Advertisement
Not a member of Pastebin yet?
Sign Up,
it unlocks many cool features!
- PlayerInfo[playerid][pWeapon][0] = DOF2_GetInt(file, "Weapon00");
- PlayerInfo[playerid][pWeapon][1] = DOF2_GetInt(file, "Weapon01");
- PlayerInfo[playerid][pWeapon][2] = DOF2_GetInt(file, "Weapon02");
- PlayerInfo[playerid][pWeapon][3] = DOF2_GetInt(file, "Weapon03");
- PlayerInfo[playerid][pWeapon][4] = DOF2_GetInt(file, "Weapon04");
- PlayerInfo[playerid][pWeapon][5] = DOF2_GetInt(file, "Weapon05");
- PlayerInfo[playerid][pWeapon][6] = DOF2_GetInt(file, "Weapon06");
- PlayerInfo[playerid][pWeapon][7] = DOF2_GetInt(file, "Weapon07");
- PlayerInfo[playerid][pWeapon][8] = DOF2_GetInt(file, "Weapon08");
- PlayerInfo[playerid][pWeapon][9] = DOF2_GetInt(file, "Weapon09");
- PlayerInfo[playerid][pWeapon][10] = DOF2_GetInt(file, "Weapon10");
- PlayerInfo[playerid][pWeapon][11] = DOF2_GetInt(file, "Weapon11");
- PlayerInfo[playerid][pWeapon][12] = DOF2_GetInt(file, "Weapon12");
- PlayerInfo[playerid][pAmmo][0] = DOF2_GetInt(file, "Ammo00");
- PlayerInfo[playerid][pAmmo][1] = DOF2_GetInt(file, "Ammo01");
- PlayerInfo[playerid][pAmmo][2] = DOF2_GetInt(file, "Ammo02");
- PlayerInfo[playerid][pAmmo][3] = DOF2_GetInt(file, "Ammo03");
- PlayerInfo[playerid][pAmmo][4] = DOF2_GetInt(file, "Ammo04");
- PlayerInfo[playerid][pAmmo][5] = DOF2_GetInt(file, "Ammo05");
- PlayerInfo[playerid][pAmmo][6] = DOF2_GetInt(file, "Ammo06");
- PlayerInfo[playerid][pAmmo][7] = DOF2_GetInt(file, "Ammo07");
- PlayerInfo[playerid][pAmmo][8] = DOF2_GetInt(file, "Ammo08");
- PlayerInfo[playerid][pAmmo][9] = DOF2_GetInt(file, "Ammo09");
- PlayerInfo[playerid][pAmmo][10] = DOF2_GetInt(file, "Ammo10");
- PlayerInfo[playerid][pAmmo][11] = DOF2_GetInt(file, "Ammo11");
- PlayerInfo[playerid][pAmmo][12] = DOF2_GetInt(file, "Ammo12");
- PlayerInfo[playerid][pWeaponcode][21] = DOF2_GetInt(file, "weaponcode-21");
- PlayerInfo[playerid][pWeaponcode][24] = DOF2_GetInt(file, "weaponcode-24");
- PlayerInfo[playerid][pWeaponcode][25] = DOF2_GetInt(file, "weaponcode-25");
- PlayerInfo[playerid][pWeaponcode][27] = DOF2_GetInt(file, "weaponcode-27");
- PlayerInfo[playerid][pWeaponcode][29] = DOF2_GetInt(file, "weaponcode-29");
- PlayerInfo[playerid][pWeaponcode][30] = DOF2_GetInt(file, "weaponcode-30");
- PlayerInfo[playerid][pWeaponcode][31] = DOF2_GetInt(file, "weaponcode-31");
- PlayerInfo[playerid][pWeaponcode][33] = DOF2_GetInt(file, "weaponcode-33");
- PlayerInfo[playerid][pWeaponcode][34] = DOF2_GetInt(file, "weaponcode-34");
- DOF2_SetInt(file, "Weapon00", PlayerInfo[playerid][pWeapon][0]);
- DOF2_SetInt(file, "Weapon01", PlayerInfo[playerid][pWeapon][1]);
- DOF2_SetInt(file, "Weapon02", PlayerInfo[playerid][pWeapon][2]);
- DOF2_SetInt(file, "Weapon03", PlayerInfo[playerid][pWeapon][3]);
- DOF2_SetInt(file, "Weapon04", PlayerInfo[playerid][pWeapon][4]);
- DOF2_SetInt(file, "Weapon05", PlayerInfo[playerid][pWeapon][5]);
