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- //# Net settings
- //# > Settings for 100T w/ 0 lerp
- cl_interp "0"
- cl_interp_ratio "0"
- cl_lagcompensation "1"
- cl_resend "1.5"
- net_maxroutable "1200"
- cl_cmdrate "100"
- cl_updaterate "100"
- rate "100000"
- cl_timeout "20"
- mm_dedicated_search_maxping "60"
- net_allow_multicast "0"
- sv_region "3"
- //# Game launch options:
- //# > My personal settings
- //
- // -console -lv -high -novid +motion_blur_percent_of_screen_max 0 -noforcemaccel -noforcemparms -malloc -system -nosync -tickrate -nojoy +exec autoexec.cfg mat_picmip 2 +r_waterforcereflectentities 0
- //# In-game options:
- //# > In-game graphic settings, minimum input lag, removed blur, clean look, max fps, faster loading
- //
- // -Resolution: What ever feels good (prefer native resolution if no-scaling is in use @ gpu drivers)
- // -Anti-Aliasing: 8x MSAA (always OFF, massive input lag / smoothing)
- // -Filtering Mode: Disabled (more sharper textures on distances)
- // -Vertical Sync: Disabled (always OFF, no fps lock + no crazy inputlag / smoothing)
- // -Shader Detail: Mid (disables blur with my autoexec)
- // -Effect Detail: High (low-mid = some objects dont render until close eg. tank rocks)
- // -Model/Texture Detail: Low (slightly reduces loading time)
- // -Multicore Rendering: Enabled (more cores in use, highest fps possible)
- // -Page Pool Memory Available: High (spray quality, loading screen picture etc..)
- //# Tab with FPS
- //# > Tab command & FPS
- bind "TAB" "+showscores_custom";
- net_graphpos "0";
- net_scale "15";
- net_graphshowlatency "0";
- net_graphshowinterp "0";
- alias "+showscores_custom" "+showscores;net_graph 1";
- alias "-showscores_custom" "-showscores;net_graph 0";
- //# Simple Glows
- //# > Custom glows
- alias GlowItem0;
- alias GlowItem1;
- alias GlowItem2;
- alias GlowItemPart0;
- alias GlowItemPart1;
- alias GlowItemRestart;
- alias GlowItemFar0;
- alias GlowItemFar1;
- alias GlowItemFar2;
- alias GlowItemFarPart0;
- alias GlowItemFarPart1;
- alias GlowItemFarRestart;
- alias survivorHurt;
- alias GlowThirdStrikeItem0;
- alias GlowThirdStrikeItem1;
- alias GlowThirdStrikeItem2;
- alias GlowThirdStrikeItemPart0;
- alias GlowThirdStrikeItemPart1;
- alias GlowThirdStrikeItemRestart;
- alias GlowIncludeBuffer;
- cl_glow_ability_r "0.0";
- cl_glow_ability_g "250";
- cl_glow_ability_b "250";
- cl_glow_ghost_infected_b "250";
- cl_glow_ghost_infected_g "0.0";
- cl_glow_ghost_infected_r "250";
- cl_glow_infected_b "0.0";
- cl_glow_infected_g "180";
- cl_glow_infected_r "200";
- cl_glow_survivor_b "250";
- cl_glow_survivor_g "250";
- cl_glow_survivor_r "0.0";
- cl_glow_item_r "250";
- cl_glow_item_g "0.0";
- cl_glow_item_b "250";
- cl_glow_item_far_r "0.0";
- cl_glow_item_far_g "250";
- cl_glow_item_far_b "250";
- cl_glow_thirdstrike_item_r "250";
- cl_glow_thirdstrike_item_g "0.0";
- cl_glow_thirdstrike_item_b "250";
- cl_glow_survivor_health_high_b "0.0";
- cl_glow_survivor_health_high_g "250";
- cl_glow_survivor_health_high_r "0.0";
- cl_glow_survivor_health_med_b "0.0";
- cl_glow_survivor_health_med_g "0.8";
- cl_glow_survivor_health_med_r "1.0";
- cl_glow_survivor_health_low_b "0.0";
