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- The beautiful town of WinderWay, sitting just on the outskirts of the great Winderwoods forest, is in great distress! You see, for a while now, many a powerful beast have appeared in this once completely peaceful forest, and decimated the local wildlife as well as their way of life. They've sent a call for help! And you, aspiring adventurer, have answered it!
- Inside the town's local tavern, The Sad Goat, a charming two story wooden building with a rustic feel, the quest giver and mayor of the town, Irving Normann, awaits your arrival.
- [Edit]
- The Town of WinderWay is situated in a small forest clearing near a large lake, within a beautiful plain of grass, flowers, and fauna. It sits just on the outskirts of the great forest of WinderWoods To get here, one must have traveled over a few hundred miles of grassland, or have come in through the WinderWoods forest. Of course, one could have flown over this in a private helicopter or some other contraption, but I'll leave it to you to decide that.
- One might have come here because they heard that the beautiful town of WinderWay is in great distress! You see, for a while now, many a powerful beast have appeared in this once completely peaceful forest, and decimated the local wildlife as well as their way of life. They've sent a call for help! Though you might not be there to answer it.
- Irving Normann, the mayor of the town, has gotten into contact with several people, and he now awaits your arrival within the town's local tavern, The Sad Goat. A charming two story wooden building with a rustic feel. You might be standing somewhere outside the vintage wooden push doors of the tavern, or within a neighboring building making a purchase. Just do what'cha want.
- Alt Text
- The Town of WinderWay is situated in a small forest clearing near a large lake, within a beautiful plain of grass, flowers, and fauna. It sits just on the outskirts of the great forest of WinderWoods To get here, one must have traveled over a few hundred miles of grassland, or have come in through the WinderWoods forest. Of course, one could have flown over this in a private helicopter or some other contraption, but I'll leave it to you to decide that.
- One might have come here because they heard that the beautiful town of WinderWay is in great distress! You see, for a while now, many a powerful beast have appeared in this once completely peaceful forest, and decimated the local wildlife as well as their way of life. They've sent a call for help! Though you might not be there to answer it.
- Using the online resources or whatever, you and a band of concerned individuals are to meet within the town's local tavern, The Sad Goat. A charming two story wooden building with a rustic feel. You might be standing somewhere outside the vintage wooden push doors of the tavern, or within a neighboring building making a purchase. Just do what'cha want.
- Note: The objective is to fight the beasts and find out what is wrong with WinderWoods forest! Moreover, the pelts of these beasts are worth a lot of money, so that can be a motive as well.
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- [Curr Castle]
- For one reason or another, you are currently outside the northern walls of [Curr Castle]. These stone walls are stacked at a lofty 50ft. Down below at ground level are two entry points, the one the right has a long line of people of varying colors, sizes and shapes awaiting entry into [Curr Castle]. Possibly refugees from a previous disaster. On the left, is a small opening guarded by two spearmen. Above their heads, mounted on a wall is a golden ornamental shield, seemingly signifying a VIP entrance.
- To get to this point, one must've traveled through the acres of villages and farm land surrounding the castle, or one might have wandered in through the somewhat nearby magical beast infested forest where border control is much more lax.
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