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- /**
- * @author Sean
- */
- public final class LoginSession extends Session {
- /**
- * @see com.rs.net.Session
- */
- public LoginSession(ChannelHandlerContext context, GameServer server) {
- super(context, server);
- }
- @Override
- public void message(Object message) {
- if (message instanceof Response) {
- channel.write(new LoginResponse((Response) message));
- } else if (message instanceof LoginRequest) {
- LoginRequest req = (LoginRequest) message;
- server.getGameEngine().getService(PlayerLoaderService.class).offer(new PlayerLoaderContext(context, req));
- }
- }
- @Override
- public void disconnected() {
- // not needed
- }
- }
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