Hygo

config.yml french translation

May 30th, 2021
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  1. #  _____             _      _   _
  2. # |  __ \           | |    | | | |
  3. # | |__) |___  _   _| | ___| |_| |_ ___
  4. # |  _  // _ \| | | | |/ _ \ __| __/ _ \
  5. # | | \ \ (_) | |_| | |  __/ |_| ||  __/
  6. # |_|  \_\___/ \__,_|_|\___|\__|\__\___|
  7. #
  8. # Developed by Matsuneitor.
  9. # :)
  10.  
  11. # Whether or not to receive more messages in the console from this plugin (like progress of loaded games, etc.).
  12. # This also will show a progress bar to the player when doing creating a new game to check the progress.
  13. debug: true
  14.  
  15. # Whether or not to enable the update checker.
  16. update-checker: true
  17.  
  18. # The maximum distance that a NPC can look.
  19. look-distance: 15
  20.  
  21. # Whether or not to allow players to swap chairs before the game starts. If false, you can bypass this with 'roulette.swap_chair' permission.
  22. # if false, players will be seated next to each other.
  23. swap-chair: true
  24.  
  25. # Whether or not to instantly explode the fireworks.
  26. instant-explode: false
  27.  
  28. # Whether or not to fix the camera when changing chairs so the player looks forward.
  29. fix-chair-camera: true
  30.  
  31. # Whether or not to allow croupiers to look around for players.
  32. npc-look-around: true
  33.  
  34. # Whether or not to allow the NPC to imitate the movements made by the target player (@npc-look-around must be true).
  35. # At the moment, the NPC only imitate the player's hits.
  36. npc-imitate: true
  37.  
  38. # Whether or not to allow croupiers to invite nearby players to play a game (@npc-look-around must be true).
  39. npc-invite: true
  40.  
  41. # After how long does the NPC invite players to play (in millis).
  42. invite-interval: 300000
  43.  
  44. # The allowed time for confirm the leave of the game (in millis), if that time expire, you need to shift twice again.
  45. leave-confirm-interval: 2000
  46.  
  47. # The delay before you can move your chip (in millis).
  48. move-chip-interval: 200
  49.  
  50. croupier-ball:
  51.  # The material that'll be used as a ball by the croupier.
  52.   material: SNOWBALL
  53.   # The speed of the ball (rotation speed).
  54.   speed: 30.0
  55.  
  56. # The countdown of each part of the game (in seconds), must be a multiple of 5.
  57. countdown:
  58.  # Starts after reaching the minimum amount of players.
  59.   waiting: 30
  60.   # Starts at the end of the previous countdown, time for players to choose their bet.
  61.   selecting: 30
  62.   # Starts at the end of the previous countdown, where the roulette begins to spin.
  63.   sorting: 10
  64.  
  65. # Here you can modify the restart time and the amount of fireworks.
  66. # Be CAREFUL with this, as the fireworks'll be launched based on the restart time.
  67. # If you want to restart the game in 5s and launch 10 fireworks, then: 5 / 10 = 0.5, this means that every 0.5s a firework'll be launched.
  68. # NOTE: Both values must be a multiple of 5, if you don't want fireworks to be launched, set @fireworks to 0.
  69. restart:
  70.  # In how many seconds the game must be restarted.
  71.   time: 5
  72.   # How many fireworks'll be launched (only if there're winners).
  73.   fireworks: 10
  74.  
  75. # The sound that'll play when you click an item in the chip inventory.
  76. sound.click: BLOCK_NOTE_BLOCK_PLING
  77.  
  78. # The sound that'll play along with the countdown messages.
  79. sound.countdown: ENTITY_EXPERIENCE_ORB_PICKUP
  80.  
  81. # The sound that'll play when the roulette starts to spin.
  82. sound.spinning: BLOCK_METAL_PRESSURE_PLATE_CLICK_ON
  83.  
  84. # The sound that'll play when swapping chairs.
  85. sound.swap-chair: ENTITY_PLAYER_ATTACK_CRIT
  86.  
