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Tiffanys

all look young

Sep 16th, 2017
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  1. # hair, mouth, chin, nose, eyes, cheek, ear, neck
  2. spriteTypes = {
  3.  
  4. ############## Norman ##########################
  5.  
  6. spriteType = {
  7. name = "PORTRAIT_normangfx_child_male"
  8. texturefile = "gfx/characters/default_son.tga"
  9. noOfFrames = 1
  10. norefcount = yes
  11. }
  12.  
  13. spriteType = {
  14. name = "PORTRAIT_normangfx_child_female"
  15. texturefile = "gfx/characters/default_daughter.tga"
  16. noOfFrames = 1
  17. norefcount = yes
  18. }
  19.  
  20. ### english MALE ####
  21.  
  22. spriteType = {
  23. name = "GFX_norman_male_clothes_behind"
  24. texturefile = "gfx/characters/english_male/english_male_clothes_behind.dds"
  25. noOfFrames = 12
  26. norefcount = yes
  27. }
  28.  
  29. spriteType = {
  30. name = "GFX_norman_male_headgear_behind"
  31. texturefile = "gfx/characters/english_male/english_male_headgear_behind.dds"
  32. noOfFrames = 12
  33. norefcount = yes
  34. }
  35.  
  36. spriteType = {
  37. name = "GFX_norman_male_base"
  38. texturefile = "gfx/characters/english_male/english_male_base_1.dds"
  39. noOfFrames = 1
  40. norefcount = yes
  41. }
  42.  
  43. spriteType = {
  44. name = "GFX_norman_male_base_midage"
  45. texturefile = "gfx/characters/english_male/english_male_base_2.dds"
  46. noOfFrames = 1
  47. norefcount = yes
  48. }
  49.  
  50. spriteType = {
  51. name = "GFX_norman_male_base_oldage"
  52. texturefile = "gfx/characters/english_male/english_male_base_3.dds"
  53. noOfFrames = 1
  54. norefcount = yes
  55. }
  56.  
  57. spriteType = {
  58. name = "GFX_norman_male_hair_behind"
  59. texturefile = "gfx/characters/english_male/english_male_hair_behind_1.dds"
  60. noOfFrames = 15
  61. norefcount = yes
  62. }
  63.  
  64. spriteType = {
  65. name = "GFX_norman_male_hair_behind_midage"
  66. texturefile = "gfx/characters/english_male/english_male_hair_behind_2.dds"
  67. noOfFrames = 15
  68. norefcount = yes
  69. }
  70.  
  71. spriteType = {
  72. name = "GFX_norman_male_hair_behind_oldage"
  73. texturefile = "gfx/characters/english_male/english_male_hair_behind_3.dds"
  74. noOfFrames = 15
  75. norefcount = yes
  76. }
  77.  
  78. spriteType = {
  79. name = "GFX_norman_male_beard_behind"
  80. texturefile = "gfx/characters/english_male/english_male_beard_behind_1.dds"
  81. noOfFrames = 15
  82. norefcount = yes
  83. }
  84.  
  85. spriteType = {
  86. name = "GFX_norman_male_beard_behind_midage"
  87. texturefile = "gfx/characters/english_male/english_male_beard_behind_2.dds"
  88. noOfFrames = 15
  89. norefcount = yes
  90. }
  91.  
  92. spriteType = {
  93. name = "GFX_norman_male_beard_behind_oldage"
  94. texturefile = "gfx/characters/english_male/english_male_beard_behind_3.dds"
  95. noOfFrames = 15
  96. norefcount = yes
  97. }
  98.  
  99. spriteType = {
  100. name = "GFX_norman_male_cheeks"
  101. texturefile = "gfx/characters/english_male/english_male_cheeks_1.dds"
  102. noOfFrames = 10
  103. norefcount = yes
  104. }
  105.  
  106. spriteType = {
  107. name = "GFX_norman_male_cheeks_midage"
  108. texturefile = "gfx/characters/english_male/english_male_cheeks_2.dds"
  109. noOfFrames = 10
  110. norefcount = yes
  111. }
  112.  
  113. spriteType = {
  114. name = "GFX_norman_male_cheeks_oldage"
  115. texturefile = "gfx/characters/english_male/english_male_cheeks_3.dds"
  116. noOfFrames = 10
  117. norefcount = yes
  118. }
  119.  
  120. spriteType = {
  121. name = "GFX_norman_male_neck"
  122. texturefile = "gfx/characters/english_male/english_male_neck_1.dds"
  123. noOfFrames = 4
  124. norefcount = yes
  125. }
  126.  
  127. spriteType = {
  128. name = "GFX_norman_male_neck_midage"
  129. texturefile = "gfx/characters/english_male/english_male_neck_2.dds"
  130. noOfFrames = 4
  131. norefcount = yes
  132. }
  133.  
