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- variables:
- {stamina.%player%} = 10
- {exhaustion.%player%} = 0
- on load:
- register new shapeless recipe for hopper named "&8Upgrade Hopper" using redstone, redstone block, redstone, redstone block, hopper, redstone block, redstone, redstone block, redstone
- register new shapeless recipe for furnace named "&cUpgrade Furnace" using blaze_powder, fire_charge, blaze_powder, fire_charge, furnace, fire_charge, blaze_powder, fire_charge, blaze_powder
- register new shapeless recipe for super golden apple using gold block, gold block, gold block, gold block, apple, gold block, gold block, gold block, gold block
- register new shapeless recipe for mob spawner named "&r空のモンスタースポナー" using iron block, iron bars block, iron block, iron bars block, soulsand, iron bars block, iron block, iron bars block, iron block
- register new shapeless recipe for diamond using coal block, flint, coal block, flint, obsidian, flint, coal block, flint, coal block
- register new shapeless recipe for spawner egg:50 using air, gunpowder, air, gunpowder, egg, gunpowder, air, gunpowder, air
- register new shapeless recipe for spawner egg:51 using air, bone, air, bone, egg, bone, air, bone, air
- register new shapeless recipe for spawner egg:52 using air, spider eye, air, spider eye, egg, spider eye, air, spider eye, air
- register new shapeless recipe for spawner egg:54 using air, rotten flesh, air, rotten flesh, egg, rotten flesh, air, rotten flesh, air
- register new shapeless recipe for spawner egg:55 using air, slimeball, air, slimeball, egg, slimeball, air, slimeball, air
- register new shapeless recipe for spawner egg:58 using air, ender pearl, air, ender pearl, egg, ender pearl, air, ender pearl, air
- register new shapeless recipe for spawner egg:61 using air, blaze powder, air, blaze powder, egg, blaze powder, air, blaze powder, air
- register new shapeless recipe for spawner egg:90 using air, porkchop_item, air, porkchop_item, egg, porkchop_item, air, porkchop_item, air
- register new shapeless recipe for spawner egg:91 using air, white_wool_block, air, white_wool_block, egg, white_wool_block, air, white_wool_block, air
- register new shapeless recipe for spawner egg:92 using air, leather, air, leather, egg, leather, air, leather, air
- register new shapeless recipe for spawner egg:93 using air, feather, air, feather, egg, feather, air, feather, air
- register new shapeless recipe for spawner egg:96 using air, red mushroom, air, red mushroom, egg, red mushroom, air, red mushroom, air
- register new shapeless recipe for spawner egg:97 using snowball, snowball, snowball, snowball, egg, snowball, snowball, snowball, snowball
- register new shapeless recipe for spawner egg:99 using red poppy, iron ingot, red poppy, iron ingot, egg, iron ingot, red poppy, iron ingot, red poppy
- register new shapeless recipe for spawner egg:101 using air, rabbit hide, air, rabbit hide, egg, rabbit hide, air, rabbit hide, air
- register new shapeless recipe for spawner egg:120 using air, emerald, air, emerald, egg, emerald, air, emerald, air
- on first join:
- give player stone sword of sharpness 2
- give player stone pickaxe of efficiency 3
- give player stone axe of efficiency 3
- give player stone shovel of efficiency 3
- give player stone hoe of unbreaking 3
- execute console command "replaceitem entity %player% slot.hotbar.5 minecraft:written_book 1 0 {generation:0,pages:[""{\""text\"":\""§l§oWelcome to the server§0\\n§0この鯖ではいくつか特殊な仕様があります\\n\\n仕様の紹介は次のページへ\""}"",""{\""text\"":\""§0①スタミナ§0\\n§0走っている間に1秒ごとに減っていき走るのをやめると回復します§0\\n§00になると移動速度が低下し最大まで回復した時に移動速度が元に戻ります§0\\n§0\\n§0次へ\""}"",""{\""text\"":\""②スポナー§0\\n§0スポナーをピッケルで採掘することで空のスポナーが手に入ります§0\\n§0一部のスポーンエッグがクラフト可能になっているため§0\\n§0空のスポナーに右クリックしてスポナーを作動させましょう§0\\n§0\\n§0次へ\""}"",""{\""text\"":\""③一括破壊§0\\n§0/mineall§0\\n§0/cutall§0\\n§0/digall§0\\n§0でそれぞれのツールの一括破壊をON/OFF切り替え可能です§0\\n§0\\n§0次へ\""}"",""{\""text\"":\""④少し便利なブロック§0\\n§0Upgrage Furnace§0\\n§0Upgrade Hopper§0\\n§0が存在し、クラフトにより作成可能です§0\\n§0それぞれ精錬速度と搬出/搬入速度が上昇しています§0\\n§0\\n§0次へ\""}"",""{\""text\"":\""⑤魔法の泉\\n魔法の泉に本x1、ラピスラズリ、素材を1、2種類入れることでレベル1のエンチャント本を作成できます\""}""],author:""akon1248"",title:""サーバーの案内"",resolved:1b}"
- command /mineall:
- executable by: player
- trigger:
- if {mineall.%player%} is not set:
- set {mineall.%player%} to 1
- send "MineAll ON"
- stop
- if {mineall.%player%} is 1:
- delete {mineall.%player%}
- send "MineAll OFF"
- command /digall:
- executable by: player
- trigger:
- if {digall.%player%} is not set:
- set {digall.%player%} to 1
- send "DigAll ON"
- stop
- if {digall.%player%} is 1:
- delete {digall.%player%}
- send "DigAll OFF"
- command /cutall:
- executable by: player
- trigger:
- if {cutall.%player%} is not set:
- set {cutall.%player%} to 1
- send "CutAll ON"
- stop
- if {cutall.%player%} is 1:
- delete {cutall.%player%}
- send "CutAll OFF"
- on mine:
- {mineall.%player%} is 1
- set {_x} to x-coordinate of event-block
- set {_y} to y-coordinate of event-block
- set {_z} to z-coordinate of event-block
- set {_breaklocation} to event-location
- if event-block is stone:0:
- if block at location 1 meter southeast 1 meter above {_breaklocation} is stone:0:
- execute console command "execute %player% ~ ~ ~ setblock %{_x}+1% %{_y}+1% %{_z}+1% air 0 destroy"
- if block at location 1 meter south 1 meter above {_breaklocation} is stone:0:
- execute console command "execute %player% ~ ~ ~ setblock %{_x}% %{_y}+1% %{_z}+1% air 0 destroy"
- if block at location 1 meter southwest 1 meter above {_breaklocation} is stone:0:
- execute console command "execute %player% ~ ~ ~ setblock %{_x}-1% %{_y}+1% %{_z}+1% air 0 destroy"
- if block at location 1 meter east 1 meter above {_breaklocation} is stone:0:
- execute console command "execute %player% ~ ~ ~ setblock %{_x}+1% %{_y}+1% %{_z}% air 0 destroy"
- if block at location 1 meter above {_breaklocation} is stone:0:
- execute console command "execute %player% ~ ~ ~ setblock %{_x}% %{_y}+1% %{_z}% air 0 destroy"
- if block at location 1 meter west 1 meter above {_breaklocation} is stone:0:
- execute console command "execute %player% ~ ~ ~ setblock %{_x}-1% %{_y}+1% %{_z}% air 0 destroy"
- if block at location 1 meter northeast 1 meter above {_breaklocation} is stone:0:
- execute console command "execute %player% ~ ~ ~ setblock %{_x}+1% %{_y}+1% %{_z}-1% air 0 destroy"
- if block at location 1 meter north 1 meter above {_breaklocation} is stone:0:
- execute console command "execute %player% ~ ~ ~ setblock %{_x}% %{_y}+1% %{_z}-1% air 0 destroy"
- if block at location 1 meter northwest 1 meter above {_breaklocation} is stone:0:
- execute console command "execute %player% ~ ~ ~ setblock %{_x}-1% %{_y}+1% %{_z}-1% air 0 destroy"
- if block at location 1 meter southeast {_breaklocation} is stone:0:
- execute console command "execute %player% ~ ~ ~ setblock %{_x}+1% %{_y}% %{_z}+1% air 0 destroy"
- if block at location 1 meter south {_breaklocation} is stone:0:
- execute console command "execute %player% ~ ~ ~ setblock %{_x}% %{_y}% %{_z}+1% air 0 destroy"
- if block at location 1 meter southwest {_breaklocation} is stone:0:
- execute console command "execute %player% ~ ~ ~ setblock %{_x}-1% %{_y}% %{_z}+1% air 0 destroy"
- if block at location 1 meter east {_breaklocation} is stone:0:
- execute console command "execute %player% ~ ~ ~ setblock %{_x}+1% %{_y}% %{_z}% air 0 destroy"
- if block at location 1 meter west {_breaklocation} is stone:0:
- execute console command "execute %player% ~ ~ ~ setblock %{_x}-1% %{_y}% %{_z}% air 0 destroy"
- if block at location 1 meter northeast {_breaklocation} is stone:0:
- execute console command "execute %player% ~ ~ ~ setblock %{_x}+1% %{_y}% %{_z}-1% air 0 destroy"
- if block at location 1 meter north {_breaklocation} is stone:0:
- execute console command "execute %player% ~ ~ ~ setblock %{_x}% %{_y}% %{_z}-1% air 0 destroy"
- if block at location 1 meter northwest {_breaklocation} is stone:0:
- execute console command "execute %player% ~ ~ ~ setblock %{_x}-1% %{_y}% %{_z}-1% air 0 destroy"
- if block at location 1 meter southeast 1 meter below {_breaklocation} is stone:0:
- execute console command "execute %player% ~ ~ ~ setblock %{_x}+1% %{_y}-1% %{_z}+1% air 0 destroy"
- if block at location 1 meter south 1 meter below {_breaklocation} is stone:0:
- execute console command "execute %player% ~ ~ ~ setblock %{_x}% %{_y}-1% %{_z}+1% air 0 destroy"
- if block at location 1 meter southwest 1 meter below {_breaklocation} is stone:0:
- execute console command "execute %player% ~ ~ ~ setblock %{_x}-1% %{_y}-1% %{_z}+1% air 0 destroy"
- if block at location 1 meter east 1 meter below {_breaklocation} is stone:0:
- execute console command "execute %player% ~ ~ ~ setblock %{_x}+1% %{_y}-1% %{_z}% air 0 destroy"
- if block at location 1 meter below {_breaklocation} is stone:0:
- execute console command "execute %player% ~ ~ ~ setblock %{_x}% %{_y}-1% %{_z}% air 0 destroy"
- if block at location 1 meter west 1 meter below {_breaklocation} is stone:0:
- execute console command "execute %player% ~ ~ ~ setblock %{_x}-1% %{_y}-1% %{_z}% air 0 destroy"
- if block at location 1 meter northeast 1 meter below {_breaklocation} is stone:0:
- execute console command "execute %player% ~ ~ ~ setblock %{_x}+1% %{_y}-1% %{_z}-1% air 0 destroy"
- if block at location 1 meter north 1 meter below {_breaklocation} is stone:0:
- execute console command "execute %player% ~ ~ ~ setblock %{_x}% %{_y}-1% %{_z}-1% air 0 destroy"
- if block at location 1 meter northwest 1 meter below {_breaklocation} is stone:0:
- execute console command "execute %player% ~ ~ ~ setblock %{_x}-1% %{_y}-1% %{_z}-1% air 0 destroy"
- if event-block is granite:
- if block at location 1 meter southeast 1 meter above {_breaklocation} is granite:
- execute console command "execute %player% ~ ~ ~ setblock %{_x}+1% %{_y}+1% %{_z}+1% air 0 destroy"
- if block at location 1 meter south 1 meter above {_breaklocation} is granite:
- execute console command "execute %player% ~ ~ ~ setblock %{_x}% %{_y}+1% %{_z}+1% air 0 destroy"
- if block at location 1 meter southwest 1 meter above {_breaklocation} is granite:
- execute console command "execute %player% ~ ~ ~ setblock %{_x}-1% %{_y}+1% %{_z}+1% air 0 destroy"
- if block at location 1 meter east 1 meter above {_breaklocation} is granite:
- execute console command "execute %player% ~ ~ ~ setblock %{_x}+1% %{_y}+1% %{_z}% air 0 destroy"
- if block at location 1 meter above {_breaklocation} is granite:
- execute console command "execute %player% ~ ~ ~ setblock %{_x}% %{_y}+1% %{_z}% air 0 destroy"
- if block at location 1 meter west 1 meter above {_breaklocation} is granite:
- execute console command "execute %player% ~ ~ ~ setblock %{_x}-1% %{_y}+1% %{_z}% air 0 destroy"
- if block at location 1 meter northeast 1 meter above {_breaklocation} is granite:
- execute console command "execute %player% ~ ~ ~ setblock %{_x}+1% %{_y}+1% %{_z}-1% air 0 destroy"
- if block at location 1 meter north 1 meter above {_breaklocation} is granite:
- execute console command "execute %player% ~ ~ ~ setblock %{_x}% %{_y}+1% %{_z}-1% air 0 destroy"
- if block at location 1 meter northwest 1 meter above {_breaklocation} is granite:
- execute console command "execute %player% ~ ~ ~ setblock %{_x}-1% %{_y}+1% %{_z}-1% air 0 destroy"
- if block at location 1 meter southeast {_breaklocation} is granite:
- execute console command "execute %player% ~ ~ ~ setblock %{_x}+1% %{_y}% %{_z}+1% air 0 destroy"
- if block at location 1 meter south {_breaklocation} is granite:
- execute console command "execute %player% ~ ~ ~ setblock %{_x}% %{_y}% %{_z}+1% air 0 destroy"
- if block at location 1 meter southwest {_breaklocation} is granite:
- execute console command "execute %player% ~ ~ ~ setblock %{_x}-1% %{_y}% %{_z}+1% air 0 destroy"
- if block at location 1 meter east {_breaklocation} is granite:
- execute console command "execute %player% ~ ~ ~ setblock %{_x}+1% %{_y}% %{_z}% air 0 destroy"
- if block at location 1 meter west {_breaklocation} is granite:
- execute console command "execute %player% ~ ~ ~ setblock %{_x}-1% %{_y}% %{_z}% air 0 destroy"
- if block at location 1 meter northeast {_breaklocation} is granite:
- execute console command "execute %player% ~ ~ ~ setblock %{_x}+1% %{_y}% %{_z}-1% air 0 destroy"
- if block at location 1 meter north {_breaklocation} is granite:
- execute console command "execute %player% ~ ~ ~ setblock %{_x}% %{_y}% %{_z}-1% air 0 destroy"
- if block at location 1 meter northwest {_breaklocation} is granite:
- execute console command "execute %player% ~ ~ ~ setblock %{_x}-1% %{_y}% %{_z}-1% air 0 destroy"
- if block at location 1 meter southeast 1 meter below {_breaklocation} is granite:
- execute console command "execute %player% ~ ~ ~ setblock %{_x}+1% %{_y}-1% %{_z}+1% air 0 destroy"
- if block at location 1 meter south 1 meter below {_breaklocation} is granite:
- execute console command "execute %player% ~ ~ ~ setblock %{_x}% %{_y}-1% %{_z}+1% air 0 destroy"
- if block at location 1 meter southwest 1 meter below {_breaklocation} is granite:
- execute console command "execute %player% ~ ~ ~ setblock %{_x}-1% %{_y}-1% %{_z}+1% air 0 destroy"
- if block at location 1 meter east 1 meter below {_breaklocation} is granite:
- execute console command "execute %player% ~ ~ ~ setblock %{_x}+1% %{_y}-1% %{_z}% air 0 destroy"
- if block at location 1 meter below {_breaklocation} is granite:
- execute console command "execute %player% ~ ~ ~ setblock %{_x}% %{_y}-1% %{_z}% air 0 destroy"
- if block at location 1 meter west 1 meter below {_breaklocation} is granite:
- execute console command "execute %player% ~ ~ ~ setblock %{_x}-1% %{_y}-1% %{_z}% air 0 destroy"
- if block at location 1 meter northeast 1 meter below {_breaklocation} is granite:
- execute console command "execute %player% ~ ~ ~ setblock %{_x}+1% %{_y}-1% %{_z}-1% air 0 destroy"
- if block at location 1 meter north 1 meter below {_breaklocation} is granite:
- execute console command "execute %player% ~ ~ ~ setblock %{_x}% %{_y}-1% %{_z}-1% air 0 destroy"
- if block at location 1 meter northwest 1 meter below {_breaklocation} is granite:
- execute console command "execute %player% ~ ~ ~ setblock %{_x}-1% %{_y}-1% %{_z}-1% air 0 destroy"
- if event-block is diorite:
- if block at location 1 meter southeast 1 meter above {_breaklocation} is diorite:
- execute console command "execute %player% ~ ~ ~ setblock %{_x}+1% %{_y}+1% %{_z}+1% air 0 destroy"
- if block at location 1 meter south 1 meter above {_breaklocation} is diorite:
- execute console command "execute %player% ~ ~ ~ setblock %{_x}% %{_y}+1% %{_z}+1% air 0 destroy"
- if block at location 1 meter southwest 1 meter above {_breaklocation} is diorite:
- execute console command "execute %player% ~ ~ ~ setblock %{_x}-1% %{_y}+1% %{_z}+1% air 0 destroy"
- if block at location 1 meter east 1 meter above {_breaklocation} is diorite:
- execute console command "execute %player% ~ ~ ~ setblock %{_x}+1% %{_y}+1% %{_z}% air 0 destroy"
- if block at location 1 meter above {_breaklocation} is diorite:
- execute console command "execute %player% ~ ~ ~ setblock %{_x}% %{_y}+1% %{_z}% air 0 destroy"
- if block at location 1 meter west 1 meter above {_breaklocation} is diorite:
- execute console command "execute %player% ~ ~ ~ setblock %{_x}-1% %{_y}+1% %{_z}% air 0 destroy"
- if block at location 1 meter northeast 1 meter above {_breaklocation} is diorite:
- execute console command "execute %player% ~ ~ ~ setblock %{_x}+1% %{_y}+1% %{_z}-1% air 0 destroy"
- if block at location 1 meter north 1 meter above {_breaklocation} is diorite:
- execute console command "execute %player% ~ ~ ~ setblock %{_x}% %{_y}+1% %{_z}-1% air 0 destroy"
- if block at location 1 meter northwest 1 meter above {_breaklocation} is diorite:
