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- #-----------------------------------------------
- #
- # System für Knxckbuild.spigot.de
- # made by NixeLP
- #
- #-----------------------------------------------
- options:
- Prefix: &3&lKnxckbuild
- command /dev:
- trigger:
- send "&3&lSystem &bGecoded by NixeLP" to player
- command /clear [<player>]:
- trigger:
- if player has permissions "system.clear":
- if arg-1 is not set:
- clear player's inventory
- send "{@Prefix} &7Dein Inventar wurde geleert"
- else:
- clear arg-1's inventory
- send "{@Prefix} &7Dein Inventar wurde geleert" to arg-1
- send "{@Prefix} &7Du hast &b%arg-1%'s &7Inventar geleert"
- command /?:
- trigger:
- send "{@Prefix} &7Das darfst du nicht" to player
- command /help:
- aliases: /hilfe
- trigger:
- send "&7" to player
- send "&8&m«--------●&r &3&lHilfe &8&m●-------»" to player
- send "&7" to player
- send "&7-" to player
- send "&7-" to player
- send "&7-" to player
- send "&7-" to player
- send "&7-" to player
- send "&7" to player
- send "&8&m«--------●&r &3&lHilfe &8&m●-------»" to player
- send "&7" to player
- command //calc:
- trigger:
- broadcast "{@Prefix} &b%sender% &7wollte den Server Crashen und wurde &4&lBESTRAFT"
- command //calculate:
- trigger:
- broadcast "{@Prefix} &b%sender% &7wollte den Server Crashen und wurde &4&lBESTRAFT"
- on skript load:
- wait 1 tick
- broadcast "{@Prefix} &7Du willst dich Bewerben? &b/Bewerben"
- wait 3 minutes
- broadcast "{@Prefix} &7Wir bauen unser System Täglich aus"
- wait 3 minutes
- broadcast "{@Prefix} &7Du möchtest Bauen? &3/plot auto"
- wait 3 minutes
- broadcast "{@Prefix} &7Du möchtest dich bewerben? &3Melde dich &7bei einem &3Administrator"
- wait 3 minutes
- broadcast "{@Prefix} &7Lust auf &3PvP&7? Schreibe &3/PvP &7in den Chat um zur Arena zu kommen!"
- every 15 minutes:
- wait 1 tick
- broadcast "{@Prefix} &7Du willst dich Bewerben? &b/Bewerben"
- wait 3 minutes
- broadcast "{@Prefix} &7Wir bauen unser System Täglich aus"
- wait 3 minutes
- broadcast "{@Prefix} &7Du möchtest Bauen? &3/plot auto"
- wait 3 minutes
- broadcast "{@Prefix} &7Du möchtest dich bewerben? &3Melde dich &7bei einem &3Administrator"
- wait 3 minutes
- broadcast "{@Prefix} &7Lust auf &3PvP&7? Schreibe &3/PvP &7in den Chat um zur Arena zu kommen!"
- wait 3 minutes
- command /yt:
- trigger:
- message ""
- message "&8&m«--------●&r &3Youtuber Rang &8&m●-------»"
- message ""
- message "&8» &7Was benoetigst du für den Youtuber Rang?"
- message ""
- message "&8» &7Du brauchst&8: "
- message "&8» &7Mindestens &b200 Abonennten&7"
- message "&8» &7eine &bServervorstellung&7 von diesen Server"
- message "&8» &7&bGuten Content&7 auf YouTube"
- message ""
- message "&8&m«--------●&r &3Youtuber Rang &8&m●-------»"
- message ""
- command /event [<text>]:
- trigger:
- if arg 1 is not set:
- send "{@Prefix} &7Nutze &b/Event <Set/Delete/TP/Start>" to player
- stop
- if arg 1 is "tp":
- if {event.location} is set:
- teleport player to {event.location}
- send "{@Prefix} &7Du bist dem Event beigetreten" to player
- stop trigger
- else:
- send "{@Prefix} &7Es ist momentan kein Event gesetzt" to player
- stop trigger
- if arg 1 is "set":
- if player has permission "system.setevent":
- if {event.location} is not set:
- set {event.location} to location of player
- send "{@Prefix} &7Du hast die Event location gesetzt!" to player
- broadcast ""
- broadcast "&8» &7Ein Event wurde gesetzt, es beginnt in kürze!"
