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- --https://github.com/Mokiros/roblox-FE-compatibility
- if game:GetService("RunService"):IsClient() then error("Script must be server-side in order to work; use h/ and not hl/") end
- local Player,game,owner = owner,game
- local RealPlayer = Player
- do
- print("FE Compatibility code V2 by Mokiros")
- local RealPlayer = RealPlayer
- script.Parent = RealPlayer.Character
- --Fake event to make stuff like Mouse.KeyDown work
- local Disconnect_Function = function(this)
- this[1].Functions[this[2]] = nil
- end
- local Disconnect_Metatable = {__index={disconnect=Disconnect_Function,Disconnect=Disconnect_Function}}
- local FakeEvent_Metatable = {__index={
- Connect = function(this,f)
- local i = tostring(math.random(0,10000))
- while this.Functions[i] do
- i = tostring(math.random(0,10000))
- end
- this.Functions[i] = f
- return setmetatable({this,i},Disconnect_Metatable)
- end
- }}
- FakeEvent_Metatable.__index.connect = FakeEvent_Metatable.__index.Connect
- local function fakeEvent()
- return setmetatable({Functions={}},FakeEvent_Metatable)
- end
- --Creating fake input objects with fake variables
- local FakeMouse = {Hit=CFrame.new(),KeyUp=fakeEvent(),KeyDown=fakeEvent(),Button1Up=fakeEvent(),Button1Down=fakeEvent(),Button2Up=fakeEvent(),Button2Down=fakeEvent()}
- FakeMouse.keyUp = FakeMouse.KeyUp
- FakeMouse.keyDown = FakeMouse.KeyDown
- local UIS = {InputBegan=fakeEvent(),InputEnded=fakeEvent()}
- local CAS = {Actions={},BindAction=function(self,name,fun,touch,...)
- CAS.Actions[name] = fun and {Name=name,Function=fun,Keys={...}} or nil
- end}
- --Merged 2 functions into one by checking amount of arguments
- CAS.UnbindAction = CAS.BindAction
- --This function will trigger the events that have been :Connect()'ed
- local function TriggerEvent(self,ev,...)
- for _,f in pairs(self[ev].Functions) do
- f(...)
- end
- end
- FakeMouse.TriggerEvent = TriggerEvent
- UIS.TriggerEvent = TriggerEvent
- --Client communication
- local Event = Instance.new("RemoteEvent")
- Event.Name = "UserInput_Event"
- Event.OnServerEvent:Connect(function(plr,io)
- if plr~=RealPlayer then return end
- FakeMouse.Target = io.Target
- FakeMouse.Hit = io.Hit
- if not io.isMouse then
- local b = io.UserInputState == Enum.UserInputState.Begin
- if io.UserInputType == Enum.UserInputType.MouseButton1 then
- return FakeMouse:TriggerEvent(b and "Button1Down" or "Button1Up")
- end
- if io.UserInputType == Enum.UserInputType.MouseButton2 then
- return FakeMouse:TriggerEvent(b and "Button2Down" or "Button2Up")
- end
- for _,t in pairs(CAS.Actions) do
- for _,k in pairs(t.Keys) do
- if k==io.KeyCode then
- t.Function(t.Name,io.UserInputState,io)
- end
- end
- end
- FakeMouse:TriggerEvent(b and "KeyDown" or "KeyUp",io.KeyCode.Name:lower())
- UIS:TriggerEvent(b and "InputBegan" or "InputEnded",io,false)
- end
- end)
- Event.Parent = NLS([==[local Event = script:WaitForChild("UserInput_Event")
- local Mouse = owner:GetMouse()
- local UIS = game:GetService("UserInputService")
- local input = function(io,RobloxHandled)
- if RobloxHandled then return end
