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DrFetus

7th Dragon 2020-II Trickster Data

May 1st, 2020 (edited)
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  1. Changes from 2020
  2. =================
  3. New skills
  4. ----------
  5. Mine Toss (Tier 1 skill)
  6. Kraken (Tier 2 skill)
  7. Knee Break (Tier 2 skill)
  8. Dynamite Toss (Tier 3 skill)
  9. Pain Eater (Tier 4 skill)
  10. Point Blank (Tier 4 skill)
  11. Dread Crucifixion (Super EX skill)
  12.  
  13. Changed skills
  14. --------------
  15. Tarantella
  16. -Accuracy multiplier increased from 1 to 1.3 at all levels.
  17. -Critical hit rate from levels 5 through 10 reduced from 55%/55%/65%/65%/70%/75% to 15%/20%/25%/30%/35%/45%.
  18. -Critical hit damage multiplier increased from 1.1 to 1.2.
  19. --Overall average damage increase as a result of these changes is rescaled from 5.5%/5.5%/6.5%/6.5%/7%/7.5% to 3%/4%/5%/6%/7%/9%.
  20.  
  21. Scorpio
  22. -Critical hit rate from levels 5 through 10 reduced from 55%/55%/65%/65%/70%/75% to 15%/20%/25%/30%/35%/45%.
  23. -Critical hit damage multiplier increased from 1.1 to 1.2.
  24. --Overall average damage increase as a result of these changes is rescaled from 5.5%/5.5%/6.5%/6.5%/7%/7.5% to 3%/4%/5%/6%/7%/9%.
  25.  
  26. Aimed Shot
  27. -Damage multiplier reduced from 2.5/2.6/2.7/2.8/2.9/3/3.25/3.5/3.75/4 to 2/2.1/2.2/2.3/2.4/2.5/2.6/2.7/2.8./3.
  28. -Accuracy multiplier increased from 1 to 2.5 at all levels.
  29.  
  30. Dancing Bullets
  31. -Renamed to Air Assault. (Not a quirk of the fan translation, Japanese version renamed this skill for some reason.)
  32. -EX Gain at level 1 reduced from 1.5% to 1%.
  33. -Accuracy multiplier reduced from 1.5 to 1 at all levels.
  34.  
  35. Ready to Run
  36. -Increased tier from 1 to 2.
  37.  
  38. Vampire
  39. -Healing is now capped to a maximum of 35/50/65/80/100 Life.
  40. -Bleed heals are now capped to a maximum of 40/60/80/100/120 Life.
  41. -Critical hit rate from levels 3 through 5 reduced from 55%/55%/70% to 15%/20%/25%.
  42. --Overall average damage increase as a result of this change is decreased from 5.5%/5.5%/7% to 1.5%/2%/2.5%.
  43.  
  44. Hiding
  45. -Now places an additional buff that increases evasion by +10%/+13%/+16%/+19%/+21% for 5 turns on top of its previous effects.
  46.  
  47. Bush Trap
  48. -Accuracy multiplier increased from 1.5 to 2 at all levels.
  49. -Now has a 4%/8%/12%/16%/20% chance to inflict Stop for 2 turns.
  50.  
  51. Venom Boost
  52. -Critical hit rate from levels 3 through 5 reduced from 55%/60%/70% to 15%/20%/25%.
  53. --Overall average damage increase as a result of this change is decreased from 11%/12%/14% to 3%/4%/5%.
  54.  
  55. Ricochet
  56. -Can now be recast after the target dies instead of being forced to wait for the attack to finish, even if the enemy was dead.
  57. -Accuracy multiplier reduced from 1.5 to 1.3 at all levels.
  58.  
  59. Cheetahman
  60. -Renamed to Cheetah Burst in the fan translation to maintain consistency with VFD.
  61.  
  62. Surprise Hunt
  63. -Fixed a bug where the surprise attack nullification did not work on random encounters.
  64.  
  65. Fullmoon Vamp
  66. -Lifesteal increased from 5% of the damage dealt at all levels to 17%/19%/21%/23%/25% of the damage dealt.
  67. -Healing is now capped to a maximum of 30/35/40/45/50 Life.
  68. -Bleed lifesteal increased from 8% of the damage dealt at all levels to 20%/22%/24%/26%/28% of the damage dealt.
  69. -Bleed heals are now capped to a maximum of 55/60/65/70/80 Life.
  70. -Critical hit rate reduced from 35%/40%/45%/50%/55% to 10%/15%/20%/25%/30%.
  71. --Overall average damage increase as a result of this change is decreased from 7%/8%/9%/10%/11% to 2%/3%/4%/5%/6%.
  72.  
  73. Rush Shot
  74. -Damage multiplier per hit increased from 1.3/1.15/1/0.9/0.8 to 1.3/1.25/1.15/1.1/1.
  75. --Total damage as a result of this change is increased from 5.2x/5.75x/6x/6.3x/6.4x to 5.2x/6.25x/6.9x/7.7x/8x.
  76.  
  77. Sacrifice
  78. -Reworked Skill:
  79. --Old version: Permanently kills the Trickster to deal ranged ATK-based non-elemental damage to all enemies, and heals the party. 40% of the enemy's maximum LIFE is dealt as damage. The rest of the party has their LIFE and MANA fully restored. Does not clear debuffs or ailments. Does not revive dead party members. Induces Lost status on the Trickster, which prevents them from being targeted by any means during battle, and deletes them from the game after the battle ends.