  87. # The sound that'll play when selecting a slot in the table (when moving the chip).
  88. sound.select: BLOCK_WOOL_PLACE
  89.  
  90. # The action bar message that'll be sent to the player when creating a table.
  91. # %percent% - the current percent.
  92. # %progress-bar% - the progress bar.
  93. # %game% - the name of the game.
  94. # %left% - the amount of games left to be created.
  95. progress: "&e%left% restant &f| &bCréation de la partie &e%game% &f| &6%percent%% &8[%progress-bar%&8]"
  96.  
  97. # The caracter used in the progress bar, only one character allowed.
  98. progress-character: "|"
  99.  
  100. # Name to display in the hologram of each slot.
  101. # %number% - the number if the slot is single.
  102. slots:
  103.   single:
  104.     zero: "&a&l%number% &2(Vert)"
  105.     red: "&c&l%number% &4(Rouge)"
  106.     black: "&8&l%number% &0(Noire)"
  107.   column:
  108.     1: "&6&l1er &6(colonne)"
  109.     2: "&6&l2eme &6(colonne)"
  110.     3: "&6&l3eme &6(colonne)"
  111.   dozen:
  112.     1: "&6&l1er &6(douzaine)"
  113.     2: "&6&l2eme &6(douzaine)"
  114.     3: "&6&l3eme &6(douzaine)"
  115.   other:
  116.     low: "&6&l1-18 &6(Faible)"
  117.     high: "&6&l19-36 &6(Haut)"
  118.     even: "&6&l2, 4... &6(Paire)"
  119.     odd: "&6&l1, 3... &6(Impaire)"
  120.     red: "&c&lRouge"
  121.     black: "&0&lNoire"
  122.  
  123. # The name of the %type% variable depending of the type of the game for the join hologram.
  124. type.european: "&a(Européen)"
  125. type.american: "&a(Americain)"
  126.  
  127. # the title of the inventory used to select the game account.
  128. search:
  129.   title: "Rechercher..."
  130.   text: "Écrivez un pseudo"
  131.  
  132. confirm-gui:
  133.  # The title of the confirm GUI.
  134.   title: "Êtes-vous sûr ?"
  135.   # The display name of the confirm item.
  136.   confirm: "&aConfirmer"
  137.   # The display name of the cancel item.
  138.   cancel: "&cAnnuler"
  139.  
  140. # The hologram to join the game, players must click on the last line.
  141. # %name% - the name of the game.
  142. # %playing% - amount of players in the game.
  143. # %max% - the maximum amount of players allowed.
  144. # %type% - the type of the table, can be european or american (see @join-hologram.european and @join-hologram.american).
  145. join-hologram:
  146.  - "%type%"
  147.   - "&6%name% &8(&7%playing%&8/&7%max%&8)"
  148.   - "&f>&e>&f> &3&lCLIQUEZ-ICI &f<&e<&f<"
  149.   - "&epour rejoindre la table"
  150.  
  151. # The line that'll appear on the spinning hologram.
  152. spin-holograms:
  153.   spinning: "&6ça tourne..."
  154.   winning-number: "&e&lNUMÉRO GAGNANT:"
  155.  
  156. # The hologram that'll appear above the player's chip.
  157. # %player% - the name of the player.
  158. # %bet% - the selected bet of the player.
  159. select-hologram:
  160.  - "&e%player%"
  161.   - "&aMISE: %bet%"
  162.  
  163. # This item replaces the shop chip that is clicked without having enough money.
  164. not-enough-money:
  165.   material: BARRIER
  166.   display-name: "&cPAS ASSEZ D'ARGENT"
  167.   lore: []
  168.  
  169. # Here you can modify each item within the inventory of the game editor, accessible by right-clicking an NPC.
  170. # %name% - the name of the game. (@title)
  171. # %player% - the name of the player. (@account.display-name and no-account.display-name)
  172. game-menu:
  173.   title: "Jeu: %name%"
  174.   account:
  175.     display-name: "&aCompte actuel: &e%player%"
  176.     lore:
  177.      - "&7Tout l'argent perdu dans cette table"
  178.       - "&7sera donné au joueur sélectionné."
