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- command /shop:
- trigger:
- wait 3 ticks
- open chest with 3 rows named "&6Shop &e-" to player
- format slot 0 of player with gray glass named "&7" to close
- format slot 8 of player with gray glass named "&7" to close
- format slot 9 of player with gray glass named "&7" to close
- format slot 17 of player with gray glass named "&7" to close
- format slot 18 of player with gray glass named "&7" to close
- format slot 26 of player with gray glass named "&7" to close
- format slot 11 of player with grass named "&aNormal Blocks" with lore "&7(R-Click)" to close then run [execute player command "block"]
- format slot 13 of player with redstone named "&cRedstone Items" with lore "&7(R-Click)" to close then run [execute player command "redstone"]
- format slot 15 of player with diamond named "&bMiscellaneous" with lore "&7(R-Click)" to close then run [execute player command "misc"]
- command /block:
- trigger:
- wait 3 ticks
- open chest with 3 rows named "&6Normal Blocks &e-" to player
- format slot 0 of player with gray glass named "&7" to close
- format slot 8 of player with gray glass named "&7" to close
- format slot 9 of player with gray glass named "&7" to close
- format slot 17 of player with gray glass named "&7" to close
- format slot 18 of player with gray glass named "&7" to close
- format slot 26 of player with gray glass named "&7" to close
- format slot 1 of player with grass named "&6Grass" with lore "&8&m---------- || &eCost: &6$125 || &eAmmount: &616x" to run [execute player command "grass"]
- format slot 2 of player with stone named "&6Stone" with lore "&8&m---------- || &eCost: &6$250 || &eAmmount: &68x" to run [execute player command "stone"]
- format slot 4 of player with 17:0 named "&6Log" with lore "&8&m---------- || &eCost: &6$100 || &eAmmount: &64x" to run [execute player command "log"]
- format slot 3 of player with cobble stone named "&6Cobblestone" with lore "&8&m---------- || &eCost: &6$125 || &eAmmount: &632x" to run [execute player command "cobblestone"]
- format slot 5 of player with sand named "&6Sand" with lore "&8&m---------- || &eCost: &6$250 || &eAmmount: &68x" to run [execute player command "sand"]
- format slot 6 of player with sandstone named "&6Sandstone" with lore "&8&m---------- || &eCost: &6$350 || &eAmmount: &616x" to run [execute player command "sandstone"]
- command /redstone:
- trigger:
- wait 3 ticks
- open chest with 3 rows named "&6Redstone Blocks &e-" to player
- format slot 0 of player with gray glass named "&7" to close
- format slot 8 of player with gray glass named "&7" to close
- format slot 9 of player with gray glass named "&7" to close
- format slot 17 of player with gray glass named "&7" to close
- format slot 18 of player with gray glass named "&7" to close
- format slot 26 of player with gray glass named "&7" to close
- format slot 1 of player with redstone named "&6Redstone Dust" with lore "&8&m---------- || &eCost: &6$125 || &eAmmount: &616x" to run [execute player command "redstonedust"]
- format slot 2 of player with 33:0 named "&6Piston" with lore "&8&m---------- || &eCost: &6$250 || &eAmmount: &68x" to run [execute player command "piston"]
- format slot 4 of player with observer named "&6Observer" with lore "&8&m---------- || &eCost: &6$250 || &eAmmount: &64x" to run [execute player command "observer"]
- format slot 3 of player with hopper named "&6Hopper" with lore "&8&m---------- || &eCost: &6$350 || &eAmmount: &64x" to run [execute player command "hopper"]
- command /grass:
- trigger:
- if {balance::%player%} is greater or equal to 125:
- send "&6&lRunes &8| &eSuccesfully bought 16x Grass."
- give player 16 grass
- remove 125 from {balance::%player%}
- else:
- send "&6&lRunes &8| &eYou need more cash to buy this item."
- command /redstonedust:
- trigger:
- if {balance::%player%} is greater or equal to 125:
- send "&6&lRunes &8| &eSuccesfully bought 16x Redstone Dust."
- give player 16 redstone
- remove 125 from {balance::%player%}
- else:
- send "&6&lRunes &8| &eYou need more cash to buy this item."
- command /stone:
- trigger:
- if {balance::%player%} is greater or equal to 250:
- send "&6&lRunes &8| &eSuccesfully bought 8x Stone."
- give player 8 stone
- remove 250 from {balance::%player%}
- else:
- send "&6&lRunes &8| &eYou need more cash to buy this item."
- command /piston:
- trigger:
- if {balance::%player%} is greater or equal to 250:
- send "&6&lRunes &8| &eSuccesfully bought 8x Piston."
- give player 8 33:0
- remove 250 from {balance::%player%}
- else:
- send "&6&lRunes &8| &eYou need more cash to buy this item."
- command /log:
- trigger:
- if {balance::%player%} is greater or equal to 100:
- send "&6&lRunes &8| &eSuccesfully bought 4x Log."
- give player 4 17:0
- remove 100 from {balance::%player%}
- else:
- send "&6&lRunes &8| &eYou need more cash to buy this item."
- command /observer:
- trigger:
- if {balance::%player%} is greater or equal to 250:
- send "&6&lRunes &8| &eSuccesfully bought 4x Observer."
- give player 4 observer
- remove 250 from {balance::%player%}
- else:
- send "&6&lRunes &8| &eYou need more cash to buy this item."
- command /hopper:
- trigger:
- if {balance::%player%} is greater or equal to 350:
- send "&6&lRunes &8| &eSuccesfully bought 4x Hopper."
- give player 4 Hopper
- remove 350 from {balance::%player%}
- else:
- send "&6&lRunes &8| &eYou need more cash to buy this item."
- command /cobblestone:
- trigger:
- if {balance::%player%} is greater or equal to 125:
- send "&6&lRunes &8| &eSuccesfully bought 32x Cobblestone."
- give player 32 Cobble stone
- remove 125 from {balance::%player%}
- else:
- send "&6&lRunes &8| &eYou need more cash to buy this item."
- command /sand:
- trigger:
- if {balance::%player%} is greater or equal to 250:
- send "&6&lRunes &8| &eSuccesfully bought 8x Sand."
- give player 8 Sand
- remove 250 from {balance::%player%}
- else:
- send "&6&lRunes &8| &eYou need more cash to buy this item."
- command /sandstone:
- trigger:
- if {balance::%player%} is greater or equal to 350:
- send "&6&lRunes &8| &eSuccesfully bought 16x Sandstone."
- give player 16 sandstone
- remove 350 from {balance::%player%}
- else:
- send "&6&lRunes &8| &eYou need more cash to buy this item."
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