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Jan 13th, 2020
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  1. using System.Collections;
  2. using System.Collections.Generic;
  3. using UnityEngine;
  4.  
  5. public class DungeonGenerator : MonoBehaviour
  6. {
  7. public DungeonGenerationData dungeonGenerationData;
  8. private List<Vector2Int> dungeonRooms;
  9.  
  10. private void Start()
  11. {
  12. dungeonRooms = DungeonCrawlerController.GenerateDungeon(dungeonGenerationData);
  13. SpawnRooms(dungeonRooms);
  14. }
  15.  
  16. private void SpawnRooms(IEnumerable<Vector2Int> rooms)
  17. {
  18. RoomController.instance.LoadRoom("Start", 0, 0);
  19. foreach(Vector2Int roomLocation in rooms)
  20. {
  21. if(roomLocation == dungeonRooms[dungeonRooms.Count - 1] && !(roomLocation == Vector2Int.zero))
  22. {
  23. RoomController.instance.LoadRoom("End", roomLocation.x, roomLocation.y);
  24. }
  25. else
  26. {
  27. RoomController.instance.LoadRoom("Empty", roomLocation.x, roomLocation.y);
  28. }
  29. }
  30. }
  31. }
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