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inversalgalaxy

L4D2 Autoexec

Mar 12th, 2025 (edited)
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  1. //# Net settings
  2. //# > Settings for 100T w/ 0 lerp
  3.        
  4. cl_interp "0"      
  5. cl_interp_ratio "0"    
  6. cl_lagcompensation "1"
  7. cl_resend "1.5"
  8. net_maxroutable "1200"
  9. cl_cmdrate "100"
  10. cl_updaterate "100"
  11. rate "100000"
  12. cl_timeout "20"
  13. mm_dedicated_search_maxping "60"
  14. net_allow_multicast "0"
  15. sv_region "3"
  16.  
  17. //# Game launch options:
  18. //# > My personal settings
  19. //
  20. // -console -lv -high -novid  +motion_blur_percent_of_screen_max 0 -noforcemaccel -noforcemparms  -malloc -system -nosync -tickrate -nojoy +exec autoexec.cfg mat_picmip 2 +r_waterforcereflectentities 0
  21.  
  22. //# In-game options:
  23. //# > In-game graphic settings, minimum input lag, removed blur, clean look, max fps, faster loading
  24. //
  25. //  -Resolution: What ever feels good (prefer native resolution if no-scaling is in use @ gpu drivers)
  26. //  -Anti-Aliasing: 8x MSAA (always OFF, massive input lag / smoothing)
  27. //  -Filtering Mode: Disabled (more sharper textures on distances)
  28. //  -Vertical Sync: Disabled (always OFF, no fps lock + no crazy inputlag / smoothing)
  29. //  -Shader Detail: Mid (disables blur with my autoexec)
  30. //  -Effect Detail: High (low-mid = some objects dont render until close eg. tank rocks)
  31. //  -Model/Texture Detail: Low (slightly reduces loading time)
  32. //  -Multicore Rendering: Enabled (more cores in use, highest fps possible)
  33. //  -Page Pool Memory Available: High (spray quality, loading screen picture etc..)
  34.  
  35. //# Tab with FPS
  36. //# > Tab command & FPS
  37.  
  38. bind "TAB" "+showscores_custom";   
  39.  
  40. net_graphpos "0";          
  41. net_scale "15";            
  42. net_graphshowlatency "0";      
  43. net_graphshowinterp "0";       
  44.  
  45. alias "+showscores_custom" "+showscores;net_graph 1";
  46. alias "-showscores_custom" "-showscores;net_graph 0";
  47.  
  48.  
  49. //# Simple Glows
  50. //# > Custom glows
  51.  
  52. alias GlowItem0;
  53. alias GlowItem1;
  54. alias GlowItem2;
  55. alias GlowItemPart0;
  56. alias GlowItemPart1;
  57. alias GlowItemRestart;
  58.  
  59. alias GlowItemFar0;
  60. alias GlowItemFar1;
  61. alias GlowItemFar2;
  62. alias GlowItemFarPart0;
  63. alias GlowItemFarPart1;
  64. alias GlowItemFarRestart;
  65.  
  66.  
  67. alias survivorHurt;
  68.  
  69. alias GlowThirdStrikeItem0;
  70. alias GlowThirdStrikeItem1;
  71. alias GlowThirdStrikeItem2;
  72. alias GlowThirdStrikeItemPart0;
  73. alias GlowThirdStrikeItemPart1;
  74. alias GlowThirdStrikeItemRestart;
  75.  
  76. alias GlowIncludeBuffer;
  77.  
  78.  
  79. cl_glow_ability_r "0.0";
  80. cl_glow_ability_g "250";
  81. cl_glow_ability_b "250";
  82. cl_glow_ghost_infected_b "250";
  83. cl_glow_ghost_infected_g "0.0";
  84. cl_glow_ghost_infected_r "250";
  85. cl_glow_infected_b "0.0";
  86. cl_glow_infected_g "180";
  87. cl_glow_infected_r "200";
  88. cl_glow_survivor_b "250";
  89. cl_glow_survivor_g "250";
  90. cl_glow_survivor_r "0.0";
  91. cl_glow_item_r "250";
  92. cl_glow_item_g "0.0";
  93. cl_glow_item_b "250";
  94. cl_glow_item_far_r "0.0";
  95. cl_glow_item_far_g "250";
  96. cl_glow_item_far_b "250";
  97. cl_glow_thirdstrike_item_r "250";
  98. cl_glow_thirdstrike_item_g "0.0";
  99. cl_glow_thirdstrike_item_b "250";
  100. cl_glow_survivor_health_high_b "0.0";
  101. cl_glow_survivor_health_high_g "250";
  102. cl_glow_survivor_health_high_r "0.0";
  103. cl_glow_survivor_health_med_b "0.0";
  104. cl_glow_survivor_health_med_g "0.8";
  105. cl_glow_survivor_health_med_r "1.0";
  106. cl_glow_survivor_health_low_b "0.0";
  107. cl_glow_survivor_health_low_g "0.0";
  108. cl_glow_survivor_health_low_r "1.0";
  109. cl_glow_survivor_health_include_buffer "1";
  110. cl_glow_survivor_health_bleed_pulse_amount "0";
  111. cl_glow_survivor_health_bleed_pulse "0";
  112. cl_glow_survivor_health_bleed_pulse_speed "20";
  113.  