- DOF2_SetInt(file, "Weapon06", PlayerInfo[playerid][pWeapon][6]);
- DOF2_SetInt(file, "Weapon07", PlayerInfo[playerid][pWeapon][7]);
- DOF2_SetInt(file, "Weapon08", PlayerInfo[playerid][pWeapon][8]);
- DOF2_SetInt(file, "Weapon09", PlayerInfo[playerid][pWeapon][9]);
- DOF2_SetInt(file, "Weapon10", PlayerInfo[playerid][pWeapon][10]);
- DOF2_SetInt(file, "Weapon11", PlayerInfo[playerid][pWeapon][11]);
- DOF2_SetInt(file, "Weapon12", PlayerInfo[playerid][pWeapon][12]);
- DOF2_SetInt(file, "Ammo00", PlayerInfo[playerid][pAmmo][0]);
- DOF2_SetInt(file, "Ammo01", PlayerInfo[playerid][pAmmo][1]);
- DOF2_SetInt(file, "Ammo02", PlayerInfo[playerid][pAmmo][2]);
- DOF2_SetInt(file, "Ammo03", PlayerInfo[playerid][pAmmo][3]);
- DOF2_SetInt(file, "Ammo04", PlayerInfo[playerid][pAmmo][4]);
- DOF2_SetInt(file, "Ammo05", PlayerInfo[playerid][pAmmo][5]);
- DOF2_SetInt(file, "Ammo06", PlayerInfo[playerid][pAmmo][6]);
- DOF2_SetInt(file, "Ammo07", PlayerInfo[playerid][pAmmo][7]);
- DOF2_SetInt(file, "Ammo08", PlayerInfo[playerid][pAmmo][8]);
- DOF2_SetInt(file, "Ammo09", PlayerInfo[playerid][pAmmo][9]);
- DOF2_SetInt(file, "Ammo10", PlayerInfo[playerid][pAmmo][10]);
- DOF2_SetInt(file, "Ammo11", PlayerInfo[playerid][pAmmo][11]);
- DOF2_SetInt(file, "Ammo12", PlayerInfo[playerid][pAmmo][12]);
- DOF2_SetInt(file, "weaponcode-21", PlayerInfo[playerid][pWeaponcode][21]);
- DOF2_SetInt(file, "weaponcode-24", PlayerInfo[playerid][pWeaponcode][24]);
- DOF2_SetInt(file, "weaponcode-25", PlayerInfo[playerid][pWeaponcode][25]);
- DOF2_SetInt(file, "weaponcode-27", PlayerInfo[playerid][pWeaponcode][27]);
- DOF2_SetInt(file, "weaponcode-29", PlayerInfo[playerid][pWeaponcode][29]);
- DOF2_SetInt(file, "weaponcode-30", PlayerInfo[playerid][pWeaponcode][30]);
- DOF2_SetInt(file, "weaponcode-31", PlayerInfo[playerid][pWeaponcode][31]);
- DOF2_SetInt(file, "weaponcode-33", PlayerInfo[playerid][pWeaponcode][33]);
- DOF2_SetInt(file, "weaponcode-34", PlayerInfo[playerid][pWeaponcode][34]);
- forward OnPlayerUpdateWeapons(playerid);
- public OnPlayerUpdateWeapons(playerid)
- {
- if(PlayerPaintballing[playerid] != 0)
- return 0;
- for(new slot = 0; slot < SLOTS_WEAPON; slot++)
- {
- new weapons[13][2];
- GetPlayerWeaponData(playerid, WEAPON_SLOT:slot, weapons[slot][0], weapons[slot][1]);
- if(weapons[slot][1] > 0)
- PlayerInfo[playerid][pWeapon][slot] = weapons[slot][0];
- PlayerInfo[playerid][pAmmo][slot] = weapons[slot][1];
- }
- return 1;
- }
- forward SetPlayerWeapons(playerid);
- public SetPlayerWeapons(playerid)
- {
- if(IsPlayerConnected(playerid))
- {
- ResetPlayerWeapons(playerid);
- if(IsPlayerLogged(playerid))
- {
- if(PlayerInfo[playerid][pJailed] > 0)
- return 1;
- for(new i = 0; i < SLOTS_WEAPON; i++)
- GivePlayerWeaponEx(playerid, PlayerInfo[playerid][pWeapon][i], PlayerInfo[playerid][pAmmo][i], PlayerInfo[playerid][pWeaponcode][PlayerInfo[playerid][pWeapon][i]]);
- if(Gangs(playerid))