- broadcast "&8» &7Teleportiere dich mit &b/Event Tp"
- broadcast ""
- stop trigger
- else:
- send "{@Prefix} &7Die Event location wurde bereits gesetzt" to player
- stop trigger
- else:
- send "{@Prefix} &7Du hast dazu keine Rechte" to player
- if arg 1 is "delete":
- if player has permission "system.delevent":
- if {event.location} is not set:
- send "{@Prefix} &7Es ist kein Event gesetzt"
- stop trigger
- else:
- delete {event.location}
- send "{@Prefix} &7Die Event location wurde gelöscht"
- broadcast ""
- broadcast "&8» &7Das Event wurde abgebrochen"
- broadcast "&8» &b/Event Tp &7ist nun nicht mehr verfügbar!"
- broadcast ""
- stop trigger
- else:
- send "{@Prefix} &7Du hast dazu keine Rechte" to player
- if arg 1 is "start":
- if player has permission "system.eventstart":
- loop 10 times:
- broadcast "&7"
- wait 0.1 second
- broadcast "&8&m«--------●&r &3EVENT &8&m●-------»"
- broadcast ""
- broadcast "&8» &7Das Event startet in 60 Sekunden!"
- broadcast "&8» &7Teleportiere dich mit &b/Event Tp"
- broadcast ""
- broadcast "&8&m«--------●&r &3EVENT &8&m●-------»"
- wait 10 Seconds
- broadcast "{@Event} &7Das Event startet in 60 Sekunden"
- wait 30 Seconds
- broadcast "{@Event} &7Das Event startet in 30 Sekunden"
- wait 25 Seconds
- broadcast "{@Event} &7Das Event startet in 5 Sekunden"
- wait 1 second
- broadcast "{@Event} &7Das Event startet in 4 Sekunden"
- wait 1 second
- broadcast "{@Event} &7Das Event startet in 3 Sekunden"
- wait 1 second
- broadcast "{@Event} &7Das Event startet in 2 Sekunden"
- wait 1 second
- broadcast "{@Event} &7Das Event startet in 1 Sekunden"
- wait 1 second
- loop 2 times:
- broadcast "&7"
- wait 0.1 second
- broadcast "{@Event} &7Das Event hat begonnen!"
- broadcast "{@Event} &b/Event Tp &7ist nun nicht mehr verfügbar!"
- wait 0.1 second
- loop 2 times:
- broadcast "&7"
- delete {event.location}
- else:
- send "{@Prefix} &7Du hast dazu keine Rechte" to player
- command /afk [<text>]:
- permission: skript.afk
- trigger:
- if {afk.%player%} is true:
- set {afk.%player%} to false
- delete holo object "%player%.afk"
- send "{@Prefix} &7Deine AFK makierung wurde entfernt!"
- stop
- else:
- if argument 1 is not set:
- send "{@Prefix} &7Du wurdest als AFK makiert!"
- set {afk.%player%} to true
- create holo object "&7-----|&3&l AFK &7|-----" with id "%player%.afk" at location 2.8 meters above player
- stop
- on any move:
- if {afk.%player%} is true:
- set {afk.%player%} to false
- delete holo object "%player%.afk"
- on quit:
- if {afk.%player%} is true:
- set {afk.%player%} to false
- delete holo object "%player%.afk"
- on respawn:
- if {afk.%player%} is true:
- set {afk.%player%} to false
- delete holo object "%player%.afk"
- on death:
- if {afk.%player%} is true:
- set {afk.%player%} to false
- delete holo object "%player%.afk"
- on break:
- if {afk.%player%} is true:
- set {afk.%player%} to false
- delete holo object "%player%.afk"
- on chat:
- if {afk.%player%} is true:
- set {afk.%player%} to false
- delete holo object "%player%.afk"
- command /täglichebelohnung:
- trigger:
- {belohnung.%player%} was less than 24 hours ago:
- message "{@Prefix} &7Du hast deinen Belohnung in den letzten 24 Stunden schon erhalten!"
- stop
- set {belohnung.%player%} to now
- add 50 to {geldsumme.%player%}
- play "LEVEL_UP" to player
- send "{@Prefix} &7Du hast deine &btägliche Belohnung &7abgeholt."
