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Mar 6th, 2023
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  1. {
  2. "Minimum time between events [sec.]": 4200.0,
  3. "Maximum time between events [sec.]": 7800.0,
  4. "Is active the timer on to start the event? [true/false]": true,
  5. "Duration of the event [sec.]": 3600,
  6. "Time before the starting of the event after receiving a chat message [sec.]": 300.0,
  7. "Notification time until the end of the event [sec.]": 300,
  8. "Which loot table should the plugin use in the crates? (0 - default; 1 - own; 2 - AlphaLoot; 3 - CustomLoot; 4 - loot table of the Rust objects; 5 - combine the 1 and 4 methods)": 2,
  9. "Crates setting": [
  10. {
  11. "Prefab": "assets/bundled/prefabs/radtown/crate_elite.prefab",
  12. "Position": "(-4.393, 5.991, -7.11)",
  13. "Rotation": "(0, 335.197, 0)",
  14. "Loot table from prefabs (if the loot table type is 4 or 5)": {
  15. "Minimum numbers of prefabs": 1,
  16. "Maximum numbers of prefabs": 1,
  17. "Use minimum and maximum values? [true/false]": true,
  18. "List of prefabs": [
  19. {
  20. "Chance [0.0-100.0]": 0.0,
  21. "The path to the prefab": "assets/bundled/prefabs/radtown/crate_elite.prefab"
  22. }
  23. ]
  24. },
  25. "Own loot table (if the loot table type is 1 or 5)": {
  26. "Minimum numbers of items": 1,
  27. "Maximum numbers of items": 1,
  28. "Use minimum and maximum values? [true/false]": true,
  29. "List of items": [
  30. {
  31. "ShortName": "scrap",
  32. "Minimum": 100,
  33. "Maximum": 200,
  34. "Chance [0.0-100.0]": 50.0,
  35. "Is this a blueprint? [true/false]": false,
  36. "SkinID (0 - default)": 0,
  37. "Name (empty - default)": ""
  38. }
  39. ]
  40. }
  41. },
  42. {
  43. "Prefab": "assets/bundled/prefabs/radtown/crate_elite.prefab",
  44. "Position": "(2.995, 6.069, -18.281)",
  45. "Rotation": "(0, 0, 0)",
  46. "Loot table from prefabs (if the loot table type is 4 or 5)": {
  47. "Minimum numbers of prefabs": 1,
  48. "Maximum numbers of prefabs": 1,
  49. "Use minimum and maximum values? [true/false]": true,
  50. "List of prefabs": [
  51. {
  52. "Chance [0.0-100.0]": 0.0,
  53. "The path to the prefab": "assets/bundled/prefabs/radtown/crate_elite.prefab"
  54. }
  55. ]
  56. },
  57. "Own loot table (if the loot table type is 1 or 5)": {
  58. "Minimum numbers of items": 1,
  59. "Maximum numbers of items": 1,
  60. "Use minimum and maximum values? [true/false]": true,
  61. "List of items": [
  62. {
  63. "ShortName": "scrap",
  64. "Minimum": 100,
  65. "Maximum": 200,
  66. "Chance [0.0-100.0]": 50.0,
  67. "Is this a blueprint? [true/false]": false,
  68. "SkinID (0 - default)": 0,
  69. "Name (empty - default)": ""
  70. }
  71. ]
  72. }
  73. },
  74. {
  75. "Prefab": "assets/bundled/prefabs/radtown/crate_normal.prefab",
  76. "Position": "(-14.655, 6.245, -37.951)",
  77. "Rotation": "(0, 29.72, 0)",
  78. "Loot table from prefabs (if the loot table type is 4 or 5)": {
  79. "Minimum numbers of prefabs": 1,
  80. "Maximum numbers of prefabs": 1,
  81. "Use minimum and maximum values? [true/false]": true,
  82. "List of prefabs": [
  83. {
  84. "Chance [0.0-100.0]": 50.0,
  85. "The path to the prefab": "assets/bundled/prefabs/radtown/crate_normal.prefab"
  86. }
  87. ]
  88. },
  89. "Own loot table (if the loot table type is 1 or 5)": {
  90. "Minimum numbers of items": 1,
  91. "Maximum numbers of items": 1,
  92. "Use minimum and maximum values? [true/false]": true,
  93. "List of items": [
  94. {
  95. "ShortName": "scrap",
  96. "Minimum": 100,
  97. "Maximum": 200,
  98. "Chance [0.0-100.0]": 50.0,
  99. "Is this a blueprint? [true/false]": false,
  100. "SkinID (0 - default)": 0,
  101. "Name (empty - default)": ""
  102. }
  103. ]
  104. }
  105. },
  106. {
  107. "Prefab": "assets/bundled/prefabs/radtown/crate_normal.prefab",
  108. "Position": "(-5.894, 6.855, -25.436)",
  109. "Rotation": "(0, 233.92, 326.004)",
  110. "Loot table from prefabs (if the loot table type is 4 or 5)": {
  111. "Minimum numbers of prefabs": 1,
  112. "Maximum numbers of prefabs": 1,
  113. "Use minimum and maximum values? [true/false]": true,
  114. "List of prefabs": [
  115. {
  116. "Chance [0.0-100.0]": 50.0,
  117. "The path to the prefab": "assets/bundled/prefabs/radtown/crate_normal.prefab"
  118. }
  119. ]
  120. },
  121. "Own loot table (if the loot table type is 1 or 5)": {
  122. "Minimum numbers of items": 1,
  123. "Maximum numbers of items": 1,
  124. "Use minimum and maximum values? [true/false]": true,
  125. "List of items": [
  126. {
  127. "ShortName": "scrap",
  128. "Minimum": 100,
  129. "Maximum": 200,
