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Dec 1st, 2016
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  1.  
  2. Update - November 30
  3.  
  4. General Updates
  5.  
  6. • Notification for the “latest” calling cards from drops
  7. • Fix to Taunt menu selection and audio queues
  8. • Fix for Orion Initiative Mission Team Commander congratulations call out after ranking up
  9. • Fix for accessories not remaining equipped after leaving menu
  10. • Joining a game in-progress and then losing no longer ends your win streak
  11. • Adjusted overlap of text in Calling Card and Emblem menus
  12. • The “Good Citizen” Medal is now correctly awarded to the player who owned the package, not the one who picked it up
  13. • Fix for being awarded Scrap Assist points after dealing damage to a friendly Shock Sentry
  14. • Fix for one of the Synaptic Taunts not appearing correctly
  15. • Adjustment to the Banshee ammo counter animation
  16. • Added ricochet to the Epic Oni variant, Kaiken
  17. • Fixed a bug where an error would occur after calling in a UAV
  18. • Fixed a bug when holding a weapon and gesturing
  19. • Fix for players being given Missions for Rigs that are not currently unlocked
  20. • Fixed a bug where the Banshee – Siren wasn’t having an impact on other players after being damaged
  21. • Fix for the HUD Uplink satellite drone icon not showing which team controls the drone while in splitscreen
  22. • Fixed a timing bug where a turret would linger on a dead target before proceeding to target another enemy
  23. • Fixed an issue where a player would get the wrong mission in a match
  24. • Fixed a freeze issue when attempting to access the Store
  25. • Fixed a bug where splitscreen users were unable to change their team or role in custom games
  26. • Fix for a bug on Frontier where shadows would flicker in the hallway in splitscreen
  27. • Adjusted the killcam when a player is killed by a Bio Spike on Frontier
  28. • Added function to allow the user to rotate a weapon in the Loadout select menu
  29. • Fixed a bug that would kick a player to the Main Menu when using the Steel Dragon Payload
  30. • Fixed a bug for secondary controllers for users in splitscreen
  31. • Fixed crash that would occur after map restarts
  32. • Fix for users seeing repeat Rig videos
  33. • Removed “Connecting to Matchmaking Service” text in Loadout menu after searching for a Public Match
  34. • Fixed an issue in splitscreen where both users would be kicked from the Loadout Menu if scrolling through it at the same time
  35. • Fixed a bug where users were able to temporarily gain access to locked Loadout slots
  36. • Fixed a bug in splitscreen where a user who enters Prestige would see red on the screen and would cause the player to lose Create A Class functionality, revealing placeholder icons
  37. • Adjusted the death camera from penetrating into corpses on the map
  38. • Fixed a bug on Genesis where the Vulture could get stuck inside of buildings
  39. • Fixed a bug where bots would hover around the position of a dropped flag by the opposing team in CTF
  40. • Fix for various overlapping texts in some menus
  41. • Fixed a bug to ensure the location map for deploying Bombardment and Scorcher streaks wouldn’t be cut off when in splitscreen
  42. • Fix for the cook timer being visually offset in splitscreen
  43. • Fixed an error message and/or infinite loading screen after buying the Season Pass (only specific languages)
  44. • Fix for possible stat loss when signing into the same PSN account on multiple consoles
  45. • Fixed an issue the reticles on the DMR-1 Spectacle variant are scoped causing the reticles to overlap the edges of sight in-game
  46. • Various lobby merging lobby fixes
  47. • Splitscreen players will now be awarded Keys and Mission Team Rank
  48. • Fixed a bug in the Quartermaster screen that would cause hitching after opening a drop
  49. • Moved Gender Voice Option to Rig Appearance Menu
  50.  
  51. Zombies in Spaceland
  52.  
  53. • Potential Luitween Error fix – please let us know if you still experience this in Zombies!
  54. • Further work to ensure AFK players don’t stay in the game and continue to matchmaking
  55. • The Headcutter damage exploit vs. Alien has been balanced
  56. • Adjustment to pause menu visuals during splitscreen
  57.  
