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Feb 7th, 2019
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  1. -- Synapse Decompiler
  2. -- Purchase Here: https://brack4712.xyz/synapse/purchase/
  3.  
  4. wait(0.2)
  5. Player = game:GetService("Players").LocalPlayer
  6. PlayerGui = Player.PlayerGui
  7. Cam = workspace.CurrentCamera
  8. Backpack = Player.Backpack
  9. Character = Player.Character
  10. Humanoid = Character.Humanoid
  11. Mouse = Player:GetMouse()
  12. RootPart = Character.HumanoidRootPart
  13. Torso = Character.Torso
  14. Head = Character.Head
  15. RightArm = Character["Right Arm"]
  16. LeftArm = Character["Left Arm"]
  17. RightLeg = Character["Right Leg"]
  18. LeftLeg = Character["Left Leg"]
  19. RootJoint = RootPart.RootJoint
  20. Neck = Torso.Neck
  21. RightShoulder = Torso["Right Shoulder"]
  22. LeftShoulder = Torso["Left Shoulder"]
  23. RightHip = Torso["Right Hip"]
  24. LeftHip = Torso["Left Hip"]
  25. local sick = Instance.new("Sound", Character)
  26. sick.SoundId = "rbxassetid://428141290"
  27. sick.Looped = true
  28. sick.Pitch = 1
  29. sick.Volume = 1
  30. sick:Play()
  31. IT = Instance.new
  32. CF = CFrame.new
  33. VT = Vector3.new
  34. RAD = math.rad
  35. C3 = Color3.new
  36. UD2 = UDim2.new
  37. BRICKC = BrickColor.new
  38. ANGLES = CFrame.Angles
  39. EULER = CFrame.fromEulerAnglesXYZ
  40. COS = math.cos
  41. ACOS = math.acos
  42. SIN = math.sin
  43. ASIN = math.asin
  44. ABS = math.abs
  45. MRANDOM = math.random
  46. FLOOR = math.floor
  47. function CreateMesh(MESH, PARENT, MESHTYPE, MESHID, TEXTUREID, SCALE, OFFSET)
  48. local NEWMESH = IT(MESH)
  49. if MESH == "SpecialMesh" then
  50. NEWMESH.MeshType = MESHTYPE
  51. if MESHID ~= "nil" and MESHID ~= "" then
  52. NEWMESH.MeshId = "http://www.roblox.com/asset/?id=" .. MESHID
  53. end
  54. if TEXTUREID ~= "nil" and TEXTUREID ~= "" then
  55. NEWMESH.TextureId = "http://www.roblox.com/asset/?id=" .. TEXTUREID
  56. end
  57. end
  58. NEWMESH.Offset = OFFSET or VT(0, 0, 0)
  59. NEWMESH.Scale = SCALE
  60. NEWMESH.Parent = PARENT
  61. return NEWMESH
  62. end
  63. function CreatePart(FORMFACTOR, PARENT, MATERIAL, REFLECTANCE, TRANSPARENCY, BRICKCOLOR, NAME, SIZE, ANCHOR)
  64. local NEWPART = IT("Part")
  65. NEWPART.formFactor = FORMFACTOR
  66. NEWPART.Reflectance = REFLECTANCE
  67. NEWPART.Transparency = TRANSPARENCY
  68. NEWPART.CanCollide = false
  69. NEWPART.Locked = true
  70. NEWPART.Anchored = true
  71. if ANCHOR == false then
  72. NEWPART.Anchored = false
  73. end
  74. NEWPART.BrickColor = BRICKC(tostring(BRICKCOLOR))
  75. NEWPART.Name = NAME
  76. NEWPART.Size = SIZE
  77. NEWPART.Position = Torso.Position
  78. NEWPART.Material = MATERIAL
  79. NEWPART:BreakJoints()
  80. NEWPART.Parent = PARENT
  81. return NEWPART
  82. end
  83. Player_Size = 1
  84. Animation_Speed = 3
  85. Frame_Speed = 0.016666666666666666
  86. local Speed = 16
  87. local Effects2 = {}
  88. local weldBetween = function(a, b)
  89. local weldd = Instance.new("ManualWeld")
  90. weldd.Part0 = a
  91. weldd.Part1 = b
  92. weldd.C0 = CFrame.new()
  93. weldd.C1 = b.CFrame:inverse() * a.CFrame
  94. weldd.Parent = a
  95. return weldd
  96. end
  97. local ROOTC0 = CF(0, 0, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
  98. local NECKC0 = CF(0, 1, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
  99. local RIGHTSHOULDERC0 = CF(-0.5, 0, 0) * ANGLES(RAD(0), RAD(90), RAD(0))
  100. local LEFTSHOULDERC0 = CF(0.5, 0, 0) * ANGLES(RAD(0), RAD(-90), RAD(0))
  101. local CHANGEDEFENSE = 0
  102. local CHANGEDAMAGE = 0
  103. local CHANGEMOVEMENT = 0
  104. local ANIM = "Idle"
  105. local ATTACK = false
  106. local EQUIPPED = false
  107. local HOLD = false
  108. local COMBO = 1
  109. local Rooted = false
  110. local SINE = 0
  111. local KEYHOLD = false
  112. local CHANGE = 2 / Animation_Speed
  113. local WALKINGANIM = false
  114. local WALK = 0
  115. local VALUE1 = false
  116. local VALUE2 = false
  117. local ROBLOXIDLEANIMATION = IT("Animation")
  118. ROBLOXIDLEANIMATION.Name = "Roblox Idle Animation"
  119. ROBLOXIDLEANIMATION.AnimationId = "http://www.roblox.com/asset/?id=180435571"
  120. local WEAPONGUI = IT("ScreenGui", PlayerGui)
  121. WEAPONGUI.Name = "Weapon GUI"
  122. local Effects = IT("Folder", Character)
  123. Effects.Name = "Effects"
  124. local ANIMATOR = Humanoid.Animator
  125. local ANIMATE = Character.Animate
  126. local HITPLAYERSOUNDS = {
  127. "263032172",
  128. "263032182",
  129. "263032200",
  130. "263032221",
  131. "263032252",
  132. "263033191"
  133. }
  134. local HITARMORSOUNDS = {
  135. "199149321",
  136. "199149338",
  137. "199149367",
  138. "199149409",
  139. "199149452"
  140. }
  141. local HITWEAPONSOUNDS = {
  142. "199148971",
  143. "199149025",
  144. "199149072",
  145. "199149109",
  146. "199149119"
  147. }
  148. local HITBLOCKSOUNDS = {"199148933", "199148947"}
  149. local UNANCHOR = true
  150. local SKILLTEXTCOLOR = BRICKC("Bright violet").Color