- GivePlayerWeaponEx(playerid, 5, 1, gTeam[playerid]);
- if(gTeam[playerid] == 9)
- GivePlayerWeaponEx(playerid, 43, 100, gTeam[playerid]);
- }
- }
- return 1;
- }
- forward ResetPlayerWeaponsEx(playerid);
- public ResetPlayerWeaponsEx(playerid)
- {
- ResetPlayerWeapons(playerid);
- for(new slot = 0; slot < SLOTS_WEAPON; slot++)
- {
- PlayerInfo[playerid][pWeapon][slot] = 0;
- PlayerInfo[playerid][pAmmo][slot] = 0;
- }
- for(new weapon = 0; weapon < 47; ++weapon)
- PlayerInfo[playerid][pWeaponcode][weapon] = 0;
- return 1;
- }
- stock GivePlayerWeaponEx(playerid, weaponid, ammo, code)
- {
- if(IsPlayerLogged(playerid))
- {
- new weapon[4], A;
- if(PlayerInfo[playerid][pLevel] == 1 && gTeam[playerid] == 0)
- return 0;
- if((weaponid == 35 || weaponid == 36) && ammo > 1) ammo = 1;
- else if(ammo > 500) ammo = 500;
- if(weaponid == 23 || weaponid == 22 || weaponid == 24 || weaponid == 29 || weaponid == 28)
- {
- GetPlayerWeaponData(playerid, 2, weapon[0], A);
- GetPlayerWeaponData(playerid, 4, weapon[1], A);
- if(weapon[0] > 0) RemovePlayerWeaponEx(playerid, weapon[0]);
- if(weapon[1] > 0) RemovePlayerWeaponEx(playerid, weapon[1]);
- }
- else if(weaponid == 25 || weaponid == 27 || weaponid == 30 || weaponid == 31 || weaponid == 33 || weaponid == 34 || weaponid == 35 || weaponid == 36 || weaponid == 37)
- {
- GetPlayerWeaponData(playerid, 3, weapon[0], A);
- GetPlayerWeaponData(playerid, 5, weapon[1], A);
- GetPlayerWeaponData(playerid, 6, weapon[2], A);
- GetPlayerWeaponData(playerid, 7, weapon[3], A);
- if(weapon[0] > 0) RemovePlayerWeaponEx(playerid, weapon[0]);
- if(weapon[1] > 0) RemovePlayerWeaponEx(playerid, weapon[1]);
- if(weapon[2] > 0) RemovePlayerWeaponEx(playerid, weapon[2]);
- if(weapon[3] > 0) RemovePlayerWeaponEx(playerid, weapon[3]);
- }
- else if(weaponid == 39)
- {
- GetPlayerWeaponData(playerid, 8, weapon[0], A);
- if(weapon[0] > 0)
- RemovePlayerWeaponEx(playerid, weapon[0]);
- }
- GivePlayerWeapon(playerid, weaponid, ammo);
- new slot = WeaponsSlot[weaponid];
- PlayerInfo[playerid][pWeapon][slot] = weaponid;
- PlayerInfo[playerid][pAmmo][slot] = ammo;
- PlayerInfo[playerid][pWeaponcode][weaponid] = code;
- }
- return 1;
- }
- forward SetPlayerAmmoEx(playerid, weaponslot, ammo, code);
- public SetPlayerAmmoEx(playerid, weaponslot, ammo, code)
- {
- PlayerInfo[playerid][pWeapon][WeaponsSlot[weaponslot]] = weaponslot;
- PlayerInfo[playerid][pAmmo][WeaponsSlot[weaponslot]] = ammo;
- PlayerInfo[playerid][pWeaponcode][weaponslot] = code;
- SetPlayerWeapons(playerid);
- return 1;
- }
- forward RemovePlayerWeaponEx(playerid, weaponid);
- public RemovePlayerWeaponEx(playerid, weaponid)
- {
- PlayerInfo[playerid][pWeapon][WeaponsSlot[weaponid]] = 0;
- PlayerInfo[playerid][pAmmo][WeaponsSlot[weaponid]] = 0;
- PlayerInfo[playerid][pWeaponcode][weaponid] = 0;
- SetPlayerWeapons(playerid);
- return 1;
- }
Advertisement
Add Comment
Please, Sign In to add comment
Advertisement