  134. spriteType = {
  135. name = "GFX_norman_male_neck_oldage"
  136. texturefile = "gfx/characters/english_male/english_male_neck_3.dds"
  137. noOfFrames = 4
  138. norefcount = yes
  139. }
  140.  
  141. spriteType = {
  142. name = "GFX_norman_male_chin"
  143. texturefile = "gfx/characters/english_male/english_male_chin_1.dds"
  144. noOfFrames = 10
  145. norefcount = yes
  146. }
  147.  
  148. spriteType = {
  149. name = "GFX_norman_male_chin_midage"
  150. texturefile = "gfx/characters/english_male/english_male_chin_2.dds"
  151. noOfFrames = 10
  152. norefcount = yes
  153. }
  154.  
  155. spriteType = {
  156. name = "GFX_norman_male_chin_oldage"
  157. texturefile = "gfx/characters/english_male/english_male_chin_3.dds"
  158. noOfFrames = 10
  159. norefcount = yes
  160. }
  161.  
  162. spriteType = {
  163. name = "GFX_norman_male_mouth"
  164. texturefile = "gfx/characters/english_male/english_male_mouth_1.dds"
  165. noOfFrames = 10
  166. norefcount = yes
  167. }
  168.  
  169. spriteType = {
  170. name = "GFX_norman_male_mouth_midage"
  171. texturefile = "gfx/characters/english_male/english_male_mouth_2.dds"
  172. noOfFrames = 10
  173. norefcount = yes
  174. }
  175.  
  176. spriteType = {
  177. name = "GFX_norman_male_mouth_oldage"
  178. texturefile = "gfx/characters/english_male/english_male_mouth_3.dds"
  179. noOfFrames = 10
  180. norefcount = yes
  181. }
  182.  
  183. spriteType = {
  184. name = "GFX_norman_male_nose"
  185. texturefile = "gfx/characters/english_male/english_male_nose_1.dds"
  186. noOfFrames = 10
  187. norefcount = yes
  188. }
  189.  
  190. spriteType = {
  191. name = "GFX_norman_male_nose_midage"
  192. texturefile = "gfx/characters/english_male/english_male_nose_2.dds"
  193. noOfFrames = 10
  194. norefcount = yes
  195. }
  196.  
  197. spriteType = {
  198. name = "GFX_norman_male_nose_oldage"
  199. texturefile = "gfx/characters/english_male/english_male_nose_3.dds"
  200. noOfFrames = 10
  201. norefcount = yes
  202. }
  203.  
  204. spriteType = {
  205. name = "GFX_norman_male_eyes"
  206. texturefile = "gfx/characters/english_male/english_male_eyes_1.dds"
  207. noOfFrames = 10
  208. norefcount = yes
  209. }
  210.  
  211. spriteType = {
  212. name = "GFX_norman_male_eyes_midage"
  213. texturefile = "gfx/characters/english_male/english_male_eyes_2.dds"
  214. noOfFrames = 10
  215. norefcount = yes
  216. }
  217.  
  218. spriteType = {
  219. name = "GFX_norman_male_eyes_oldage"
  220. texturefile = "gfx/characters/english_male/english_male_eyes_3.dds"
  221. noOfFrames = 10
  222. norefcount = yes
  223. }
  224.  
  225. spriteType = {
  226. name = "GFX_norman_male_eyes2"
  227. texturefile = "gfx/characters/english_male/english_male_eyes2.dds"
  228. noOfFrames = 10
  229. norefcount = yes
  230. }
  231.  
  232. spriteType = {
  233. name = "GFX_norman_male_ear"
  234. texturefile = "gfx/characters/english_male/english_male_ear_1.dds"
  235. noOfFrames = 4
  236. norefcount = yes
  237. }
  238.  
  239. spriteType = {
  240. name = "GFX_norman_male_ear_midage"
  241. texturefile = "gfx/characters/english_male/english_male_ear_2.dds"
  242. noOfFrames = 4
  243. norefcount = yes
  244. }
  245.  
  246. spriteType = {
  247. name = "GFX_norman_male_ear_oldage"
  248. texturefile = "gfx/characters/english_male/english_male_ear_3.dds"
  249. noOfFrames = 4
  250. norefcount = yes
  251. }
  252.  
  253. spriteType = {
  254. name = "GFX_norman_male_beard"
  255. texturefile = "gfx/characters/english_male/english_male_beard_1.dds"
  256. noOfFrames = 15
  257. norefcount = yes
  258. }
  259.  
  260. spriteType = {
  261. name = "GFX_norman_male_beard_midage"
  262. texturefile = "gfx/characters/english_male/english_male_beard_2.dds"
  263. noOfFrames = 15
  264. norefcount = yes
  265. }
  266.  