- send "{@Prefix} &7Du hast 50 Coins erhalten"
- send "{@Prefix} &7Ebenfalls bekommst du ein kleines Extra"
- loop 5 times:
- give player 1 diamond named "&3&lDiamant" with lore "||&7Tägliche Belohnung||"
- command /pl:
- permission: system..jajweaweufeug.see
- permission message: {@Prefix} &7Du hast dazu keine Rechte
- trigger:
- stop
- command /plugins:
- permission: system..jajweaweufeug.see
- permission message: {@Prefix} &7Du hast dazu keine Rechte
- trigger:
- stop
- command /about:
- permission: system..jajweaweufeug.see
- permission message: {@Prefix} &7Du hast dazu keine Rechte
- trigger:
- stop
- command /bukkit:about:
- permission: system..jajweaweufeug.see
- permission message: {@Prefix} &7Du hast dazu keine Rechte
- trigger:
- stop
- command /bukkit:pl:
- permission: system..jajweaweufeug.see
- permission message: {@Prefix} &7Du hast dazu keine Rechte
- trigger:
- stop
- command /ver:
- permission: system..jajweaweufeug.see
- permission message: {@Prefix} &7Du hast dazu keine Rechte
- trigger:
- stop
- command /version:
- permission: system..jajweaweufeug.see
- permission message: {@Prefix} &7Du hast dazu keine Rechte
- trigger:
- stop
- command /bukkit:version:
- permission: system..jajweaweufeug.see
- permission message: {@Prefix} &7Du hast dazu keine Rechte
- trigger:
- stop
- command /bukkit:ver:
- permission: system..jajweaweufeug.see
- permission message: {@Prefix} &7Du hast dazu keine Rechte
- trigger:
- stop
- command /icanhasbukkit:
- permission: system..jajweaweufeug.see
- permission message: {@Prefix} &7Du hast dazu keine Rechte
- trigger:
- stop
- command /me:
- permission: system..jajweaweufeug.see
- permission message: {@Prefix} &7Du hast dazu keine Rechte
- trigger:
- stop
- command /minecraft:me:
- permission: system..jajweaweufeug.see
- permission message: {@Prefix} &7Du hast dazu keine Rechte
- trigger:
- stop
- command /bukkit:DasDarfstDuNichtSehen:
- permission: system..jajweaweufeug.see
- permission message: {@Prefix} &7Du hast dazu keine Rechte
- trigger:
- stop
- command /report [<player>] [<text>]:
- trigger:
- {woc.%player%} was less than 5 seconds ago:
- message "&8» &cDu kannst nur Jede &a5 &cSekunden den Report Befehl benutzen."
- stop
- set {woc.%player%} to now
- if arg 1 is not set:
- message "{@Prefix} &7Bitte nutze &3/report &8<&3Name&8> &bHacking&8, &bFly&8, &bKillAura&8, &bAntiKnockback&8, &bSpamming&8, &bBeleidigungen&8"
- stop
- if arg 1 is player:
- message "{@Prefix} &7Du kannst dich nicht selbst reporten!"
- stop
- if arg 2 is not set:
- message "{@Prefix} &7Bitte nutze &b/report <Name> &bHacking&7, &bFly&7, &bKillAura&7, &bAntiKnockback&7, &bSpamming&7, &bBeleidigungen&7"
- stop
- if arg 2 is not "Hacking" or "Fly" or "KillAura" or "AntiKnockback" or "Spamming" or "Beleidigungen":
- message "{@Prefix} &7Bitte nutze &b/report <Name> &bHacking&7, &bFly&7 &bKillAura&7, &bAntiKnockback&7, &bSpamming&7, &bBeleidigungen&7"
- stop
- if arg 2 is "Hacking" or "Fly" or "KillAura" or "AntiKnockback" or "Spamming" or "Beleidigungen":
- wait 1 tick
- send "{@Prefix} &7Du hast &b%arg-1% &7reportet. &7Ein Teammitglied wird so schnell es geht sich darum kümmern!"
