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Jul 15th, 2019
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  1. Update v1.0.344 (v20190715):
  2.  
  3. 1. NEW MERCENARY: Warbot! This arrival from another dimension boasts a devastating beam weapon that obliterates enemy troops and structures alike. You can only field one Warbot at a time, and they're costly to bring to the table, but their effectiveness cannot be denied! Try one out today!
  4.  
  5. 2. BUG FIX: Several bug fixes to make the Undying Horror better behave itself.
  6.  
  7. 3. BUG FIX: The Dark Shroud now correctly shows stats when TIPS are turned on.
  8.  
  9. 4. BUG FIX: Fixed an issue where the AI would stop deploying troops in Skirmish and Trials matches.
  10.  
  11. 5. LEVEL THREE POLISHING: After months of blood, sweat, tears and elbow grease, level three is finally ready to be shared with the world!!!! Nah, just kidding... it's still as imaginary as it ever was...
  12.  
  13. Update v20190621:
  14. 1. HOTFIX The AI would occasionally stop deploying troops after some form of AI mental breakdown. This is now fixed.
  15.  
  16. 2. LICH UPDATE. Lich stat change: Starting Health was 200/250/300/450 and is now 150/200/250/350. Mana Cost was 6 and is now 4.
  17.  
  18. 3. We have a new artist whose "urgent" first day task was to complete the polishing of level 3. Oh how we laughed...
  19.  
  20. Update v20190614:
  21. 1. FIX for Undying Horrors flying off the edge of the Castle Grounds tabletop.
  22.  
  23. 2. TEXT CHAT UPDATE: Player name text is now assigned a color to help
  24. differentiate it from the body of the message. We've also added a DATE STAMP (UTC) to each message as it's posted. You can toggle the date stamp on/off in the text chat settings
  25.  
  26. 3. MASK DISPLAY UPDATE: We've updated the Mask Display in the REALM to help future-proof it for upcoming additions and to better support leaderboard competitions.
  27.  
  28. 4. LEVEL THREE POLISHING: we've switched to a finer grain of sandpaper. I can now see my face in it. I look gorgeous!
  29.  
  30. Update v20190607:
  31. 1. NEW MERCENARY: The Undying Horror! This flying monstrosity does not know when to quit! When shot down from the sky, it will revert to its cocoon form only to be reborn seconds later if not quickly dispatched! Try out this pricey new troop in any of the factions you choose to play!
  32.  
  33. 2. NEW FEATURE: Non-VR Text Chat! We've introduced V1.0 of our text chat system for NON-VR players. Text Chat currently supports a GLOBAL channel, as well as a chat channel only for players in your current arena.
  34.  
  35. 3. NEW FEATURE: Rift and Vive controller labeling. To help new players, we've labeled the control mappings for your Rift / Vive controllers by default. If you prefer a more minimalist approach, you can turn off the labels from the SETTINGS --> CONTROLS.
  36.  
  37. 4. NEW DEFAULT VR SETTING: The troop QUICK SELECT feature (left/right on the right stick or trackpad) has been disabled by default in an attempt to make new players aware of the DEPLOY MENU (the pop up menu where you can select troops, spells, etc.). We have seen that new VR players would often find QUICK SELECT before finding the DEPLOY MENU and would therefore assume this was the only way of selecting troops, towers, spells, etc. QUICK SELECT can be re-enabled in SETTINGS --> CONTROLS for players who enjoy this feature.
  38.  
  39. 5. ARENA RULES UPDATE: Winner stays on NO LONGER! In an attempt to give players in social arenas more opportunity to play, we have scrapped the "winner stays on" rule. Now, when a match is over, the next two players in the queue will be invited to play.
  40.  
  41. 6. STAT UPDATE: BEHEMOTHS will now only ever hit a max of 6 troops in a single melee attack. REAVERS will only hit a max of 5.
  42. 7. XP gained from killing Necrospawn has been SUBSTANTIALLY reduced to stop BEHEMOTHS and other troops 'feeding' off of them to level up.
  43.  
  44. 8. LEVEL THREE POLISHING has reached new heights of shininess. We now believe that the level actually reflects more light than actually hits it. We appear to have broken the laws of physics and we're ever so proud...
  45.  
  46. Update v20190630:
  47. • Tower damage (per star) BEFORE the change was 250/280/310/340
  48. • Tower damage (per star) AFTER the change is 180/220/220/250
  49. • Time between attacks (per star) BEFORE the change was 3.7/3.55/3.4/3.25
  50. • Time between attacks (per star) AFTER the change is 4.65/4.45/4.25/4.1
  51. • New DPS (as seen in Codex) is now 56, down from 111!
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