  151. ArtificialHB = Instance.new("BindableEvent", script)
  152. ArtificialHB.Name = "ArtificialHB"
  153. script:WaitForChild("ArtificialHB")
  154. frame = Frame_Speed
  155. tf = 0
  156. allowframeloss = false
  157. tossremainder = false
  158. lastframe = tick()
  159. script.ArtificialHB:Fire()
  160. game:GetService("RunService").Heartbeat:connect(function(s, p)
  161. tf = tf + s
  162. if tf >= frame then
  163. if allowframeloss then
  164. script.ArtificialHB:Fire()
  165. lastframe = tick()
  166. else
  167. for i = 1, math.floor(tf / frame) do
  168. script.ArtificialHB:Fire()
  169. end
  170. lastframe = tick()
  171. end
  172. if tossremainder then
  173. tf = 0
  174. else
  175. tf = tf - frame * math.floor(tf / frame)
  176. end
  177. end
  178. end)
  179. function Raycast(POSITION, DIRECTION, RANGE, IGNOREDECENDANTS)
  180. return workspace:FindPartOnRay(Ray.new(POSITION, DIRECTION.unit * RANGE), IGNOREDECENDANTS)
  181. end
  182. function PositiveAngle(NUMBER)
  183. if NUMBER >= 0 then
  184. NUMBER = 0
  185. end
  186. return NUMBER
  187. end
  188. function NegativeAngle(NUMBER)
  189. if NUMBER <= 0 then
  190. NUMBER = 0
  191. end
  192. return NUMBER
  193. end
  194. function Swait(NUMBER)
  195. if NUMBER == 0 or NUMBER == nil then
  196. ArtificialHB.Event:wait()
  197. else
  198. for i = 1, NUMBER do
  199. ArtificialHB.Event:wait()
  200. end
  201. end
  202. end
  203. function QuaternionFromCFrame(cf)
  204. local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components()
  205. local trace = m00 + m11 + m22
  206. if trace > 0 then
  207. local s = math.sqrt(1 + trace)
  208. local recip = 0.5 / s
  209. return (m21 - m12) * recip, (m02 - m20) * recip, (m10 - m01) * recip, s * 0.5
  210. else
  211. local i = 0
  212. if m00 < m11 then
  213. i = 1
  214. end
  215. if m22 > (i == 0 and m00 or m11) then
  216. i = 2
  217. end
  218. if i == 0 then
  219. local s = math.sqrt(m00 - m11 - m22 + 1)
  220. local recip = 0.5 / s
  221. return 0.5 * s, (m10 + m01) * recip, (m20 + m02) * recip, (m21 - m12) * recip
  222. elseif i == 1 then
  223. local s = math.sqrt(m11 - m22 - m00 + 1)
  224. local recip = 0.5 / s
  225. return (m01 + m10) * recip, 0.5 * s, (m21 + m12) * recip, (m02 - m20) * recip
  226. elseif i == 2 then
  227. local s = math.sqrt(m22 - m00 - m11 + 1)
  228. local recip = 0.5 / s
  229. return (m02 + m20) * recip, (m12 + m21) * recip, 0.5 * s, (m10 - m01) * recip
  230. end
  231. end
  232. end
  233. function QuaternionToCFrame(px, py, pz, x, y, z, w)
  234. local xs, ys, zs = x + x, y + y, z + z
  235. local wx, wy, wz = w * xs, w * ys, w * zs
  236. local xx = x * xs
  237. local xy = x * ys
  238. local xz = x * zs
  239. local yy = y * ys
  240. local yz = y * zs
  241. local zz = z * zs
  242. return CFrame.new(px, py, pz, 1 - (yy + zz), xy - wz, xz + wy, xy + wz, 1 - (xx + zz), yz - wx, xz - wy, yz + wx, 1 - (xx + yy))
  243. end
  244. function QuaternionSlerp(a, b, t)
  245. local cosTheta = a[1] * b[1] + a[2] * b[2] + a[3] * b[3] + a[4] * b[4]
  246. local startInterp, finishInterp
  247. if cosTheta >= 1.0E-4 then
  248. if 1 - cosTheta > 1.0E-4 then
  249. local theta = ACOS(cosTheta)
  250. local invSinTheta = 1 / SIN(theta)
  251. startInterp = SIN((1 - t) * theta) * invSinTheta
  252. finishInterp = SIN(t * theta) * invSinTheta
  253. else
  254. startInterp = 1 - t
  255. finishInterp = t
  256. end
  257. elseif 1 + cosTheta > 1.0E-4 then
  258. local theta = ACOS(-cosTheta)
  259. local invSinTheta = 1 / SIN(theta)
  260. startInterp = SIN((t - 1) * theta) * invSinTheta
  261. finishInterp = SIN(t * theta) * invSinTheta
  262. else
  263. startInterp = t - 1
  264. finishInterp = t
  265. end
  266. return a[1] * startInterp + b[1] * finishInterp, a[2] * startInterp + b[2] * finishInterp, a[3] * startInterp + b[3] * finishInterp, a[4] * startInterp + b[4] * finishInterp
  267. end
  268. function Clerp(a, b, t)
  269. local qa = {
  270. QuaternionFromCFrame(a)
  271. }
  272. local qb = {
  273. QuaternionFromCFrame(b)
  274. }
  275. local ax, ay, az = a.x, a.y, a.z
  276. local bx, by, bz = b.x, b.y, b.z
  277. local _t = 1 - t
  278. return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t))
  279. end
  280. function CreateFrame(PARENT, TRANSPARENCY, BORDERSIZEPIXEL, POSITION, SIZE, COLOR, BORDERCOLOR, NAME)
  281. local frame = IT("Frame")
  282. frame.BackgroundTransparency = TRANSPARENCY
  283. frame.BorderSizePixel = BORDERSIZEPIXEL
  284. frame.Position = POSITION
  285. frame.Size = SIZE
  286. frame.BackgroundColor3 = COLOR
  287. frame.BorderColor3 = BORDERCOLOR
  288. frame.Name = NAME
  289. frame.Parent = PARENT
  290. return frame
  291. end
  292. function CreateLabel(PARENT, TEXT, TEXTCOLOR, TEXTFONTSIZE, TEXTFONT, TRANSPARENCY, BORDERSIZEPIXEL, STROKETRANSPARENCY, NAME)
  293. local label = IT("TextLabel")
  294. label.BackgroundTransparency = 1
  295. label.Size = UD2(1, 0, 1, 0)
  296. label.Position = UD2(0, 0, 0, 0)