  130. "Chance [0.0-100.0]": 50.0,
  131. "Is this a blueprint? [true/false]": false,
  132. "SkinID (0 - default)": 0,
  133. "Name (empty - default)": ""
  134. }
  135. ]
  136. }
  137. },
  138. {
  139. "Prefab": "assets/bundled/prefabs/radtown/crate_normal.prefab",
  140. "Position": "(-64.114, 0.089, -44.697)",
  141. "Rotation": "(0, 60.775, 0)",
  142. "Loot table from prefabs (if the loot table type is 4 or 5)": {
  143. "Minimum numbers of prefabs": 1,
  144. "Maximum numbers of prefabs": 1,
  145. "Use minimum and maximum values? [true/false]": true,
  146. "List of prefabs": [
  147. {
  148. "Chance [0.0-100.0]": 0.0,
  149. "The path to the prefab": "assets/bundled/prefabs/radtown/crate_normal.prefab"
  150. }
  151. ]
  152. },
  153. "Own loot table (if the loot table type is 1 or 5)": {
  154. "Minimum numbers of items": 1,
  155. "Maximum numbers of items": 1,
  156. "Use minimum and maximum values? [true/false]": true,
  157. "List of items": [
  158. {
  159. "ShortName": "scrap",
  160. "Minimum": 100,
  161. "Maximum": 200,
  162. "Chance [0.0-100.0]": 50.0,
  163. "Is this a blueprint? [true/false]": false,
  164. "SkinID (0 - default)": 0,
  165. "Name (empty - default)": ""
  166. }
  167. ]
  168. }
  169. },
  170. {
  171. "Prefab": "assets/bundled/prefabs/radtown/crate_normal_2.prefab",
  172. "Position": "(0.022, 6.069, -18.171)",
  173. "Rotation": "(0, 0, 0)",
  174. "Loot table from prefabs (if the loot table type is 4 or 5)": {
  175. "Minimum numbers of prefabs": 1,
  176. "Maximum numbers of prefabs": 1,
  177. "Use minimum and maximum values? [true/false]": true,
  178. "List of prefabs": [
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  181. "The path to the prefab": "assets/bundled/prefabs/radtown/crate_normal_2.prefab"
  182. }
  183. ]
  184. },
  185. "Own loot table (if the loot table type is 1 or 5)": {
  186. "Minimum numbers of items": 1,
  187. "Maximum numbers of items": 1,
  188. "Use minimum and maximum values? [true/false]": true,
  189. "List of items": [
  190. {
  191. "ShortName": "scrap",
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  193. "Maximum": 200,
  194. "Chance [0.0-100.0]": 50.0,
  195. "Is this a blueprint? [true/false]": false,
  196. "SkinID (0 - default)": 0,
  197. "Name (empty - default)": ""
  198. }
  199. ]
  200. }
  201. },
  202. {
  203. "Prefab": "assets/bundled/prefabs/radtown/crate_normal_2.prefab",
  204. "Position": "(-12.004, 5.893, -29.853)",
  205. "Rotation": "(0, 32.067, 0)",
  206. "Loot table from prefabs (if the loot table type is 4 or 5)": {
  207. "Minimum numbers of prefabs": 1,
  208. "Maximum numbers of prefabs": 1,
  209. "Use minimum and maximum values? [true/false]": true,
  210. "List of prefabs": [
  211. {
  212. "Chance [0.0-100.0]": 0.0,
  213. "The path to the prefab": "assets/bundled/prefabs/radtown/crate_normal_2.prefab"
  214. }
  215. ]
  216. },
  217. "Own loot table (if the loot table type is 1 or 5)": {
  218. "Minimum numbers of items": 1,
  219. "Maximum numbers of items": 1,
  220. "Use minimum and maximum values? [true/false]": true,
  221. "List of items": [
  222. {
  223. "ShortName": "scrap",
  224. "Minimum": 100,
  225. "Maximum": 200,
  226. "Chance [0.0-100.0]": 50.0,
  227. "Is this a blueprint? [true/false]": false,
  228. "SkinID (0 - default)": 0,
  229. "Name (empty - default)": ""
  230. }
  231. ]
  232. }
  233. },
  234. {
  235. "Prefab": "assets/bundled/prefabs/radtown/underwater_labs/crate_medical.prefab",
  236. "Position": "(-63.339, 1.263, -38.308)",
  237. "Rotation": "(5.213, 0, 0)",
  238. "Loot table from prefabs (if the loot table type is 4 or 5)": {
  239. "Minimum numbers of prefabs": 1,
  240. "Maximum numbers of prefabs": 1,
  241. "Use minimum and maximum values? [true/false]": true,
  242. "List of prefabs": [
  243. {
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  245. "The path to the prefab": "assets/bundled/prefabs/radtown/underwater_labs/crate_medical.prefab"
  246. }
  247. ]
  248. },
  249. "Own loot table (if the loot table type is 1 or 5)": {
  250. "Minimum numbers of items": 1,
  251. "Maximum numbers of items": 1,
  252. "Use minimum and maximum values? [true/false]": true,
  253. "List of items": [
  254. {
  255. "ShortName": "scrap",
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  258. "Chance [0.0-100.0]": 50.0,
  259. "Is this a blueprint? [true/false]": false,
  260. "SkinID (0 - default)": 0,
  261. "Name (empty - default)": ""
  262. }
  263. ]
  264. }
  265. },
  266. {
  267. "Prefab": "assets/bundled/prefabs/radtown/underwater_labs/crate_medical.prefab",
  268. "Position": "(-7.506, 7.041, -23.058)",
