local BODYPOSITION = IT("BodyPosition", TORS)
  1222. BODYPOSITION.P = 2000
  1223. BODYPOSITION.D = 100
  1224. BODYPOSITION.maxForce = VT(math.huge, math.huge, math.huge)
  1225. for i=0, 1, 0.1 / Animation_Speed do
  1226. Swait()
  1227. TORS.CFrame = LeftHole.CFrame * CF(0,TORS.Size.Z/2,0) * ANGLES(RAD(90), RAD(0), RAD(0))
  1228. BODYPOSITION.Position = TORS.Position
  1229. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(-50)), 1 / Animation_Speed)
  1230. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(50)), 1 / Animation_Speed)
  1231. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.35 + 0.15 * COS(SINE / 12), 0) * ANGLES(RAD(110), RAD(-15 - 2.5 * SIN(SINE / 12)), RAD(35 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1232. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(145), RAD(0), RAD(-50)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
  1233. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1234. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1235. end
  1236. for i=0, 0.4, 0.1 / Animation_Speed do
  1237. Swait()
  1238. TORS.CFrame = LeftHole.CFrame * CF(0,TORS.Size.Z/2,0) * ANGLES(RAD(90), RAD(0), RAD(0))
  1239. BODYPOSITION.Position = TORS.Position
  1240. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(-50)), 1 / Animation_Speed)
  1241. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(50)), 1 / Animation_Speed)
  1242. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, -0.5) * ANGLES(RAD(145), RAD(0), RAD(-65)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1243. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(145), RAD(0), RAD(-50)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
  1244. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1245. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1246. end
  1247. local LOOP = 0
  1248. local LOOP2 = 0
  1249. for i=0, 5, 0.1 / Animation_Speed do
  1250. Swait()
  1251. LOOP = LOOP + 1
  1252. TORS.Anchored = true
  1253. LOOP2 = LOOP2 + 1
  1254. if LOOP2 >= 5 then
  1255. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(1,1.5,1), Transparency = 0, Transparency2 = 1, CFrame = RightHole.CFrame, MoveToPos = RightHole.CFrame*CF(0,0.5,0).p, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(242, 243, 243), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  1256. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(2,0.5,2), Transparency = 0, Transparency2 = 1, CFrame = RightHole.CFrame, MoveToPos = nil, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(242, 243, 243), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  1257. CreateSound(145080998, RightHole, 7, 1, false)
  1258. SpawnTrail(RightHole.Position,RightHole.CFrame*CF(0,500,0).p)
  1259. LOOP2 = 0
  1260. getbloody(TORS,1)
  1261. end
  1262. TORS.CFrame = LeftHole.CFrame * CF(0,TORS.Size.Z/2,0) * ANGLES(RAD(90), RAD(0), RAD(0))
  1263. BODYPOSITION.Position = TORS.Position
  1264. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(-50)), 1 / Animation_Speed)
  1265. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(50)), 1 / Animation_Speed)
  1266. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, -0.5) * ANGLES(RAD(145 + 2 * SIN(LOOP / 12)), RAD(0), RAD(-65)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1267. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(145), RAD(0), RAD(-50)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
  1268. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1269. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1270. end
  1271. BODYPOSITION:remove()
  1272. if TORS then
  1273. TORS.Anchored = false
  1274. Kill(TORS.Parent)
  1275. end
  1276. end
  1277. ATTACK = false
  1278. Rooted = false
  1279. end
  1280. function Lock_n_Load()
  1281. if Mouse.Target.Parent ~= Character and Mouse.Target.Parent.Parent ~= Character and Mouse.Target.Parent:FindFirstChildOfClass("Humanoid") ~= nil then
  1282. local HUM = Mouse.Target.Parent:FindFirstChildOfClass("Humanoid")
  1283. local TORSO = HUM.Parent:FindFirstChild("Torso") or HUM.Parent:FindFirstChild("UpperTorso")
  1284. if TORSO and HUM.Health > 0 then
  1285. CreateSound(LAUGHS[MRANDOM(1,#LAUGHS)], Torso, 7, 1, false)
  1286. ATTACK = true
  1287. Rooted = true
  1288. local GYRO = IT("BodyGyro",RootPart)
  1289. GYRO.D = 175
  1290. GYRO.P = 20000
  1291. GYRO.MaxTorque = VT(0,40000,0)
  1292. if COMBO == 1 then
