Not a member of Pastebin yet?
Sign Up,
it unlocks many cool features!
- # _____ _ _ _
- # | __ \ | | | | | |
- # | |__) |___ _ _| | ___| |_| |_ ___
- # | _ // _ \| | | | |/ _ \ __| __/ _ \
- # | | \ \ (_) | |_| | | __/ |_| || __/
- # |_| \_\___/ \__,_|_|\___|\__|\__\___|
- #
- # Developed by Matsuneitor.
- # :)
- # Whether or not to receive more messages in the console from this plugin (like progress of loaded games, etc.).
- # This also will show a progress bar to the player when doing creating a new game to check the progress.
- debug: true
- # Whether or not to enable the update checker.
- update-checker: true
- # The maximum distance that a NPC can look.
- look-distance: 15
- # Whether or not to allow players to swap chairs before the game starts. If false, you can bypass this with 'roulette.swap_chair' permission.
- # if false, players will be seated next to each other.
- swap-chair: true
- # Whether or not to instantly explode the fireworks.
- instant-explode: false
- # Whether or not to fix the camera when changing chairs so the player looks forward.
- fix-chair-camera: true
- # Whether or not to allow croupiers to look around for players.
- npc-look-around: true
- # Whether or not to allow the NPC to imitate the movements made by the target player (@npc-look-around must be true).
- # At the moment, the NPC only imitate the player's hits.
- npc-imitate: true
- # Whether or not to allow croupiers to invite nearby players to play a game (@npc-look-around must be true).
- npc-invite: true
- # After how long does the NPC invite players to play (in millis).
- invite-interval: 300000
- # The allowed time for confirm the leave of the game (in millis), if that time expire, you need to shift twice again.
- leave-confirm-interval: 2000
- # The delay before you can move your chip (in millis).
- move-chip-interval: 200
- croupier-ball:
- # The material that'll be used as a ball by the croupier.
- material: SNOWBALL
- # The speed of the ball (rotation speed).
- speed: 30.0
- # The countdown of each part of the game (in seconds), must be a multiple of 5.
- countdown:
- # Starts after reaching the minimum amount of players.
- waiting: 30
- # Starts at the end of the previous countdown, time for players to choose their bet.
- selecting: 30
- # Starts at the end of the previous countdown, where the roulette begins to spin.
- sorting: 10
- # Here you can modify the restart time and the amount of fireworks.
- # Be CAREFUL with this, as the fireworks'll be launched based on the restart time.
- # If you want to restart the game in 5s and launch 10 fireworks, then: 5 / 10 = 0.5, this means that every 0.5s a firework'll be launched.
- # NOTE: Both values must be a multiple of 5, if you don't want fireworks to be launched, set @fireworks to 0.
- restart:
- # In how many seconds the game must be restarted.
- time: 5
- # How many fireworks'll be launched (only if there're winners).
- fireworks: 10
- # The sound that'll play when you click an item in the chip inventory.
- sound.click: BLOCK_NOTE_BLOCK_PLING
- # The sound that'll play along with the countdown messages.
- sound.countdown: ENTITY_EXPERIENCE_ORB_PICKUP
- # The sound that'll play when the roulette starts to spin.
- sound.spinning: BLOCK_METAL_PRESSURE_PLATE_CLICK_ON
- # The sound that'll play when swapping chairs.
- sound.swap-chair: ENTITY_PLAYER_ATTACK_CRIT
- # The sound that'll play when selecting a slot in the table (when moving the chip).
- sound.select: BLOCK_WOOL_PLACE
- # The action bar message that'll be sent to the player when creating a table.
- # %percent% - the current percent.
- # %progress-bar% - the progress bar.
- # %game% - the name of the game.
- # %left% - the amount of games left to be created.
- progress: "&e%left% restant &f| &bCréation de la partie &e%game% &f| &6%percent%% &8[%progress-bar%&8]"
- # The caracter used in the progress bar, only one character allowed.
- progress-character: "|"
- # Name to display in the hologram of each slot.
- # %number% - the number if the slot is single.
- slots:
- single:
- zero: "&a&l%number% &2(Vert)"
- red: "&c&l%number% &4(Rouge)"
- black: "&8&l%number% &0(Noire)"
- column:
- 1: "&6&l1er &6(colonne)"
- 2: "&6&l2eme &6(colonne)"
- 3: "&6&l3eme &6(colonne)"
- dozen:
- 1: "&6&l1er &6(douzaine)"
- 2: "&6&l2eme &6(douzaine)"
- 3: "&6&l3eme &6(douzaine)"
- other:
- low: "&6&l1-18 &6(Faible)"
- high: "&6&l19-36 &6(Haut)"
- even: "&6&l2, 4... &6(Paire)"
- odd: "&6&l1, 3... &6(Impaire)"
- red: "&c&lRouge"
- black: "&0&lNoire"
- # The name of the %type% variable depending of the type of the game for the join hologram.
- type.european: "&a(Européen)"
- type.american: "&a(Americain)"
- # the title of the inventory used to select the game account.
- search:
- title: "Rechercher..."
