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- local basalt = require("Basalt") --> Load the Basalt framework
- --> Create the first frame. Please note that Basalt needs at least one active "non-parent" frame to properly supply events
- --> When Basalt#createFrame makes use of unique identifiers (commonly referred to as UIDs), meaning that the supplied value must be UNIQUE
- --> If the supplied UID is ambiguous, Basalt#createFrame returns a nil value
- local mainFrame = basalt.createFrame("mainFrame")
- --> Show the frame to the user
- mainFrame:show()
- local button = mainFrame:addButton("clickableButton") --> Add a button to the mainFrame (With a unique identifier)
- --> Set the position of the button, Button#setPosition follows an x, y pattern.
- --> The x value is how far right the object should be from its anchor (negative values from an anchor will travel left)
- --> The y value is how far down the object should be from its anchor (negative values from an anchor will travel up)
- button:setPosition(4, 4)
- button:setText("Click me!") --> Set the text of our button
- local function buttonClick() --> This function serves as our click logic
- basalt.debug("I got clicked!")
- end
- --> Remember! You cannot supply buttonClick(), that will only supply the result of the function
- --> Make sure the button knows which function to call when it's clicked
- button:onClick(buttonClick)
- button:show() --> Make the button visible, so the user can click it
- basalt.autoUpdate() --> Basalt#autoUpdate starts the event listener to detect user input
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