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Fallout 4 Papyrun Log

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Apr 16th, 2017
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  1. [04/16/2017 - 01:05:13PM] Papyrus log opened (PC-64)
  2. [04/16/2017 - 01:05:13PM] Update budget: 1.200000ms (Extra tasklet budget: 1.200000ms, Load screen budget: 500.000000ms)
  3. [04/16/2017 - 01:05:13PM] Memory page: 128 (min) 512 (max) 153600 (max total)
  4. [04/16/2017 - 01:05:13PM] Maximum stack depth: 100
  5. [04/16/2017 - 01:05:13PM] This is a script log only and does not contain information on any other part of the game, including crashes.
  6. [04/16/2017 - 01:05:29PM] error: Property YangtzeChest on script WestTekTacticalGoggles:WestTek_ListInjector attached to WestTek_ListInjector (18009982) cannot be bound because <nullptr form> (0002CDE1) is not the right type
  7. [04/16/2017 - 01:05:30PM] VM is freezing...
  8. [04/16/2017 - 01:05:30PM] VM is frozen
  9. [04/16/2017 - 01:05:30PM] Reverting game...
  10. [04/16/2017 - 01:05:41PM] Loading game...
  11. [04/16/2017 - 01:05:41PM] Cannot open store for class "FPV_OnSleepStop", missing file?
  12. [04/16/2017 - 01:05:41PM] warning: Unable to get type FPV_OnSleepStop referenced by the save game. Objects of this type will not be loaded.
  13. [04/16/2017 - 01:05:41PM] Cannot open store for class "FPV_FindSpeech", missing file?
  14. [04/16/2017 - 01:05:41PM] warning: Unable to get type FPV_FindSpeech referenced by the save game. Objects of this type will not be loaded.
  15. [04/16/2017 - 01:05:41PM] warning: Variable ::start_loc_var on script four_play:main loaded from save not found within the actual object. This variable will be skipped.
  16. [04/16/2017 - 01:05:41PM] warning: Variable down_doggy_f on script four_play:main loaded from save not found within the actual object. This variable will be skipped.
  17. [04/16/2017 - 01:05:41PM] warning: Variable down_doggy_m on script four_play:main loaded from save not found within the actual object. This variable will be skipped.
  18. [04/16/2017 - 01:05:41PM] warning: Variable ground_pound_f on script four_play:main loaded from save not found within the actual object. This variable will be skipped.
  19. [04/16/2017 - 01:05:41PM] warning: Variable ground_pound_m on script four_play:main loaded from save not found within the actual object. This variable will be skipped.
  20. [04/16/2017 - 01:05:41PM] warning: Variable ground_pound_rev_f on script four_play:main loaded from save not found within the actual object. This variable will be skipped.
  21. [04/16/2017 - 01:05:41PM] warning: Variable ground_pound_rev_m on script four_play:main loaded from save not found within the actual object. This variable will be skipped.
  22. [04/16/2017 - 01:05:41PM] warning: Variable handy_f on script four_play:main loaded from save not found within the actual object. This variable will be skipped.
  23. [04/16/2017 - 01:05:41PM] warning: Variable handy_m on script four_play:main loaded from save not found within the actual object. This variable will be skipped.
  24. [04/16/2017 - 01:05:41PM] warning: Variable mission_f on script four_play:main loaded from save not found within the actual object. This variable will be skipped.
  25. [04/16/2017 - 01:05:41PM] warning: Variable mission_m on script four_play:main loaded from save not found within the actual object. This variable will be skipped.
  26. [04/16/2017 - 01:05:41PM] warning: Variable norm_doggy_f on script four_play:main loaded from save not found within the actual object. This variable will be skipped.
  27. [04/16/2017 - 01:05:41PM] warning: Variable norm_doggy_m on script four_play:main loaded from save not found within the actual object. This variable will be skipped.
  28. [04/16/2017 - 01:05:41PM] warning: Variable riding_f on script four_play:main loaded from save not found within the actual object. This variable will be skipped.
  29. [04/16/2017 - 01:05:41PM] warning: Variable riding_m on script four_play:main loaded from save not found within the actual object. This variable will be skipped.
  30. [04/16/2017 - 01:05:41PM] warning: Variable shoulder_f on script four_play:main loaded from save not found within the actual object. This variable will be skipped.
  31. [04/16/2017 - 01:05:41PM] warning: Variable shoulder_m on script four_play:main loaded from save not found within the actual object. This variable will be skipped.
  32. [04/16/2017 - 01:05:41PM] warning: Variable standing_f on script four_play:main loaded from save not found within the actual object. This variable will be skipped.
  33. [04/16/2017 - 01:05:41PM] warning: Variable standing_m on script four_play:main loaded from save not found within the actual object. This variable will be skipped.