  1293. COMBO = 2
  1294. for i=0, 1, 0.1 / Animation_Speed do
  1295. Swait()
  1296. GYRO.cframe = CF(RootPart.Position,TORSO.Position)
  1297. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(-50)), 1 / Animation_Speed)
  1298. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(50)), 1 / Animation_Speed)
  1299. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.35 + 0.15 * COS(SINE / 12), 0) * ANGLES(RAD(110), RAD(-15 - 2.5 * SIN(SINE / 12)), RAD(35 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1300. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(90), RAD(0), RAD(-50)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1301. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1302. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1303. end
  1304. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(1,1.5,1), Transparency = 0, Transparency2 = 1, CFrame = LeftHole.CFrame, MoveToPos = LeftHole.CFrame*CF(0,0.5,0).p, RotationX = 0, RotationY = 15, RotationZ = 0, Material = "Neon", Color = C3(242, 243, 243), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  1305. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(2,0.5,2), Transparency = 0, Transparency2 = 1, CFrame = LeftHole.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 5, RotationZ = 0, Material = "Neon", Color = C3(242, 243, 243), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  1306. CreateSound(145080998, LeftHole, 7, 1, false)
  1307. BulletDetection(LeftHole.Position,TORSO.Position,false)
  1308. for i=0, 0.4, 0.1 / Animation_Speed do
  1309. Swait()
  1310. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(-50)), 1 / Animation_Speed)
  1311. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(50)), 1 / Animation_Speed)
  1312. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.35 + 0.15 * COS(SINE / 12), 0) * ANGLES(RAD(110), RAD(-15 - 2.5 * SIN(SINE / 12)), RAD(35 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1313. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(130), RAD(0), RAD(-50)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1314. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1315. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1316. end
  1317. elseif COMBO == 2 then
  1318. COMBO = 1
  1319. for i=0, 1, 0.1 / Animation_Speed do
  1320. Swait()
  1321. GYRO.cframe = CF(RootPart.Position,TORSO.Position)
  1322. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(50)), 1 / Animation_Speed)
  1323. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(-50)), 1 / Animation_Speed)
  1324. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(90), RAD(0), RAD(50)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1325. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.35 + 0.15 * COS(SINE / 12), 0) * ANGLES(RAD(140), RAD(15 + 2.5 * SIN(SINE / 12)), RAD(-35 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1326. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1327. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1328. end
  1329. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(1,1.5,1), Transparency = 0, Transparency2 = 1, CFrame = RightHole.CFrame, MoveToPos = RightHole.CFrame*CF(0,0.5,0).p, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(242, 243, 243), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  1330. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(2,0.5,2), Transparency = 0, Transparency2 = 1, CFrame = RightHole.CFrame, MoveToPos = nil, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(242, 243, 243), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  1331. CreateSound(145080998, RightHole, 7, 1, false)
  1332. BulletDetection(RightHole.Position,TORSO.Position,false)
  1333. for i=0, 0.4, 0.1 / Animation_Speed do
  1334. Swait()
  1335. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(50)), 1 / Animation_Speed)
  1336. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(-50)), 1 / Animation_Speed)
  1337. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(130), RAD(0), RAD(50)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1338. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.35 + 0.15 * COS(SINE / 12), 0) * ANGLES(RAD(140), RAD(15 + 2.5 * SIN(SINE / 12)), RAD(-35 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1339. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1340. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1341. end