  80. --New version: Kills the Trickster and inflicts the Lost Status upon them, which prevents them from being revived for the rest of the battle. Deals 5x ranged ATK-based non-elemental damage to all enemies.
  81.  
  82. Ragweed Ammo
  83. -Split into 2 skills, Ragweed Ammo and Dread Crucifixion.
  84. -Damage multiplier reduced from 7 (10.5 with EX) to 6 (9 with EX.)
  85. -No longer inflicts Freeze, Curse, Poison, and Bleed. Now only inflicts Blind, Paralysis, Burn.
  86. -The Sleep infliction is now replaced with Stun.
  87. -Infliction mechanics changed:
  88. --No longer has a guaranteed 75% chance to inflict its ailments, bypassing resistances and immunities. Now follows the normal infliction rate calculations.
  89. --Infliction rate for all ailments increased from 75% to 150% (300% with EX.)
  90. -Because the infliction rate mechanics follow the rules of all other infliction skills, this skill can now inflict Hack Weakness if there's a Hacker on the team.
  91. -SP Cost reduced from 9500 to 9000.
  92.  
  93. Dread Crucifixion
  94. -Comes with a Mana cost of 35.
  95. -Comes with a damage multiplier of 7 (10.5 with EX.)
  96. -Inflicts Bleed, Poison, Curse, and Freeze.
  97. --All ailments follows the normal infliction rate calculations.
  98. --Infliction rates for Bleed and Curse are set to 100% (200% with EX.)
  99. --Infliction rates for Poison and Freeze are set to 150% (300% with EX.)
  100. -Can inflict Hack Weakness if there's a Hacker on the team because this skill follows the infliction rate mechanics of all other infliction skills.
  101. -Comes with an SP Cost of 9900.
  102.  
  103. Innate Ability
  104. ==============
  105. Wielding a gun causes normal attacks to deal two 0.55x damage hits instead of one 1x damage hit. Exhaust gain on these attacks are multiplied by 0.55x per hit.
  106.  
  107. Tier 1 Skills
  108. =============
  109. LIFE Bonus
  110. Type: Passive
  111.  
  112. Increases max Life.
  113.  
  114. Lv1: 1.1x Life multiplier. Costs 150 SP.
  115. Lv2: 1.15x Life multiplier. Costs 550 SP.
  116. Lv3: 1.2x Life multiplier. Costs 1500 SP.
  117. Lv4: 1.25x Life multiplier. Costs 3000 SP.
  118. Lv5: 1.3x Life multiplier. Costs 5500 SP.
  119.  
  120. Tarantella
  121. Type: Active
  122.  
  123. [Dagger Skill] Hits one enemy with melee ATK-based non-elemental damage and has a chance to cause Paralysis for 4 turns. At levels 5 and above, the skill has a chance to deal critical hits that deal 1.2x more damage.
  124.  
  125. Fills up 3.5% of the EX Gauge per hit at all levels. Has a speed multiplier of 1 at all levels. Has an accuracy multiplier of 1.3 at all levels.
  126.  
  127. Lv1: Costs 2 Mana. 2x damage multiplier. 75% infliction rate. 10% chance to not act. Costs 120 SP.
  128. Lv2: Costs 2 Mana. 2.2x damage multiplier. 75% infliction rate. 10% chance to not act. Costs 350 SP.
  129. Lv3: Costs 2 Mana. 2.4x damage multiplier. 78% infliction rate. 11% chance to not act. Costs 700 SP.
  130. Lv4: Costs 3 Mana. 2.6x damage multiplier. 81% infliction rate. 12% chance to not act. Costs 1400 SP.
  131. Lv5: Costs 3 Mana. 2.8x damage multiplier. 84% infliction rate. 13% chance to not act. 15% crit rate. Costs 2500 SP.
  132. Lv6: Costs 4 Mana. 3x damage multiplier. 87% infliction rate. 14% chance to not act. 20% crit rate. Costs 3500 SP.
  133. Lv7: Costs 4 Mana. 3.25x damage multiplier. 90% infliction rate. 15% chance to not act. 25% crit rate. Costs 4500 SP.
  134. Lv8: Costs 5 Mana. 3.5x damage multiplier. 93% infliction rate. 16% chance to not act. 30% crit rate. Costs 6500 SP.
  135. Lv9: Costs 5 Mana. 3.75x damage multiplier. 96% infliction rate. 17% chance to not act. 35% crit rate. Costs 8000 SP.
  136. Lv10: Costs 5 Mana. 4x damage multiplier. 99% infliction rate. 18% chance to not act. 45% crit rate. Costs 9500 SP.
  137.  
  138. Scorpio
  139. Type: Active
  140.  
  141. [Dagger Skill] Hits one enemy with melee ATK-based non-elemental damage and has a chance to cause Poison for 4 turns. At levels 5 and above, the skill has a chance to deal critical hits that deal 1.2x more damage.
  142.  
  143. Fills up 3.5% of the EX Gauge per hit at all levels. Has a speed multiplier of 1 at all levels. Has an accuracy multiplier of 1.5 at all levels.
