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- v0.94.4.65
- Everything except cancelling the MELTING snowman damage can be added for a 1.2.3 build.
- You could, however, have the dev builds beyond .64 be meant for 1.2.4+, as these are mainly
- additions, and not bug fixes, per se.
- Added/Fixed/Changed
- -------------------
- Built against 1.2.4 just cause of Iron Golems and Melting damage cancellation
- Listed line numbers are the current line numbers, not what they used to be
- added 2 new health amounts for boss health: verylow/veryhigh
- veryhigh replaced psycho, and psycho is now even more psycho
- (in BossHealth[line 7])
- allow players to build Snowmen and Iron Golems in the arena while it's running
- Coinciding with this come 1.2.4, cancel Damage Cause of "MELTING" to keep them alive
- and not be fireproof. (specifically build # 2102 and beyond)
- (in ArenaListener:
- onCreatureSpawn() and onEntityDamage())
- add both snow and iron golems to a set to watch (and clear) during arena matches
- inform all arena participants that a golem has died, and remove from set
- (Pumpkin Spout announcement material)
- (in ArenaListener:
- onMonsterDeath() and onCreatureSpawn())
- (in MonsterManager:
- added a HashSet<LivingEntity> golems[lines 22, 30, 39, 49, and 89-99])
- (in Msg:
- new Msg.GOLEM_DIED[line 31]
- added into announcements.properties, as well as the pirate announcements.
- I'm not translating it into the other 5 languages :P)
- Implemented a forced "/ma leave" situation where a player wanders out of the spectator
- area and proceeds to try and drop an item. Normally, it's denied, and many people scream
- "Fix this bug!". Well, it's not a bug, and there should be a message informing them
- to use "/ma leave" beforehand next time. Placeholder message used for now
- (in ArenaListener:
- onPlayerDropItem())
- fixed the check in the EntityCombustEvent to make Zombies/Skeletons not be fireproof
- (in ArenaListener:
- onEntityCombust())
- added ability to have Ocelots and Iron Golems in the waves (ocelot(s) & iron-golem(s))
- Iron Golems do a lot of damage (1-1.5 hears in full diamond)
- Ocelots seem to not do anything besides run away.
- (in MACreature lines 45-48)
- Untested
- --------
- changed a piece in Obsidian Bomb[line 30]
- ( target.getLocation() -> loc, since loc is already == to target.getLocation() )
- Not high priority
- although is tested
- ------------------
- Ocelots as pets if Raw Fish is found in the inventory
- Ocelots seem to not like to attack, but their Creeper Deterent still works.
- (in MonsterManager:
- HashSet<Wolf> -> HashSet<Tameable>[lines 23 & 30], fix return/param types on
- getPets and addPet, added Ocelots to removePets[lines 101-132],
- and finally, the 2 new imports[lines 12 & 14])
- (in ArenaClass:
- "int pets;" -> "int wolves, cats;"[line 22]
- wolves & cats = 0 to start[lines 34-35]
- check for RAW_FISH in inventory[lines 105-107]
- getPetAmount refactored to getWolfAmount[lines 229-231]
- getCatAmount added[lines 233-239])
- (in ArenaImpl:
- fixed spawnPets() to account for Ocelots now[lines 677-716])
- (in ArenaListener:
- changed Wolf damagee/damager checks to be any Tameable creature
- onMonsterDamage())
- (in MobArenaHandler/ArenaMaster/ArenaMasterImpl:
- changed isPetInArena() and getArenaWithPet() calls to be living entity neutral (wolf -> pet))
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