  297. label.TextColor3 = TEXTCOLOR
  298. label.TextStrokeTransparency = STROKETRANSPARENCY
  299. label.TextTransparency = TRANSPARENCY
  300. label.FontSize = TEXTFONTSIZE
  301. label.Font = TEXTFONT
  302. label.BorderSizePixel = BORDERSIZEPIXEL
  303. label.TextScaled = false
  304. label.Text = TEXT
  305. label.Name = NAME
  306. label.Parent = PARENT
  307. return label
  308. end
  309. function NoOutlines(PART)
  310. PART.TopSurface, PART.BottomSurface, PART.LeftSurface, PART.RightSurface, PART.FrontSurface, PART.BackSurface = 10, 10, 10, 10, 10, 10
  311. end
  312. function CreateWeldOrSnapOrMotor(TYPE, PARENT, PART0, PART1, C0, C1)
  313. local NEWWELD = IT(TYPE)
  314. NEWWELD.Part0 = PART0
  315. NEWWELD.Part1 = PART1
  316. NEWWELD.C0 = C0
  317. NEWWELD.C1 = C1
  318. NEWWELD.Parent = PARENT
  319. return NEWWELD
  320. end
  321. local S = IT("Sound")
  322. function CreateSound(ID, PARENT, VOLUME, PITCH)
  323. local NEWSOUND
  324. coroutine.resume(coroutine.create(function()
  325. NEWSOUND = S:Clone()
  326. NEWSOUND.Parent = PARENT
  327. NEWSOUND.Volume = VOLUME
  328. NEWSOUND.Pitch = PITCH
  329. NEWSOUND.SoundId = "http://www.roblox.com/asset/?id=" .. ID
  330. Swait()
  331. NEWSOUND:play()
  332. game:GetService("Debris"):AddItem(NEWSOUND, 10)
  333. end))
  334. return NEWSOUND
  335. end
  336. function CFrameFromTopBack(at, top, back)
  337. local right = top:Cross(back)
  338. return CF(at.x, at.y, at.z, right.x, top.x, back.x, right.y, top.y, back.y, right.z, top.z, back.z)
  339. end
  340. function MagicSphere(SIZE, WAIT, CFRAME, COLOR, GROW)
  341. local wave = CreatePart(3, Effects, "Neon", 0, 0, BRICKC(COLOR), "Effect", VT(1, 1, 1), true)
  342. wave.Color = COLOR
  343. local mesh = CreateMesh("SpecialMesh", wave, "Sphere", "", "", SIZE, VT(0, 0, 0))
  344. wave.CFrame = CFRAME
  345. coroutine.resume(coroutine.create(function(PART)
  346. for i = 1, WAIT do
  347. Swait()
  348. mesh.Scale = mesh.Scale + GROW
  349. wave.Transparency = wave.Transparency + 1 / WAIT
  350. if wave.Transparency > 0.99 then
  351. wave:remove()
  352. end
  353. end
  354. end))
  355. end
  356. function Slice(KIND, SIZE, WAIT, CFRAME, COLOR, GROW)
  357. local wave = CreatePart(3, Effects, "Neon", 0, 0.5, BRICKC(COLOR), "Effect", VT(1, 1, 1), true)
  358. local mesh
  359. if KIND == "Base" then
  360. mesh = CreateMesh("SpecialMesh", wave, "FileMesh", "448386996", "", VT(0, SIZE / 10, SIZE / 10), VT(0, 0, 0))
  361. elseif KIND == "Thin" then
  362. mesh = CreateMesh("SpecialMesh", wave, "FileMesh", "662586858", "", VT(SIZE / 10, 0, SIZE / 10), VT(0, 0, 0))
  363. elseif KIND == "Round" then
  364. mesh = CreateMesh("SpecialMesh", wave, "FileMesh", "662585058", "", VT(SIZE / 10, 0, SIZE / 10), VT(0, 0, 0))
  365. end
  366. wave.CFrame = CFRAME
  367. coroutine.resume(coroutine.create(function(PART)
  368. for i = 1, WAIT do
  369. Swait()
  370. mesh.Scale = mesh.Scale + GROW / 10
  371. wave.Transparency = wave.Transparency + 0.5 / WAIT
  372. if wave.Transparency > 0.99 then
  373. wave:remove()
  374. end
  375. end
  376. end))
  377. end
  378. function MakeForm(PART, TYPE)
  379. if TYPE == "Cyl" then
  380. local MSH = IT("CylinderMesh", PART)
  381. elseif TYPE == "Ball" then
  382. local MSH = IT("SpecialMesh", PART)
  383. MSH.MeshType = "Sphere"
  384. elseif TYPE == "Wedge" then
  385. local MSH = IT("SpecialMesh", PART)
  386. MSH.MeshType = "Wedge"
  387. end
  388. end
  389. function CheckTableForString(Table, String)
  390. for i, v in pairs(Table) do
  391. if string.find(string.lower(String), string.lower(v)) then
  392. return true
  393. end
  394. end
  395. return false
  396. end
  397. function CheckIntangible(Hit)
  398. local ProjectileNames = {
  399. "Water",
  400. "Arrow",
  401. "Projectile",
  402. "Effect",
  403. "Rail",
  404. "Lightning",
  405. "Bullet"
  406. }
  407. if Hit and Hit.Parent and (not Hit.CanCollide or CheckTableForString(ProjectileNames, Hit.Name)) and not Hit.Parent:FindFirstChild("Humanoid") then
  408. return true
  409. end
  410. return false
  411. end
  412. Debris = game:GetService("Debris")
  413. function CastZapRay(StartPos, Vec, Length, Ignore, DelayIfHit)
  414. local Direction = CFrame.new(StartPos, Vec).lookVector
  415. local Ignore = type(Ignore) == "table" and Ignore or {Ignore}
  416. local RayHit, RayPos, RayNormal = game:GetService("Workspace"):FindPartOnRayWithIgnoreList(Ray.new(StartPos, Direction * Length), Ignore)
  417. if RayHit and CheckIntangible(RayHit) then
  418. if DelayIfHit then
  419. wait()
  420. end
  421. RayHit, RayPos, RayNormal = CastZapRay(RayPos + Vec * 0.01, Vec, Length - (StartPos - RayPos).magnitude, Ignore, DelayIfHit)
  422. end
  423. return RayHit, RayPos, RayNormal
  424. end
  425. function FireArc(Part, ToLocation, AmountOfTime, Height, DoesCourontine)
  426. if DoesCourontine == false then
  427. local Direction = CF(Part.Position, ToLocation)
  428. local Distance = (Part.Position - ToLocation).magnitude