  144.  
  145. Lv1: Costs 2 Mana. 2x damage multiplier. 78% infliction rate. 15 Poison damage. Initial skill.
  146. Lv2: Costs 2 Mana. 2.2x damage multiplier. 78% infliction rate. 25 Poison damage. Costs 100 SP.
  147. Lv3: Costs 2 Mana. 2.4x damage multiplier. 81% infliction rate. 37 Poison damage. Costs 350 SP.
  148. Lv4: Costs 3 Mana. 2.6x damage multiplier. 84% infliction rate. 53 Poison damage. Costs 700 SP.
  149. Lv5: Costs 3 Mana. 2.8x damage multiplier. 87% infliction rate. 68 Poison damage. 15% crit rate. Costs 1500 SP.
  150. Lv6: Costs 4 Mana. 3x damage multiplier. 90% infliction rate. 83 Poison damage. 20% crit rate. Costs 3000 SP.
  151. Lv7: Costs 4 Mana. 3.25x damage multiplier. 93% infliction rate. 103 Poison damage. 25% crit rate. Costs 4000 SP.
  152. Lv8: Costs 5 Mana. 3.5x damage multiplier. 96% infliction rate. 133 Poison damage. 30% crit rate. Costs 6500 SP.
  153. Lv9: Costs 5 Mana. 3.75x damage multiplier. 99% infliction rate. 163 Poison damage. 35% crit rate. Costs 8000 SP.
  154. Lv10: Costs 5 Mana. 4x damage multiplier. 100% infliction rate. 203 Poison damage. 45% crit rate. Costs 9500 SP.
  155.  
  156. Aimed Shot
  157. Type: Active
  158.  
  159. [Gun Skill] Hits one enemy with ranged ATK-based aerial damage. At levels 5 and above, the skill can no longer miss. At levels 6 and above, this skill has a chance to inflict Blind for 3 turns.
  160.  
  161. Costs 6 Mana at all levels. Fills up 5% of the EX Gauge per hit at all levels. Has a speed multiplier of 1 at all levels. Has an accuracy multiplier of 2.5 at all levels.
  162.  
  163. Lv1: 2x damage multiplier. Initial skill.
  164. Lv2: 2.1x damage multiplier. Costs 150 SP.
  165. Lv3: 2.2x damage multiplier. Costs 400 SP.
  166. Lv4: 2.3x damage multiplier. Costs 800 SP.
  167. Lv5: 2.4x damage multiplier. Will never miss. Costs 1500 SP.
  168. Lv6: 2.5x damage multiplier. Will never miss. 50% infliction rate. Blind multiplies accuracy by 0.95x. Costs 3000 SP.
  169. Lv7: 2.6x damage multiplier. Will never miss. 55% infliction rate. Blind multiplies accuracy by 0.93x. Costs 3500 SP.
  170. Lv8: 2.7x damage multiplier. Will never miss. 60% infliction rate. Blind multiplies accuracy by 0.91x. Costs 4000 SP.
  171. Lv9: 2.8x damage multiplier. Will never miss. 65% infliction rate. Blind multiplies accuracy by 0.88x. Costs 5000 SP.
  172. Lv10: 3x damage multiplier. Will never miss. 70% infliction rate. Blind multiplies accuracy by 0.85x. Costs 6500 SP.
  173.  
  174. Mine Toss
  175. Type: Active
  176.  
  177. [Gun Skill] Hits one enemy with ranged ATK-based aerial damage and attaches a bomb to the enemy. 2 turns later, the bomb will explode at the end of the turn, dealing a fixed amount of damage. The more damage the enemy takes before the bomb explodes, the more damage the explosion deals.
  178.  
  179. Costs 3 Mana at all levels. Fills up 5% of the EX Gauge per hit at all levels. Has a speed multiplier of 1 at all levels. Has an accuracy multiplier of 1 at all levels.
  180.  
  181. Explosion damage is equal to [Total Damage Dealt * Accumulation Rate]. Explosion damage is rounded down.
  182.  
  183. NOTE: The bomb is applied after Mine Toss deals damage, so the initial damage does not count towards powering up the explosion. Any and all damage instances, such as ailment damage, will count towards powering up the explosion. Multiple bombs cannot be attached to the same enemy. This includes Dynamite Toss. The explosion damage is typeless and cannot miss. If no damage is dealt to the enemy after the bomb has been set, then the explosion will only deal 1 damage.
  184.  
  185. Lv1: 1.5x damage multiplier. 0.2x accumulation rate. Explosion is capped at 250 damage. Costs 300 SP.
  186. Lv2: 1.6x damage multiplier. 0.24x accumulation rate. Explosion is capped at 300 damage. Costs 600 SP.
  187. Lv3: 1.7x damage multiplier. 0.26x accumulation rate. Explosion is capped at 350 damage. Costs 2500 SP.
  188. Lv4: 1.8x damage multiplier. 0.3x accumulation rate. Explosion is capped at 400 damage. Costs 4000 SP.
  189. Lv5: 2x damage multiplier. 0.34x accumulation rate. Explosion is capped at 450 damage. Costs 5500 SP.
  190.  
  191. Air Assault
  192. Type: Active
  193.  
  194. [Gun Skill] Hits all enemies with ranged ATK-based aerial damage.