- --Since InputObject is a client-side instance, we create and pass table instead
- Event:FireServer({KeyCode=io.KeyCode,UserInputType=io.UserInputType,UserInputState=io.UserInputState,Hit=Mouse.Hit,Target=Mouse.Target})
- end
- UIS.InputBegan:Connect(input)
- UIS.InputEnded:Connect(input)
- local h,t
- --Give the server mouse data every second frame, but only if the values changed
- --If player is not moving their mouse, client won't fire events
- local HB = game:GetService("RunService").Heartbeat
- while true do
- if h~=Mouse.Hit or t~=Mouse.Target then
- h,t=Mouse.Hit,Mouse.Target
- Event:FireServer({isMouse=true,Target=t,Hit=h})
- end
- --Wait 2 frames
- for i=1,2 do
- HB:Wait()
- end
- end]==],script)
- ----Sandboxed game object that allows the usage of client-side methods and services
- --Real game object
- local RealGame = game
- --Metatable for fake service
- local FakeService_Metatable = {
- __index = function(self,k)
- local s = rawget(self,"_RealService")
- if s then
- return typeof(s[k])=="function"
- and function(_,...)return s[k](s,...)end or s[k]
- end
- end,
- __newindex = function(self,k,v)
- local s = rawget(self,"_RealService")
- if s then s[k]=v end
- end
- }
- local function FakeService(t,RealService)
- t._RealService = typeof(RealService)=="string" and RealGame:GetService(RealService) or RealService
- return setmetatable(t,FakeService_Metatable)
- end
- --Fake game object
- local FakeGame = {
- GetService = function(self,s)
- return rawget(self,s) or RealGame:GetService(s)
- end,
- Players = FakeService({
- LocalPlayer = FakeService({GetMouse=function(self)return FakeMouse end},Player)
- },"Players"),
- UserInputService = FakeService(UIS,"UserInputService"),
- ContextActionService = FakeService(CAS,"ContextActionService"),
- RunService = FakeService({
- _btrs = {},
- RenderStepped = RealGame:GetService("RunService").Heartbeat,
- BindToRenderStep = function(self,name,_,fun)
- self._btrs[name] = self.Heartbeat:Connect(fun)
- end,
- UnbindFromRenderStep = function(self,name)
- self._btrs[name]:Disconnect()
- end,
- },"RunService")
- }
- rawset(FakeGame.Players,"localPlayer",FakeGame.Players.LocalPlayer)
- FakeGame.service = FakeGame.GetService
- FakeService(FakeGame,game)
- --Changing owner to fake player object to support owner:GetMouse()
- game,owner = FakeGame,FakeGame.Players.LocalPlayer
- end
- xs = "robloku" ---------------YOUR NAME HERE
- me = game.Players[xs]
- ch = me.Character
- to = ch.Torso
- myhum = ch.Humanoid
- if script.Parent.className ~= "HopperBin" then
- hop = Instance.new("HopperBin")
- hop.Parent = me.Backpack
- hop.Name = "Grab"
- script.Parent = hop
- end
- sp = script.Parent
- p = Instance.new("Part")
- p.Parent = ch
- p.formFactor = 0
- p.Shape = "Ball"
- p.Size = Vector3.new(1,1,1)
- p.Anchored = false
- p.Transparency = 1
- p:BreakJoints()
- m = Instance.new("SpecialMesh")
- m.Parent = p
- m.MeshType = "Sphere"
- m.Scale = Vector3.new(1.3,1.3,1.3)
- p2 = p:clone()
- p2.Parent = ch
- p2:BreakJoints()
- w = Instance.new("Weld")
- w.Parent = to
- w.Part0 = w.Parent
- w.Part1 = p
- w.C1 = CFrame.new(-1.5,-0.5,0)
- w2 = Instance.new("Weld")