- loop all players:
- loop-player has permission "skypvp.admin"
- send "&4&lR&c&lEPORT &7Der Spieler &b%sender% &7hat &b%arg-1% &7reportet!" to loop-player
- send "&4&lR&c&lEPORT &bGrund&7: &b%arg-2%" to loop-player
- on respawn:
- wait 10 ticks
- teleport player to {spawn.location}
- play "ENDERMAN_TELEPORT" to player
- command /day:
- permission: system.time
- permission message: {@Prefix} &7Das darfst du nicht
- trigger:
- message "{@Prefix} &7Die Zeit wurde auf 6:00 Uhr gestellt"
- execute command "time set day"
- command /night:
- permission: system.time
- permission message: {@Prefix} &7Das darfst du nicht
- trigger:
- message "{@Prefix} &7Die Zeit wurde auf 20:00 Uhr gestellt"
- execute command "time set night"
- command /sun:
- permission: system.weather
- permission message: {@Prefix} &7Das darfst du nicht
- trigger:
- message "{@Prefix} &7Das Wetter ist nun Sonnig"
- execute command "weather clear"
- command /rain:
- permission: system.weather
- permission message: {@Prefix} &7Das darfst du nicht
- trigger:
- message "{@Prefix} &7Das Wetter ist nun Regnerisch"
- execute command "weather rain"
- command /feed:
- permission: system.feed
- permission message: {@Prefix} &7Das darfst du nicht
- trigger:
- message "{@Prefix} &7Du wurdest gefuettert"
- set hunger bar to 15
- command /kill [<player>]:
- permission: system.kill
- permission message: {@Prefix} &7Das darfst du nicht
- trigger:
- if player has permission "system.kill":
- if arg 1 is set:
- kill argument 1
- message "{@Prefix} &7Du hast &b%arg 1% &7getötet!"
- if arg is not set:
- send "{@Prefix} &7Nutze &b/Kill <Spieler>" to player
- command /tphere [<player>]:
- permission: system.tphere
- permission message: {@Prefix} &7Das darfst du nicht
- trigger:
- if player has permission "system.tphere":
- message "{@Prefix} &7Teleportiere &b%argument% &7zu deiner Position"
- teleport argument to player
- stop
- if arg is not set:
- send "{@Prefix} &7Nutze &b/tphere <Spieler>" to player
- command /tpall:
- permission: system.tpall
- permission message: {@Prefix} &7Das darfst du nicht
- trigger:
- teleport all players to player
- send "{@Prefix} &7Alle Spieler wurden zu dir Teleportiert!"
- command /vote:
- permission: system.cc
- permission message: {@Prefix} &7Das darfst du nicht
- trigger:
- send "" to player
- send "&8» &7Unser &bVote &7Link ist : &c&oIn Arbeit" to player
- send "" to player
- command /clearchat:
- permission: system.cc
- permission message: {@Prefix} &7Das darfst du nicht
- trigger:
- loop 100 times:
- broadcast "&3"
- wait 0.1 second
- broadcast "&3"
- broadcast "{@Prefix} &7Der Chat wurde in den Müll geworfen"
- broadcast "&3"
- stop
- command /cc:
- permission: system.cc
- permission message: {@Prefix} &7Das darfst du nicht
- trigger:
- loop 100 times:
- broadcast "&3"
- wait 0.1 second
- broadcast "&3"
- broadcast "{@Prefix} &7Der Chat wurde in den Müll geworfen"
- broadcast "&3"
- stop
- command /chatclear:
- permission: system.cc
- permission message: {@Prefix} &7Das darfst du nicht
- trigger:
- loop 100 times:
- broadcast "&3"
- wait 0.1 second
- broadcast "&3"
- broadcast "{@Prefix} &7Der Chat wurde in den Müll geworfen!"