  58. PC
  59.  
  60. • Fixed an issue where users with long usernames would overflow out of the boundaries of the match loading screen
  61. • Fixed a bug where a user could exceed the 10 point Loadout limit
  62. • Fixed a bug where special characters in a username would cause stuttering for other players
  63. • Fixed the keybind option for Taunts in Winner’s Circle
  64. • Fix for a framerate hitch that causes audio issues when a player progresses from one level to the next in SP
  65. • Added mouse support to the lobby member slide feature
  66. • Fixed a bug when text and voice communications were set to “block”, text communications were still displayed
  67. • Fixed a bug where the game stop responding if a player switched from windowed to full screen
  68. • Fixed a bug where multiple keybinds are getting unbound if a player uses the Copy Keys from mode to mode
  69. • Fixed an issue where PC buttons will briefly display the old help buttons when disabling a gamepad
  70.  
  71. COD CASTER/CWL
  72.  
  73. • Fix to 3rd person spectator showing zoomed in winner’s circle
  74. • Add a sync intermission countdown with the host in CODCaster
  75. • Adjustments to team colors/logos in CODCaster
  76. • Fix for menus in CODCaster while in splitscreen
  77. • Removing ricochet tracers for energy weapons in CWL
  78. • Fixed a bug where changes to Team Settings in CODCaster would be reflected in the previous game’s match summary
  79. • Added a “Follow Drone Camera” feature to CODCaster where the drone will be followed when thrown by the spectated player
  80. • Fixed a bug where the Objective Status in the Display Settings is set to “on”, the screen would display red for allies and enemies
  81. • Adjusted the Payload charge rate and score modifier to normal in CWL rules
  82. • Support for MLG.tv
  83.  
  84. ***************************************************************************************************
  85.  
  86. Update - November 18
  87.  
  88. 2XP and 2WXP is live! Earn double XP and double weapon XP in multiplayer this weekend until Monday, November 21.
  89.  
  90. More to follow as we update...
  91.  
  92. Patch Notes - November 17
  93.  
  94. There was over 1,000 bug fixes in this title update across MP and Zombies this go around. Some were smaller, backend fixes and adjustments and some were larger well known issues that we received from you and your feedback, so thank you!
  95.  
  96. Multiplayer
  97.  
  98. -Fixes for Medals
  99. -General fixes for Infected mode
  100. -Removing CTF Flags in Winner’s Circle; adjusted session state change for games where there’s no kill cam
  101. -Map exploits (we know some of you are reporting one on Genesis; we’re working on it)
  102. -Removal of Taunts that weren't supposed to be unlocked
  103. -Localization formatting fixes
  104. -Adjusted a challenge to correctly reference Propulsion rather than Rushdown
  105. -Fixed typos
  106. -Adjusted the challenge for killing players in the air just a tinnnny bit more lenient
  107. -EAK ADS fire fix
  108. -Fixed an issue where the 2nd player in splitscreen would not earn any Mission Team Progress
  109. -Added a sound for tripmine projectile
  110. -Fix for Synaptic death going through the ground
  111. -Add a win to the top 3 players in FFA modes for leaderboard stats and show victory on the final win/lose/tie HUD
  112. -Created more contract between the 3 Scorestreaks that are selected versus the ones that are disabled
  113. -Adjusted points for score per bomb plant
  114. -Fixed accessory collision on the R.A.W.