  114.  
  115. //# Null-cancelling movement by l4dnation.com/wiki
  116. //# > Prevents you from pressing two opposing directions, which causes you to stop moving
  117.  
  118. bind w +mfwd
  119. bind s +mback
  120. bind a +mleft
  121. bind d +mright
  122.  
  123. alias +mfwd "-back;+forward;alias checkfwd +forward"
  124. alias +mback "-forward;+back;alias checkback +back"
  125. alias +mleft "-moveright;+moveleft;alias checkleft +moveleft"
  126. alias +mright "-moveleft;+moveright;alias checkright +moveright"
  127. alias -mfwd "-forward;checkback;alias checkfwd;"
  128. alias -mback "-back;checkfwd;alias checkback;"
  129. alias -mleft "-moveleft;checkright;alias checkleft;"
  130. alias -mright "-moveright;checkleft;alias checkright;"
  131. alias checkfwd;
  132. alias checkback;
  133. alias checkleft;
  134. alias checkright;
  135.  
  136. //# Lighting & Material & Fps Settings:
  137. //# > More cleaner game, less shit, better lighting, minor fps boost
  138.  
  139. r_dynamic "0"
  140. r_PhysPropStaticLighting "0"
  141. r_ambientfraction "0.2"
  142. r_eyemove "0"
  143. r_eyesize "0"
  144. r_eyeshift_z "0"
  145. r_eyeshift_y "0"
  146. r_eyeshift_x "0"
  147. r_shadowdist "200"
  148. r_skyboxfogfactor "0.0"
  149. r_cheapwaterend "9999"
  150. r_cheapwaterstart "0"
  151.  
  152. dsp_slow_cpu "0"
  153. dsp_volume "0"
  154. cl_autohelp "0"
  155. cl_forcepreload "1"
  156. cl_detail_max_sway "0"
  157. dsp_enhance_stereo "0"
  158. r_dynamic "0"
  159. r_PhysPropStaticLighting "0"
  160. dsp_volume "0"
  161. mat_queue_report "0"
  162. mat_monitorgamma "1.6"
  163. mat_monitorgamma_tv_enabled "1"
  164. func_break_max_pieces "0"
  165.  
  166. con_enable "1"
  167. joystick "0"
  168. gameinstructor_enable "0"
  169. spec_allowroaming "1"
  170. cc_subtitles "0"
  171. cc_lang spanish
  172. muzzleflash_light "0"
  173.  
  174. //# Custom binds
  175. //# > Basic binds and fov
  176.  
  177. bind "6" "say_team go go go"
  178. bind "7" "say_team back"
  179. bind "8" "say_team ready"
  180. bind "9" "say_team wait"
  181. bind f3 "say !ready"
  182. bind f4 "say !unready"
  183. bind f5 "jointeam 1; say_team /spectate"
  184. bind f6 "jointeam 2"
  185. bind f7 "jointeam 3"
  186. bind b "sm_boss;say_team /bonus"
  187. bind n "say_team /mvp"
  188. bind p "record 1; stop"
  189. bind l "snd_restart"
  190. bind f11 disconnect
  191. bind LEFTarrow +left
  192. bind RIGHTarrow +right
  193. bind "F3" "console"
  194. bind "F3" "toggleconsole"
  195. bind o openserverbrowser
  196. bind g "toggle cl_viewmodelfovsurvivor 67 90 110 540"
  197.  
  198. bind DOWNARROW "rate 100000; cl_cmdrate 100; cl_updaterate 100; cl_interp_ratio 0; cl_interp 0.0"
  199. bind UPARROW "rate 30000; cl_cmdrate 30; cl_updaterate 30; cl_interp_ratio 1; cl_interp 0.010"
  200.  
  201. bind "MWHEELUP" "+jump"
  202. bind "MWHEELDOWN" "+jump"
  203. bind "SPACE" "+jump"
  204.  
  205.  
  206. dsp_enhance_stereo 1 // [0,1] - If set to 1 enhances the stereo effect, making sound richer and more atmospheric for a slight performance hit.
  207.  
  208.  
  209.  
  210. //# Font Personal
  211. //# > Font Stanberry Chat
  212.  
  213. alias reloadfont "mat_setvideomode 1280 720 1; mat_setvideomode 1280 720 0"
  214. reloadfont
  215.  
  216. clear
  217. echo " "
  218. echo "       Designed By @InversalL4D2 Autoexec loaded          ";
  219. echo "               Astrology Autoexec is ready!               ";
  220. echo " "
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