  267. spriteType = {
  268. name = "GFX_norman_male_beard_oldage"
  269. texturefile = "gfx/characters/english_male/english_male_beard_3.dds"
  270. noOfFrames = 15
  271. norefcount = yes
  272. }
  273.  
  274. spriteType = {
  275. name = "GFX_norman_male_hair"
  276. texturefile = "gfx/characters/english_male/english_male_hair_1.dds"
  277. noOfFrames = 15
  278. norefcount = yes
  279. }
  280.  
  281. spriteType = {
  282. name = "GFX_norman_male_hair_midage"
  283. texturefile = "gfx/characters/english_male/english_male_hair_2.dds"
  284. noOfFrames = 15
  285. norefcount = yes
  286. }
  287.  
  288. spriteType = {
  289. name = "GFX_norman_male_hair_oldage"
  290. texturefile = "gfx/characters/english_male/english_male_hair_3.dds"
  291. noOfFrames = 15
  292. norefcount = yes
  293. }
  294.  
  295. spriteType = {
  296. name = "GFX_norman_male_clothes"
  297. texturefile = "gfx/characters/english_male/english_male_clothes.dds"
  298. noOfFrames = 12
  299. norefcount = yes
  300. }
  301.  
  302. spriteType = {
  303. name = "GFX_norman_male_headgear_mid"
  304. texturefile = "gfx/characters/english_male/english_male_headgear_mid.dds"
  305. noOfFrames = 12
  306. norefcount = yes
  307. }
  308.  
  309. spriteType = {
  310. name = "GFX_norman_male_headgear"
  311. texturefile = "gfx/characters/english_male/english_male_headgear.dds"
  312. noOfFrames = 12
  313. norefcount = yes
  314. }
  315.  
  316. # CULTURE_INDEX: 0 = clothes behind, 1 = headgear behind, 2 = clothes, 3 = headgear mid, 4 = clothes infront, 5 = headgear
  317.  
  318. # english Male
  319. portraitType = {
  320. name = "PORTRAIT_normangfx_male"
  321. effectFile = "gfx/FX/portrait.lua"
  322. layer = { # GFX_TYPE:[d|p]INDEX:COLOR_LINK:DONT_REFRESH_IF_VALID:CULTURE_INDEX
  323. "GFX_character_background:p0"
  324. "GFX_western_male_clothes_behind:p3:c0"
  325. "GFX_western_male_headgear_behind:p5:c1"
  326. "GFX_western_male_hair_behind:p1:h:y"
  327. "GFX_western_male_beard_behind:p4:h:y"
  328. "GFX_western_male_base:p2"
  329. "GFX_western_male_neck:d0"
  330. "GFX_western_male_cheeks:d4"
  331. "GFX_western_male_chin:d1"
  332. "GFX_western_male_mouth:d2:o75x49"
  333. "GFX_western_male_nose:d3:o80x65"
  334. "GFX_western_male_eyes:d6:o47x74"
  335. "GFX_western_male_eyes2:d6:e:o74x92"
  336. "GFX_character_scars:p7:y"
  337. "GFX_character_reddots:p8"
  338. "GFX_character_boils:p9"
  339. "GFX_character_blinded_eyes:p10"
  340. "GFX_character_eyepatch:p13:y:o32x63"
  341. "GFX_western_male_clothes:p3:c2"
  342. "GFX_western_male_headgear_mid:p5:c3"
  343. "GFX_western_male_ear:d7:o27x54"
  344. "GFX_western_male_beard:p4:h:y"
  345. "GFX_western_male_hair:p1:h:y"
  346. "GFX_character_mask:p12:y:o40x45"
  347. "GFX_western_male_clothes_infront:p3:c4"
  348. "GFX_western_male_headgear:p5:c5"
  349. "GFX_character_imprisoned:p6"
  350. "GFX_player_overlay:p11"
  351. }
  352.  
  353. hair_color_index = 8
  354. hair_color = { # dark, base, highlight
  355.  
  356. { 10 10 10 } { 50 50 50 } { 255 255 255 }
  357. { 15 8 0 } { 176 155 108 } { 255 255 255 }
  358. { 10 10 10 } { 125 85 56 } { 255 255 255 }
  359. { 30 22 18 } { 150 90 55 } { 255 255 255 }
  360. { 30 22 18 } { 178 80 41 } { 255 255 255 }
  361. { 20 12 8 } { 78 54 37 } { 255 255 255 }
  362. { 40 22 18 } { 200 195 0 } { 255 255 255 }
  363. }
  364.  
