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JuiceboxAbel

MK11 - Scorpion Notes

Jun 14th, 2019
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  1. Scorpion
  2. -------------
  3. FATALS
  4.  
  5. 1 - bdd1 (far)
  6. 2 - dfb2 (far)
  7. ----------------------
  8. V1 - Reborn
  9.  
  10. db3 A
  11. - gains cancel
  12. - down: other side
  13. - back: runaway
  14. - costs 1 DEF bar
  15.  
  16. air d+1+3 A
  17. - air throw
  18. ---
  19. V2 - Searing Rage
  20.  
  21. df4 A
  22. - death spin
  23.  
  24. db4 A
  25. - spear buff
  26. - lasts 12 seconds
  27. ---
  28. generics
  29.  
  30. bf1 A
  31. - spear
  32.  
  33. db3 A
  34. - teleport
  35. ---------
  36. strings
  37. 11 x -6
  38. 112 -6
  39. b14 x -17
  40. b141 -15
  41. b143 -5
  42. 21 x +2
  43. 212 +7
  44. f34 -7
  45. f42 x -10
  46. f423 -8
  47.  
  48. V2
  49. *21,2+4 -3
  50. *f32 x -25
  51.  
  52. gaps
  53. 21 # 2 - 12f gap
  54. f3 # 4 - 6f gap
  55. f4 # 23 - 7f gap
  56. (X-frame gap means an X-frame move will trade)
  57.  
  58. lows
  59. - d3/d4/b4
  60. - f4
  61. - b1[4]
  62. - b14[1]
  63.  
  64. overheads
  65. - hops
  66. - b3
  67. - f4[2]
  68. V2
  69. - f3[2]
  70.  
  71. block advantage
  72. - 3 H/0
  73. - 2 H/+3
  74. - 21 M/+2
  75. - 212 M/+7
  76.  
  77. Notable normals:
  78.  
  79. b1 - M/i14/-14/+9
  80. - slightly farther than d4
  81. - midrange counterpoke
  82. - b14 hitconfirm
  83. - b143 -5/no gaps
  84.  
  85. b2 - M,O/i15/-10/KND
  86. - farthest range!
  87. - first hit-cancellable
  88. - useful against wakeups
  89.  
  90. f3 - M/i13/-2/+15
  91. - same range as b1
  92. - stagger option against non-6f characters
  93. - f34 has a gap, but sets up good spacing for a jump or a poke
  94. - will KB for a combo if they try to mash after f3
  95.  
  96. b3 - O/i27/-5/KND
  97. - just farther than b1/f3
  98. - safe KND attempt
  99. - setups??
  100.  
  101. f4 - L/i16/-7/+14
  102. - just farther than d4
  103. - low starter
  104.  
  105. Frame Trap after d1(+10):
  106. highs <= i10
  107. - 1 i7
  108. - 2 i9 A
  109. - d2 i10
  110.  
  111. mids/lows <= i15
  112. - b1 i14
  113. - b2 i15
  114. - f3 i13 B
  115.  
  116. - d1 i7
  117. - d3 i8
  118. - d4 i11
  119. - b4 i13
  120.  
  121. Frame Trap Strategy
  122.  
  123. A - 21/+2
  124. - vs block
  125. - walk a step -> throw
  126. - walk a step -> 21
  127. - vs mash
  128. - finish 21,2+4/-3
  129. - walk back -> b14
  130. - hitconfirm
  131. - b143/-5
  132.  
  133. B - f3/-2
  134. - vs block
  135. - throw
  136. - 21
  137. - vs mash
  138. - finish f34
  139. - Krushing Blow!
  140. - doesn't work vs 6f
  141. - finish f32
  142. - unsafe option
  143. - sets up low/OH stagger offense
  144. ---------
  145. Krushing Blows
  146.  
  147. d2
  148. - Kounter a high
  149. - Punish a high
  150. *launch
  151.  
  152. 212
  153. - Kombo of 8+
  154. *5% DoT
  155.  
  156. f34
  157. - Kounter
  158. - Punish
  159. * becomes cancellable
  160.  
  161. Amp-bf1
  162. - max range
  163. *higher dmg starter, can land jumpin combo
  164.  
  165. F throw
  166. - previous throw had a failed escape
  167. *12% DoT
  168.  
  169. V1
  170.  
  171. air d+1+3
  172. - not in a kombo
  173. ------------------------
  174. GOALS:
  175. - react with teleports
  176. - jump 1/K
  177. - db4 if given time
  178. - whiff punish with b14/f34
  179.  
  180. - zoning:
  181. - no real aggressive zoning
  182. - can counter-zone with teleport/+6 or combo
  183.  
  184. - antiairs:
  185.  
  186. CLOSE/MID
  187. - d2
  188.  