  195.  
  196. Costs 7 Mana at all levels. Has a speed multiplier of 1.2 at all levels. Has an accuracy multiplier of 1 at all levels.
  197.  
  198. Lv1: 1.5x damage multiplier. Fills up 1% of the EX Gauge per hit. Costs 200 SP.
  199. Lv2: 1.65x damage multiplier. Fills up 1.25% of the EX Gauge per hit. Costs 650 SP.
  200. Lv3: 1.8x damage multiplier. Fills up 1% of the EX Gauge per hit. Costs 1800 SP.
  201. Lv4: 1.95x damage multiplier. Fills up 0.75% of the EX Gauge per hit. Costs 3500 SP.
  202. Lv5: 2.1x damage multiplier. Fills up 0.5% of the EX Gauge per hit. Costs 5500 SP.
  203.  
  204. Tier 2 Skills
  205. =============
  206. MANA Bonus
  207. Type: Passive
  208.  
  209. Increases max Mana.
  210.  
  211. Lv1: 1.1x Mana multiplier. Costs 300 SP.
  212. Lv2: 1.15x Mana multiplier. Costs 750 SP.
  213. Lv3: 1.2x Mana multiplier. Costs 2000 SP.
  214. Lv4: 1.25x Mana multiplier. Costs 4000 SP.
  215. Lv5: 1.3x Mana multiplier. Costs 6000 SP.
  216.  
  217. Kraken
  218. Type: Active
  219.  
  220. [Dagger Skill] Hits one enemy with melee ATK-based non-elemental damage and has a chance to inflict Blind for 3 turns.
  221.  
  222. Costs 2 Mana at all levels. Fills up 3.5% of the EX Gauge per hit at all levels. Has a speed multiplier of 1 at all levels. Has an accuracy multiplier of 2.5 at all levels.
  223.  
  224. Lv1: 2x damage multiplier. 50% infliction rate. Blind multiplies accuracy by 0.87x. Costs 200 SP.
  225. Lv2: 2.25x damage multiplier. 55% infliction rate. Blind multiplies accuracy by 0.85x. Costs 500 SP.
  226. Lv3: 2.5x damage multiplier. 60% infliction rate. Blind multiplies accuracy by 0.83x. Costs 1500 SP.
  227. Lv4: 3x damage multiplier. 65% infliction rate. Blind multiplies accuracy by 0.81x. Costs 2500 SP.
  228. Lv5: 3.5x damage multiplier. 70% infliction rate. Blind multiplies accuracy by 0.79x. Costs 5000 SP.
  229.  
  230. Vampire
  231. Type: Active
  232.  
  233. [Dagger Skill] Hits one enemy with melee ATK-based non-elemental damage and heals the Trickster for a portion of the damage dealt. However, the heal is capped at certain values. If the target is Bleeding, the heal is stronger, and the healing cap is higher. At levels 3 and above, the skill has a chance to deal critical hits that deal 1.1x more damage.
  234.  
  235. Fills up 3.5% of the EX Gauge per hit at all levels. Has a speed multiplier of 1.5 at all levels. Has an accuracy multiplier of 1.5 at all levels.
  236.  
  237. Lv1: Costs 5 Mana. 2.5x damage multiplier. 20% of damage dealt as healing. 30% if Bleeding. Heal capped at 35 Life. 40 if Bleeding. Costs 300 SP.
  238. Lv2: Costs 5 Mana. 2.75x damage multiplier. 22% of damage dealt as healing. 32% if Bleeding. Heal capped at 50 Life. 60 if Bleeding. Costs 650 SP.
  239. Lv3: Costs 5 Mana. 3.0x damage multiplier. 25% of damage dealt as healing. 35% if Bleeding. Heal capped at 65 Life. 80 if Bleeding. 15% crit rate. Costs 1500 SP.
  240. Lv4: Costs 6 Mana. 3.25x damage multiplier. 27% of damage dealt as healing. 37% if Bleeding. Heal capped at 80 Life. 100 if Bleeding. 20% crit rate. Costs 3000 SP.
  241. Lv5: Costs 6 Mana. 3.5x damage multiplier. 30% of damage dealt as healing. 40% if Bleeding. Heal capped at 100 Life. 120 if Bleeding. 25% crit rate. Costs 4500 SP.
  242.  
  243. Knee Break
  244. Type: Active
  245.  
  246. [Gun Skill] Hits one enemy with ranged ATK-based aerial damage and has a chance to inflict Stun for 1 turn.
  247.  
  248. Costs 6 Mana at all levels. Fills up 5% of the EX Gauge per hit at all levels. Has a speed multiplier of 1 at all levels. Has an accuracy multiplier of 1 at all levels. Has a priority level of 2 at all levels.
  249.  
  250. Lv1: 2.5x damage multiplier. 70% infliction rate. Costs 200 SP.
  251. Lv2: 2.6x damage multiplier. 75% infliction rate. Costs 500 SP.
  252. Lv3: 2.7x damage multiplier. 80% infliction rate. Costs 1500 SP.
  253. Lv4: 2.8x damage multiplier. 85% infliction rate. Costs 2500 SP.
  254. Lv5: 2.9x damage multiplier. 90% infliction rate. Costs 5000 SP.
  255.  