  115. -Adjusted a Frontline spawn point on Riot due to intersection geometry
  116. -Fix for previews of Mission Team emblems when they were still locked
  117. -Adjusted gun camos
  118. -FFA score increase from 50 to 100
  119. -Fixed the collision of the strap on the Karma from glitching through the other side of the gun
  120. -DMR-1 – Epic- No longer supports the Variable Zoom Scope
  121. -Enlarged the collision shape on cosmetics to prevent clipping with various weapons
  122. -Fix for one extra frame of latency that was appearing in the muzzle flashes
  123. -Fixed a bug where bots wouldn’t pick up crates in Drop Zone
  124. -Fixed a bug where the Stinger would lock on to your own Killstreaks in FFA
  125. -Fix for S&D crash
  126. -Better win conditions that will prevent draws in Reinforce
  127. -Combat Burst duration tuning for CWL
  128. -CWL – adjustments to recipe for correct Payloud charge and score rates
  129. -Added Infected mode
  130. -Adjustment to the Warden Killstreak on Breakout
  131. -Pick 10 points are now blue
  132. -Added ability to see the chosen Rig and mini combat record of others players in a lobby
  133.  
  134. Zombies in Spaceland
  135.  
  136. -Fix for pap zappers having no ammo after you pick them back up off the standee
  137. -Fix for pap zappers not having camo after putting back on the standee
  138. -Fix for Brute having his helmet on incorrectly after removing it after he grabbed a zombie
  139. -Fix for zombies who "walk on air"
  140. -Fixes for certain cards with the Alien Fight
  141. -Front end camera transition fixes
  142. -Fix for the croc mouth (sometimes it wouldn’t return to its original height)
  143. -Fix for seeing player outlines when they are playing emulated arcade games
  144. -Allow clowns to be part of the "kill marked" challenges
  145. -Make sure the Brute zombie doesn't decide to grab/kill zombies who are marked for a challenge
  146. -Fix for players being able to jump+sprint down the slide
  147. -Add the soul key progression to the front end.
  148. -Fix for players being able to repair a window from too far away and avoid being attacked
  149. -Fix for N31L's pause/unpause functionality being broken after letting him auto-pause due to multiple failed challenges in a row
  150. -Fixed the occasional crawling zombie playing a standing death animation
  151. -Reducing emissive on camos
  152. -Give player a hit reward if melee’ing during Infinite Ammo
  153.  
  154. PC Specific Updates
  155.  
  156. * Add support for raw mouse input.
  157. * Fixed issues where recent changes to ButtonHelperText were not playing nice with the user's ability to change gamepad enabled status.
  158. * Additional restart game warning has been added to the "Optimal Video" option to allow the user to be warned that the game will restart when setting to optimal settings.
  159. * Changed Particle Lighting option description to be more descriptive and not imply it is a toggle.
  160. * Fixed issue where a LUI error will occur when attempting to select a locked weapon in the SP loadout menu.
  161. * CaC PC Keyboard-only - show key hint for personalize attachment and use a tinted background when on PC/Keyboard.
  162. * Fixed mute hints on PC mouse and keyboard not displaying the hotkey. Fixed for CP/MP scoreboard and frontend lobbies.
  163. * PC volumetric optimization
  164. * Fix for PC entitlements
  165. * PC - prompt user to update display driver if it does not meet our minimum version (we need to encourage users to take the latest AMD drivers to get shader cache fixes(
  166. * Fix PC keyboard Jackal Roll to feel less mechanical
  167. * Smoothly blend in aim desires for Jackal along the Roll axis while using keyboard and mouse. Note that Yaw and Pitch are still not blended while using mouse and keyboard to improve responsiveness.
  168. * fix for Russian character decoding problem
  169. * Colour Blind rendering fixes
  170. * MenuButton in CP has been updated so that its width will be adjusted to match what it is currently displaying, and will no longer be anchored to the right in CP. This allows mouse input to not highlight or activate buttons when the mouse pointer is seemingly not going over anything.
  171. * Improved Helper Button Bar on PC. These changes activate if the game is on PC, gamepad is disabled, and it is not ingame-SP.
  172. * Helper buttons (commands on bottom of screen in menus) are reformatted to be large button to click on with the mouse.
  173. * Select" helper button is not drawn.
  174. * Keyboard hint is not drawn if the button is clickable.
  175. * Non-clickable buttons will have their hint drawn, and they will not get the new button treatment.
