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- # _ _ _
- # | \| |___| |_ ___ ___
- # | .` / _ \ _/ -_|_-<
- # |_|\_\___/\__\___/__/
- # true = enable flight
- # false = disable flight
- # Disabling has more priority than enabling, so be careful!
- # If neither enabling nor disabling is set for an area, IT WILL STILL DISABLE!!
- # ___ _ _ _
- # / __| |___| |__ __ _| |
- # | (_ | / _ \ '_ \/ _` | |
- # \___|_\___/_.__/\__,_|_|
- # "global" is the default category for everyone unless they have a category permission below.
- global:
- worlds: []
- # "regions" requires WorldEdit & WorldGuard
- regions:
- world+spawn: true
- # There are eight types of faction territories (OWN, ALLY, TRUCE, NEUTRAL, ENEMY, WARZONE, SAFEZONE, WILDERNESS)
- # OWN enables flight in the player's own faction territory
- factions:
- enable:
- - OWN
- - ALLY
- disable:
- - ENEMY
- # ___ _ _
- # / __|__ _| |_ ___ __ _ ___ _ _(_)___ ___
- # | (__/ _` | _/ -_) _` / _ \ '_| / -_|_-<
- # \___\__,_|\__\___\__, \___/_| |_\___/__/
- # |___/
- # "example" is a category. It's permission is "flightcontrol.category.example"
- # If you change the category names, make sure they are only LETTERS or NUMBERS.
- categories:
- archon:
- # The highest priority number is the category that is applied to the player
- priority: 0
- worlds: []
- regions:
- world+spawn: true
- factions:
- enable:
- - WILDERNESS
- - OWN
- - ALLY
- - TRUCE
- - NEUTRAL
- disable:
- - ENEMY
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