  365. eye_color_index = 9
  366. eye_color = {
  367. { 58 109 193}
  368. { 120 74 46 }
  369. { 34 103 36 }
  370. { 58 109 193}
  371. { 120 74 46 }
  372. { 34 103 36 }
  373. { 34 103 36 }
  374. }
  375.  
  376. headgear_that_hides_hair = { 10 }
  377. }
  378.  
  379. # middle age
  380. portraitType = {
  381. name = "PORTRAIT_normangfx_male1"
  382. effectFile = "gfx/FX/portrait.lua"
  383. layer = { # GFX_TYPE:[d|p]INDEX:COLOR_LINK:DONT_REFRESH_IF_VALID:CULTURE_INDEX
  384. "GFX_character_background:p0"
  385. "GFX_western_male_clothes_behind:p3:c0"
  386. "GFX_western_male_headgear_behind:p5:c1"
  387. "GFX_western_male_hair_behind_midage:p1:h:y"
  388. "GFX_western_male_beard_behind_midage:p4:h:y"
  389. "GFX_western_male_base_midage:p2"
  390. "GFX_western_male_neck_midage:d0"
  391. "GFX_western_male_cheeks_midage:d4"
  392. "GFX_western_male_chin_midage:d1"
  393. "GFX_western_male_mouth_midage:d2:o80x51"
  394. "GFX_western_male_nose_midage:d3:o81x65" #10
  395. "GFX_western_male_eyes_midage:d6:o46x74"
  396. "GFX_western_male_eyes2:d6:e:o74x92"
  397.  
  398. "GFX_character_scars:p7:y"
  399. "GFX_character_reddots:p8"
  400. "GFX_character_boils:p9"
  401. "GFX_character_blinded_eyes:p10"
  402. "GFX_character_eyepatch:p13:y:o32x63"
  403. "GFX_western_male_clothes:p3:c2"
  404. "GFX_western_male_headgear_mid:p5:c3"
  405. "GFX_western_male_ear_midage:d7:o27x54"
  406. "GFX_western_male_beard_midage:p4:h:y"
  407. "GFX_western_male_hair_midage:p1:h:y"
  408. "GFX_character_mask:p12:y:o40x45"
  409. "GFX_western_male_clothes_infront:p3:c4"
  410. "GFX_western_male_headgear:p5:c5"
  411. "GFX_character_imprisoned:p6"
  412. "GFX_player_overlay:p11"
  413. }
  414.  
  415. hair_color_index = 8
  416. hair_color = { # dark, base, highlight
  417.  
  418. { 10 10 10 } { 50 50 50 } { 255 255 255 }
  419. { 15 8 0 } { 176 155 108 } { 255 255 255 }
  420. { 10 10 10 } { 125 85 56 } { 255 255 255 }
  421. { 30 22 18 } { 150 90 55 } { 255 255 255 }
  422. { 30 22 18 } { 178 80 41 } { 255 255 255 }
  423. { 20 12 8 } { 78 54 37 } { 255 255 255 }
  424. { 40 22 18 } { 200 195 0 } { 255 255 255 }
  425. }
  426.  
  427. eye_color_index = 9
  428. eye_color = {
  429. { 58 109 193}
  430. { 120 74 46 }
  431. { 34 103 36 }
  432. { 58 109 193}
  433. { 120 74 46 }
  434. { 34 103 36 }
  435. { 34 103 36 }
  436. }
  437.  
  438. headgear_that_hides_hair = { 10 }
  439. }
  440.  
  441. # old age
  442. portraitType = {
  443. name = "PORTRAIT_normangfx_male2"
  444. effectFile = "gfx/FX/portrait.lua"
  445. layer = { # GFX_TYPE:[d|p]INDEX:COLOR_LINK:DONT_REFRESH_IF_VALID:CULTURE_INDEX
  446. "GFX_character_background:p0"
  447. "GFX_western_male_clothes_behind:p3:c0"
  448. "GFX_western_male_headgear_behind:p5:c1"
  449. "GFX_western_male_hair_behind_oldage:p1:h:y"
  450. "GFX_western_male_beard_behind_oldage:p4:h:y"
  451. "GFX_western_male_base_oldage:p2"
  452. "GFX_western_male_neck_oldage:d0"
  453. "GFX_western_male_cheeks_oldage:d4"
  454. "GFX_western_male_chin_oldage:d1"
  455. "GFX_western_male_mouth_oldage:d2:o75x52"
  456. "GFX_western_male_nose_oldage:d3:o80x66"
  457. "GFX_western_male_eyes_oldage:d6:o46x73"
  458. "GFX_western_male_eyes2:d6:e:o74x92"
  459.  
