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Jun 17th, 2020
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  1. Update v1.02.10691
  2.  
  3. • NEW Feature; Training Grounds: Give your units individual skills and abilities. Different heroes provide different training opportunities. Gets unlocked during a campaign, is unlocked from the start in Onslaught.
  4. • NEW Feature; Merchants: Buy and sell resources at traders you unlock during a campaign. In Onslaught only available to the Empire faction at the start.
  5. • NEW Feature; Transmute Artefacts: Get rid of your excess artefacts by turning them into other resources or gold. Gets unlocked during a campaign, available from the start in Onslaught.
  6.  
  7. • NEW Marcra; Marcra now has a Skill tree
  8. • NEW Tirea; Tirea now has a Skill tree
  9. • NEW Transmuter; Changed the skill tree of the Transmuter, providing one spell-focused path and one summoner-focused path; also adds new skills to their skill tree
  10. • NEW Multiplayer/Skirmish Maps; Added new Capture and Kill All maps to the selection
  11. • NEW Multiplayer; Added ability to send a message to your opponent upon uploading your turn
  12. • NEW Multiplayer; Implemented ability to be notified if multiplayer game is available for you to play.
  13.  
  14. • Ailsa; Changed Ailsa's skill tree a little (Lightning Strike reachable via Mist or Turn Evil, Turn Undead became Turn Evil affecting Demonspawn as well)
  15. • Units; Siege Engine Upgrade tree has been added
  16. • Units; Imperial Golem received more armour and more artefact slots, turning it into a walking fortress
  17. • Units; The Fleshwalker's Corpse Explosion skill now deals damage in addition to infecting
  18. • Mercenaries; Added more fitting Names to mercenaries for their class/race.
  19. • Balancing; Base grade core units (Younglings, Maidens, Spearmen, Peltasts...) have less impact on morale when they die
  20. • Balancing; Adjusted magic damage of units between Barbarians (Stag Riders) and Empire (Pegasus/Night Mares)
  21. • Skill Balancing; rebalanced some Skill Mana Costs (Grow Trees, Winged Leap...)
  22. • AI; Tweaked AI behaviour regarding resting, especially for flying units. Should not start resting next to you when they can move away.
  23. • AI; Fixed a bug with Heavy Weapons which led to Siege units often going into melee rather than shooting
  24. • Options; Added option to enable/disable ground fog like swirling mists
  25. • Procedural Map generation; Decreased VRAM usage.
  26. • Onslaught Campaign Map Fix; Implemented an option to disable "GPU Procedural Generation" of maps. Users can disable this option if their game crashes during generating maps
  27. • Tooltips; Tooltips that provide a summon able unit now show the units summon costs
  28. • Skirmish/Multiplayer; Replaced the old random generation with the same type of generation used in Onslaught. Generates more structured/sensible maps.
  29. • Skirmish/Multiplayer; in Skirmish/Multiplayer: Falirson now rides on his bear
  30. • Multiplayer; Fixed various bugs causing the replay to not play correctly
  31. • UI Multiplayer; Join and Forfeit button have been moved to the game details screen
  32. • UI; Increased inventory UI size
  33. • UI; Redesigned Save game window so it can support scalable text sizes
  34. • Settings; Implemented a setting to disable idle variations (Units randomly executing actions during idle).
  35. o This setting can only be accessed by changing the value of mShowCharacterIdleVariations in Custom.fg2settings manually
  36. • Settings; Changed how resolution chooser works. It won't bug out now when choosing certain uncommon values.
  37. • Blob Shadows; Added an additional option for blob shadows
  38. • Terrain; Tweaked terrain generation and textures for all themes
  39. • Loading Screens; Loading screens should stall less visually
  40. • Loading Screens; The loading screen now shows the correct logo in the upper left
  41. • Bugfix; fixed a bug that showed stats of the enemy in several tooltips during enemy turn
  42. • Bugfix; Fixed an issue where units would be dragged along after their death
  43. • Bugfix; Fixed an issue where more than one page of skills of for a unit could cause a game hang
  44. • Bugfix; Eagle Riders are not tagged as Animal anymore and thus not charmable
  45. • Bugfix; Fixed several issues with applying Status Effects and Self Effects in combat and more special skills (charge line, winged jump, skipping a skill)
  46. • Bugfix; Fixed hiding bug, where a unit spawns hidden although an enemy unit is on the same position
  47. • Bugfix; Fixed a bug where certain dialogues would trigger twice (if you gained a unit during the dialogue)
  48. • Bugfix; Fixed graphic bug, where skirmisher sometimes disappear during an attack.
  49. • Bugfix; Fixed bug if an artefact should be removed but this artefact is not assigned to any unit
  50. • Bugfix; Fixed bug during enemy reinforcements to cause a unit to not spawn, which causes "Kill All"-Objectives to break.
  51. • Bugfix; Fixed a bug where the World map was not centred around available mission until you end the post mission dialogue
  52. • Bugfix; Fixed a bug where renaming of units in battle was not possible
  53. • Bugfix; New text message for removing a finished multiplayer from the list instead of showing "forfeiting"
  54. • Bugfix; Fixed issue where units would be wrongly tagged as quest objectives upon respawning
  55. • Bugfix; Fixed an issue where team buffs would not be restored correctly after loading the game
  56. • Bugfix; Fixed an issue where autosave was not triggered after deployment
  57. • Bugfix; Fixed an issue where the first players camera position was not persisted correctly in Multiplayer
  58. • Bugfix; Fixed an issue where changing teams in the multiplayer skirmish player selection would bug the menu
  59. • Bugfix; Fixed an issue where an unknown spawn identifier would show up as "empty" in the game editor
  60. • Bugfix; Fixed an issue where the damage previsualization would not factor in Bonus Charge Damage from artefacts
  61. • Bugfix; Fixed an issue where scouting or casting Spirit Vision above a unit would hide that unit
  62. • Bugfix; Fixed an issue where the Dragon Breath ability wasn't blocked by aerial units
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