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- for i=1,100 do
- local pos = Vector(0,0,i+100)
- local PE = ParticleEmitter(pos)
- local part = PE:Add("sprites/light_glow02_add",pos)
- if part then
- part:SetColor(255,255,255,255)
- part:SetVelocity(Vector(0,0,0))
- part:SetDieTime(1)
- part:SetLifeTime(0)
- part:SetStartSize(30)
- part:SetEndSize(5)
- end
- PE:Finish()
- end
- for i=1,50 do
- local pos = Vector(0,i,150)
- local PE = ParticleEmitter(pos)
- local part = PE:Add("sprites/light_glow02_add",pos)
- if part then
- part:SetColor(255,255,255,255)
- part:SetVelocity(Vector(0,0,0))
- part:SetDieTime(1)
- part:SetLifeTime(0)
- part:SetStartSize(30)
- part:SetEndSize(5)
- end
- PE:Finish()
- end
- for i=1,100 do
- local pos = Vector(0,50,i+100)
- local PE = ParticleEmitter(pos)
- local part = PE:Add("sprites/light_glow02_add",pos)
- if part then
- part:SetColor(255,255,255,255)
- part:SetVelocity(Vector(0,0,0))
- part:SetDieTime(1)
- part:SetLifeTime(0)
- part:SetStartSize(30)
- part:SetEndSize(5)
- end
- PE:Finish()
- end
- for i=1,100 do
- local pos = Vector(0,100,i+100)
- local PE = ParticleEmitter(pos)
- local part = PE:Add("sprites/light_glow02_add",pos)
- if part then
- part:SetColor(255,255,255,255)
- part:SetVelocity(Vector(0,0,0))
- part:SetDieTime(1)
- part:SetLifeTime(0)
- part:SetStartSize(30)
- part:SetEndSize(5)
- end
- PE:Finish()
- end
- for i=1,100 do
- local pos = Vector(0,150,i+100)
- local PE = ParticleEmitter(pos)
- local part = PE:Add("sprites/light_glow02_add",pos)
- if part then
- part:SetColor(255,255,255,255)
- part:SetVelocity(Vector(0,0,0))
- part:SetDieTime(1)
- part:SetLifeTime(0)
- part:SetStartSize(30)
- part:SetEndSize(5)
- end
- PE:Finish()
- end
- for i=1,50 do
- local pos = Vector(0,i+100,150)
- local PE = ParticleEmitter(pos)
- local part = PE:Add("sprites/light_glow02_add",pos)
- if part then
- part:SetColor(255,255,255,255)
- part:SetVelocity(Vector(0,0,0))
- part:SetDieTime(1)
- part:SetLifeTime(0)
- part:SetStartSize(30)
- part:SetEndSize(5)
- end
- PE:Finish()
- end
- for i=1,50 do
- local pos = Vector(0,i+100,200)
- local PE = ParticleEmitter(pos)
- local part = PE:Add("sprites/light_glow02_add",pos)
- if part then
- part:SetColor(255,255,255,255)
- part:SetVelocity(Vector(0,0,0))
- part:SetDieTime(1)
- part:SetLifeTime(0)
- part:SetStartSize(30)
- part:SetEndSize(5)
- end
- PE:Finish()
- end
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