- w2.Parent = to
- w2.Part0 = w2.Parent
- w2.Part1 = p2
- w2.C1 = CFrame.new(1.5,-0.5,0)
- larm = ch["Left Arm"]
- rarm = ch["Right Arm"]
- right = Instance.new("Weld")
- right.Parent = p
- right.Part0 = nil
- right.Part1 = nil
- right.C1 = CFrame.new(0,0.5,0)
- left = Instance.new("Weld")
- left.Parent = p2
- left.Part0 = nil
- left.Part1 = nil
- left.C1 = CFrame.new(0,0.5,0)
- origin = CFrame.fromEulerAnglesXYZ(0,0,0) * CFrame.new(0,0,0)
- using = false
- enabled = true
- mode = 0
- function toch(hit)
- if enabled == true then return end
- local hum = hit.Parent:findFirstChild("Humanoid")
- if hum ~= nil then
- local torso = hit.Parent:findFirstChild("Torso")
- if torso ~= nil then
- enabled = true
- hum.Sit = true
- local weld = Instance.new("Weld")
- weld.Parent = rarm
- weld.Part0 = weld.Parent
- weld.Part1 = torso
- weld.C1 = CFrame.fromEulerAnglesXYZ(1.57,0,0) * CFrame.new(1.5,1.5,0)
- myhum.WalkSpeed = 0
- to.Anchored = true
- for i=1, 10 do
- wait()
- left.C0 = left.C0 * CFrame.fromEulerAnglesXYZ(0.2,0,0)
- right.C0 = right.C0 * CFrame.fromEulerAnglesXYZ(0.2,0,0)
- end
- wait(0.5)
- weld:remove()
- local duh = false
- torso.Touched:connect(function(hit)
- if duh == true then return end
- duh = true
- if hit.Parent.Name == xs then return end
- hum.Health = hum.Health - 10
- end)
- torso.Velocity = to.CFrame.lookVector * Vector3.new(100,10,100)
- coroutine.resume(coroutine.create(function()
- for i=1, 20 do
- wait(0.03)
- local pa = torso.Parent:GetChildren()
- for i=1, #pa do
- if pa[i].className == "Part" then
- local k = pa[i]:clone()
- k.Parent = workspace
- k.Anchored = true
- k.CanCollide = false
- k.BrickColor = BrickColor.new("Black")
- k.Transparency = 0.7
- coroutine.resume(coroutine.create(function()
- wait(0.05)
- for i=1, 10 do
- wait()
- k.Transparency = k.Transparency + 0.03
- end
- k:remove()
- end))
- end
- end
- end
- end))
- for i=1, 7 do
- wait()
- left.C0 = left.C0 * CFrame.fromEulerAnglesXYZ(-0.5,0,0)
- right.C0 = right.C0 * CFrame.fromEulerAnglesXYZ(-0.5,0,0)
- end
- wait(0.02)
- myhum.WalkSpeed = 16
- to.Anchored = false
- wait(0.1)
- using = false
- right.Part0 = nil
- right.Part1 = nil
- left.Part0 = nil
- left.Part1 = nil
- left.C0 = origin
- right.C0 = origin
- end
- end
- end
- rarm.Touched:connect(toch)
- larm.Touched:connect(toch)
- function select(mouse)
- mouse.Button1Down:connect(function()
- if using == true then return end
- using = true
- enabled = false
- left.Part0 = left.Parent
- left.Part1 = larm
- right.Part0 = right.Parent
- right.Part1 = rarm
- for i=1, 10 do
- wait()
- left.C0 = left.C0 * CFrame.fromEulerAnglesXYZ(0.15,0,0)
- right.C0 = right.C0 * CFrame.fromEulerAnglesXYZ(0.15,0,0)
- end
- wait(1)
- if enabled == true then return end
- enabled = true
- for i=1, 10 do
- wait()
- left.C0 = left.C0 * CFrame.fromEulerAnglesXYZ(-0.15,0,0)
- right.C0 = right.C0 * CFrame.fromEulerAnglesXYZ(-0.15,0,0)
- end
- using = false
- right.Part0 = nil
- right.Part1 = nil
- left.Part0 = nil
- left.Part1 = nil
- left.C0 = origin
- right.C0 = origin
- end)
- end
- sp.Selected:connect(select)
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