  1342. end
  1343. GYRO:remove()
  1344. ATTACK = false
  1345. Rooted = false
  1346. end
  1347. end
  1348. end
  1349. function Morning_Star()
  1350. ATTACK = true
  1351. Rooted = true
  1352. CreateSound(LAUGHS[MRANDOM(1,#LAUGHS)], Torso, 7, 1, false)
  1353. for i=0, 1, 0.1 / Animation_Speed do
  1354. Swait()
  1355. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1356. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1357. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, -0.5) * ANGLES(RAD(0), RAD(0), RAD(-85)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1358. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.15, -0.5) * ANGLES(RAD(-15), RAD(0), RAD(85)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1359. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1360. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1361. end
  1362. coroutine.resume(coroutine.create(function()
  1363. local POS = Mouse.Hit.p
  1364. local RAY = CreatePart(3, Effects, "Neon", 0, 0, "Really Black", "Strike", VT(0,2000,0))
  1365. MakeForm(RAY,"Cyl")
  1366. local SPHERE = CreatePart(3, Effects, "Neon", 0, 0, "Really Black", "Strike", VT(0,0,0))
  1367. MakeForm(SPHERE,"Ball")
  1368. local SHIELD = CreatePart(3, Effects, "Neon", 0, 0.5, "Lapis", "Strike", VT(0,0,0))
  1369. MakeForm(SHIELD,"Ball")
  1370. SHIELD.CFrame = CF(POS)
  1371. RAY.CFrame = CF(POS)
  1372. SPHERE.CFrame = CF(POS)
  1373. CreateSound(440145570, SPHERE, 10, 0.8, false)
  1374. CreateSound(415700134, SPHERE, 10, 0.8, false)
  1375. for i = 1, 200 do
  1376. Swait()
  1377. WACKYEFFECT({Time = 15, EffectType = "Wave", Size = VT(0,0,0), Size2 = VT(SPHERE.Size.X*1.2,5+(i),SPHERE.Size.X*1.2), Transparency = 0, Transparency2 = 1, CFrame = SPHERE.CFrame*ANGLES(RAD(0), RAD(i), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = i, RotationZ = 0, Material = "Neon", Color = C3(242, 243, 243), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  1378. RAY.Size = RAY.Size + VT(0.05,0,0.05)
  1379. SPHERE.Size = SPHERE.Size + VT(2,2,2)
  1380. SHIELD.Size = SPHERE.Size + VT(3,3,3)
  1381. ApplyAoE(SPHERE.Position,SPHERE.Size.X/2,true)
  1382. end
  1383. for i = 1, 45 do
  1384. Swait()
  1385. RAY.Transparency = RAY.Transparency + 1/45
  1386. SPHERE.Transparency = RAY.Transparency
  1387. SHIELD.Transparency = SPHERE.Transparency + 1/45
  1388. end
  1389. RAY:remove()
  1390. SHIELD:remove()
  1391. SPHERE:remove()
  1392. end))
  1393. for i=0, 1, 0.1 / Animation_Speed do
  1394. Swait()
  1395. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(-35), RAD(0), RAD(0)), 1 / Animation_Speed)
  1396. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1397. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, -0.15) * ANGLES(RAD(65), RAD(-45), RAD(85)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1398. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, -0.15) * ANGLES(RAD(65), RAD(45), RAD(-85)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1399. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-35-2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1400. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-35-2.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1401. end
  1402. ATTACK = false
  1403. Rooted = false
  1404. end
  1405. function Deathbound()
  1406. CreateSound(LAUGHS[MRANDOM(1,#LAUGHS)], Torso, 10, 1, false)
  1407. ATTACK = true
  1408. Rooted = true
  1409. for i=0, 1, 0.1 / Animation_Speed do
  1410. Swait()
  1411. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1412. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1413. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 1, 0) * ANGLES(RAD(15), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1414. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 1, 0) * ANGLES(RAD(15), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1415. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-35-2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1416. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-35-2.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1417. end
  1418. local DONE = false
  1419. local GATE = nil
  1420. local GATESPIN = true
  1421. coroutine.resume(coroutine.create(function()
  1422. repeat
  1423. Swait()
  1424. if GATE ~= nil then
  1425. GATE.CFrame = GATE.CFrame * ANGLES(RAD(0), RAD(-3), RAD(0))