  176. * Certain helper buttons in MP frontend are no longer clickable (e.g. some of the hints in MP CaC, for hotkeys).
  177. * Full Screen ghosting bug fix for multiple monitors
  178. * Fixed issues with window client sizing when the Windows DPI setting is not 100%
  179. * Stability fixes for multi-gpu setups
  180. * Fix for GPU sync in SP for optimal latency input
  181. * Zombies - Move player splash further to the right when offscreen to hide in Ultra widescreen mode on PC .
  182. * Exfil - Player's jackal can get stuck in a locked-on state wherein it continues to speed forward without moving
  183. * Fixed issue where certain UI items were still able to be selected and change the 3D scene view when using a mouse when editing a single loadout. This would occur when mousing over on the left side of the screen in the LoadoutSelect menu while running the game with an aspect ratio wider than 16:9.
  184. * Fix for pre-baked shadows on PC
  185. * Zombies - For PC keyboard - Fix 'unbound' button hint for unpausing a challenge.
  186. * Adding missing processing of the self visibility data in the CPU skinning code.
  187. * Fix estimation of mip chain counts for render targets and all single mip image resources.
  188. * Cinematic hitching playback fix
  189. * Fix an issue where the ship assault briefing window on OpsMap was offset incorrectly on non-16:9 aspect ratios.
  190. * Fixed issue where a LUI error would occur when changing between gamepad and keyboard support.
  191. * Zombies - Global - Users are unable to mute other players while using the Mouse and Keyboard control scheme while in a Zombies match.
  192. * Fixed issue where attaching a controller when in the Gamepad Control Options menu would cause the Gamepad Enable/Disable selection to become inconsistent with the current gamepad enabled status.
  193. * Fixing nameplates on PC when using non 16:9 aspect ratios.
  194. * Invalidate shader cache on video driver version change
  195. * Fixed an issue where when using the gamepad or keyboard to navigate and modify advanced video settings, the settings button being modified would lose focus every time the setting was changed and the "vid_reconfig" command was executed.
  196. * Added "Copy other config" in controls for PC only
  197. * Render resolution is now driven by total pixel count
  198. * Fix the minimap jumping when pitch goes past 90 degrees on PC.
  199. * Fixed issue where gamepad enable/disable option button could be locked if the user closes the game while the gamepad is enabled, disconnects the gamepad, relaunches the game, and declines to switch to mouse and keyboard when the popup to switch appears.
  200. * Various advanced video options and optimal video bug fixes
  201. * The Combat Rig payload/perk preview box will remain overlapping the Loadout previews when moving the mouse cursor down from 'Select Combat Rig' and rapidly pressing F1 and ESC.
  202. * Fixing race condition in network status changed event code
  203. * CP- End of match scoreboard broshot is cut off with a PC using an NVIDIA GeForce GTX 970 at Resolution 1920x1200
  204. * Prevent PC from exiting frame early for throttling in the UI
  205. * Fix for Keyboard and mouse controls are unable to interact with the in-game scoreboard.
  206. * Updated Texture Resolution option on PC to only prompt the user to restart the game to update its setting after it loses focus from the user deselecting it after making a change to its value. If the user decides to not restart, the value returns to its original value before any changes had been made.
  207. * Display numbers instead of special characters for bindings on keys 0-9 when playing in french
  208. * Loadout menu now has Clear buttons on all applicable boxes.
  209. * Loadout menu now has Personalize buttons on the weapon and scope buttons when applicable.
  210. * Weapon name and rarity are moved to a different position to accomodate the new buttons.
  211. * Scope "F1"/"Triangle" personalize hint now only displays if controller is enabled.
  212. * Zombies - fix for facemelter distance ratio being too small
  213. * Shrunk and moved the brightness box down on the PC options so it does not overlap the menu.
  214. * Enable all killstreak actionslot keybindings to work in Drop Zone
  215. * Update to PC FOV Scaler
  216. * Fix for PC bug with cached shadows
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