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- Scorpion
- -------------
- FATALS
- 1 - bdd1 (far)
- 2 - dfb2 (far)
- ----------------------
- V1 - Reborn
- db3 A
- - gains cancel
- - down: other side
- - back: runaway
- - costs 1 DEF bar
- air d+1+3 A
- - air throw
- ---
- V2 - Searing Rage
- df4 A
- - death spin
- db4 A
- - spear buff
- - lasts 12 seconds
- ---
- generics
- bf1 A
- - spear
- db3 A
- - teleport
- ---------
- strings
- 11 x -6
- 112 -6
- b14 x -17
- b141 -15
- b143 -5
- 21 x +2
- 212 +7
- f34 -7
- f42 x -10
- f423 -8
- V2
- *21,2+4 -3
- *f32 x -25
- gaps
- 21 # 2 - 12f gap
- f3 # 4 - 6f gap
- f4 # 23 - 7f gap
- (X-frame gap means an X-frame move will trade)
- lows
- - d3/d4/b4
- - f4
- - b1[4]
- - b14[1]
- overheads
- - hops
- - b3
- - f4[2]
- V2
- - f3[2]
- block advantage
- - 3 H/0
- - 2 H/+3
- - 21 M/+2
- - 212 M/+7
- Notable normals:
- b1 - M/i14/-14/+9
- - slightly farther than d4
- - midrange counterpoke
- - b14 hitconfirm
- - b143 -5/no gaps
- b2 - M,O/i15/-10/KND
- - farthest range!
- - first hit-cancellable
- - useful against wakeups
- f3 - M/i13/-2/+15
- - same range as b1
- - stagger option against non-6f characters
- - f34 has a gap, but sets up good spacing for a jump or a poke
- - will KB for a combo if they try to mash after f3
- b3 - O/i27/-5/KND
- - just farther than b1/f3
- - safe KND attempt
- - setups??
- f4 - L/i16/-7/+14
- - just farther than d4
- - low starter
- Frame Trap after d1(+10):
- highs <= i10
- - 1 i7
- - 2 i9 A
- - d2 i10
- mids/lows <= i15
- - b1 i14
- - b2 i15
- - f3 i13 B
- - d1 i7
- - d3 i8
- - d4 i11
- - b4 i13
- Frame Trap Strategy
- A - 21/+2
- - vs block
- - walk a step -> throw
- - walk a step -> 21
- - vs mash
- - finish 21,2+4/-3
- - walk back -> b14
- - hitconfirm
- - b143/-5
- B - f3/-2
- - vs block
- - throw
- - 21
- - vs mash
- - finish f34
- - Krushing Blow!
- - doesn't work vs 6f
- - finish f32
- - unsafe option
- - sets up low/OH stagger offense
- ---------
- Krushing Blows
- d2
- - Kounter a high
- - Punish a high
- *launch
- 212
- - Kombo of 8+
- *5% DoT
- f34
- - Kounter
- - Punish
- * becomes cancellable
- Amp-bf1
- - max range
- *higher dmg starter, can land jumpin combo
- F throw
- - previous throw had a failed escape
- *12% DoT
- V1
- air d+1+3
- - not in a kombo
- ------------------------
- GOALS:
- - react with teleports
- - jump 1/K
- - db4 if given time
- - whiff punish with b14/f34
- - zoning:
- - no real aggressive zoning
- - can counter-zone with teleport/+6 or combo
- - antiairs:
- CLOSE/MID
- - d2
- FAR
- - b1/f3 strings
- -----------------------
- V1-KOMBOS
- [non-launch]
- b14 / f42 / 11 / 21
- (dmg shown is for b14)
- xx bf1 = 157
- - midscreen KND
- - SETUP:
- - jump 1/dash f34
- - beats forward roll/block/many u3+u2*
- * test all chars
- - beats back roll
- - Amp -> launch
- xx db3 = 103
- - +6 + side switch
- - Amp -> launch
- [launch]
- d2 KB/FBu2
- - any position
- - EASY:
- - f3, 11 xx end
- - bf1 = 342
- - FB = 499
- - f3, 11 xx bf1-Amp, end
- - 4 = 346
- - +18 mixup
- - HARD:
- - 4 xx db3-Amp, f3 xx end
- - bf1 = 422
- f34 KB
- - any position
- - xx bf1 = 250
- - xx bf1-Amp, 4 = 255
- - +18 mixup
- - xx db3-Amp, 4 xx end
- - bf1 = 354
- - FB = 476
- - f3 instead of 4
- bf1-Amp KB
- - any position
- - j2, 4
- - xx bf1 = 274
- - xx bf1-Amp, 4 = 277
- - +18 mixup
- - xx db3-Amp, 4 xx end
- - bf1 = 344
- - FB = 426
- - f3 instead of 4
- b14 xx db3-Amp
- - any position
- - f3, 11 xx end
- - xx bf1 = 293
- - xx bf1-Amp, 4 = 297
- - +18 mixup
- - 4 xx db3-Amp, 4 xx end
- - bf1 = 377
- - FB = 488
- - f3 instead of 4
- anti air 4
- - any position
- - xx bf1 = 174
- - xx db3-Amp, f3, 11 xx
- end
- - bf1 = 317
- - FB = 468
- -----------------------
- V2-KOMBOS
- [non-launch]
- b14 / f42 / 11 / 21
- (dmg shown is for b14)
- xx bf1 = 157
- - midscreen KND
- - SETUP:
- - jump 1/dash f34
- - beats forward roll/block/many u3+u2*
- * test all chars
- - beats back roll
- - Amp -> launch
- xx df4 = 140/184A
- - far knockdown
- - buff - 197/235A
- xx db3 = 103
- - +6 + side switch
- - Amp -> launch
- [launch]
- d2 KB/FBu2
- - midscreen
- - EASY:
- - f32 xx end
- - bf1 = 332
- - FB = 497
- - HARD:
- - 4 xx db3-Amp, f3 xx end
- - bf1 = 422
- - corner
- - 4, d1, d1, 21[1+4]
- - 383
- * omit one d1 for consistency if needed
- f34 KB
- - any position
- - xx bf1 = 250
- - xx db3-Amp, 4 xx end
- - bf1 = 354
- - FB = 476
- - f3 instead of 4
- b14 xx db3-Amp
- - any position
- - f3, f32 xx end
- - bf1 = 314
- - df4 = 302+distance
- - FB = 426
- - omit f32
- jump kick
- - midscreen*
- - f32 xx end
- - bf1 = 250
- - Amp -> 21[1+4] = 302
- - FB = 424
- * must be deep
- * b2 conversions are possible if not deep, but don't work at tip
- - corner
- - 4, d1, d1, 21[1+4]
- - 307
- * omit one d1 for consistency if needed
- -(crossup)
- - f32 xx end
- - bf1 = 250
- - Amp -> 21[1+4] = 302
- - FB = 424
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