  1426. end
  1427. until GATESPIN == false
  1428. end))
  1429. coroutine.resume(coroutine.create(function()
  1430. repeat
  1431. Swait()
  1432. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0.2 - 0.25 * COS(SINE / 12)) * ANGLES(RAD(15), RAD(0), RAD(0)), 1 / Animation_Speed)
  1433. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1434. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(15), RAD(0), RAD(5)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1435. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(15), RAD(0), RAD(-5)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1436. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-35-2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1437. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-35-2.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1438. until DONE == true
  1439. Swait(50)
  1440. for i = 1, 35 do
  1441. Swait(4)
  1442. local FIRED = false
  1443. local CHILDREN = workspace:GetDescendants()
  1444. for index, CHILD in pairs(CHILDREN) do
  1445. if CHILD.ClassName == "Model" and CHILD ~= Character then
  1446. local HUM = CHILD:FindFirstChildOfClass("Humanoid")
  1447. if HUM then
  1448. local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
  1449. if TORSO then
  1450. if (TORSO.Position - GATE.Position).Magnitude <= GATE.Size.X/2.5 + TORSO.Size.Magnitude/5 then
  1451. local HITFLOOR,HITPOS = Raycast(TORSO.Position, (CF(TORSO.Position, TORSO.Position + VT(0, -1, 0))).lookVector, 15, Character)
  1452. local CFRAME = CF(HITPOS)*ANGLES(RAD(MRANDOM(-15,15)),RAD(MRANDOM(-15,15)),RAD(MRANDOM(-15,15)))
  1453. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(1,1.5,1), Transparency = 0, Transparency2 = 1, CFrame = CFRAME, MoveToPos = CFRAME*CF(0,0.5,0).p, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(242, 243, 243), SoundID = 145080998, SoundPitch = 1.5, SoundVolume = 6})
  1454. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(2,0.5,2), Transparency = 0, Transparency2 = 1, CFrame = CFRAME, MoveToPos = nil, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(242, 243, 243), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  1455. SpawnTrail(CFRAME.p,CFRAME*CF(0,1000,0).p)
  1456. Kill(CHILD)
  1457. FIRED = true
  1458. break
  1459. end
  1460. end
  1461. end
  1462. end
  1463. end
  1464. if FIRED == false then
  1465. local CFRAME = GATE.CFrame*ANGLES(RAD(0),RAD(MRANDOM(0,360)),RAD(0))*CF(0,0,MRANDOM(2,math.ceil(GATE.Size.X/2.5)))*ANGLES(RAD(MRANDOM(-15,15)),RAD(MRANDOM(-15,15)),RAD(MRANDOM(-15,15)))
  1466. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(1,1.5,1), Transparency = 0, Transparency2 = 1, CFrame = CFRAME, MoveToPos = CFRAME*CF(0,0.5,0).p, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(242, 243, 243), SoundID = 145080998, SoundPitch = 1.5, SoundVolume = 6})
  1467. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(2,0.5,2), Transparency = 0, Transparency2 = 1, CFrame = CFRAME, MoveToPos = nil, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(242, 243, 243), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  1468. SpawnTrail(CFRAME.p,CFRAME*CF(0,1000,0).p)
  1469. local HITBOD = Raycast(CFRAME.p, (CF(CFRAME.p, CFRAME.p + VT(0, 1, 0))).lookVector, 1000, Character)
  1470. if HITBOD ~= nil then
  1471. if HITBOD.Parent:FindFirstChildOfClass("Humanoid") then
  1472. Kill(HITBOD.Parent)
  1473. end
  1474. end
  1475. end
  1476. end
  1477. for i = 1, 45 do
  1478. Swait()
  1479. GATE.Size = GATE.Size - VT(3,0,3)
  1480. end
  1481. GATESPIN = false
  1482. GATE:remove()
  1483. end))
  1484. Swait(15)
  1485. local HITFLOOR,HITPOS = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 15, Character)
  1486. GATE = CreatePart(3, Effects, "Neon", 0, 1, "Really Black", "Gate", VT(0,0,0))
  1487. local DECAL = IT("Decal",GATE)
  1488. DECAL.Texture = "http://www.roblox.com/asset/?id=1526406096"
  1489. DECAL.Face = "Top"
  1490. GATE.CFrame = CF(HITPOS)
  1491. CreateSound(160772554, GATE, 7, 1.3, false)
  1492. for i = 1, 45 do
  1493. Swait()
  1494. GATE.Size = GATE.Size + VT(3,0,3)
  1495. end
  1496. CreateSound(145080998, RightHole, 7, 1, false)
  1497. CreateSound(145080998, LeftHole, 7, 1, false)
