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botw cemu

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Oct 9th, 2022
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  1. [01:29:43] ------- Init Cemu 1.26.2f -------
  2. [01:29:43] Init Wii U memory space (base: 0x000001db9a810000)
  3. [01:29:43] mlc01 path: C:/Users/anama/Downloads/cemu_1.26.2/cemu_1.26.2/mlc01
  4. [01:29:43] CPU: Intel(R) Core(TM) i3-6006U CPU @ 2.00GHz
  5. [01:29:43] RAM: 12156MB
  6. [01:29:43] Used CPU extensions: SSSE3, SSE4.1, AVX2, AES-NI
  7. [01:29:44] IOSU_CRYPTO: No otp.bin found. Online mode cannot be used
  8. [01:29:44] IOSU_CRYPTO: No Seeprom.bin found. Online mode cannot be used
  9. [01:33:59] COS: System fonts found. Generated shareddata (26609KB)
  10. [01:34:00] Thread quantum set to 100000
  11. [01:34:00] ------- Loaded title -------
  12. [01:34:00] TitleId: 00050000-101c9400
  13. [01:34:00] TitleVersion: v208
  14. [01:34:00] Update path: C:/Users/anama/Downloads/cemu_1.26.2/cemu_1.26.2/mlc01/usr/title/0005000e/101c9400/
  15. [01:34:00] DLC path: C:/Users/anama/Downloads/cemu_1.26.2/cemu_1.26.2/mlc01/usr/title/0005000c/101c9400/
  16. [01:34:00] Save path: C:/Users/anama/Downloads/cemu_1.26.2/cemu_1.26.2/mlc01/usr/save/00050000/101C9400/user/
  17. [01:34:00] Shader cache file: shaderCache/transferable/00050000101c9400.bin
  18. [01:34:00] gameprofile path: gameProfiles/00050000101c9400.ini
  19. [01:34:00] RPX hash (updated): fb7911ad
  20. [01:34:00] RPX hash (base): dcac9927
  21. [01:34:00] ------- Init Vulkan graphics backend -------
  22. [01:34:00] Vulkan instance version: 1.1
  23. [01:34:00] Using GPU: Intel(R) HD Graphics 520
  24. [01:34:00] Driver version (as stored in device info): 0019192E
  25. [01:34:04] VK_EXT_custom_border_color not supported. Cannot emulate arbitrary border color
  26. [01:34:04] VulkanLimits: UBAlignment 32 nonCoherentAtomSize 1
  27. [01:34:04] Using available debug function: vkCreateDebugUtilsMessengerEXT()
  28. [01:34:04] Vulkan device memory info:
  29. [01:34:04] Heap 0 - Size 5518MB Flags 0x00000001
  30. [01:34:04] Memory 0 - HeapIndex 0 Flags 0x00000007
  31. [01:34:04] Memory 1 - HeapIndex 0 Flags 0x0000000f
  32. [01:34:04] VK_FORMAT_R4G4_UNORM_PACK8 not supported
  33. [01:34:04] Loaded module 'u-king' with checksum 0x6267bfd0
  34. [01:34:04] RPL link time: 250ms
  35. [01:34:05] HLE scan time: 297ms
  36. [01:34:05] ------- Active settings -------
  37. [01:34:05] CPU-Mode: Multi-core recompiler (gameprofile)
  38. [01:34:05] Load shared libraries: true (gameprofile)
  39. [01:34:05] Use precompiled shaders: auto (gameprofile)
  40. [01:34:05] Full sync at GX2DrawDone: true
  41. [01:34:05] Async compile: true
  42. [01:34:05] Console language: English
  43. [01:34:09] Vulkan-Info: Allocated additional memory for textures from device-local memory
  44. [01:34:09] ------- Activate graphic packs -------
  45. [01:34:09] Activate graphic pack: The Legend of Zelda: Breath of the Wild/Enhancements [Presets: t3nka Neutral+,Disabled (no performance gain),Normal Reflections,Low (4 samples, Default),Ultra (8x, Default)]
  46. [01:34:09] Applying patch group 'BotW_AspectRatio_Shared' (Codecave: 01800000-01800008)
  47. [01:34:09] Applying patch group 'BotW_AspectRatio_V208'
  48. [01:34:09] Applying patch group 'BotW_GUIAspectRatio_V208' (Codecave: 01800100-01802498)
  49. [01:34:09] Applying patch group 'BotW_GUIScreenNames_V208' (Codecave: 01802500-0180347f)
  50. [01:34:09] Activate graphic pack: The Legend of Zelda: Breath of the Wild/Graphics [Presets: 16:9 (Default),960x540,Edge HUD (Default),Normal FXAA (Default),Low (50%),Low (Low Draw Distance, Sharp Shadows)]