  460. "GFX_character_scars:p7:y"
  461. "GFX_character_reddots:p8"
  462. "GFX_character_boils:p9"
  463. "GFX_character_blinded_eyes:p10"
  464. "GFX_character_eyepatch:p13:y:o32x63"
  465. "GFX_western_male_clothes:p3:c2"
  466. "GFX_western_male_headgear_mid:p5:c3"
  467. "GFX_western_male_ear_oldage:d7:o25x51"
  468. "GFX_western_male_beard_oldage:p4:h:y"
  469. "GFX_western_male_hair_oldage:p1:h:y"
  470. "GFX_character_mask:p12:y:o40x45"
  471. "GFX_western_male_clothes_infront:p3:c4"
  472. "GFX_western_male_headgear:p5:c5"
  473. "GFX_character_imprisoned:p6"
  474. "GFX_player_overlay:p11"
  475. }
  476.  
  477. hair_color_index = 8
  478. hair_color = { # dark, base, highlight
  479. { 10 10 10 } { 200 200 200 } { 255 255 255 }
  480. { 15 8 0 } { 214 210 195 } { 255 255 255 }
  481. { 10 10 10 } { 143 134 127 } { 255 255 255 }
  482. { 30 22 18 } { 174 161 151 } { 255 255 255 }
  483. { 30 22 18 } { 180 170 151 } { 255 255 255 }
  484. { 30 22 18 } { 180 170 151 } { 255 255 255 }
  485. { 30 22 18 } { 245 240 225 } { 255 255 255 }
  486. }
  487.  
  488. eye_color_index = 9
  489. eye_color = {
  490. { 58 109 193}
  491. { 120 74 46 }
  492. { 34 103 36 }
  493. { 58 109 193}
  494. { 120 74 46 }
  495. { 34 103 36 }
  496. { 34 103 36 }
  497. }
  498.  
  499. headgear_that_hides_hair = { 10 }
  500. }
  501.  
  502. #### Norman FEMALE ####
  503.  
  504. spriteType = {
  505. name = "GFX_norman_female_clothes_behind"
  506. texturefile = "gfx/characters/english_female/english_female_clothes_behind.dds"
  507. noOfFrames = 12
  508. norefcount = yes
  509. }
  510.  
  511. spriteType = {
  512. name = "GFX_norman_female_headgear_behind"
  513. texturefile = "gfx/characters/english_female/english_female_headgear_behind.dds"
  514. noOfFrames = 12
  515. norefcount = yes
  516. }
  517.  
  518. spriteType = {
  519. name = "GFX_norman_female_hair_behind"
  520. texturefile = "gfx/characters/english_female/english_female_hair_behind_1.dds"
  521. noOfFrames = 10
  522. norefcount = yes
  523. }
  524.  
  525. spriteType = {
  526. name = "GFX_norman_female_hair_behind_midage"
  527. texturefile = "gfx/characters/english_female/english_female_hair_behind_2.dds"
  528. noOfFrames = 10
  529. norefcount = yes
  530. }
  531.  
  532. spriteType = {
  533. name = "GFX_norman_female_hair_behind_oldage"
  534. texturefile = "gfx/characters/english_female/english_female_hair_behind_3.dds"
  535. noOfFrames = 10
  536. norefcount = yes
  537. }
  538.  
  539. spriteType = {
  540. name = "GFX_norman_female_base"
  541. texturefile = "gfx/characters/english_female/english_female_base_1.dds"
  542. noOfFrames = 1
  543. norefcount = yes
  544. }
  545.  
  546. spriteType = {
  547. name = "GFX_norman_female_base_midage"
  548. texturefile = "gfx/characters/english_female/english_female_base_2.dds"
  549. noOfFrames = 1
  550. norefcount = yes
  551. }
  552.  
  553. spriteType = {
  554. name = "GFX_norman_female_base_oldage"
  555. texturefile = "gfx/characters/english_female/english_female_base_3.dds"
  556. noOfFrames = 1
  557. norefcount = yes
  558. }
  559.  
  560.  
  561. spriteType = {
  562. name = "GFX_norman_female_cheeks"
  563. texturefile = "gfx/characters/english_female/english_female_cheeks_1.dds"
  564. noOfFrames = 10
  565. norefcount = yes
  566. }
  567.  
  568. spriteType = {
  569. name = "GFX_norman_female_cheeks_midage"
  570. texturefile = "gfx/characters/english_female/english_female_cheeks_2.dds"
  571. noOfFrames = 10
  572. norefcount = yes
  573. }
  574.  
  575. spriteType = {
  576. name = "GFX_norman_female_cheeks_oldage"
  577. texturefile = "gfx/characters/english_female/english_female_cheeks_3.dds"
  578. noOfFrames = 10
  579. norefcount = yes
  580. }
  581.  
  582. spriteType = {
  583. name = "GFX_norman_female_neck"
  584. texturefile = "gfx/characters/english_female/english_female_neck_1.dds"
  585. noOfFrames = 4
  586. norefcount = yes
  587. }
  588.  