  1498. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(2,2,2), Transparency = 0, Transparency2 = 1, CFrame = RightHole.CFrame*CF(0,-1,0) * ANGLES(RAD(180), RAD(0), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = -5, RotationZ = 0, Material = "Neon", Color = C3(242, 243, 243), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  1499. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(2,2,2), Transparency = 0, Transparency2 = 1, CFrame = LeftHole.CFrame*CF(0,-1,0) * ANGLES(RAD(180), RAD(0), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = 5, RotationZ = 0, Material = "Neon", Color = C3(242, 243, 243), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  1500. ATTACK = false
  1501. Rooted = false
  1502. DONE = true
  1503. end
  1504. function Execute()
  1505. ATTACK = true
  1506. Rooted = false
  1507. local Part = CreatePart(3, Character, "Neon", 0, 0, "Mid gray", "Part", VT(0,1,4),false)
  1508. Part.Color = C3(0,0,0)
  1509. MakeForm(Part,"Wedge")
  1510. Part.CanCollide = true
  1511. CreateWeldOrSnapOrMotor("Weld", Handle, RightBarrel, Part, CF(0, 0, 0) * ANGLES(RAD(90), RAD(0), RAD(135)) *CF(0, 0.5, 0), CF(0, 0, 0))
  1512. for i=0, 1, 0.1 / Animation_Speed do
  1513. Swait()
  1514. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.2 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(-50)), 1 / Animation_Speed)
  1515. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(50)), 1 / Animation_Speed)
  1516. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(125), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1517. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.35 + 0.15 * COS(SINE / 12), 0) * ANGLES(RAD(140 - 12 * SIN(SINE / 12)), RAD(15 + 2.5 * SIN(SINE / 12)), RAD(-35 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1518. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-35-2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1519. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-35-2.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1520. end
  1521. Trail.Enabled = true
  1522. CreateSound(541909867, RightBarrel, 7, 1, false)
  1523. local TOCH = Part.Touched:Connect(function(hit)
  1524. if hit.Parent:FindFirstChildOfClass("Humanoid") and hit.Parent ~= Character then
  1525. Kill(hit.Parent)
  1526. end
  1527. end)
  1528. for i=0, 0.35, 0.1 / Animation_Speed do
  1529. Swait()
  1530. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.2 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(50)), 1 / Animation_Speed)
  1531. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(-45)), 1 / Animation_Speed)
  1532. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.15, 0.25, -0.3) * ANGLES(RAD(50), RAD(0), RAD(-35)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1533. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.35 + 0.15 * COS(SINE / 12), 0) * ANGLES(RAD(140 - 12 * SIN(SINE / 12)), RAD(15 + 2.5 * SIN(SINE / 12)), RAD(-35 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1534. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-35-2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1535. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-35-2.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1536. end
  1537. TOCH:disconnect()
  1538. Trail.Enabled = false
  1539. for i=0, 0.35, 0.1 / Animation_Speed do
  1540. Swait()
  1541. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.2 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(60)), 1 / Animation_Speed)
  1542. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(-55)), 1 / Animation_Speed)
  1543. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.15, 0.25, -0.3) * ANGLES(RAD(50), RAD(0), RAD(-45)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1544. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.35 + 0.15 * COS(SINE / 12), 0) * ANGLES(RAD(140 - 12 * SIN(SINE / 12)), RAD(15 + 2.5 * SIN(SINE / 12)), RAD(-35 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1545. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-35-2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1546. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-35-2.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1547. end
  1548. Part:remove()
  1549. ATTACK = false
  1550. Rooted = false
  1551. end
  1552.  
  1553. --//=================================\\
  1554. --|| ASSIGN THINGS TO KEYS
  1555. --\\=================================//
  1556.  
  1557. function MouseDown(Mouse)
  1558. if ATTACK == false then
  1559. Execute()
  1560. end
  1561. end
  1562.  