  189. FAR
  190. - b1/f3 strings
  191. -----------------------
  192. V1-KOMBOS
  193.  
  194. [non-launch]
  195. b14 / f42 / 11 / 21
  196. (dmg shown is for b14)
  197.  
  198. xx bf1 = 157
  199. - midscreen KND
  200. - SETUP:
  201. - jump 1/dash f34
  202. - beats forward roll/block/many u3+u2*
  203. * test all chars
  204. - beats back roll
  205. - Amp -> launch
  206.  
  207. xx db3 = 103
  208. - +6 + side switch
  209. - Amp -> launch
  210.  
  211. [launch]
  212.  
  213. d2 KB/FBu2
  214.  
  215. - any position
  216.  
  217. - EASY:
  218. - f3, 11 xx end
  219. - bf1 = 342
  220. - FB = 499
  221.  
  222. - f3, 11 xx bf1-Amp, end
  223. - 4 = 346
  224. - +18 mixup
  225.  
  226. - HARD:
  227. - 4 xx db3-Amp, f3 xx end
  228. - bf1 = 422
  229.  
  230. f34 KB
  231.  
  232. - any position
  233.  
  234. - xx bf1 = 250
  235.  
  236. - xx bf1-Amp, 4 = 255
  237. - +18 mixup
  238.  
  239. - xx db3-Amp, 4 xx end
  240. - bf1 = 354
  241. - FB = 476
  242. - f3 instead of 4
  243.  
  244. bf1-Amp KB
  245.  
  246. - any position
  247.  
  248. - j2, 4
  249.  
  250. - xx bf1 = 274
  251.  
  252. - xx bf1-Amp, 4 = 277
  253. - +18 mixup
  254.  
  255. - xx db3-Amp, 4 xx end
  256. - bf1 = 344
  257. - FB = 426
  258. - f3 instead of 4
  259.  
  260. b14 xx db3-Amp
  261.  
  262. - any position
  263.  
  264. - f3, 11 xx end
  265.  
  266. - xx bf1 = 293
  267.  
  268. - xx bf1-Amp, 4 = 297
  269. - +18 mixup
  270.  
  271. - 4 xx db3-Amp, 4 xx end
  272. - bf1 = 377
  273. - FB = 488
  274. - f3 instead of 4
  275.  
  276. anti air 4
  277.  
  278. - any position
  279.  
  280. - xx bf1 = 174
  281.  
  282. - xx db3-Amp, f3, 11 xx
  283.  
  284. end
  285. - bf1 = 317
  286. - FB = 468
  287. -----------------------
  288. V2-KOMBOS
  289.  
  290. [non-launch]
  291. b14 / f42 / 11 / 21
  292. (dmg shown is for b14)
  293.  
  294. xx bf1 = 157
  295. - midscreen KND
  296. - SETUP:
  297. - jump 1/dash f34
  298. - beats forward roll/block/many u3+u2*
  299. * test all chars
  300. - beats back roll
  301. - Amp -> launch
  302.  
  303. xx df4 = 140/184A
  304. - far knockdown
  305. - buff - 197/235A
  306.  
  307. xx db3 = 103
  308. - +6 + side switch
  309. - Amp -> launch
  310.  
  311. [launch]
  312.  
  313. d2 KB/FBu2
  314. - midscreen
  315. - EASY:
  316. - f32 xx end
  317. - bf1 = 332
  318. - FB = 497
  319. - HARD:
  320. - 4 xx db3-Amp, f3 xx end
  321. - bf1 = 422
  322.  
  323. - corner
  324. - 4, d1, d1, 21[1+4]
  325. - 383
  326. * omit one d1 for consistency if needed
  327.  
  328. f34 KB
  329. - any position
  330. - xx bf1 = 250
  331.  
  332. - xx db3-Amp, 4 xx end
  333. - bf1 = 354
  334. - FB = 476
  335. - f3 instead of 4
  336.  
  337. b14 xx db3-Amp
  338. - any position
  339. - f3, f32 xx end
  340. - bf1 = 314
  341. - df4 = 302+distance
  342. - FB = 426
  343. - omit f32
  344.  
  345. jump kick
  346. - midscreen*
  347. - f32 xx end
  348. - bf1 = 250
  349. - Amp -> 21[1+4] = 302
  350. - FB = 424
  351. * must be deep
  352. * b2 conversions are possible if not deep, but don't work at tip
  353.  
  354. - corner
  355. - 4, d1, d1, 21[1+4]
  356. - 307
  357. * omit one d1 for consistency if needed
  358.  
  359. -(crossup)
  360. - f32 xx end
  361. - bf1 = 250
  362. - Amp -> 21[1+4] = 302
  363. - FB = 424
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