  589. spriteType = {
  590. name = "GFX_norman_female_neck_midage"
  591. texturefile = "gfx/characters/english_female/english_female_neck_2.dds"
  592. noOfFrames = 4
  593. norefcount = yes
  594. }
  595.  
  596. spriteType = {
  597. name = "GFX_norman_female_neck_oldage"
  598. texturefile = "gfx/characters/english_female/english_female_neck_3.dds"
  599. noOfFrames = 4
  600. norefcount = yes
  601. }
  602.  
  603. spriteType = {
  604. name = "GFX_norman_female_chin"
  605. texturefile = "gfx/characters/english_female/english_female_chin_1.dds"
  606. noOfFrames = 10
  607. norefcount = yes
  608. }
  609.  
  610. spriteType = {
  611. name = "GFX_norman_female_chin_midage"
  612. texturefile = "gfx/characters/english_female/english_female_chin_2.dds"
  613. noOfFrames = 10
  614. norefcount = yes
  615. }
  616.  
  617. spriteType = {
  618. name = "GFX_norman_female_chin_oldage"
  619. texturefile = "gfx/characters/english_female/english_female_chin_3.dds"
  620. noOfFrames = 10
  621. norefcount = yes
  622. }
  623.  
  624. spriteType = {
  625. name = "GFX_norman_female_mouth"
  626. texturefile = "gfx/characters/english_female/english_female_mouth_1.dds"
  627. noOfFrames = 10
  628. norefcount = yes
  629. }
  630.  
  631. spriteType = {
  632. name = "GFX_norman_female_mouth_midage"
  633. texturefile = "gfx/characters/english_female/english_female_mouth_2.dds"
  634. noOfFrames = 10
  635. norefcount = yes
  636. }
  637.  
  638. spriteType = {
  639. name = "GFX_norman_female_mouth_oldage"
  640. texturefile = "gfx/characters/english_female/english_female_mouth_3.dds"
  641. noOfFrames = 10
  642. norefcount = yes
  643. }
  644.  
  645. spriteType = {
  646. name = "GFX_norman_female_nose"
  647. texturefile = "gfx/characters/english_female/english_female_nose_1.dds"
  648. noOfFrames = 10
  649. norefcount = yes
  650. }
  651.  
  652. spriteType = {
  653. name = "GFX_norman_female_nose_midage"
  654. texturefile = "gfx/characters/english_female/english_female_nose_2.dds"
  655. noOfFrames = 10
  656. norefcount = yes
  657. }
  658.  
  659. spriteType = {
  660. name = "GFX_norman_female_nose_oldage"
  661. texturefile = "gfx/characters/english_female/english_female_nose_3.dds"
  662. noOfFrames = 10
  663. norefcount = yes
  664. }
  665.  
  666. spriteType = {
  667. name = "GFX_norman_female_eyes"
  668. texturefile = "gfx/characters/english_female/english_female_eyes_1.dds"
  669. noOfFrames = 10
  670. norefcount = yes
  671. }
  672.  
  673. spriteType = {
  674. name = "GFX_norman_female_eyes_midage"
  675. texturefile = "gfx/characters/english_female/english_female_eyes_2.dds"
  676. noOfFrames = 10
  677. norefcount = yes
  678. }
  679.  
  680. spriteType = {
  681. name = "GFX_norman_female_eyes_oldage"
  682. texturefile = "gfx/characters/english_female/english_female_eyes_3.dds"
  683. noOfFrames = 10
  684. norefcount = yes
  685. }
  686.  
  687. spriteType = {
  688. name = "GFX_norman_female_eyes2"
  689. texturefile = "gfx/characters/english_female/english_female_eyes2.dds"
  690. noOfFrames = 10
  691. norefcount = yes
  692. }
  693.  
  694. spriteType = {
  695. name = "GFX_norman_female_ear"
  696. texturefile = "gfx/characters/english_female/english_female_ear_1.dds"
  697. noOfFrames = 4
  698. norefcount = yes
  699. }
  700.  
  701. spriteType = {
  702. name = "GFX_norman_female_ear_midage"
  703. texturefile = "gfx/characters/english_female/english_female_ear_2.dds"
  704. noOfFrames = 4
  705. norefcount = yes
  706. }
  707.  
  708. spriteType = {
  709. name = "GFX_norman_female_ear_oldage"
  710. texturefile = "gfx/characters/english_female/english_female_ear_3.dds"
  711. noOfFrames = 4
  712. norefcount = yes
  713. }
  714.  
  715. spriteType = {
  716. name = "GFX_norman_female_clothes"
  717. texturefile = "gfx/characters/english_female/english_female_clothes.dds"
  718. noOfFrames = 12
  719. norefcount = yes
  720. }
  721.  
