schindelerium

chae sheet

Jun 30th, 2012
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  1. Name Chae
  2. Level 1
  3. Class Ranger
  4. Paragon N/A
  5. Race Kenku
  6. Size Medium
  7. Age 25
  8. Gender Female
  9. Height 5'1''
  10. Weight 100lbs
  11. Alignment Unaligned
  12. Deity Raven Queen
  13.  
  14. Total XP 0
  15.  
  16. Initiative =========================================================
  17. +6 (+4 Dex, +0 half level, +2 feat)
  18.  
  19. Ability Scores =====================================================
  20. Strength......14 (+2) (+2 bonus + half level)
  21. Constitution..10 (+0) (+0 bonus + half level)
  22.  
  23. Dexterity.....18 (+4) (+4 bonus + half level)
  24. Intelligence..11 (+0) (+0 bonus + half level)
  25.  
  26. Wisdom........15 (+2) (+2 bonus + half level)
  27. Charisma......14 (+2) (+2 bonus + half level)
  28.  
  29. Defenses ===========================================================
  30. AC 13 (10 base, +0 half level, +3 armor, +0 class, +0 misc, +0 feat)
  31. Fort 14 (10 base, +0 half level, +2 Str, +1 class, +1 misc, +0 feat)
  32. Ref 16 (10 base, +0 half level, +4 Dex, +1 class, +1 misc, +0 feat)
  33. Will 13 (10 base, +0 half level, +2 Wis, +0 class, +1 misc, +0 feat)
  34.  
  35. Hit Points =========================================================
  36. Max HP 22
  37. Bloodied 11 (half HP)
  38. Surge value 5 (quarter HP)
  39. Surges/day 6
  40.  
  41. Resistances, Weaknesses, Current Effects
  42.  
  43.  
  44. Movement ===========================================================
  45. Speed 6 squares (base 0, armor -0)
  46.  
  47. Senses =============================================================
  48. Passive Insight 00 (10 base, Skill +0)
  49. Passive Perception 00 (10 base, Skill +0)
  50.  
  51. Race Features ======================================================
  52.  
  53. Low-light vision
  54.  
  55. Flock Effect: You gain a +3 bonus to attack rolls
  56. against a creature you are flanking instead of the
  57. normal +2 bonus, and you grant a +3 bonus to
  58. attack rolls or skill checks when aiding another
  59. instead of the normal +2 bonus.
  60.  
  61. Mimicry: You can mimic sounds and voices. A successful
  62. Insight check opposed by your Bluff check
  63. allows a listener to determine that the effect is
  64. faked.
  65.  
  66.  
  67. Class/Path/Destiny Features ========================================
  68.  
  69. Hunter Fighting Style: You gain Quick Draw (Player's Handbook , page 200) as a bonus feat, even if you don't meet the prerequisites. In addition, you can sheathe a weapon as a free action and gain a +4 bonus to AC against opportunity attacks you provoke by making a ranged attack.
  70.  
  71. Hunter’s Quarry
  72. Once per turn as a minor action, you can designate the
  73. enemy nearest to you as your quarry.
  74. Once per round, you deal extra damage to your
  75. quarry. The extra damage is based on your level. If
  76. you can make multiple attacks in a round, you decide
  77. which attack to apply the extra damage to after all the
  78. attacks are rolled.
  79. The hunter’s quarry effect remains active until the
  80. end of the encounter, until the quarry is defeated, or
  81. until you designate a different target as your quarry.
  82. You can designate one enemy as your quarry at a
  83. time.
  84. Level Hunter’s Quarry Extra Damage
  85. 1st–10th +1d6
  86. 11th–20th +2d6
  87. 21st–30th +3d6
  88.  
  89.  
  90. Skills =============================================================
  91. Acrobatics +9 (+4 Dex +0 half-level +5 trained)
  92. Arcana +0 (+0 Int +0 half-level)
  93. Athletics +7 (+2 Str +0 half-level +5 trained)
  94. Bluff +4 (+2 Cha +0 half-level +2 Racial)
  95. Diplomacy +0 (+2 Cha +0 half-level)
  96. Dungeoneering +2 (+2 Wis +0 half-level)
  97. Endurance +0 (+0 Con +0 half-level)
  98. Heal +2 (+2 Wis +0 half-level)
  99. History +0 (+0 Int +0 half-level)
  100. Insight +2 (+2 Wis +0 half-level)
  101. Intimidate +2 (+2 Cha +0 half-level)
  102. Nature +7 (+2 Wis +0 half-level +5 trained)
  103. Perception +7 (+2 Wis +0 half-level +5 trained)
  104. Religion +0 (+0 Int +0 half-level)
  105. Stealth +11 (+4 Dex +0 half-level +2 Racial +5 trained)
  106. Streetwise +2 (+2 Cha +0 half-level)
  107. Thievery +4 (+4 Dex +0 half-level)
  108.  