  256. Hiding
  257. Type: Active
  258.  
  259. [Gun Skill] Places a buff on the Trickster that increases the chances of a different target being chosen if an enemy decides to target the Trickster and increases their critical hit rate for 5 turns. Places a buff on the Agent that increases their evasion for 5 turns.
  260.  
  261. Costs 0 Mana at all levels. Has a speed multiplier of 1 at all levels. Has a priority level of 2 at all levels.
  262.  
  263. NOTE: The critical hit rate buff only works with regular attacks. The target redirection only works if the enemy tries to go after a preferred or random target. If they specifically decide to target the Trickster for whatever reason, or the enemy already got redirected to target the Trickster, the target redirection component will not work.
  264.  
  265. Lv1: 50% target redirection chance. +50% crit rate. +10% evasion. Costs 150 SP.
  266. Lv2: 55% target redirection chance. +60% crit rate. +13% evasion. Costs 500 SP.
  267. Lv3: 60% target redirection chance. +75% crit rate. +16% evasion. Costs 1500 SP.
  268. Lv4: 65% target redirection chance. +90% crit rate. +19% evasion. Costs 2500 SP.
  269. Lv5: 70% target redirection chance. +100% crit rate. +21% evasion. Costs 3500 SP.
  270.  
  271. Bush Trap
  272. Type: Active
  273.  
  274. [Gun Skill] Only usable while Hiding is active. When anyone in the party other than the user gets damaged on the current turn, the Trickster will counterattack the enemy that was responsible with ranged ATK-based aerial damage, and has a chance to inflict Stop for 2 turns. At all levels, this skill has a 100% chance to deal critical hits that deal 1.2x more damage.
  275.  
  276. Costs 2 Mana at all levels. Fills up 3% of the EX Gauge per hit at all levels. Has a speed multiplier of 1 at all levels. Has an accuracy multiplier of 2 at all levels. Has a priority level of 2 at all levels.
  277.  
  278. NOTE: Checks to see if the Trickster gets damaged, not if the other party members get targeted. This means AOE attacks can prevent the counterattack from activating.
  279.  
  280. Lv1: 2x damage multiplier. 4% infliction rate. Costs 300 SP.
  281. Lv2: 2.25x damage multiplier. 8% infliction rate. Costs 1000 SP.
  282. Lv3: 2.5x damage multiplier. 12% infliction rate. Costs 2500 SP.
  283. Lv4: 3x damage multiplier. 16% infliction rate. Costs 4000 SP.
  284. Lv5: 3.5x damage multiplier. 20% infliction rate. Costs 6000 SP.
  285.  
  286. Assassin Eyes
  287. Type: Active
  288.  
  289. [Dagger Skill] Places buffs on the Trickster that increases their ATK-based damage output and critical hit rate for a certain number of turns.
  290.  
  291. Costs 2 Mana at all levels. Fills up 2% of the EX Gauge per hit at all levels. Has a speed multiplier of 1 at all levels.
  292.  
  293. NOTE: The critical hit rate buff only works with regular attacks. The ATK buff does not stack with other ATK buffs.
  294.  
  295. Lv1: Multiplies ATK damage dealt by 1.1x. +50% crit rate. Lasts for 5 turns. Costs 200 SP.
  296. Lv2: Multiplies ATK damage dealt by 1.15x. +55% crit rate. Lasts for 5 turns. Costs 650 SP.
  297. Lv3: Multiplies ATK damage dealt by 1.15x. +60% crit rate. Lasts for 6 turns. Costs 1300 SP.
  298. Lv4: Multiplies ATK damage dealt by 1.2x. +65% crit rate. Lasts for 6 turns. Costs 2800 SP.
  299. Lv5: Multiplies ATK damage dealt by 1.2x. +70% crit rate. Lasts for 7 turns. Costs 4500 SP.
  300.  
  301. Ready to Run
  302. Type: Active
  303.  
  304. Causes the party to escape from battle when used. Is 5 times more likely to succeed than just using the Escape command.
  305.  
  306. Costs 0 Mana. Has a speed multiplier of 1. Has a priority level of 2. Costs 500 SP.
  307.  
  308. NOTE: The boosted escape rate carries over to allies that also choose to escape if this skill fails.
  309.  
  310. Trick Hand
  311. Type: Active
  312.  
  313. Improves the effect of healing and Mana recovery items used by the party for a certain number of turns.
  314.  
  315. Costs 2 Mana at all levels. Has a speed multiplier of 1.2 at all levels.
  316.  
  317. NOTE: The restoration boost stacks with EX boosted healing items. Restoration amounts are always rounded up.
  318.  
  319. Lv1: 1.3x healing multiplier. Lasts for 5 turns. Costs 200 SP.
  320. Lv2: 1.3x healing multiplier. Lasts for 6 turns. Costs 500 SP.
  321. Lv3: 1.4x healing multiplier. Lasts for 6 turns. Costs 1500 SP.
  322. Lv4: 1.4x healing multiplier. Lasts for 7 turns. Costs 2500 SP.
  323. Lv5: 1.5x healing multiplier. Lasts for 7 turns. Costs 5000 SP.
  324.  
  325. Tier 3 Skills
  326. =============
  327. Venom Boost
  328. Type: Active
  329.  