  1563. function MouseUp(Mouse)
  1564. HOLD = false
  1565. end
  1566.  
  1567. function KeyDown(Key)
  1568. KEYHOLD = true
  1569. if Key ~= "w" and Key ~= "a" and Key ~= "s" and Key ~= "d" then
  1570. if Key == "z" and ATTACK == false then
  1571. Unload()
  1572.  
  1573. elseif Key == "b" and ATTACK == false then
  1574. Psyo()
  1575.  
  1576. elseif Key == "c" and ATTACK == false then
  1577. Cleave()
  1578.  
  1579. elseif Key == "v" and ATTACK == false then
  1580. Lock_n_Load()
  1581.  
  1582. elseif Key == "g" and ATTACK == false then
  1583. Deathbound()
  1584.  
  1585. elseif Key == "x" and ATTACK == false then
  1586. Morning_Star()
  1587.  
  1588. elseif Key == "t" then
  1589. CreateSound(LAUGHS[MRANDOM(1,#LAUGHS)], Torso, 10, 1, false)
  1590. elseif Key == "1" and ATTACK == false then
  1591. if CHOICE ~= 1 then
  1592. CHOICE = 1
  1593. sick:Play()
  1594. end
  1595. elseif Key == "2" and ATTACK == false then
  1596. if CHOICE ~= 2 then
  1597. CHOICE = 2
  1598. sick:Play()
  1599. end
  1600. elseif Key == "3" and ATTACK == false then
  1601. if CHOICE ~= 3 then
  1602. CHOICE = 3
  1603. sick:Play()
  1604. end
  1605. elseif Key == "4" and ATTACK == false then
  1606. if CHOICE ~= 4 then
  1607. CHOICE = 4
  1608. sick:Play()
  1609. end
  1610. end
  1611. end
  1612. end
  1613.  
  1614. function KeyUp(Key)
  1615. if Key ~= "w" and Key ~= "a" and Key ~= "s" and Key ~= "d" then
  1616. KEYHOLD = false
  1617. end
  1618. end
  1619.  
  1620. Mouse.Button1Down:connect(function(NEWKEY)
  1621. MouseDown(NEWKEY)
  1622. end)
  1623. Mouse.Button1Up:connect(function(NEWKEY)
  1624. MouseUp(NEWKEY)
  1625. end)
  1626. Mouse.KeyDown:connect(function(NEWKEY)
  1627. KeyDown(NEWKEY)
  1628. end)
  1629. Mouse.KeyUp:connect(function(NEWKEY)
  1630. KeyUp(NEWKEY)
  1631. end)
  1632.  
  1633. --//=================================\\
  1634. --\\=================================//
  1635.  
  1636.  
  1637. function unanchor()
  1638. if UNANCHOR == true then
  1639. g = Character:GetChildren()
  1640. for i = 1, #g do
  1641. if g[i].ClassName == "Part" then
  1642. g[i].Anchored = false
  1643. end
  1644. end
  1645. end
  1646. end
  1647.  
  1648.  
  1649. --//=================================\\
  1650. --|| WRAP THE WHOLE SCRIPT UP
  1651. --\\=================================//
  1652.  
  1653. Humanoid.Changed:connect(function(Jump)
  1654. if Jump == "Jump" and (Disable_Jump == true) then
  1655. Humanoid.Jump = false
  1656. end
  1657. end)
  1658.  