  34. [04/16/2017 - 01:05:41PM] error: Unable to re-create object 0x00000257B9F69A90 - a FPV_FindSpeech object attached to <nullptr alias> (0) on <nullptr quest> (00000000)
  35. [04/16/2017 - 01:05:41PM] error: Unable to re-create object 0x00000257B6875590 - a FPV_OnSleepStop object attached to None
  36. [04/16/2017 - 01:05:41PM] error: Object 0x00000257B9F69A90 not found on load
  37. [04/16/2017 - 01:05:41PM] error: Object 0x00000257B6875590 not found on load
  38. [04/16/2017 - 01:05:41PM] error: Variable object type FPV_OnSleepStop is unknown - data will be ignored
  39. [04/16/2017 - 01:05:41PM] error: Object handle 0x00000257B6875590 is missing from the object table - variable value will be cleared
  40. [04/16/2017 - 01:05:41PM] warning: Variable 0 in stack frame 0 in stack 4399872 loaded from save doesn't match compiled type - this function will be prevented from running
  41. [04/16/2017 - 01:05:41PM] error: Failed to read stack frame 0 in stack 4399872 from save
  42. [04/16/2017 - 01:05:41PM] warning: Function FPV_OnSleepStop.OnPlayerSleepStop in the empty state differs since this save game was made - function will not be resumed
  43. [04/16/2017 - 01:05:41PM] error: Failed to load frame 0 data for stack 4399872 from save game
  44. [04/16/2017 - 01:05:41PM] error: Unable to load stack 4399872 from save game
  45. [04/16/2017 - 01:05:41PM] warning: Loaded timer offset for [Default2StateActivator < (00022117)>] is too negative for the current time - forcing to 1 second. (Offset: -5, Current: 0)
  46. [04/16/2017 - 01:05:41PM] error: Object with save ID 0x00000257B9F69A90 is missing, discarding timer event
  47. [04/16/2017 - 01:05:41PM] error: Object with save ID 0x00000257B6875590 is missing, discarding sleep event registration
  48. [04/16/2017 - 01:05:41PM] error: Object with save ID 0x00000257B9F69A90 is missing, discarding stats event registration
  49. [04/16/2017 - 01:05:41PM] error: Object with save ID 0x00000257B9F69A90 is missing, discarding stats event registration
  50. [04/16/2017 - 01:05:41PM] Errors occurred while loading the Papyrus save game data
  51. [04/16/2017 - 01:05:44PM] VM is thawing...
  52. [04/16/2017 - 01:05:44PM] four_play: stub animation populate function
  53. [04/16/2017 - 01:06:28PM] error: Cannot check location against a None location
  54. stack:
  55. [ (000681AC)].Location.IsChild() - "<native>" Line ?
  56. [alias Player on quest COMX688Talk (0019D6C7)].COMX688TalkPlayerAliasScript.OnLocationChange() - "g:\_F4\Art\Raw\ScriptsMilestone\COMX688TalkPlayerAliasScript.psc" Line 14
  57. [04/16/2017 - 01:06:28PM] error: Cannot check location against a None location
  58. stack:
  59. [ (000681AC)].Location.IsChild() - "<native>" Line ?
  60. [alias Player on quest COMX688Talk (0019D6C7)].COMX688TalkPlayerAliasScript.OnLocationChange() - "g:\_F4\Art\Raw\ScriptsMilestone\COMX688TalkPlayerAliasScript.psc" Line 19
  61. [04/16/2017 - 01:06:50PM] 4Play: allocating new actor data array!
  62. [04/16/2017 - 01:06:50PM] 4Play: allocating new scene data array!
  63. [04/16/2017 - 01:06:51PM] 4Play: allocating new actor data array!
  64. [04/16/2017 - 01:06:51PM] 4Play: store_actor actor data = [A = [Actor < (00000014)>], I = None, R = [Race <HumanRace (00013746)>], timer_id = 100, DATA = [four_play:ActorDetail < (FF0040FC)>]]
  65. [04/16/2017 - 01:06:52PM] 4Play: store_actor actor data = [A = [workshopnpcscript < (53001737)>], I = None, R = [Race <HumanRace (00013746)>], timer_id = 100, DATA = [four_play:ActorDetail < (FF007431)>]]
  66. [04/16/2017 - 01:06:52PM] 4play: disabling player controls
  67. [04/16/2017 - 01:06:54PM] 4Play: ********************************************
  68. [04/16/2017 - 01:06:54PM] 4Play: strip_actor_f4se called on [Actor < (00000014)>]!
