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- NPCSERVER changes 5/23/2019:
- - Can add child objects such as attr/flags etc.. to a V8 wrapped object
- so it can properly dispose of their pointers. - Fixed an issue with
- reference counting uninvoked actions
- New script features:
- - npc.blockagain();
- - npc.dontblock();
- - npc.drawoverplayer();
- - npc.drawunderplayer();
- - npc.hide();
- - npc.show();
- -----------------------------------------------------
- Attempt to fix RC/v4+ functionality (details)
- Forgot readString("") fix (details)
- It doesn't hurt to actually try to forward the packets to RC clients as (details)
- Re-add some v4+ related stuff (details)
- Oops, forgot a semicolon (details)
- Used wrong parameter (details)
- Some potential fixes for RC/v4+ (details)
- Fix tabs (details)
- Fix tabs (details)
- This might go horrible (details)
- Forgot parentesis (details)
- Lets try this again (details)
- Maybe this will help (details)
- Add logging (details)
- More tests (details)
- Fix server-flags and RC (details)
- Clean up the simpleserverlist callback Use triggeraction to update the (details)
- Create a common class of common packet types sent from server to (details)
- Forgot to add dependency (details)
- Separate classes from GServer (details)
- Removed submodules (details)
- Forgot to add the gs2lib dependency to server/src/CMakeLists.txt (details)
- Fix triggeraction for serverlist weapon (details)
- Clean up CMake structure (details)
- Update gs2lib to latest (details)
- Further cleanup of CMake structure Only include NPCServer files if (details)
- Purge the plugin manager since it's not even being used (details)
- Fix the "created by" credits (details)
- Bump version to 3.0.0-beta Remove references to "IConfig.h" in (details)
- Stubs for new functions/properties to be implemented. (details)
- Removed old functions player.isClient() and player.isRC() (details)
- Implemented player.triggeraction(x, y, action, args..) (details)
- Implemented player.level and player.levelname (details)
- Implemented server.timevar / server.timevar2 (details)
- Unixtime fixes (details)
- Implement player.say("message") and player.sendrpgmessage("message") (details)
- Implemented player.setlevel2("levelname", x, y); (details)
- Changed TPlayer::warp() to only return true if we warped to the intended (details)
- Correctly remove queued actions for weapons once they are deleted. (details)
- Fixed an issue with database npcs not having a script object when (details)
- Remove the internal pointer when we destroy an object (note: (details)
- Added macro to unwrap objects and verify the pointer is not null (details)
- Fix for V8ENV_SAFE_UNWRAP (details)
- Implemented player.chat (details)
- - Fixed a crash iterating actions - Implemented npc.attrs[id] (details)
- npc.image (details)
- Temporary fix for deadlock (details)
- Implemented npc.save[idx] (details)
- Minor fixes and improved class implementation. - Fix testing for (details)
- Fix playerenters not being called on update level (details)
- Fixed an issue with attributes/flags not updating (details)
- A todo-entry for changing how triggeractions are distributed to npcs (details)
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