  1659. while true do
  1660. Swait()
  1661. Humanoid.HipHeight = 1.5
  1662. script.Parent = WEAPONGUI
  1663. ANIMATE.Parent = nil
  1664. if Humanoid then
  1665. local IDLEANIMATION = Humanoid:LoadAnimation(ROBLOXIDLEANIMATION)
  1666. IDLEANIMATION:Play()
  1667. end
  1668. SINE = SINE + CHANGE
  1669. local TORSOVELOCITY = (RootPart.Velocity * VT(1, 0, 1)).magnitude
  1670. local TORSOVERTICALVELOCITY = RootPart.Velocity.y
  1671. local HITFLOOR = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 4, Character)
  1672. if ATTACK == false then
  1673. if TORSOVELOCITY < 1 then
  1674. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(4 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(25)), 1 / Animation_Speed)
  1675. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(-25)), 1 / Animation_Speed)
  1676. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.35 + 0.15 * COS(SINE / 12), 0) * ANGLES(RAD(110), RAD(-15 - 2.5 * SIN(SINE / 12)), RAD(35 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1677. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.35 + 0.15 * COS(SINE / 12), 0) * ANGLES(RAD(140 - 12 * SIN(SINE / 12)), RAD(15 + 2.5 * SIN(SINE / 12)), RAD(-35 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1678. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1679. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1680. elseif TORSOVELOCITY > 1 then
  1681. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(25 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(25)), 1 / Animation_Speed)
  1682. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-25 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(-25)), 1 / Animation_Speed)
  1683. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.35 + 0.15 * COS(SINE / 12), 0) * ANGLES(RAD(110), RAD(-15 - 2.5 * SIN(SINE / 12)), RAD(35 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1684. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.35 + 0.15 * COS(SINE / 12), 0) * ANGLES(RAD(140 - 12 * SIN(SINE / 12)), RAD(15 + 2.5 * SIN(SINE / 12)), RAD(-35 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1685. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-25-2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 5.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1686. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1687. end
  1688. end
  1689. RightArmGrasp.C0 = Clerp(RightArmGrasp.C0, CF(0, -0.815+0.05 * SIN(SINE / 12), 0) * ANGLES(RAD(90-4.5 * SIN(SINE / 12)), RAD(-1.5 * SIN(SINE / 12)), RAD(0)), 1 / Animation_Speed)
  1690. LeftArmGraps.C0 = Clerp(LeftArmGraps.C0, CF(0, -0.815+0.05 * SIN(SINE / 12), 0) * ANGLES(RAD(90-4.5 * SIN(SINE / 12)), RAD(1.5 * SIN(SINE / 12)), RAD(0)), 1 / Animation_Speed)
  1691. unanchor()
  1692. Humanoid.MaxHealth = "inf"
  1693. Humanoid.Health = "inf"
  1694. if Rooted == false then
  1695. Disable_Jump = false
  1696. Humanoid.WalkSpeed = Speed
  1697. elseif Rooted == true then
  1698. Disable_Jump = true
  1699. Humanoid.WalkSpeed = 0
  1700. end
  1701. for _, c in pairs(Character:GetDescendants()) do
  1702. if c.ClassName == "Part" and c.Name ~= "Eye" and c.Parent ~= Effects and c.Parent.Parent ~= Effects then
  1703. c.Material = "Neon"
  1704. c.Color = C3(0,0,0)
  1705. if c:FindFirstChildOfClass("SpecialMesh") then
  1706. c:FindFirstChildOfClass("SpecialMesh").TextureId = ""
  1707. end
  1708. if c == Head then
  1709. if c:FindFirstChild("face") then
  1710. c.face:remove()
  1711. end
  1712. end
  1713. elseif c.ClassName == "Part" and c.Name == "Eye" then
  1714. c.Color = C3(242, 243, 243)
  1715. c.Material = "Neon"
  1716. elseif c.ClassName == "CharacterMesh" or c.Name == "Body Colors" then
  1717. c:remove()
  1718. elseif (c.ClassName == "Shirt" or c.ClassName == "Pants") and c.Name ~= "Cloth" then
  1719. c:remove()
  1720. end
  1721. end
  1722. refit()
  1723. Humanoid.Name = "Deadeyes"
  1724. sick.Parent = Torso
  1725. sick:resume()
  1726. sick.Volume = 5
  1727. sick.Pitch = 1
  1728. sick.SoundId = "rbxassetid://"..SONGS[CHOICE]
  1729. if Head:FindFirstChildOfClass("Sound") then
  1730. Head:FindFirstChildOfClass("Sound"):remove()
  1731. end
  1732. end
  1733.  
  1734. --//=================================\\
  1735. --\\=================================//
  1736.  
  1737.  
  1738.  
  1739.  
  1740.  
  1741. --//====================================================\\--
  1742. --|| END OF SCRIPT
  1743. --\\====================================================//--
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