  269. "Rotation": "(5.335, 323.221, 0)",
  270. "Loot table from prefabs (if the loot table type is 4 or 5)": {
  271. "Minimum numbers of prefabs": 1,
  272. "Maximum numbers of prefabs": 1,
  273. "Use minimum and maximum values? [true/false]": true,
  274. "List of prefabs": [
  275. {
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  277. "The path to the prefab": "assets/bundled/prefabs/radtown/underwater_labs/crate_medical.prefab"
  278. }
  279. ]
  280. },
  281. "Own loot table (if the loot table type is 1 or 5)": {
  282. "Minimum numbers of items": 1,
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  284. "Use minimum and maximum values? [true/false]": true,
  285. "List of items": [
  286. {
  287. "ShortName": "scrap",
  288. "Minimum": 100,
  289. "Maximum": 200,
  290. "Chance [0.0-100.0]": 50.0,
  291. "Is this a blueprint? [true/false]": false,
  292. "SkinID (0 - default)": 0,
  293. "Name (empty - default)": ""
  294. }
  295. ]
  296. }
  297. },
  298. {
  299. "Prefab": "assets/bundled/prefabs/radtown/underwater_labs/crate_medical.prefab",
  300. "Position": "(2.758, 7.284, -7.781)",
  301. "Rotation": "(0, 0, 0)",
  302. "Loot table from prefabs (if the loot table type is 4 or 5)": {
  303. "Minimum numbers of prefabs": 1,
  304. "Maximum numbers of prefabs": 1,
  305. "Use minimum and maximum values? [true/false]": true,
  306. "List of prefabs": [
  307. {
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  309. "The path to the prefab": "assets/bundled/prefabs/radtown/underwater_labs/crate_medical.prefab"
  310. }
  311. ]
  312. },
  313. "Own loot table (if the loot table type is 1 or 5)": {
  314. "Minimum numbers of items": 1,
  315. "Maximum numbers of items": 1,
  316. "Use minimum and maximum values? [true/false]": true,
  317. "List of items": [
  318. {
  319. "ShortName": "scrap",
  320. "Minimum": 100,
  321. "Maximum": 200,
  322. "Chance [0.0-100.0]": 50.0,
  323. "Is this a blueprint? [true/false]": false,
  324. "SkinID (0 - default)": 0,
  325. "Name (empty - default)": ""
  326. }
  327. ]
  328. }
  329. },
  330. {
  331. "Prefab": "assets/bundled/prefabs/radtown/underwater_labs/crate_ammunition.prefab",
  332. "Position": "(-0.005, 7.284, -8.157)",
  333. "Rotation": "(0, 0, 0)",
  334. "Loot table from prefabs (if the loot table type is 4 or 5)": {
  335. "Minimum numbers of prefabs": 1,
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  337. "Use minimum and maximum values? [true/false]": true,
  338. "List of prefabs": [
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  341. "The path to the prefab": "assets/bundled/prefabs/radtown/underwater_labs/crate_ammunition.prefab"
  342. }
  343. ]
  344. },
  345. "Own loot table (if the loot table type is 1 or 5)": {
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  348. "Use minimum and maximum values? [true/false]": true,
  349. "List of items": [
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  353. "Maximum": 200,
  354. "Chance [0.0-100.0]": 50.0,
  355. "Is this a blueprint? [true/false]": false,
  356. "SkinID (0 - default)": 0,
  357. "Name (empty - default)": ""
  358. }
  359. ]
  360. }
  361. },
  362. {
  363. "Prefab": "assets/bundled/prefabs/radtown/underwater_labs/crate_ammunition.prefab",
  364. "Position": "(-30.254, 6.932, -40.082)",
  365. "Rotation": "(0, 0, 0)",
  366. "Loot table from prefabs (if the loot table type is 4 or 5)": {
  367. "Minimum numbers of prefabs": 1,
  368. "Maximum numbers of prefabs": 1,
  369. "Use minimum and maximum values? [true/false]": true,
  370. "List of prefabs": [
  371. {
  372. "Chance [0.0-100.0]": 50.0,
  373. "The path to the prefab": "assets/bundled/prefabs/radtown/underwater_labs/crate_ammunition.prefab"
  374. }
  375. ]
  376. },
  377. "Own loot table (if the loot table type is 1 or 5)": {
  378. "Minimum numbers of items": 1,
  379. "Maximum numbers of items": 1,
  380. "Use minimum and maximum values? [true/false]": true,
  381. "List of items": [
  382. {
  383. "ShortName": "scrap",
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  387. "Is this a blueprint? [true/false]": false,
  388. "SkinID (0 - default)": 0,
  389. "Name (empty - default)": ""
  390. }
  391. ]
  392. }
  393. },
  394. {
  395. "Prefab": "assets/bundled/prefabs/radtown/underwater_labs/tech_parts_2.prefab",
  396. "Position": "(0.433, 7.284, -6.215)",
  397. "Rotation": "(0, 0, 0)",
  398. "Loot table from prefabs (if the loot table type is 4 or 5)": {
  399. "Minimum numbers of prefabs": 1,
  400. "Maximum numbers of prefabs": 1,
  401. "Use minimum and maximum values? [true/false]": true,
