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Feb 15th, 2019
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  1. --https://github.com/Mokiros/roblox-FE-compatibility
  2. if game:GetService("RunService"):IsClient() then error("Script must be server-side in order to work; use h/ and not hl/") end
  3. local Player,game,owner = owner,game
  4. local RealPlayer = Player
  5. do
  6.     print("FE Compatibility code by Mokiros")
  7.     local rp = RealPlayer
  8.     script.Parent = rp.Character
  9.    
  10.     --RemoteEvent for communicating
  11.     local Event = Instance.new("RemoteEvent")
  12.     Event.Name = "UserInput_Event"
  13.  
  14.     --Fake event to make stuff like Mouse.KeyDown work
  15.     local function fakeEvent()
  16.         local t = {_fakeEvent=true,Functions={},Connect=function(self,f)table.insert(self.Functions,f) end}
  17.         t.connect = t.Connect
  18.         return t
  19.     end
  20.  
  21.     --Creating fake input objects with fake variables
  22.     local m = {Target=nil,Hit=CFrame.new(),KeyUp=fakeEvent(),KeyDown=fakeEvent(),Button1Up=fakeEvent(),Button1Down=fakeEvent(),Button2Up=fakeEvent(),Button2Down=fakeEvent()}
  23.     local UIS = {InputBegan=fakeEvent(),InputEnded=fakeEvent()}
  24.     local CAS = {Actions={},BindAction=function(self,name,fun,touch,...)
  25.         CAS.Actions[name] = fun and {Name=name,Function=fun,Keys={...}} or nil
  26.     end}
  27.     --Merged 2 functions into one by checking amount of arguments
  28.     CAS.UnbindAction = CAS.BindAction
  29.  
  30.     --This function will trigger the events that have been :Connect()'ed
  31.     local function te(self,ev,...)
  32.         local t = m[ev]
  33.         if t and t._fakeEvent then
  34.             for _,f in pairs(t.Functions) do
  35.                 f(...)
  36.             end
  37.         end
  38.     end
  39.     m.TrigEvent = te
  40.     UIS.TrigEvent = te
  41.  
  42.     Event.OnServerEvent:Connect(function(plr,io)
  43.         if plr~=rp then return end
  44.         m.Target = io.Target
  45.         m.Hit = io.Hit
  46.         if not io.isMouse then
  47.             local b = io.UserInputState == Enum.UserInputState.Begin
  48.             if io.UserInputType == Enum.UserInputType.MouseButton1 then
  49.                 return m:TrigEvent(b and "Button1Down" or "Button1Up")
  50.             end
  51.             if io.UserInputType == Enum.UserInputType.MouseButton2 then
  52.                 return m:TrigEvent(b and "Button2Down" or "Button2Up")
  53.             end
  54.             for _,t in pairs(CAS.Actions) do
  55.                 for _,k in pairs(t.Keys) do
  56.                     if k==io.KeyCode then
  57.                         t.Function(t.Name,io.UserInputState,io)
  58.                     end
  59.                 end
  60.             end
  61.             m:TrigEvent(b and "KeyDown" or "KeyUp",io.KeyCode.Name:lower())
  62.             UIS:TrigEvent(b and "InputBegan" or "InputEnded",io,false)
  63.         end
  64.     end)
  65.     Event.Parent = NLS([==[
  66.     local Player = game:GetService("Players").LocalPlayer
  67.     local Event = script:WaitForChild("UserInput_Event")
  68.     local Mouse = Player:GetMouse()
  69.     local UIS = game:GetService("UserInputService")
  70.     local input = function(io,a)
  71.         if a then return end
  72.         --Since InputObject is a client-side instance, we create and pass table instead
  73.         Event:FireServer({KeyCode=io.KeyCode,UserInputType=io.UserInputType,UserInputState=io.UserInputState,Hit=Mouse.Hit,Target=Mouse.Target})
  74.     end
  75.     UIS.InputBegan:Connect(input)
  76.     UIS.InputEnded:Connect(input)
  77.     local h,t
  78.     --Give the server mouse data 30 times every second, but only if the values changed
  79.     --If player is not moving their mouse, client won't fire events
  80.     while wait(1/30) do
  81.         if h~=Mouse.Hit or t~=Mouse.Target then
  82.             h,t=Mouse.Hit,Mouse.Target
  83.             Event:FireServer({isMouse=true,Target=t,Hit=h})
  84.         end
  85.     end]==],Player.Character)
  86.  
  87.     ----Sandboxed game object that allows the usage of client-side methods and services
  88.     --Real game object
  89.     local _rg = game
  90.  
  91.     --Metatable for fake service
  92.     local fsmt = {
  93.         __index = function(self,k)
  94.             local s = rawget(self,"_RealService")
  95.             if s then
  96.                 return typeof(s[k])=="function"
  97.                 and function(_,...)return s[k](s,...)end or s[k]
  98.             end
  99.         end,
  100.         __newindex = function(self,k,v)
  101.             local s = rawget(self,"_RealService")
  102.             if s then s[k]=v end
  103.         end
  104.     }
  105.     local function FakeService(t,RealService)
  106.         t._RealService = typeof(RealService)=="string" and _rg:GetService(RealService) or RealService
  107.         return setmetatable(t,fsmt)
  108.     end
  109.  
  110.     --Fake game object
  111.     local g = {
  112.         GetService = function(self,s)
  113.             return rawget(self,s) or _rg:GetService(s)
  114.         end,
  115.         Players = FakeService({
  116.             LocalPlayer = FakeService({GetMouse=function(self)return m end},Player)
  117.         },"Players"),
  118.         UserInputService = FakeService(UIS,"UserInputService"),
  119.         ContextActionService = FakeService(CAS,"ContextActionService"),
  120.         RunService = FakeService({
  121.             _btrs = {},
  122.             RenderStepped = _rg:GetService("RunService").Heartbeat,
  123.             BindToRenderStep = function(self,name,_,fun)
  124.                 self._btrs[name] = self.Heartbeat:Connect(fun)
  125.             end,
  126.             UnbindFromRenderStep = function(self,name)
  127.                 self._btrs[name]:Disconnect()
  128.             end,
  129.         },"RunService")
  130.     }
  131.     rawset(g.Players,"localPlayer",g.Players.LocalPlayer)
  132.     g.service = g.GetService
  133.     FakeService(g,game)
  134.     --Changing owner to fake player object to support owner:GetMouse()
  135.     game,owner = g,g.Players.LocalPlayer
  136. end
  137. wait(1)
  138. Player = owner
  139.     Character = Player.Character
  140.     local txt = Instance.new("BillboardGui", Character)
  141.     txt.Adornee = Character.Head
  142.     txt.Name = "_status"
  143.     txt.Size = UDim2.new(2, 0, 1.2, 0)
  144.     txt.StudsOffset = Vector3.new(-9, 8, 0)
  145.     local text = Instance.new("TextLabel", txt)
  146.     text.Size = UDim2.new(10, 0, 7, 0)
  147.     text.FontSize = "Size24"
  148.     text.TextScaled = true
  149.     text.TextTransparency = 0
  150.     text.BackgroundTransparency = 1
  151.     text.TextTransparency = 0
  152.     text.TextStrokeTransparency = 0
  153.      text.Font = "Antique"
  154.     text.TextStrokeColor3 = Color3.new(170,0,0)
  155.         text.Text = "PUMPKIN SNATCHER."
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