  330. [Dagger Skill] Hits one enemy with ranged ATK-based non-elemental damage and amplifies the amount of Poison damage dealt to them if they are Poisoned, and sets the duration of the Poison to 5 turns. At levels 3 and above, the skill has a chance to deal critical hits that deal 1.2x more damage.
  331.  
  332. The Poison damage is multiplied by 1.25x if there is 1 Trickster in the party. If there are 2 Tricksters, the damage is multiplied by 1.14x. If there are 3, the damage is multiplied by 1.12x. It does not matter if the other Tricksters never cast Venom Boost or don't even know it, or even if they are dead, the damage reduction kicks in purely on how many Tricksters are in the party. The Poison damage caps after 15 casts on the target.
  333.  
  334. Costs 5 Mana at all levels. Fills up 2% of the EX Gauge per hit at all levels. Has a speed multiplier of 1 at all levels. Has an accuracy multiplier of 1.5 at all levels.
  335.  
  336. Lv1: 1x damage multiplier. Costs 2500 SP.
  337. Lv2: 1.15x damage multiplier. Costs 3000 SP.
  338. Lv3: 1.3x damage multiplier. 15% crit rate. Costs 5500 SP.
  339. Lv4: 1.4x damage multiplier. 20% crit rate. Costs 7000 SP.
  340. Lv5: 1.5x damage multiplier. 25% crit rate. Costs 9500 SP.
  341.  
  342. Stinger
  343. Type: Passive
  344.  
  345. [Dagger Skill] At the end of the turn, there is a 12% chance to strike a random enemy with melee ATK-based non-elemental damage and has a 95% chance to cause Poison for 2 turns.
  346.  
  347. Fills up 2.5% of the EX Gauge per hit at all levels. Has a speed multiplier of 1 at all levels. Cannot miss at all levels.
  348.  
  349. Lv1: 1.5x damage multiplier. 25 Poison damage. Costs 1000 SP.
  350. Lv2: 1.8x damage multiplier. 53 Poison damage. Costs 1500 SP.
  351. Lv3: 2.1x damage multiplier. 81 Poison damage. Costs 2000 SP.
  352. Lv4: 2.5x damage multiplier. 113 Poison damage. Costs 2500 SP.
  353. Lv5: 3x damage multiplier. 153 Poison damage. Costs 3000 SP.
  354.  
  355. Dynamite Toss
  356. Type: Active
  357.  
  358. [Gun Skill] Hits one enemy with ranged ATK-based aerial damage and attaches a bomb to the enemy. 2 turns later, the bomb will explode at the end of the turn, dealing a fixed amount of damage. The more damage the enemy takes before the bomb explodes, the more damage the explosion deals.
  359.  
  360. Costs 3 Mana at all levels. Fills up 5% of the EX Gauge per hit at all levels. Has a speed multiplier of 1 at all levels. Has an accuracy multiplier of 1 at all levels.
  361.  
  362. Explosion damage is equal to [Total Damage Dealt * Accumulation Rate]. Explosion damage is rounded down.
  363.  
  364. NOTE: The bomb is applied after Dynamite Toss deals damage, so the initial damage does not count towards powering up the explosion. Any and all damage instances, such as ailment damage, will count towards powering up the explosion. Multiple bombs cannot be attached to the same enemy. This includes Mine Toss. The explosion damage is typeless and cannot miss. If no damage is dealt to the enemy after the bomb has been set, then the explosion will only deal 1 damage.
  365.  
  366. Lv1: 2.5x damage multiplier. 0.2x accumulation rate. Explosion is capped at 400 damage. Costs 1000 SP.
  367. Lv2: 2.6x damage multiplier. 0.24x accumulation rate. Explosion is capped at 450 damage. Costs 1500 SP.
  368. Lv3: 2.7x damage multiplier. 0.26x accumulation rate. Explosion is capped at 500 damage. Costs 3500 SP.
  369. Lv4: 2.8x damage multiplier. 0.3x accumulation rate. Explosion is capped at 550 damage. Costs 4500 SP.
  370. Lv5: 2.9x damage multiplier. 0.34x accumulation rate. Explosion is capped at 600 damage. Costs 5500 SP.
  371.  
  372. Ricochet
  373. Type: Active
  374.  
  375. [Gun Skill] Targets an enemy. Over the course of the next several turns, the targeted enemy will take ranged ATK-based aerial damage at the start of the turn. After the first attack, subsequent attacks will deal less and less damage. This skill cannot be cast again until the attack is over or the target dies.
  376.  
  377. Costs 8 Mana at all levels. The attacks do not fill up the EX Gauge. Has a speed multiplier of 1 at all levels. Has an accuracy multiplier of 1.3 at all levels. The attacks themselves have a priority level of 6 at all levels.
  378.  
  379. NOTE:
  380. -If the user dies, gets inflicted with Petrification, Confusion, or Chaos, the attack will be cancelled.
  381. -EX must be used on the turns the attacks land for them to benefit, not when the skill is cast. EX will also boost the action the Trickster had queued up that turn as well.
  382.  
  383. Lv1: 3x damage multiplier. Subtracts 1 from the damage multiplier per attack. Attacks for 2 turns. Costs 2000 SP.
  384. Lv2: 3x damage multiplier. Subtracts 0.75 from the damage multiplier per attack. Attacks for 3 turns. Costs 3500 SP.
