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- ] findcrosshair
- Unknown command "findcrosshair"
- ] find crosshair
- "ai_hull" game cheat - Controls which connections are shown when ai_show_hull or ai_show_connect comman
- "cl_crosshair_drawoutline" = "0" ( def. "1" ) client archive ss - Draws a black outline around the crosshair for better visibility
- "cl_crosshair_dynamic_maxdist_splitratio" = "0.35" min. 0.000000 max. 1.000000 client archive ss - If using cl_crosshairstyle 2, this is the ratio used to determine how long the i
- "cl_crosshair_dynamic_splitalpha_innermod" = "1" min. 0.000000 max. 1.000000 client archive ss - If using cl_crosshairstyle 2, this is the alpha modification that will be used f
- "cl_crosshair_dynamic_splitalpha_outermod" = "0.5" min. 0.300000 max. 1.000000 client archive ss - If using cl_crosshairstyle 2, this is the alpha modification that will be used f
- "cl_crosshair_dynamic_splitdist" = "7" client archive ss - If using cl_crosshairstyle 2, this is the distance that the crosshair pips will
- "cl_crosshair_outlinethickness" = "1" min. 0.100000 max. 3.000000 client archive ss - Set how thick you want your crosshair outline to draw (0.1-3)
- "cl_crosshair_sniper_show_normal_inaccuracy" = "0" client archive ss - Include standing inaccuracy when determining sniper crosshair blur
- "cl_crosshair_sniper_width" = "1" client archive ss - If >1 sniper scope cross lines gain extra width (1 for single-pixel hairline)
- "cl_crosshairalpha" = "255" ( def. "200" ) client archive ss
- "cl_crosshaircolor" = "1" client archive ss - Set crosshair color as defined in game_options.consoles.txt
- "cl_crosshaircolor_b" = "80" ( def. "50" ) client archive ss
- "cl_crosshaircolor_g" = "50" ( def. "250" ) client archive ss
- "cl_crosshaircolor_r" = "200" ( def. "50" ) client archive ss
- "cl_crosshairdot" = "0" ( def. "1" ) client archive ss
- "cl_crosshairgap" = "-1" ( def. "1" ) client archive ss
- "cl_crosshairgap_useweaponvalue" = "0" client archive ss - If set to 1, the gap will update dynamically based on which weapon is currently
- "cl_crosshairscale" = "0" client archive ss - Crosshair scaling factor (deprecated)
- "cl_crosshairsize" = "4" ( def. "5" ) client archive ss
- "cl_crosshairstyle" = "5" ( def. "2" ) client archive ss - 0 = DEFAULT, 1 = DEFAULT STATIC, 2 = ACCURATE SPLIT (accurate recoil/spread feed
- "cl_crosshairthickness" = "0" ( def. "0.5" ) client archive ss
- "cl_crosshairusealpha" = "1" client archive ss
- "cl_draw_only_deathnotices" = "0" client cheat - For drawing only the crosshair and death notices (used for moviemaking)
- "cl_ent_absbox" client cheat - Displays the client's absbox for the entity under the crosshair.
- "cl_ent_bbox" client cheat - Displays the client's bounding box for the entity under the crosshair.
- "cl_ent_rbox" client cheat - Displays the client's render box for the entity under the crosshair.
- "cl_fixedcrosshairgap" = "-4.5" ( def. "3" ) client archive ss - How big to make the gap between the pips in the fixed crosshair
- "cl_observercrosshair" = "1" client archive ss
- "cl_removedecals" client cheat - Remove the decals from the entity under the crosshair.
- "cl_scalecrosshair" = "1" client archive ss - Enable crosshair scaling (deprecated)
- "cl_teamid_overhead_name_fadetime" = "1.0" client archive ss - How long it takes for the overhad name to fade out once your crosshair has left
- "crosshair" = "1" client archive ss
- "foundry_select_entity" game cheat - Select the entity under the crosshair or select entities with the specified name
- "light_crosshair" cheat - Show texture color at crosshair
- "mat_crosshair" cheat - Display the name of the material under the crosshair
- "mat_crosshair_edit" cheat - open the material under the crosshair in the editor defined by mat_crosshair_edi
- "mat_crosshair_explorer" cheat - open the material under the crosshair in explorer and highlight the vmt file
- "mat_crosshair_printmaterial" cheat - print the material under the crosshair
- "mat_crosshair_reloadmaterial" cheat - reload the material under the crosshair
- "mat_edit" cheat - Bring up the material under the crosshair in the editor
- "npc_freeze" game cheat - Selected NPC(s) will freeze in place (or unfreeze). If there are no selected NPC
- "npc_set_freeze" game cheat - Selected NPC(s) will freeze in place (or unfreeze). If there are no selected NPC
- "prop_crosshair" cheat - Shows name for prop looking at
- "wc_air_edit_further" game cheat - When in WC edit mode and editing air nodes, moves position of air node crosshai
- "wc_air_edit_nearer" game cheat - When in WC edit mode and editing air nodes, moves position of air node crosshai
- "weapon_debug_spread_show" = "0" client cheat ss - Enables display of weapon accuracy; 1: show accuracy box, 3: show accuracy with
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