  51. [01:34:09] Applying patch group 'BotW_ControllerScrollSpeed_V208' (Codecave: 01803500-018038dc)
  52. [01:34:09] Applying patch group 'BotW_Cutscene_V208' (Codecave: 01803900-01803b38)
  53. [01:34:09] Applying patch group 'BotW_FenceMethod_V208' (Codecave: 01803c00-01803c6c)
  54. [01:34:09] Applying patch group 'BotW_Gamespeed_V208' (Codecave: 01803d00-01803fd0)
  55. [01:34:09] Applying patch group 'BotW_KorokChasing_V208' (Codecave: 01804000-01804020)
  56. [01:34:09] Applying patch group 'BotW_LoadingScreen_V208'
  57. [01:34:09] Applying patch group 'BotW_Ragdolls_V208' (Codecave: 01804100-01804110)
  58. [01:34:09] Applying patch group 'BotW_VSync_V208' (Codecave: 01804200-018042a4)
  59. [01:34:09] Applying patch group 'BotW_WaterPhysics_V208' (Codecave: 01804300-01804338)
  60. [01:34:09] Set vsync frequency to 30 (graphic pack The Legend of Zelda: Breath of the Wild/Mods/FPS++)
  61. [01:34:09] Activate graphic pack: The Legend of Zelda: Breath of the Wild/Mods/FPS++ [Presets: Normal Settings,30FPS Limit,60FPS (ideal for 240/120/60Hz displays),Automatically Limit In Few Cutscenes (Recommended),Disabled (Default, dynamically adjust game speed),8 Frames Averaged (Default),Performance Fence (Default),Disabled (Default)]
  62. [01:34:09] Applying patch group 'BotW_ControllerScrollSpeed_V208' (Codecave: 01804400-018047dc)
  63. [01:34:09] Applying patch group 'BotW_Cutscene_V208' (Codecave: 01804800-01804a38)
  64. [01:34:09] Applying patch group 'BotW_FenceMethod_V208' (Codecave: 01804b00-01804b6c)
  65. [01:34:09] Applying patch group 'BotW_Gamespeed_V208' (Codecave: 01804c00-01804ed0)
  66. [01:34:09] Applying patch group 'BotW_KorokChasing_V208' (Codecave: 01804f00-01804f20)
  67. [01:34:09] Applying patch group 'BotW_LoadingScreen_V208'
  68. [01:34:09] Applying patch group 'BotW_Ragdolls_V208' (Codecave: 01805000-01805010)
  69. [01:34:09] Applying patch group 'BotW_VSync_V208' (Codecave: 01805100-018051a4)
  70. [01:34:09] Applying patch group 'BotW_WaterPhysics_V208' (Codecave: 01805200-01805238)
  71. [01:34:09] Activate graphic pack: The Legend of Zelda: Breath of the Wild/Mods/FPS++ [Presets: Advanced Settings,60FPS Limit (Default),30FPS (ideal for 240/120/60Hz displays),Disabled (Causes Crashes Above 30-60FPS),Disabled (Default, dynamically adjust game speed),8 Frames Averaged (Default),Performance Fence (Default),Disabled (Default)]
  72. [01:34:09] ------- Init Audio backend -------
  73. [01:34:09] DirectSound: available
  74. [01:34:09] XAudio 2.8: available
  75. [01:34:09] ------- Run title -------
  76. [01:34:17] Shader cache loaded with 6612 shaders. Commited mem 574MB. Took 8429ms
  77. [01:34:22] Recompiler initialized. CPU extensions: LZCNT MOVBE AVX
  78. [01:34:22] IOSU_ACT: using account default in first slot
  79. [01:34:37] Vulkan-Info: Allocated additional memory for textures from device-local memory
  80. [01:34:50] Vulkan-Info: Allocated additional memory for textures from device-local memory
  81. [01:35:06] Vulkan-Info: Allocated additional memory for textures from device-local memory
  82. [01:35:13] Vulkan-Info: Allocated additional memory for textures from device-local memory
  83. [01:35:24] Vulkan-Info: Allocated additional memory for textures from device-local memory
  84. [01:36:33] Vulkan-Info: Allocated additional memory for textures from device-local memory
  85. [01:36:59] Vulkan-Info: Allocated additional memory for textures from device-local memory
  86.  
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