- cl_glow_survivor_health_low_g "0.0";
- cl_glow_survivor_health_low_r "1.0";
- cl_glow_survivor_health_include_buffer "1";
- cl_glow_survivor_health_bleed_pulse_amount "0";
- cl_glow_survivor_health_bleed_pulse "0";
- cl_glow_survivor_health_bleed_pulse_speed "20";
- //# Null-cancelling movement by l4dnation.com/wiki
- //# > Prevents you from pressing two opposing directions, which causes you to stop moving
- bind w +mfwd
- bind s +mback
- bind a +mleft
- bind d +mright
- alias +mfwd "-back;+forward;alias checkfwd +forward"
- alias +mback "-forward;+back;alias checkback +back"
- alias +mleft "-moveright;+moveleft;alias checkleft +moveleft"
- alias +mright "-moveleft;+moveright;alias checkright +moveright"
- alias -mfwd "-forward;checkback;alias checkfwd;"
- alias -mback "-back;checkfwd;alias checkback;"
- alias -mleft "-moveleft;checkright;alias checkleft;"
- alias -mright "-moveright;checkleft;alias checkright;"
- alias checkfwd;
- alias checkback;
- alias checkleft;
- alias checkright;
- //# Lighting & Material & Fps Settings:
- //# > More cleaner game, less shit, better lighting, minor fps boost
- r_dynamic "0"
- r_PhysPropStaticLighting "0"
- r_ambientfraction "0.2"
- r_eyemove "0"
- r_eyesize "0"
- r_eyeshift_z "0"
- r_eyeshift_y "0"
- r_eyeshift_x "0"
- r_shadowdist "200"
- r_skyboxfogfactor "0.0"
- r_cheapwaterend "9999"
- r_cheapwaterstart "0"
- dsp_slow_cpu "0"
- dsp_volume "0"
- cl_autohelp "0"
- cl_forcepreload "1"
- cl_detail_max_sway "0"
- dsp_enhance_stereo "0"
- r_dynamic "0"
- r_PhysPropStaticLighting "0"
- dsp_volume "0"
- mat_queue_report "0"
- mat_monitorgamma "1.6"
- mat_monitorgamma_tv_enabled "1"
- func_break_max_pieces "0"
- con_enable "1"
- joystick "0"
- gameinstructor_enable "0"
- spec_allowroaming "1"
- cc_subtitles "0"
- cc_lang spanish
- muzzleflash_light "0"
- //# Custom binds
- //# > Basic binds and fov
- bind "6" "say_team go go go"
- bind "7" "say_team back"
- bind "8" "say_team ready"
- bind "9" "say_team wait"
- bind f3 "say !ready"
- bind f4 "say !unready"
- bind f5 "jointeam 1; say_team /spectate"
- bind f6 "jointeam 2"
- bind f7 "jointeam 3"
- bind b "sm_boss;say_team /bonus"
- bind n "say_team /mvp"
- bind p "record 1; stop"
- bind l "snd_restart"
- bind f11 disconnect
- bind LEFTarrow +left
- bind RIGHTarrow +right
- bind "F3" "console"
- bind "F3" "toggleconsole"
- bind o openserverbrowser
- bind g "toggle cl_viewmodelfovsurvivor 67 90 110 540"
- bind DOWNARROW "rate 100000; cl_cmdrate 100; cl_updaterate 100; cl_interp_ratio 0; cl_interp 0.0"
- bind UPARROW "rate 30000; cl_cmdrate 30; cl_updaterate 30; cl_interp_ratio 1; cl_interp 0.010"
- bind "MWHEELUP" "+jump"
- bind "MWHEELDOWN" "+jump"
- bind "SPACE" "+jump"
- dsp_enhance_stereo 1 // [0,1] - If set to 1 enhances the stereo effect, making sound richer and more atmospheric for a slight performance hit.
- //# Font Personal
- //# > Font Stanberry Chat
- alias reloadfont "mat_setvideomode 1280 720 1; mat_setvideomode 1280 720 0"
- reloadfont
- clear
- echo " "
- echo " Designed By @InversalL4D2 Autoexec loaded ";
- echo " Astrology Autoexec is ready! ";
- echo " "
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