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Chimplup

CCRo3 - Mega Aerodactyl + Omastar

Jul 1st, 2015
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  1. Hello, this is SirSkit with the Mega Aerodactyl and Omastar core. I actually submitted this core, with an offensive playstyle in mind for Rock. Mega Aerodactyl needs a bit more love on Rock Monotypes, as it is outshone by Mega Diancie and Mega Aggron nowadays. It's great for its immunity to Ground-types, amazing speed, and ability to sweep types like Fighting and Grass with a little support. The main thing that makes it so cool is Tough Claws Aerial Ace, since it's probably the best way of removing Mega Venusaur on Rock, outside of Acrobatics Archeops. It does struggle with bulky Ground-, Steel- and Rock-types, so I thought that pairing it with Omastar would be neat, which kinda helps with all three. Omastar appreciates Aerodactyl's ability to remove bulky af Grass-types before it attempts a Shell Smash sweep. So uh, on to the rest of the team!
  2.  
  3. Mega Aerodactyl - Omastar - Terrakion - Rhyperior - Tyranitar - Cradily
  4. (somewhat) Importable:
  5. Aerodactyl @ Aerodactylite
  6. Ability: Pressure
  7. EVs: 252 Atk / 4 SpD / 252 Spe
  8. Adamant Nature
  9. - Aerial Ace
  10. - Stone Edge / Fire Fang
  11. - Aqua Tail / Ice Fang
  12. - Taunt
  13.  
  14. Omastar @ Air Balloon
  15. Ability: Weak Armor
  16. EVs: 36 Def / 252 SpA / 220 Spe or 4 Def / 252 SpA / 252 Spe
  17. Timid Nature or Modest Nature
  18. - Scald / Hydro Pump
  19. - Ice Beam
  20. - Hidden Power [Grass] / Earth Power
  21. - Shell Smash
  22.  
  23. Terrakion @ Choice Band
  24. Ability: Justified
  25. EVs: 252 Atk / 4 SpD / 252 Spe
  26. Jolly Nature
  27. - Close Combat
  28. - Stone Edge
  29. - Earthquake
  30. - Quick Attack
  31.  
  32. Rhyperior @ Custap Berry / Weakness Policy
  33. Ability: Solid Rock
  34. EVs: 152 HP / 104 Atk / 252 Def or 212 HP / 44 Atk / 252 Def
  35. Adamant Nature
  36. - Earthquake
  37. - Stone Edge
  38. - Fire Punch
  39. - Endure / Ice Punch
  40.  
  41. Tyranitar @ Assault Vest
  42. Ability: Sand Stream
  43. EVs: 212 Atk / 252 SpD / 44 Spe
  44. Careful Nature
  45. - Stone Edge
  46. - Crunch
  47. - Ice Punch
  48. - Fire Blast
  49.  
  50. Cradily @ Leftovers
  51. Ability: Storm Drain
  52. EVs: 252 HP / 252 Def / 4 SpA
  53. Bold Nature
  54. IVs: 0 Atk
  55. - Giga Drain
  56. - Stealth Rock
  57. - Toxic
  58. - Recover
  59.  
  60. Mega Aerodactyl - I mostly explained Aerial Ace above, but it's great for removing bulky Grass-types from the match. Without it, Aerodactyl would probably a lot more cruddy for the Rock Mega slot. I also use it whenever the power difference doesn't matter between its other move options, since I honestly don't trust the accuracy of any of the other moves 100% u-u. Stone Edge is STAB, but more powerful STAB, and hits lots of targets pretty well. Fire Fang could be used over it if you don't mind the loss in power, but Fire Fang hits stuff like Ferrothorn nicely, which would otherwise hinder Omastar's sweep. Aqua Tail is mainly there to nail loads of Ground-types, notably Hippowdon, Gliscor, and Excadrill, and has decent neutral coverage alongside the other coverage options. Ice Fang hits 4x weak stuff harder, like Garchomp and Gliscor, but I always found Aqua Tail more useful. Lastly, Taunt shuts down walls and somewhat prevents status from the likes of Mew, Cresselia, etc. It also allows me to shut down Hippowdon leads and potentially land a free hit on something, as a Taunted Hippowdon can't do much to an Aerodactyl.
  61.  
  62. Omastar - The other half of the core, Omastar, honestly didn't pull as much weight as I hoped it would. I'm not really sure why, but it just didn't. The EVs look pretty funky, but it's designed to be able to outspeed Sand Rush Excadrill after you activate Weak Armor and Shell Smash. Air Balloon is there to help you activate Weak Armor, especially against Ground-types, since a lot of physical mons need to activate Weak Armor in order to hit an Air Balloon Omastar, whereas without it, they could simply use Earthquake. The moves are pretty self-explanatory, except that Hidden Power Grass is used to nail Gastrodon hard.
  63.  
  64. Terrakion - Choice Band Terrakion worked with the core pretty well, since it just destroys other teams if you give it a free switch, and also demolishes most Steel-types for Mega Aerodactyl. Not a whole lot to say about this guy, but Quick Attack is good for picking off stuff like Belly Drum Azumaarill after you weaken it enough.
  65.  
  66. Rhyperior - Props to A Tyke for the Custap Berry Idea. Normally I used a Weakness Policy on Rhyperior, but, since Rhyperior is just one of the slowest things ever, it's usually useless if it's at ~25%. Custap Berry allows Rhyperior to get in a good hit before going down and works splendidly against crap that try to flinch you, like Jirachi. Endure is there to help you get down to Custap range but should only be used once you're around 40%. Surprise factor is a huge part of the set, so use it wisely.
  67.  
  68. Tyranitar - This takes most Ice Beams, Thunderbolts, and weaker Grass attacks on for Omastar and Aerodactyl, and sand helps Mega Aerodactyl switch into Mega Venusaur. Removing bulky Psychic-types is important for the two, so TTar definitely is appreciated here. I suppose you could probably run Ice Beam over Ice Punch to hit a few more things harder. The EVs are just enough to outspeed nubs who use minimum speed Scizor and Fire Blast it. the rest of the EVs are split into Atk and SpD, but there are probably better EV spreads out there.
  69.  
  70. Cradily - Last but not least, Cradily. This is kinda important on all Rock teams, and it basically is here to take on loads of Water- and Ground-types, set up Stealth Rocks, (sometimes) wall Breloom, and give me a fighting chance against Swift Swim Water Monotypes. A secondary wall for Garchomp is just great, since it frees up Rhyperior to take on Excadrill. Again, not a whole lot to add here.
  71.  
  72. A few neat Replays:
  73. v. Fighting
  74. http://replay.pokemonshowdown.com/monotype-242175695
  75. v. Bug (Custap Rhyperior does a thing)
  76. http://replay.pokemonshowdown.com/monotype-244138335
  77. v. Dwagons
  78. http://replay.pokemonshowdown.com/monotype-244129344
  79. v. Psychic (much hax at the end though)
  80. http://replay.pokemonshowdown.com/monotype-243965237
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