  402. "List of prefabs": [
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  405. "The path to the prefab": "assets/bundled/prefabs/radtown/underwater_labs/tech_parts_2.prefab"
  406. }
  407. ]
  408. },
  409. "Own loot table (if the loot table type is 1 or 5)": {
  410. "Minimum numbers of items": 1,
  411. "Maximum numbers of items": 1,
  412. "Use minimum and maximum values? [true/false]": true,
  413. "List of items": [
  414. {
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  418. "Chance [0.0-100.0]": 50.0,
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  420. "SkinID (0 - default)": 0,
  421. "Name (empty - default)": ""
  422. }
  423. ]
  424. }
  425. },
  426. {
  427. "Prefab": "assets/bundled/prefabs/radtown/underwater_labs/tech_parts_1.prefab",
  428. "Position": "(-60.971, 1.265, -43.093)",
  429. "Rotation": "(2.554, 355.733, 12.007)",
  430. "Loot table from prefabs (if the loot table type is 4 or 5)": {
  431. "Minimum numbers of prefabs": 1,
  432. "Maximum numbers of prefabs": 1,
  433. "Use minimum and maximum values? [true/false]": true,
  434. "List of prefabs": [
  435. {
  436. "Chance [0.0-100.0]": 0.0,
  437. "The path to the prefab": "assets/bundled/prefabs/radtown/underwater_labs/tech_parts_1.prefab"
  438. }
  439. ]
  440. },
  441. "Own loot table (if the loot table type is 1 or 5)": {
  442. "Minimum numbers of items": 1,
  443. "Maximum numbers of items": 1,
  444. "Use minimum and maximum values? [true/false]": true,
  445. "List of items": [
  446. {
  447. "ShortName": "scrap",
  448. "Minimum": 100,
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  450. "Chance [0.0-100.0]": 50.0,
  451. "Is this a blueprint? [true/false]": false,
  452. "SkinID (0 - default)": 0,
  453. "Name (empty - default)": ""
  454. }
  455. ]
  456. }
  457. },
  458. {
  459. "Prefab": "assets/bundled/prefabs/radtown/underwater_labs/crate_tools.prefab",
  460. "Position": "(-27.461, 5.893, -43.416)",
  461. "Rotation": "(0, 58.631, 0)",
  462. "Loot table from prefabs (if the loot table type is 4 or 5)": {
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  465. "Use minimum and maximum values? [true/false]": true,
  466. "List of prefabs": [
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  468. "Chance [0.0-100.0]": 50.0,
  469. "The path to the prefab": "assets/bundled/prefabs/radtown/underwater_labs/crate_tools.prefab"
  470. }
  471. ]
  472. },
  473. "Own loot table (if the loot table type is 1 or 5)": {
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  476. "Use minimum and maximum values? [true/false]": true,
  477. "List of items": [
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  484. "SkinID (0 - default)": 0,
  485. "Name (empty - default)": ""
  486. }
  487. ]
  488. }
  489. },
  490. {
  491. "Prefab": "assets/bundled/prefabs/radtown/crate_normal_2_medical.prefab",
  492. "Position": "(-10.263, 6.054, -18.183)",
  493. "Rotation": "(0, 0, 0)",
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  501. "The path to the prefab": "assets/bundled/prefabs/radtown/crate_normal_2_medical.prefab"
  502. }
  503. ]
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  505. "Own loot table (if the loot table type is 1 or 5)": {
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  519. ]
  520. }
  521. },
  522. {
  523. "Prefab": "assets/bundled/prefabs/radtown/underwater_labs/crate_food_1.prefab",
  524. "Position": "(9.189, 6.067, -4.821)",
  525. "Rotation": "(0, 80.919, 0)",
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  529. "Use minimum and maximum values? [true/false]": true,
  530. "List of prefabs": [
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  533. "The path to the prefab": "assets/bundled/prefabs/radtown/underwater_labs/crate_food_1.prefab"
  534. }
  535. ]
  536. },
  537. "Own loot table (if the loot table type is 1 or 5)": {
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  540. "Use minimum and maximum values? [true/false]": true,
  541. "List of items": [
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  546. "Chance [0.0-100.0]": 50.0,
  547. "Is this a blueprint? [true/false]": false,
  548. "SkinID (0 - default)": 0,
  549. "Name (empty - default)": ""
  550. }
  551. ]
  552. }
  553. },
  554. {
  555. "Prefab": "assets/bundled/prefabs/radtown/underwater_labs/crate_food_1.prefab",
  556. "Position": "(11.024, 6.067, -4.711)",
  557. "Rotation": "(0, 16.709, 0)",
  558. "Loot table from prefabs (if the loot table type is 4 or 5)": {
  559. "Minimum numbers of prefabs": 1,
  560. "Maximum numbers of prefabs": 1,
  561. "Use minimum and maximum values? [true/false]": true,