  429. for i = 1, AmountOfTime do
  430. Swait()
  431. Part.CFrame = Direction * CF(0, AmountOfTime / 200 + (AmountOfTime / Height - i * 2 / Height), -Distance / AmountOfTime)
  432. Direction = Part.CFrame
  433. end
  434. Part:remove()
  435. elseif DoesCourontine == true then
  436. coroutine.resume(coroutine.create(function()
  437. local Direction = CF(Part.Position, ToLocation)
  438. local Distance = (Part.Position - ToLocation).magnitude
  439. for i = 1, AmountOfTime do
  440. Swait()
  441. Part.CFrame = Direction * CF(0, AmountOfTime / 200 + (AmountOfTime / Height - i * 2 / Height), -Distance / AmountOfTime)
  442. Direction = Part.CFrame
  443. end
  444. Part:remove()
  445. end))
  446. end
  447. end
  448. function turnto(position)
  449. RootPart.CFrame = CFrame.new(RootPart.CFrame.p, VT(position.X, RootPart.Position.Y, position.Z)) * CFrame.new(0, 0, 0)
  450. end
  451. local naeeym2 = Instance.new("BillboardGui", Character)
  452. naeeym2.AlwaysOnTop = true
  453. naeeym2.Size = UDim2.new(5, 35, 2, 15)
  454. naeeym2.StudsOffset = Vector3.new(0, 3, 0)
  455. naeeym2.Adornee = Character.Head
  456. naeeym2.Name = "Name"
  457. naeeym2.PlayerToHideFrom = Player
  458. local tecks2 = Instance.new("TextLabel", naeeym2)
  459. tecks2.BackgroundTransparency = 1
  460. tecks2.TextScaled = true
  461. tecks2.BorderSizePixel = 0
  462. tecks2.Text = "Dominus Xaphan"
  463. tecks2.Font = "Fantasy"
  464. tecks2.TextSize = 30
  465. tecks2.TextStrokeTransparency = 0
  466. tecks2.TextColor3 = SKILLTEXTCOLOR
  467. tecks2.TextStrokeColor3 = Color3.new(0, 0, 0)
  468. tecks2.Size = UDim2.new(1, 0, 0.5, 0)
  469. tecks2.Parent = naeeym2
  470. function Transparency(TRANS)
  471. tecks2.TextTransparency = TRANS
  472. tecks2.TextStrokeTransparency = TRANS
  473. for _, c in pairs(Character:GetChildren()) do
  474. if c.ClassName == "Part" and c ~= RootPart then
  475. c.Transparency = TRANS
  476. if c:FindFirstChildOfClass("Decal") then
  477. c:FindFirstChildOfClass("Decal").Transparency = TRANS
  478. end
  479. elseif c.ClassName == "Accessory" then
  480. c.Handle.Transparency = TRANS
  481. elseif c.ClassName == "Model" then
  482. for _, q in pairs(c:GetChildren()) do
  483. if q.ClassName == "Part" then
  484. q.Transparency = TRANS
  485. if q:FindFirstChildOfClass("Decal") then
  486. q:FindFirstChildOfClass("Decal").Transparency = TRANS
  487. end
  488. end
  489. end
  490. end
  491. end
  492. end
  493. Humanoid.Died:connect(function()
  494. Humanoid.Parent = nil
  495. Humanoid.MaxHealth = "inf"
  496. Humanoid.Health = "inf"
  497. refit()
  498. Humanoid.Parent = Character
  499. CreateSound("907330011", Head, 10, 0.9)
  500. end)
  501. local SKILL1FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.23, 0, 0.8, 0), UD2(0.26, 0, 0.07, 0), C3(0, 0, 0), C3(0, 0, 0), "Skill 1 Frame")
  502. local SKILL2FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.5, 0, 0.8, 0), UD2(0.26, 0, 0.07, 0), C3(0, 0, 0), C3(0, 0, 0), "Skill 2 Frame")
  503. local SKILL3FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.365, 0, 0.1, 0), UD2(0.26, 0, 0.07, 0), C3(0, 0, 0), C3(0, 0, 0), "Skill 3 Frame")
  504. local SKILL1TEXT = CreateLabel(SKILL1FRAME, "[Z] Freeze orb", SKILLTEXTCOLOR, 7, "SciFi", 0, 2, 0, "Text 1")
  505. local SKILL2TEXT = CreateLabel(SKILL2FRAME, "[B] Blizzard", SKILLTEXTCOLOR, 7, "SciFi", 0, 2, 0, "Text 2")
  506. local SKILL3TEXT = CreateLabel(SKILL3FRAME, "[C] Sheer Cold", SKILLTEXTCOLOR, 10, "SciFi", 0, 2, 0, "Text 3")
  507. local SKILLEFRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.365, 0, 0.9, 0), UD2(0.26, 0, 0.07, 0), C3(0, 0, 0), C3(0, 0, 0), "Skill Warp Frame")
  508. local SKILLETEXT = CreateLabel(SKILLEFRAME, "[Q] Blizzard Hop", SKILLTEXTCOLOR, 7, "SciFi", 0, 2, 0, "Text Warp")
  509. function freezenearest(position, range)
  510. for i, v in ipairs(workspace:GetChildren()) do
  511. local body = v:GetChildren()
  512. for part = 1, #body do
  513. if (body[part].ClassName == "Part" or body[part].ClassName == "MeshPart") and v ~= Character and range > (body[part].Position - position).Magnitude and v.ClassName == "Model" and v:FindFirstChildOfClass("Humanoid") then
  514. v:BreakJoints()
  515. body[part].Material = "Neon"
  516. body[part].BrickColor = BRICKC("Bright violet")
  517. body[part].Anchored = true
  518. end
  519. end
  520. end
  521. end
  522. function Freeze_Orb()
  523. local CENTER = CreatePart(3, Effects, "SmoothPlastic", 0, 1, SKILLTEXTCOLOR, "CenterPart", VT(0, 0, 0))
  524. local RAY = CreatePart(3, Effects, "Neon", 0, 1, SKILLTEXTCOLOR, "Laser01", VT(25, 25, 25))
  525. MakeForm(RAY, "Ball")
  526. RAY.Color = SKILLTEXTCOLOR
  527. local ECH = Mouse.Hit.p
  528. RAY.CFrame = CF(ECH)
  529. CENTER.CFrame = RAY.CFrame
  530. for i = 1, 80 do
  531. Swait()
  532. RAY.Size = RAY.Size * 0.99
  533. RAY.Transparency = RAY.Transparency - 0.016666666666666666
  534. end
  535. MagicSphere(RAY.Size / 1.01, 35, RAY.CFrame, C3(1, 1, 1), VT(-0.3, -0.3, -0.3))
  536. for i = 1, 40 do
  537. Swait()
