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FeatherBoard_CONFIG

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  1. # ------------------------------ #
  2. #
  3. # FeatherBoard 3
  4. # Runs like a feather on your server
  5. # (c) Maxim Van de Wynckel
  6. #
  7. # ------------------------------ #
  8.  
  9. # Permissions: To use the action groups give them the permission
  10. # featherboard.group.<group>
  11. # Make sure to remove them from the other groups
  12. # when giving a new permission.
  13.  
  14. # Variables: These variables can be used in the TEXT section
  15. # of both the header as the footer.
  16. #
  17. # {PLAYER} - Player name
  18. # {PLAYERNICK} - Player nickname
  19. # {SERVER} - Server name
  20. # {PLAYERCOUNT} - Server player count
  21. # {BUNGEECOUNT} - Bungee network player count
  22. # 4000+ more ... see spigot page
  23.  
  24. # Formatting: These are formatting tags allowing you to format the animations
  25. # or placeholders.
  26. #
  27. # Substring: This allows you to split a word (even a placeholder) in parts
  28. # example: <substring begin=0 end=3>Hello World</substring> = Hel
  29. # usage: This can be used to split placeholders when creating a typewriter
  30. # or to split the colors in a placeholder.
  31. #
  32. # Scroll: This creates a scrolling animation of the text inside it. It accepts
  33. # two arguments (the length and space between scrolls).
  34. # example: <scroll width=20 spaces=20>&2This is a &atest</scroll>
  35. #
  36. # PLENTY MORE! See spigot page
  37.  
  38. #~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~#
  39. # GENERAL PLUGIN SETTINGS
  40. #~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~#
  41.  
  42. ## Config version (DO NOT EDIT)
  43. config: 2
  44.  
  45. ## Language file
  46. lang: 'en'
  47.  
  48. ## Debug mode
  49. debug: false
  50.  
  51. ## Log to file
  52. log:
  53. enabled: true
  54. # Reset log on startup
  55. reset: false
  56.  
  57. ## Update checking
  58. update:
  59. check: true # RECOMMENDED YOU LEAVE THIS TRUE
  60.  
  61. #~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~#
  62. # PLUGIN SPECIFIC SETTINGS
  63. #~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~#
  64.  
  65. # Placeholder settings
  66. placeholder:
  67. # logs the memory usage of placeholders on startup
  68. log-memory: false
  69. # Clear unused placeholders that are not enabled.
  70. clear-unused: true
  71.  
  72. # Tweaks to increase performance (Use at own risk)
  73. tweaks:
  74. # This option does not send scoreboard remove packets
  75. # to the client on quit. This can increase performance on servers
  76. # where players quit a lot (hubs, ...)
  77. #
  78. # Removal of the plugin requires you to manually delete the scoreboard.dat in the worlds
  79. # /data folder
  80. #
  81. # Enabling this can cause the scoreboard not to work anymore. Use at your own risk
  82. keepScoreboardOnQuit: false
  83.  
  84. # Toggling allows you to disable the scoreboard
  85. database:
  86. # If you want the toggle to stay even when your users
  87. # log off you can enable this. Keep in mind that this requires a
  88. # MySQL or SQLite database.
  89. # If you are configuring the plugin for the first time it is advised
  90. # to stay away from these settings until you managed the scoreboard
  91. # set up.
  92. persistent: false
  93. # Database configuration is SIMILAR to http://wiki.bukkit.org/Bukkit.yml#database
  94. # with isolation, url, driver, ...
  95. # Database name
  96. database: "featherboard"
  97. # Database username
  98. username: bukkit
  99. # Database isolation type
  100. isolation: SERIALIZABLE
  101. # Database driver
  102. driver: org.sqlite.JDBC
  103. # Database password
  104. password: walrus
  105. # Database driver URL
  106. # {DIR} will be replaced with the plugin directory
  107. # {NAME} will be replaced wit the plugin name
  108. url: jdbc:sqlite:{DIR}{NAME}.db
  109. # Save interval in ticks
  110. save-interval: 6000
  111.  
  112. # Disabled worlds. Add your world name in this list to
  113. # disable it.
  114. disabled-worlds:
  115. - 'example_world'
  116.  
  117. # Show delay on join. Usefull if you wish to let the user
  118. # enjoy a Title MOTD without having the scoreboard obstructing
  119. # the view.