  69. [04/16/2017 - 01:06:54PM] 4Play: ********************************************
  70. [04/16/2017 - 01:06:54PM] 4Play: strip_actor_f4se form = [Form < (0013D65E)>]
  71. [04/16/2017 - 01:06:54PM] 4Play: strip_actor_f4se: form [Armor < (00000D64)>] is skin - skipping
  72. [04/16/2017 - 01:06:54PM] 4Play: strip_actor_f4se: form [Form < (00000D6C)>] is not a weapon or armor - skipping
  73. [04/16/2017 - 01:06:54PM] 4Play: strip_actor_f4se form = [Form < (00125891)>]
  74. [04/16/2017 - 01:06:54PM] 4Play: strip_actor_f4se: form [Form < (00000D67)>] is not a weapon or armor - skipping
  75. [04/16/2017 - 01:06:54PM] 4Play: strip_actor_f4se: form [Form < (00000D67)>] is not a weapon or armor - skipping
  76. [04/16/2017 - 01:06:54PM] 4Play: strip_actor_f4se form = [Form < (00021B3B)>]
  77. [04/16/2017 - 01:06:54PM] 4Play: ********************************************
  78. [04/16/2017 - 01:06:54PM] 4Play: strip_actor_f4se called on [workshopnpcscript < (53001737)>]!
  79. [04/16/2017 - 01:06:54PM] 4Play: ********************************************
  80. [04/16/2017 - 01:06:54PM] 4Play: strip_actor_f4se form = [Form < (0005E76C)>]
  81. [04/16/2017 - 01:06:54PM] 4Play: strip_actor_f4se: form [Armor < (00000D64)>] is skin - skipping
  82. [04/16/2017 - 01:06:54PM] 4Play: strip_actor_f4se: form [Form < (00000D6C)>] is not a weapon or armor - skipping
  83. [04/16/2017 - 01:06:54PM] 4Play: strip_actor_f4se: form [Form < (00000D67)>] is not a weapon or armor - skipping
  84. [04/16/2017 - 01:06:54PM] 4Play: strip_actor_f4se: form [Form < (00000D67)>] is not a weapon or armor - skipping
  85. [04/16/2017 - 01:06:54PM] 4Play: strip_actor_f4se form = [Form < (0014831A)>]
  86. [04/16/2017 - 01:06:55PM] error: Cannot play a None idle on an actor
  87. stack:
  88. [ (00000014)].Actor.PlayIdle() - "<native>" Line ?
  89. [dox_4play_q (53002679)].four_play:main.four_play_main() - "e:\Steam\steamapps\common\Fallout 4\Data\Scripts\Source\User\four_play\Main.psc" Line 514
  90. [dox_4play_q (53002679)].four_play:main.four_play() - "e:\Steam\steamapps\common\Fallout 4\Data\Scripts\Source\User\four_play\Main.psc" Line 359
  91. [ (530072D2)].four_play:play_test_2p_terminal.Go() - "e:\Steam\steamapps\common\Fallout 4\Data\Scripts\Source\User\four_play\play_test_2p_terminal.psc" Line 40
  92. [ (53007A71)].four_play:Fragments:Terminals:TERM_fourp_test_term_player__01007A71.Fragment_Terminal_01() - "E:\steam\steamapps\common\Fallout 4\Data\Scripts\Source\User\four_play\Fragments\Terminals\TERM_fourp_test_term_player__01007A71.psc" Line 9
  93. [04/16/2017 - 01:06:55PM] error: Cannot play a None idle on an actor
  94. stack:
  95. [ (53001737)].workshopnpcscript.PlayIdle() - "<native>" Line ?
  96. [dox_4play_q (53002679)].four_play:main.four_play_main() - "e:\Steam\steamapps\common\Fallout 4\Data\Scripts\Source\User\four_play\Main.psc" Line 515
  97. [dox_4play_q (53002679)].four_play:main.four_play() - "e:\Steam\steamapps\common\Fallout 4\Data\Scripts\Source\User\four_play\Main.psc" Line 359
  98. [ (530072D2)].four_play:play_test_2p_terminal.Go() - "e:\Steam\steamapps\common\Fallout 4\Data\Scripts\Source\User\four_play\play_test_2p_terminal.psc" Line 40
  99. [ (53007A71)].four_play:Fragments:Terminals:TERM_fourp_test_term_player__01007A71.Fragment_Terminal_01() - "E:\steam\steamapps\common\Fallout 4\Data\Scripts\Source\User\four_play\Fragments\Terminals\TERM_fourp_test_term_player__01007A71.psc" Line 9
  100. [04/16/2017 - 01:07:25PM] 4play: timer event
  101. [04/16/2017 - 01:07:25PM] 4play: our timer: 100
  102. [04/16/2017 - 01:07:25PM] 4play: stopping idles
  103. [04/16/2017 - 01:07:25PM] 4Play: actor [Actor < (00000014)>] found at index 0
  104. [04/16/2017 - 01:07:25PM] 4Play: actordata [A = [Actor < (00000014)>], I = None, R = [Race <HumanRace (00013746)>], timer_id = 100, DATA = [four_play:ActorDetail < (FF0040FC)>]] found at index 0
  105. [04/16/2017 - 01:07:25PM] 4Play: actor [workshopnpcscript < (53001737)>] found at index 1
  106. [04/16/2017 - 01:07:25PM] 4Play: actordata [A = [workshopnpcscript < (53001737)>], I = None, R = [Race <HumanRace (00013746)>], timer_id = 100, DATA = [four_play:ActorDetail < (FF007431)>]] found at index 1
  107. [04/16/2017 - 01:07:25PM] 4Play: ********************************************
  108. [04/16/2017 - 01:07:25PM] 4Play: dress_actor_f4se called!