- execute console command "execute %player% ~ ~ ~ setblock %{_x}-1% %{_y}+1% %{_z}-1% air 0 destroy"
- if block at location 1 meter southeast {_breaklocation} is diorite:
- execute console command "execute %player% ~ ~ ~ setblock %{_x}+1% %{_y}% %{_z}+1% air 0 destroy"
- if block at location 1 meter south {_breaklocation} is diorite:
- execute console command "execute %player% ~ ~ ~ setblock %{_x}% %{_y}% %{_z}+1% air 0 destroy"
- if block at location 1 meter southwest {_breaklocation} is diorite:
- execute console command "execute %player% ~ ~ ~ setblock %{_x}-1% %{_y}% %{_z}+1% air 0 destroy"
- if block at location 1 meter east {_breaklocation} is diorite:
- execute console command "execute %player% ~ ~ ~ setblock %{_x}+1% %{_y}% %{_z}% air 0 destroy"
- if block at location 1 meter west {_breaklocation} is diorite:
- execute console command "execute %player% ~ ~ ~ setblock %{_x}-1% %{_y}% %{_z}% air 0 destroy"
- if block at location 1 meter northeast {_breaklocation} is diorite:
- execute console command "execute %player% ~ ~ ~ setblock %{_x}+1% %{_y}% %{_z}-1% air 0 destroy"
- if block at location 1 meter north {_breaklocation} is diorite:
- execute console command "execute %player% ~ ~ ~ setblock %{_x}% %{_y}% %{_z}-1% air 0 destroy"
- if block at location 1 meter northwest {_breaklocation} is diorite:
- execute console command "execute %player% ~ ~ ~ setblock %{_x}-1% %{_y}% %{_z}-1% air 0 destroy"
- if block at location 1 meter southeast 1 meter below {_breaklocation} is diorite:
- execute console command "execute %player% ~ ~ ~ setblock %{_x}+1% %{_y}-1% %{_z}+1% air 0 destroy"
- if block at location 1 meter south 1 meter below {_breaklocation} is diorite:
- execute console command "execute %player% ~ ~ ~ setblock %{_x}% %{_y}-1% %{_z}+1% air 0 destroy"
- if block at location 1 meter southwest 1 meter below {_breaklocation} is diorite:
- execute console command "execute %player% ~ ~ ~ setblock %{_x}-1% %{_y}-1% %{_z}+1% air 0 destroy"
- if block at location 1 meter east 1 meter below {_breaklocation} is diorite:
- execute console command "execute %player% ~ ~ ~ setblock %{_x}+1% %{_y}-1% %{_z}% air 0 destroy"
- if block at location 1 meter below {_breaklocation} is diorite:
- execute console command "execute %player% ~ ~ ~ setblock %{_x}% %{_y}-1% %{_z}% air 0 destroy"
- if block at location 1 meter west 1 meter below {_breaklocation} is diorite:
- execute console command "execute %player% ~ ~ ~ setblock %{_x}-1% %{_y}-1% %{_z}% air 0 destroy"
- if block at location 1 meter northeast 1 meter below {_breaklocation} is diorite:
- execute console command "execute %player% ~ ~ ~ setblock %{_x}+1% %{_y}-1% %{_z}-1% air 0 destroy"
- if block at location 1 meter north 1 meter below {_breaklocation} is diorite:
- execute console command "execute %player% ~ ~ ~ setblock %{_x}% %{_y}-1% %{_z}-1% air 0 destroy"
- if block at location 1 meter northwest 1 meter below {_breaklocation} is diorite:
- execute console command "execute %player% ~ ~ ~ setblock %{_x}-1% %{_y}-1% %{_z}-1% air 0 destroy"
- if event-block is andesite:
- if block at location 1 meter southeast 1 meter above {_breaklocation} is andesite:
- execute console command "execute %player% ~ ~ ~ setblock %{_x}+1% %{_y}+1% %{_z}+1% air 0 destroy"
- if block at location 1 meter south 1 meter above {_breaklocation} is andesite:
- execute console command "execute %player% ~ ~ ~ setblock %{_x}% %{_y}+1% %{_z}+1% air 0 destroy"
- if block at location 1 meter southwest 1 meter above {_breaklocation} is andesite:
- execute console command "execute %player% ~ ~ ~ setblock %{_x}-1% %{_y}+1% %{_z}+1% air 0 destroy"
- if block at location 1 meter east 1 meter above {_breaklocation} is andesite:
- execute console command "execute %player% ~ ~ ~ setblock %{_x}+1% %{_y}+1% %{_z}% air 0 destroy"
- if block at location 1 meter above {_breaklocation} is andesite:
- execute console command "execute %player% ~ ~ ~ setblock %{_x}% %{_y}+1% %{_z}% air 0 destroy"
- if block at location 1 meter west 1 meter above {_breaklocation} is andesite:
- execute console command "execute %player% ~ ~ ~ setblock %{_x}-1% %{_y}+1% %{_z}% air 0 destroy"
- if block at location 1 meter northeast 1 meter above {_breaklocation} is andesite:
- execute console command "execute %player% ~ ~ ~ setblock %{_x}+1% %{_y}+1% %{_z}-1% air 0 destroy"
- if block at location 1 meter north 1 meter above {_breaklocation} is andesite:
- execute console command "execute %player% ~ ~ ~ setblock %{_x}% %{_y}+1% %{_z}-1% air 0 destroy"
- if block at location 1 meter northwest 1 meter above {_breaklocation} is andesite:
- execute console command "execute %player% ~ ~ ~ setblock %{_x}-1% %{_y}+1% %{_z}-1% air 0 destroy"
- if block at location 1 meter southeast {_breaklocation} is andesite:
- execute console command "execute %player% ~ ~ ~ setblock %{_x}+1% %{_y}% %{_z}+1% air 0 destroy"
- if block at location 1 meter south {_breaklocation} is andesite:
- execute console command "execute %player% ~ ~ ~ setblock %{_x}% %{_y}% %{_z}+1% air 0 destroy"
- if block at location 1 meter southwest {_breaklocation} is andesite:
- execute console command "execute %player% ~ ~ ~ setblock %{_x}-1% %{_y}% %{_z}+1% air 0 destroy"
- if block at location 1 meter east {_breaklocation} is andesite:
- execute console command "execute %player% ~ ~ ~ setblock %{_x}+1% %{_y}% %{_z}% air 0 destroy"
- if block at location 1 meter west {_breaklocation} is andesite:
- execute console command "execute %player% ~ ~ ~ setblock %{_x}-1% %{_y}% %{_z}% air 0 destroy"
- if block at location 1 meter northeast {_breaklocation} is andesite:
- execute console command "execute %player% ~ ~ ~ setblock %{_x}+1% %{_y}% %{_z}-1% air 0 destroy"
- if block at location 1 meter north {_breaklocation} is andesite:
- execute console command "execute %player% ~ ~ ~ setblock %{_x}% %{_y}% %{_z}-1% air 0 destroy"
- if block at location 1 meter northwest {_breaklocation} is andesite:
- execute console command "execute %player% ~ ~ ~ setblock %{_x}-1% %{_y}% %{_z}-1% air 0 destroy"
- if block at location 1 meter southeast 1 meter below {_breaklocation} is andesite:
- execute console command "execute %player% ~ ~ ~ setblock %{_x}+1% %{_y}-1% %{_z}+1% air 0 destroy"
- if block at location 1 meter south 1 meter below {_breaklocation} is andesite:
- execute console command "execute %player% ~ ~ ~ setblock %{_x}% %{_y}-1% %{_z}+1% air 0 destroy"
- if block at location 1 meter southwest 1 meter below {_breaklocation} is andesite:
- execute console command "execute %player% ~ ~ ~ setblock %{_x}-1% %{_y}-1% %{_z}+1% air 0 destroy"
- if block at location 1 meter east 1 meter below {_breaklocation} is andesite:
- execute console command "execute %player% ~ ~ ~ setblock %{_x}+1% %{_y}-1% %{_z}% air 0 destroy"
- if block at location 1 meter below {_breaklocation} is andesite:
- execute console command "execute %player% ~ ~ ~ setblock %{_x}% %{_y}-1% %{_z}% air 0 destroy"
- if block at location 1 meter west 1 meter below {_breaklocation} is andesite:
- execute console command "execute %player% ~ ~ ~ setblock %{_x}-1% %{_y}-1% %{_z}% air 0 destroy"
- if block at location 1 meter northeast 1 meter below {_breaklocation} is andesite:
- execute console command "execute %player% ~ ~ ~ setblock %{_x}+1% %{_y}-1% %{_z}-1% air 0 destroy"
- if block at location 1 meter north 1 meter below {_breaklocation} is andesite:
- execute console command "execute %player% ~ ~ ~ setblock %{_x}% %{_y}-1% %{_z}-1% air 0 destroy"
- if block at location 1 meter northwest 1 meter below {_breaklocation} is andesite:
- execute console command "execute %player% ~ ~ ~ setblock %{_x}-1% %{_y}-1% %{_z}-1% air 0 destroy"
- if event-block is gold_ore:
- if block at location 1 meter southeast 1 meter above {_breaklocation} is gold_ore:
- execute console command "execute %player% ~ ~ ~ setblock %{_x}+1% %{_y}+1% %{_z}+1% air 0 destroy"
- if block at location 1 meter south 1 meter above {_breaklocation} is gold_ore:
- execute console command "execute %player% ~ ~ ~ setblock %{_x}% %{_y}+1% %{_z}+1% air 0 destroy"
- if block at location 1 meter southwest 1 meter above {_breaklocation} is gold_ore:
- execute console command "execute %player% ~ ~ ~ setblock %{_x}-1% %{_y}+1% %{_z}+1% air 0 destroy"
- if block at location 1 meter east 1 meter above {_breaklocation} is gold_ore:
- execute console command "execute %player% ~ ~ ~ setblock %{_x}+1% %{_y}+1% %{_z}% air 0 destroy"
- if block at location 1 meter above {_breaklocation} is gold_ore:
- execute console command "execute %player% ~ ~ ~ setblock %{_x}% %{_y}+1% %{_z}% air 0 destroy"
- if block at location 1 meter west 1 meter above {_breaklocation} is gold_ore:
- execute console command "execute %player% ~ ~ ~ setblock %{_x}-1% %{_y}+1% %{_z}% air 0 destroy"
- if block at location 1 meter northeast 1 meter above {_breaklocation} is gold_ore:
- execute console command "execute %player% ~ ~ ~ setblock %{_x}+1% %{_y}+1% %{_z}-1% air 0 destroy"
- if block at location 1 meter north 1 meter above {_breaklocation} is gold_ore:
- execute console command "execute %player% ~ ~ ~ setblock %{_x}% %{_y}+1% %{_z}-1% air 0 destroy"
- if block at location 1 meter northwest 1 meter above {_breaklocation} is gold_ore:
- execute console command "execute %player% ~ ~ ~ setblock %{_x}-1% %{_y}+1% %{_z}-1% air 0 destroy"
- if block at location 1 meter southeast {_breaklocation} is gold_ore:
- execute console command "execute %player% ~ ~ ~ setblock %{_x}+1% %{_y}% %{_z}+1% air 0 destroy"
- if block at location 1 meter south {_breaklocation} is gold_ore:
- execute console command "execute %player% ~ ~ ~ setblock %{_x}% %{_y}% %{_z}+1% air 0 destroy"
- if block at location 1 meter southwest {_breaklocation} is gold_ore:
- execute console command "execute %player% ~ ~ ~ setblock %{_x}-1% %{_y}% %{_z}+1% air 0 destroy"
- if block at location 1 meter east {_breaklocation} is gold_ore:
- execute console command "execute %player% ~ ~ ~ setblock %{_x}+1% %{_y}% %{_z}% air 0 destroy"
- if block at location 1 meter west {_breaklocation} is gold_ore:
- execute console command "execute %player% ~ ~ ~ setblock %{_x}-1% %{_y}% %{_z}% air 0 destroy"
- if block at location 1 meter northeast {_breaklocation} is gold_ore:
- execute console command "execute %player% ~ ~ ~ setblock %{_x}+1% %{_y}% %{_z}-1% air 0 destroy"
- if block at location 1 meter north {_breaklocation} is gold_ore:
- execute console command "execute %player% ~ ~ ~ setblock %{_x}% %{_y}% %{_z}-1% air 0 destroy"
- if block at location 1 meter northwest {_breaklocation} is gold_ore:
- execute console command "execute %player% ~ ~ ~ setblock %{_x}-1% %{_y}% %{_z}-1% air 0 destroy"
- if block at location 1 meter southeast 1 meter below {_breaklocation} is gold_ore:
- execute console command "execute %player% ~ ~ ~ setblock %{_x}+1% %{_y}-1% %{_z}+1% air 0 destroy"
- if block at location 1 meter south 1 meter below {_breaklocation} is gold_ore:
- execute console command "execute %player% ~ ~ ~ setblock %{_x}% %{_y}-1% %{_z}+1% air 0 destroy"
- if block at location 1 meter southwest 1 meter below {_breaklocation} is gold_ore:
- execute console command "execute %player% ~ ~ ~ setblock %{_x}-1% %{_y}-1% %{_z}+1% air 0 destroy"
- if block at location 1 meter east 1 meter below {_breaklocation} is gold_ore:
- execute console command "execute %player% ~ ~ ~ setblock %{_x}+1% %{_y}-1% %{_z}% air 0 destroy"
- if block at location 1 meter below {_breaklocation} is gold_ore:
- execute console command "execute %player% ~ ~ ~ setblock %{_x}% %{_y}-1% %{_z}% air 0 destroy"
- if block at location 1 meter west 1 meter below {_breaklocation} is gold_ore:
- execute console command "execute %player% ~ ~ ~ setblock %{_x}-1% %{_y}-1% %{_z}% air 0 destroy"
- if block at location 1 meter northeast 1 meter below {_breaklocation} is gold_ore:
- execute console command "execute %player% ~ ~ ~ setblock %{_x}+1% %{_y}-1% %{_z}-1% air 0 destroy"
- if block at location 1 meter north 1 meter below {_breaklocation} is gold_ore:
- execute console command "execute %player% ~ ~ ~ setblock %{_x}% %{_y}-1% %{_z}-1% air 0 destroy"
- if block at location 1 meter northwest 1 meter below {_breaklocation} is gold_ore:
- execute console command "execute %player% ~ ~ ~ setblock %{_x}-1% %{_y}-1% %{_z}-1% air 0 destroy"
- if event-block is iron_ore:
- if block at location 1 meter southeast 1 meter above {_breaklocation} is iron_ore:
- execute console command "execute %player% ~ ~ ~ setblock %{_x}+1% %{_y}+1% %{_z}+1% air 0 destroy"
- if block at location 1 meter south 1 meter above {_breaklocation} is iron_ore:
- execute console command "execute %player% ~ ~ ~ setblock %{_x}% %{_y}+1% %{_z}+1% air 0 destroy"
- if block at location 1 meter southwest 1 meter above {_breaklocation} is iron_ore:
- execute console command "execute %player% ~ ~ ~ setblock %{_x}-1% %{_y}+1% %{_z}+1% air 0 destroy"
- if block at location 1 meter east 1 meter above {_breaklocation} is iron_ore:
- execute console command "execute %player% ~ ~ ~ setblock %{_x}+1% %{_y}+1% %{_z}% air 0 destroy"
- if block at location 1 meter above {_breaklocation} is iron_ore:
- execute console command "execute %player% ~ ~ ~ setblock %{_x}% %{_y}+1% %{_z}% air 0 destroy"
- if block at location 1 meter west 1 meter above {_breaklocation} is iron_ore:
- execute console command "execute %player% ~ ~ ~ setblock %{_x}-1% %{_y}+1% %{_z}% air 0 destroy"
- if block at location 1 meter northeast 1 meter above {_breaklocation} is iron_ore:
- execute console command "execute %player% ~ ~ ~ setblock %{_x}+1% %{_y}+1% %{_z}-1% air 0 destroy"
- if block at location 1 meter north 1 meter above {_breaklocation} is iron_ore:
- execute console command "execute %player% ~ ~ ~ setblock %{_x}% %{_y}+1% %{_z}-1% air 0 destroy"
- if block at location 1 meter northwest 1 meter above {_breaklocation} is iron_ore:
- execute console command "execute %player% ~ ~ ~ setblock %{_x}-1% %{_y}+1% %{_z}-1% air 0 destroy"
- if block at location 1 meter southeast {_breaklocation} is iron_ore:
- execute console command "execute %player% ~ ~ ~ setblock %{_x}+1% %{_y}% %{_z}+1% air 0 destroy"
- if block at location 1 meter south {_breaklocation} is iron_ore:
- execute console command "execute %player% ~ ~ ~ setblock %{_x}% %{_y}% %{_z}+1% air 0 destroy"
- if block at location 1 meter southwest {_breaklocation} is iron_ore:
- execute console command "execute %player% ~ ~ ~ setblock %{_x}-1% %{_y}% %{_z}+1% air 0 destroy"
- if block at location 1 meter east {_breaklocation} is iron_ore:
- execute console command "execute %player% ~ ~ ~ setblock %{_x}+1% %{_y}% %{_z}% air 0 destroy"
- if block at location 1 meter west {_breaklocation} is iron_ore:
- execute console command "execute %player% ~ ~ ~ setblock %{_x}-1% %{_y}% %{_z}% air 0 destroy"
- if block at location 1 meter northeast {_breaklocation} is iron_ore:
- execute console command "execute %player% ~ ~ ~ setblock %{_x}+1% %{_y}% %{_z}-1% air 0 destroy"
- if block at location 1 meter north {_breaklocation} is iron_ore:
- execute console command "execute %player% ~ ~ ~ setblock %{_x}% %{_y}% %{_z}-1% air 0 destroy"
- if block at location 1 meter northwest {_breaklocation} is iron_ore:
- execute console command "execute %player% ~ ~ ~ setblock %{_x}-1% %{_y}% %{_z}-1% air 0 destroy"
- if block at location 1 meter southeast 1 meter below {_breaklocation} is iron_ore:
- execute console command "execute %player% ~ ~ ~ setblock %{_x}+1% %{_y}-1% %{_z}+1% air 0 destroy"
- if block at location 1 meter south 1 meter below {_breaklocation} is iron_ore:
- execute console command "execute %player% ~ ~ ~ setblock %{_x}% %{_y}-1% %{_z}+1% air 0 destroy"
- if block at location 1 meter southwest 1 meter below {_breaklocation} is iron_ore:
- execute console command "execute %player% ~ ~ ~ setblock %{_x}-1% %{_y}-1% %{_z}+1% air 0 destroy"
- if block at location 1 meter east 1 meter below {_breaklocation} is iron_ore:
- execute console command "execute %player% ~ ~ ~ setblock %{_x}+1% %{_y}-1% %{_z}% air 0 destroy"
- if block at location 1 meter below {_breaklocation} is iron_ore:
- execute console command "execute %player% ~ ~ ~ setblock %{_x}% %{_y}-1% %{_z}% air 0 destroy"
- if block at location 1 meter west 1 meter below {_breaklocation} is iron_ore:
- execute console command "execute %player% ~ ~ ~ setblock %{_x}-1% %{_y}-1% %{_z}% air 0 destroy"
- if block at location 1 meter northeast 1 meter below {_breaklocation} is iron_ore:
- execute console command "execute %player% ~ ~ ~ setblock %{_x}+1% %{_y}-1% %{_z}-1% air 0 destroy"
- if block at location 1 meter north 1 meter below {_breaklocation} is iron_ore:
- execute console command "execute %player% ~ ~ ~ setblock %{_x}% %{_y}-1% %{_z}-1% air 0 destroy"
- if block at location 1 meter northwest 1 meter below {_breaklocation} is iron_ore:
- execute console command "execute %player% ~ ~ ~ setblock %{_x}-1% %{_y}-1% %{_z}-1% air 0 destroy"
- if event-block is coal_ore:
- if block at location 1 meter southeast 1 meter above {_breaklocation} is coal_ore:
- execute console command "execute %player% ~ ~ ~ setblock %{_x}+1% %{_y}+1% %{_z}+1% air 0 destroy"
- if block at location 1 meter south 1 meter above {_breaklocation} is coal_ore:
- execute console command "execute %player% ~ ~ ~ setblock %{_x}% %{_y}+1% %{_z}+1% air 0 destroy"
- if block at location 1 meter southwest 1 meter above {_breaklocation} is coal_ore:
- execute console command "execute %player% ~ ~ ~ setblock %{_x}-1% %{_y}+1% %{_z}+1% air 0 destroy"
- if block at location 1 meter east 1 meter above {_breaklocation} is coal_ore:
- execute console command "execute %player% ~ ~ ~ setblock %{_x}+1% %{_y}+1% %{_z}% air 0 destroy"
- if block at location 1 meter above {_breaklocation} is coal_ore:
- execute console command "execute %player% ~ ~ ~ setblock %{_x}% %{_y}+1% %{_z}% air 0 destroy"
- if block at location 1 meter west 1 meter above {_breaklocation} is coal_ore:
- execute console command "execute %player% ~ ~ ~ setblock %{_x}-1% %{_y}+1% %{_z}% air 0 destroy"
- if block at location 1 meter northeast 1 meter above {_breaklocation} is coal_ore:
- execute console command "execute %player% ~ ~ ~ setblock %{_x}+1% %{_y}+1% %{_z}-1% air 0 destroy"
- if block at location 1 meter north 1 meter above {_breaklocation} is coal_ore:
- execute console command "execute %player% ~ ~ ~ setblock %{_x}% %{_y}+1% %{_z}-1% air 0 destroy"
- if block at location 1 meter northwest 1 meter above {_breaklocation} is coal_ore:
- execute console command "execute %player% ~ ~ ~ setblock %{_x}-1% %{_y}+1% %{_z}-1% air 0 destroy"
- if block at location 1 meter southeast {_breaklocation} is coal_ore:
- execute console command "execute %player% ~ ~ ~ setblock %{_x}+1% %{_y}% %{_z}+1% air 0 destroy"
- if block at location 1 meter south {_breaklocation} is coal_ore:
- execute console command "execute %player% ~ ~ ~ setblock %{_x}% %{_y}% %{_z}+1% air 0 destroy"
- if block at location 1 meter southwest {_breaklocation} is coal_ore:
- execute console command "execute %player% ~ ~ ~ setblock %{_x}-1% %{_y}% %{_z}+1% air 0 destroy"
- if block at location 1 meter east {_breaklocation} is coal_ore:
- execute console command "execute %player% ~ ~ ~ setblock %{_x}+1% %{_y}% %{_z}% air 0 destroy"
- if block at location 1 meter west {_breaklocation} is coal_ore:
- execute console command "execute %player% ~ ~ ~ setblock %{_x}-1% %{_y}% %{_z}% air 0 destroy"
- if block at location 1 meter northeast {_breaklocation} is coal_ore:
- execute console command "execute %player% ~ ~ ~ setblock %{_x}+1% %{_y}% %{_z}-1% air 0 destroy"
- if block at location 1 meter north {_breaklocation} is coal_ore:
- execute console command "execute %player% ~ ~ ~ setblock %{_x}% %{_y}% %{_z}-1% air 0 destroy"
- if block at location 1 meter northwest {_breaklocation} is coal_ore:
- execute console command "execute %player% ~ ~ ~ setblock %{_x}-1% %{_y}% %{_z}-1% air 0 destroy"
- if block at location 1 meter southeast 1 meter below {_breaklocation} is coal_ore:
- execute console command "execute %player% ~ ~ ~ setblock %{_x}+1% %{_y}-1% %{_z}+1% air 0 destroy"
- if block at location 1 meter south 1 meter below {_breaklocation} is coal_ore:
- execute console command "execute %player% ~ ~ ~ setblock %{_x}% %{_y}-1% %{_z}+1% air 0 destroy"
- if block at location 1 meter southwest 1 meter below {_breaklocation} is coal_ore:
- execute console command "execute %player% ~ ~ ~ setblock %{_x}-1% %{_y}-1% %{_z}+1% air 0 destroy"
- if block at location 1 meter east 1 meter below {_breaklocation} is coal_ore:
- execute console command "execute %player% ~ ~ ~ setblock %{_x}+1% %{_y}-1% %{_z}% air 0 destroy"
- if block at location 1 meter below {_breaklocation} is coal_ore:
- execute console command "execute %player% ~ ~ ~ setblock %{_x}% %{_y}-1% %{_z}% air 0 destroy"
- if block at location 1 meter west 1 meter below {_breaklocation} is coal_ore:
- execute console command "execute %player% ~ ~ ~ setblock %{_x}-1% %{_y}-1% %{_z}% air 0 destroy"
- if block at location 1 meter northeast 1 meter below {_breaklocation} is coal_ore:
- execute console command "execute %player% ~ ~ ~ setblock %{_x}+1% %{_y}-1% %{_z}-1% air 0 destroy"
- if block at location 1 meter north 1 meter below {_breaklocation} is coal_ore:
- execute console command "execute %player% ~ ~ ~ setblock %{_x}% %{_y}-1% %{_z}-1% air 0 destroy"
- if block at location 1 meter northwest 1 meter below {_breaklocation} is coal_ore:
- execute console command "execute %player% ~ ~ ~ setblock %{_x}-1% %{_y}-1% %{_z}-1% air 0 destroy"
- if event-block is lapis_lazuli_ore:
- if block at location 1 meter southeast 1 meter above {_breaklocation} is lapis_lazuli_ore:
- execute console command "execute %player% ~ ~ ~ setblock %{_x}+1% %{_y}+1% %{_z}+1% air 0 destroy"
- if block at location 1 meter south 1 meter above {_breaklocation} is lapis_lazuli_ore:
- execute console command "execute %player% ~ ~ ~ setblock %{_x}% %{_y}+1% %{_z}+1% air 0 destroy"
- if block at location 1 meter southwest 1 meter above {_breaklocation} is lapis_lazuli_ore:
- execute console command "execute %player% ~ ~ ~ setblock %{_x}-1% %{_y}+1% %{_z}+1% air 0 destroy"
- if block at location 1 meter east 1 meter above {_breaklocation} is lapis_lazuli_ore:
- execute console command "execute %player% ~ ~ ~ setblock %{_x}+1% %{_y}+1% %{_z}% air 0 destroy"
- if block at location 1 meter above {_breaklocation} is lapis_lazuli_ore:
- execute console command "execute %player% ~ ~ ~ setblock %{_x}% %{_y}+1% %{_z}% air 0 destroy"
- if block at location 1 meter west 1 meter above {_breaklocation} is lapis_lazuli_ore:
- execute console command "execute %player% ~ ~ ~ setblock %{_x}-1% %{_y}+1% %{_z}% air 0 destroy"
- if block at location 1 meter northeast 1 meter above {_breaklocation} is lapis_lazuli_ore:
- execute console command "execute %player% ~ ~ ~ setblock %{_x}+1% %{_y}+1% %{_z}-1% air 0 destroy"
- if block at location 1 meter north 1 meter above {_breaklocation} is lapis_lazuli_ore:
- execute console command "execute %player% ~ ~ ~ setblock %{_x}% %{_y}+1% %{_z}-1% air 0 destroy"
- if block at location 1 meter northwest 1 meter above {_breaklocation} is lapis_lazuli_ore:
- execute console command "execute %player% ~ ~ ~ setblock %{_x}-1% %{_y}+1% %{_z}-1% air 0 destroy"
- if block at location 1 meter southeast {_breaklocation} is lapis_lazuli_ore:
- execute console command "execute %player% ~ ~ ~ setblock %{_x}+1% %{_y}% %{_z}+1% air 0 destroy"
- if block at location 1 meter south {_breaklocation} is lapis_lazuli_ore:
- execute console command "execute %player% ~ ~ ~ setblock %{_x}% %{_y}% %{_z}+1% air 0 destroy"
- if block at location 1 meter southwest {_breaklocation} is lapis_lazuli_ore:
- execute console command "execute %player% ~ ~ ~ setblock %{_x}-1% %{_y}% %{_z}+1% air 0 destroy"
- if block at location 1 meter east {_breaklocation} is lapis_lazuli_ore:
- execute console command "execute %player% ~ ~ ~ setblock %{_x}+1% %{_y}% %{_z}% air 0 destroy"
- if block at location 1 meter west {_breaklocation} is lapis_lazuli_ore:
- execute console command "execute %player% ~ ~ ~ setblock %{_x}-1% %{_y}% %{_z}% air 0 destroy"
- if block at location 1 meter northeast {_breaklocation} is lapis_lazuli_ore:
- execute console command "execute %player% ~ ~ ~ setblock %{_x}+1% %{_y}% %{_z}-1% air 0 destroy"
- if block at location 1 meter north {_breaklocation} is lapis_lazuli_ore:
- execute console command "execute %player% ~ ~ ~ setblock %{_x}% %{_y}% %{_z}-1% air 0 destroy"
- if block at location 1 meter northwest {_breaklocation} is lapis_lazuli_ore:
- execute console command "execute %player% ~ ~ ~ setblock %{_x}-1% %{_y}% %{_z}-1% air 0 destroy"
- if block at location 1 meter southeast 1 meter below {_breaklocation} is lapis_lazuli_ore:
- execute console command "execute %player% ~ ~ ~ setblock %{_x}+1% %{_y}-1% %{_z}+1% air 0 destroy"
- if block at location 1 meter south 1 meter below {_breaklocation} is lapis_lazuli_ore:
- execute console command "execute %player% ~ ~ ~ setblock %{_x}% %{_y}-1% %{_z}+1% air 0 destroy"
- if block at location 1 meter southwest 1 meter below {_breaklocation} is lapis_lazuli_ore:
- execute console command "execute %player% ~ ~ ~ setblock %{_x}-1% %{_y}-1% %{_z}+1% air 0 destroy"
- if block at location 1 meter east 1 meter below {_breaklocation} is lapis_lazuli_ore:
- execute console command "execute %player% ~ ~ ~ setblock %{_x}+1% %{_y}-1% %{_z}% air 0 destroy"
- if block at location 1 meter below {_breaklocation} is lapis_lazuli_ore:
- execute console command "execute %player% ~ ~ ~ setblock %{_x}% %{_y}-1% %{_z}% air 0 destroy"
- if block at location 1 meter west 1 meter below {_breaklocation} is lapis_lazuli_ore:
- execute console command "execute %player% ~ ~ ~ setblock %{_x}-1% %{_y}-1% %{_z}% air 0 destroy"
- if block at location 1 meter northeast 1 meter below {_breaklocation} is lapis_lazuli_ore:
- execute console command "execute %player% ~ ~ ~ setblock %{_x}+1% %{_y}-1% %{_z}-1% air 0 destroy"
- if block at location 1 meter north 1 meter below {_breaklocation} is lapis_lazuli_ore:
- execute console command "execute %player% ~ ~ ~ setblock %{_x}% %{_y}-1% %{_z}-1% air 0 destroy"
- if block at location 1 meter northwest 1 meter below {_breaklocation} is lapis_lazuli_ore:
- execute console command "execute %player% ~ ~ ~ setblock %{_x}-1% %{_y}-1% %{_z}-1% air 0 destroy"
- if event-block is diamond_ore:
- if block at location 1 meter southeast 1 meter above {_breaklocation} is diamond_ore:
- execute console command "execute %player% ~ ~ ~ setblock %{_x}+1% %{_y}+1% %{_z}+1% air 0 destroy"
- if block at location 1 meter south 1 meter above {_breaklocation} is diamond_ore:
- execute console command "execute %player% ~ ~ ~ setblock %{_x}% %{_y}+1% %{_z}+1% air 0 destroy"
- if block at location 1 meter southwest 1 meter above {_breaklocation} is diamond_ore:
- execute console command "execute %player% ~ ~ ~ setblock %{_x}-1% %{_y}+1% %{_z}+1% air 0 destroy"
- if block at location 1 meter east 1 meter above {_breaklocation} is diamond_ore:
- execute console command "execute %player% ~ ~ ~ setblock %{_x}+1% %{_y}+1% %{_z}% air 0 destroy"
- if block at location 1 meter above {_breaklocation} is diamond_ore:
- execute console command "execute %player% ~ ~ ~ setblock %{_x}% %{_y}+1% %{_z}% air 0 destroy"
- if block at location 1 meter west 1 meter above {_breaklocation} is diamond_ore:
- execute console command "execute %player% ~ ~ ~ setblock %{_x}-1% %{_y}+1% %{_z}% air 0 destroy"
- if block at location 1 meter northeast 1 meter above {_breaklocation} is diamond_ore:
- execute console command "execute %player% ~ ~ ~ setblock %{_x}+1% %{_y}+1% %{_z}-1% air 0 destroy"
- if block at location 1 meter north 1 meter above {_breaklocation} is diamond_ore:
- execute console command "execute %player% ~ ~ ~ setblock %{_x}% %{_y}+1% %{_z}-1% air 0 destroy"
- if block at location 1 meter northwest 1 meter above {_breaklocation} is diamond_ore:
- execute console command "execute %player% ~ ~ ~ setblock %{_x}-1% %{_y}+1% %{_z}-1% air 0 destroy"
- if block at location 1 meter southeast {_breaklocation} is diamond_ore:
- execute console command "execute %player% ~ ~ ~ setblock %{_x}+1% %{_y}% %{_z}+1% air 0 destroy"
- if block at location 1 meter south {_breaklocation} is diamond_ore:
- execute console command "execute %player% ~ ~ ~ setblock %{_x}% %{_y}% %{_z}+1% air 0 destroy"
- if block at location 1 meter southwest {_breaklocation} is diamond_ore:
- execute console command "execute %player% ~ ~ ~ setblock %{_x}-1% %{_y}% %{_z}+1% air 0 destroy"
- if block at location 1 meter east {_breaklocation} is diamond_ore:
- execute console command "execute %player% ~ ~ ~ setblock %{_x}+1% %{_y}% %{_z}% air 0 destroy"
- if block at location 1 meter west {_breaklocation} is diamond_ore:
- execute console command "execute %player% ~ ~ ~ setblock %{_x}-1% %{_y}% %{_z}% air 0 destroy"
- if block at location 1 meter northeast {_breaklocation} is diamond_ore:
- execute console command "execute %player% ~ ~ ~ setblock %{_x}+1% %{_y}% %{_z}-1% air 0 destroy"
- if block at location 1 meter north {_breaklocation} is diamond_ore:
- execute console command "execute %player% ~ ~ ~ setblock %{_x}% %{_y}% %{_z}-1% air 0 destroy"
- if block at location 1 meter northwest {_breaklocation} is diamond_ore:
- execute console command "execute %player% ~ ~ ~ setblock %{_x}-1% %{_y}% %{_z}-1% air 0 destroy"
- if block at location 1 meter southeast 1 meter below {_breaklocation} is diamond_ore:
- execute console command "execute %player% ~ ~ ~ setblock %{_x}+1% %{_y}-1% %{_z}+1% air 0 destroy"
- if block at location 1 meter south 1 meter below {_breaklocation} is diamond_ore:
- execute console command "execute %player% ~ ~ ~ setblock %{_x}% %{_y}-1% %{_z}+1% air 0 destroy"
- if block at location 1 meter southwest 1 meter below {_breaklocation} is diamond_ore:
- execute console command "execute %player% ~ ~ ~ setblock %{_x}-1% %{_y}-1% %{_z}+1% air 0 destroy"
- if block at location 1 meter east 1 meter below {_breaklocation} is diamond_ore:
- execute console command "execute %player% ~ ~ ~ setblock %{_x}+1% %{_y}-1% %{_z}% air 0 destroy"
- if block at location 1 meter below {_breaklocation} is diamond_ore:
- execute console command "execute %player% ~ ~ ~ setblock %{_x}% %{_y}-1% %{_z}% air 0 destroy"
- if block at location 1 meter west 1 meter below {_breaklocation} is diamond_ore:
- execute console command "execute %player% ~ ~ ~ setblock %{_x}-1% %{_y}-1% %{_z}% air 0 destroy"
- if block at location 1 meter northeast 1 meter below {_breaklocation} is diamond_ore:
- execute console command "execute %player% ~ ~ ~ setblock %{_x}+1% %{_y}-1% %{_z}-1% air 0 destroy"
- if block at location 1 meter north 1 meter below {_breaklocation} is diamond_ore:
- execute console command "execute %player% ~ ~ ~ setblock %{_x}% %{_y}-1% %{_z}-1% air 0 destroy"
- if block at location 1 meter northwest 1 meter below {_breaklocation} is diamond_ore:
- execute console command "execute %player% ~ ~ ~ setblock %{_x}-1% %{_y}-1% %{_z}-1% air 0 destroy"
- if event-block is redstone_ore_off:
- if block at location 1 meter southeast 1 meter above {_breaklocation} is redstone_ore_off or active_redstone_ore:
- execute console command "execute %player% ~ ~ ~ setblock %{_x}+1% %{_y}+1% %{_z}+1% air 0 destroy"
- if block at location 1 meter south 1 meter above {_breaklocation} is redstone_ore_off or active_redstone_ore:
- execute console command "execute %player% ~ ~ ~ setblock %{_x}% %{_y}+1% %{_z}+1% air 0 destroy"
- if block at location 1 meter southwest 1 meter above {_breaklocation} is redstone_ore_off or active_redstone_ore:
- execute console command "execute %player% ~ ~ ~ setblock %{_x}-1% %{_y}+1% %{_z}+1% air 0 destroy"