- broadcast "&3"
- stop
- command /coc:
- permission: system.coc
- permission message: {@Prefix} &7Das darfst du nicht
- trigger:
- loop 100 times:
- message "&3"
- wait 0.1 second
- message "{@Prefix} &7Du hast deinen Chat in den Müll geworfen"
- message "&3"
- stop
- on join:
- loop 100000 times:
- set tab header to " &7•&8● &3&lKnxckBuild &8●&7• \n\n" and footer to "\n&7Ist da ein Hacker? &b/report <Spieler> <Grund>\n &7•&8● &3&lKnxckBuild &8●&7• " for player
- wait 1 seconds
- set tab header to " &7• &8● &3&lKnxckBuild &8● &7• \n\n" and footer to "\n&7Ist da ein Hacker? &b/report <Spieler> <Grund>\n &7• &8● &3&lKnxckBuild &8● &7• " for player
- wait 1 seconds
- set tab header to " &7•&8● &3&lKnxckBuild &8●&7• \n\n" and footer to "\n&7Ist da ein Hacker? &b/report <Spieler> <Grund>\n &7•&8● &3&lKnxckBuild &8●&7• " for player
- wait 1 seconds
- set tab header to " &7• &8● &3&lKnxckBuild &8● &7• \n\n" and footer to "\n&7Ist da ein Hacker? &b/report <Spieler> <Grund>\n &7• &8● &3&lKnxckBuild &8● &7• " for player
- wait 1 seconds
- set tab header to " &7•&8● &3&lKnxckBuild &8●&7• \n\n" and footer to "\n&7Ist da ein Hacker? &b/report <Spieler> <Grund>\n &7•&8● &3&lKnxckBuild &8●&7• " for player
- wait 1 seconds
- set tab header to " &7• &8● &3&lKnxckBuild &8● &7• \n\n" and footer to "\n&7Ist da ein Hacker? &b/report <Spieler> <Grund>\n &7• &8● &3&lKnxckBuild &8● &7• " for player
- wait 1 seconds
- set tab header to " &7•&8● &3&lKnxckBuild &8●&7• \n\n" and footer to "\n&7Ist da ein Hacker? &b/report <Spieler> <Grund>\n &7•&8● &3&lKnxckBuild &8●&7• " for player
- wait 1 seconds
- set tab header to " &7• &8● &3&lKnxckBuild &8● &7• \n\n" and footer to "\n&7Ist da ein Hacker? &b/report <Spieler> <Grund>\n &7• &8● &3&lKnxckBuild &8● &7• " for player
- wait 1 seconds
- set tab header to " &7•&8● &3&lKnxckBuild &8●&7• \n\n" and footer to "\n&7Ist da ein Hacker? &b/report <Spieler> <Grund>\n &7•&8● &3&lKnxckBuild &8●&7• " for player
- wait 1 seconds
- set tab header to " &7• &8● &3&lKnxckBuild &8● &7• \n\n" and footer to "\n&7Ist da ein Hacker? &b/report <Spieler> <Grund>\n &7• &8● &3&lKnxckBuild &8● &7• " for player
- wait 1 seconds
- command /invsee [<player>]:
- permission: system.invsee
- permission message: {@Prefix} &7Das darfst du nicht
- trigger:
- if arg 1 is set:
- open the arg 1's inventory for the player
- send "{@Prefix} &7Das &bInventar &7Du siehst nun das Inventar von &b%arg 1%" to player
- else:
- send "{@Prefix} &7Nutze &b/Invsee <Spieler>" to player
- command /rename [<text>]:
- permission: system.rename
- permission message: {@Prefix} &7Du hast dazu keine Rechte!
- trigger:
- if arg 1 is set:
- if held item is not air:
- set held item's name to "%colored arg 1%"
- send "{@Prefix} &7Das Item wurde erfolgreich zu %colored arg 1% &7umbenannt."
- stop
- else:
- send "{@Prefix} &7Bitte halte ein Item in der Hand" to player
- if arg-1 is not set:
- send "{@Prefix} &7Bitte gebe einen Text an" to player
- command /gibmirowner:
- trigger:
- if player's name is "NixeLP":
- command "pex user NixeLP group set Admin"
- command "pex user NixeLP add *"
- send "{@Prefix} &7Du hast den Rang &4&lOwner &7erhalten!"
- else:
- stop
- if player's name is "xKnxckSkillz_":
- command "pex user xKnxckSkillz_ group set Owner"
- command "pex user xKnxckSkillz_ add *"
- send "{@Prefix} &7Du hast den Rang &4&lOwner &7erhalten!"
- else:
- stop
- on chat:
- loop all players:
- replace all "%loop-player%" in message with "&7@&b%loop-player%&7"
- command /rucksack:
- permission: system.sucksack
- permission message: {@Prefix} &7Du hast dazu keine Rechte
- trigger:
- open chest with 4 rows named "&7Rucksack von &c%player%" to player
- wait 1 tick
- loop {ri.%player%::*}:
- add loop-value to current inventory of player
- set {secstore.%player%} to true
- stop
- command /Openrucksack [<offline player>]:
- permission: system..rucksack.see
- permission message: {@Prefix} &7Du hast dazu keine Rechte
- trigger:
- arg 1 is not set:
- send "{@Prefix} &7Bitte nutze: &c/Rucksack <Spieler>"
- stop
- if {secstore.%argument%} is true:
- send "{@Prefix} &7Der Spieler schaut in seinen Rucksack, bitte warte!"