  109. Feats ==============================================================
  110.  
  111. Agile Hunter [Ranger]
  112. Prerequisites: Dex 15, ranger, Hunter’s Quarry
  113. class feature
  114. Benefit: When you score a critical hit with a melee
  115. attack against the target of your Hunter’s Quarry, you
  116. can shift as a free action, and the enemy takes a –2
  117. penalty on attack rolls against you until the end of
  118. your next turn.
  119.  
  120. Quick Draw
  121. Prerequisite: Dex 13
  122. Benefit: You can draw a weapon (or an object
  123. stored in a belt pouch, bandolier, or similar container,
  124. such as a potion) as part of the same action used to
  125. attack with the weapon or use the object.
  126. You also gain a +2 feat bonus to initiative checks.
  127.  
  128.  
  129. Power Index ========================================================
  130. Check the box when the power is used.
  131. Clear the box when the power renews.
  132.  
  133. At-Will Powers
  134.  
  135. Fading Strike Ranger Attack 1
  136. You launch an attack against your foe and then back away for safety.
  137. At-Will + Martial, Weapon
  138. Standard Action Melee or Ranged weapon
  139. Target: One creature
  140. Attack: Dexterity vs. AC
  141. Hit: l[W] + Dexterity modifier damage, and you shift 2
  142. squares to a square that is not adjacent to the target.
  143. Level 21: 2[W] + Dexterity modifier damage.
  144. Hunter Fighting Style: When making an opportunity attack, you can use this power in place of a melee basic attack.
  145.  
  146. Nimble Strike Ranger Attack 1
  147. You slink past your enemy’s guard to make your attack, or you
  148. make your attack and then withdraw to a more advantageous
  149. position.
  150. At-Will ✦ Martial,Weapon
  151. Standard Action Ranged weapon
  152. Target: One creature
  153. Special: Shift 1 square before or after you attack
  154. Attack: Dexterity vs. AC
  155. Hit: 1[W] + Dexterity modifier damage.
  156. Increase damage to 2[W] + Dexterity modifier at 21st level.
  157.  
  158.  
  159. Encounter Powers
  160.  
  161. Skirmish Shot Ranger Attack 1
  162. You rush across the battlefield and then let off a devastating shot.
  163. Encounter. Martial, Weapon
  164. Standard Action Ranged weapon Effect: Before the attack, you move your speed.
  165. Target: One creature
  166. Attack: Dexterity vs. AC Hit: 2[W] + Dexterity modifier damage.
  167.  
  168.  
  169. Daily powers
  170.  
  171. Skirmishing Stance Ranger Attack 1
  172. You adopt a defensive. highly mobile combat stance. Your speed helps you catch opponents unprepared and inflict greater damage.
  173. Daily. Martial, Stance
  174. Minor Action
  175. Personal Effect: Until the stance ends, whenever you move at least
  176. 4 squares away from where you started your turn, you gain a +1 power bonus to AC and Reflex until the start of your next turn, and your next attack before the end of your next turn deals 1d8 extra damage.
  177.  
  178. Utility powers
  179. [name] [ ]
  180. [effect]
  181.  
  182.  
  183. Equipment ==========================================================
  184. Adventurer's Kit
  185. Journeybread
  186.  
  187. Crossbow (+2)
  188. 1d8 + 4
  189.  
  190. Shortsword (+3)
  191. 1d6 + 2
  192.  
  193. Amethyst Grape Amulet (Lucky Charm enchantment) (Level 4)
  194. +1 Magical Item
  195. Item Slot: Neck
  196. Enhancement: Fort, Ref, Will
  197. Power (Daily; No Action)
  198. Trigger: You miss with an attack or fail a
  199. skill check, ability check, or saving throw.
  200. Effect: Roll a d6 and add the result to the
  201. attack roll, skill check, skill check, ability check,
  202. or saving throw
  203.  
  204. Coins and Other Wealth =============================================
  205. 1465 gold pieces
  206.  
  207. Languages Known ====================================================
  208. Common, Draconic
  209.  
  210. Rituals ============================================================
  211. [name]:
  212. [effect]
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