  722. spriteType = {
  723. name = "GFX_norman_female_hair"
  724. texturefile = "gfx/characters/english_female/english_female_hair_1.dds"
  725. noOfFrames = 10
  726. norefcount = yes
  727. }
  728.  
  729. spriteType = {
  730. name = "GFX_norman_female_hair_midage"
  731. texturefile = "gfx/characters/english_female/english_female_hair_2.dds"
  732. noOfFrames = 10
  733. norefcount = yes
  734. }
  735.  
  736. spriteType = {
  737. name = "GFX_norman_female_hair_oldage"
  738. texturefile = "gfx/characters/english_female/english_female_hair_3.dds"
  739. noOfFrames = 10
  740. norefcount = yes
  741. }
  742.  
  743. spriteType = {
  744. name = "GFX_norman_female_headgear"
  745. texturefile = "gfx/characters/english_female/english_female_headgear.dds"
  746. noOfFrames = 12
  747. norefcount = yes
  748. }
  749.  
  750. # CULTURE_INDEX: 0 = clothes behind, 1 = headgear behind, 2 = clothes, 3 = headgear mid, 4 = clothes infront, 5 = headgear
  751.  
  752. # english female
  753. portraitType = {
  754. name = "PORTRAIT_normangfx_female"
  755. effectFile = "gfx/FX/portrait.lua"
  756. layer = { # GFX_TYPE:[d|p]INDEX:COLOR_LINK:DONT_REFRESH_IF_VALID:CULTURE_INDEX
  757. "GFX_character_background:p0"
  758. "GFX_western_female_clothes_behind:p3:c0"
  759. "GFX_western_female_headgear_behind:p5:c1"
  760. "GFX_western_female_hair_behind:p1:h:y"
  761. "GFX_western_female_base:p2"
  762. "GFX_western_female_neck:d0"
  763. "GFX_western_female_cheeks:d4"
  764. "GFX_western_female_chin:d1"
  765. "GFX_western_female_mouth:d2:o72x48" #8
  766. "GFX_western_female_nose:d3:o80x65" #9
  767. "GFX_western_female_eyes:d6:o49x79" #10
  768. "GFX_western_female_eyes2:d6:e:o72x88"
  769.  
  770. "GFX_character_scars:p7:y"
  771. "GFX_character_reddots:p8"
  772. "GFX_character_boils:p9"
  773. "GFX_character_blinded_eyes:p10"
  774. "GFX_character_eyepatch:p13:y:o32x63"
  775. "GFX_western_female_clothes:p3:c2"
  776. "GFX_western_female_ear:d7:o28x54"
  777. "GFX_western_female_headgear_mid:p5:c3"
  778. "GFX_western_female_hair_midage:p1:h:y"
  779. "GFX_character_mask:p12:y:o40x45"
  780. "GFX_empty:p3:c4"
  781. "GFX_western_female_headgear:p5:c5"
  782. "GFX_character_imprisoned:p6"
  783. "GFX_player_overlay:p11"
  784. }
  785.  
  786. hair_color_index = 8
  787. hair_color = { # dark, base, highlight
  788. { 10 10 10 } { 50 50 50 } { 255 255 255 }
  789. { 15 8 0 } { 176 155 108 } { 255 255 255 }
  790. { 10 10 10 } { 125 85 56 } { 255 255 255 }
  791. { 30 22 18 } { 150 90 55 } { 255 255 255 }
  792. { 30 22 18 } { 178 80 41 } { 255 255 255 }
  793. { 20 12 8 } { 78 54 37 } { 255 255 255 }
  794. { 40 22 18 } { 200 195 0 } { 255 255 255 }
  795. }
  796.  
  797. eye_color_index = 9
  798. eye_color = {
  799. { 58 109 193}
  800. { 120 74 46 }
  801. { 34 103 36 }
  802. }
  803.  
  804. headgear_that_hides_hair = { }
  805. }
  806.  
  807. # Western female midage
  808. portraitType = {
  809. name = "PORTRAIT_normangfx_female1"
  810. effectFile = "gfx/FX/portrait.lua"
  811. layer = { # GFX_TYPE:[d|p]INDEX:COLOR_LINK:DONT_REFRESH_IF_VALID:CULTURE_INDEX
  812. "GFX_character_background:p0"
  813. "GFX_western_female_clothes_behind:p3:c0"
  814. "GFX_western_female_headgear_behind:p5:c1"
  815. "GFX_western_female_hair_behind:p1:h:y"
  816. "GFX_western_female_base:p2"
  817. "GFX_western_female_neck:d0"
  818. "GFX_western_female_cheeks:d4"
  819. "GFX_western_female_chin:d1"
  820. "GFX_western_female_mouth:d2:o72x48" #8
  821. "GFX_western_female_nose:d3:o80x65" #9
  822. "GFX_western_female_eyes:d6:o49x79" #10
  823. "GFX_western_female_eyes2:d6:e:o72x88"
  824.  
