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NPCServer 5/23/2019

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May 23rd, 2019
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  1. NPCSERVER changes 5/23/2019:
  2.  
  3. - Can add child objects such as attr/flags etc.. to a V8 wrapped object
  4. so it can properly dispose of their pointers. - Fixed an issue with
  5. reference counting uninvoked actions
  6. New script features:
  7. - npc.blockagain();
  8. - npc.dontblock();
  9. - npc.drawoverplayer();
  10. - npc.drawunderplayer();
  11. - npc.hide();
  12. - npc.show();
  13.  
  14. -----------------------------------------------------
  15.  
  16. Attempt to fix RC/v4+ functionality (details)
  17. Forgot readString("") fix (details)
  18. It doesn't hurt to actually try to forward the packets to RC clients as (details)
  19. Re-add some v4+ related stuff (details)
  20. Oops, forgot a semicolon (details)
  21. Used wrong parameter (details)
  22. Some potential fixes for RC/v4+ (details)
  23. Fix tabs (details)
  24. Fix tabs (details)
  25. This might go horrible (details)
  26. Forgot parentesis (details)
  27. Lets try this again (details)
  28. Maybe this will help (details)
  29. Add logging (details)
  30. More tests (details)
  31. Fix server-flags and RC (details)
  32. Clean up the simpleserverlist callback Use triggeraction to update the (details)
  33. Create a common class of common packet types sent from server to (details)
  34. Forgot to add dependency (details)
  35. Separate classes from GServer (details)
  36. Removed submodules (details)
  37. Forgot to add the gs2lib dependency to server/src/CMakeLists.txt (details)
  38. Fix triggeraction for serverlist weapon (details)
  39. Clean up CMake structure (details)
  40. Update gs2lib to latest (details)
  41. Further cleanup of CMake structure Only include NPCServer files if (details)
  42. Purge the plugin manager since it's not even being used (details)
  43. Fix the "created by" credits (details)
  44. Bump version to 3.0.0-beta Remove references to "IConfig.h" in (details)
  45. Stubs for new functions/properties to be implemented. (details)
  46. Removed old functions player.isClient() and player.isRC() (details)
  47. Implemented player.triggeraction(x, y, action, args..) (details)
  48. Implemented player.level and player.levelname (details)
  49. Implemented server.timevar / server.timevar2 (details)
  50. Unixtime fixes (details)
  51. Implement player.say("message") and player.sendrpgmessage("message") (details)
  52. Implemented player.setlevel2("levelname", x, y); (details)
  53. Changed TPlayer::warp() to only return true if we warped to the intended (details)
  54. Correctly remove queued actions for weapons once they are deleted. (details)
  55. Fixed an issue with database npcs not having a script object when (details)
  56. Remove the internal pointer when we destroy an object (note: (details)
  57. Added macro to unwrap objects and verify the pointer is not null (details)
  58. Fix for V8ENV_SAFE_UNWRAP (details)
  59. Implemented player.chat (details)
  60. - Fixed a crash iterating actions - Implemented npc.attrs[id] (details)
  61. npc.image (details)
  62. Temporary fix for deadlock (details)
  63. Implemented npc.save[idx] (details)
  64. Minor fixes and improved class implementation. - Fix testing for (details)
  65. Fix playerenters not being called on update level (details)
  66. Fixed an issue with attributes/flags not updating (details)
  67. A todo-entry for changing how triggeractions are distributed to npcs (details)
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