- if block at location 1 meter east 1 meter above {_breaklocation} is redstone_ore_off or active_redstone_ore:
- execute console command "execute %player% ~ ~ ~ setblock %{_x}+1% %{_y}+1% %{_z}% air 0 destroy"
- if block at location 1 meter above {_breaklocation} is redstone_ore_off or active_redstone_ore:
- execute console command "execute %player% ~ ~ ~ setblock %{_x}% %{_y}+1% %{_z}% air 0 destroy"
- if block at location 1 meter west 1 meter above {_breaklocation} is redstone_ore_off or active_redstone_ore:
- execute console command "execute %player% ~ ~ ~ setblock %{_x}-1% %{_y}+1% %{_z}% air 0 destroy"
- if block at location 1 meter northeast 1 meter above {_breaklocation} is redstone_ore_off or active_redstone_ore:
- execute console command "execute %player% ~ ~ ~ setblock %{_x}+1% %{_y}+1% %{_z}-1% air 0 destroy"
- if block at location 1 meter north 1 meter above {_breaklocation} is redstone_ore_off or active_redstone_ore:
- execute console command "execute %player% ~ ~ ~ setblock %{_x}% %{_y}+1% %{_z}-1% air 0 destroy"
- if block at location 1 meter northwest 1 meter above {_breaklocation} is redstone_ore_off or active_redstone_ore:
- execute console command "execute %player% ~ ~ ~ setblock %{_x}-1% %{_y}+1% %{_z}-1% air 0 destroy"
- if block at location 1 meter southeast {_breaklocation} is redstone_ore_off or active_redstone_ore:
- execute console command "execute %player% ~ ~ ~ setblock %{_x}+1% %{_y}% %{_z}+1% air 0 destroy"
- if block at location 1 meter south {_breaklocation} is redstone_ore_off or active_redstone_ore:
- execute console command "execute %player% ~ ~ ~ setblock %{_x}% %{_y}% %{_z}+1% air 0 destroy"
- if block at location 1 meter southwest {_breaklocation} is redstone_ore_off or active_redstone_ore:
- execute console command "execute %player% ~ ~ ~ setblock %{_x}-1% %{_y}% %{_z}+1% air 0 destroy"
- if block at location 1 meter east {_breaklocation} is redstone_ore_off or active_redstone_ore:
- execute console command "execute %player% ~ ~ ~ setblock %{_x}+1% %{_y}% %{_z}% air 0 destroy"
- if block at location 1 meter west {_breaklocation} is redstone_ore_off or active_redstone_ore:
- execute console command "execute %player% ~ ~ ~ setblock %{_x}-1% %{_y}% %{_z}% air 0 destroy"
- if block at location 1 meter northeast {_breaklocation} is redstone_ore_off or active_redstone_ore:
- execute console command "execute %player% ~ ~ ~ setblock %{_x}+1% %{_y}% %{_z}-1% air 0 destroy"
- if block at location 1 meter north {_breaklocation} is redstone_ore_off or active_redstone_ore:
- execute console command "execute %player% ~ ~ ~ setblock %{_x}% %{_y}% %{_z}-1% air 0 destroy"
- if block at location 1 meter northwest {_breaklocation} is redstone_ore_off or active_redstone_ore:
- execute console command "execute %player% ~ ~ ~ setblock %{_x}-1% %{_y}% %{_z}-1% air 0 destroy"
- if block at location 1 meter southeast 1 meter below {_breaklocation} is redstone_ore_off or active_redstone_ore:
- execute console command "execute %player% ~ ~ ~ setblock %{_x}+1% %{_y}-1% %{_z}+1% air 0 destroy"
- if block at location 1 meter south 1 meter below {_breaklocation} is redstone_ore_off or active_redstone_ore:
- execute console command "execute %player% ~ ~ ~ setblock %{_x}% %{_y}-1% %{_z}+1% air 0 destroy"
- if block at location 1 meter southwest 1 meter below {_breaklocation} is redstone_ore_off or active_redstone_ore:
- execute console command "execute %player% ~ ~ ~ setblock %{_x}-1% %{_y}-1% %{_z}+1% air 0 destroy"
- if block at location 1 meter east 1 meter below {_breaklocation} is redstone_ore_off or active_redstone_ore:
- execute console command "execute %player% ~ ~ ~ setblock %{_x}+1% %{_y}-1% %{_z}% air 0 destroy"
- if block at location 1 meter below {_breaklocation} is redstone_ore_off or active_redstone_ore:
- execute console command "execute %player% ~ ~ ~ setblock %{_x}% %{_y}-1% %{_z}% air 0 destroy"
- if block at location 1 meter west 1 meter below {_breaklocation} is redstone_ore_off or active_redstone_ore:
- execute console command "execute %player% ~ ~ ~ setblock %{_x}-1% %{_y}-1% %{_z}% air 0 destroy"
- if block at location 1 meter northeast 1 meter below {_breaklocation} is redstone_ore_off or active_redstone_ore:
- execute console command "execute %player% ~ ~ ~ setblock %{_x}+1% %{_y}-1% %{_z}-1% air 0 destroy"
- if block at location 1 meter north 1 meter below {_breaklocation} is redstone_ore_off or active_redstone_ore:
- execute console command "execute %player% ~ ~ ~ setblock %{_x}% %{_y}-1% %{_z}-1% air 0 destroy"
- if block at location 1 meter northwest 1 meter below {_breaklocation} is redstone_ore_off or active_redstone_ore:
- execute console command "execute %player% ~ ~ ~ setblock %{_x}-1% %{_y}-1% %{_z}-1% air 0 destroy"
- if event-block is active_redstone_ore:
- if block at location 1 meter southeast 1 meter above {_breaklocation} is redstone_ore_off or active_redstone_ore:
- execute console command "execute %player% ~ ~ ~ setblock %{_x}+1% %{_y}+1% %{_z}+1% air 0 destroy"
- if block at location 1 meter south 1 meter above {_breaklocation} is redstone_ore_off or active_redstone_ore:
- execute console command "execute %player% ~ ~ ~ setblock %{_x}% %{_y}+1% %{_z}+1% air 0 destroy"
- if block at location 1 meter southwest 1 meter above {_breaklocation} is redstone_ore_off or active_redstone_ore:
- execute console command "execute %player% ~ ~ ~ setblock %{_x}-1% %{_y}+1% %{_z}+1% air 0 destroy"
- if block at location 1 meter east 1 meter above {_breaklocation} is redstone_ore_off or active_redstone_ore:
- execute console command "execute %player% ~ ~ ~ setblock %{_x}+1% %{_y}+1% %{_z}% air 0 destroy"
- if block at location 1 meter above {_breaklocation} is redstone_ore_off or active_redstone_ore:
- execute console command "execute %player% ~ ~ ~ setblock %{_x}% %{_y}+1% %{_z}% air 0 destroy"
- if block at location 1 meter west 1 meter above {_breaklocation} is redstone_ore_off or active_redstone_ore:
- execute console command "execute %player% ~ ~ ~ setblock %{_x}-1% %{_y}+1% %{_z}% air 0 destroy"
- if block at location 1 meter northeast 1 meter above {_breaklocation} is redstone_ore_off or active_redstone_ore:
- execute console command "execute %player% ~ ~ ~ setblock %{_x}+1% %{_y}+1% %{_z}-1% air 0 destroy"
- if block at location 1 meter north 1 meter above {_breaklocation} is redstone_ore_off or active_redstone_ore:
- execute console command "execute %player% ~ ~ ~ setblock %{_x}% %{_y}+1% %{_z}-1% air 0 destroy"
- if block at location 1 meter northwest 1 meter above {_breaklocation} is redstone_ore_off or active_redstone_ore:
- execute console command "execute %player% ~ ~ ~ setblock %{_x}-1% %{_y}+1% %{_z}-1% air 0 destroy"
- if block at location 1 meter southeast {_breaklocation} is redstone_ore_off or active_redstone_ore:
- execute console command "execute %player% ~ ~ ~ setblock %{_x}+1% %{_y}% %{_z}+1% air 0 destroy"
- if block at location 1 meter south {_breaklocation} is redstone_ore_off or active_redstone_ore:
- execute console command "execute %player% ~ ~ ~ setblock %{_x}% %{_y}% %{_z}+1% air 0 destroy"
- if block at location 1 meter southwest {_breaklocation} is redstone_ore_off or active_redstone_ore:
- execute console command "execute %player% ~ ~ ~ setblock %{_x}-1% %{_y}% %{_z}+1% air 0 destroy"
- if block at location 1 meter east {_breaklocation} is redstone_ore_off or active_redstone_ore:
- execute console command "execute %player% ~ ~ ~ setblock %{_x}+1% %{_y}% %{_z}% air 0 destroy"
- if block at location 1 meter west {_breaklocation} is redstone_ore_off or active_redstone_ore:
- execute console command "execute %player% ~ ~ ~ setblock %{_x}-1% %{_y}% %{_z}% air 0 destroy"
- if block at location 1 meter northeast {_breaklocation} is redstone_ore_off or active_redstone_ore:
- execute console command "execute %player% ~ ~ ~ setblock %{_x}+1% %{_y}% %{_z}-1% air 0 destroy"
- if block at location 1 meter north {_breaklocation} is redstone_ore_off or active_redstone_ore:
- execute console command "execute %player% ~ ~ ~ setblock %{_x}% %{_y}% %{_z}-1% air 0 destroy"
- if block at location 1 meter northwest {_breaklocation} is redstone_ore_off or active_redstone_ore:
- execute console command "execute %player% ~ ~ ~ setblock %{_x}-1% %{_y}% %{_z}-1% air 0 destroy"
- if block at location 1 meter southeast 1 meter below {_breaklocation} is redstone_ore_off or active_redstone_ore:
- execute console command "execute %player% ~ ~ ~ setblock %{_x}+1% %{_y}-1% %{_z}+1% air 0 destroy"
- if block at location 1 meter south 1 meter below {_breaklocation} is redstone_ore_off or active_redstone_ore:
- execute console command "execute %player% ~ ~ ~ setblock %{_x}% %{_y}-1% %{_z}+1% air 0 destroy"
- if block at location 1 meter southwest 1 meter below {_breaklocation} is redstone_ore_off or active_redstone_ore:
- execute console command "execute %player% ~ ~ ~ setblock %{_x}-1% %{_y}-1% %{_z}+1% air 0 destroy"
- if block at location 1 meter east 1 meter below {_breaklocation} is redstone_ore_off or active_redstone_ore:
- execute console command "execute %player% ~ ~ ~ setblock %{_x}+1% %{_y}-1% %{_z}% air 0 destroy"
- if block at location 1 meter below {_breaklocation} is redstone_ore_off or active_redstone_ore:
- execute console command "execute %player% ~ ~ ~ setblock %{_x}% %{_y}-1% %{_z}% air 0 destroy"
- if block at location 1 meter west 1 meter below {_breaklocation} is redstone_ore_off or active_redstone_ore:
- execute console command "execute %player% ~ ~ ~ setblock %{_x}-1% %{_y}-1% %{_z}% air 0 destroy"
- if block at location 1 meter northeast 1 meter below {_breaklocation} is redstone_ore_off or active_redstone_ore:
- execute console command "execute %player% ~ ~ ~ setblock %{_x}+1% %{_y}-1% %{_z}-1% air 0 destroy"
- if block at location 1 meter north 1 meter below {_breaklocation} is redstone_ore_off or active_redstone_ore:
- execute console command "execute %player% ~ ~ ~ setblock %{_x}% %{_y}-1% %{_z}-1% air 0 destroy"
- if block at location 1 meter northwest 1 meter below {_breaklocation} is redstone_ore_off or active_redstone_ore:
- execute console command "execute %player% ~ ~ ~ setblock %{_x}-1% %{_y}-1% %{_z}-1% air 0 destroy"
- if event-block is emerald_ore:
- if block at location 1 meter southeast 1 meter above {_breaklocation} is emerald_ore:
- execute console command "execute %player% ~ ~ ~ setblock %{_x}+1% %{_y}+1% %{_z}+1% air 0 destroy"
- if block at location 1 meter south 1 meter above {_breaklocation} is emerald_ore:
- execute console command "execute %player% ~ ~ ~ setblock %{_x}% %{_y}+1% %{_z}+1% air 0 destroy"
- if block at location 1 meter southwest 1 meter above {_breaklocation} is emerald_ore:
- execute console command "execute %player% ~ ~ ~ setblock %{_x}-1% %{_y}+1% %{_z}+1% air 0 destroy"
- if block at location 1 meter east 1 meter above {_breaklocation} is emerald_ore:
- execute console command "execute %player% ~ ~ ~ setblock %{_x}+1% %{_y}+1% %{_z}% air 0 destroy"
- if block at location 1 meter above {_breaklocation} is emerald_ore:
- execute console command "execute %player% ~ ~ ~ setblock %{_x}% %{_y}+1% %{_z}% air 0 destroy"
- if block at location 1 meter west 1 meter above {_breaklocation} is emerald_ore:
- execute console command "execute %player% ~ ~ ~ setblock %{_x}-1% %{_y}+1% %{_z}% air 0 destroy"
- if block at location 1 meter northeast 1 meter above {_breaklocation} is emerald_ore:
- execute console command "execute %player% ~ ~ ~ setblock %{_x}+1% %{_y}+1% %{_z}-1% air 0 destroy"
- if block at location 1 meter north 1 meter above {_breaklocation} is emerald_ore:
- execute console command "execute %player% ~ ~ ~ setblock %{_x}% %{_y}+1% %{_z}-1% air 0 destroy"
- if block at location 1 meter northwest 1 meter above {_breaklocation} is emerald_ore:
- execute console command "execute %player% ~ ~ ~ setblock %{_x}-1% %{_y}+1% %{_z}-1% air 0 destroy"
- if block at location 1 meter southeast {_breaklocation} is emerald_ore:
- execute console command "execute %player% ~ ~ ~ setblock %{_x}+1% %{_y}% %{_z}+1% air 0 destroy"
- if block at location 1 meter south {_breaklocation} is emerald_ore:
- execute console command "execute %player% ~ ~ ~ setblock %{_x}% %{_y}% %{_z}+1% air 0 destroy"
- if block at location 1 meter southwest {_breaklocation} is emerald_ore:
- execute console command "execute %player% ~ ~ ~ setblock %{_x}-1% %{_y}% %{_z}+1% air 0 destroy"
- if block at location 1 meter east {_breaklocation} is emerald_ore:
- execute console command "execute %player% ~ ~ ~ setblock %{_x}+1% %{_y}% %{_z}% air 0 destroy"
- if block at location 1 meter west {_breaklocation} is emerald_ore:
- execute console command "execute %player% ~ ~ ~ setblock %{_x}-1% %{_y}% %{_z}% air 0 destroy"
- if block at location 1 meter northeast {_breaklocation} is emerald_ore:
- execute console command "execute %player% ~ ~ ~ setblock %{_x}+1% %{_y}% %{_z}-1% air 0 destroy"
- if block at location 1 meter north {_breaklocation} is emerald_ore:
- execute console command "execute %player% ~ ~ ~ setblock %{_x}% %{_y}% %{_z}-1% air 0 destroy"
- if block at location 1 meter northwest {_breaklocation} is emerald_ore:
- execute console command "execute %player% ~ ~ ~ setblock %{_x}-1% %{_y}% %{_z}-1% air 0 destroy"
- if block at location 1 meter southeast 1 meter below {_breaklocation} is emerald_ore:
- execute console command "execute %player% ~ ~ ~ setblock %{_x}+1% %{_y}-1% %{_z}+1% air 0 destroy"
- if block at location 1 meter south 1 meter below {_breaklocation} is emerald_ore:
- execute console command "execute %player% ~ ~ ~ setblock %{_x}% %{_y}-1% %{_z}+1% air 0 destroy"
- if block at location 1 meter southwest 1 meter below {_breaklocation} is emerald_ore:
- execute console command "execute %player% ~ ~ ~ setblock %{_x}-1% %{_y}-1% %{_z}+1% air 0 destroy"
- if block at location 1 meter east 1 meter below {_breaklocation} is emerald_ore:
- execute console command "execute %player% ~ ~ ~ setblock %{_x}+1% %{_y}-1% %{_z}% air 0 destroy"
- if block at location 1 meter below {_breaklocation} is emerald_ore:
- execute console command "execute %player% ~ ~ ~ setblock %{_x}% %{_y}-1% %{_z}% air 0 destroy"
- if block at location 1 meter west 1 meter below {_breaklocation} is emerald_ore:
- execute console command "execute %player% ~ ~ ~ setblock %{_x}-1% %{_y}-1% %{_z}% air 0 destroy"
- if block at location 1 meter northeast 1 meter below {_breaklocation} is emerald_ore:
- execute console command "execute %player% ~ ~ ~ setblock %{_x}+1% %{_y}-1% %{_z}-1% air 0 destroy"
- if block at location 1 meter north 1 meter below {_breaklocation} is emerald_ore:
- execute console command "execute %player% ~ ~ ~ setblock %{_x}% %{_y}-1% %{_z}-1% air 0 destroy"
- if block at location 1 meter northwest 1 meter below {_breaklocation} is emerald_ore:
- execute console command "execute %player% ~ ~ ~ setblock %{_x}-1% %{_y}-1% %{_z}-1% air 0 destroy"
- if event-block is nether_quartz_ore:
- if block at location 1 meter southeast 1 meter above {_breaklocation} is nether_quartz_ore:
- execute console command "execute %player% ~ ~ ~ setblock %{_x}+1% %{_y}+1% %{_z}+1% air 0 destroy"
- if block at location 1 meter south 1 meter above {_breaklocation} is nether_quartz_ore:
- execute console command "execute %player% ~ ~ ~ setblock %{_x}% %{_y}+1% %{_z}+1% air 0 destroy"
- if block at location 1 meter southwest 1 meter above {_breaklocation} is nether_quartz_ore:
- execute console command "execute %player% ~ ~ ~ setblock %{_x}-1% %{_y}+1% %{_z}+1% air 0 destroy"
- if block at location 1 meter east 1 meter above {_breaklocation} is nether_quartz_ore:
- execute console command "execute %player% ~ ~ ~ setblock %{_x}+1% %{_y}+1% %{_z}% air 0 destroy"
- if block at location 1 meter above {_breaklocation} is nether_quartz_ore:
- execute console command "execute %player% ~ ~ ~ setblock %{_x}% %{_y}+1% %{_z}% air 0 destroy"