  562. "List of prefabs": [
  563. {
  564. "Chance [0.0-100.0]": 50.0,
  565. "The path to the prefab": "assets/bundled/prefabs/radtown/underwater_labs/crate_food_1.prefab"
  566. }
  567. ]
  568. },
  569. "Own loot table (if the loot table type is 1 or 5)": {
  570. "Minimum numbers of items": 1,
  571. "Maximum numbers of items": 1,
  572. "Use minimum and maximum values? [true/false]": true,
  573. "List of items": [
  574. {
  575. "ShortName": "scrap",
  576. "Minimum": 100,
  577. "Maximum": 200,
  578. "Chance [0.0-100.0]": 50.0,
  579. "Is this a blueprint? [true/false]": false,
  580. "SkinID (0 - default)": 0,
  581. "Name (empty - default)": ""
  582. }
  583. ]
  584. }
  585. },
  586. {
  587. "Prefab": "assets/bundled/prefabs/radtown/underwater_labs/crate_food_1.prefab",
  588. "Position": "(8.289, 6.067, -18.256)",
  589. "Rotation": "(0, 322.681, 0)",
  590. "Loot table from prefabs (if the loot table type is 4 or 5)": {
  591. "Minimum numbers of prefabs": 1,
  592. "Maximum numbers of prefabs": 1,
  593. "Use minimum and maximum values? [true/false]": true,
  594. "List of prefabs": [
  595. {
  596. "Chance [0.0-100.0]": 50.0,
  597. "The path to the prefab": "assets/bundled/prefabs/radtown/underwater_labs/crate_food_1.prefab"
  598. }
  599. ]
  600. },
  601. "Own loot table (if the loot table type is 1 or 5)": {
  602. "Minimum numbers of items": 1,
  603. "Maximum numbers of items": 1,
  604. "Use minimum and maximum values? [true/false]": true,
  605. "List of items": [
  606. {
  607. "ShortName": "scrap",
  608. "Minimum": 100,
  609. "Maximum": 200,
  610. "Chance [0.0-100.0]": 50.0,
  611. "Is this a blueprint? [true/false]": false,
  612. "SkinID (0 - default)": 0,
  613. "Name (empty - default)": ""
  614. }
  615. ]
  616. }
  617. },
  618. {
  619. "Prefab": "assets/bundled/prefabs/radtown/underwater_labs/crate_food_2.prefab",
  620. "Position": "(7.022, 6.067, -9.697)",
  621. "Rotation": "(0, 15.952, 0)",
  622. "Loot table from prefabs (if the loot table type is 4 or 5)": {
  623. "Minimum numbers of prefabs": 1,
  624. "Maximum numbers of prefabs": 1,
  625. "Use minimum and maximum values? [true/false]": true,
  626. "List of prefabs": [
  627. {
  628. "Chance [0.0-100.0]": 0.0,
  629. "The path to the prefab": "assets/bundled/prefabs/radtown/underwater_labs/crate_food_2.prefab"
  630. }
  631. ]
  632. },
  633. "Own loot table (if the loot table type is 1 or 5)": {
  634. "Minimum numbers of items": 1,
  635. "Maximum numbers of items": 1,
  636. "Use minimum and maximum values? [true/false]": true,
  637. "List of items": [
  638. {
  639. "ShortName": "scrap",
  640. "Minimum": 100,
  641. "Maximum": 200,
  642. "Chance [0.0-100.0]": 50.0,
  643. "Is this a blueprint? [true/false]": false,
  644. "SkinID (0 - default)": 0,
  645. "Name (empty - default)": ""
  646. }
  647. ]
  648. }
  649. },
  650. {
  651. "Prefab": "assets/bundled/prefabs/radtown/underwater_labs/crate_food_2.prefab",
  652. "Position": "(11.098, 6.067, -11.957)",
  653. "Rotation": "(0, 15.952, 0)",
  654. "Loot table from prefabs (if the loot table type is 4 or 5)": {
  655. "Minimum numbers of prefabs": 1,
  656. "Maximum numbers of prefabs": 1,
  657. "Use minimum and maximum values? [true/false]": true,
  658. "List of prefabs": [
  659. {
  660. "Chance [0.0-100.0]": 0.0,
  661. "The path to the prefab": "assets/bundled/prefabs/radtown/underwater_labs/crate_food_2.prefab"
  662. }
  663. ]
  664. },
  665. "Own loot table (if the loot table type is 1 or 5)": {
  666. "Minimum numbers of items": 1,
  667. "Maximum numbers of items": 1,
  668. "Use minimum and maximum values? [true/false]": true,
  669. "List of items": [
  670. {
  671. "ShortName": "scrap",
  672. "Minimum": 100,
  673. "Maximum": 200,
  674. "Chance [0.0-100.0]": 50.0,
  675. "Is this a blueprint? [true/false]": false,
  676. "SkinID (0 - default)": 0,
  677. "Name (empty - default)": ""
  678. }
  679. ]
  680. }
  681. },
  682. {
  683. "Prefab": "assets/bundled/prefabs/radtown/underwater_labs/crate_food_2.prefab",
  684. "Position": "(11.102, 6.067, -15.587)",
  685. "Rotation": "(0, 334.754, 0)",
  686. "Loot table from prefabs (if the loot table type is 4 or 5)": {
  687. "Minimum numbers of prefabs": 1,
  688. "Maximum numbers of prefabs": 1,
  689. "Use minimum and maximum values? [true/false]": true,
  690. "List of prefabs": [
  691. {
  692. "Chance [0.0-100.0]": 0.0,
  693. "The path to the prefab": "assets/bundled/prefabs/radtown/underwater_labs/crate_food_2.prefab"
  694. }
  695. ]
  696. },
  697. "Own loot table (if the loot table type is 1 or 5)": {
  698. "Minimum numbers of items": 1,