  109. [04/16/2017 - 01:07:25PM] 4Play: ********************************************
  110. [04/16/2017 - 01:07:25PM] 4Play: 3 items to restore
  111. [04/16/2017 - 01:07:25PM] error: Cannot unequip a None item
  112. stack:
  113. [ (00000014)].Actor.UnequipItem() - "<native>" Line ?
  114. [dox_4play_q (53002679)].four_play:main.dress_actor_f4se() - "e:\Steam\steamapps\common\Fallout 4\Data\Scripts\Source\User\four_play\Main.psc" Line 967
  115. [dox_4play_q (53002679)].four_play:main.StopCasterTarget() - "e:\Steam\steamapps\common\Fallout 4\Data\Scripts\Source\User\four_play\Main.psc" Line 663
  116. [dox_4play_q (53002679)].four_play:main.OnTimer() - "e:\Steam\steamapps\common\Fallout 4\Data\Scripts\Source\User\four_play\Main.psc" Line 632
  117. [04/16/2017 - 01:07:25PM] 4Play: equipping item [Form < (0013D65E)>]
  118. [04/16/2017 - 01:07:25PM] 4Play: equipping item [Form < (00125891)>]
  119. [04/16/2017 - 01:07:25PM] 4Play: equipping item [Form < (00021B3B)>]
  120. [04/16/2017 - 01:07:25PM] 4Play: ********************************************
  121. [04/16/2017 - 01:07:25PM] 4Play: dress_actor_f4se called!
  122. [04/16/2017 - 01:07:25PM] 4Play: ********************************************
  123. [04/16/2017 - 01:07:25PM] 4Play: 2 items to restore
  124. [04/16/2017 - 01:07:25PM] error: Cannot unequip a None item
  125. stack:
  126. [ (53001737)].workshopnpcscript.UnequipItem() - "<native>" Line ?
  127. [dox_4play_q (53002679)].four_play:main.dress_actor_f4se() - "e:\Steam\steamapps\common\Fallout 4\Data\Scripts\Source\User\four_play\Main.psc" Line 967
  128. [dox_4play_q (53002679)].four_play:main.StopCasterTarget() - "e:\Steam\steamapps\common\Fallout 4\Data\Scripts\Source\User\four_play\Main.psc" Line 664
  129. [dox_4play_q (53002679)].four_play:main.OnTimer() - "e:\Steam\steamapps\common\Fallout 4\Data\Scripts\Source\User\four_play\Main.psc" Line 632
  130. [04/16/2017 - 01:07:25PM] 4Play: equipping item [Form < (0005E76C)>]
  131. [04/16/2017 - 01:07:25PM] 4Play: equipping item [Form < (0014831A)>]
  132. [04/16/2017 - 01:07:26PM] 4play: enabling control
  133. [04/16/2017 - 01:07:26PM] 4play: removing restraints
  134. [04/16/2017 - 01:07:27PM] 4Play: ********************************************
  135. [04/16/2017 - 01:07:27PM] 4Play: remove_actor called on [Actor < (00000014)>]!
  136. [04/16/2017 - 01:07:27PM] 4Play: ********************************************
  137. [04/16/2017 - 01:07:27PM] 4Play: actor [Actor < (00000014)>] - removed successfully!
  138. [04/16/2017 - 01:07:27PM] 4Play: ********************************************
  139. [04/16/2017 - 01:07:27PM] 4Play: remove_actor called on [workshopnpcscript < (53001737)>]!
  140. [04/16/2017 - 01:07:27PM] 4Play: ********************************************
  141. [04/16/2017 - 01:07:27PM] 4Play: actor [workshopnpcscript < (53001737)>] - removed successfully!
  142. [04/16/2017 - 01:07:27PM] 4play: sending signal
  143. [04/16/2017 - 01:07:42PM] VM is freezing...
  144. [04/16/2017 - 01:07:42PM] VM is frozen
  145. [04/16/2017 - 01:07:42PM] Saving game...
  146. [04/16/2017 - 01:07:42PM] VM is thawing...
  147. [04/16/2017 - 01:07:43PM] VM is freezing...
  148. [04/16/2017 - 01:07:43PM] VM is frozen
  149. [04/16/2017 - 01:07:43PM] Log closed
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