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  1. Released October 18, 2012
  3. This patch addresses a number of issues:
  6. *Intel HD graphics cards should not show ghosting/smearing effects if shadows are enabled
  9. *LARGE performance optimization to buff/debuff bar displays when there are a large number of overlapping, nonexclusive effects (damage over time, and duration based effects or knockback )
  11. SKILLS
  12. *Shield Bash bonus damage now deals the stated amount(charged and uncharged)
  13. *Wolfpack will properly strike turrets
  14. *Bonuses due to proximity now always expire properly
  15. *Damage bonuses/reductions for Battle Rage properly expire
  16. *Fixed Critical Hit bonuses on some effects not properly incorporating bonuses to crit
  17. *Pet damage bonuses are applied to effects
  19. LEVELS
  20. *Three Sisters zone now has an appropriate level range for proper NG+ reward scaling
  21. *Various issues resolved in Luminous Arena in multiplayer
  22. *Level determinism fixed (Was broken with precacheing in previous patch - could result in triggerable elements and some structural elements re-randomizing on load, or in multiplayer)
  24. ITEMS
  25. *Set reward for Inquisitor set altered to a functional bonus
  26. *Fixes to the summon skull proc on equipment (prevents it from spawning exactly on a target)
  27. *Effects based on proximate monsters now work properly with socketables
  28. *DOTs were not properly attributing experience if the effect was applied from an item instead of a skill
  30. MISC
  31. *Target Dummy is Charm resistant
  32. *Fixed issue where rebinding Close All Menus could lock you in pause mode
  33. *Fix for shift-click casting a left-click spell and then selecting an item (would previously auto-attack)
  34. *Pet enhancing bonuses work more consistently for pets attached to OTHER pets
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