  699. "Maximum numbers of items": 1,
  700. "Use minimum and maximum values? [true/false]": true,
  701. "List of items": [
  702. {
  703. "ShortName": "scrap",
  704. "Minimum": 100,
  705. "Maximum": 200,
  706. "Chance [0.0-100.0]": 50.0,
  707. "Is this a blueprint? [true/false]": false,
  708. "SkinID (0 - default)": 0,
  709. "Name (empty - default)": ""
  710. }
  711. ]
  712. }
  713. }
  714. ],
  715. "Locked crate setting": {
  716. "Time to unlock the Crates [sec.]": 600.0,
  717. "Increase the event time if it's not enough to unlock the locked crate? [true/false]": true,
  718. "Which loot table should the plugin use? (0 - default; 1 - own; 2 - AlphaLoot; 3 - CustomLoot; 4 - loot table of the Rust objects; 5 - combine the 1 and 4 methods)": 0,
  719. "Loot table from prefabs (if the loot table type is 4 or 5)": {
  720. "Minimum numbers of prefabs": 1,
  721. "Maximum numbers of prefabs": 1,
  722. "Use minimum and maximum values? [true/false]": true,
  723. "List of prefabs": [
  724. {
  725. "Chance [0.0-100.0]": 50.0,
  726. "The path to the prefab": "assets/prefabs/deployable/chinooklockedcrate/codelockedhackablecrate.prefab"
  727. }
  728. ]
  729. },
  730. "Own loot table (if the loot table type is 1 or 5)": {
  731. "Minimum numbers of items": 1,
  732. "Maximum numbers of items": 1,
  733. "Use minimum and maximum values? [true/false]": true,
  734. "List of items": [
  735. {
  736. "ShortName": "scrap",
  737. "Minimum": 100,
  738. "Maximum": 200,
  739. "Chance [0.0-100.0]": 50.0,
  740. "Is this a blueprint? [true/false]": false,
  741. "SkinID (0 - default)": 0,
  742. "Name (empty - default)": ""
  743. }
  744. ]
  745. }
  746. },
  747. "Marker configuration on the map": {
  748. "Name": "SatDishEvent ({time} sec.)",
  749. "Radius": 0.4,
  750. "Alpha": 0.6,
  751. "Marker color": {
  752. "r": 0.81,
  753. "g": 0.25,
  754. "b": 0.15
  755. }
  756. },
  757. "Prefix of chat messages": "[SatDishEvent]",
  758. "Do you use the chat? [true/false]": true,
  759. "GUI setting": {
  760. "Do you use the countdown GUI? [true/false]": true,
  761. "OffsetMin Y": "-56"
  762. },
  763. "GUI Announcements setting": {
  764. "Do you use the GUI Announcements? [true/false]": false,
  765. "Banner color": "Orange",
  766. "Text color": "White",
  767. "Adjust Vertical Position": 0.03
  768. },
  769. "Notify setting": {
  770. "Do you use the Notify? [true/false]": false,
  771. "Type": "0"
  772. },
  773. "Discord setting (only for users DiscordMessages plugin)": {
  774. "Do you use the Discord? [true/false]": false,
  775. "Webhook URL": "https://support.discordapp.com/hc/en-us/articles/228383668-Intro-to-Webhooks",
  776. "Embed Color (DECIMAL)": 13516583,
  777. "Keys of required messages": [
  778. "PreStart",
  779. "Start",
  780. "PreFinish",
  781. "Finish",
  782. "StartDeal",
  783. "TakeCH47",
  784. "BrokeDeal",
  785. "AnswerPhone",
  786. "CallReinforcement",
  787. "OpenLockedCrate",
  788. "KillBradley"
  789. ]
  790. },
  791. "Does an additional Bradley appear at the beginning of the event? [true/false]": true,
  792. "Bradley setting": {
  793. "Health": 2000.0,
  794. "The viewing distance": 100.0,
  795. "Radius of search": 100.0,
  796. "Scale damage": 1.0,
  797. "The multiplier of Machine-gun aim cone": 1.1,
  798. "The multiplier of Machine-gun fire rate": 1.0,
  799. "Amount of Machine-gun burst shots": 10,
  800. "Time that Bradley holds in memory the position of its last target [sec.]": 20.0,
  801. "The time between shots of the main gun [sec.]": 10.0,
  802. "The time between shots of the main gun in a fire rate [sec.]": 0.25,
  803. "Numbers of Crates": 3,
  804. "Which loot table should the plugin use? (0 - default; 1 - own; 2 - AlphaLoot; 3 - CustomLoot; 4 - loot table of the Rust objects; 5 - combine the 1 and 4 methods)": 2,
  805. "Loot table from prefabs (if the loot table type is 4 or 5)": {
  806. "Minimum numbers of prefabs": 1,
  807. "Maximum numbers of prefabs": 1,
  808. "Use minimum and maximum values? [true/false]": true,
  809. "List of prefabs": [
  810. {
  811. "Chance [0.0-100.0]": 50.0,
  812. "The path to the prefab": "assets/prefabs/npc/m2bradley/bradley_crate.prefab"
  813. }
  814. ]
  815. },
  816. "Own loot table (if the loot table type is 1 or 5)": {
  817. "Minimum numbers of items": 1,
  818. "Maximum numbers of items": 1,
  819. "Use minimum and maximum values? [true/false]": true,
  820. "List of items": [
  821. {
  822. "ShortName": "scrap",
  823. "Minimum": 100,
  824. "Maximum": 200,
  825. "Chance [0.0-100.0]": 50.0,
  826. "Is this a blueprint? [true/false]": false,
  827. "SkinID (0 - default)": 0,
