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- stock GetVehicleSpeed(vehicleid)
- {
- new Float:ST[4];
- GetVehicleVelocity(vehicleid, ST[0], ST[1], ST[2]);
- ST[3] = floatsqroot(floatpower(floatabs(ST[0]), 2.0) + floatpower(floatabs(ST[1]), 2.0) + floatpower(floatabs(ST[2]), 2.0)) * 195.0;
- return floatround(ST[3]);
- }
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