  825. "GFX_character_scars:p7:y"
  826. "GFX_character_reddots:p8"
  827. "GFX_character_boils:p9"
  828. "GFX_character_blinded_eyes:p10"
  829. "GFX_character_eyepatch:p13:y:o32x63"
  830. "GFX_western_female_clothes:p3:c2"
  831. "GFX_western_female_ear:d7:o28x54"
  832. "GFX_western_female_headgear_mid:p5:c3"
  833. "GFX_western_female_hair_midage:p1:h:y"
  834. "GFX_character_mask:p12:y:o40x45"
  835. "GFX_empty:p3:c4"
  836. "GFX_western_female_headgear:p5:c5"
  837. "GFX_character_imprisoned:p6"
  838. "GFX_player_overlay:p11"
  839. }
  840.  
  841. hair_color_index = 8
  842. hair_color = { # dark, base, highlight
  843. { 10 10 10 } { 50 50 50 } { 255 255 255 }
  844. { 15 8 0 } { 176 155 108 } { 255 255 255 }
  845. { 10 10 10 } { 125 85 56 } { 255 255 255 }
  846. { 30 22 18 } { 150 90 55 } { 255 255 255 }
  847. { 30 22 18 } { 178 80 41 } { 255 255 255 }
  848. { 20 12 8 } { 78 54 37 } { 255 255 255 }
  849. { 40 22 18 } { 200 195 0 } { 255 255 255 }
  850. }
  851.  
  852. eye_color_index = 9
  853. eye_color = {
  854. { 58 109 193}
  855. { 120 74 46 }
  856. { 34 103 36 }
  857. }
  858.  
  859. headgear_that_hides_hair = { }
  860. }
  861.  
  862. # Western female oldage
  863. portraitType = {
  864. name = "PORTRAIT_normangfx_female2"
  865. effectFile = "gfx/FX/portrait.lua"
  866. layer = { # GFX_TYPE:[d|p]INDEX:COLOR_LINK:DONT_REFRESH_IF_VALID:CULTURE_INDEX
  867. "GFX_character_background:p0"
  868. "GFX_western_female_clothes_behind:p3:c0"
  869. "GFX_western_female_headgear_behind:p5:c1"
  870. "GFX_western_female_hair_behind:p1:h:y"
  871. "GFX_western_female_base:p2"
  872. "GFX_western_female_neck:d0"
  873. "GFX_western_female_cheeks:d4"
  874. "GFX_western_female_chin:d1"
  875. "GFX_western_female_mouth:d2:o72x48" #8
  876. "GFX_western_female_nose:d3:o80x65" #9
  877. "GFX_western_female_eyes:d6:o49x79" #10
  878. "GFX_western_female_eyes2:d6:e:o72x88"
  879.  
  880. "GFX_character_scars:p7:y"
  881. "GFX_character_reddots:p8"
  882. "GFX_character_boils:p9"
  883. "GFX_character_blinded_eyes:p10"
  884. "GFX_character_eyepatch:p13:y:o32x63"
  885. "GFX_western_female_clothes:p3:c2"
  886. "GFX_western_female_ear_oldage:d7:o28x54"
  887. "GFX_western_female_headgear_mid:p5:c3"
  888. "GFX_western_female_hair_oldage:p1:h:y"
  889. "GFX_character_mask:p12:y:o40x45"
  890. "GFX_empty:p3:c4"
  891. "GFX_western_female_headgear:p5:c5"
  892. "GFX_character_imprisoned:p6"
  893. "GFX_player_overlay:p11"
  894. }
  895.  
  896.  
  897. hair_color_index = 8
  898. hair_color = { # dark, base, highlight
  899. { 10 10 10 } { 200 200 200 } { 255 255 255 }
  900. { 15 8 0 } { 214 210 195 } { 255 255 255 }
  901. { 10 10 10 } { 143 134 127 } { 255 255 255 }
  902. { 30 22 18 } { 174 161 151 } { 255 255 255 }
  903. { 30 22 18 } { 180 170 151 } { 255 255 255 }
  904. { 30 22 18 } { 180 170 151 } { 255 255 255 }
  905. { 30 22 18 } { 245 240 225 } { 255 255 255 }
  906. }
  907.  
  908. eye_color_index = 9
  909. eye_color = {
  910. { 58 109 193}
  911. { 120 74 46 }
  912. { 34 103 36 }
  913. }
  914.  
  915. headgear_that_hides_hair = { }
  916. }
  917. }
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