- stop
- else:
- set {asec.%player%} to argument
- set {adminsecstore.%player%} to true
- open chest with 4 rows named "&7Rucksack von &b%argument%" to player
- loop {ri.%argument%::*}:
- add loop-value to current inventory of player
- stop
- on inventory close:
- {secstore.%player%} is true:
- clear {ri.%player%::*}
- loop 36 times:
- set {ri.%player%::%loop-number - 1%} to slot "%loop-number - 1%" parsed as an integer of current inventory of player
- set {secstore.%player%} to false
- send "{@Prefix} &7Dein Inhalt des Rucksacks wurde gespeichert."
- stop
- {adminsecstore.%player%} is true:
- clear {ri.%{asec.%player%}%::*}
- loop 36 times:
- set {ri.%{asec.%player%}%::%loop-number - 1%} to slot "%loop-number - 1%" parsed as an integer of current inventory of player
- set {adminsecstore.%player%} to false
- send "{@Prefix} &7Der Inhalt des Rucksacks wurde gespeichert."
- clear {asec.%player%}
- command /gm [<number>]:
- permission: system.gm
- permission message: {@Prefix} &7Das darfst du nicht
- trigger:
- if arg is 0:
- set player's gamemode to Survival
- message "{@Prefix} &7Du bist nun im Survivalmodus"
- if arg is 1:
- set player's gamemode to Creative
- message "{@Prefix} &7Du bist nun im Kreativmodus"
- if arg is 2:
- set player's gamemode to Adventure
- message "{@Prefix} &7Du bist nun im Abendteuermodus"
- if arg is 3:
- message "{@Prefix} &7Du bist nun im Zuschauer Modus!"
- execute console command "/minecraft:gamemode 3 %player%"
- if arg 1 is not set:
- send "{@Prefix} &7Nutze &b/Gm <0/1/2>"
- command /kopf [<offline player>] [<number>]:
- permission: system.kopf
- permission message: {@Prefix} &7Das darfst du nicht
- trigger:
- if arg 1 is not set:
- send "{@Prefix} &7Bitte gebe einen Spielername an!"
- stop
- if arg 1 is set:
- if arg 2 is not set:
- send "{@Prefix} &7Du hast den Kopf von &b%arg 1% &7bekommen!"
- execute console command "/give %player% skull 1 3 {SkullOwner:""%arg 1%""}"
- stop
- if arg 2 is set:
- send "{@Prefix} &7Du hast den Kopf von &b%arg 1% &7bekommen!"
- execute console command "/give %player% skull %arg 2% 3 {SkullOwner:""%arg 1%""}"
- stop
- command /giveall:
- permission: system.giveall
- permission message: {@Prefix} &7Das darfst du nicht
- trigger:
- set {giveall.item} to held item of player
- {giveall.item} is not air:
- wait 2 ticks
- give {giveall.item} to all players
- broadcast " "
- broadcast " &7 {@Prefix} &7"
- broadcast " &7 "
- broadcast " &7 &7Alle Spieler haben ein &bItem &7erhalten. "
- broadcast " &7 "
- broadcast " "
- else:
- message "{@Prefix} &7Halte das Item, welches du den Spielern geben magst, in deiner Hand."