  179.       - "&7"
  180.       - "&6Cli-Gauche pour modifier."
  181.       - "&6Clic-Droit pour annuler."
  182.   no-account:
  183.     material: BARRIER
  184.     display-name: "&cAucun joueur receveur sélectionné"
  185.     lore:
  186.      - "&7Tout l'argent perdu dans cette table"
  187.       - "&7sera donné au joueur sélectionné."
  188.       - "&7"
  189.       - "&6Cli-Gauche pour modifier."
  190.   min-amount:
  191.     material: MINECART
  192.     display-name: "&aNb de joueur &eminimum"
  193.     lore:
  194.      - "&7Le nombre minimum de joueur"
  195.       - "&7pour lancer la partie."
  196.       - "&7"
  197.       - "&6Clic-Gauche pour augmenter."
  198.       - "&6Clic-Droit pour réduire."
  199.       - "&7"
  200.       - "&c(ce changement s'effectuera à la prochaine partie)"
  201.   max-amount:
  202.     material: CHEST_MINECART
  203.     display-name: "&aNb de joueur &6maximum"
  204.     lore:
  205.      - "&7Le nombre maximum de joueur"
  206.       - "&7pour lancer la partie."
  207.       - "&7"
  208.       - "&6Clic-Gauche pour augmenter."
  209.       - "&6Clic-Droit pour réduire."
  210.       - "&7"
  211.       - "&c(ce changement s'effectuera à la prochaine partie)"
  212.   close:
  213.     material: BARRIER
  214.     display-name: "&cStoper &7/ &4Détruire"
  215.     lore:
  216.      - "&7Stop ou détruit la partie en cours."
  217.       - "&7"
  218.       - "&6Clic-Gauche pour stopper."
  219.       - "&6Clic-Droit pour détruire."
  220.  
  221. # Here you can modify each item within the inventory of purchase of chips.
  222. # You can't change the material of @chip, as this will use a head with the chip skin, defined in @chips.yml.
  223. # %page% - the current page. (@title)
  224. # %max% - the amount of pages. (@title)
  225. # %money% - the money involved. (@chip.display-name and @money.display-name)
  226. shop:
  227.   title: "Jetons (page %page%/%max%)"
  228.   chip:
  229.     display-name: "&a%money%"
  230.     lore:
  231.      - "&7Cliquez pour obtenir 1 jeton."
  232.   previous:
  233.     url: "bd69e06e5dadfd84e5f3d1c21063f2553b2fa945ee1d4d7152fdc5425bc12a9"
  234.     material: PLAYER_HEAD
  235.     display-name: "&6Précédent"
  236.     lore:
  237.      - "&7Cliquez pour aller à la page précédente."
  238.   money:
  239.     url: "6e7e3e8ab060e64d0256b3688e62d433eab341a157f2a733ed43450fee4e7264"
  240.     material: PLAYER_HEAD
  241.     display-name: "&6Votre porte monnaie: &e%money%"
  242.     lore:
  243.       - "&7L'argent que vous avez vous, le vôtre."
  244.   bet-all:
  245.     url: "e36e94f6c34a35465fce4a90f2e25976389eb9709a12273574ff70fd4daa6852"
  246.     material: PLAYER_HEAD
  247.     display-name: "&d&lTOUT MISER"
  248.     lore:
  249.      - "&7Miser tous votre argent In-Game."
  250.       - "&c(vous aurez une confirmation)"
  251.   exit:
  252.     material: BARRIER
  253.     display-name: "&cSortir"
  254.     lore:
  255.      - "&7Cliquez ici pour quitter la partie."
  256.   next:
  257.     url: "19bf3292e126a105b54eba713aa1b152d541a1d8938829c56364d178ed22bf"
  258.     material: PLAYER_HEAD
  259.     display-name: "&6Suivant"
  260.     lore:
  261.      - "&7Aller à la page suivante."
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