inversalgalaxy

L4D2 Autoexec

Mar 12th, 2025 (edited)
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  1. //# Net settings
  2. //# > Settings for 100T w/ 0 lerp
  3.        
  4. cl_interp "0"      
  5. cl_interp_ratio "0"    
  6. cl_lagcompensation "1"
  7. cl_resend "1.5"
  8. cl_cmdrate "100"
  9. cl_updaterate "100"
  10. rate "100000"
  11.  
  12. //# Simple Glows
  13. //# > Custom glows Colors
  14.  
  15. alias GlowItem0;
  16. alias GlowItem1;
  17. alias GlowItem2;
  18. alias GlowItemPart0;
  19. alias GlowItemPart1;
  20. alias GlowItemRestart;
  21.  
  22. alias GlowItemFar0;
  23. alias GlowItemFar1;
  24. alias GlowItemFar2;
  25. alias GlowItemFarPart0;
  26. alias GlowItemFarPart1;
  27. alias GlowItemFarRestart;
  28.  
  29.  
  30. alias survivorHurt;
  31.  
  32. alias GlowThirdStrikeItem0;
  33. alias GlowThirdStrikeItem1;
  34. alias GlowThirdStrikeItem2;
  35. alias GlowThirdStrikeItemPart0;
  36. alias GlowThirdStrikeItemPart1;
  37. alias GlowThirdStrikeItemRestart;
  38.  
  39. alias GlowIncludeBuffer;
  40.  
  41.  
  42. cl_glow_ability_r 0;
  43. cl_glow_ability_g 1;
  44. cl_glow_ability_b 1
  45. cl_glow_ghost_infected_r 0;
  46. cl_glow_ghost_infected_g 1;
  47. cl_glow_ghost_infected_b 0.5
  48. cl_glow_infected_r 0;
  49. cl_glow_infected_g 0;
  50. cl_glow_infected_b 1
  51. cl_glow_infected_vomit_r 0.25;
  52. cl_glow_infected_vomit_g 0.75;
  53. cl_glow_infected_vomit_b 1
  54. cl_glow_item_r 1;
  55. cl_glow_item_g 0;
  56. cl_glow_item_b 1
  57. cl_glow_item_far_r 0;
  58. cl_glow_item_far_g 1;
  59. cl_glow_item_far_b 1
  60. cl_glow_survivor_r 1;
  61. cl_glow_survivor_g 0.5;
  62. cl_glow_survivor_b 0
  63. cl_glow_survivor_health_high_r 0;
  64. cl_glow_survivor_health_high_g 1;
  65. cl_glow_survivor_health_high_b 0
  66. cl_glow_survivor_health_med_r 1;
  67. cl_glow_survivor_health_med_g 1;
  68. cl_glow_survivor_health_med_b 0
  69. cl_glow_survivor_health_low_r 1;
  70. cl_glow_survivor_health_low_g 0;
  71. cl_glow_survivor_health_low_b 0
  72. cl_glow_survivor_hurt_r 1;
  73. cl_glow_survivor_hurt_g 1;
  74. cl_glow_survivor_hurt_b 1
  75. cl_glow_survivor_vomit_r 0.25;
  76. cl_glow_survivor_vomit_g 0.75;
  77. cl_glow_survivor_vomit_b 1
  78. cl_glow_thirdstrike_item_r 1;
  79. cl_glow_thirdstrike_item_g 0;
  80. cl_glow_thirdstrike_item_b 1
  81. cl_glow_survivor_health_bleed_pulse_amount 0;
  82. cl_glow_survivor_health_bleed_pulse 0
  83. cl_glow_survivor_health_include_buffer 0
  84.  
  85.  
  86. //# Null-cancelling movement by l4dnation.com/wiki
  87. //# > Prevents you from pressing two opposing directions, which causes you to stop moving
  88.  
  89. bind w +mfwd
  90. bind s +mback
  91. bind a +mleft
  92. bind d +mright
  93.  
  94. alias +mfwd "-back;+forward;alias checkfwd +forward"
  95. alias +mback "-forward;+back;alias checkback +back"
  96. alias +mleft "-moveright;+moveleft;alias checkleft +moveleft"
  97. alias +mright "-moveleft;+moveright;alias checkright +moveright"
  98. alias -mfwd "-forward;checkback;alias checkfwd;"
  99. alias -mback "-back;checkfwd;alias checkback;"
  100. alias -mleft "-moveleft;checkright;alias checkleft;"
  101. alias -mright "-moveright;checkleft;alias checkright;"
  102. alias checkfwd;
  103. alias checkback;
  104. alias checkleft;
  105. alias checkright;
  106.  
  107. //# Lighting & Material & Fps Settings:
  108. //# > More cleaner game, less shit, better lighting, minor fps boost
  109.  
  110. r_dynamic "0"
  111. r_PhysPropStaticLighting "0"
  112. r_ambientfraction "0.2"
  113. r_eyemove "0"
  114. r_eyesize "0"
  115. r_eyeshift_z "0"
  116. r_eyeshift_y "0"
  117. r_eyeshift_x "0"
  118. r_shadowdist "200"
  119. r_skyboxfogfactor "0.0"
  120. r_cheapwaterend "9999"
  121. r_cheapwaterstart "0"
  122.  
  123. dsp_slow_cpu "0"
  124. dsp_volume "0"
  125. dsp_enhance_stereo "0"
  126. cl_autohelp "0"
  127. cl_forcepreload "1"
  128. cl_detail_max_sway "0"
  129. mat_queue_report "0"
  130. mat_monitorgamma "1.6"
  131. mat_monitorgamma_tv_enabled "1"
  132. func_break_max_pieces "0"
  133.  
  134. //# Custom binds
  135. //# > Basic binds and fov
  136.  
  137. bind f3 "say !ready"
  138. bind f4 "say !unready"
  139. bind f5 "jointeam 1; say_team /spectate"
  140. bind f6 "jointeam 2"
  141. bind f7 "jointeam 3"
  142. bind b "sm_boss;say_team /bonus"
  143. bind n "say_team /mvp"
  144. bind p "record 1; stop"
  145. bind l "snd_restart"
  146. bind f11 disconnect
  147. bind LEFTarrow +left
  148. bind RIGHTarrow +right
  149. bind "F3" "console"
  150. bind "F3" "toggleconsole"
  151. bind g "toggle cl_viewmodelfovsurvivor 30 55 67 78 90 110 179 180"
  152.  
  153. bind DOWNARROW "rate 100000; cl_cmdrate 100; cl_updaterate 100; cl_interp_ratio 0; cl_interp 0.0"
  154. bind UPARROW "rate 128000; cl_cmdrate 128; cl_updaterate 128; cl_interp_ratio -1; cl_interp 0.0"
  155.  
  156. bind "MWHEELUP" "+jump"
  157. bind "MWHEELDOWN" "+jump"
  158. bind "SPACE" "+jump"
  159.  
  160. clear
  161. echo "@Inversal"
Tags: l4d2
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