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- using System.Collections;
- using System.Collections.Generic;
- using UnityEngine;
- public class DungeonGenerator : MonoBehaviour
- {
- public DungeonGenerationData dungeonGenerationData;
- private List<Vector2Int> dungeonRooms;
- private void Start()
- {
- dungeonRooms = DungeonCrawlerController.GenerateDungeon(dungeonGenerationData);
- SpawnRooms(dungeonRooms);
- }
- private void SpawnRooms(IEnumerable<Vector2Int> rooms)
- {
- RoomController.instance.LoadRoom("Start", 0, 0);
- foreach(Vector2Int roomLocation in rooms)
- {
- if(roomLocation == dungeonRooms[dungeonRooms.Count - 1] && !(roomLocation == Vector2Int.zero))
- {
- RoomController.instance.LoadRoom("End", roomLocation.x, roomLocation.y);
- }
- else
- {
- RoomController.instance.LoadRoom("Empty", roomLocation.x, roomLocation.y);
- }
- }
- }
- }
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