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- --Yes, this is a re-release (re-releasing my own script) but not like the rule allows necroposting either.
- I've fixed a few things on the script, should work smoother now!
- Code:
- --[[
- Made by Bean07#0001 / Bean07 on v3rm
- Credits to: LeviTheOtaku for this TP Bypass
- Please do not re rel or make a video on it without a proper credit!
- ]]
- _G.YEET = true
- function tp(x,y,z)local a=25;moving=true;if x<game.Players.LocalPlayer.Character.HumanoidRootPart.Position.X then while x<game.Players.LocalPlayer.Character.HumanoidRootPart.Position.X do wait()game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame=CFrame.new(Vector3.new(game.Players.LocalPlayer.Character.HumanoidRootPart.Position.X-a,game.Players.LocalPlayer.Character.HumanoidRootPart.Position.Y,game.Players.LocalPlayer.Character.HumanoidRootPart.Position.Z))end end;if z<game.Players.LocalPlayer.Character.HumanoidRootPart.Position.Z then while z<game.Players.LocalPlayer.Character.HumanoidRootPart.Position.Z do wait()game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame=CFrame.new(Vector3.new(game.Players.LocalPlayer.Character.HumanoidRootPart.Position.X,game.Players.LocalPlayer.Character.HumanoidRootPart.Position.Y,game.Players.LocalPlayer.Character.HumanoidRootPart.Position.Z-a))end end;if x>game.Players.LocalPlayer.Character.HumanoidRootPart.Position.X then while x>game.Players.LocalPlayer.Character.HumanoidRootPart.Position.X do wait()game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame=CFrame.new(Vector3.new(game.Players.LocalPlayer.Character.HumanoidRootPart.Position.X+a,game.Players.LocalPlayer.Character.HumanoidRootPart.Position.Y,game.Players.LocalPlayer.Character.HumanoidRootPart.Position.Z))end end;if z>game.Players.LocalPlayer.Character.HumanoidRootPart.Position.Z then while z>game.Players.LocalPlayer.Character.HumanoidRootPart.Position.Z do wait()game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame=CFrame.new(Vector3.new(game.Players.LocalPlayer.Character.HumanoidRootPart.Position.X,game.Players.LocalPlayer.Character.HumanoidRootPart.Position.Y,game.Players.LocalPlayer.Character.HumanoidRootPart.Position.Z+a))end end;if y<game.Players.LocalPlayer.Character.HumanoidRootPart.Position.Y then while y<game.Players.LocalPlayer.Character.HumanoidRootPart.Position.Y do wait()game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame=CFrame.new(Vector3.new(game.Players.LocalPlayer.Character.HumanoidRootPart.Position.X,game.Players.LocalPlayer.Character.HumanoidRootPart.Position.Y-a,game.Players.LocalPlayer.Character.HumanoidRootPart.Position.Z))end end;if y>game.Players.LocalPlayer.Character.HumanoidRootPart.Position.Y then while y>game.Players.LocalPlayer.Character.HumanoidRootPart.Position.Y do wait()game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame=CFrame.new(Vector3.new(game.Players.LocalPlayer.Character.HumanoidRootPart.Position.X,game.Players.LocalPlayer.Character.HumanoidRootPart.Position.Y+a,game.Players.LocalPlayer.Character.HumanoidRootPart.Position.Z))end end;moving=false end;spawn(function()game:getService("RunService"):BindToRenderStep("",0,function()if not game.Players.LocalPlayer.Character:findFirstChildOfClass("Humanoid")then return end;if moving==true then game.Players.LocalPlayer.Character:findFirstChildOfClass("Humanoid"):ChangeState(11)end end)end)game.Players.LocalPlayer.Character:MoveTo(Vector3.new(x,y,z))
- while wait() and _G.YEET do
- pcall(function()
- local Target;
- for _, v in next, game.Players:GetPlayers() do
- if v.Team.Name == "Criminals" or v.Team.Name == "Villians" then
- if Target==nil or game.Players.LocalPlayer:DistanceFromCharacter(v.Character.HumanoidRootPart.Position) <= game.Players.LocalPlayer:DistanceFromCharacter(Target.Character.HumanoidRootPart.Position) then
- Target = v
- end
- end
- end
- if game.Players.LocalPlayer:DistanceFromCharacter(Target.Character.HumanoidRootPart.Position) > 200 then
- local TP = Target.Character.HumanoidRootPart.Position
- tp(TP.x,TP.y,TP.z)
- end
- for i = 1, 7 do
- game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = Target.Character.HumanoidRootPart.CFrame
- game.Players.LocalPlayer.Character.Humanoid:EquipTool(game.Players.LocalPlayer.Backpack:FindFirstChild("Tazer"))
- game.ReplicatedStorage.Event:FireServer("TAZ", Target.Character.HumanoidRootPart)
- end
- end)
- end
- --As usual:
- Join Police team, and execute the script.
- Disable:
- Code:
- _G.YEET = false
- --if you feel like the script is too slow, or its getting throttled you can change the loop amount at line 26
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