  538. RAY.Size = RAY.Size * 1.03
  539. freezenearest(RAY.Position, RAY.Size.X / 2)
  540. RAY.Transparency = RAY.Transparency + 0.03333333333333333
  541. end
  542. RAY:remove()
  543. Debris:AddItem(CENTER, 5)
  544. end
  545. function Blizzard()
  546. local HITFLOOR, HITPOS, NORMAL = Raycast(RootPart.Position, CF(RootPart.Position, RootPart.Position + VT(0, -1, 0)).lookVector, 7 * Player_Size, Character)
  547. if HITFLOOR ~= nil then
  548. ATTACK = true
  549. Rooted = true
  550. local GYRO = IT("BodyGyro", RootPart)
  551. GYRO.D = 100
  552. GYRO.P = 2000
  553. GYRO.MaxTorque = VT(0, 4000000, 0)
  554. GYRO.cframe = CF(RootPart.Position, Mouse.Hit.p)
  555. for i = 0, 3.5, 0.1 / Animation_Speed do
  556. Swait()
  557. MagicSphere(VT(0, 0, 0), 15, CF(RightArm.CFrame * CF(0, -1.2, 0).p, RightArm.CFrame * CF(MRANDOM(-5, 5), -1.2 + MRANDOM(-25, 25), MRANDOM(-5, 5)).p), C3(0.5, 0.5, 1), VT(1, 0.1, 0.1) / 2)
  558. GYRO.cframe = CF(RootPart.Position, Mouse.Hit.p)
  559. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(4 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(-15 + 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  560. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(15 - 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  561. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(-45), RAD(0 - 7.5 * SIN(SINE / 12)), RAD(32 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  562. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(5), RAD(0 + 7.5 * SIN(SINE / 12)), RAD(-12 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  563. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  564. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  565. end
  566. CreateSound("160772554", RightArm, 10, 0.7)
  567. for i = 0, 0.15, 0.1 / Animation_Speed do
  568. Swait()
  569. MagicSphere(VT(0, 0, 0), 15, CF(RightArm.CFrame * CF(0, -1.2, 0).p, RightArm.CFrame * CF(MRANDOM(-5, 5), -1.2 + MRANDOM(-25, 25), MRANDOM(-5, 5)).p), C3(0.5, 0.5, 1), VT(1, 0.1, 0.1) / 2)
  570. GYRO.cframe = CF(RootPart.Position, Mouse.Hit.p)
  571. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(4 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(85 + 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  572. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(-85 - 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  573. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(0 - 7.5 * SIN(SINE / 12)), RAD(90 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  574. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(5), RAD(0 + 7.5 * SIN(SINE / 12)), RAD(-12 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  575. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  576. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  577. end
  578. coroutine.resume(coroutine.create(function()
  579. local CENTER = CreatePart(3, Effects, "SmoothPlastic", 0, 1, SKILLTEXTCOLOR, "CenterPart", VT(0, 0, 0))
  580. CENTER.CFrame = RootPart.CFrame
  581. for i = 1, 200 do
  582. Swait()
  583. CENTER.CFrame = CENTER.CFrame * CF(0, 0, -0.7)
  584. for i = 1, 2 do
  585. Slice("Round", 0, 45, CF(CENTER.Position + VT(0, MRANDOM(-15, 15), 0)) * ANGLES(RAD(MRANDOM(-18, 18)), RAD(MRANDOM(-180, 180)), RAD(MRANDOM(-18, 18))), "Pearl", VT(0.1, 0, 0.1) * MRANDOM(5, 15) / 10)
  586. end
  587. freezenearest(CENTER.Position, 25)
  588. end
  589. CENTER:remove()
  590. end))
  591. for i = 0, 1, 0.1 / Animation_Speed do
  592. Swait()
  593. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(4 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(85 + 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  594. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(-85 - 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  595. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(145), RAD(0 - 7.5 * SIN(SINE / 12)), RAD(-15 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  596. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(-25), RAD(0 + 7.5 * SIN(SINE / 12)), RAD(-12 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  597. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  598. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  599. end
  600. Rooted = true
  601. GYRO:remove()
  602. ATTACK = false
  603. Rooted = false
  604. end
  605. end
  606. function Sheer_Cold()
  607. local HITFLOOR, HITPOS, NORMAL = Raycast(RootPart.Position, CF(RootPart.Position, RootPart.Position + VT(0, -1, 0)).lookVector, 7 * Player_Size, Character)
  608. if HITFLOOR ~= nil then
  609. local HITBODIES = {}
  610. ATTACK = true
  611. Rooted = true
  612. CreateSound("1225684085", RightArm, 10, 3)
  613. for i = 1, 120 do
  614. Swait()
  615. Slice("Round", 0, 45, CF(RightArm.CFrame * CF(0, MRANDOM(-3, -2), 0).p) * ANGLES(RAD(0), RAD(MRANDOM(-180, 180)), RAD(0)), "Pearl", VT(0.01, 0, 0.01) * MRANDOM(2, 3))
  616. MagicSphere(VT(0, 0, 0), 15, CF(RightArm.CFrame * CF(0, -1.2, 0).p, RightArm.CFrame * CF(MRANDOM(-5, 5), -1.2 + MRANDOM(-25, 25), MRANDOM(-5, 5)).p), C3(0.5, 0.5, 1), VT(1, 0.1, 0.1))