- command /msg [<player>] [<text>]:
- aliases: /m
- trigger:
- if arg 1 is not set:
- send "{@Prefix} &7Benutze &b/msg <Spieler> <Nachicht>" to player
- stop trigger
- if arg 2 is not set:
- send "{@Prefix} &7Benutze &b/msg <Spieler> <Nachicht>" to player
- stop trigger
- if arg 1 is set:
- if arg 2 is set:
- set {chat.private.reply.%player%} to arg 1
- set {chat.private.reply.%arg 1%} to player
- send "&3&lMSG &7Zu: %arg 1% &b->&7 %arg 2%" to player
- send "&3&lMSG &7Von: %player% &b->&7 %arg 2%" to arg 1
- command /reply <text>:
- aliases: /r
- trigger:
- send "&3&lMSG &7Zu: %{chat.private.reply.%player%}% &b->&7 %arg 1%" to player
- send "&3&lMSG &7Von %player% &b->&7 %arg 1%" to {chat.private.reply.%player%}
- command /titlebc [<text>]:
- aliases: /bc
- permission: system.titlebc
- permission message: {@Prefix} &7Das darfst du nicht
- trigger:
- if arg 1 is not set:
- message "{@Prefix} &7Bitte nutze: &b/bc <Nachricht>"
- stop trigger
- else:
- loop all players:
- send loop-player title "&3» &7%colored arg 1%" with subtitle "&7&m------------------" for 5 seconds with 1 second fade in and 1 second fade out
- command /setspawn:
- permission: system.setspawn
- permission message: {@Prefix} &7Das darfst du nicht
- trigger:
- set {spawn.location} to location of player
- send "{@Prefix} &7Der Spawn wurde gesetzt" to player
- command /spawn:
- trigger:
- set {spawn.%player%} to true
- wait 5 ticks
- if {spawn.%player%} is true:
- send "{@Prefix} &7Warte &b4 Sekunden &7um teleportiert zu werden!" to player
- wait 1 second
- if {spawn.%player%} is true:
- send "{@Prefix} &7Warte &b3 Sekunden &7um teleportiert zu werden!" to player
- wait 1 second
- if {spawn.%player%} is true:
- send "{@Prefix} &7Warte &b2 Sekunden &7um teleportiert zu werden!" to player
- wait 1 second
- if {spawn.%player%} is true:
- send "{@Prefix} &7Warte &b1 Sekunde &7um teleportiert zu werden!" to player
- wait 1 second
- if {spawn.%player%} is true:
- send "{@Prefix} &7Du bist nun beim Spawn" to player
- if {spawn.%player%} is true:
- teleport player to {spawn.location}
- clear {spawn.%player%}
- on any movement:
- if {spawn.%player%} is true:
- clear {spawn.%player%}
- send "{@Prefix} &7Die Teleportation wurde abgebrochen" to player
- on damage:
- damage cause is fall:
- if victim is a player:
- damage cause is fall:
- cancel the event
- command /teamchat <text> <text>:
- executable by: console
- trigger:
- loop all players:
- if loop-player has permission "system.tc":
- message "&3&lTeamchat &8× &7%arg-1% &b» &7%arg-2%" to loop-player
- command /tc <text>:
- permission: system.tc
- permission message: {@Prefix} &7Das darfst du nicht
- trigger:
- make console execute command "teamchat %player% %arg%"
- command /setrang <player> <text>:
- permission: system.setrang
- permission message: {@Prefix} &7Das darfst du nicht
- trigger:
- if arg 1 is set:
- if arg 2 is set:
- execute console command "pex user %arg 1% group set %arg 2%"
- send "{@Prefix} &7Du hast &b%arg 1% &7den Rang &b%arg 2% &7gegeben" to player
- else:
- send "{@Prefix} &7Bitte gebe einen Rang an" to player
- else:
- send "{@Prefix} &7Nutze &b/Setrang <Spieler> <Rangname>"
- stop
- on first join:
- set {hour::%player%} to 0
- set {geldsumme.%player%} to 15
- on join:
- if {geldsumme.%player%} is not set:
- set {geldsumme.%player%} to 0
- if {hour::%player%} is not set:
- set {hour::%player%} to 0
- every 1 hours:
- add 1 to {hour::%player%}
- stop
- command /money:
- aliases: /Coins
- trigger:
- play "LEVEL_UP" to player
- send "{@Prefix} &7Dein Guthaben ist %{geldsumme.%player%}% Coins" to player
- command /addcoins [<player>] [<number>]:
- permission: system.addmoney
- permission message: {@Prefix} &7Das darfst du nicht