  120. show-delay: 0
  121.  
  122. # Anti Flicker will use a new engine that will allow you to use fast animations
  123. # without any flicker.
  124. # You can disable this feature if you do not have fast refresh rates.
  125. antiflicker: true
  126.  
  127. # A list of different scoreboards
  128. boards:
  129. # Default FeatherBoard comes with a board called "default". All players have the permission
  130. # featherboard.group.default (by default) meaning all players should see the scoreboard unless
  131. # the permission is negated.
  132. #
  133. # You can create as many boards as you want as long as the name is unique. It is advised to give logical
  134. # names such as "vip-board", "mcmmo-levelup", ...
  135. default:
  136. # Every section here are different lines. The first section will be used as the title
  137. # the following sections will be used as the lines on the scoreboard (max 15)
  138. # Just as the scoreboard names you can name these 'lines' whatever you want. But to make
  139. # things simple I will use logical names such as "title", "spacer", "header", ...
  140. title:
  141. # Every line has its own frames. The animation will loop through these frames on intervals
  142. # that you configure below.
  143. # Put all your frames under 'text:'. You can make as many lines as you want and use
  144. # placeholders and preset effects.
  145. # Keep in mind that there is a limit in line width!
  146. text:
  147. # To create cool looking animations you create yourself
  148. # you can use the graphical tool AnimationCreator
  149. # https://www.spigotmc.org/resources/animationcreator.6001/
  150. # For all placeholders: https://www.spigotmc.org/wiki/mvdw-placeholders/
  151. # For all preset effects: https://www.spigotmc.org/wiki/mvdw-effects/
  152. - '<glow glowsize="5">Minelife</glow>'
  153. # Interval is the animation interval in TICKS (20 ticks is one second).
  154. # Every X ticks the animation goes to the next frame (see above)
  155. # Once all frames are finished it will start over from the first one
  156. interval: 2
  157. # If you don't want a static order of the frames and want to show each frame at random
  158. # you can enable this option.
  159. random: false
  160. # A scoreboard is dynamic. The lines can change length due to smaller placeholders or scrolling text.
  161. # that is why it is advised to have something on your scoreboard that is bigger then all other lines.
  162. # These lines (usually a header or footer) are also good for decoration.
  163. header:
  164. text:
  165. - '<rainbow>&m+--------------+</rainbow>'
  166. interval: 10
  167. random: true
  168. factions-label:
  169. text:
  170. - '&b&l> &e&lFactions: &f&l{bungeecount@factions}'
  171. interval: 100
  172. random: false
  173. opfactions-label:
  174. text:
  175. - '&b&l> &e&lOPFactions: &f&l{bungeecount@opfactions}'
  176. interval: 100
  177. random: false
  178. ecosurvival-label:
  179. text:
  180. - '&b&l> &e&lEcoSurv.: &f&l{bungeecount@ecosurvival}'
  181. interval: 100
  182. random: false
  183. survival-label:
  184. text:
  185. - '&b&l> &e&lSurvival: &f&l{bungeecount@survival}'
  186. interval: 100
  187. random: false
  188. towns-label:
  189. text:
  190. - '&b&l> &e&lTowns: &f&l{bungeecount@towns}'
  191. interval: 100
  192. random: false
  193. lockup-label:
  194. text:
  195. - '&b&l> &e&lLockup: &f&l{bungeecount@lockup}'
  196. interval: 100
  197. random: false
  198. prison-label:
  199. text:
  200. - '&b&l> &e&lPrison: &f&l{bungeecount@prison}'
  201. interval: 100
  202. random: false
  203. creative-label:
  204. text:
  205. - '&b&l> &e&lCreative: &f&l{bungeecount@creative}'
  206. interval: 100
  207. random: false
  208. skyblock-label:
  209. text:
  210. - '&b&l> &e&lSkyblock: &f&l{bungeecount@skyblock}'
  211. interval: 100
  212. random: false
  213. souppvp-label:
  214. text:
  215. - '&b&l> &e&lSouppvp: &f&l{bungeecount@souppvp}'
  216. interval: 100
  217. random: false
  218. buildit-label:
  219. text:
  220. - '&b&l> &e&lBuildIt: &f&l{bungeecount@buildit}'
  221. interval: 100
  222. random: false
  223. hub-label:
  224. text:
  225. - '&b&l> &e&lHub: &f&l{bungeecount@hub}'
  226. interval: 100
  227. random: false
  228. # This is the same as the header. It is not needed since you already use the header as the longest line
  229. # but it looks cleaner having a footer.
