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Mar 29th, 2017
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  1. SetPlayerJoinCamera(playerid)
  2. {
  3. new randcamera = Random(1,12);
  4. switch(randcamera)
  5. {
  6. case 1: // Beach
  7. {
  8. SetPlayerInterior(playerid, 0);
  9. SetPlayerVirtualWorld(playerid, 0);
  10. InterpolateCameraPos(playerid, 620.706359, -1862.627929, 7.542709, 423.872283, -1994.682739, 19.464904, 10000);
  11. InterpolateCameraLookAt(playerid, 618.031677, -1866.847534, 7.340852, 421.526489, -1999.097778, 19.536426, 10000);
  12. }
  13. case 2: // Ammunation
  14. {
  15. SetPlayerInterior(playerid, 0);
  16. SetPlayerVirtualWorld(playerid, 0);
  17. InterpolateCameraPos(playerid, 1315.107177, -1268.783081, 40.103084, 1443.639038, -1407.951293, 58.036384, 10000);
  18. InterpolateCameraLookAt(playerid, 1319.839111, -1269.766357, 38.821868, 1448.510009, -1408.797729, 57.290390, 10000);
  19. }
  20. case 3: // Bank
  21. {
  22. SetPlayerInterior(playerid, 0);
  23. SetPlayerVirtualWorld(playerid, 0);
  24. InterpolateCameraPos(playerid, 1484.898559, -1268.135620, 203.100265, 1484.716796, -1054.813110, 30.707786, 10000);
  25. InterpolateCameraLookAt(playerid, 1487.902832, -1270.850952, 206.033065, 1482.882690, -1050.213378, 30.015913, 10000);
  26. }
  27. case 4: // Chiliad
  28. {
  29. SetPlayerInterior(playerid, 0);
  30. SetPlayerVirtualWorld(playerid, 0);
  31. InterpolateCameraPos(playerid, -1882.607421, -1386.932128, 125.614227, -2066.914794, -2030.420654, 226.049804, 10000);
  32. InterpolateCameraLookAt(playerid, -1885.275878, -1390.777343, 127.372970, -2070.482177, -2027.588378, 228.111694, 10000);
  33. }
  34. case 5: // City Hall
  35. {
  36. SetPlayerInterior(playerid, 0);
  37. SetPlayerVirtualWorld(playerid, 0);
  38. InterpolateCameraPos(playerid, 1467.589355, -1662.749267, 156.197052, 1432.179565, -1703.606201, 24.259944, 10000);
  39. InterpolateCameraLookAt(playerid, 1468.025146, -1662.747314, 151.216079, 1435.588256, -1707.185913, 25.012193, 10000);
  40. }
  41. case 6: // Glen Park
  42. {
  43. SetPlayerInterior(playerid, 0);
  44. SetPlayerVirtualWorld(playerid, 0);
  45. InterpolateCameraPos(playerid, 2030.417968, -1191.556152, 23.884450, 1677.886474, -1305.845092, 117.601661, 10000);
  46. InterpolateCameraLookAt(playerid, 2025.820800, -1192.766479, 25.433942, 1674.352294, -1305.943237, 121.137199, 10000);
  47. }
  48. case 7: // Market Blvd
  49. {
  50. SetPlayerInterior(playerid, 0);
  51. SetPlayerVirtualWorld(playerid, 0);
  52. InterpolateCameraPos(playerid, 633.116394, -1397.552978, 41.782543, 1344.616455, -1396.601562, 41.782543, 10000);
  53. InterpolateCameraLookAt(playerid, 633.109375, -1397.988647, 36.801570, 1348.272583, -1395.293334, 44.932304, 10000);
  54. }
  55. case 8: // Palomino
  56. {
  57. SetPlayerInterior(playerid, 0);
  58. SetPlayerVirtualWorld(playerid, 0);
  59. InterpolateCameraPos(playerid, 2122.123046, 135.426177, 19.423051, 2081.299316, -71.955215, 10.733993, 10000);
  60. InterpolateCameraLookAt(playerid, 2122.306396, 130.584411, 20.657461, 2085.530761, -74.541374, 10.096322, 10000);
  61. }
  62. case 9: // Idlewood
  63. {
  64. SetPlayerInterior(playerid, 0);
  65. SetPlayerVirtualWorld(playerid, 0);
  66. InterpolateCameraPos(playerid, 1903.646972, -1752.083740, 26.642307, 2087.182861, -1747.962646, 24.492038, 10000);
  67. InterpolateCameraLookAt(playerid, 1904.272949, -1752.094604, 21.681661, 2089.769775, -1752.105712, 23.423431, 10000);
  68. }
  69. case 10: // Vinewood sign
  70. {
  71. SetPlayerInterior(playerid, 0);
  72. SetPlayerVirtualWorld(playerid, 0);
  73. InterpolateCameraPos(playerid, 1367.862792, -862.087280, 90.162673, 1392.253051, -1026.982788, 66.850120, 10000);
  74. InterpolateCameraLookAt(playerid, 1370.787841, -858.048645, 89.797019, 1394.166870, -1030.913940, 69.275680, 10000);
  75. }
  76. case 11: // Lighthouse
  77. {
  78. SetPlayerInterior(playerid, 0);
  79. SetPlayerVirtualWorld(playerid, 0);
  80. InterpolateCameraPos(playerid, 699.580200, -991.375122, 67.371620, 132.531784, -1912.893310, 39.474765, 15000);
  81. InterpolateCameraLookAt(playerid, 704.446777, -992.445190, 66.958030, 136.292953, -1916.186523, 39.382232, 14910);
  82. }
  83. case 12: // Harbor
  84. {
  85. SetPlayerInterior(playerid, 0);
  86. SetPlayerVirtualWorld(playerid, 0);
  87. InterpolateCameraPos(playerid, 2675.631591, -2045.172363, 45.281787, 2576.084960, -2334.432861, 38.897506, 10000);
  88. InterpolateCameraLookAt(playerid, 2673.554443, -2049.719726, 45.195854, 2571.268310, -2333.111328, 38.668327, 10000);
  89. }
  90. }
  91. return 1;
  92. }
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