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Apr 29th, 2017
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  1. Nihilego @ Life Orb
  2. Ability: Beast Boost
  3. EVs: 4 Def / 252 SpA / 252 Spe
  4. Timid Nature
  5. IVs: 0 Atk
  6. - Power Gem
  7. - Sludge Wave
  8. - Thunderbolt
  9. - Hidden Power [Ice]
  10.  
  11. An all out attacker that hits surprisingly hard. OHKOs Lando-T and offensive Garchomps and 2HKOs Mega-Venusaur. Has a good chance to OHKO Mega-Medicham with Sludge Wave too. Also counters Tapu Koko.
  12.  
  13.  
  14. Celesteela @ Flyinium Z
  15. Ability: Beast Boost
  16. EVs: 88 HP / 252 SpA / 168 Spe
  17. Modest Nature
  18. IVs: 0 Atk
  19. - Air Slash
  20. - Autotomize
  21. - Fire Blast
  22. - Hidden Power [Ground]
  23.  
  24. Enough speed to beat Ash-Greninja after Autotomize. HP Ground for Heatran and Tapu Koko over Giga Drain or Flash Cannon because the pokes they're meant for can't do jack to Celesteela and are handled by boosted Air Slashes.
  25.  
  26.  
  27. Zygarde @ Lum Berry
  28. Ability: Aura Break
  29. EVs: 88 HP / 252 Atk / 4 SpD / 164 Spe
  30. Adamant Nature
  31. - Thousand Arrows
  32. - Rest
  33. - Extreme Speed
  34. - Dragon Dance
  35.  
  36. EVs to outspeed Ash-Greninja at +1. 88 in HP to get an odd number to reduce Nature's Madness damage. Lum Berry over Chesto cuz I just find it more useful (blocks confusion, momentum isn't slowed by burns or toxic).
  37.  
  38.  
  39. Volcanion @ Assault Vest
  40. Ability: Water Absorb
  41. EVs: 200 HP / 248 SpA / 60 Spe
  42. Modest Nature
  43. IVs: 0 Atk
  44. - Steam Eruption
  45. - Flamethrower
  46. - Sludge Wave
  47. - Earth Power
  48.  
  49. Enough speed to beat uninvested Heatran. 200 in HP to hit 351, maximizing HP while minimizing Stealth Rocks/Nature's Madness damage. This is largely meant to check Ash-Greninja and rain teams, especially Kingdra. Also easily handles Tapu Fini and Heatran. Also has a good chance of beating Tapu Koko if at full health.
  50.  
  51.  
  52. Mawile-Mega @ Mawilite
  53. Ability: Intimidate
  54. EVs: 248 HP / 252 Atk / 8 SpD
  55. Brave Nature
  56. IVs: 0 Spe
  57. - Play Rough
  58. - Swords Dance
  59. - Sucker Punch
  60. - Fire Fang
  61.  
  62. Brave nature and 0 Spe IVs to outspeed Trick Room Magearna and other Trick Room pokes. Mawile isn't outspeeding shit anyway and EVs in its low HP give more bang for the buck. Only reason to run speed is to tie other Mawile and I'm not about that 50-50 crap. EVs gives odd HP to reduce Nature's Madness and Stealth Rocks damage.
  63.  
  64.  
  65. Landorus-Therian @ Rocky Helmet
  66. Ability: Intimidate
  67. EVs: 252 HP / 216 Def / 24 SpD / 16 Spe
  68. Impish Nature
  69. - Earthquake
  70. - Stealth Rock
  71. - U-turn
  72. - Toxic
  73.  
  74. EVs because that's what Smogon told me to do.
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