  230. footer:
  231. text:
  232. - '<rainbow>&m+--------------+</rainbow>'
  233. interval: 10
  234. random: true
  235. # This is a combat scoreboard example showing
  236. # combat related information.
  237. # DO NOT GIVE THE PERMISSION FOR THIS SCOREBOARD
  238. # (Unless you want it to show all the time)
  239. # You still need to 'trigger' this scoreboard in the vanilla_combat
  240. combat-scoreboard-example:
  241. # Lets just use the title,header and footer from the example above
  242. # for in depth configuration look above.
  243. #
  244. # When designing a board that is used when triggered on an event. You have
  245. # to think (before looking at the placeholders) what is relevant.
  246. # For example: When I think of combat my first thoughts are:
  247. # - Health: To see how much you have left
  248. # - Possible cooldown timers
  249. # - With who am I in combat?
  250. # - Target health
  251. # - mcMMO attacking level?
  252. #
  253. # Next you have to think what is important during that event:
  254. # - Combat: not too much distraction (no animations, smaller scoreboard)
  255. #
  256. # Once you know those things start looking for placeholders. A lot of events such
  257. # as mcmmo have placeholders that can only be used in such events.
  258. title:
  259. text:
  260. # To create cool looking animations you create yourself
  261. # you can use the graphical tool AnimationCreator
  262. # https://www.spigotmc.org/resources/animationcreator.6001/
  263. # For all placeholders: https://www.spigotmc.org/wiki/mvdw-placeholders/
  264. # For all preset effects: https://www.spigotmc.org/wiki/mvdw-effects/
  265. - '<single><delay times="10">&l><</delay></single>'
  266. - '<single>&f&ler</single>' # <single> will allow the frame to only run ONCE
  267. - '<single>&f&lherB</single>'
  268. - '<single>&f&lherBo</single>'
  269. - '<single>&f&latherBoa</single>'
  270. - '<single>&f&leatherBoar</single>'
  271. - ' <delay times="100">&f&lFeatherBoard&1&l3</delay>' # <delay> will repeat the line X times
  272. interval: 2
  273. random: false
  274. header:
  275. text:
  276. - '&a&m+-----------------+'
  277. interval: 10
  278. random: true
  279. combat-label:
  280. text:
  281. - '&8&l> &7&lCombat target:'
  282. interval: 100
  283. random: false
  284. combat-data:
  285. text:
  286. - '{vanilla-combat_opponent_name}'
  287. interval: 2
  288. random: false
  289. spacer1:
  290. text: []
  291. interval: 100
  292. health-label:
  293. text:
  294. - '&8&l> &7&lHealth stats:'
  295. interval: 100
  296. random: false
  297. health-data-1:
  298. text:
  299. - '&aYou: {healthbar}'
  300. interval: 1
  301. random: false
  302. health-data-2:
  303. text:
  304. - '&cTarget: {vanilla-combat_opponent_healthbar}'
  305. interval: 1
  306. random: false
  307. footer:
  308. text:
  309. - '&a&m+-----------------+'
  310. interval: 10
  311. random: true
  312. # This is an example for mcMMO when you level up
  313. # DO NOT GIVE THE PERMISSION FOR THIS SCOREBOARD
  314. # (Unless you want it to show all the time)
  315. # You still need to 'trigger' this scoreboard in the 'mcmmo-levelup'
  316. mcmmo-levelup:
  317. title:
  318. text:
  319. # To create cool looking animations you create yourself
  320. # you can use the graphical tool AnimationCreator
  321. # https://www.spigotmc.org/resources/animationcreator.6001/
  322. # For all placeholders: https://www.spigotmc.org/wiki/mvdw-placeholders/
  323. # For all preset effects: https://www.spigotmc.org/wiki/mvdw-effects/
  324. - '<single><delay times="10">&l><</delay></single>'
  325. - '<single>&f&ler</single>' # <single> will allow the frame to only run ONCE
  326. - '<single>&f&lherB</single>'
  327. - '<single>&f&lherBo</single>'
  328. - '<single>&f&latherBoa</single>'
  329. - '<single>&f&leatherBoar</single>'
  330. - ' <delay times="100">&f&lFeatherBoard&1&l3</delay>' # <delay> will repeat the line X times
  331. interval: 2
  332. random: false
  333. header:
  334. text:
  335. - '&a&m+-----------------+'
  336. interval: 10
  337. random: true
  338. info-label:
  339. text:
  340. # mcMMO-levelup comes with several event specific placeholders
  341. - '&bCongrats! Level up: {mcmmo-levelup_levelsgained}'
  342. interval: 10
  343. spacer1: # This is a spacer an empty line
  344. text:
  345. - ''
  346. interval: 10
  347. # Do you want to randomize the animation frames?
