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- lastException
- <?xml version="1.0" ?><root>
- <report><version>2</version><sessionid>b1a794bfaa4275095aed44ad</sessionid><type>desync</type><sku>ea.maxis.sims4_64.15.pc</sku><createtime>2018-05-05 02:30:38</createtime><buildsignature>Local.Unknown.Unknown.1.41.42.1020-1.200.000.331.Release</buildsignature><categoryid>asm.py:995</categoryid><desyncid>b1a794bfaa4275095aed44ad</desyncid><systemconfig/><screenshot/><desyncdata>Exception in Sim Timeline: Exception running Element (RuntimeError: ASM :: Soc_Entertain_TellStory (HANDLE :: 95373)>: Attempt to traverse between two states (TellStory -> exit) where no valid path exists! Actors {'x': (<weakref at 0x00007FF58C6938E8; to 'object_sim' at 0x00007FF58DF3B790>, None, <AnimationParticipant.ACTOR = 101>)} (debug context: (<SI TURBODRIVER:WickedWhims_Reaction_Nudity_Positive_2 id:24493 sim:>, ASM :: soc_romantic_NT_flirt_complimentBody (HANDLE :: 95594)>))) Traceback (most recent call last): File "T:\InGame\Gameplay\Scripts\Server\scheduling.py", line 212, in simulate File "T:\InGame\Gameplay\Scripts\Server\elements.py", line 376, in _run File "T:\InGame\Gameplay\Scripts\Server\animation\animation_element.py", line 754, in do_begin File "T:\InGame\Gameplay\Scripts\Server\animation\animation_utils.py", line 489, in get_auto_exit File "T:\InGame\Gameplay\Scripts\Server\animation\asm.py", line 995, in request RuntimeError: ASM :: Soc_Entertain_TellStory (HANDLE :: 95373)>: Attempt to traverse between two states (TellStory -> exit) where no valid path exists! Actors {'x': (<weakref at 0x00007FF58C6938E8; to 'object_sim' at 0x00007FF58DF3B790>, None, <AnimationParticipant.ACTOR = 101>)} (debug context: (<SI TURBODRIVER:WickedWhims_Reaction_Nudity_Positive_2 id:24493 sim:>, ASM :: soc_romantic_NT_flirt_complimentBody (HANDLE :: 95594)>)) </desyncdata></report>
- </root>
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