  385. Lv3: 3.5x damage multiplier. Subtracts 0.85 from the damage multiplier per attack. Attacks for 3 turns. Costs 5000 SP.
  386. Lv4: 3.5x damage multiplier. Subtracts 0.7 from the damage multiplier per attack. Attacks for 4 turns. Costs 6500 SP.
  387. Lv5: 4x damage multiplier. Subtracts 0.8 from the damage multiplier per attack. Attacks for 4 turns. Costs 8500 SP.
  388.  
  389. Cheetah Burst
  390. Type: Passive
  391.  
  392. [Gun Skill] At the end of a turn, the Trickster has a 12% chance to grant the entire party maximum speed next turn. Has a speed multiplier of 1. Costs 3000 SP.
  393.  
  394. NOTE: Does not affect priority levels of skills.
  395.  
  396. Assassin's React
  397. Type: Active
  398.  
  399. Places a buff on the Trickster for 6 turns. While the buff is active, if they deal a critical hit, they will have a 100% chance to gain an extra turn.
  400.  
  401. Costs 3 Mana. Has a speed multiplier of 1. Costs 1000 SP.
  402.  
  403. NOTE: All react skills can only activate up to 3 times at most in a given turn.
  404.  
  405. Surprise Hunt
  406. Type: Passive
  407.  
  408. At the start of the battle, the Trickster has a chance to force the battle to become a pre-emptive attack. At levels 3 and above, all surprise attacks are nullified.
  409.  
  410. Has a speed multiplier of 1 at all levels.
  411.  
  412. NOTE: The preemptive component only works in random encounters, though the surprise attack nullification works if a dragon runs into your back. This skill activates before the game's natural preemptive and surprise attack rates are rolled for. Because this activates before the battle starts, it does not interfere with any other start of battle AUTO skills.
  413.  
  414. Lv1: 20% chance of pre-emptive attack. Costs 1000 SP.
  415. Lv2: 23% chance of pre-emptive attack. Costs 1500 SP.
  416. Lv3: 27% chance of pre-emptive attack. Surprise attacks are nullified. Costs 3500 SP.
  417. Lv4: 31% chance of pre-emptive attack. Surprise attacks are nullified. Costs 4500 SP.
  418. Lv5: 35% chance of pre-emptive attack. Surprise attacks are nullified. Costs 5500 SP.
  419.  
  420. Tier 4 Skills
  421. =============
  422. Fullmoon Vamp
  423. Type: Active
  424.  
  425. [Dagger Skill] Hits one enemy with melee ATK-based non-elemental damage and heals the party for a portion of the damage dealt. However, the heal is capped at certain values. If the target is Bleeding, the heal is stronger, and the healing cap is higher. At all levels, this skill has a chance to deal critical hits that deal 1.2x more damage.
  426.  
  427. Costs 12 Mana at all levels. Fills up 3% of the EX Gauge per hit at all levels. Has a speed multiplier of 1.2 at all levels. Has an accuracy multiplier of 1.5 at all levels.
  428.  
  429. Lv1: 3x damage multiplier. 17% of damage dealt as healing. 20% if Bleeding. Heal capped at 30 Life. 55 if Bleeding. 10% crit rate. Costs 5000 SP.
  430. Lv2: 3.25x damage multiplier. 19% of damage dealt as healing. 22% if Bleeding. Heal capped at 35 Life. 60 if Bleeding. 15% crit rate. Costs 5500 SP.
  431. Lv3: 3.5x damage multiplier. 21% of damage dealt as healing. 24% if Bleeding. Heal capped at 40 Life. 65 if Bleeding. 20% crit rate. Costs 6000 SP.
  432. Lv4: 4x damage multiplier. 23% of damage dealt as healing. 26% if Bleeding. Heal capped at 45 Life. 70 if Bleeding. 25% crit rate. Costs 7500 SP.
  433. Lv5: 4.5x damage multiplier. 25% of damage dealt as healing. 28% if Bleeding. Heal capped at 50 Life. 80 if Bleeding. 30% crit rate. Costs 9000 SP.
  434.  
  435. Pain Eater
  436. Type: Active
  437.  
  438. [Dagger Skill] Hits one enemy with melee ATK-based non-elemental damage. If any ailments are on the enemy, each ailment increases the skill's damage output, and all ailments on the enemy are dispelled.
  439.  
  440. Costs 2 Mana at all levels. Fills up 3.5% of the EX Gauge per hit at all levels. Has a speed multiplier of 1 at all levels. Has an accuracy multiplier of 1 at all levels.
  441.  
  442. NOTE: Hack, D-Depth, and Stun do not count towards increasing Pain Eater's damage. The additional damage multipliers are as follows:
  443.  
  444. 1 ailment: 1.1x
  445. 2 ailments: 1.3x
  446. 3 ailments: 1.5x
  447. 4 ailments: 1.7x
  448. 5 ailments: 1.9x
  449. 6 ailments: 2.1x
  450. 7 ailments: 2.3x
  451. 8 ailments: 2.5x
  452.  
  453. BUG: Stop does not count towards increasing damage as well, as it was not flagged as a legal ailment for this skill, nor will the Stop be dispelled once Pain Eater is used. As a result, this means only 8 ailments are eligible for this skill, making the maximum multiplier that can be applied to the damage output 2.5x.