  617. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(4 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(15 + 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  618. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(-25 + 4.5 * SIN(SINE / 12)), RAD(25), RAD(-15 - 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  619. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 1.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(170), RAD(0 - 7.5 * SIN(SINE / 12)), RAD(-12 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  620. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(0 + 7.5 * SIN(SINE / 12)), RAD(-12 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  621. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  622. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  623. end
  624. CreateSound("160772554", RightArm, 10, 0.7)
  625. for i = 1, 25 do
  626. Swait()
  627. freezenearest(RootPart.Position, 80)
  628. Slice("Round", 0, 45, CF(RootPart.Position + VT(0, MRANDOM(-5, 15), 0)) * ANGLES(RAD(MRANDOM(-18, 18)), RAD(MRANDOM(-180, 180)), RAD(MRANDOM(-18, 18))), "Pearl", VT(0.1, 0, 0.1) * MRANDOM(2, 3))
  629. Slice("Thin", 0, 65, CF(RootPart.Position + VT(0, MRANDOM(-5, 15), 0)) * ANGLES(RAD(MRANDOM(-18, 18)), RAD(MRANDOM(-180, 180)), RAD(MRANDOM(-18, 18))), "Pearl", VT(0.1, 0, 0.1) * MRANDOM(2, 3))
  630. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(4 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(15 + 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  631. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(-25 + 4.5 * SIN(SINE / 12)), RAD(25), RAD(-15 - 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  632. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 1.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(170), RAD(0 - 7.5 * SIN(SINE / 12)), RAD(-12 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  633. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(0 + 7.5 * SIN(SINE / 12)), RAD(-12 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  634. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  635. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  636. end
  637. ATTACK = false
  638. Rooted = false
  639. end
  640. end
  641. local Decal = IT("Decal")
  642. function Blizzard_Hop()
  643. ATTACK = true
  644. Rooted = false
  645. local O1 = CreatePart(3, Effects, "Neon", 0, 1, "Really red", "Warphole", VT(0, 0, 0))
  646. O1.CFrame = RootPart.CFrame * CF(0, 0, -3) * ANGLES(RAD(90), RAD(0), RAD(0))
  647. local decal = Decal:Clone()
  648. decal.Parent = O1
  649. decal.Face = "Top"
  650. decal.Texture = "http://www.roblox.com/asset/?id=199910011"
  651. local decal2 = Decal:Clone()
  652. decal2.Parent = O1
  653. decal2.Face = "Bottom"
  654. decal2.Texture = "http://www.roblox.com/asset/?id=199910011"
  655. local O2 = CreatePart(3, Effects, "Neon", 0, 1, "Really red", "Warphole", VT(0, 0, 0))
  656. local POS = VT(RootPart.Position.X, Mouse.Hit.p.Y + 6, RootPart.Position.Z)
  657. O2.CFrame = CF(Mouse.Hit.p + VT(0, 6, 0), POS) * ANGLES(RAD(90), RAD(0), RAD(0))
  658. local ROOT = CreatePart(3, Effects, "Neon", 0, 1, "Really red", "Warphole", VT(0, 0, 0))
  659. ROOT.CFrame = CF(O2.Position, RootPart.Position)
  660. local decal = Decal:Clone()
  661. decal.Parent = O2
  662. decal.Face = "Top"
  663. decal.Texture = "http://www.roblox.com/asset/?id=199910011"
  664. local decal2 = Decal:Clone()
  665. decal2.Parent = O2
  666. decal2.Face = "Bottom"
  667. decal2.Texture = "http://www.roblox.com/asset/?id=199910011"
  668. CreateSound("84005018", O1, 10, 0.7)
  669. CreateSound("84005018", O2, 10, 0.7)
  670. for i = 1, 75 do
  671. Swait()
  672. O1.Size = O1.Size + VT(0.1, 0, 0.1)
  673. O1.CFrame = RootPart.CFrame * CF(0, 0, -3) * ANGLES(RAD(90), RAD(i), RAD(0))
  674. O2.Size = O2.Size + VT(0.1, 0, 0.1)
  675. O2.CFrame = O2.CFrame * ANGLES(RAD(0), RAD(i), RAD(0))
  676. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(4 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(5 + 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  677. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(-5 - 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  678. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(90), RAD(0 - 2.5 * SIN(SINE / 12)), RAD(5 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  679. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(90), RAD(0 + 2.5 * SIN(SINE / 12)), RAD(-5 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  680. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  681. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  682. end
  683. Rooted = true
  684. UNANCHOR = false
  685. RootPart.Anchored = true
  686. VALUE1 = true
  687. for i = 1, 15 do
  688. Transparency(i / 15)
  689. Swait()
  690. RootPart.CFrame = RootPart.CFrame * CF(0, 0, -0.13)