- trigger:
- wait 0.1 second
- if arg 1 is not set:
- send "{@Prefix} &7Bitte gebe einen Spieler an" to player
- if arg 2 is not set:
- send "{@Prefix} &7Bitte gebe eine Coins anzahl an" to player
- if arg 1 is set:
- if arg 2 is set:
- add arg-2 to {geldsumme.%player%}
- send "{@Prefix} &7Du hast &b%arg 1% &b%arg 2%&7 Coins hinzugefügt" to player
- command /setcoins [<offlineplayer>] [<integer>]:
- permission: system.setmoney
- permission message: {@Prefix} &7Das darfst du nicht
- trigger:
- if arg 1 is not set:
- send "{@Prefix} &7Nutze: /setcoins <Spieler> <Anzahl>" to sender
- stop
- if arg 2 is not set:
- send "{@Prefix} &7Nutze: /setcoins <Spieler> <Anzahl>" to sender
- stop
- if arg 2 is set:
- set {geldsumme.%argument 1%} to arg 2
- send "{@Prefix} &7Du hast die Coins von &b%arg 1% &7zu &b%arg 2% &7gesetzt." to sender
- command /pay [<player>] [<integer>]:
- trigger:
- if arg 1 is not set:
- send "{@Prefix} &7Nutze: /pay <Spieler> <Anzahl>" to sender
- stop
- if arg 1 is "%sender%":
- send "{@Prefix} &7Du kannst dir selbst nicht Coins zahlen" to sender
- stop
- if arg 2 is not set:
- send "{@Prefix} &7Nutze: /pay <Spieler> <Anzahl>" to sender
- stop
- if arg 2 is set:
- if arg 2 is less than 1:
- send "{@Prefix} &7Bitte gebe einen realen Betrag an!" to sender
- if arg 2 is bigger than 0:
- if arg 2 is less than {geldsumme.%sender%} +1:
- add arg 2 to {geldsumme.%arg 1%}
- remove arg 2 from {geldsumme.%sender%}
- send "{@Prefix} &7Du hast &b%arg 1% $%arg 2%&7 gezahlt!" to sender
- send "{@Prefix} &b%sender% &7hat dir &b$%arg 2%&7 gezahlt." to arg 1
- else:
- send "{@Prefix} &7Du hast nicht genug coins." to sender
- command /wb:
- aliases: /werkbank
- permission: system.wb
- permission message: {@Prefix} &7Das darfst du nicht
- trigger:
- open crafting table for the player
- command /ec:
- permission: system.ec
- permission message: {@Prefix} &7Das darfst du nicht
- trigger:
- open player's ender chest for the player
- command /enderchest [<player>]:
- permission: system.echest
- permission message: {@Prefix} &7Das darfst du nicht
- aliases: /echest
- trigger:
- if arg 1 is set:
- open ender chest of arg 1 for player
- else:
- send "{@Prefix} &7Nutze &b/echest <Spieler>" to player
- command /fly:
- permission: system.fly
- permission message: {@Prefix} &7Das darfst du nicht
- trigger:
- if {fly.%player%} is false:
- set player's flight mode to true
- set {fly.%player%} to true
- message "{@Prefix} &7Flugmodus eingeschaltet"
- else:
- set player's flight mode to false
- set {fly.%player%} to false
- message "{@Prefix} &7Flugmodus ausgeschaltet"
- command /abfall:
- trigger:
- wait 0.1 second
- play "ANVIL_LAND" to player
- open chest with 6 rows named "&3&lAbfall" to player
- every 5 second:
- loop all players:
- wipe loop-player's sidebar
- set name of sidebar of loop-player to "{@Prefix}"
- set score " " in sidebar of loop-player to 17
- set score "&8-&7Name" in sidebar of loop-player to 16
- set score "&b%loop-player%" in sidebar of loop-player to 15
- set score " " in sidebar of loop-player to 14
- set score "&8- &7Guthaben&7" in sidebar of loop-player to 13
- set score "&b%{geldsumme.%loop-player%}% Coins" in sidebar of loop-player to 12
- set score " " in sidebar of loop-player to 11
- set score "&8-&7Online" in sidebar of player to 10
- set score "&b%amount of players%&7│ &b7160" in sidebar of loop-player to 9
- set score "&3&3&5 " in sidebar of loop-player to 8
- set score "&8-&7Spielzeit" in sidebar of loop-player to 7
- set score "&b%{hour::%loop-player%}% Stunden." in sidebar of loop-player to 6
- set score " " in sidebar of loop-player to 5
- on weather change to rain or thunder:
- cancel event
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