- text: "Écrivez un pseudo"
- confirm-gui:
- # The title of the confirm GUI.
- title: "Êtes-vous sûr ?"
- # The display name of the confirm item.
- confirm: "&aConfirmer"
- # The display name of the cancel item.
- cancel: "&cAnnuler"
- # The hologram to join the game, players must click on the last line.
- # %name% - the name of the game.
- # %playing% - amount of players in the game.
- # %max% - the maximum amount of players allowed.
- # %type% - the type of the table, can be european or american (see @join-hologram.european and @join-hologram.american).
- join-hologram:
- - "%type%"
- - "&6%name% &8(&7%playing%&8/&7%max%&8)"
- - "&f>&e>&f> &3&lCLIQUEZ-ICI &f<&e<&f<"
- - "&epour rejoindre la table"
- # The line that'll appear on the spinning hologram.
- spin-holograms:
- spinning: "&6ça tourne..."
- winning-number: "&e&lNUMÉRO GAGNANT:"
- # The hologram that'll appear above the player's chip.
- # %player% - the name of the player.
- # %bet% - the selected bet of the player.
- select-hologram:
- - "&e%player%"
- - "&aMISE: %bet%"
- # This item replaces the shop chip that is clicked without having enough money.
- not-enough-money:
- material: BARRIER
- display-name: "&cPAS ASSEZ D'ARGENT"
- lore: []
- # Here you can modify each item within the inventory of the game editor, accessible by right-clicking an NPC.
- # %name% - the name of the game. (@title)
- # %player% - the name of the player. (@account.display-name and no-account.display-name)
- game-menu:
- title: "Jeu: %name%"
- account:
- display-name: "&aCompte actuel: &e%player%"
- lore:
- - "&7Tout l'argent perdu dans cette table"
- - "&7sera donné au joueur sélectionné."
- - "&7"
- - "&6Cli-Gauche pour modifier."
- - "&6Clic-Droit pour annuler."
- no-account:
- material: BARRIER
- display-name: "&cAucun joueur receveur sélectionné"
- lore:
- - "&7Tout l'argent perdu dans cette table"
- - "&7sera donné au joueur sélectionné."
- - "&7"
- - "&6Cli-Gauche pour modifier."
- min-amount:
- material: MINECART
- display-name: "&aNb de joueur &eminimum"
- lore:
- - "&7Le nombre minimum de joueur"
- - "&7pour lancer la partie."
- - "&7"
- - "&6Clic-Gauche pour augmenter."
- - "&6Clic-Droit pour réduire."
- - "&7"
- - "&c(ce changement s'effectuera à la prochaine partie)"
- max-amount:
- material: CHEST_MINECART
- display-name: "&aNb de joueur &6maximum"
- lore:
- - "&7Le nombre maximum de joueur"
- - "&7pour lancer la partie."
- - "&7"
- - "&6Clic-Gauche pour augmenter."
- - "&6Clic-Droit pour réduire."
- - "&7"
- - "&c(ce changement s'effectuera à la prochaine partie)"
- close:
- material: BARRIER
- display-name: "&cStoper &7/ &4Détruire"
- lore:
- - "&7Stop ou détruit la partie en cours."
- - "&7"
- - "&6Clic-Gauche pour stopper."
- - "&6Clic-Droit pour détruire."
- # Here you can modify each item within the inventory of purchase of chips.
- # You can't change the material of @chip, as this will use a head with the chip skin, defined in @chips.yml.
- # %page% - the current page. (@title)
- # %max% - the amount of pages. (@title)
- # %money% - the money involved. (@chip.display-name and @money.display-name)
- shop:
- title: "Jetons (page %page%/%max%)"
- chip:
- display-name: "&a%money%"
- lore:
- - "&7Cliquez pour obtenir 1 jeton."
- previous:
- url: "bd69e06e5dadfd84e5f3d1c21063f2553b2fa945ee1d4d7152fdc5425bc12a9"
- material: PLAYER_HEAD
- display-name: "&6Précédent"
- lore:
- - "&7Cliquez pour aller à la page précédente."
- money:
- url: "6e7e3e8ab060e64d0256b3688e62d433eab341a157f2a733ed43450fee4e7264"
- material: PLAYER_HEAD
- display-name: "&6Votre porte monnaie: &e%money%"
- lore:
- - "&7L'argent que vous avez vous, le vôtre."
- bet-all:
- url: "e36e94f6c34a35465fce4a90f2e25976389eb9709a12273574ff70fd4daa6852"
- material: PLAYER_HEAD
- display-name: "&d&lTOUT MISER"
- lore:
- - "&7Miser tous votre argent In-Game."
- - "&c(vous aurez une confirmation)"
- exit:
- material: BARRIER
- display-name: "&cSortir"
- lore:
- - "&7Cliquez ici pour quitter la partie."
- next:
- url: "19bf3292e126a105b54eba713aa1b152d541a1d8938829c56364d178ed22bf"
- material: PLAYER_HEAD
- display-name: "&6Suivant"
- lore:
- - "&7Aller à la page suivante."
Add Comment
Please, Sign In to add comment