  691. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(16 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(5 + 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  692. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(-15 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(-5 - 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  693. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(-15), RAD(0 - 2.5 * SIN(SINE / 12)), RAD(5 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  694. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(-15), RAD(0 + 2.5 * SIN(SINE / 12)), RAD(-5 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  695. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  696. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  697. end
  698. RootPart.CFrame = ROOT.CFrame
  699. ROOT:remove()
  700. for i = 1, 15 do
  701. Transparency(1 - i / 15)
  702. Swait()
  703. RootPart.CFrame = RootPart.CFrame * CF(0, 0, -0.5)
  704. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(16 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(5 + 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  705. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(-15 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(-5 - 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  706. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(-15), RAD(0 - 2.5 * SIN(SINE / 12)), RAD(5 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  707. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(-15), RAD(0 + 2.5 * SIN(SINE / 12)), RAD(-5 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  708. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  709. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  710. end
  711. VALUE1 = false
  712. coroutine.resume(coroutine.create(function()
  713. for i = 1, 75 do
  714. Swait()
  715. O1.Size = O1.Size - VT(0.1, 0, 0.1)
  716. O1.CFrame = O1.CFrame * ANGLES(RAD(0), RAD(i), RAD(0))
  717. O2.Size = O2.Size - VT(0.1, 0, 0.1)
  718. O2.CFrame = O2.CFrame * ANGLES(RAD(0), RAD(i), RAD(0))
  719. end
  720. O1:remove()
  721. O2:remove()
  722. end))
  723. UNANCHOR = true
  724. RootPart.Anchored = false
  725. ATTACK = false
  726. Rooted = false
  727. end
  728. function Roar()
  729. ATTACK = true
  730. Rooted = true
  731. local ROAR = CreateSound("785301837", Head, 5, 1.5)
  732. Swait()
  733. repeat
  734. Swait()
  735. ROAR.Parent = Head
  736. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(-15 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  737. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(-25 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  738. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(-45), RAD(0 - 7.5 * SIN(SINE / 12)), RAD(15 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  739. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(-45), RAD(0 + 7.5 * SIN(SINE / 12)), RAD(-15 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  740. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-25 - 7.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  741. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-15 - 7.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  742. until ROAR.Playing == false
  743. ATTACK = false
  744. Rooted = false
  745. end
  746. function MouseDown(Mouse)
  747. if ATTACK == false then
  748. end
  749. end
  750. function MouseUp(Mouse)
  751. HOLD = false
  752. end
  753. function KeyDown(Key)
  754. KEYHOLD = true
  755. if Key == "z" and ATTACK == false then
  756. Freeze_Orb()
  757. end
  758. if Key == "b" and ATTACK == false then
  759. Blizzard()
  760. end
  761. if Key == "c" and ATTACK == false then
  762. Sheer_Cold()
  763. end
  764. if Key == "q" and ATTACK == false then
  765. Blizzard_Hop()
  766. end
  767. if Key == "t" and ATTACK == false then
  768. Roar()
  769. end
  770. end
  771. function KeyUp(Key)
  772. KEYHOLD = false
  773. end
  774. Mouse.Button1Down:connect(function(NEWKEY)
  775. MouseDown(NEWKEY)
  776. end)
  777. Mouse.Button1Up:connect(function(NEWKEY)
  778. MouseUp(NEWKEY)
  779. end)
  780. Mouse.KeyDown:connect(function(NEWKEY)
  781. KeyDown(NEWKEY)
  782. end)
  783. Mouse.KeyUp:connect(function(NEWKEY)
  784. KeyUp(NEWKEY)
  785. end)
  786. function unanchor()
  787. if UNANCHOR == true then
  788. g = Character:GetChildren()
  789. for i = 1, #g do
  790. if g[i].ClassName == "Part" then
  791. g[i].Anchored = false
  792. end
  793. end
  794. end
  795. end
  796. Humanoid.Changed:connect(function(Jump)
  797. if Jump == "Jump" and Disable_Jump == true then
  798. Humanoid.Jump = false
  799. end
  800. end)
  801. Humanoid.HipHeight = 2
  802. Head:ClearAllChildren()
  803. local FF = IT("ForceField", Character)
  804. FF.Visible = false
  805. Speed = 35
  806. function refit()
  807. RootJoint.Parent = RootPart
  808. Neck.Parent = Torso
  809. RightShoulder.Parent = Torso
  810. LeftShoulder.Parent = Torso
  811. RightHip.Parent = Torso
  812. LeftHip.Parent = Torso
  813. RootPart.Parent = Character
  814. LeftArm.Parent = Character