  828. "Name (empty - default)": ""
  829. }
  830. ]
  831. }
  832. },
  833. "Do you create a PVP zone in the event area? (only for users TruePVE plugin) [true/false]": false,
  834. "PVE Mode Setting (only for users PveMode plugin)": {
  835. "Use the PVE mode of the plugin? [true/false]": true,
  836. "The amount of damage that the player has to do to become the Event Owner": 500.0,
  837. "Damage coefficients for calculate to become the Event Owner": [
  838. {
  839. "Type of target": "NPC",
  840. "Damage Multiplier": 1.0
  841. },
  842. {
  843. "Type of target": "Bradley",
  844. "Damage Multiplier": 2.0
  845. }
  846. ],
  847. "Can the non-owner of the event loot the crates? [true/false]": false,
  848. "Can the non-owner of the event hack locked crates? [true/false]": false,
  849. "Can the non-owner of the event loot NPC corpses? [true/false]": false,
  850. "Can the non-owner of the event deal damage to the NPC? [true/false]": false,
  851. "Can the non-owner of the event do damage to Bradley? [true/false]": false,
  852. "Can an Npc attack a non-owner of the event? [true/false]": false,
  853. "Can Bradley attack a non-owner of the event? [true/false]": false,
  854. "Allow the non-owner of the event to enter the event zone? [true/false]": false,
  855. "Allow a player who has an active cooldown of the Event Owner to enter the event zone? [true/false]": true,
  856. "The time that the Event Owner may not be inside the event zone [sec.]": 300,
  857. "The time until the end of Event Owner status when it is necessary to warn the player [sec.]": 60,
  858. "Prevent the actions of the RestoreUponDeath plugin in the event zone? [true/false]": true,
  859. "The time that the player can`t become the Event Owner, after the end of the event and the player was its owner [sec.]": 86400.0,
  860. "Darkening the dome (0 - disables the dome)": 2
  861. },
  862. "Interrupt the teleport in Satellite Dish? (only for users NTeleportation plugin) [true/false]": false,
  863. "Disable NPCs from the BetterNpc plugin on the monument while the event is on? [true/false]": true,
  864. "NPCs setting": [
  865. {
  866. "Minimum": 8,
  867. "Maximum": 13,
  868. "List of locations": [
  869. "(-55.8, 1.2, -48.1)",
  870. "(-62.8, 0.2, -45.0)",
  871. "(-58.3, 0.7, -38.4)",
  872. "(-5.8, 6.2, -17.7)",
  873. "(-6.2, 6.1, 3.6)",
  874. "(-10.6, 6.0, -6.3)",
  875. "(-35.8, 6.0, -7.0)",
  876. "(-67.5, 6.1, -18.8)",
  877. "(-67.6, 6.1, 4.2)",
  878. "(-32.8, 0.2, 20.1)",
  879. "(-26.1, 0.0, 7.1)",
  880. "(-18.8, 0.0, 15.0)",
  881. "(31.1, 0.0, -1.7)",
  882. "(33.1, 0.0, 11.7)",
  883. "(22.3, 0.0, 14.1)",
  884. "(26.7, 0.0, -21.4)",
  885. "(17.6, 0.0, -29.1)",
  886. "(35.6, -0.1, -27.9)",
  887. "(42.4, 6.0, -7.1)",
  888. "(67.4, 6.1, 4.5)",
  889. "(67.7, 6.1, -18.5)",
  890. "(-33.1, 0.5, -56.6)",
  891. "(-11.5, 0.8, -52.6)",
  892. "(3.5, 0.4, -41.8)",
  893. "(-32.0, 0.0, -16.0)",
  894. "(-22.0, 0.0, -24.9)",
  895. "(-38.2, 0.1, -29.1)",
  896. "(-26.7, 6.1, 50.5)",
  897. "(-4.8, 6.1, 56.3)",
  898. "(-3.1, 6.1, 33.0)"
  899. ],
  900. "NPCs setting": {
  901. "Name": "Scientist",
  902. "Health": 150.0,
  903. "Roam Range": 8.0,
  904. "Chase Range": 100.0,
  905. "Attack Range Multiplier": 2.0,
  906. "Sense Range": 85.0,
  907. "Target Memory Duration [sec.]": 30.0,
  908. "Scale damage": 0.4,
  909. "Aim Cone Scale": 1.0,
  910. "Detect the target only in the NPC's viewing vision cone? [true/false]": false,
  911. "Vision Cone": 135.0,
  912. "Speed": 7.5,
  913. "Disable radio effects? [true/false]": false,
  914. "Is this a stationary NPC? [true/false]": false,
  915. "Remove a corpse after death? (it is recommended to use the true value to improve performance) [true/false]": true,
  916. "Wear items": [
  917. {
  918. "ShortName": "hoodie",
  919. "SkinID (0 - default)": 2187105866
  920. },
  921. {
  922. "ShortName": "shoes.boots",
  923. "SkinID (0 - default)": 0
  924. },
  925. {
  926. "ShortName": "sunglasses",
  927. "SkinID (0 - default)": 0
  928. },
  929. {
  930. "ShortName": "pants",
  931. "SkinID (0 - default)": 2187107432
  932. }
  933. ],
  934. "Belt items": [
  935. {
  936. "ShortName": "pistol.m92",
  937. "Amount": 1,
  938. "SkinID (0 - default)": 0,
  939. "Mods": [
  940. "weapon.mod.flashlight"
  941. ],
  942. "Ammo": ""
  943. },
  944. {
  945. "ShortName": "syringe.medical",
  946. "Amount": 5,
  947. "SkinID (0 - default)": 0,
  948. "Mods": [],
  949. "Ammo": ""
  950. },
  951. {
  952. "ShortName": "grenade.f1",
  953. "Amount": 1,
  954. "SkinID (0 - default)": 0,
  955. "Mods": [],
  956. "Ammo": ""
  957. }
  958. ],