  348. random: false
  349. skill-label: # You can add elements to the group and name them like you want
  350. # Lets make a static label
  351. text:
  352. - '&9&l> &e&lSkill:'
  353. interval: 10 # The interval is not important since its just 1 static text.
  354. # Do you want to randomize the animation frames?
  355. random: false
  356. skill:
  357. # Lets make a static label
  358. text:
  359. - '{mcmmo-levelup_skill_name}'
  360. interval: 10 # The interval is not important since its just 1 static text.
  361. # Do you want to randomize the animation frames?
  362. random: false
  363. spacer2: # This is a spacer an empty line
  364. text:
  365. - ''
  366. interval: 100
  367. # Do you want to randomize the animation frames?
  368. random: false
  369. skilllevel-label: # You can add elements to the group and name them like you want
  370. # Lets make a static label
  371. text:
  372. - '&b&l> &e&lCurrent level:'
  373. interval: 10 # The interval is not important since its just 1 static text.
  374. # Do you want to randomize the animation frames?
  375. random: false
  376. skilllevel:
  377. # Lets make a static label
  378. text:
  379. - '{mcmmo-levelup_skilllevel}'
  380. interval: 10 # The interval is not important since its just 1 static text.
  381. # Do you want to randomize the animation frames?
  382. random: false
  383. footer:
  384. text:
  385. - '&a&m+-----------------+'
  386. interval: 10
  387. random: true
  388. # This is an example for Towny when you enter a town
  389. # DO NOT GIVE THE PERMISSION FOR THIS SCOREBOARD
  390. # (Unless you want it to show all the time)
  391. # You still need to 'trigger' this scoreboard in the 'towny-town'
  392. towny-town-example:
  393. # Lets just use the title,header and footer from the example above
  394. # for in depth configuration look above.
  395. title:
  396. text:
  397. # To create cool looking animations you create yourself
  398. # you can use the graphical tool AnimationCreator
  399. # https://www.spigotmc.org/resources/animationcreator.6001/
  400. # For all placeholders: https://www.spigotmc.org/wiki/mvdw-placeholders/
  401. # For all preset effects: https://www.spigotmc.org/wiki/mvdw-effects/
  402. - '<single><delay times="10">&l><</delay></single>'
  403. - '<single>&f&ler</single>' # <single> will allow the frame to only run ONCE
  404. - '<single>&f&lherB</single>'
  405. - '<single>&f&lherBo</single>'
  406. - '<single>&f&latherBoa</single>'
  407. - '<single>&f&leatherBoar</single>'
  408. - ' <delay times="100">&f&lFeatherBoard&1&l3</delay>' # <delay> will repeat the line X times
  409. interval: 2
  410. random: false
  411. header:
  412. text:
  413. - '&a&m+-------------------+'
  414. interval: 10
  415. random: true
  416. town-label:
  417. text:
  418. - '&bYou are in town:'
  419. interval: 100
  420. town-data:
  421. text:
  422. - '{towny_currenttown_name}'
  423. interval: 100
  424. spacer1:
  425. text: []
  426. interval: 100
  427. townboard-label:
  428. text:
  429. - '&bTown board:'
  430. interval: 100
  431. townboard:
  432. text:
  433. - '&a<scroll minwidth="28" width="30">{towny_currenttown_townboard}</scroll>'
  434. interval: 3
  435. spacer2:
  436. text: []
  437. interval: 100
  438. population-label:
  439. text:
  440. - '&bPopulation:'
  441. interval: 100
  442. poplulation-data:
  443. text:
  444. - '{towny_currenttown_residents}'
  445. interval: 100
  446. footer:
  447. text:
  448. - '&a&m+-------------------+'
  449. interval: 10
  450. random: true
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