  815. RightArm.Parent = Character
  816. RightLeg.Parent = Character
  817. LeftLeg.Parent = Character
  818. Torso.Parent = Character
  819. Head.Parent = Character
  820. end
  821. local FOUNDFORGOTTEN = false
  822. while true do
  823. Swait()
  824. ANIMATE.Parent = nil
  825. local IDLEANIMATION = Humanoid:LoadAnimation(ROBLOXIDLEANIMATION)
  826. IDLEANIMATION:Play()
  827. SINE = SINE + CHANGE
  828. local TORSOVELOCITY = (RootPart.Velocity * VT(1, 0, 1)).magnitude
  829. local TORSOVERTICALVELOCITY = RootPart.Velocity.y
  830. local LV = Torso.CFrame:pointToObjectSpace(Torso.Velocity - Torso.Position)
  831. local HITFLOOR, HITPOS, NORMAL = Raycast(RootPart.Position, CF(RootPart.Position, RootPart.Position + VT(0, -1, 0)).lookVector, 7 * Player_Size, Character)
  832. if ATTACK == false then
  833. if TORSOVELOCITY < 1 then
  834. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(4 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(5 + 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  835. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(-5 - 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  836. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(0 - 2.5 * SIN(SINE / 12)), RAD(5 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  837. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(0 + 2.5 * SIN(SINE / 12)), RAD(-5 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  838. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  839. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  840. elseif TORSOVELOCITY > 1 then
  841. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(25 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(5 + 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  842. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(-25 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(-5 - 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  843. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(-25), RAD(0 - 2.5 * SIN(SINE / 12)), RAD(15 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  844. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(-25), RAD(0 + 2.5 * SIN(SINE / 12)), RAD(-15 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  845. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-25 - 2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 5.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  846. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  847. end
  848. end
  849. Slice("Round", 0, 15, CF(Torso.Position + VT(0, MRANDOM(-2, 2), 0)) * ANGLES(RAD(MRANDOM(-18, 18)), RAD(MRANDOM(-180, 180)), RAD(MRANDOM(-18, 18))), "Pearl", VT(0.01, 0, 0.01) * MRANDOM(2, 3))
  850. unanchor()
  851. Humanoid.MaxHealth = "inf"
  852. Humanoid.Health = "inf"
  853. if Rooted == false then
  854. Disable_Jump = false
  855. Humanoid.WalkSpeed = Speed
  856. elseif Rooted == true then
  857. Disable_Jump = true
  858. Humanoid.WalkSpeed = 0
  859. end
  860. for _, c in pairs(Character:GetChildren()) do
  861. if c.ClassName == "Part" then
  862. c.Material = "Neon"
  863. if c:FindFirstChildOfClass("ParticleEmitter") then
  864. c:FindFirstChildOfClass("ParticleEmitter"):remove()
  865. end
  866. if c == Torso then
  867. c.Color = BRICKC("Steel blue").Color
  868. elseif c == RightArm then
  869. c.Color = C3(0.5, 0.5, 1)
  870. elseif c == LeftArm then
  871. c.Color = C3(0.5, 0.5, 1)
  872. elseif c == RightLeg then
  873. c.Color = BRICKC("Storm blue").Color
  874. elseif c == LeftLeg then
  875. c.Color = BRICKC("Storm blue").Color
  876. elseif c == Head then
  877. if c:FindFirstChild("Dominus") == nil then
  878. local M = CreateMesh("SpecialMesh", c, "FileMesh", "21057410", "48544900", VT(1, 1, 1) * 1.1, VT(0, 0, 0))
  879. M.Name = "Dominus"
  880. end
  881. if c:FindFirstChild("face") then
  882. c.face:remove()
  883. end
  884. end
  885. elseif c.ClassName == "Shirt" or c.ClassName == "Pants" or c.ClassName == "CharacterMesh" or c.ClassName == "Accessory" or c.Name == "Body Colors" then
  886. c:remove()
  887. end
  888. end
  889. FF.Parent = Character
  890. sick.Parent = Character
  891. refit()
  892. script.Parent = WEAPONGUI
  893. Character.Parent = workspace
  894. Humanoid.PlatformStand = false
  895. Humanoid.Name = "Frigidus"
  896. for _, c in pairs(game.Players:GetChildren()) do
  897. if c.Character ~= nil and c.Character.Parent ~= workspace and c.Character.Parent ~= nil then
  898. c.Character:BreakJoints()
  899. end
  900. end
  901. FOUNDFORGOTTEN = false
  902. Humanoid.DisplayDistanceType = "None"
  903. for _, c in pairs(workspace:GetChildren()) do
  904. if c.ClassName == "Model" then
  905. for _, q in pairs(c:GetChildren()) do
  906. if q.Name == "Forgotten Dominus" then
  907. FOUNDFORGOTTEN = true
  908. end
  909. end
  910. end
  911. end
  912. if FOUNDFORGOTTEN == true then
  913. sick:Stop()
  914. else
  915. sick.Playing = true
  916. end
  917. end
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