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NotADeveloper

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Mar 29th, 2017
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  1. // Script Name: SierraTomTom
  2. // Author: Landrew 03-29-2017
  3. // Donations sent to Landrew
  4.  
  5.  
  6. var CashoutPercentage=124;
  7. var CashoutPercentageBase=CashoutPercentage;
  8. var LossCount=0;
  9. var BitsToBet=300;
  10. var TomTomVersion =1; //set to 1 to use loss correction
  11. var SierraVersion =1; //set to 1 to increase on win
  12. var SierraRaiseAmount = 1;
  13. var BitsToBetBase=BitsToBet;
  14. engine.on('game_starting', function(data) {
  15. if (engine.lastGamePlay() == 'LOST') {
  16. LossCount++;
  17. CashoutPercentage=CashoutPercentageBase;
  18. BitsToBet=BitsToBetBase;
  19. if (TomTomVersion==0){
  20. if (LossCount > 3) {
  21. BitsToBet=BitsToBetBase*4;
  22. LossCount =1;
  23.  
  24.  
  25. }
  26. } else {
  27. BitsToBet=BitsToBetBase;
  28. }
  29.  
  30.  
  31.  
  32. } else {
  33. LossCount=0;
  34. if(SierraVersion==1) {
  35. BitsToBet*=1.01;
  36. CashoutPercentage+=SierraRaiseAmount;
  37. } else {
  38. // BitsToBet*=0.9;
  39. }
  40.  
  41.  
  42. }
  43. engine.placeBet(Math.floor(BitsToBet)*100 ,Math.floor(CashoutPercentage));
  44. });
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