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- Released October 18, 2012
- This patch addresses a number of issues:
- GRAPHICS
- *Intel HD graphics cards should not show ghosting/smearing effects if shadows are enabled
- PERFORMANCE
- *LARGE performance optimization to buff/debuff bar displays when there are a large number of overlapping, nonexclusive effects (damage over time, and duration based effects or knockback )
- SKILLS
- *Shield Bash bonus damage now deals the stated amount(charged and uncharged)
- *Wolfpack will properly strike turrets
- *Bonuses due to proximity now always expire properly
- *Damage bonuses/reductions for Battle Rage properly expire
- *Fixed Critical Hit bonuses on some effects not properly incorporating bonuses to crit
- *Pet damage bonuses are applied to effects
- LEVELS
- *Three Sisters zone now has an appropriate level range for proper NG+ reward scaling
- *Various issues resolved in Luminous Arena in multiplayer
- *Level determinism fixed (Was broken with precacheing in previous patch - could result in triggerable elements and some structural elements re-randomizing on load, or in multiplayer)
- ITEMS
- *Set reward for Inquisitor set altered to a functional bonus
- *Fixes to the summon skull proc on equipment (prevents it from spawning exactly on a target)
- *Effects based on proximate monsters now work properly with socketables
- *DOTs were not properly attributing experience if the effect was applied from an item instead of a skill
- MISC
- *Target Dummy is Charm resistant
- *Fixed issue where rebinding Close All Menus could lock you in pause mode
- *Fix for shift-click casting a left-click spell and then selecting an item (would previously auto-attack)
- *Pet enhancing bonuses work more consistently for pets attached to OTHER pets
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