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- while true do
- local msg = game.ReplicatedStorage.RoundMessage
- wait(2)
- for i = 8,0,-1 do -- Cambia 8 por el tiempo que quieres que dure la intermission
- msg.Value = "Intermission: "..i
- wait(1)
- if i == 0 then
- print('Intermission Finished')
- local part = game.Workspace.Pad -- cambian 'Pad' por el nombre de su bloque
- for _, player in ipairs(game.Players:GetChildren())do
- player.Character:MoveTo(part.Position)
- end
- end
- end
- end
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