  454.  
  455. Lv1: 2x damage multiplier. Costs 5000 SP.
  456. Lv2: 2.35x damage multiplier. Costs 6500 SP.
  457. Lv3: 2.75x damage multiplier. Costs 7500 SP.
  458. Lv4: 3.1x damage multiplier. Costs 8500 SP.
  459. Lv5: 3.5x damage multiplier. Costs 9500 SP.
  460.  
  461. Rush Shot
  462. Type: Active
  463.  
  464. [Gun Skill] Hits one enemy with ranged ATK-based aerial damage multiple times. At all levels, this skill has a chance to deal critical hits that deal 1.1x more damage.
  465.  
  466. Costs 15 Mana at all levels. Has a speed multiplier of 1 at all levels. Has an accuracy multiplier of 1.5 at all levels.
  467.  
  468. NOTE: The critical hits cannot inflict Hack Weakness.
  469.  
  470. Lv1: 1.3x damage multiplier. 4 hits. Fills up 1.2% of the EX Gauge per hit. 15% crit rate. Costs 5000 SP.
  471. Lv2: 1.25x damage multiplier. 5 hits. Fills up 1% of the EX Gauge per hit. 13% crit rate. Costs 6500 SP.
  472. Lv3: 1.15x damage multiplier. 6 hits. Fills up 0.85% of the EX Gauge per hit. 12% crit rate. Costs 7500 SP.
  473. Lv4: 1.1x damage multiplier. 7 hits. Fills up 0.75% of the EX Gauge per hit. 11% crit rate. Costs 8500 SP.
  474. Lv5: 1x damage multiplier. 8 hits. Fills up 0.65% of the EX Gauge per hit. 10% crit rate. Costs 9500 SP.
  475.  
  476. Point Blank
  477. Type: Active
  478.  
  479. [Gun Skill] Hits one enemy with ranged ATK-based aerial damage. Can only be used during the Extra Turn phase.
  480.  
  481. Costs 6 Mana at all levels. Fills up 5% of the EX Gauge per hit at all levels. Has a speed multiplier of 1 at all levels. Has an accuracy multiplier of 1.5 at all levels.
  482.  
  483. Lv1: 3x damage multiplier. Costs 5000 SP.
  484. Lv2: 3.5x damage multiplier. Costs 6500 SP.
  485. Lv3: 4x damage multiplier. Costs 7500 SP.
  486. Lv4: 4.5x damage multiplier. Costs 8500 SP.
  487. Lv5: 5x damage multiplier. Costs 9500 SP.
  488.  
  489. Sacrifice
  490. Type: Active
  491.  
  492. Kills the Trickster and inflicts the Lost status upon them, which prevents them from being revived for the rest of the battle. Deals 5x ranged ATK-based non-elemental damage to all enemies.
  493.  
  494. Costs 50 Mana to cast, but all Mana is drained after using this skill. Has a speed multiplier of 1. Has an accuracy multiplier of 1 at all levels. Costs 9999 SP.
  495.  
  496. NOTE: The Lost status is dispelled once the battle ends, allowing the Trickster to be revived at any time afterwards. None of the Idol's skills can force the Trickster to use this skill. Because using this skill kills the Trickster, EXP and SP payouts will be denied to them. If you cast this skill while the Trickster is the only living party member left, you will get an automatic game over, even if this skill were to kill all enemies.
  497.  
  498. EX Skill: Ragweed Ammo
  499. ======================
  500. Hits one enemy with ranged ATK-based non-elemental damage, and has a 150% chance (Actually 300% due to the boost from EX) to inflict Burn, Blind, Paralysis for 3 turns, and Stun for 1 turn. Has a damage multiplier of 6x. (Actually 9x due to the boost from EX.)
  501.  
  502. The effects of the non-Stun ailments are as follows:
  503.  
  504. Burn: Ticks for 61 damage. Multiplies ATK and MAT damage dealt by 0.95x. Multiplies ATK and MAT damage taken by 1.05x.
  505. Blind: Multiplies accuracy by 0.9x.
  506. Paralysis: Targets have a 15% chance to not act.
  507.  
  508. Costs 30 Mana. Has a speed multiplier of 1. Cannot miss. Costs 9000 SP.
  509.  
  510. Super EX Skill: Dread Crucifixion
  511. =================================
  512. Hits one enemy with ranged ATK-based non-elemental damage, and has a chance to inflict Bleed, Poison, Curse, and Freeze for 3 turns. Has a damage multiplier of 7x. (Actually 10.5x due to the boost from EX.)
  513.  
  514. The effects of the ailments are as follows:
  515.  
  516. Bleed: 100% infliction rate. (200% with EX.) Ticks for 123/147/152 damage.
  517. Poison: 150% infliction rate. (300% with EX.) Ticks for 163 damage.
  518. Curse: 100% infliction rate. (200% with EX.) 100% damage dealt is reflected.
  519. Freeze: 150% infliction rate. (300% with EX.) Ticks for 61 damage. Multiplies SPD by 0.9x.
  520.  
  521. Costs 35 Mana. Has a speed multiplier of 1. Cannot miss. Costs 9900 SP.
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