  959. "Kit (it is recommended to use the previous 2 settings to improve performance)": ""
  960. },
  961. "Which loot table should the plugin use? (0 - default; 1 - own; 2 - AlphaLoot; 3 - CustomLoot; 4 - loot table of the Rust objects; 5 - combine the 1 and 4 methods)": 5,
  962. "Loot table from prefabs (if the loot table type is 4 or 5)": {
  963. "Minimum numbers of prefabs": 1,
  964. "Maximum numbers of prefabs": 1,
  965. "Use minimum and maximum values? [true/false]": true,
  966. "List of prefabs": [
  967. {
  968. "Chance [0.0-100.0]": 100.0,
  969. "The path to the prefab": "assets/rust.ai/agents/npcplayer/humannpc/scientist/scientistnpc_oilrig.prefab"
  970. }
  971. ]
  972. },
  973. "Own loot table (if the loot table type is 1 or 5)": {
  974. "Minimum numbers of items": 1,
  975. "Maximum numbers of items": 1,
  976. "Use minimum and maximum values? [true/false]": true,
  977. "List of items": [
  978. {
  979. "ShortName": "scrap",
  980. "Minimum": 5,
  981. "Maximum": 10,
  982. "Chance [0.0-100.0]": 50.0,
  983. "Is this a blueprint? [true/false]": false,
  984. "SkinID (0 - default)": 0,
  985. "Name (empty - default)": ""
  986. },
  987. {
  988. "ShortName": "syringe.medical",
  989. "Minimum": 1,
  990. "Maximum": 2,
  991. "Chance [0.0-100.0]": 70.0,
  992. "Is this a blueprint? [true/false]": false,
  993. "SkinID (0 - default)": 0,
  994. "Name (empty - default)": ""
  995. }
  996. ]
  997. }
  998. }
  999. ],
  1000. "Economy setting (total values will be added up and rewarded at the end of the event)": {
  1001. "Which economy plugins do you want to use? (Economics, Server Rewards, IQEconomic)": [
  1002. "Economics",
  1003. "Server Rewards",
  1004. "IQEconomic"
  1005. ],
  1006. "The minimum value that a player must collect to get points for the economy": 0.0,
  1007. "Looting of crates": {
  1008. "crate_elite": 0.4,
  1009. "crate_normal": 0.2,
  1010. "crate_normal_2": 0.1,
  1011. "crate_medical": 0.1,
  1012. "crate_ammunition": 0.2,
  1013. "tech_parts_2": 0.1,
  1014. "tech_parts_1": 0.1,
  1015. "crate_tools": 0.1,
  1016. "crate_normal_2_medical": 0.1,
  1017. "crate_food_1": 0.1,
  1018. "crate_food_2": 0.1
  1019. },
  1020. "Destruction of Bradley": 0.8,
  1021. "Killing an NPC": 0.3,
  1022. "Hacking a locked crate": 0.5,
  1023. "Killing an Zombie": 0.4,
  1024. "List of commands that are executed in the console at the end of the event ({steamid} - the player who collected the highest number of points)": []
  1025. },
  1026. "The CCTV camera": "SatDish",
  1027. "Can SAM Site turrets appear in the event zone? [true/false]": true,
  1028. "Delayed departure of CH47 after the start of the event [sec.]": 0.0,
  1029. "Flight altitude CH47 [m.]": 200.0,
  1030. "Plane flight speed multiplier": 4.0,
  1031. "Zombies setting": {
  1032. "Health": 200.0,
  1033. "Movement speed": 1.0,
  1034. "Remove a corpse after death? (it is recommended to use the true value to improve performance) [true/false]": true,
  1035. "Which loot table should the plugin use? (0 - default; 1 - own; 2 - AlphaLoot; 3 - CustomLoot; 4 - loot table of the Rust objects; 5 - combine the 1 and 4 methods)": 5,
  1036. "Loot table from prefabs (if the loot table type is 4 or 5)": {
  1037. "Minimum numbers of prefabs": 1,
  1038. "Maximum numbers of prefabs": 1,
  1039. "Use minimum and maximum values? [true/false]": true,
  1040. "List of prefabs": [
  1041. {
  1042. "Chance [0.0-100.0]": 100.0,
  1043. "The path to the prefab": "assets/rust.ai/agents/npcplayer/humannpc/scientist/scientistnpc_heavy.prefab"
  1044. }
  1045. ]
  1046. },
  1047. "Own loot table (if the loot table type is 1 or 5)": {
  1048. "Minimum numbers of items": 1,
  1049. "Maximum numbers of items": 1,
  1050. "Use minimum and maximum values? [true/false]": true,
  1051. "List of items": [
  1052. {
  1053. "ShortName": "scrap",
  1054. "Minimum": 5,
  1055. "Maximum": 10,
  1056. "Chance [0.0-100.0]": 50.0,
  1057. "Is this a blueprint? [true/false]": false,
  1058. "SkinID (0 - default)": 0,
  1059. "Name (empty - default)": ""
  1060. },
  1061. {
  1062. "ShortName": "syringe.medical",
  1063. "Minimum": 1,
  1064. "Maximum": 2,
  1065. "Chance [0.0-100.0]": 70.0,
  1066. "Is this a blueprint? [true/false]": false,
  1067. "SkinID (0 - default)": 0,
  1068. "Name (empty - default)": ""
  1069. }
  1070. ]
  1071. }
  1072. },
  1073. "List of commands banned in the event zone": [
  1074. "/remove",
  1075. "remove.toggle"
  1076. ],
  1077. "Configuration version": {
  1078. "Major": 2,
  1079. "Minor": 0,
  1080. "Patch": 9
  1081. }
  1082. }
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