- if block at location 1 meter west 1 meter above {_breaklocation} is nether_quartz_ore:
- execute console command "execute %player% ~ ~ ~ setblock %{_x}-1% %{_y}+1% %{_z}% air 0 destroy"
- if block at location 1 meter northeast 1 meter above {_breaklocation} is nether_quartz_ore:
- execute console command "execute %player% ~ ~ ~ setblock %{_x}+1% %{_y}+1% %{_z}-1% air 0 destroy"
- if block at location 1 meter north 1 meter above {_breaklocation} is nether_quartz_ore:
- execute console command "execute %player% ~ ~ ~ setblock %{_x}% %{_y}+1% %{_z}-1% air 0 destroy"
- if block at location 1 meter northwest 1 meter above {_breaklocation} is nether_quartz_ore:
- execute console command "execute %player% ~ ~ ~ setblock %{_x}-1% %{_y}+1% %{_z}-1% air 0 destroy"
- if block at location 1 meter southeast {_breaklocation} is nether_quartz_ore:
- execute console command "execute %player% ~ ~ ~ setblock %{_x}+1% %{_y}% %{_z}+1% air 0 destroy"
- if block at location 1 meter south {_breaklocation} is nether_quartz_ore:
- execute console command "execute %player% ~ ~ ~ setblock %{_x}% %{_y}% %{_z}+1% air 0 destroy"
- if block at location 1 meter southwest {_breaklocation} is nether_quartz_ore:
- execute console command "execute %player% ~ ~ ~ setblock %{_x}-1% %{_y}% %{_z}+1% air 0 destroy"
- if block at location 1 meter east {_breaklocation} is nether_quartz_ore:
- execute console command "execute %player% ~ ~ ~ setblock %{_x}+1% %{_y}% %{_z}% air 0 destroy"
- if block at location 1 meter west {_breaklocation} is nether_quartz_ore:
- execute console command "execute %player% ~ ~ ~ setblock %{_x}-1% %{_y}% %{_z}% air 0 destroy"
- if block at location 1 meter northeast {_breaklocation} is nether_quartz_ore:
- execute console command "execute %player% ~ ~ ~ setblock %{_x}+1% %{_y}% %{_z}-1% air 0 destroy"
- if block at location 1 meter north {_breaklocation} is nether_quartz_ore:
- execute console command "execute %player% ~ ~ ~ setblock %{_x}% %{_y}% %{_z}-1% air 0 destroy"
- if block at location 1 meter northwest {_breaklocation} is nether_quartz_ore:
- execute console command "execute %player% ~ ~ ~ setblock %{_x}-1% %{_y}% %{_z}-1% air 0 destroy"
- if block at location 1 meter southeast 1 meter below {_breaklocation} is nether_quartz_ore:
- execute console command "execute %player% ~ ~ ~ setblock %{_x}+1% %{_y}-1% %{_z}+1% air 0 destroy"
- if block at location 1 meter south 1 meter below {_breaklocation} is nether_quartz_ore:
- execute console command "execute %player% ~ ~ ~ setblock %{_x}% %{_y}-1% %{_z}+1% air 0 destroy"
- if block at location 1 meter southwest 1 meter below {_breaklocation} is nether_quartz_ore:
- execute console command "execute %player% ~ ~ ~ setblock %{_x}-1% %{_y}-1% %{_z}+1% air 0 destroy"
- if block at location 1 meter east 1 meter below {_breaklocation} is nether_quartz_ore:
- execute console command "execute %player% ~ ~ ~ setblock %{_x}+1% %{_y}-1% %{_z}% air 0 destroy"
- if block at location 1 meter below {_breaklocation} is nether_quartz_ore:
- execute console command "execute %player% ~ ~ ~ setblock %{_x}% %{_y}-1% %{_z}% air 0 destroy"
- if block at location 1 meter west 1 meter below {_breaklocation} is nether_quartz_ore:
- execute console command "execute %player% ~ ~ ~ setblock %{_x}-1% %{_y}-1% %{_z}% air 0 destroy"
- if block at location 1 meter northeast 1 meter below {_breaklocation} is nether_quartz_ore:
- execute console command "execute %player% ~ ~ ~ setblock %{_x}+1% %{_y}-1% %{_z}-1% air 0 destroy"
- if block at location 1 meter north 1 meter below {_breaklocation} is nether_quartz_ore:
- execute console command "execute %player% ~ ~ ~ setblock %{_x}% %{_y}-1% %{_z}-1% air 0 destroy"
- if block at location 1 meter northwest 1 meter below {_breaklocation} is nether_quartz_ore:
- execute console command "execute %player% ~ ~ ~ setblock %{_x}-1% %{_y}-1% %{_z}-1% air 0 destroy"
- if event-block is sandstone:0:
- if block at location 1 meter southeast 1 meter above {_breaklocation} is sandstone:0:
- execute console command "execute %player% ~ ~ ~ setblock %{_x}+1% %{_y}+1% %{_z}+1% air 0 destroy"
- if block at location 1 meter south 1 meter above {_breaklocation} is sandstone:0:
- execute console command "execute %player% ~ ~ ~ setblock %{_x}% %{_y}+1% %{_z}+1% air 0 destroy"
- if block at location 1 meter southwest 1 meter above {_breaklocation} is sandstone:0:
- execute console command "execute %player% ~ ~ ~ setblock %{_x}-1% %{_y}+1% %{_z}+1% air 0 destroy"
- if block at location 1 meter east 1 meter above {_breaklocation} is sandstone:0:
- execute console command "execute %player% ~ ~ ~ setblock %{_x}+1% %{_y}+1% %{_z}% air 0 destroy"
- if block at location 1 meter above {_breaklocation} is sandstone:0:
- execute console command "execute %player% ~ ~ ~ setblock %{_x}% %{_y}+1% %{_z}% air 0 destroy"
- if block at location 1 meter west 1 meter above {_breaklocation} is sandstone:0:
- execute console command "execute %player% ~ ~ ~ setblock %{_x}-1% %{_y}+1% %{_z}% air 0 destroy"
- if block at location 1 meter northeast 1 meter above {_breaklocation} is sandstone:0:
- execute console command "execute %player% ~ ~ ~ setblock %{_x}+1% %{_y}+1% %{_z}-1% air 0 destroy"
- if block at location 1 meter north 1 meter above {_breaklocation} is sandstone:0:
- execute console command "execute %player% ~ ~ ~ setblock %{_x}% %{_y}+1% %{_z}-1% air 0 destroy"
- if block at location 1 meter northwest 1 meter above {_breaklocation} is sandstone:0:
- execute console command "execute %player% ~ ~ ~ setblock %{_x}-1% %{_y}+1% %{_z}-1% air 0 destroy"
- if block at location 1 meter southeast {_breaklocation} is sandstone:0:
- execute console command "execute %player% ~ ~ ~ setblock %{_x}+1% %{_y}% %{_z}+1% air 0 destroy"
- if block at location 1 meter south {_breaklocation} is sandstone:0:
- execute console command "execute %player% ~ ~ ~ setblock %{_x}% %{_y}% %{_z}+1% air 0 destroy"
- if block at location 1 meter southwest {_breaklocation} is sandstone:0:
- execute console command "execute %player% ~ ~ ~ setblock %{_x}-1% %{_y}% %{_z}+1% air 0 destroy"
- if block at location 1 meter east {_breaklocation} is sandstone:0:
- execute console command "execute %player% ~ ~ ~ setblock %{_x}+1% %{_y}% %{_z}% air 0 destroy"
- if block at location 1 meter west {_breaklocation} is sandstone:0:
- execute console command "execute %player% ~ ~ ~ setblock %{_x}-1% %{_y}% %{_z}% air 0 destroy"
- if block at location 1 meter northeast {_breaklocation} is sandstone:0:
- execute console command "execute %player% ~ ~ ~ setblock %{_x}+1% %{_y}% %{_z}-1% air 0 destroy"
- if block at location 1 meter north {_breaklocation} is sandstone:0:
- execute console command "execute %player% ~ ~ ~ setblock %{_x}% %{_y}% %{_z}-1% air 0 destroy"
- if block at location 1 meter northwest {_breaklocation} is sandstone:0:
- execute console command "execute %player% ~ ~ ~ setblock %{_x}-1% %{_y}% %{_z}-1% air 0 destroy"
- if block at location 1 meter southeast 1 meter below {_breaklocation} is sandstone:0:
- execute console command "execute %player% ~ ~ ~ setblock %{_x}+1% %{_y}-1% %{_z}+1% air 0 destroy"
- if block at location 1 meter south 1 meter below {_breaklocation} is sandstone:0:
- execute console command "execute %player% ~ ~ ~ setblock %{_x}% %{_y}-1% %{_z}+1% air 0 destroy"
- if block at location 1 meter southwest 1 meter below {_breaklocation} is sandstone:0:
- execute console command "execute %player% ~ ~ ~ setblock %{_x}-1% %{_y}-1% %{_z}+1% air 0 destroy"
- if block at location 1 meter east 1 meter below {_breaklocation} is sandstone:0:
- execute console command "execute %player% ~ ~ ~ setblock %{_x}+1% %{_y}-1% %{_z}% air 0 destroy"
- if block at location 1 meter below {_breaklocation} is sandstone:0:
- execute console command "execute %player% ~ ~ ~ setblock %{_x}% %{_y}-1% %{_z}% air 0 destroy"
- if block at location 1 meter west 1 meter below {_breaklocation} is sandstone:0:
- execute console command "execute %player% ~ ~ ~ setblock %{_x}-1% %{_y}-1% %{_z}% air 0 destroy"
- if block at location 1 meter northeast 1 meter below {_breaklocation} is sandstone:0:
- execute console command "execute %player% ~ ~ ~ setblock %{_x}+1% %{_y}-1% %{_z}-1% air 0 destroy"
- if block at location 1 meter north 1 meter below {_breaklocation} is sandstone:0:
- execute console command "execute %player% ~ ~ ~ setblock %{_x}% %{_y}-1% %{_z}-1% air 0 destroy"
- if block at location 1 meter northwest 1 meter below {_breaklocation} is sandstone:0:
- execute console command "execute %player% ~ ~ ~ setblock %{_x}-1% %{_y}-1% %{_z}-1% air 0 destroy"
- if event-block is netherrack:
- if block at location 1 meter southeast 1 meter above {_breaklocation} is netherrack:
- execute console command "execute %player% ~ ~ ~ setblock %{_x}+1% %{_y}+1% %{_z}+1% air 0 destroy"
- if block at location 1 meter south 1 meter above {_breaklocation} is netherrack:
- execute console command "execute %player% ~ ~ ~ setblock %{_x}% %{_y}+1% %{_z}+1% air 0 destroy"
- if block at location 1 meter southwest 1 meter above {_breaklocation} is netherrack:
- execute console command "execute %player% ~ ~ ~ setblock %{_x}-1% %{_y}+1% %{_z}+1% air 0 destroy"
- if block at location 1 meter east 1 meter above {_breaklocation} is netherrack:
- execute console command "execute %player% ~ ~ ~ setblock %{_x}+1% %{_y}+1% %{_z}% air 0 destroy"
- if block at location 1 meter above {_breaklocation} is netherrack:
- execute console command "execute %player% ~ ~ ~ setblock %{_x}% %{_y}+1% %{_z}% air 0 destroy"
- if block at location 1 meter west 1 meter above {_breaklocation} is netherrack:
- execute console command "execute %player% ~ ~ ~ setblock %{_x}-1% %{_y}+1% %{_z}% air 0 destroy"
- if block at location 1 meter northeast 1 meter above {_breaklocation} is netherrack:
- execute console command "execute %player% ~ ~ ~ setblock %{_x}+1% %{_y}+1% %{_z}-1% air 0 destroy"
- if block at location 1 meter north 1 meter above {_breaklocation} is netherrack:
- execute console command "execute %player% ~ ~ ~ setblock %{_x}% %{_y}+1% %{_z}-1% air 0 destroy"
- if block at location 1 meter northwest 1 meter above {_breaklocation} is netherrack:
- execute console command "execute %player% ~ ~ ~ setblock %{_x}-1% %{_y}+1% %{_z}-1% air 0 destroy"
- if block at location 1 meter southeast {_breaklocation} is netherrack:
- execute console command "execute %player% ~ ~ ~ setblock %{_x}+1% %{_y}% %{_z}+1% air 0 destroy"
- if block at location 1 meter south {_breaklocation} is netherrack:
- execute console command "execute %player% ~ ~ ~ setblock %{_x}% %{_y}% %{_z}+1% air 0 destroy"
- if block at location 1 meter southwest {_breaklocation} is netherrack:
- execute console command "execute %player% ~ ~ ~ setblock %{_x}-1% %{_y}% %{_z}+1% air 0 destroy"
- if block at location 1 meter east {_breaklocation} is netherrack:
- execute console command "execute %player% ~ ~ ~ setblock %{_x}+1% %{_y}% %{_z}% air 0 destroy"
- if block at location 1 meter west {_breaklocation} is netherrack:
- execute console command "execute %player% ~ ~ ~ setblock %{_x}-1% %{_y}% %{_z}% air 0 destroy"
- if block at location 1 meter northeast {_breaklocation} is netherrack:
- execute console command "execute %player% ~ ~ ~ setblock %{_x}+1% %{_y}% %{_z}-1% air 0 destroy"
- if block at location 1 meter north {_breaklocation} is netherrack:
- execute console command "execute %player% ~ ~ ~ setblock %{_x}% %{_y}% %{_z}-1% air 0 destroy"
- if block at location 1 meter northwest {_breaklocation} is netherrack:
- execute console command "execute %player% ~ ~ ~ setblock %{_x}-1% %{_y}% %{_z}-1% air 0 destroy"
- if block at location 1 meter southeast 1 meter below {_breaklocation} is netherrack:
- execute console command "execute %player% ~ ~ ~ setblock %{_x}+1% %{_y}-1% %{_z}+1% air 0 destroy"
- if block at location 1 meter south 1 meter below {_breaklocation} is netherrack:
- execute console command "execute %player% ~ ~ ~ setblock %{_x}% %{_y}-1% %{_z}+1% air 0 destroy"
- if block at location 1 meter southwest 1 meter below {_breaklocation} is netherrack:
- execute console command "execute %player% ~ ~ ~ setblock %{_x}-1% %{_y}-1% %{_z}+1% air 0 destroy"
- if block at location 1 meter east 1 meter below {_breaklocation} is netherrack:
- execute console command "execute %player% ~ ~ ~ setblock %{_x}+1% %{_y}-1% %{_z}% air 0 destroy"
- if block at location 1 meter below {_breaklocation} is netherrack:
- execute console command "execute %player% ~ ~ ~ setblock %{_x}% %{_y}-1% %{_z}% air 0 destroy"
- if block at location 1 meter west 1 meter below {_breaklocation} is netherrack:
- execute console command "execute %player% ~ ~ ~ setblock %{_x}-1% %{_y}-1% %{_z}% air 0 destroy"
- if block at location 1 meter northeast 1 meter below {_breaklocation} is netherrack:
- execute console command "execute %player% ~ ~ ~ setblock %{_x}+1% %{_y}-1% %{_z}-1% air 0 destroy"
- if block at location 1 meter north 1 meter below {_breaklocation} is netherrack:
- execute console command "execute %player% ~ ~ ~ setblock %{_x}% %{_y}-1% %{_z}-1% air 0 destroy"
- if block at location 1 meter northwest 1 meter below {_breaklocation} is netherrack:
- execute console command "execute %player% ~ ~ ~ setblock %{_x}-1% %{_y}-1% %{_z}-1% air 0 destroy"
- if event-block is obsidian:
- if block at location 1 meter southeast 1 meter above {_breaklocation} is obsidian:
- execute console command "execute %player% ~ ~ ~ setblock %{_x}+1% %{_y}+1% %{_z}+1% air 0 destroy"
- if block at location 1 meter south 1 meter above {_breaklocation} is obsidian:
- execute console command "execute %player% ~ ~ ~ setblock %{_x}% %{_y}+1% %{_z}+1% air 0 destroy"
- if block at location 1 meter southwest 1 meter above {_breaklocation} is obsidian:
- execute console command "execute %player% ~ ~ ~ setblock %{_x}-1% %{_y}+1% %{_z}+1% air 0 destroy"
- if block at location 1 meter east 1 meter above {_breaklocation} is obsidian:
- execute console command "execute %player% ~ ~ ~ setblock %{_x}+1% %{_y}+1% %{_z}% air 0 destroy"
- if block at location 1 meter above {_breaklocation} is obsidian:
- execute console command "execute %player% ~ ~ ~ setblock %{_x}% %{_y}+1% %{_z}% air 0 destroy"
- if block at location 1 meter west 1 meter above {_breaklocation} is obsidian:
- execute console command "execute %player% ~ ~ ~ setblock %{_x}-1% %{_y}+1% %{_z}% air 0 destroy"
- if block at location 1 meter northeast 1 meter above {_breaklocation} is obsidian:
- execute console command "execute %player% ~ ~ ~ setblock %{_x}+1% %{_y}+1% %{_z}-1% air 0 destroy"
- if block at location 1 meter north 1 meter above {_breaklocation} is obsidian:
- execute console command "execute %player% ~ ~ ~ setblock %{_x}% %{_y}+1% %{_z}-1% air 0 destroy"
- if block at location 1 meter northwest 1 meter above {_breaklocation} is obsidian:
- execute console command "execute %player% ~ ~ ~ setblock %{_x}-1% %{_y}+1% %{_z}-1% air 0 destroy"
- if block at location 1 meter southeast {_breaklocation} is obsidian:
- execute console command "execute %player% ~ ~ ~ setblock %{_x}+1% %{_y}% %{_z}+1% air 0 destroy"
- if block at location 1 meter south {_breaklocation} is obsidian:
- execute console command "execute %player% ~ ~ ~ setblock %{_x}% %{_y}% %{_z}+1% air 0 destroy"
- if block at location 1 meter southwest {_breaklocation} is obsidian:
- execute console command "execute %player% ~ ~ ~ setblock %{_x}-1% %{_y}% %{_z}+1% air 0 destroy"
- if block at location 1 meter east {_breaklocation} is obsidian:
- execute console command "execute %player% ~ ~ ~ setblock %{_x}+1% %{_y}% %{_z}% air 0 destroy"
- if block at location 1 meter west {_breaklocation} is obsidian:
- execute console command "execute %player% ~ ~ ~ setblock %{_x}-1% %{_y}% %{_z}% air 0 destroy"
- if block at location 1 meter northeast {_breaklocation} is obsidian:
- execute console command "execute %player% ~ ~ ~ setblock %{_x}+1% %{_y}% %{_z}-1% air 0 destroy"
- if block at location 1 meter north {_breaklocation} is obsidian:
- execute console command "execute %player% ~ ~ ~ setblock %{_x}% %{_y}% %{_z}-1% air 0 destroy"
- if block at location 1 meter northwest {_breaklocation} is obsidian:
- execute console command "execute %player% ~ ~ ~ setblock %{_x}-1% %{_y}% %{_z}-1% air 0 destroy"
- if block at location 1 meter southeast 1 meter below {_breaklocation} is obsidian:
- execute console command "execute %player% ~ ~ ~ setblock %{_x}+1% %{_y}-1% %{_z}+1% air 0 destroy"
- if block at location 1 meter south 1 meter below {_breaklocation} is obsidian:
- execute console command "execute %player% ~ ~ ~ setblock %{_x}% %{_y}-1% %{_z}+1% air 0 destroy"
- if block at location 1 meter southwest 1 meter below {_breaklocation} is obsidian:
- execute console command "execute %player% ~ ~ ~ setblock %{_x}-1% %{_y}-1% %{_z}+1% air 0 destroy"
- if block at location 1 meter east 1 meter below {_breaklocation} is obsidian:
- execute console command "execute %player% ~ ~ ~ setblock %{_x}+1% %{_y}-1% %{_z}% air 0 destroy"
- if block at location 1 meter below {_breaklocation} is obsidian:
- execute console command "execute %player% ~ ~ ~ setblock %{_x}% %{_y}-1% %{_z}% air 0 destroy"
- if block at location 1 meter west 1 meter below {_breaklocation} is obsidian:
- execute console command "execute %player% ~ ~ ~ setblock %{_x}-1% %{_y}-1% %{_z}% air 0 destroy"
- if block at location 1 meter northeast 1 meter below {_breaklocation} is obsidian:
- execute console command "execute %player% ~ ~ ~ setblock %{_x}+1% %{_y}-1% %{_z}-1% air 0 destroy"
- if block at location 1 meter north 1 meter below {_breaklocation} is obsidian:
- execute console command "execute %player% ~ ~ ~ setblock %{_x}% %{_y}-1% %{_z}-1% air 0 destroy"
- if block at location 1 meter northwest 1 meter below {_breaklocation} is obsidian:
- execute console command "execute %player% ~ ~ ~ setblock %{_x}-1% %{_y}-1% %{_z}-1% air 0 destroy"
- if event-block is glowstone:
- if block at location 1 meter southeast 1 meter above {_breaklocation} is glowstone:
- execute console command "execute %player% ~ ~ ~ setblock %{_x}+1% %{_y}+1% %{_z}+1% air 0 destroy"
- if block at location 1 meter south 1 meter above {_breaklocation} is glowstone:
- execute console command "execute %player% ~ ~ ~ setblock %{_x}% %{_y}+1% %{_z}+1% air 0 destroy"
- if block at location 1 meter southwest 1 meter above {_breaklocation} is glowstone:
- execute console command "execute %player% ~ ~ ~ setblock %{_x}-1% %{_y}+1% %{_z}+1% air 0 destroy"
- if block at location 1 meter east 1 meter above {_breaklocation} is glowstone:
- execute console command "execute %player% ~ ~ ~ setblock %{_x}+1% %{_y}+1% %{_z}% air 0 destroy"
- if block at location 1 meter above {_breaklocation} is glowstone:
- execute console command "execute %player% ~ ~ ~ setblock %{_x}% %{_y}+1% %{_z}% air 0 destroy"
- if block at location 1 meter west 1 meter above {_breaklocation} is glowstone:
- execute console command "execute %player% ~ ~ ~ setblock %{_x}-1% %{_y}+1% %{_z}% air 0 destroy"
- if block at location 1 meter northeast 1 meter above {_breaklocation} is glowstone:
- execute console command "execute %player% ~ ~ ~ setblock %{_x}+1% %{_y}+1% %{_z}-1% air 0 destroy"
- if block at location 1 meter north 1 meter above {_breaklocation} is glowstone:
- execute console command "execute %player% ~ ~ ~ setblock %{_x}% %{_y}+1% %{_z}-1% air 0 destroy"
- if block at location 1 meter northwest 1 meter above {_breaklocation} is glowstone:
- execute console command "execute %player% ~ ~ ~ setblock %{_x}-1% %{_y}+1% %{_z}-1% air 0 destroy"
- if block at location 1 meter southeast {_breaklocation} is glowstone:
- execute console command "execute %player% ~ ~ ~ setblock %{_x}+1% %{_y}% %{_z}+1% air 0 destroy"
- if block at location 1 meter south {_breaklocation} is glowstone:
- execute console command "execute %player% ~ ~ ~ setblock %{_x}% %{_y}% %{_z}+1% air 0 destroy"
- if block at location 1 meter southwest {_breaklocation} is glowstone:
- execute console command "execute %player% ~ ~ ~ setblock %{_x}-1% %{_y}% %{_z}+1% air 0 destroy"
- if block at location 1 meter east {_breaklocation} is glowstone:
- execute console command "execute %player% ~ ~ ~ setblock %{_x}+1% %{_y}% %{_z}% air 0 destroy"
- if block at location 1 meter west {_breaklocation} is glowstone:
- execute console command "execute %player% ~ ~ ~ setblock %{_x}-1% %{_y}% %{_z}% air 0 destroy"
- if block at location 1 meter northeast {_breaklocation} is glowstone:
- execute console command "execute %player% ~ ~ ~ setblock %{_x}+1% %{_y}% %{_z}-1% air 0 destroy"
- if block at location 1 meter north {_breaklocation} is glowstone:
- execute console command "execute %player% ~ ~ ~ setblock %{_x}% %{_y}% %{_z}-1% air 0 destroy"
- if block at location 1 meter northwest {_breaklocation} is glowstone:
- execute console command "execute %player% ~ ~ ~ setblock %{_x}-1% %{_y}% %{_z}-1% air 0 destroy"
- if block at location 1 meter southeast 1 meter below {_breaklocation} is glowstone:
- execute console command "execute %player% ~ ~ ~ setblock %{_x}+1% %{_y}-1% %{_z}+1% air 0 destroy"
- if block at location 1 meter south 1 meter below {_breaklocation} is glowstone:
- execute console command "execute %player% ~ ~ ~ setblock %{_x}% %{_y}-1% %{_z}+1% air 0 destroy"
- if block at location 1 meter southwest 1 meter below {_breaklocation} is glowstone:
- execute console command "execute %player% ~ ~ ~ setblock %{_x}-1% %{_y}-1% %{_z}+1% air 0 destroy"
- if block at location 1 meter east 1 meter below {_breaklocation} is glowstone:
- execute console command "execute %player% ~ ~ ~ setblock %{_x}+1% %{_y}-1% %{_z}% air 0 destroy"
- if block at location 1 meter below {_breaklocation} is glowstone:
- execute console command "execute %player% ~ ~ ~ setblock %{_x}% %{_y}-1% %{_z}% air 0 destroy"
- if block at location 1 meter west 1 meter below {_breaklocation} is glowstone:
- execute console command "execute %player% ~ ~ ~ setblock %{_x}-1% %{_y}-1% %{_z}% air 0 destroy"
- if block at location 1 meter northeast 1 meter below {_breaklocation} is glowstone:
- execute console command "execute %player% ~ ~ ~ setblock %{_x}+1% %{_y}-1% %{_z}-1% air 0 destroy"
- if block at location 1 meter north 1 meter below {_breaklocation} is glowstone:
- execute console command "execute %player% ~ ~ ~ setblock %{_x}% %{_y}-1% %{_z}-1% air 0 destroy"
- if block at location 1 meter northwest 1 meter below {_breaklocation} is glowstone:
- execute console command "execute %player% ~ ~ ~ setblock %{_x}-1% %{_y}-1% %{_z}-1% air 0 destroy"
- on mine:
- {digall.%player%} is 1
- set {_x} to x-coordinate of event-block
- set {_y} to y-coordinate of event-block
- set {_z} to z-coordinate of event-block
- set {_breaklocation} to event-location
- player's held item is wooden shovel or stone shovel or iron shovel or gold shovel or diamond shovel
- if event-block is dirt or grass or mycelium:
- if block at location 1 meter southeast 1 meter above {_breaklocation} is dirt or grass or mycelium:
- execute console command "execute %player% ~ ~ ~ setblock %{_x}+1% %{_y}+1% %{_z}+1% air 0 destroy"
- if block at location 1 meter south 1 meter above {_breaklocation} is dirt or grass or mycelium:
- execute console command "execute %player% ~ ~ ~ setblock %{_x}% %{_y}+1% %{_z}+1% air 0 destroy"
- if block at location 1 meter southwest 1 meter above {_breaklocation} is dirt or grass or mycelium:
- execute console command "execute %player% ~ ~ ~ setblock %{_x}-1% %{_y}+1% %{_z}+1% air 0 destroy"
- if block at location 1 meter east 1 meter above {_breaklocation} is dirt or grass or mycelium:
- execute console command "execute %player% ~ ~ ~ setblock %{_x}+1% %{_y}+1% %{_z}% air 0 destroy"
- if block at location 1 meter above {_breaklocation} is dirt or grass or mycelium:
- execute console command "execute %player% ~ ~ ~ setblock %{_x}% %{_y}+1% %{_z}% air 0 destroy"
- if block at location 1 meter west 1 meter above {_breaklocation} is dirt or grass or mycelium:
- execute console command "execute %player% ~ ~ ~ setblock %{_x}-1% %{_y}+1% %{_z}% air 0 destroy"
- if block at location 1 meter northeast 1 meter above {_breaklocation} is dirt or grass or mycelium:
- execute console command "execute %player% ~ ~ ~ setblock %{_x}+1% %{_y}+1% %{_z}-1% air 0 destroy"
- if block at location 1 meter north 1 meter above {_breaklocation} is dirt or grass or mycelium:
- execute console command "execute %player% ~ ~ ~ setblock %{_x}% %{_y}+1% %{_z}-1% air 0 destroy"
- if block at location 1 meter northwest 1 meter above {_breaklocation} is dirt or grass or mycelium:
- execute console command "execute %player% ~ ~ ~ setblock %{_x}-1% %{_y}+1% %{_z}-1% air 0 destroy"
- if block at location 1 meter southeast {_breaklocation} is dirt or grass or mycelium:
- execute console command "execute %player% ~ ~ ~ setblock %{_x}+1% %{_y}% %{_z}+1% air 0 destroy"
- if block at location 1 meter south {_breaklocation} is dirt or grass or mycelium:
- execute console command "execute %player% ~ ~ ~ setblock %{_x}% %{_y}% %{_z}+1% air 0 destroy"
- if block at location 1 meter southwest {_breaklocation} is dirt or grass or mycelium:
- execute console command "execute %player% ~ ~ ~ setblock %{_x}-1% %{_y}% %{_z}+1% air 0 destroy"
- if block at location 1 meter east {_breaklocation} is dirt or grass or mycelium:
- execute console command "execute %player% ~ ~ ~ setblock %{_x}+1% %{_y}% %{_z}% air 0 destroy"
- if block at location 1 meter west {_breaklocation} is dirt or grass or mycelium:
- execute console command "execute %player% ~ ~ ~ setblock %{_x}-1% %{_y}% %{_z}% air 0 destroy"
- if block at location 1 meter northeast {_breaklocation} is dirt or grass or mycelium:
- execute console command "execute %player% ~ ~ ~ setblock %{_x}+1% %{_y}% %{_z}-1% air 0 destroy"
- if block at location 1 meter north {_breaklocation} is dirt or grass or mycelium:
- execute console command "execute %player% ~ ~ ~ setblock %{_x}% %{_y}% %{_z}-1% air 0 destroy"
- if block at location 1 meter northwest {_breaklocation} is dirt or grass or mycelium:
- execute console command "execute %player% ~ ~ ~ setblock %{_x}-1% %{_y}% %{_z}-1% air 0 destroy"
- if block at location 1 meter southeast 1 meter below {_breaklocation} is dirt or grass or mycelium:
- execute console command "execute %player% ~ ~ ~ setblock %{_x}+1% %{_y}-1% %{_z}+1% air 0 destroy"
- if block at location 1 meter south 1 meter below {_breaklocation} is dirt or grass or mycelium:
- execute console command "execute %player% ~ ~ ~ setblock %{_x}% %{_y}-1% %{_z}+1% air 0 destroy"
- if block at location 1 meter southwest 1 meter below {_breaklocation} is dirt or grass or mycelium:
- execute console command "execute %player% ~ ~ ~ setblock %{_x}-1% %{_y}-1% %{_z}+1% air 0 destroy"
- if block at location 1 meter east 1 meter below {_breaklocation} is dirt or grass or mycelium:
- execute console command "execute %player% ~ ~ ~ setblock %{_x}+1% %{_y}-1% %{_z}% air 0 destroy"
- if block at location 1 meter below {_breaklocation} is dirt or grass or mycelium:
- execute console command "execute %player% ~ ~ ~ setblock %{_x}% %{_y}-1% %{_z}% air 0 destroy"
- if block at location 1 meter west 1 meter below {_breaklocation} is dirt or grass or mycelium:
- execute console command "execute %player% ~ ~ ~ setblock %{_x}-1% %{_y}-1% %{_z}% air 0 destroy"
- if block at location 1 meter northeast 1 meter below {_breaklocation} is dirt or grass or mycelium:
- execute console command "execute %player% ~ ~ ~ setblock %{_x}+1% %{_y}-1% %{_z}-1% air 0 destroy"
- if block at location 1 meter north 1 meter below {_breaklocation} is dirt or grass or mycelium:
- execute console command "execute %player% ~ ~ ~ setblock %{_x}% %{_y}-1% %{_z}-1% air 0 destroy"
- if block at location 1 meter northwest 1 meter below {_breaklocation} is dirt or grass or mycelium:
- execute console command "execute %player% ~ ~ ~ setblock %{_x}-1% %{_y}-1% %{_z}-1% air 0 destroy"
- if event-block is sand:0:
- if block at location 1 meter southeast 1 meter above {_breaklocation} is sand:0:
- execute console command "execute %player% ~ ~ ~ setblock %{_x}+1% %{_y}+1% %{_z}+1% air 0 destroy"
- if block at location 1 meter south 1 meter above {_breaklocation} is sand:0:
- execute console command "execute %player% ~ ~ ~ setblock %{_x}% %{_y}+1% %{_z}+1% air 0 destroy"
- if block at location 1 meter southwest 1 meter above {_breaklocation} is sand:0:
- execute console command "execute %player% ~ ~ ~ setblock %{_x}-1% %{_y}+1% %{_z}+1% air 0 destroy"
- if block at location 1 meter east 1 meter above {_breaklocation} is sand:0:
- execute console command "execute %player% ~ ~ ~ setblock %{_x}+1% %{_y}+1% %{_z}% air 0 destroy"
- if block at location 1 meter above {_breaklocation} is sand:0:
- execute console command "execute %player% ~ ~ ~ setblock %{_x}% %{_y}+1% %{_z}% air 0 destroy"
- if block at location 1 meter west 1 meter above {_breaklocation} is sand:0:
- execute console command "execute %player% ~ ~ ~ setblock %{_x}-1% %{_y}+1% %{_z}% air 0 destroy"
- if block at location 1 meter northeast 1 meter above {_breaklocation} is sand:0:
- execute console command "execute %player% ~ ~ ~ setblock %{_x}+1% %{_y}+1% %{_z}-1% air 0 destroy"
- if block at location 1 meter north 1 meter above {_breaklocation} is sand:0:
- execute console command "execute %player% ~ ~ ~ setblock %{_x}% %{_y}+1% %{_z}-1% air 0 destroy"
- if block at location 1 meter northwest 1 meter above {_breaklocation} is sand:0:
- execute console command "execute %player% ~ ~ ~ setblock %{_x}-1% %{_y}+1% %{_z}-1% air 0 destroy"
- if block at location 1 meter southeast {_breaklocation} is sand:0:
- execute console command "execute %player% ~ ~ ~ setblock %{_x}+1% %{_y}% %{_z}+1% air 0 destroy"
- if block at location 1 meter south {_breaklocation} is sand:0:
- execute console command "execute %player% ~ ~ ~ setblock %{_x}% %{_y}% %{_z}+1% air 0 destroy"
- if block at location 1 meter southwest {_breaklocation} is sand:0:
- execute console command "execute %player% ~ ~ ~ setblock %{_x}-1% %{_y}% %{_z}+1% air 0 destroy"
- if block at location 1 meter east {_breaklocation} is sand:0:
- execute console command "execute %player% ~ ~ ~ setblock %{_x}+1% %{_y}% %{_z}% air 0 destroy"
- if block at location 1 meter west {_breaklocation} is sand:0:
- execute console command "execute %player% ~ ~ ~ setblock %{_x}-1% %{_y}% %{_z}% air 0 destroy"
- if block at location 1 meter northeast {_breaklocation} is sand:0:
- execute console command "execute %player% ~ ~ ~ setblock %{_x}+1% %{_y}% %{_z}-1% air 0 destroy"
- if block at location 1 meter north {_breaklocation} is sand:0:
- execute console command "execute %player% ~ ~ ~ setblock %{_x}% %{_y}% %{_z}-1% air 0 destroy"
- if block at location 1 meter northwest {_breaklocation} is sand:0:
- execute console command "execute %player% ~ ~ ~ setblock %{_x}-1% %{_y}% %{_z}-1% air 0 destroy"
- if block at location 1 meter southeast 1 meter below {_breaklocation} is sand:0:
- execute console command "execute %player% ~ ~ ~ setblock %{_x}+1% %{_y}-1% %{_z}+1% air 0 destroy"
- if block at location 1 meter south 1 meter below {_breaklocation} is sand:0:
- execute console command "execute %player% ~ ~ ~ setblock %{_x}% %{_y}-1% %{_z}+1% air 0 destroy"
- if block at location 1 meter southwest 1 meter below {_breaklocation} is sand:0:
- execute console command "execute %player% ~ ~ ~ setblock %{_x}-1% %{_y}-1% %{_z}+1% air 0 destroy"
- if block at location 1 meter east 1 meter below {_breaklocation} is sand:0:
- execute console command "execute %player% ~ ~ ~ setblock %{_x}+1% %{_y}-1% %{_z}% air 0 destroy"
- if block at location 1 meter below {_breaklocation} is sand:0:
- execute console command "execute %player% ~ ~ ~ setblock %{_x}% %{_y}-1% %{_z}% air 0 destroy"
- if block at location 1 meter west 1 meter below {_breaklocation} is sand:0:
- execute console command "execute %player% ~ ~ ~ setblock %{_x}-1% %{_y}-1% %{_z}% air 0 destroy"
- if block at location 1 meter northeast 1 meter below {_breaklocation} is sand:0:
- execute console command "execute %player% ~ ~ ~ setblock %{_x}+1% %{_y}-1% %{_z}-1% air 0 destroy"
- if block at location 1 meter north 1 meter below {_breaklocation} is sand:0:
- execute console command "execute %player% ~ ~ ~ setblock %{_x}% %{_y}-1% %{_z}-1% air 0 destroy"
- if block at location 1 meter northwest 1 meter below {_breaklocation} is sand:0:
- execute console command "execute %player% ~ ~ ~ setblock %{_x}-1% %{_y}-1% %{_z}-1% air 0 destroy"
- if event-block is sand:1:
- if block at location 1 meter southeast 1 meter above {_breaklocation} is sand:1:
- execute console command "execute %player% ~ ~ ~ setblock %{_x}+1% %{_y}+1% %{_z}+1% air 0 destroy"
- if block at location 1 meter south 1 meter above {_breaklocation} is sand:1:
- execute console command "execute %player% ~ ~ ~ setblock %{_x}% %{_y}+1% %{_z}+1% air 0 destroy"
- if block at location 1 meter southwest 1 meter above {_breaklocation} is sand:1:
- execute console command "execute %player% ~ ~ ~ setblock %{_x}-1% %{_y}+1% %{_z}+1% air 0 destroy"
- if block at location 1 meter east 1 meter above {_breaklocation} is sand:1:
- execute console command "execute %player% ~ ~ ~ setblock %{_x}+1% %{_y}+1% %{_z}% air 0 destroy"
- if block at location 1 meter above {_breaklocation} is sand:1:
- execute console command "execute %player% ~ ~ ~ setblock %{_x}% %{_y}+1% %{_z}% air 0 destroy"
- if block at location 1 meter west 1 meter above {_breaklocation} is sand:1:
- execute console command "execute %player% ~ ~ ~ setblock %{_x}-1% %{_y}+1% %{_z}% air 0 destroy"
- if block at location 1 meter northeast 1 meter above {_breaklocation} is sand:1:
- execute console command "execute %player% ~ ~ ~ setblock %{_x}+1% %{_y}+1% %{_z}-1% air 0 destroy"
- if block at location 1 meter north 1 meter above {_breaklocation} is sand:1:
- execute console command "execute %player% ~ ~ ~ setblock %{_x}% %{_y}+1% %{_z}-1% air 0 destroy"
- if block at location 1 meter northwest 1 meter above {_breaklocation} is sand:1:
- execute console command "execute %player% ~ ~ ~ setblock %{_x}-1% %{_y}+1% %{_z}-1% air 0 destroy"
- if block at location 1 meter southeast {_breaklocation} is sand:1:
- execute console command "execute %player% ~ ~ ~ setblock %{_x}+1% %{_y}% %{_z}+1% air 0 destroy"
- if block at location 1 meter south {_breaklocation} is sand:1:
- execute console command "execute %player% ~ ~ ~ setblock %{_x}% %{_y}% %{_z}+1% air 0 destroy"
- if block at location 1 meter southwest {_breaklocation} is sand:1:
- execute console command "execute %player% ~ ~ ~ setblock %{_x}-1% %{_y}% %{_z}+1% air 0 destroy"
- if block at location 1 meter east {_breaklocation} is sand:1:
- execute console command "execute %player% ~ ~ ~ setblock %{_x}+1% %{_y}% %{_z}% air 0 destroy"
- if block at location 1 meter west {_breaklocation} is sand:1:
- execute console command "execute %player% ~ ~ ~ setblock %{_x}-1% %{_y}% %{_z}% air 0 destroy"
- if block at location 1 meter northeast {_breaklocation} is sand:1:
- execute console command "execute %player% ~ ~ ~ setblock %{_x}+1% %{_y}% %{_z}-1% air 0 destroy"
- if block at location 1 meter north {_breaklocation} is sand:1:
- execute console command "execute %player% ~ ~ ~ setblock %{_x}% %{_y}% %{_z}-1% air 0 destroy"
- if block at location 1 meter northwest {_breaklocation} is sand:1:
- execute console command "execute %player% ~ ~ ~ setblock %{_x}-1% %{_y}% %{_z}-1% air 0 destroy"
- if block at location 1 meter southeast 1 meter below {_breaklocation} is sand:1:
- execute console command "execute %player% ~ ~ ~ setblock %{_x}+1% %{_y}-1% %{_z}+1% air 0 destroy"
- if block at location 1 meter south 1 meter below {_breaklocation} is sand:1:
- execute console command "execute %player% ~ ~ ~ setblock %{_x}% %{_y}-1% %{_z}+1% air 0 destroy"
- if block at location 1 meter southwest 1 meter below {_breaklocation} is sand:1:
- execute console command "execute %player% ~ ~ ~ setblock %{_x}-1% %{_y}-1% %{_z}+1% air 0 destroy"
- if block at location 1 meter east 1 meter below {_breaklocation} is sand:1:
- execute console command "execute %player% ~ ~ ~ setblock %{_x}+1% %{_y}-1% %{_z}% air 0 destroy"
- if block at location 1 meter below {_breaklocation} is sand:1:
- execute console command "execute %player% ~ ~ ~ setblock %{_x}% %{_y}-1% %{_z}% air 0 destroy"
- if block at location 1 meter west 1 meter below {_breaklocation} is sand:1:
- execute console command "execute %player% ~ ~ ~ setblock %{_x}-1% %{_y}-1% %{_z}% air 0 destroy"
- if block at location 1 meter northeast 1 meter below {_breaklocation} is sand:1:
- execute console command "execute %player% ~ ~ ~ setblock %{_x}+1% %{_y}-1% %{_z}-1% air 0 destroy"
- if block at location 1 meter north 1 meter below {_breaklocation} is sand:1:
- execute console command "execute %player% ~ ~ ~ setblock %{_x}% %{_y}-1% %{_z}-1% air 0 destroy"
- if block at location 1 meter northwest 1 meter below {_breaklocation} is sand:1:
- execute console command "execute %player% ~ ~ ~ setblock %{_x}-1% %{_y}-1% %{_z}-1% air 0 destroy"
- if event-block is gravel:
- if block at location 1 meter southeast 1 meter above {_breaklocation} is gravel:
- execute console command "execute %player% ~ ~ ~ setblock %{_x}+1% %{_y}+1% %{_z}+1% air 0 destroy"
- if block at location 1 meter south 1 meter above {_breaklocation} is gravel:
- execute console command "execute %player% ~ ~ ~ setblock %{_x}% %{_y}+1% %{_z}+1% air 0 destroy"
- if block at location 1 meter southwest 1 meter above {_breaklocation} is gravel:
- execute console command "execute %player% ~ ~ ~ setblock %{_x}-1% %{_y}+1% %{_z}+1% air 0 destroy"
- if block at location 1 meter east 1 meter above {_breaklocation} is gravel:
- execute console command "execute %player% ~ ~ ~ setblock %{_x}+1% %{_y}+1% %{_z}% air 0 destroy"
- if block at location 1 meter above {_breaklocation} is gravel:
- execute console command "execute %player% ~ ~ ~ setblock %{_x}% %{_y}+1% %{_z}% air 0 destroy"
- if block at location 1 meter west 1 meter above {_breaklocation} is gravel:
- execute console command "execute %player% ~ ~ ~ setblock %{_x}-1% %{_y}+1% %{_z}% air 0 destroy"
- if block at location 1 meter northeast 1 meter above {_breaklocation} is gravel:
- execute console command "execute %player% ~ ~ ~ setblock %{_x}+1% %{_y}+1% %{_z}-1% air 0 destroy"
- if block at location 1 meter north 1 meter above {_breaklocation} is gravel:
- execute console command "execute %player% ~ ~ ~ setblock %{_x}% %{_y}+1% %{_z}-1% air 0 destroy"
- if block at location 1 meter northwest 1 meter above {_breaklocation} is gravel:
- execute console command "execute %player% ~ ~ ~ setblock %{_x}-1% %{_y}+1% %{_z}-1% air 0 destroy"
- if block at location 1 meter southeast {_breaklocation} is gravel:
- execute console command "execute %player% ~ ~ ~ setblock %{_x}+1% %{_y}% %{_z}+1% air 0 destroy"
- if block at location 1 meter south {_breaklocation} is gravel:
- execute console command "execute %player% ~ ~ ~ setblock %{_x}% %{_y}% %{_z}+1% air 0 destroy"
- if block at location 1 meter southwest {_breaklocation} is gravel:
- execute console command "execute %player% ~ ~ ~ setblock %{_x}-1% %{_y}% %{_z}+1% air 0 destroy"
- if block at location 1 meter east {_breaklocation} is gravel:
- execute console command "execute %player% ~ ~ ~ setblock %{_x}+1% %{_y}% %{_z}% air 0 destroy"
- if block at location 1 meter west {_breaklocation} is gravel:
- execute console command "execute %player% ~ ~ ~ setblock %{_x}-1% %{_y}% %{_z}% air 0 destroy"
- if block at location 1 meter northeast {_breaklocation} is gravel:
- execute console command "execute %player% ~ ~ ~ setblock %{_x}+1% %{_y}% %{_z}-1% air 0 destroy"
- if block at location 1 meter north {_breaklocation} is gravel:
- execute console command "execute %player% ~ ~ ~ setblock %{_x}% %{_y}% %{_z}-1% air 0 destroy"
- if block at location 1 meter northwest {_breaklocation} is gravel:
- execute console command "execute %player% ~ ~ ~ setblock %{_x}-1% %{_y}% %{_z}-1% air 0 destroy"
- if block at location 1 meter southeast 1 meter below {_breaklocation} is gravel:
- execute console command "execute %player% ~ ~ ~ setblock %{_x}+1% %{_y}-1% %{_z}+1% air 0 destroy"
- if block at location 1 meter south 1 meter below {_breaklocation} is gravel:
- execute console command "execute %player% ~ ~ ~ setblock %{_x}% %{_y}-1% %{_z}+1% air 0 destroy"
- if block at location 1 meter southwest 1 meter below {_breaklocation} is gravel:
- execute console command "execute %player% ~ ~ ~ setblock %{_x}-1% %{_y}-1% %{_z}+1% air 0 destroy"
- if block at location 1 meter east 1 meter below {_breaklocation} is gravel:
- execute console command "execute %player% ~ ~ ~ setblock %{_x}+1% %{_y}-1% %{_z}% air 0 destroy"
- if block at location 1 meter below {_breaklocation} is gravel:
- execute console command "execute %player% ~ ~ ~ setblock %{_x}% %{_y}-1% %{_z}% air 0 destroy"
- if block at location 1 meter west 1 meter below {_breaklocation} is gravel:
- execute console command "execute %player% ~ ~ ~ setblock %{_x}-1% %{_y}-1% %{_z}% air 0 destroy"
- if block at location 1 meter northeast 1 meter below {_breaklocation} is gravel:
- execute console command "execute %player% ~ ~ ~ setblock %{_x}+1% %{_y}-1% %{_z}-1% air 0 destroy"
- if block at location 1 meter north 1 meter below {_breaklocation} is gravel:
- execute console command "execute %player% ~ ~ ~ setblock %{_x}% %{_y}-1% %{_z}-1% air 0 destroy"
- if block at location 1 meter northwest 1 meter below {_breaklocation} is gravel:
- execute console command "execute %player% ~ ~ ~ setblock %{_x}-1% %{_y}-1% %{_z}-1% air 0 destroy"
- if event-block is soulsand:
- if block at location 1 meter southeast 1 meter above {_breaklocation} is soulsand:
- execute console command "execute %player% ~ ~ ~ setblock %{_x}+1% %{_y}+1% %{_z}+1% air 0 destroy"
- if block at location 1 meter south 1 meter above {_breaklocation} is soulsand:
- execute console command "execute %player% ~ ~ ~ setblock %{_x}% %{_y}+1% %{_z}+1% air 0 destroy"
- if block at location 1 meter southwest 1 meter above {_breaklocation} is soulsand:
- execute console command "execute %player% ~ ~ ~ setblock %{_x}-1% %{_y}+1% %{_z}+1% air 0 destroy"
- if block at location 1 meter east 1 meter above {_breaklocation} is soulsand:
- execute console command "execute %player% ~ ~ ~ setblock %{_x}+1% %{_y}+1% %{_z}% air 0 destroy"
- if block at location 1 meter above {_breaklocation} is soulsand:
- execute console command "execute %player% ~ ~ ~ setblock %{_x}% %{_y}+1% %{_z}% air 0 destroy"
- if block at location 1 meter west 1 meter above {_breaklocation} is soulsand:
- execute console command "execute %player% ~ ~ ~ setblock %{_x}-1% %{_y}+1% %{_z}% air 0 destroy"
- if block at location 1 meter northeast 1 meter above {_breaklocation} is soulsand:
- execute console command "execute %player% ~ ~ ~ setblock %{_x}+1% %{_y}+1% %{_z}-1% air 0 destroy"
- if block at location 1 meter north 1 meter above {_breaklocation} is soulsand:
- execute console command "execute %player% ~ ~ ~ setblock %{_x}% %{_y}+1% %{_z}-1% air 0 destroy"
- if block at location 1 meter northwest 1 meter above {_breaklocation} is soulsand:
- execute console command "execute %player% ~ ~ ~ setblock %{_x}-1% %{_y}+1% %{_z}-1% air 0 destroy"
- if block at location 1 meter southeast {_breaklocation} is soulsand:
- execute console command "execute %player% ~ ~ ~ setblock %{_x}+1% %{_y}% %{_z}+1% air 0 destroy"
- if block at location 1 meter south {_breaklocation} is soulsand:
- execute console command "execute %player% ~ ~ ~ setblock %{_x}% %{_y}% %{_z}+1% air 0 destroy"
- if block at location 1 meter southwest {_breaklocation} is soulsand:
- execute console command "execute %player% ~ ~ ~ setblock %{_x}-1% %{_y}% %{_z}+1% air 0 destroy"
- if block at location 1 meter east {_breaklocation} is soulsand:
- execute console command "execute %player% ~ ~ ~ setblock %{_x}+1% %{_y}% %{_z}% air 0 destroy"
- if block at location 1 meter west {_breaklocation} is soulsand:
- execute console command "execute %player% ~ ~ ~ setblock %{_x}-1% %{_y}% %{_z}% air 0 destroy"
- if block at location 1 meter northeast {_breaklocation} is soulsand:
- execute console command "execute %player% ~ ~ ~ setblock %{_x}+1% %{_y}% %{_z}-1% air 0 destroy"
- if block at location 1 meter north {_breaklocation} is soulsand:
- execute console command "execute %player% ~ ~ ~ setblock %{_x}% %{_y}% %{_z}-1% air 0 destroy"
- if block at location 1 meter northwest {_breaklocation} is soulsand:
- execute console command "execute %player% ~ ~ ~ setblock %{_x}-1% %{_y}% %{_z}-1% air 0 destroy"
- if block at location 1 meter southeast 1 meter below {_breaklocation} is soulsand:
- execute console command "execute %player% ~ ~ ~ setblock %{_x}+1% %{_y}-1% %{_z}+1% air 0 destroy"
- if block at location 1 meter south 1 meter below {_breaklocation} is soulsand:
- execute console command "execute %player% ~ ~ ~ setblock %{_x}% %{_y}-1% %{_z}+1% air 0 destroy"
- if block at location 1 meter southwest 1 meter below {_breaklocation} is soulsand:
- execute console command "execute %player% ~ ~ ~ setblock %{_x}-1% %{_y}-1% %{_z}+1% air 0 destroy"
- if block at location 1 meter east 1 meter below {_breaklocation} is soulsand:
- execute console command "execute %player% ~ ~ ~ setblock %{_x}+1% %{_y}-1% %{_z}% air 0 destroy"
- if block at location 1 meter below {_breaklocation} is soulsand:
- execute console command "execute %player% ~ ~ ~ setblock %{_x}% %{_y}-1% %{_z}% air 0 destroy"
- if block at location 1 meter west 1 meter below {_breaklocation} is soulsand:
- execute console command "execute %player% ~ ~ ~ setblock %{_x}-1% %{_y}-1% %{_z}% air 0 destroy"
- if block at location 1 meter northeast 1 meter below {_breaklocation} is soulsand:
- execute console command "execute %player% ~ ~ ~ setblock %{_x}+1% %{_y}-1% %{_z}-1% air 0 destroy"
- if block at location 1 meter north 1 meter below {_breaklocation} is soulsand:
- execute console command "execute %player% ~ ~ ~ setblock %{_x}% %{_y}-1% %{_z}-1% air 0 destroy"
- if block at location 1 meter northwest 1 meter below {_breaklocation} is soulsand:
- execute console command "execute %player% ~ ~ ~ setblock %{_x}-1% %{_y}-1% %{_z}-1% air 0 destroy"
- if event-block is clay:
- if block at location 1 meter southeast 1 meter above {_breaklocation} is clay:
- execute console command "execute %player% ~ ~ ~ setblock %{_x}+1% %{_y}+1% %{_z}+1% air 0 destroy"
- if block at location 1 meter south 1 meter above {_breaklocation} is clay:
- execute console command "execute %player% ~ ~ ~ setblock %{_x}% %{_y}+1% %{_z}+1% air 0 destroy"
- if block at location 1 meter southwest 1 meter above {_breaklocation} is clay:
- execute console command "execute %player% ~ ~ ~ setblock %{_x}-1% %{_y}+1% %{_z}+1% air 0 destroy"
- if block at location 1 meter east 1 meter above {_breaklocation} is clay:
- execute console command "execute %player% ~ ~ ~ setblock %{_x}+1% %{_y}+1% %{_z}% air 0 destroy"
- if block at location 1 meter above {_breaklocation} is clay:
- execute console command "execute %player% ~ ~ ~ setblock %{_x}% %{_y}+1% %{_z}% air 0 destroy"
- if block at location 1 meter west 1 meter above {_breaklocation} is clay:
- execute console command "execute %player% ~ ~ ~ setblock %{_x}-1% %{_y}+1% %{_z}% air 0 destroy"
- if block at location 1 meter northeast 1 meter above {_breaklocation} is clay:
- execute console command "execute %player% ~ ~ ~ setblock %{_x}+1% %{_y}+1% %{_z}-1% air 0 destroy"
- if block at location 1 meter north 1 meter above {_breaklocation} is clay:
- execute console command "execute %player% ~ ~ ~ setblock %{_x}% %{_y}+1% %{_z}-1% air 0 destroy"
- if block at location 1 meter northwest 1 meter above {_breaklocation} is clay:
- execute console command "execute %player% ~ ~ ~ setblock %{_x}-1% %{_y}+1% %{_z}-1% air 0 destroy"
- if block at location 1 meter southeast {_breaklocation} is clay:
- execute console command "execute %player% ~ ~ ~ setblock %{_x}+1% %{_y}% %{_z}+1% air 0 destroy"
- if block at location 1 meter south {_breaklocation} is clay:
- execute console command "execute %player% ~ ~ ~ setblock %{_x}% %{_y}% %{_z}+1% air 0 destroy"
- if block at location 1 meter southwest {_breaklocation} is clay:
- execute console command "execute %player% ~ ~ ~ setblock %{_x}-1% %{_y}% %{_z}+1% air 0 destroy"
- if block at location 1 meter east {_breaklocation} is clay:
- execute console command "execute %player% ~ ~ ~ setblock %{_x}+1% %{_y}% %{_z}% air 0 destroy"
- if block at location 1 meter west {_breaklocation} is clay:
- execute console command "execute %player% ~ ~ ~ setblock %{_x}-1% %{_y}% %{_z}% air 0 destroy"
- if block at location 1 meter northeast {_breaklocation} is clay:
- execute console command "execute %player% ~ ~ ~ setblock %{_x}+1% %{_y}% %{_z}-1% air 0 destroy"
- if block at location 1 meter north {_breaklocation} is clay:
- execute console command "execute %player% ~ ~ ~ setblock %{_x}% %{_y}% %{_z}-1% air 0 destroy"
- if block at location 1 meter northwest {_breaklocation} is clay:
- execute console command "execute %player% ~ ~ ~ setblock %{_x}-1% %{_y}% %{_z}-1% air 0 destroy"
- if block at location 1 meter southeast 1 meter below {_breaklocation} is clay:
- execute console command "execute %player% ~ ~ ~ setblock %{_x}+1% %{_y}-1% %{_z}+1% air 0 destroy"
- if block at location 1 meter south 1 meter below {_breaklocation} is clay:
- execute console command "execute %player% ~ ~ ~ setblock %{_x}% %{_y}-1% %{_z}+1% air 0 destroy"
- if block at location 1 meter southwest 1 meter below {_breaklocation} is clay:
- execute console command "execute %player% ~ ~ ~ setblock %{_x}-1% %{_y}-1% %{_z}+1% air 0 destroy"
- if block at location 1 meter east 1 meter below {_breaklocation} is clay:
- execute console command "execute %player% ~ ~ ~ setblock %{_x}+1% %{_y}-1% %{_z}% air 0 destroy"
- if block at location 1 meter below {_breaklocation} is clay:
- execute console command "execute %player% ~ ~ ~ setblock %{_x}% %{_y}-1% %{_z}% air 0 destroy"
- if block at location 1 meter west 1 meter below {_breaklocation} is clay:
- execute console command "execute %player% ~ ~ ~ setblock %{_x}-1% %{_y}-1% %{_z}% air 0 destroy"
- if block at location 1 meter northeast 1 meter below {_breaklocation} is clay:
- execute console command "execute %player% ~ ~ ~ setblock %{_x}+1% %{_y}-1% %{_z}-1% air 0 destroy"
- if block at location 1 meter north 1 meter below {_breaklocation} is clay:
- execute console command "execute %player% ~ ~ ~ setblock %{_x}% %{_y}-1% %{_z}-1% air 0 destroy"
- if block at location 1 meter northwest 1 meter below {_breaklocation} is clay:
- execute console command "execute %player% ~ ~ ~ setblock %{_x}-1% %{_y}-1% %{_z}-1% air 0 destroy"
- on load:
- execute console command "scoreboard objectives add woodbreakerage dummy"
- every tick:
- execute console command "scoreboard players add @e[tag=breakwood] woodbreakerage 1"
- execute console command "execute @e[tag=breakwood,score_woodbreakerage_min=1,score_woodbreakerage=1] ~ ~ ~ detect ~1 ~ ~ log -1 summon armor_stand ~1 ~ ~ {Tags:[""breakwood""],Invisible:1b,Marker:1b,NoGravity:1b}"
- execute console command "execute @e[tag=breakwood,score_woodbreakerage_min=1,score_woodbreakerage=1] ~ ~ ~ detect ~1 ~ ~ log2 -1 summon armor_stand ~1 ~ ~ {Tags:[""breakwood""],Invisible:1b,Marker:1b,NoGravity:1b}"
- execute console command "execute @e[tag=breakwood,score_woodbreakerage_min=1,score_woodbreakerage=1] ~ ~ ~ detect ~-1 ~ ~ log -1 summon armor_stand ~-1 ~ ~ {Tags:[""breakwood""],Invisible:1b,Marker:1b,NoGravity:1b}"
- execute console command "execute @e[tag=breakwood,score_woodbreakerage_min=1,score_woodbreakerage=1] ~ ~ ~ detect ~-1 ~ ~ log2 -1 summon armor_stand ~-1 ~ ~ {Tags:[""breakwood""],Invisible:1b,Marker:1b,NoGravity:1b}"
- execute console command "execute @e[tag=breakwood,score_woodbreakerage_min=1,score_woodbreakerage=1] ~ ~ ~ detect ~ ~1 ~ log -1 summon armor_stand ~ ~1 ~ {Tags:[""breakwood""],Invisible:1b,Marker:1b,NoGravity:1b}"
- execute console command "execute @e[tag=breakwood,score_woodbreakerage_min=1,score_woodbreakerage=1] ~ ~ ~ detect ~ ~1 ~ log2 -1 summon armor_stand ~ ~1 ~ {Tags:[""breakwood""],Invisible:1b,Marker:1b,NoGravity:1b}"
- execute console command "execute @e[tag=breakwood,score_woodbreakerage_min=1,score_woodbreakerage=1] ~ ~ ~ detect ~ ~-1 ~ log -1 summon armor_stand ~ ~-1 ~ {Tags:[""breakwood""],Invisible:1b,Marker:1b,NoGravity:1b}"
- execute console command "execute @e[tag=breakwood,score_woodbreakerage_min=1,score_woodbreakerage=1] ~ ~ ~ detect ~ ~-1 ~ log2 -1 summon armor_stand ~ ~-1 ~ {Tags:[""breakwood""],Invisible:1b,Marker:1b,NoGravity:1b}"
- execute console command "execute @e[tag=breakwood,score_woodbreakerage_min=1,score_woodbreakerage=1] ~ ~ ~ detect ~ ~ ~1 log -1 summon armor_stand ~ ~ ~1 {Tags:[""breakwood""],Invisible:1b,Marker:1b,NoGravity:1b}"
- execute console command "execute @e[tag=breakwood,score_woodbreakerage_min=1,score_woodbreakerage=1] ~ ~ ~ detect ~ ~ ~1 log2 -1 summon armor_stand ~ ~ ~1 {Tags:[""breakwood""],Invisible:1b,Marker:1b,NoGravity:1b}"
- execute console command "execute @e[tag=breakwood,score_woodbreakerage_min=1,score_woodbreakerage=1] ~ ~ ~ detect ~ ~ ~-1 log -1 summon armor_stand ~ ~ ~-1 {Tags:[""breakwood""],Invisible:1b,Marker:1b,NoGravity:1b}"
- execute console command "execute @e[tag=breakwood,score_woodbreakerage_min=1,score_woodbreakerage=1] ~ ~ ~ detect ~ ~ ~-1 log2 -1 summon armor_stand ~ ~ ~-1 {Tags:[""breakwood""],Invisible:1b,Marker:1b,NoGravity:1b}"
- execute console command "execute @e[tag=breakwood,score_woodbreakerage_min=2,score_woodbreakerage=2] ~ ~ ~ detect ~ ~ ~ log -1 setblock ~ ~ ~ air 0 destroy"
- execute console command "execute @e[tag=breakwood,score_woodbreakerage_min=2,score_woodbreakerage=2] ~ ~ ~ detect ~ ~ ~ log2 -1 setblock ~ ~ ~ air 0 destroy"
- execute console command "kill @e[type=armor_stand,tag=breakwood,score_woodbreakerage_min=2,score_woodbreakerage=2]"
- on mine:
- {cutall.%player%} is 1
- set {_x} to x-coordinate of event-block
- set {_y} to y-coordinate of event-block
- set {_z} to z-coordinate of event-block
- set {_breaklocation} to event-location
- event-block is oak log or spruce log or birch log or jungle log or acacia log or dark oak log
- player's held item is wooden axe or stone axe or iron axe or gold axe or diamond axe
- execute console command "execute %player% ~ ~ ~ summon armor_stand %{_x}% %{_y}% %{_z}% {Tags:[""breakwood""],Invisible:1b,Marker:1b,NoGravity:1b}"
- on place:
- event-block is hopper
- if name of player's held item is "&8Upgrade Hopper":
- set {upgradehopper.%event-location%} to event-location
- execute console command "execute %player% ~ ~ ~ summon armor_stand %x-coordinate of event-block% %y-coordinate of event-block% %z-coordinate of event-block% {Tags:[""upgradehopper""],Invisible:1b,NoGravity:1b,Marker:1b}"
- on break:
- if {upgradehopper.%event-location%} is event-location:
- delete {upgradehopper.%event-location%}
- if player's gamemode is survival or adventure:
- execute console command "execute %player% %x-coordinate of event-block% %y-coordinate of event-block% %z-coordinate of event-block% entitydata @e[type=item,c=1,r=1] {Item:{id:""minecraft:hopper"",tag:{Name:""&8Upgrade Hopper""}}}"
- on place:
- event-block is furnace
- if name of player's held item is "&cUpgrade Furnace":
- set {upgradefurnace.%event-location%} to event-location
- execute console command "execute %player% ~ ~ ~ summon armor_stand %x-coordinate of event-block% %y-coordinate of event-block% %z-coordinate of event-block% {Tags:[""upgradefurnace""],Invisible:1b,NoGravity:1b,Marker:1b}"
- on break:
- if {upgradefurnace.%event-location%} is event-location:
- delete {upgradefurnace.%event-location%}
- if player's gamemode is survival or adventure:
- execute console command "execute %player% %x-coordinate of event-block% %y-coordinate of event-block% %z-coordinate of event-block% entitydata @e[type=item,c=1,r=1] {Item:{id:""minecraft:furnace"",tag:{Name:""&cUpgrade Furnace""}}}"
- every tick:
- execute console command "execute @e[tag=upgradehopper] ~ ~ ~ blockdata ~ ~ ~ {TransferCooldown:0}"
- execute console command "execute @e[tag=upgradefurnace] ~ ~ ~ blockdata ~ ~ ~ {CookTime:0s,CookTimeTotal:0s}"
- execute console command "execute @e[tag=upgradehopper] ~ ~ ~ detect ~ ~ ~ air 0 kill @s"
- execute console command "execute @e[tag=upgradefurnace] ~ ~ ~ detect ~ ~ ~ air 0 kill @s"
- on death:
- force victim to respawn
- victim is a player
- set {_attacker} to attacker
- set {_shooter} to shooter
- if {_attacker} is set:
- if attacker is TNT:
- set the death message to "%victim%&7 were blew up"
- stop
- if attacker is falling block:
- set the death message to "%victim%&7 was crushed by falling block"
- stop
- if {_shooter} is set:
- if attacker is a player:
- if {_attacker} is victim:
- set the death message to "%victim%&7 was suicide"
- stop
- set {_weapon} to name of attacker's held item
- if {_weapon} is set:
- set the death message to "%victim%&7 was shot by &r%attacker%&7 using &r%{_weapon}%"
- stop
- else:
- set the death message to "%victim%&7 was shot by &r%attacker%"
- stop
- else:
- set the death message to "%victim%&7 was shot by &r%attacker%"
- stop
- if damage was caused by entity explosion:
- set the death message to "%victim%&7 was blew up by &r%attacker%"
- stop
- if damage was caused by block explosion:
- set the death message to "%victim%&7 was blew up by &r%attacker%"
- stop
- if damage was caused by potion:
- set the death message to "%victim%&7 was killed by &r%attacker%&7's magic"
- stop
- else:
- if attacker is a player:
- set {_weapon} to name of attacker's held item
- if {_weapon} is set:
- set the death message to "%victim%&7 was slain by &r%attacker%&7 using &r%{_weapon}%"
- stop
- else:
- set the death message to "%victim%&7 was slain by &r%attacker%"
- stop
- else:
- set the death message to "%victim%&7 was slain by &r%attacker%"
- stop
- else:
- if damage was caused by fall:
- set the death message to "%victim%&7 is died due to fall"
- stop
- if damage was caused by lava:
- set the death message to "%victim%&7 is died due to lava"
- stop
- if damage was caused by fire, burning or melting:
- set the death message to "%victim%&7 is died by burned"
- stop
- if damage was caused by drowning:
- set the death message to "%victim%&7 is drowned"
- stop
- if damage was caused by potion:
- set the death message to "%victim%&7 is killed by magic"
- stop
- if damage was caused by entity explosion:
- set the death message to "%victim%&7 were blew up"
- stop
- if damage was caused by block explosion:
- set the death message to "%victim%&7 were blew up"
- stop
- if damage was caused by lightning:
- set the death message to "%victim%&7 was striked by lightning"
- stop
- if damage was caused by starvation:
- set the death message to "%victim%&7 was starved to death"
- stop
- if damage was caused by suicide:
- set the death message to "%victim%&7 was suicide"
- stop
- if damage was caused by projectile:
- set the death message to "%victim%&7 was shot trough"
- stop
- if damage was caused by void:
- set the death message to "%victim%&7 is fell to void"
- stop
- if damage was caused by wither:
- set the death message to "%victim%&7 was killed by wither"
- stop
- if damage was caused by suffocation:
- set the death message to "%victim%&7 was suffocated"
- stop
- if damage was caused by unknown:
- set the death message to "%victim%&7 is died"
- stop
- on place of mob spawner:
- if name of player's held item is "&r空のモンスタースポナー":
- set block at event-location to air
- execute console command "execute %player% ~ ~ ~ setblock %x-coordinate of event-block% %y-coordinate of event-block% %z-coordinate of event-block% minecraft:mob_spawner 0 replace {SpawnCount:0s,SpawnRange:0s,MaxNearbyEntities:0s,Delay:0s,MinSpawnDelay:0s,MaxSpawnDelay:0s,RequiredPlayerRange:0s,SpawnPotentials:[{Weight:1,Entity:{id:""empty""}}]}"
- on break of mob spawner:
- player's gamemode is survival or adventure
- player's tool is wooden pickaxe or stone pickaxe or iron pickaxe or golden pickaxe or diamond pickaxe
- drop mob spawner named "&r空のモンスタースポナー" at event-location
- on rightclick on mob spawner with spawner egg:
- execute console command "execute %player% ~ ~ ~ blockdata %x-coordinate of event-block% %y-coordinate of event-block% %z-coordinate of event-block% {SpawnCount:4s,SpawnRange:4s,MaxNearbyEntities:16s,Delay:-1s,MinSpawnDelay:300s,MaxSpawnDelay:600s,RequiredPlayerRange:16s}"
- on rightclick with spawner egg:
- player's gamemode is not creative
- if clicked block is mob spawner:
- stop
- else:
- cancel event
- every second:
- loop all players:
- loop-player's gamemode is adventure or survival
- if loop-player is sprinting:
- if {stamina.%loop-player%} is greater than or equal to 1:
- remove 1 from {stamina.%loop-player%}
- if {stamina.%loop-player%} is 0:
- set loop-player's walk speed to 0.1
- set {exhaustion.%loop-player%} to 1
- every 10 tick:
- loop all players:
- if loop-player is not sprinting:
- if {stamina.%loop-player%} is smaller than 10:
- add 1 to {stamina.%loop-player%}
- if {stamina.%loop-player%} is 10:
- set loop-player's walk speed to 0.2
- set {exhaustion.%loop-player%} to 0
- every tick:
- loop all players:
- if {exhaustion.%loop-player%} is 0:
- if {stamina.%loop-player%} is 0:
- send action bar from "&8▮▮▮▮▮▮▮▮▮▮" to loop-player
- if {stamina.%loop-player%} is 1:
- send action bar from "&8▮▮▮▮▮▮▮▮▮&c▮" to loop-player
- if {stamina.%loop-player%} is 2:
- send action bar from "&8▮▮▮▮▮▮▮▮&6▮▮" to loop-player
- if {stamina.%loop-player%} is 3:
- send action bar from "&8▮▮▮▮▮▮▮&6▮▮▮" to loop-player
- if {stamina.%loop-player%} is 4:
- send action bar from "&8▮▮▮▮▮▮&e▮▮▮▮" to loop-player
- if {stamina.%loop-player%} is 5:
- send action bar from "&8▮▮▮▮▮&e▮▮▮▮▮" to loop-player
- if {stamina.%loop-player%} is 6:
- send action bar from "&8▮▮▮▮&e▮▮▮▮▮▮" to loop-player
- if {stamina.%loop-player%} is 7:
- send action bar from "&8▮▮▮&a▮▮▮▮▮▮▮" to loop-player
- if {stamina.%loop-player%} is 8:
- send action bar from "&8▮▮&a▮▮▮▮▮▮▮▮" to loop-player
- if {stamina.%loop-player%} is 9:
- send action bar from "&8▮&a▮▮▮▮▮▮▮▮▮" to loop-player
- if {stamina.%loop-player%} is 10:
- send action bar from "&a▮▮▮▮▮▮▮▮▮▮" to loop-player
- if {exhaustion.%loop-player%} is 1:
- if {stamina.%loop-player%} is 0:
- send action bar from "&c▮▮▮▮▮▮▮▮▮▮" to loop-player
- if {stamina.%loop-player%} is 1:
- send action bar from "&c▮▮▮▮▮▮▮▮▮&4▮" to loop-player
- if {stamina.%loop-player%} is 2:
- send action bar from "&c▮▮▮▮▮▮▮▮&4▮▮" to loop-player
- if {stamina.%loop-player%} is 3:
- send action bar from "&c▮▮▮▮▮▮▮&4▮▮▮" to loop-player
- if {stamina.%loop-player%} is 4:
- send action bar from "&c▮▮▮▮▮▮&4▮▮▮▮" to loop-player
- if {stamina.%loop-player%} is 5:
- send action bar from "&c▮▮▮▮▮&4▮▮▮▮▮" to loop-player
- if {stamina.%loop-player%} is 6:
- send action bar from "&c▮▮▮▮&4▮▮▮▮▮▮" to loop-player
- if {stamina.%loop-player%} is 7:
- send action bar from "&c▮▮▮&4▮▮▮▮▮▮▮" to loop-player
- if {stamina.%loop-player%} is 8:
- send action bar from "&c▮▮&4▮▮▮▮▮▮▮▮" to loop-player
- if {stamina.%loop-player%} is 9:
- send action bar from "&c▮&4▮▮▮▮▮▮▮▮▮" to loop-player
- if {stamina.%loop-player%} is 10:
- send action bar from "&4▮▮▮▮▮▮▮▮▮▮" to loop-player
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