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  1. Version: 3658
  2.  
  3. Game Lobby
  4. WoL
  5.  
  6. jesslee|0 credits|Rules|Guide|Blog|Forum|Report Bug|Log Out
  7.  
  8. Throne
  9. Kingdom
  10. News
  11.  
  12. Explore
  13. Growth
  14. Sciences
  15. Military
  16. Wizards
  17.  
  18. Mystics
  19. Thievery
  20. War Room
  21. Aid
  22. Dragons
  23.  
  24. Mail
  25. Forum
  26. Kingdom Chat
  27.  
  28. Politics
  29. Rankings
  30.  
  31. Preferences
  32. Gift Credits
  33. Taunts
  34.  
  35. Money Peasants Food Runes Net Worth Land Net Worth/Acre
  36. 425,870 5,700 488,696 56,604 242,347 1,005 241.141
  37. - - - - -8 - -0.008
  38. 425,870 5,700 488,696 56,604 242,339 1,005 241.133
  39. Thievery
  40.  
  41. You descend into an underground area of your castle and enter the Guild of Thieves. An organization created under your leadership, the Guild trains the lowest classes of people to learn the tools of the trade. Trained by your military, your thieves stand ready at your service to do what is needed.
  42. We lost 2 thieves in the operation.
  43. Early indications show that our operation was a success. Our report shows that this province has not been attacked much in the last month. Remember, there are few rewards for attacking a badly hit province, as the easily captured resources have already been taken.
  44. The Province of Bee cu miinee (7:31) as of March 12 of YR13 (next tick: 24 minutes)
  45. Race Undead Soldiers 0
  46. Ruler Knight drky the Rogue Skeletons 6,484
  47. Land 1,483 Zombies 7,688
  48. Peasants 10,208 Ghouls 6,441
  49. Building Eff. 84% Thieves Unknown
  50. Money 966,412 Wizards Unknown
  51. Food 8,039 War Horses 0
  52. Runes 12,958 Prisoners 0
  53. Trade Balance 1,005,244 Off. Points 103,671
  54. Networth 231,915 gold coins Def. Points 65,675
  55. Number of thieves 2,278 (2.267 per acre)
  56. Stealth 99%
  57. Current kingdom is Inactives (7:31)
  58. Kingdom: Island:
  59. Select province:
  60. Select operation:
  61. Number of thieves to send:
  62.  
  63. Note the following:
  64.  
  65. Assassinate Wizards, Greater Arson and Propaganda are not known to our culture.
  66. Night Strike and Sabotage Wizards operations are forbidden for diplomatic reasons.
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